Manual Ease 4.3
Manual Ease 4.3
Class Agenda
Start Time End Time Duration Module
9:00 AM - 10:45 AM 1,:45 lntroduction & Overview
Closs Objectives
I ntrod ucti on of Pa rtici p a nts
Tronsfer closs files ond explain content
Naming o project, Projects4O folder ond subfolders
Bosic Program Settings, Defoult: Units, Paths
EASE 4lntroduction
10:45 AM - 11:00 AM O:15 Mornino Break
11:00 AM - 11:30 AM 0:30 History ond bockground of EASE
Basic progrom modules ond generolsettings
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9:30 AM - 10:45 AM L:15 Finish an EASE Model on your Own (Assembly Room)
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Class Agenda
Start Time End Time Duration Module
9:00 AM - 9:45 AM 0:45 Auralization of Direct Sound from Standard Mapping
Probe with Direct Sound
Usinq Aurolizations to Check Echoes
9:45 AM - 10:30 AM 0:45 Build a Complex Room: 2-Tier Stadium
Stodium Prototype
Combine Projects
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12:30 PM -
1:30 PM 1:00 Lunch Break: EASERA
tt
1:30 PM - 3:00 PM 1:30 Questlons and Answers
G
End of Level 2 6
GeneralQ& A
Closs Feedback
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lnstructors
ls the founding member of Olson Sound Design LLC, a consulting firm started in 1991
specializing in acoustical and technical systems design for Performing Arts Centers,
Recording Studios, and Houses of Worship. Prior to this, he worked for 13 years in audio,
video and acoustical systems design, installation, testing, and project management for AVC
Systems, a systems contractor in Minneapolis, MN. After over 20 years of involvement with
AFMG Technologies, he founded AFMG Services North America LLC in 2014 to support
clients in North America. Mr. Olson provides advanced training as well as customer support
worldwide for manufacturers, acoustical consultants, and audio contractors for the
EASE/AURA/EARS design software and the EASERA/SysTune measurement software. As the
Chairman of the Audio Engineering Society Standards Committee (AESSC), and having
served as the Chairman of the AES Working Group on Grounding and EMC Practices (SC-05-05), Vice-Chairman of
the AES Technical Committee for EMC (AESTC-EMC), Governor of the AES, President of his local ASA chapter,
Chairman of his local AES chapter, and member of various otherAES standards groups, Bruce is actively involved in
the latest technology in audio and acoustics. Mr. Olson continues as an active musician and is a member of the Ria
Saxophone Quintet and the Bend in the River Big Band. He is a member of AES, ASA, IEEE, SMPTE, Syn-Aud-Con,
and has been an invited speaker for sessions, workshops, classes and seminars for the AES, AlA, ASA, lnfoComm,
NAMM, NSCA, Syn-Aud-Con, and USITT.
Ana Jaramillo is an acoustical consultant w¡th Olson Sound Design LLC and also works for
AFMG Services North America LLC providing assistance with customer support and
advanced training worldwide for manufacturers, acoustical consultants, and audio
contractors for the EASE/AURA/EARS design software and the EASERA/SysTune
measurement software. Prior to this, she worked full time as a university professor and
researcher at Corporación Colegiatura Colombiana and lnstituto Tecnológico Metropolitano
in Medellín, Colombia, and during that time she also worked as an acoustical consultant for
projects ranging from auditoriums and classrooms to night life venues. Ana majored in
Architecture at the National University of Colombia and continued to specialize in
Architectural Acoustics at the Rensselaer Polytechnic lnstitute where she received an MS degree. She also holds a
doctoral degree in Architecture + Design Research from Virginia Tech where she investigated the relationship
between mechanical noise and student achievement and was invited to join the honor society of Phi Kappa Phi.
She has authored the books "Acústica: La Ciencia del Sonido" and "PocketArchitecture: Architectural Acoustics". In
2012 she received the Robert Bradford Newman Medal for contributions to architectural acoustics and in 2013 she
received the Outstanding Doctoral Student recogn¡tion from the College of Architecture and Urban Studies at
Virginia Tech. Ms. Jaramillo has participated in international choir festivals and is currently a member of the Edina
Chorale, as well as a member of their governing board. She is a member of AES, ASA, SBSE, BTES, Syn-Aud-Con, and
has been a contributing and invited presenter at national and international conferences such as lCA, ASA,
lnternoise, AES, ARCC and SBSE.
Software-Engineering I Research I Development
Function Kevs
F4 - ITEM PROPERTIES
F5 - CHEGK DATA
Module Selection
Help Manual
DI§TANCE
+Y
I 900
VERTICAL
ANGLE
+ up - down
.Y
HORIZONTAL
ANGLE
Displace by [ft]
Éartesian:
HORIZONTAL
t: :'d,oi,
- ..
-ENTER
vERrrcAL ANGLES
y: j0.00 l!¡ef:. TZi {.-AND
z'. ;ono- diet: O-ÓT.
+._ ENTER DISTANCE
. ALONG POLAR LINE
17 Ke¿¡ Hpeated
t-'r--l Earrcel
AFMG Technologies GmbH ArkonastraRe 45-49 Tel. +49 (0)30 I 46 70 92 - 30 Ema¡l: [email protected]
13189 Berlin Germany Fax +49 (0)30 I 46 70 92 - 20 Web: www.afmg.eu
EASE Tra¡ning Printed: July 14,2016
o
n
L'
Powerinq Loudspeakers in EASE
Prior to EASE 4.3 a "multi-tone" signalwas assumed. Basically this allowed the maximum input power of the
loudspeaker to be set for all 113 octave bands. When summed together this exceeded the total maximum input
power of the loudspeaker.
SPK Data Files
Either the "power" can be set or the desired SPL at 1 m can
be set for each band.
The frequency response with the current settings
is shown in red.
ffi¡
Loudspeake¡ Label:
ffi
Mirror lmage:
7.943 105.
12.ffi 105.
11.22 105.
Group Label:
6.166 0s.00
r
4.É77 105.00
lmage Gloup: 6.166 r05.00
7.079 105.00
I
5.248 105.00
Point of Flelerence: Angles: 3.467 105.00
2.393 105.00
x: Jnn.._ m hor, fn--"..'* 2.818 105.ft0
y: ,0n0 m Yef : ,0n 2.235 105.00
3.388 105.00
z: 100 m rot: f¡ 3.0s1 105.00
?.754 105.00
Cdor: Ü -; 1.SS5 '105.00
Alignment [usecl : ñ.-000
4.266 105.0ú
3.9S1 105.
Delay [msec] , ,0-00ü
125 258 50ú 1ú00 2000
Speaker Model :
SH{o -l
00U0 H¿ SPL : '14.04
i7 Sha¡ dB Cov- Cone
¡l
-
Sho+u lmage dB Cov. Cone
Bá {r:*"* ,!t }
Maximum total input "power" and total input "power" with the current settings
The desired attenuation from the maximum output SPL can be set in SPL column. This is the only place in
EASE that the level of a GLL can be turned down.
jeinÉ- _
j 17 Visible F lmage vi
6rrup Label :
:t4F i
Cut Off [Hz]: ífOB
-tq@i "1,{"qÍ i lnsert i ¿¿¿ l
lmage Eroup:
i
-6.00 SPL f1m)
-6.00
Point d Feference: Angles : Max
-6.00
x: ffi*"* m hor, [ñ- -6.00
,, f,ññ** m rst: fo
* -6.00
-8.00
.6.00
-6.00
ffi*-_j -6.00
Graph
125 500 1000 2000 4008 80fE Hz
6 áltq
The attenuation level as a function of frequency is shown in red.
r-r
&u--i
Software-Engineering I Research I Development
Extensive databases
Loudspeaker and Wall Material
é
Complete set of 3D modeling tools #
Complete set of 2D modeling tools {s ffi
Auto-arrange fu nction for ceiling-mou nted
sources I
lmport and Export
DXF and SKP drawing files @ a
lmage files
EASE 3D modelfiles &
Reverberation Times
Eyring and Sabine
g
Standard Mappings
Based on Eyring or Sabine Reverberation Times:
AFMG Technologies GmbH ArkonastraRe 45-49 Tel: +49 (0)30 / 46 70 92 - 30 Email: ¡[email protected]
13'189 Berl¡n Germany Fax: +49 (0)30 / 46 70 92 - 20 Web: www.afmg.eu
EASE Train¡ng Printed: July 14,2016
Software-Engineering I Research I Development
Your choice will depend upon how close one of the prototypes is to the new room and on how detailed a model is
needed. The coordinate method is always available for use in modifying the rooms no matter which method is
used to begin the process. Examples of the use of Create Shapes in constructing complex rooms can be found in
the Users Manualon pages 78 to 100.
AFMG Technologies GmbH ArkonastraBe 45-49 Tel: +49 (0)30 I 46 70 92 - 30 Email: [email protected]
13189 Berlin Germany Fax: +49 (0)30 I 46 70 92 - 20 Web: www.afmg.eu
EASE Training Printed: July 14,2016
Hall : iExample Proiecl
Create
I
l
--*__-"._**i
A number of folders will be automatically created when needed in the folder you have just selected for the
typical result files that are generated by EASE. You can see where these locations are by selecting the
Type of File in the list under Default Data Folders.
As soon as you have approved the project options by pressing Create, you will be asked if you want to
create this Project Path if it does not exist. Select OK to approve the action.
Now open the File pull down menu again and select Save Project. At this point, you have created a
project name, but there is no data associated with it. Save Project creates a file for the project and saves
it to the Project Path folder chosen above.
The construction of a model takes place in the Edit Project window. To open the Edit Project window go
to the Edit pull down menu in EASEMain and select Project Data or select Room Edit in the tree on the
left, then double-click on Modify Data as shown below.
EASE 4.3
Ü StartWorking
J Example Prolect
i-3 Project Desktop
- rrffiff
il EditTables
Ll Aiming and Orientation
:-l Standard View
iJ Architeclural View
+ ll Mapping
j-'-l Room Acoustics
- RayTracing and Minor lmages
iJ Prolecl Database
il Probe
i-l Auralisation
L-l Tools
j Main Database
This will open a blank Edit Project window. lt is important to note that any work done on a project under
the Edit Project program module will not be saved unless it is saved in the Main program. This is where
the FO key command comes into play. lt Applies (sends) the data to the EASEMain window and saves it
directly from the Edit Project window. You can also save the project directly from the EASEMain window
itself.
Right click on the blank screen to open the Mouse Menu. Select Room Data to open the Edit Room Data
window and select the Data tab.
SymmetryAxis atx =
Total Surface [m]: -'-
I o.oo
Mean free path length :
Remarks
Notice that the Hall name has already been entered for you. Additional information about this project can
be entered Into the Remarks area below. The Hall name would normally be the same as the project
name. However, it doesn't have to be.
Next, make sure the Room Open and Room Symmetric boxes are checked. Room modeling is normally
done with the Room Open, since when the Room is closed, the program routinely checks for Holes,
missing Faces, Non-Planar Faces, etc. whenever you exit the program. This generates numerous Error
Messages (Error - Hole between P9 - P10, for example) as the room is obviously not complete and has
many Holes. The way to prevent most of these messages is to do the modeling in the Open Room mode
and then close the Room after it is complete by removing the check mark in this window at that time. ln
the Open Room mode, the program checks mainly for Non-Planar Faces (Faces that are not flat).
When the symmetrical mode is on during room modeling, EASE will automatically add mirror image
Vertices, Edges, Faces, Loudspeakers, Audience Areas, Listener Seats, lR Emitters, Lamps and Objects.
This cuts the modeling time in half, as you only have to model one side of the room; EASE puts in the
other side for you. Click OK to approve the changes.
J EASE 4.3
- - Startworking
ü DesktoP
Jffiffi
l-1 Open Proiec*§
ry#
Create Empty Project Amphitheaüe
ffi
Auditory
tu
Basilica
- iJ Example Pro.iect
Ü Project Desktop
¡, ü Room Edit
ü Aming and Orientation
.l Standard View
ü ArchiteauralView
ffi
Church
tu
Church (A)
@
Colosseum
#
Gothic Dome
*: ü Mapping
3 Room Acoustics
. ü RqyTra"ing and Minor lmages
ii
LI
L-l ftobe
ProjectDatabase
Auralisation
Ü Tools
L-l Main Database
ffi
Multipurpose
ffi
Octagon
sOpera
@
Redoubt
_ - *,."._.,.__--_ _--_._-_-.-_l
800
20.00
3.00
3.00
3.00
800
20 00
6.00
6.00
OK
3D Perspective
Note that selecting one of the dimension boxes, such as Balcony front height, highlights that item in the
drawing. Notice that at any time during this process you can view on the screen any change you have
made by pressing the Apply button. When you have completed the changes and are satisfied with the
results, press the OK button to accept the setup parameters. This will change the prototype drawing into a
working EASE drawing complete with Vertices, walls, etc.
The standard material for prototype Faces is ABSORBER. With that in mind, pick any Face and then hit
the Ctrl + F3 key command to open the Change all Faces menu. Change the material on all Faces to
PNTDBRICK, the material used on all four walls. (You will need to add these materials by selecting the
Browse button in the Se/ectWall Materials window. See below.) Now pick the stage floor, press F2 and
change the material into PLYWD 1/2; then select the main floor areas of the seating area and change it
the same way to PLYWD 1/2. All that remains is to change the roof to WOOD GRID4 and we're done in a
couple of minutes or less.
j --3c:[WNDOWSXP]
Generic. Gypsum Board. 0.625 in thh 2 Layers. I6 inch
:;§Users
Generic. Gypsum Board. 0.625 inch thk 16 inch OC.
;_§Public Generic. Gypsum Board. 12.5mm thk on 3 cm Air
.;§Documenls Generic. Gypsum Board. 12.5mm thk on 65 cm Air
EASE40Data Generic. Gypsum Board. 9.5mm thk on 5 cm Air
Generic. Gysum Eoard. 0.5 inch thk 16 inch OC. 2x4
Generic. People. in Fully Covered Seats. per Person
Generic. People. in Upolstered Seats. per Square
Generic. People. in Wooden Pews or Seats. per S
Generic. People. in Wooden Seats. per Person
Generic. People. Standing. per Person
Pick out the acoustical materials you want to evaluate for use in this project and then load them into the
project by selecting them in the listing and then clicking on Add.
ln a similar way sources for sound can be added to the room. EASE uses what it calls Speaker Models
to store these sound sources in the project. To do this, choose Se/ecf Project Database > Se/ecf Speaker
Models from the Edrt pull down menu. This will open the window shown below and give you the
opportunity to choose the sources you think you may want to use in this project. Use conventional
Windows browsing techniques to locate the desired speaker model files.
For predicting the acoustical behavior of a room model there are some special speaker models that are
useful besides the loudspeakers. As shown below, in the Human folder in the G/obal Speakers40 folder
you will find the data for male and female talkers with data for the four common vocal effort levels for
each of them.
Absorpüon Coeficient of
Gypsum Board, 0,625 in thk 2 Layers. 1 6 inr
'l 1.0
Gypsum Board, 0,625 inch thk 6 inch OC, 2
rGeneric Gypsum Board, 1 2,5mm lhk on 3 m Air 0.8
:Genaric. Gypsum Board, 1 ¿smm thk on 65 cm Air
0.5
:GeneriÉ. Gypsum Board 9.5mm ük on 5 cm Air
lcener¡c. Gysum Board. 0.5 inú thk 1 6 indl OC. 2x{ \ 0.4
rGeneric. People. in FulV Covered Seats. peI Persor 0.2
¡Generic. People, ¡n Upolslered SeaE. peI Square Fr
rcaneric People. in Wooden Pffis or Seals. per Sqt 0.0
lGeneric People, in Woodsn Seats, per Person 8000 Hz
lGener¡c People. Standing, per Pereon
Scattering Coefficient of
rGeneric. People. Sludents. ¡n TabletArm Chails
1.0
0.8
0.6
0.4
0.2
0.0
8000 Hz
ABSOREER
Ok Canel
This window also shows a quick overview of the absorption and scattering properties of each material as
it is selected in the list.
Any of these speaker models can be selected for use for a specific source using the Se/ecf Speaker
Modelwindow shown below when opened from the Speaker properties window. Notice that there is also
a default SPHERE loudspeaker that can be used as an ¡deal omni-directional source for calculating the
measures in the ISO 3382 standard on room acoustics.
1 05.0
r "-----"*---
125 8000 Hz
:-
;dBdB Direclivity lndex of SPHERE
5.0
3.0
1.0
-'1.0
-3.0
-5.0
125
Ok Cmel
This window also shows a qu¡ck overview of the directivity and max¡mum SPL properties of each
loudspeaker as it is selected in the list.
53.0
1
30.5
AFMG Technologies GmbH ArkonastraBe 45-49 Tel: +49 (0)30 I 46 70 92 - 30 Email: ¡[email protected]
13189 Berlin Germany Fax: +49 (0)30 I 46 70 92 - 20 Web: www.afmg.eu
EASE Train¡ng Printed: July 14,2016
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Software-Engineering I Research I Development
tsoMETRtc vlEvtt
Please construct an EASE model of the Meeting Room illustrated above. Make a material data base
using the materials indicated by Cases L through 5 below. Assign materials to the model for each
Case and using EASE determine the reverberation time for each Case in L/3 octave frequency
bands using the Sabine equation. Please create pdf files of L/3 octave frequency band
reverberation time graphs for each Case to keep for your records.
Materials from Common Materials are used for this model. Refer to the hard copy of Common
Materials Codes for codes and corresponding material descriptions. The document Common
Materials Codes can also found on your flash drive in pdf format.
AFMG Technologies GmbH ArkonastraRe 45-49 Tel: +49 (0)30 I 46 70 92 - 30 Email: ¡[email protected]
13'189 Berlin Germany Fax: +49 (0)s0 I 46 70 92 - 20 Web: www.afmg.eu
EASE Train¡ng Printed: July 14,20'16
Meeting Room interior materials will be as follows:
Case 1
Walls and ceiling 1- layer 5/8" GWB
Floor Concrete
Case 2
Walls and ceiling 1 layer 5/8" GWB
Floor Thin carpet
Case 3
Walls 1 layer 5/8" GWB
Ceiling Lay-in sound absorbing ceiling board
Floor Thin carpet
Case 4
Wall panels 10'tallon two adj. walls 2" sound absorbing wall material
Wall area above and below wall panels L layer 5/8" GWB
Center ceiling (coffered) area 1 layer 5/8" GWB
Perimeter of ceiling Lay-in sound absorbing ceiling board
Audience floor area (46' long) Occupied hard chairs
Remaining floor area Thin carpet
Case 5
Wall panels 10'tall on two adj. walls 2" sound absorbing wall material
Wall area above and below wall panels 1 layer 5/8" GWB
Center ceiling (coffered) area L layer 5/8" GWB
Perimeter of ceiling Lay-in sound absorbing ceiling board
Floor Thin carpet
First, it should be noted that the default mirroring axis is the y axis (across x = 0). The mirroring axis can be
changed by selecting 'Options [F9]' in the 'Edit Project'window and then by selecting the 'Mirror'tab. Click the
'Change Axis'button to open the'Symmetry Axis'window and choose the desired axis of symmetry. Note that
the Mirror function is only available in asymmetrical models. Make sure that the 'Auto Mirror lnsertion' box is not
checked (lf you have this option), but also note that you can automatically mirror selected items by placing checks
in the 'Auto Mirror ltem After' section of this window after placing a check in the 'Auto Mirror Insertion' box.
Objects are used to mirror several items such as loudspeakers at one time. Proceed as follows:
Select'ltem' from the 'Edit Project' window menu and then select'Objects' if there is no check next to it in the
menu (so that you will be able to "see" the object "handle" (symbol).
Make sure nothing is selected in the 'Edit Project' window, then press the 'F8' key and click OK when asked if
you want to 'Deactivate Al! ltems'. This will make sure that there are no activated items of which you are not
aware.
Click on one of the loudspeakers or other items that you want to mirror to select it. Press the 'F8' key to 'Activate'
this item. Repeat for all loudspeakers or other items to be mirrored.
Select'lnsert' from the 'Edit Project'window, then select'Create Object'. ln the 'Greate Object' window that
appears answer Yes to the question 'Assign Active ltems to New Object'.
The'Edit Object'window will appear. So that you will be able to "see" the object "handle", select the'Axis'tab.
Under'Point of Origin' select 'Average'. Please note that there are many other ways to locate the "handle" and
its orientation, but this will normally work for the mirroring task. Press OK to close the window.
With the object selected (yellow), click the right mouse button and select the 'Mirror' menu item.
This should complete the mirror task for the multiple items and the desired items should appear on the opposite
side of the axis across which they are to be mirrored. However, in the case of loudspeakers, you may wish to
rename the mirrored loudspeakers. To do this select the loudspeaker to be renamed and press the 'F4' key. ln the
'Edit Loudspeaker'window change the loudspeaker name in the 'Loudspeaker Label' box.
AFMG Technologies GmbH ArkonastraBe 45-49 Tel: +49 (0)30 I 46 70 92 - 30 Email: [email protected]
'13189 Berlin Germany Fax: +49 (0)30 I 46 70 92 - 20 Web: www.afmg.eu
EASE Training Printed: July 14,2016
Software-Engineering I Research I Development
As an example of the process or creating a circular surface, let's assume that you have a
basically rectangular room (like a meeting room) with a concave rear wall that is a portion of a
cylinder. Please refer to the following wire frame model of Figure 1 with dimensions shown ín
feet and without the circular rear wall indicated.
REAR WALL
\
\ t\
I
I
r' 40.0
l\.
,
I
1
I |-"
I
t
-:
L- k--
1
I
18.0
1
j
1
t
48.0
;."
""-----{-
1 60.0
-"-
Figure 1: Wire Frame Room Model (Without Concave Rear Wall Indicated)
The concave rear wall (a portion of a cylinder) has a chord of 8.0 feet. That is, it is 8.0 feet from
the plane of the rear wall as shown by the model of Figure 1 to the concave (circular) rear wall.
First, it needs to be recognized that EASE cannot create a truly circular surface. Any curved
surface must consist of some number of plane faces. The greater the number of plane faces
used to simulate the curved surface the better the resolution of the model in regard to ray
tracing, etc. However, it is generally satisfactory to use some reasonable number of plane faces.
ln this case L2 plane faces will be used.
The process of creating this concave rear wall which is a portion of a cylinder involves creating a
circular array of vertices, at the room floor with these vertices beginning at one side wall and
ending at the opposite side wall, creating a face at the floor elevation using this circular vertex
AFMG Technologies GmbH ArkonastraBe 45-49 Tel ta9 (0)30 t 4670 92 -30 Email: [email protected]
13189 Berl¡n Germany Fax: +49 (0)30 I 46 70 92 - 20 Web: www.afmg.eu
EASE Train¡ng Pr¡nted: July 14,2016
array, and then extruding the face to the ceiling height. Please note that the details of this
process will vary depending on the particular room, but the process will remain substantially the
same.
This particular simple room model is asymmetrical, the side wall on the -x side of the model is
not parallel to the opposite wall and is not parallel to the y axis. Thus, symmetry has been
removed. lt is generally easier to create a cylindrical surface when the model symmetry has
been removed even though the model may be symmetrical.
On the model edit page and in the lnsert drop down menu select Circular Array and then
Vertíces.
Click on the model vertex at one end of the circular wall location, and in this case, at the
floorlevelz=0.
Then pull the cursor away from this vertex as shown by Figure 2.
1l
f.i
I
\ I
i
-*- i
I
i
-"/
I
j
*./ l\.
'-\/ t'..1
I
I
-)--- ---*
L
Figure 2: Click on Vertex at Beginning of Cylindrical Surface
Do a left mouse click and the lnsert Circular Array window will appear.
Or alternatively, click twice with the left mouse button on the beginning vertex or anywhere
on the edit screen. Move the cursor into the lnsert Circular Array window and do not move
the cursor out of the window until all data is entered as shown by Figure 3. ln this case
please note that the Point On Arc (center of circular array) is not at x = 0 because of the
Centrd Pont :
-.,|-sll-levl-,,:
Pushing the OK button inserts the circular array of vertíces as defined in the lnsert Circular
Array window. Refer to Figure 4.
-*-:--\
ú -f -'-¿
;
j
¿á F
Á.\. -á
\,F
v--' ¿\ \ -4,
'-'"*-
--r
F
-_á--.r'
IIF ---
i---"
Create a face using the circular array of vertices and the two original vertices adjoining the side
walls. Then extrude this face with a z displacement of 18.0 feet. The result is shown by Figure 5.
Make sure that the circular rear wall faces are properly oriented.
Do an F6 to check and save data. The rear circular wall has been added properly if an error
message is not displayed.
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Software-Engineering I Research I Development
Activate the items that you wish to include in the object... For example, the faces of a 3D shape created within a
model.
Items, in this case faces, may be selected by one of the following methods...
Click on 'Mouse' in the main menu. Select 'Activate ltems' from the drop down menu. Using the left
mouse, draw a rectangle around the 3D shape. This will activate all of the faces touched by the rectangle.
Some faces that should not be activated will probably be placed in the activated mode. Using the right
mouse, draw a rectangle that intersects the items that should not be activated. This will deactivate the
intersected items. lt may be necessary to draw more than one rectangle with the right mouse.
Click on 'Mouse' in the main menu. Select'Activate Mode'from the drop down menu. Select the,faces
one at a time and after each selection press and release the right mouse button.
Select the faces one at a time and press 'F8' after each selection.
Select the faces one at a time, click the right mouse button, and select'Activate' in the menu that appears.
Select'lnsert'from the'Edit Project'window, then select'Create Object'. ln the'Greate Object'window that
appears answer Yes to the question 'Assign Active ltems to New Object'. The'Edit Object'window will
appear.
Every object has a Point-of-Origin and an Aiming Axis. This is selected in the 'Axis' tab of the 'Edit
Object'window. The Point-of-Origin can be an average location on or within the object, a main item
that you have previously selected, a user defined item which may be selected after the object is
created, or a user defined location. Normally a user defined item or location is desired.
To choose a user defined item, move the 'Edit Object'window if necessary so that you can see the
object in your model. Select the item that will be the user defined item...for example a vertex. ln the
'Edit Object'window select the 'Main ltem' radio button. Then in the model select the item to be the
Point-of-Origin. Click on the 'Picked ltem' button in the 'Main ltem' portion of the 'Edit Object'
window and the coordinates of the user defined location will appear. Click 'Apply' and the object
aiming axis will be at the chosen location.
ln order to position the object in the model you may wish to change the orientation of the Aiming
Axis. The default is 0' horizontal, vertical, and rotation. Enter the desired angles to change the
Aiming Axis orientation. For example, 0o hor, 90' ver, and 0" rotation will position the Aiming Axis
straight up in the Z axis direction. -90" ver will position the Aiming Axis straight down in the Z
direction.
The object label can be changed as desired in the 'Edit Obiecf window by modifying the text in the
'Label'box.
Under the 'Edif tab sucfr things as the colors, face materials, etc. can be changed for everything in
the o§ect.
Objects can be displaced, duplicated, mirrored, etc. just like vertices, faces, etc.
Objects can also be saved and then reintroduced in any model. Do a right click after the object has been selected
and click on 'Save As'. By default the object is saved in the Archive folder, but it can be saved in any location.
To insert a saved object click on 'lnsert' in the main menu and then click on 'Object' in the drop down menu.
*.frd file) and select it. An 'lnsert Coordinates'window will appear and the location
Locate the object (it will be an
for the object Point-of-Origin can be specified.
lf you don't wish to have the object Point-of-Origin and Aiming Axis visible in your model and if you have finished
manipulating the object, you can delete the object while retaining the items contained in the object in the model
(no longer designated as an object). Select the object, press the'Delete' key, click 'OK', and then answer'No' to
the question'Delete All lncluded Items?'.
ry*x
L.--i
Software-Engineering I Research I Development
INITIAL AA'ALYS'S AND ACTIONS THAT CAN MAKE THE TASK IESS
DIFFICULT
Analyze the Available AutoCAD Drawings
What drawings are available: Plans, sections, 3D Models?
lf 2d drawings are available evaluate whether plan or section is better starting place. lf using a plan or
section, decide which one is going to be the EASE base and which one is to be used for other dimensions.
Turn off any layers that you don't want imported into EASE.
lf using a 3D Model, determine if surfaces or solids are used. lf solids are used either explode them or use
the 3DStudio export method. Turn off any layers that you don't want imported into EASE. Once the model
is all surfaces, save the model as a .dxf file in preparation for importing into EASE.
After opening EASE, import the .dxf into EASE using EASEIMEX and the correct settings (see tutorial).
Manipulate the room orientation as needed to place the axis as desired for potential speaker placement.
Check the resulting file and tweak any EASEIMEX settings.
Exylode Method
1x Type explode or click on explode icon
2x Type all, or select all manually, then press enter or space bar
3x Check that all that were faces are now composed of lines.
4x Save file as .dxf
lf available, use AutoCAD to open the .dxf file and check it. All surfaces
should be present and accounted for. For more information on specific
options and naming conventions see the detailed tutorial.
Following are several EASE model problems which will prevent the "closing" of a room (not an all-inclusive list).
¡ One or more faces missing
. One or more faces oriented in the wrong direction...inverted
. Two or more vertices in the same location...stacked vertices
o A vertex on the margin of two or more faces which share a common side
or vertex, with the vertex properly "in" one or more of the faces but
missing from one or more of the other adjacent faces
. A face with only one dimension...that is, a face which appears as a line
(edge)
. A face which is not a plane
. A solid three dimensional object with a room with its faces facing in the
wrong direction thus creating a "negative" volume
. A face which divides a room into two separate volumes, such as a face
at a proscenium opening to a stage
o A face with a single side that has been placed on another model face or
is free standing within the room
o A two fold face that has been placed on another face (such as a window
on a wall) but it has not been "coated" on the face on which it has been
placed (this will not keep the model from closing but an incorrect
reverberation time will be calculated since the program does not know to
ignore the "back side" of this pasted on face)
¡ A two fold face that has been coated to the wrong face (maybe on the
other side of the model)
AFMG Technologies GmbH ArkonastraBe 45-49 Tel: +49 (0)30 I 46 70 92 - 30 Email: ¡[email protected]
13189 Berl¡n Germany Fax: +49 (0)30 I 46 70 92 - 20 Web: www.afmg.eu
EASE Tra¡ning Printed: July 14,2016
After clicking on OK in any of these messages, the next window will ask if you wish to save the data.
Click on OK.
Then, select'Tools' from the menu bar and 'Check Holes' from the pull down menu. The following window will
appear.
First, click the 'Close Holes' button. Some problems can generally be fixed automatically as indicated by the list
above the button. However, not all problems can be automatically corrected. lf the problem(s) has been resolved,
you will get a message like this one.
Face Problems
This message will appear when some faces are facing in the wrong direction or when there are missing faces.
At least one of these two messages will appear when the face is not planar or has no surface area.
rel7v¡s¡¡re
Properties
-*gelgsr-qe--i
i* ls coat of [**--
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!1".e+-o:4er i
-*§ry] !e--i
Scroll Down :
Face:
fffirt!ffi-- ,.,, §
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Face Area:
I ls Coat Of
When there is a problem with the coating of a face to another face, the following warning message will ask you
how to proceed.
f ls Coatof
¡
(-25.00.0.00.0.00)
ffi Fmenotptare
Face Surface not defineci
This message will appear when you try to draw a 3-sided area, or one where two of the corners are too close to
each other.
You can also double-click Flayhacing in the 'Ray Tracing and Mirror lmages'
section in the tree. This will automatically open the'Ray Tracing' dialog shown in Figure
2 after the message below has been displayed.
,sl vi.*n*i..,r
i--ri''. 1.{ r I
AFMG Technologies GmbH ArkonastraRe 45-49 Tel: +49 (0)30 I 46 70 92 - 30 Email: ¡[email protected]
13'189 Berlin Germany Fax +49 (0)30 I 46 70 92 - 20 Web: www.afmg.eu
EASE Training Printed: July'14,2016
On[y Selected Faces
f:E:f ryr i
You may also want to select'Draw Only Reflected Rays'from the'ltem' menu in the EASE 4.x
Ease Rays window.
3) Select 'Ray Tracing' from the 'Rays' menu in the EASE 4.x Ease Rays window. The
dialog shown in Figure 3 will be displayed.
ffi RayTracing
a,-..-=:-:.,:1
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oudsmaker Group : 00 -
:
I i I sok Fays per Loudspeaker -1
i- DrawTraceFays
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How to build aroom with EASE
. Load a prototype
. Create shape
. Interactive insertion of vertices and faces
. Tabular insertion of room geometry
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Room Modeling
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18 Prototypes available
. Customize
Heig ht
Length
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Cube:
Define Position, Height, Width, Length
Pyramid:
Define Position, Height, Width and Length of the floor,
Width and Length of the ceiling
Cupola:
Define Position, Height, Diameter,
Vertical and Horizontal Resolution
Cylinder:
Define Position, Height, Diameter,
Horizontal Resolution
Cone:
Define Position, Height, Diamete4
Horizontal Resolution
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EASE Level 1 Training J
EASE 4Introduction
fASf 4 Intr*duetion
Room Modeling
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. Create Object
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Import DXF/SKP
Export DXF/SKP
Import CADP2
Import ASCII
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SPK Files {clusters} . Light SOurCeS
DLL Files
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Sound Absorption
EASE Training
Key Acoustic Principles
Absorptive Materials
Simple
Porous
Fiber
Selective
Membrane or Diaphragm
Frequency
Cavity or Helmholtz
Absorption Coefficient
absarbed energy
ínctdent energy
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EASE Training
Key Acoustic Principles
Absorption Measurements
Absorption coefficients
in EASE come from
published data (not
measured by AFMG)
Data for specific
Impedance tube materials can usually be
Normal incidence absorption coefficient
obtained from
Reverberant chamber
manufacturers
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o.2 :.ArickJ"aqlazed,
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EASE Training 3
Key Acoustic Principles
Reverberation Time
Reverberation Time
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seconds is desirable
E where speech
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o
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EASE Training 4
Key Acoustic Principles
Bpverberation Time
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y of sound Assume room
ambient noise is 40
o dB below level of
o dl
J ro
test noise - have
E o dynamic range of
C \o
f
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time from -5 dB to -
35dBx2,
designated T30
RT
Time
EASE Training 5
Key Acoustic Principles
Rectangular Room
1 layer GWB (Sheet rock, wall board)
Lay-in sound absorbing ceiling board
Thin carpet
V = 3ü x 6A x 15:27,üOA fú V =1"8x9x4.5:729m3
Asoa n, = 0'10 (2,7ÜA) + 0'50 (1,800) Asac a,: 0'10 (243) + 0.50 (162) + 0-25 (L62)
+ 0.25 (1,800) :146 Metríc Sabins
= 1,620 Englísh Sabins
V
Y 7605s6 H2 = 9.L61 ¿
T60sssy2: 0.049
I
729
27,004 Títioa Hz = ¡.161 1+6
T60soo az: 0.049 *7,620
EASE Training 6
Key Acoustic Principles
7 q 'Y &cc'.tlrc
EASE Training 7
Key Acoustic Principles
-. (.
¿b I
''f D- t )
a.- / ¡ i
I
-....1.
l i ?'-
r
i
i- -
I
o
e
4.4
23 ?1¿á8
,.2,ac5
')-.¿v ' :21.i14
V; ,rr"e I -i 1)
T60 at mid-frequencies (Egan)
Áo uo
75 79 1O.5 Í3 * 1A 1'.5 17É ffi 7@ r.o*
z,b
S.O,
:
:
25.
20.
Rfm
(e) r.5i
i
,o
e?.u::!!Y:
o5
EASE Training
Key Acoustic Principles
Intelligibility Measures
EASE Training 9
Key Acoustic Principles
a,
Com mon Intelligibility
Scale (CIS) related to
Speech Transmission
Index (STI) and the
:fT€n:q.
:..eir4:i
a-:rr áj 1- ;.,,rr:l
',-;¡:C:.::
Percenta ge Articulation
-+!.€.rr_a¿'$ tr:r rdt. :-,
Loss of Consonants
(1-oloAlCons)
ai
STI Categories
A+ 0.76
EASE Training 10
Key Acoustic Principles
STI Categories
Shopping malls, public buildings, Good quality
0.54 offices, voice alarm systems PA systems
Shopping malls, public buildings, Target requirement for
0.50 offices, voice alarm systems VA/PA systems
Voice alarm and public address systems in Lower target for VA/PA
0.46 difficult acoustic envi ronments systems
Voice alarm and public address systems in Lower limit for useful
0.42 very difficult acoustic environments VA/PA systems
EASE Training LL
Key Acoustic Principles
Ambient lrloise
EASE Training 72
Key Acoustic Principles
Ambient l{oise
. Background or non-signal noise level
. Defines the noise floor
. There are multiple single-number metrics
* A-weighted SPL level
- NC, PNC, RC, NR (don't consider the spectrum but define "limit
values")
-40
-50
-60
l6Hz 32Hz 63Hzl25Hz25O Hz500Hz lkqz 2kqz 4kHz 8kHz 16kHz
EASE Training 13
Key Acoustic Principles
dB A-weighted Example
-.....-.-- ir Differentnoise
sources with the
same dB A-wtd
6t
¡*--i9or.(a i
noise level
§5 - -..'----'.
lc.rrae ¡
5C
i6!.ce 3
n5
11
l-5i: 5i r: -:5rj :5lr: 5llr: :kr: lli: j.-j 8¡r:
NC - Nloise Criteria
90
§ NC-70
Used for ratings of
80
NC-65 acceptable noise in
70
- NC-60
buildings
60 -ry NC-55
50
NC-50 No 3L Hz band, no
40
-
.*
NC-45
good correlation
- NC-40
EASE Training 14
Key Acoustic Principles
NC Exam t:
Two noise
sources with the
NC-70
NC-65 same NC and A-
-.
-
NC-60
NC-55 weighted level
NC-50
-.
-** NC_45
*-- NC-40
NC_35
NC-30
-.*-* NC-25
- NC-20
NC-15
-
msource
-- 2
4
-Source
-E PNC-55 subjective
PNC-50 evaluation of
-
*:§E*
-
PNC-45
PNC-40
noise
E PNC-35
Equal sensitivi§
-e
PNC-30
PNC-25
to noise on
'-=.=- PNC-20 different
PNC-15
frequencies
4 kqz 8 kHz -
EASE Training 15
Key Acoustic Principles
RC - Room Criteria
*:*:*":6 . Replaced NC for
AC noise in
occupied spaces
. Least
' -.'RC 50
++.4+*RC 45
objectionable
RC 35
noise
a0
-RC
16
150
IrIR - Irloise Reduction
. Adopted by ,... NR-130 ISO
=,__.,
and intended for
130 NR_120
NR-110
.*-*
110
**"*
NR-100
NR-90
general use
90
NR-80
70 -. NR-70
50 .- NR-50
NR-40
30
NR.3O
10 NR.20
NR-10
NR-O
16Hz 32Hz 63Hz725Hz25O Hz500Hz 1kfrz 2kqz 4kHz BkHz
EASE Training 16
Key Acoustic Principles
45 Educational occupancies
50 Institutional occupancies
40 Mercantile occupancies
B5 Mechanical rooms
55 Places of assembly
EASE Training 17
Key Acoustic Principles
35 Residential occupancies
30 Storage occupancies
70 Thoroughfares, high-density urban
55 Thoroughfares, medium-density urban
35 Tower occupancies
EASE Training 18
Key Acoustic Principles
Energy Ratios
. Clarity: C50, CBO tdBl
Ratio of early to reverberant energy
- How much separation between sounds
- 50 milliseconds is consider early sound for speech and B0 for music
. Definition: D50 [o/o]
- Ratio of early to total energy
. Lateral Fraction: Lf, LFC [o/o]
* Ratio of early (angle weighted) to total energy
- How much lateral early reflections
EASE Training 19
Key Acoustic Principles
Center Time, T,
. Spatial impression and clarity measure
. Center of gravity of squared impulse response
. Relates better to subjective impression than Clarity ratios
EASE Training 20
P* n§
L#
o
Loudspeaker Formats in EASE
SPK File
. A loudspeaker device is represented by a s¡ngle acoust¡c
source (point source with directivity)
. Direct¡v¡ty data ¡n a fixed tabular format describes the
radiat¡on characteristics
. D¡sadvantages:
- Unable to model configurable line arrays
- Unable to model multi-way loudspeakers with internal and extetñal
crossoverS
- Potent¡al errors w¡th maximum SPL (power hand¡ing)
- Unable to ¡nclude comp¡ex balloon data with approp.iate angular and
spectral resolution fo. some k¡nds of loudspeakeE
EASE Training \
Loudspeaker Formats in EASE
EASE Training
Loudspeaker Formats in EASE
Motivation
GLL Data File Format
. With modern computers the l¡mitat¡ons w¡th memory and
data storage are no longer an issue.
. Better loudspeaker measurement tools are now available.
. Higher resolution data (both spectral and spatial) are
required to accurately characterize some loudspeaker
system (i.e. line array devices).
EASE Training 3
o
EASE Mapping
L ffi:::"areasand/or
listener seats
EASE Ma irg
. Calculation of
parameters ¡n a
grid over
Aud¡ence Areas
or room Faces
(lim¡ted to direct
sound in EASE
lr)
EASE Training
EASE Mapping
EASE Training 2
Prediction of Speech I ntelligibility
EASE Training
Prediction of Speech I ntelligibility
speeeh§nte*igibi*ry
m
STI - Sp"ech Transmission Index
Requirements for different applications :
. Conference rooms, lecture halls for speech reproduction
. Churches, multi-purpose halls, "houses of worship", theatres and concert
halls for speech and music
. Stadiums, convention halls for public address
'. Railway stations and airports for public address and voice alarm
Hotels, public buildings, factories, power plants for voice alarm and
evacuation
. Also public transport: trains, airplanes, cruise ships
. Worldwide advancements enforced in regulations since Sep. 11.
. STI, STIPA; previously it was RASTI, o/oAlCons
5p*ceh §ntetiigibEEity
i
Modulalio¡ Transfer Fuñctioñ r( lj)
1.0
0.8
o6
"r"
u' o.+
o.2
o
00.5 I 2 4 I 16
Modulation Frequency ,¡'in Hz
EASE Training 2
Prediction of Speech lntelligibility
¡ H:
STI versions:
rl f¡:
MTr
flcg
OS G,S 0.@ §,5i3 O.g c,6B
. STI employs full set of
Alcnas i%l
3lr {Már6J
9 ffi7
05S 98 MTF
:fr íFÉm¡-ei
Peil
(silÉi
0 ${
0,9
ú.$d
. STIPA uses 14 MTF
.
Éqúa §TlP¡
ñ9o*.- :rlp¡ (Féñ.1é) ú.S
5n ,:rú.rdrÍed!
ll tulreshred)
o
Eá72
E? RaSTI uses 9 MTF in
Sn ic..km)
qrafr f'$Ér{htajr
lnPr íi¡¡J,l¿Jr
0"@
O:-ll
! 3l
500 Hz and 2 kHz bands
5p*eeh SntelEig!bility
STI Simulation
Implementation in EASE:
. Statistical model according to
Early Reflections, Seconda ry Sou rces
Eyring/Sabine
ing Reverberat¡on
Time
AURA
Time
EASE Training 3
Prediction of Speech I ntelligibility
§peeeh lntelligibilEiy
EASE Training 4
Prediction of Speech lntelligibility
§peeeh f nteli!gibi5ity
Spe*eh Ir:t*iligib!lity
EASE Training 5
Prediction of Speech I ntelligibility
5p*eeh Snieitigibiiiiy
(17ooo
{nr)
m')
. An error of o = 0.1
{FSrl (1¡omo m1 equals roughly an error
of STI = 0.1
EASE Training 6
Prediction of Speech lntelligibility
speeehin:tettigibititv
m
STI Simulation - Eyring
STI calculation based on statistics:
. Other uncertainties are equal or greater than the
calculation of reverberation time
EASE Training 7
Advanced Editing Techniques
Object Handles
Necessary properties: JfiiñilF;&:a;&* )j r v* 17 rry#
6 coordinates to define the iPñ;ü-P;i, i"d2-"
aiming axis, meaning
iññ;p;;i;;t.
where the "handle" is put
and where it is looking
Define by 2 points
Define by origin and 3 angles
Define absolutely or bound to any
item(s) ce: ffi
-j
E y.: -**sl_ I _+Lj
Edit Obiects
Group editing of items by
type
- Face color/material or
statistics
- Loudspeaker level/model
- Items visibility
Objects allow overlapp¡ng
of items and ¡ndividual
items are still editable
Edit Obiects
Move items by
length unit (ft, m) MNfij
rl l.: er'-
dyn
Rotate items by f *F ,;
degree 9: !Ü,s.* i-'-""'
k leel
sr+ iii-,,.
-k. r -,"9-{*.,,¡
Applications
. Make an object of all items
in one category
. Add and remove groups of
absorbing panels by
changing the material to
match the wall
. Change audience occupancy
by changing material of part
or all seating areas
Applications
. Make an object of all faces
belonging to a particular
building detail
. Add and remove detail to
speed calculations when
needed
. Compare before and after
renovations with one
model
Applications
' Make an object of all faces
belonging to a particular
building detail
. Save object as an
independent entity
(separate from project)
. Add object to other projects
or repeated in same project
(e.g. columns)
Editirg Faces
Change multiple
faces to one
m ate ria I
Editirg Loudspeakers
. Extract loudspeaker mounting coordinates
' Change multiple speaker models or grouping
ñffit ;1*r:*
=e**
Ed iri ng Teeh;": !q**s
Geometrical Acoustics
. This approach ¡s correct as long as the dimensions of the
room are large compared to the wavelengths of interest
and if broadband s¡gnals are considered
, Geometrical acoustics is valid with sufficient accuracy in
large rooms above the Schroeder transitional cutoff
frequency f , = zooo,[Q /v)
EASE Training
EASE Ray Tracing
Ray Tracing
. Study reflect¡on patte ns
.
- No speciflc receiver Ray Tracing Methods
Lrmired by
- Trme
- Order
loss Rays rhat reflect oñ actlve faces (e g'
- Enerov
- -;
- §ouncafles
ceilrnq refle.tors)
EASE Training 2
EASE Ray Tracing
¿í
t
Mirror Image Process Ray Tracing Process
IU¡rror image method assumes plane,
smooth, pure geometrically reflecting . Ray tracing is used to locate valid mirror images
surfaces whose dimensions are large relative - Class¡cal ray tracíng method is perfqrmed
to the wavelenglh. - ¡f the counting balloon catches a ray at the ¡¡stener's location, then an
actu¿l m¡rror ¡mage exists
- All iñagé sources rithiñ a giveñ liñe l¡mit are
d€t€rmin¿d - This actual mirror imaqe is located by backtracing the captured ray
- Aftenuátion related to the ¡ñage sogrces is . Ray Tracing in EASE is performed w¡th random direction of
ápplied (spreádi.g lcss + boundary absorption rays
-
+elabsorptíonl
contributior oI r€al soürces añd image surces
. Accuracy approaches mirror irnage as number of rays
s1
¡re added with phase itrformation to build the ¡ncreases
suad pressüre field atthe i¡vestigated po¡nt
EASE Training 3
EASE Ray Tracing
EASE Training 4
EASE 4 Overview
EASE Training
EASE 4 Overview
Auralization
Case Studies
. Hish School auditorium
- Modeling during design process for rgom acoustis decision mak¡ng
. Historic Univers¡ty Classroom
- Modeling for re-design of acoustics and sound system
. Theater
- whatlqEto do io EASE modeling
EASE Training 2
o
a
Modeling of Elements for EASE Ray Tracing
Absorption
. Most common absorption mechanism ¡s porous absorbers
. Sound waves lose energy due to frict¡on with pore§
- Typ¡cal: fabr¡cs, curtains, @rpets
- Most efficienti mineral wool, f¡berglass and open-cell foam
. In auditoria, major absorption comes from the clothed
audience and performers (90olo at mid-frequencies)
. Absorpt¡on coeffic¡ent can be measured in diffuse field
(reverberant chamber) or angle-dependent (impedance
tube)
Iodelinq ol E:eñents tor Ray ]iacing Mcdei:rg of Elemen:s fcr Ray Trac¡ng
EASE Training 1,
Modeling of Elements for EASE Ray Tracing
{cdelng of Élements Jbr Ray fracing qodelinq of Eiements íor Ray Tracinq
Modeli¡g of E¡erents fo. R?y Traci*E MoCeliig oa Elements fc¡ Ray Tracinq
Scattering Coefficient
. Scattering coefficient is the ratio of scattered energy to the
Modeling of Boundaries .
total reflected energy
Values of scattering coeff¡cients are not commonly
publ¡shed due to lack of measurements
. Scattering coeff¡cients can be estimated through the
structure dimensions and the wavelength
Scieli¡g ol Éiesents fcr Rav Tr¡c;ng Mode,in! oi Ei¿úents for R3y ?¿cing
* i ,
EASE Training 2
Modeling of Elements for EASE Ray Tracing
$ode!ing of E¡eÉents for xay fiacirq McC€jiig ol Eierenis foi Ray fracirq
., j i ,
l
; j rffJ,?"'L""
:,' dimensions
llode:¡ng oi Eiesents fcr Ray Trac;ng SoJ€ilig oI:ieilenis lor Ray *a.ing
EASE Training 3
Modeling of Elements for EASE Ray Tracing
iloCeiiñg of E:esents ior Ray Tracing sodeiinq ol E1€menis foi Ray l--adng
Modeling of Sources
#cdeliñg ef E¡ements for Ray :racing Modding of 5!ements for Ray iac;ng
Modeling of Sources
. Modeling of sources must describe:
- Frequency-dependent radlated power Modeling of Listeners
- Frequency-dependent d¡rectionality
EASE Training 4
Modeling of Elements for EASE Ray Tracing
Modeling of Listeners
. Listeners are modeled as
counting balloons with a
finite d¡ameter
, The balloons have:
- Position in rcom
- Radius
- Or¡entation
- Frequency-angle-dependent
sens¡t¡vity
. Sensitlvity en be speciffed as
"diredioñ groupS"
EASE Training 5
Probe
PTOD€
Probe
. EASE allows the selection of multiple "probes" or
listener locations to display the following:
Amplitude spectrum versus frequency,
Intelligibility prediction,
Local reverberation time,
Energy/time data,
Algorithm to append statistical tail for post processing,
Transfer algorithm for auralization and others
EASE Training 1.
Probe
Frobe
Reflectogram
SPLv¡.0e1¡y¿t !0SH¡
LeYdtül
80
60
1B
20
r*l Fifrt 9
Fror* L€{t 7 0
Oday 0
Delaflñsld,t r 72-610G
M P¡"cÉ:e
Highlight Pulses
SPl- vs. Delay at lHE Hz
i
I
L.
l-ronl HEtú: 5
i Frsrt Left 7
i Del¿y:0
I
6m '1200
I
i
I
Delaylmlafts 72.610m
!
EASE Training 2
I
Probe
Frobe
Activate Pulses
Probe
Phase Angles
EASE Training 3
Probe
Frobe
Frequency Response
Freqr¡ency Heponse [A re¡gh¡edl
F:",=b*
Hedgehog
EASE Training 4
Probe
Prabe
Schroeder RT
SPLm. Ddry¿t lffiHz
90
80
70
50
5B
40
30
20
10
0
Deky(mldts 72.610 m
Fr*be
Reverberation Time
stdÉ¡d T*á@ Rry lSFptE¡.|
Rffikeltul€l
EASE Training 5
Probe
Pc"obe
,
Pressure Levels
Prabe
Clarity Measures
EASE Training 6
Probe
P;'obe
MTF / STI
4 kH¿
? kHz
P;"**c
EASE Training 7
Probe
EASE Training 8
Analysis Utility for Room Acoustics
Trade-Offs
' Advantages in sound system modeling
- Reverberant level is more accurate, spsially fo¡ non-arrayed sou.ces
- Quantities der¡ved f.om reverberant fleld are more accurate
. Disadvantaqes
- Computat¡gns take much longer than EASE (because much more is
being computed)
- Addit¡ona¡ cost of AURA module
Mapping
i
Local Response (Auralizat¡on)
Aura Mapping Results
B ' EASE mapping EASE ray tracing
? reverberaüon - Parameters computed from echogram
- Di¡ec sornd + sutirical Dir€rt¡onal r€sponse áta seat
Opt¡onal stat¡st'.al or predided tail . Direct suad ' Center t¡ñe
. AURA mapping i AURA response . Total SPL . Lateral fraction
< - Direct wnd + computed reverbe.at¡on - Dkedional response ata eat . Ea.ly de@y time ' Lateral fraction coeff¡cient
$ - u*itua al.uaional irforñation - computed taíl . T1o, T2o, T3o ' Sound strength (G)
< . sff ==> ALCons
{later¡l coefficient only) , Anival tiae
. oefinition (D5¡) . Echo speech
. C* C* . Echo fiusic
AURA Mapping
. Often perforrned
AURA Mapping on Listener Seats
and not Audience
Areas due to
calculation times
and detail of
invest¡qation
EASE Training 7
Analysis Utility for Room Acoustics
Scattering
Surface materials containing
AURA Mapping Parameters scattering coefficients not mod¡f¡ed
Default value of 20o/o for slightly
structured surfaces but 40olo
recommended in other cases
Scattering can sign¡ficantly affect
room acoustic metrics, check
sensitivity to different settings
EASE Training 2
Analysis Utility for Room Acoustics
, - Use seats
Takes longer to compute r lMemory required] - flength]
, Use 1/10 the number of partic¡es that you would
otherwise (because ¡t's adding particles) Free disk space requirement
. For very large particle numbers results converge to - AURA generates an echogñm per loudsp€ker and stores on
hard disk for recombination
standard method
- In w¡f,dows "temp" location (set by oS)
EASE Training 3
Analysis Utility for Room Acoustics
Tracing
- Hybr¡d method works faster
- Complted tail more natural and accurate than statistical taii
EASE Training 4
Analysis Utility for Room Acoustics
Advanced Options
. Max. diameter after 1 s
AURA Response Parameters - Establishes angular resolution of
computation
- Diameter of counting ba¡loon
proportional to time (distance)
- Calculation time
- Set to diameter of smallest surface
of ¡nterest
- Set >5m, larger for large rooms
. Diffuse rain
-*. ; step or later
i. Select Listener - Specular reflections are
: seats, walker or followed, rain is not
: both - Ra¡n goes only to reverberant
i
Elt
*--=
I
-, -. -
'y--*4"
rtr
I
field echogram
*i
tE.-:i.r:*-ffi -* I - ¡
-1:r
EASE Training
Analysis Utility for Room Acoustics
EASE Training 6
Analysis Utility for Room Acoustics
Using AURA
EASE Training 7
I
Loudspeaker Formats in EASE - GLL Files
lcudspeaker Daia in EASE GLL Fi1és Loüdspe¿ker Daia;n fASf GLL Fiies
EASE Training L
Loudspeaker Formats in EASE - GLL Files
loudspeaker oata in EASE - GLL F¡les Loudspeáker Data in EASE - GLL Flles
Box Type
required to accurately characterize some loudspeaker -' &x Type *
system (¡.e, line array devices). I
' gups
Loudspeak€r Data iñ EASE - GLI F¡les Loudspeaker Data 1n EASE GLi tiies
LoúC3pe¿ker D¿ta iñ EASE GtL Fires Lcüdspeaker Data ¡n EASE GLL F¡les
l=
rsPn*, rcr tie maximum summation is considered
inPú orodpd is hown or
l="
ñe ff6M lwel as ¿
ffidfrqHry¡s
É@*l,@otatk
dffidkd
.l,@e@k(6r§.
EASE Training 2
Loudspeaker Formats in EASE - GLL Files
Loldspeaker Data i§ EASE - GLi Files Loucspeaker Data in EASE - GLL Fiies
-'-
Loudspoaker Data !n EASE _ GL! Fi¡es ioudspeaker D¿ta in EASE GiL Fi;es
GLL Examples
3-Way Loudspeaker
' Act¡ve 3-way
. Act¡ve 2-vray
. Pas§ve
+1&F------}
EY;.
:** É
i -l
I
EASE Training 3
Loudspeaker Formats in EASE - GLL Files
GLL Examples
GLL Examples
Line Array
SpeakerBase
Speaker Models
EASE Training 4
EASE Auralization
m A*i"eiiz=i¡*r:
AuraLization
r §umbers extracted from acoustic signals
represent an average impression
' Subjective sound event can only be covered by
a full auditory experience
. Perception, impression, interpretation, and
meaning of sound are not covered
EASE Training 7
EASE Auralization
m Au:railzation
AuraLization Process
. Obtain the Impulse Response of a linear system
. Convolve the Impulse Response with a Head Related
Transfer Function (HRTF) to produce a Binaural Impulse
Response (BIR) and save it as a .BIR file
. Convolve the Binaural Impulse Response with a .WAV sound
file to produce the Auralization
. Listen to the Auralization using headphones or near-field
monitors
m Ar-¡raiizetic*
EASE Training 2
EASE Auralization
Áuralizet!on
mil,il§xtq, Au¡-cl!zeti*n
Produce aBIR
Obtain it from a
Response file in
EARS or create it
directly in AURA
0@ ldal : 0
Hú
D@Vá¡dé91 0'-
ó"ryH"J t;
EASE Training
EASE Auralization
Aui-alizatio*
Convolve
. Combine BIR filter with dry
sound file using real-time
Lake Convolver or EARS
off-line convolver
Aurailz*ti*n
Listen
. Perform multiple convolutions for stereo
- Convolve and mix, then save the file
- Rinse, repeat
. Perform multiple convolutions for multi-channel
- Convolve and mix, then save the file
- Rinse, repeat
. Listen with headphones or near-field monitors
EASE Training 4
EASE Auralization
ffi Aura!izatior:
at is XTC?
Transaural filters for crosstalk cancellation
Designed for near-field loudspeaker playback
Not good for headphone playback
Very sensitive to head direction
Developed by Duane Cooper and Jerry Bauck
m Auralizei!*i:
In-Room Playback
. Large Rooms add their own signature
- What is in the playback roorn/system?
- What is in the model?
EASE Training 5
EASE Auralization
Auralization
Auraiiz*tion
EASE Training 6
o
0
Stafford: High School Auditorium
ilru
&,q
a; ;
*d
&ád
.ffi
'i:
.i6
EASE Training
Stafford: High School Auditorium
Absorption
The objeds eroüping
wall panels altow
chang¡ng bee€en
absorptile and regular
wall máteriál for
"befo.e and after"
: comparisoos. Rear
wall and s¡de walf
panels are álso
grouped sepaEtely
&.k @ll páñélr si¿ew.l,Fn.¡t
EASE Training 2
Shevlin : University Classroom
Initial Measurements
': RéverbeEtion Time Measurements
EASE Training
Shevlin : University Classroom
4,.:.r.¡n.li'nd tU t16
New Measurements
,=, . .
':li::::
EASE Training