Game Theory
Game Theory
Game Theory
Prepared By
Dr.P.NAGARAJAN
ASSISTANT PROFESSOR
DEPARTMENT OF MATHEMATICS
SCSVMV Deemed to be University
Enathur, Kanchipuram
Aim
To teach the students the over view of game theory, classical examples of game
theory and applications, history of game theory, classification of game theory, key
elements in game theory, Mathematical concept used in game theory, Procedure for
solving game theory problem and explain worked out example.
Objective
Students should get clear idea on what is game theory and the underlying
concepts, students should get though knowledge on the mathematical concept used in
game theory, they should understand the solving technique and know what method can
be applied to the given problem for getting solution.
Outcome
At the end of the course student get the clear ides of the following , origin of
game theory, Author who studied and developed game theory, Practical use of game
theory in real life, types of game theory, Mathematic required for solving game theory,
Technique of solving for different types of games.
Preview of lecture
Overview of game theory
Classic examples of game theory
History of game theory
Classification of game theory
Key elements in game theory
Mathematical concept in Game Theory
Procedure to solve 2x2 game without saddle point
Algebraic Method for solving games without saddle point
Home work and Assignment Problem
References
Overview of Game Theory
Game theory is an approach to modelling behaviour in situations where the
outcome of your decisions depends on the decisions of others.
Game theory is the study of strategic, interactive decision making among rational
individuals or organizations.
Game theory is a branch of applied mathematics that provides tools for analyzing
situations in which parties ( called players) make decisions that are interdependent.
This interdependence causes each player to consider the other player’s possible
decisions( or strategies) in formulating strategy.
In addition, a player need not be an individual; it may be a nation, a corporation,
or a team comprising many people with shared interests.
A solution to a game describes the optimal decisions of the players, who may
have similar, opposed, or mixed interests, and the outcomes that may result from these
decisions.
Game theory is applied for determining different strategies in the business world.
It offers valuable tools for solving strategy problems.
(iii) Advertising War: Coke vs. Pepsi :- Without any advertising, each company earns
$5b/year from Cola consumers. Each company can choose to spend $2b/year on
advertising. Advertising does not increase total sales for Cola, but if one company
advertises while the other does not, it captures $3b from the competitor
Pepsi
. No Ad Ad
No Ad $5b,$5b $2b,$6b
Coke Ad $6b,$2b $3b,$3b
What will the Cola companies do? Is there a better feasible outcome
(iii) In your everyday life: Everything is a game, poker, chess, soccer, driving, dating,
stock market advertising, setting prices, entering new markets, building a reputation
bargaining, partnerships, job market search and screening designing contracts,
auctions, insurance, environmental regulations international relations, trade
agreements, electoral campaigns, Most modern economic research includes game
theoretical elements.
(iv) Game theory has been used to analyze parlour games, but its applications are much
broader.
History of game theory
The individual closely associated with the creation of the theory of games is John
von Neumann, one of the greatest mathematicians of this century. Although others
proceeded him in formulating a theory of games - notably Emile Borel - it was von
Neumann who published in 1928 the paper that laid the foundation for the theory of
two-person zero-sum games.
The theory of Games was born in 1944 with the publication of Theory of Games
and Economic Behaviour by Hungarian-born American mathematician John von
Neumann and his Princeton University colleague Oskar Morgenstern, a German-born
American economist. In their book, . They observed that economics is much like a game,
wherein players anticipate each other’s moves, and therefore requires a new kind of
mathematics, which they called game theory. Their choice of title was a little
unfortunate, since it quickly got shortened to “Game Theory,”
Nobel Laureate and a Father of Game Theory, Lloyd S. Shapley(92), who
shared the 2012 Nobel Memorial Prize in Economic Science for work on game theory
that has been used to study subjects as diverse as matching couples and allocating costs.
Types of games
One-person games
One-person games are also known as games against nature. With no opponents,
the player only needs to list available options and then choose the optimal outcome.
When chance is involved the game might seem to be more complicated, but in principle
the decision is still relatively simple.
For example, a person deciding whether to carry an umbrella. While this person
may make the wrong decision, there does not exist a conscious opponent. That is, nature
is presumed to be completely indifferent to the player’s decision, and the person can
base his decision on simple probabilities. One-person games hold little interest for game
theorists.
Positive-sum game
In game theory, a term positive sum refers to situations in which the total of
gains and losses is greater than zero.
A positive sum occurs when resources are somehow increased and an approach
is formulated such that the desires and needs of all concerned are satisfied.
Perfect games
Games of perfect information in which each player knows everything about the
game at all times. It is called perfect games
For example, chess in which each player knows everything about the game at all
times. In chess exactly one of three outcomes must occur if the players make optimal
choices: (i) White wins (has a strategy that wins against any strategy of black),
(ii) Black wins (iii) White and black draw.
Imperfect games
Finite games
Games in which each player has a finite number of options, the number of
players is finite, and the game cannot go on indefinitely.
For example, chess, checkers, poker, and most parlour games are finite.
Cooperative games
In game theory, a cooperative game (or coalitional game) is a game with competition
between groups of players ("coalitions") due to the possibility of external enforcement of
cooperative behaviour (e.g. through contract law).
Pay off
The outcome of the game resulting from a particular decision (or strategy) is
called pay off . It is assumed that pay off is also known to the player in advance.
It is expressed in times of numerical values such as money, percent of market
share or utility.
Remarks
For the zero sum games, the gain of one player is equal to the loss of other and
vice versa. i.e one player pay off table would contain the same amounts in pay off table
of other player with the sign changed. Therefore it is enough to construct pay of table
for one player.
Strategy
The strategy for a player is the list of all possible actions (moves or course of
action) that he will take for every pay-off (outcome) that might arise. It is assumed that
all course of possible actions are known in advance to the player.
Types of Strategy
Usually player in game theory uses two types of strategy namely pure strategy
and mixed strategy .
Remark:
(i) If a player randomly chooses a pure strategy, we say that the player is using a
"mixed strategy." In a pure strategy a player chooses an action for sure, whereas in a
mixed strategy, he chooses a probability distribution over the set of actions available to
him.
(ii) If a particular pj=1 and all others are zero, then the player is said to select
pure strategy J.
Optimal strategy
The particular strategy (or complete plan) by which a player optimizes his gains
or losses without knowing the competitor's strategies is called optimal strategy.
Minmax-Maxmin principle
The selection of an optimal strategy by each player without the knowledge of the
competitor's strategy is the basic problem of playing games. The objective of the study
is to know how these players select their respective strategy so that they may optimize
their pay off. Such a decision making criterion is referred to as the minmax -maxmin
principle
Remarks
Minmax-Maxmin principle given the best possible selection of strategy for both
players in pure strategy problem.
Saddle point
If the minmax value = maxmin value, then the game is said to have a saddle
(equilibrium) point
Remarks
(i) The corresponding strategy at saddle point are called optimum strategy.
(ii) The amount of pay off at an saddle point is known as the value of the game.
(iii) A game may have more than one saddle point.
(iv) There are game without saddle point.
(v) Its name derives from its being the minimum of a row that is also the maximum of
a column in a payoff matrix—to be illustrated shortly—which corresponds to the
shape of a saddle.
Procedure to determine saddle point
Step:-01
Select the minimum (lowest ) element in each row of the pay off matrix and write
them under 'row minima' heading. Then select the largest element among these
elements and enclose it in a rectangle.
Step:-02
Select the maximum (largest) element in each column of the pay of matrix and
write them under 'column maxima' heading. Then select the lowest element among
these elements and enclose it in a circle.
Step:-03
Find out the elements which is same in the circle as well as rectangle and mark
the position of such elements in the matrix. This element represents the value of the
game and is called the saddle point.
Fair Game
If the value of the game is zero (i.e. there is no loss or gain for any player), the
game is called fair game. The simplest type of game is one where the best strategies for
both players are pure strategies. This is the case if and only if, the pay-off matrix
contains a saddle point.
Strictly determinable
A game is said to be strictly determinable if the maxmin and minmax values of the game are
equal and both equal the value of the game.
Example:-01 (Games with sadle point)
Find the optimal plan for both the player
Player-B
I II III IV
Player-A I -2 0 0 5
II 4 2 1 3
III
-4 -3 0 -2
IV 5 3 -4 2
Solution:-
We use maxmin-minmax principle for solving the game.
Player-B Row
I II III IV Minimum
Player-A I -2 0 0 5 -2
II 4 2 1 3
1 1
III -2
-4 -3 0 -4
5 3 -4 2 -6
IV
Column 5 3 5
Maximum 1
A3 4 p 66 4
Column Maximum 10 7 6
Here maxmin=7, minmax=6, i.e the value of the game may be between 6 and 7.
i.e maxmin is not equal to minmax, therefore there is no unique saddle point.
Games with no saddle point should solved using mixed strategy.
If the saddle point exist at (2,2), only if q>7 and p>=7.
Example:-04
For what value of a, the game with following pay-offs matrix is strictly determinable?
Player B
Player A B1 B2 B3
A1 a 6 2
A2 -1 a -7
A3 -2 4 a
Solution:-
Let us ignore the values of a in pay off matrix and proceed to calculate
maxmin and minmax values.
Player B
Player A B1 B2 B3 Row minimum
A1 a 6 2 2
A2 -1 a -7 -7
A3 -2 4 a -2
Column Maximum -1 6 2
Here maxmin=2, minmax=-1, i.e the value of the game lies between -1 and 2.
i.e maxmin is not equal to minmax, therefore there is no unique saddle point.
Games with no saddle point should be solved using mixed strategy.
For strictly determinable game , we must have -1<=a<=2.
a22 a12
q1 & q2 1 q1
a11 a22 (a12 a21 )
a11a22 a21a12
V
a11 a22 (a12 a21 )
Here
p1=probability of player A choose strategy A1
p2=probability of player A choose strategy A2
q1=probability of player A choose strategy B1
q2=probability of player A choose strategy B2
Example:-01
Two player A and B match coins. If the coins match, then A wins two units of
value, if the coin do not match, then B win 2 units of value. Determine the optimum
strategies for the players and the value of the game
Solution:-
Player B
H 2 -2 -2
T -2 2 -2
Column Maximums 2 2
Since maxmin=-2 and minmax=2. i.e the value of the game lies between -2 and 2.
i.e maxmin is not equal to minmax, therefore there is no unique saddle point.
Games with no saddle point should be solved using mixed strategy.
It is a 2x2 game without saddle point, we use the following formulae
p2 1 p1 =1/2
q2 1 q1 =1/2
Therefore it is a fair game.
Hence the optimal mixed strategy for player A and B given by
H T H T
SA= and SB=
1 / 2 1 / 2 1 / 2 1 / 2
Example:-02
Consider a modified form of " matching biased coins" game problem. The
matching player is paid Rs. 8.00 if the two coins turn both heads and Rs. 1.00 if the
coins turn both tails. The non-matching player is paid Rs. 3.00 when the two coins do
not match. Given the choice of being the matching or non-matching player, which one
would you choose and what would be your strategy?
Solution:-
Let us construct the pay off matrix for matching player
H 8 -3 -3
T -3 1 -3
Column Maximums 8 1
Since maxmin=-3 and minmax=1. i.e the value of the game lies between -3 and 1.
i.e maxmin is not equal to minmax, therefore there is no unique saddle point.
Games with no saddle point should be solved using mixed strategy.
It is a 2x2 game without saddle point, we use the following formulae
p2 1 p1 =11/15
q2 1 q1 =11/15
Therefore it is a fair game.
Hence the optimal mixed strategy for player A and B given by
H T H T
SA= and SB=
4 / 15 11 / 15 4 / 15 11 / 15
Algebraic Method for solving games without saddle point
Let p1,p2,.....pm be the probability that the player A choose his strategy A1, A2,...Am
respectively. where p1+p2+....+pm=1
Let q1,q2,.....qn be the probability that the player B choose his strategy B1, B2,...Bn
respectively. where q1+q2+.....+qn =1
Player A's Player B's strategies Probability
strategies B1 B2 .... Bn p1
A1 a11 a12 .... a1n p2
A2 a21 a22 .... a2n p3
.... ....
Am am1 am2 .... amn pm
Probability q1 q2 qn
Let V be the value of the game.
To find SA
The expected gain to player A when player B selects strategies B1,B2,...Bn respectively
Since player A is gainer player and he expects at least V, therefore we have
a11p1+a12p2+......+am1pm>=V
a12p1+a22p2+....+am1pm>=V
......
a1np1+a22p2+....+amnpm>=V
To find the values of pi's , above inequalities are considered as equations and are then
solved for given unknowns.
To find SB
The expected loss to player B when player A selects strategies A1,A2,...am respectively
Since player B is loser player , therefore we have
a11q1+a12q2+......+a1nqn<=V
a12q1+a22q2+....+am1qm>=V
......
a1nq1+a2nq2+....+amnqm>=V
To find the values of qi's , above inequalities are considered as equations and are then
solved for given unknowns.
By substituting the values of ai 's and qi's in any one of the above equation give the
value of the game.
Remarks:-
This method becomes quite lengthy when number of strategies for both the
players are more than two.
Example:-01
Two player A and B match coins. If the coins match, then A wins two units of
value, if the coin do not match, then B win 2 units of value. Determine the optimum
strategies for the players and the value of the game
Solution:-
Let us construct the pay off matrix for player A
Player B
T -2 2 -2 p2
Column Maximums 2 2
Probability q1 q2
Since maxmin=-2 and minmax=2. i.e the value of the game lies between -2 and 2.
i.e maxmin is not equal to minmax, therefore there is no unique saddle point.
Games with no saddle point should be solved using mixed strategy.
It is a 2x2 game without saddle point, we use the algebraic method
To find SA
=>2p1-2+2p1 =-2p1+2-2p1
=>2p1-2+2p1 =-2p1+2-2p1
=>8p1=4
=>p1=1/2
Thus p2=1-p1=1-1/2=1/2
To find SB
=>2q1-2+2q1 =-2q1+2-2q1
=>2q1-2+2q1 =-2q1+2-2q1
=>8q1=4
=>q1=1/2
Thus q2=1-q1=1-1/2=1/2
T 7 3 3 p2
Column Maximums 7 5
Probability q1 q2
Since maxmin=3 and minmax=5. i.e the value of the game lies between 3 and 5.
i.e maxmin is not equal to minmax, therefore there is no unique saddle point.
Games with no saddle point should be solved using mixed strategy.
It is a 2x2 game without saddle point, we use the algebraic method
To find SB
=>2q1+5-5q1 =7q1+3-3q1
=>5-3q1 =4q1+3
=>-7q1=-2
=>q1=2/7
Thus q2=1-q1=1-2/7=5/7
To find SA
=>2p1+7-7p1 =5p1+3-3p1
=>7-5p1 =2p1+3
=>-7q1=-4
=>p1=4/7
Thus p2=1-p1=1-4/7=3/7.
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