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Samp Log

The document details the log output of initializing a GTA: San Andreas multiplayer server using SA-MP. It lists the initialization steps taken and RPC calls made to spawn objects, vehicles, and set player properties.

Uploaded by

BANAN
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
33 views

Samp Log

The document details the log output of initializing a GTA: San Andreas multiplayer server using SA-MP. It lists the initialization steps taken and RPC calls made to spawn objects, vehicles, and set player properties.

Uploaded by

BANAN
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 39

GTA:SA version: 1.

08
SA:MP version: 114.0
Build time: 17:17:46 Sep 9 2021
Game edition: CR
Storage: /storage/emulated/0/Барвиха/
Loading settings..
Opening settings: /storage/emulated/0/Барвиха/SAMP/settings.ini
Initializing localisation...
Localisation initialized
Loading "samp" cd..
Loading handling.cfg..
CGame: InitInMenu
Installing patches..
SetUpHook: 0xADD88398 -> 0xAD70A6E5
SetUpHook: 0xADEDECA8 -> 0xAD708901
SetUpHook: 0xADEA1EF4 -> 0xAD7085B5
SetUpHook: 0xADEA2098 -> 0xAD708789
SetUpHook: 0xADD40D5C -> 0xAD708999
SetUpHook: 0xADD9583C -> 0xAD708ACD
SetUpHook: 0xADE3D690 -> 0xAD708BFD
SetUpHook: 0xADEE2A88 -> 0xAD708C89
SetUpHook: 0xADEE1F84 -> 0xAD708C8D
SetUpHook: 0xADEE59A8 -> 0xAD708E19
SetUpHook: 0xADF89E60 -> 0xAD708F41
SetUpHook: 0xADF8A3CC -> 0xAD708FFD
CodeInject: 0xADDE09F4 -> 0xad708e7d (register: r1)
SetUpHook: 0xADE2E528 -> 0xAD709601
SetUpHook: 0xADE3D268 -> 0xAD7096AD
SetUpHook: 0xADE3D618 -> 0xAD709731
SetUpHook: 0xADE44A5C -> 0xAD70964D
SetUpHook: 0xAE038118 -> 0xAD709661
SetUpHook: 0xADCB5CC0 -> 0xAD709635
SetUpHook: 0xADDE6D30 -> 0xAD709675
SetUpHook: 0xADE41D78 -> 0xAD70968D
SetUpHook: 0xADEDC894 -> 0xAD7097C1
SetUpHook: 0xADD7D510 -> 0xAD709AED
SetUpHook: 0xADEC8BF8 -> 0xAD709DB5
SetUpHook: 0xADE9C994 -> 0xAD709E3D
SetUpHook: 0xADE98E20 -> 0xAD709FB9
SetUpHook: 0xADD5F910 -> 0xAD70A535
SetUpHook: 0xADEB3114 -> 0xAD70A589
SetUpHook: 0xADE3CCC0 -> 0xAD70A631
SetUpHook: 0xADCC3314 -> 0xAD70A701
SetUpHook: 0xADCAF530 -> 0xAD70A7D5
SetUpHook: 0xADCC0D74 -> 0xAD70A859
SetUpHook: 0xADD7BAB4 -> 0xAD70A86D
SetUpHook: 0xADD7B218 -> 0xAD70A921
SetUpHook: 0xADF0C2B8 -> 0xAD70A9B9
SetUpHook: 0xADE62E30 -> 0xAD70A9D1
SetUpHook: 0xADDC7304 -> 0xAD70A9ED
SetUpHook: 0xADDC772C -> 0xAD70A9EF
SetUpHook: 0xADDC7758 -> 0xAD70A9F1
SetUpHook: 0xADDC7778 -> 0xAD70A9F5
SetUpHook: 0xADDC7D04 -> 0xAD70A9F9
SetUpHook: 0xADE3FCBC -> 0xAD70AAC9
SetUpHook: 0xAE014EF4 -> 0xAD70ABA9
SetUpHook: 0xADEBD7F8 -> 0xAD70AC71
SetUpHook: 0xADE9F6CC -> 0xAD70ACD9
SetUpHook: 0xADFDBA6C -> 0xAD70AD0D
SetUpHook: 0xADE9F334 -> 0xAD70AE39
SetUpHook: 0xAE04D6EC -> 0xAD70AEE9
SetUpHook: 0xAE01FEC4 -> 0xAD70B131
SetUpHook: 0xADFED71C -> 0xAD70B439
SetUpHook: 0xADFE36E8 -> 0xAD70B415
SetUpHook: 0xADEEFD48 -> 0xAD70B259
SetUpHook: 0xADEEF884 -> 0xAD70B3A5
SetUpHook: 0xADEE186C -> 0xAD70B541
SetUpHook: 0xAE0599FC -> 0xAD70B5CD
SetUpHook: 0xAE03C3B4 -> 0xAD70B901
SetUpHook: 0xAE05965C -> 0xAD70BBB5
SetUpHook: 0xADD848A8 -> 0xAD70B8D5
SetUpHook: 0xADD83E88 -> 0xAD70BF09
SetUpHook: 0xADE90D74 -> 0xAD70C17D
SetUpHook: 0xADEDDE6C -> 0xAD70C14D
SetUpHook: 0xADEA4C68 -> 0xAD70C379
SetUpHook: 0xADE22164 -> 0xAD70C37D
SetUpHook: 0xADF4117C -> 0xAD70C3E1
SetUpHook: 0xAE020320 -> 0xAD70C411
SetUpHook: 0xAE031B60 -> 0xAD70C501
SetUpHook: 0xADD9B3B4 -> 0xAD70C921
SetUpHook: 0xADEDBEAC -> 0xAD70C991
SetUpHook: 0xADD5F15C -> 0xAD70C995
SetUpHook: 0xADD780D4 -> 0xAD70C999
SetUpHook: 0xADF61280 -> 0xAD70E611
SetUpHook: 0xADEA408C -> 0xAD70DFC9
SetUpHook: 0xADEA4110 -> 0xAD70E035
SetUpHook: 0xADEA5AA4 -> 0xAD70E0A1
SetUpHook: 0xADEA59B8 -> 0xAD70E0F5
SetUpHook: 0xADEA596C -> 0xAD70E171
SetUpHook: 0xADEA5824 -> 0xAD70E1D9
SetUpHook: 0xADEA58C0 -> 0xAD70E22D
SetUpHook: 0xADEA5A0C -> 0xAD70E281
SetUpHook: 0xADEA5A4C -> 0xAD70E2D5
SetUpHook: 0xADEA4D9C -> 0xAD70E355
SetUpHook: 0xADEA5038 -> 0xAD70E901
SetUpHook: 0xADEA5498 -> 0xAD70E9E5
SetUpHook: 0xADEA5418 -> 0xAD70E9AD
SetUpHook: 0xADFC8748 -> 0xAD70E98D
SetUpHook: 0xADEA57B0 -> 0xAD70E329
SetUpHook: 0xADEA4B50 -> 0xAD70E3C9
SetUpHook: 0xADEA39E4 -> 0xAD70E419
SetUpHook: 0xADEA3BF0 -> 0xAD70E45D
SetUpHook: 0xADEA4B7C -> 0xAD70E499
SetUpHook: 0xADEA4938 -> 0xAD70E4E1
SetUpHook: 0xADEA4754 -> 0xAD70E529
SetUpHook: 0xADEA44C8 -> 0xAD70E571
SetUpHook: 0xADEA4A1C -> 0xAD70E5B9
Loading splash texture..
Initializing GUI..
GUI | Display size: 2257.000000, 1080.000000
GUI | Scale factor: 1.175521, 1.000000 Font size: 30.000000
GUI | Loading font: Arial.ttf
GUI | ImFont pointer = 0xE47C3500
Texture splash_icon was not found
Error: Texture (txd) not found in database (splash_icon)
Initalizing KeyBoard..
Size: 2257.000000, 594.000000. Pos: 0.000000, 486.000000
font size: 70.000000. Key's height: 118.800003
Initalizing KeyBoardHistory..
InitENG
InitRU
InitNUM
KeyBoard inited
Loading afk_icon..
Texture keyboard_icon was not found
Error: Texture (samp) not found in database (keyboard_icon)
GUI | CreateDeviceObjects.
GUI | Font atlas width: 2048, height: 1024, depth: 32
GUI | Vertex buffer reallocated. Size: 30000
Loading vehicles.ide..
Loading peds.ide..
Loading gta.dat..
Loading script.img..
Loading script.img..
Loading weapon.dat..
Loading mainV1.scm..
CGame: InitInGame
Installing patches (ingame)..
Registering RPC's..
Registering ScriptRPC's..
Incoming packet: ID_AUTH_KEY
[AUTH] 63187B3C281B599A -> D052BC66B2DA023EA7EBA04027B8713EBF5074AE
Max sources: 255
RPC: ScrSetPlayerColor
RPC: ScrTogglePlayerSpectating
toggle: 1
RPC_SCRCREATEOBJECT(0)
RPC_SCRCREATEOBJECT(1)
RPC_SCRCREATEOBJECT(2)
RPC_SCRCREATEOBJECT(3)
RPC_SCRCREATEOBJECT(4)
RPC_SCRCREATEOBJECT(5)
RPC_SCRCREATEOBJECT(6)
RPC_SCRCREATEOBJECT(7)
RPC_SCRCREATEOBJECT(8)
RPC_SCRCREATEOBJECT(9)
RPC_SCRCREATEOBJECT(10)
RPC_SCRCREATEOBJECT(11)
RPC_SCRCREATEOBJECT(12)
RPC: InitGame
Count = 455
CPlayerPed::SetInitialState()1
CPlayerPed::SetInitialState()2
RPC: ScrSetCameraPos
RPC: ScrSetCameraLookAt
CreatePickup(1275, 23, -10, 241, 1501)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1239, 23, 2158, 681, 5)
CreatePickup(1318, 23, 2158, 697, 5)
CreatePickup(1274, 23, 2127, 641, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetSpawnInfo
RPC: ScrTogglePlayerSpectating
toggle: 0
RPC: ScrSetPlayerColor
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerArmour
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerHealth
RPC: ScrApplyPlayerAnimation
BASEBALL, null
RPC: ScrApplyPlayerAnimation
RAPPING, null
RPC: ScrApplyPlayerAnimation
SHOP, null
RPC: ScrApplyPlayerAnimation
BEACH, null
RPC: ScrApplyPlayerAnimation
SMOKING, null
RPC: ScrApplyPlayerAnimation
FOOD, null
RPC: ScrApplyPlayerAnimation
ON_LOOKERS, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
CRACK, null
RPC: ScrApplyPlayerAnimation
CARRY, null
RPC: ScrApplyPlayerAnimation
COP_AMBIENT, null
RPC: ScrApplyPlayerAnimation
PARK, null
RPC: ScrApplyPlayerAnimation
INT_HOUSE, null
RPC: ScrApplyPlayerAnimation
BAR, null
RPC: ScrApplyPlayerAnimation
GHANDS, null
RPC: ScrApplyPlayerAnimation
BOMBER, null
RPC: ScrApplyPlayerAnimation
DANCING, null
RPC: ScrApplyPlayerAnimation
MISC, null
RPC: ScrApplyPlayerAnimation
ped, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
BENCHPRESS, null
RPC: ScrApplyPlayerAnimation
GANGS, null
RPC: ScrApplyPlayerAnimation
INT_OFFICE, null
RPC: ScrApplyPlayerAnimation
RYDER, null
RPC: ScrApplyPlayerAnimation
PED, null
RPC: ScrApplyPlayerAnimation
CAR_CHAT, null
RPC: ScrApplyPlayerAnimation
SWORD, null
RPC: ScrApplyPlayerAnimation
VENDING, null
RPC: ScrApplyPlayerAnimation
Attractors, null
RPC: ScrApplyPlayerAnimation
OTB, null
RPC: ScrApplyPlayerAnimation
JST_BUISNESS, null
RPC: ScrApplyPlayerAnimation
DAM_JUMP, null
RPC: ScrApplyPlayerAnimation
TATTOOS, null
RPC: ScrApplyPlayerAnimation
CDANCESTA, null
RPC: ScrApplyPlayerAnimation
CHAINSAW, null
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
RPC: ScrVehicleParamsEx
VehicleId: 24
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
copy handling 136
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 106
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 140.000000
Pushed 1 14.000000
Pushed 6 9.000000
Pushed 8 1.200000
Pushed 10 -0.150000
Pushed 11 0.500000
copy handling 30
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 113
engine: 1, lights: 0, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 210.000000
Pushed 1 12.000000
Pushed 6 8.000000
Pushed 8 0.890000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 116
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 290.000000
Pushed 1 15.000000
Pushed 6 20.000000
Pushed 8 0.800000
Pushed 10 -0.270000
Pushed 11 0.530000
Pushed 12 0.800000
copy handling 2
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 117
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.750000
RPC: ScrVehicleParamsEx
VehicleId: 315
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 135.000000
Pushed 1 6.000000
Pushed 6 6.000000
Pushed 8 0.800000
Pushed 10 -0.150000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 10
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 750, 1593, 15)
CreatePickup(19134, 23, 755, 1569, 14)
CreatePickup(1239, 23, 752, 1537, 14)
CreatePickup(1274, 23, 755, 1537, 14)
CreatePickup(1650, 23, 885, 1493, 14)
CreatePickup(1274, 23, 895, 1500, 14)
CreatePickup(1318, 23, 746, 1602, 14)
CreatePickup(1318, 23, 919, 1503, 14)
CreatePickup(1274, 23, 913, 1500, 14)
RPC_SCRCREATEOBJECT(13)
RPC_SCRCREATEOBJECT(14)
RPC_SCRCREATEOBJECT(15)
RPC_SCRCREATEOBJECT(16)
no txd
RPC_SCRCREATEOBJECT(17)
RPC_SCRCREATEOBJECT(18)
RPC_SCRCREATEOBJECT(19)
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 107
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 310.000000
Pushed 1 20.299999
Pushed 6 14.000000
Pushed 8 1.000000
Pushed 10 -0.400000
Pushed 11 0.490000
Pushed 12 0.800000
copy handling 143
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 275
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 135.000000
Pushed 1 6.000000
Pushed 6 6.000000
Pushed 8 0.800000
Pushed 10 -0.150000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 10
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 54
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.750000
RPC: ScrVehicleParamsEx
VehicleId: 114
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
RPC: ScrVehicleParamsEx
VehicleId: 258
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 135.000000
Pushed 1 6.000000
Pushed 6 6.000000
Pushed 8 0.800000
Pushed 10 -0.150000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 10
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleHealth
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetVehiclePos
RPC: ScrLinkVehicle
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 82
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 290.000000
Pushed 1 15.000000
Pushed 6 20.000000
Pushed 8 0.800000
Pushed 10 -0.270000
Pushed 11 0.530000
Pushed 12 0.750000
copy handling 2
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 43
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 150.000000
Pushed 1 6.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 4
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 215
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.750000
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 109
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 281.000000
Pushed 1 13.910000
Pushed 6 13.300000
Pushed 8 0.915000
Pushed 10 -0.200000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 78
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 259
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
Pushed 0 165.000000
Pushed 1 7.500000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 53
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 82
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 132
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 210.000000
Pushed 1 12.000000
Pushed 6 8.000000
Pushed 8 0.890000
Pushed 10 -0.200000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 130
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(20)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 215
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 117
engine: 0, lights: 0, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrRemovePlayerFromVehicle
RPC: ScrVehicleParamsEx
VehicleId: 196
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 230.000000
Pushed 1 10.300000
Pushed 6 8.000000
Pushed 8 0.900000
Pushed 10 0.030000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 72
RPC: ScrSetVehicleParams
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 269
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 162
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 210.000000
Pushed 1 12.000000
Pushed 6 8.000000
Pushed 8 0.890000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 5
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleHealth
RPC: ScrSetVehiclePos
RPC: ScrVehicleParamsEx
VehicleId: 196
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 109
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 281.000000
Pushed 1 13.910000
Pushed 6 13.300000
Pushed 8 0.915000
Pushed 10 -0.200000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 78
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetVehicleHealth
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 196
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 117
engine: 1, lights: 0, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleHealth
RPC: ScrSetVehiclePos
RPC: ScrVehicleParamsEx
VehicleId: 109
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetVehicleHealth
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 745, 1750, 14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 109
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(21)
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 82
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
FOOD, EAT_Burger
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
FOOD, EAT_Burger
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 94
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 180.000000
Pushed 1 7.000000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 119
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrApplyPlayerAnimation
FOOD, EAT_Burger
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
FOOD, EAT_Burger
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 259
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 598, 1385, 14)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrVehicleParamsEx
VehicleId: 259
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 0, boot: 0, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrDisableMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 280
engine: 1, lights: 0, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 430.000000
Pushed 1 23.000000
Pushed 6 11.000000
Pushed 8 1.150000
Pushed 10 -0.110000
Pushed 11 0.500000
copy handling 143
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrDisableMapIcon
CreatePickup(1318, 23, 351, 1645, 5)
CreatePickup(19134, 23, 353, 1633, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 184
engine: 0, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 135.000000
Pushed 1 6.000000
Pushed 6 6.000000
Pushed 8 0.800000
Pushed 10 -0.150000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 10
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 306
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 185.000000
Pushed 1 9.000000
Pushed 6 10.000000
Pushed 8 0.890000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 149
RPC: ScrSetVehicleParams
SetMoveAnim 0
CreatePickup(1239, 23, 342, 1488, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, 440, 1790, 9)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 103
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 238.000000
Pushed 1 10.941999
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.100000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 119
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
CreatePickup(1239, 23, 415, 1798, 9)
CreatePickup(1318, 23, 344, 1467, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 325, 1481, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 103
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetVehicleParams
RPC: ScrSetMapIcon
RPC: ScrVehicleParamsEx
VehicleId: 103
engine: 0, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(19134, 23, 371, 1801, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1318, 23, 363, 1804, 4)
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
ped, gum_eat
RPC_SCRCREATEOBJECT(16)
no txd
no txd
no txd
no txd
no txd
CreatePickup(1318, 23, 302, 1771, 4)
RPC: ScrClearPlayerAnimations
RPC: ScrSetMapIcon
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 29
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
Pushed 0 265.000000
Pushed 1 12.000000
Pushed 6 12.000000
Pushed 8 0.950000
Pushed 10 -0.220000
copy handling 136
RPC: ScrSetVehicleParams
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
RPC_SCRCREATEOBJECT(17)
no txd
no txd
no txd
no txd
no txd
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetMapIcon
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 211
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 246.000000
Pushed 1 14.046000
Pushed 6 11.300000
Pushed 8 1.055000
Pushed 10 -0.050000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 130
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 117
engine: 0, lights: 0, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrVehicleParamsEx
VehicleId: 165
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 100.000000
Pushed 1 30.000000
Pushed 6 14.000000
Pushed 8 0.900000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.750000
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
no txd
no txd
no txd
no txd
no txd
no txd
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 211
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 246.000000
Pushed 1 14.046000
Pushed 6 11.300000
Pushed 8 1.055000
Pushed 10 -0.050000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 130
RPC: ScrSetVehicleParams
SetMoveAnim 0
no txd
no txd
no txd
no txd
no txd
no txd
no txd
no txd
no txd
no txd
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 178
engine: 1, lights: 0, alarm: 255, doors: 0, bonnet: 255, boot: 255, obj: 255
Pushed 0 150.000000
Pushed 1 6.000000
Pushed 6 11.000000
Pushed 8 0.650000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 4
RPC: ScrSetVehicleParams
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 99
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 316.000000
Pushed 1 15.309999
Pushed 6 13.300000
Pushed 8 1.265000
Pushed 10 -0.070000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 2
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 135
engine: 1, lights: 255, alarm: 255, doors: 0, bonnet: 0, boot: 0, obj: 255
Pushed 0 180.000000
Pushed 1 7.000000
Pushed 6 7.400000
Pushed 8 0.800000
Pushed 10 -0.170000
Pushed 11 0.500000
Pushed 12 0.750000
copy handling 119
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrVehicleParamsEx
VehicleId: 187
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 212.000000
Pushed 1 13.924000
Pushed 6 11.000000
Pushed 8 0.815000
Pushed 10 -0.100000
Pushed 11 0.500000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
RPC: ScrVehicleParamsEx
VehicleId: 205
engine: 1, lights: 255, alarm: 255, doors: 1, bonnet: 255, boot: 255, obj: 255
Pushed 0 252.000000
Pushed 1 12.122000
Pushed 6 17.600000
Pushed 8 0.600000
Pushed 10 -0.070000
Pushed 11 0.550000
Pushed 12 0.800000
copy handling 120
RPC: ScrSetVehicleParams
SetMoveAnim 0
SetMoveAnim 0
CPickupPool::PickedUp index = 113
CPickupPool::PickedUp index = 113
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
RPC: ScrDisableMapIcon
CLocalPlayer::UpdateRemoteInterior 11
RPC: ScrSetPlayerColor
RPC_SCRCREATEOBJECT(13)
no txd
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
CreatePickup(1318, 23, 1005, 892, 1011)
CreatePickup(1274, 23, 1002, 897, 1011)
CreatePickup(1274, 23, 1002, 900, 1011)
CreatePickup(1274, 23, 1002, 903, 1011)
CreatePickup(1274, 23, 1002, 906, 1011)
CreatePickup(1318, 23, 900, 969, 1011)
CreatePickup(1239, 23, 908, 968, 1011)
CreatePickup(1318, 23, 919, 950, 1011)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrClearPlayerAnimations
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
FAT, IDLE_tired
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
FAT, IDLE_tired
RPC: ScrApplyPlayerAnimation
FAT, IDLE_tired
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
FAT, IDLE_tired
RPC: ScrApplyPlayerAnimation
FAT, IDLE_tired
RPC: ScrApplyPlayerAnimation
FAT, IDLE_tired
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
SetMoveAnim 0
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
SetMoveAnim 0
RPC: ScrApplyPlayerAnimation
PED, IDLE_CHAT
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrApplyPlayerAnimation
CARRY, crry_prtial
RPC: ScrSetPlayerColor
RPC: ScrClearPlayerAnimations
Removing from vehicle..
Setting flag state..
Calling destructor..
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor

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