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1.1 Client Server Architecture

The document discusses client-server architecture and its use on the internet and web. It describes how the internet began with ARPANET using TCP/IP and supported early client-server apps using sockets. Tim Berners-Lee later proposed the world wide web, using URLs, HTML, and HTTP to transform the internet into a content distribution network. Websites use a three-tier architecture with clients, web servers, and databases separated into independent tiers for modularity and flexibility.

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jesus llumpo
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0% found this document useful (0 votes)
36 views

1.1 Client Server Architecture

The document discusses client-server architecture and its use on the internet and web. It describes how the internet began with ARPANET using TCP/IP and supported early client-server apps using sockets. Tim Berners-Lee later proposed the world wide web, using URLs, HTML, and HTTP to transform the internet into a content distribution network. Websites use a three-tier architecture with clients, web servers, and databases separated into independent tiers for modularity and flexibility.

Uploaded by

jesus llumpo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

Client Server Architecture

Enrique Barra
Contents

 Internet origin

 The Web

 Internet

 Evolution

 URLs

 3 layer architecture
2
Internet origin
 Internet starts with Arpanet on January 1983
 Internet connects computers to the net using the TCP/IP
protocol stack
 TCP/IP supports client-server apps with sockets interface
 First Internet apps are:
– telnet (virtual terminal), ftp (file transfer), email, …

 The client–server model is a distributed application


structure that partitions tasks or workloads between the
providers of a resource or service, called servers, and
service requesters, called clients

3
The Web
 Tim Berners Lee proposes in 1989 a new application: The
World Wide Web or “The Web”

 The Web is an information space where documents and other


web resources are identified by Uniform Resource Locators
(URLs) interlinked by hypertext links, and accessible via the
Internet

 Client app (Browser) <-> Server app (Static Web Server)


 The Web is the content repository that the internet needed
 Transforms Internet in a “Content distribution network”

4
The Web
 Tim Berners Lee developed/joined three essential technologies:

• a system of globally unique identifiers for resources on the


Web and elsewhere, the universal document identifier (UDI),
later known as uniform resource locator (URL) and uniform
resource identifier (URI)

• the publishing language HyperText Markup Language (HTML)

• the Hypertext Transfer Protocol (HTTP)

5
Internet

Client Server
Socket Socket Socket
interface port interface port interface

TCP UDP TCP/IP Protocol TCP UDP

IP IP

IP Address IP Address
Net / Internet
The Web

Client Server
Web Web Server
Browser HTTP Protocol (static)

Socket
Web page port interface port Web page
repository
TCP UDP TCP/IP Protocol TCP UDP

IP IP

IP Address IP Address
Net / Internet
The initial Web
 Static Web Server
– Program that server files requested by clients

 Web Client
– Program that requests the web pages to a server and presents them to
the user
– The URL identifies the Web resource.
– For example: http://example.es/dir/cal.html
• http: protocol to access the server (HTTP GET)
• example.es: server address that hosts the page
• /dir/cal.html: file path (web page) in the server directory

 HTTP transaction seen by the client


– Stablish the TCP connection with the server (example.es)
– Sends the HTTP request with the path of the Web resource
– Receives through the connection the HTTP answer with he file
– The server closes the TCP connection

8
example.es
server
HTTP request
cal.htm
http://example.es/dir/cal.htm

HTTP response dir

public

9
Evolution of the Web
 Decentralized architecture based on the client-server model
– Webapps, desktop apps, smartphones apps, …
– Cloud services
– Intranets
– P2P apps
– Etc.

 Distributed computing paradigm


– Programs or apps that cooperate with a common objective through
the Internet

10
URL y URIs
 URIs (Uniform Resource Identifiers)
– is a compact sequence of characters that identifies an abstract or physical
resource
– A URI can be further classified as a locator (URL), a name (URN), or both
– Example URIS: tel:+1-816-555-1212 or mailto:[email protected]

scheme:[//authority]path[?query][#fragment]

authority = [userinfo@]host[:port]

 URL (Uniform Resource Locator)


– Address to access any resource or service on the Internet
– URLs are a specific case of URIs
– The part that makes a URI a URL is the inclusion of the “access
mechanism”, or “network location”, e.g. http:// or ftp://
11
Examples
scheme://user:password@host:port/path?query#fragment
 1. http://example.es/dir/page.html
– URL that identifies the Web page /dir/page.html in the server example.es

 2. http://example.es:8080/dir/page.html
– Similar URL but in this case the server is listening on the port 8080 and not in the
80 (default)

 3. http://example.es/dir/page.html#p3
– Similar URL but with a fragment or anchor that identifies the element with id=‘p3’
in page.html

 4. http://example.es/registro?id=23&name=Enrique
– URL that sends two params in the query (param id and name)

 5. ftp://[email protected]/dir/page.html
– URL of a web resource associated with the enrique user at the server example.es
3 layer architecture or 3 tier architecture
 Three-tier architecture is a client–server software
architecture pattern developed and maintained as
independent modules, most often on separate platforms
– Presentation tier: visualization layer with the user interface
– Application tier/logic tier: logic layer with the rules to attend
requests, performs detailed processing
– Data tier: data layer to store the data

 Apart from the usual advantages of modular software


with well-defined interfaces, the three-tier architecture is
intended to allow any of the three tiers to be upgraded
or replaced independently in response to changes in
requirements or technology
13
3 layer architecture or 3 tier architecture
 In Web development:
– Client or FrontEnd: Visualization layer (either dynamic or
static)
– Server or BackEnd: Bussiness logic
– Database: Data

DB

Client
Server
DB

14
Client Server Architecture
Enrique Barra

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