Escape From Dino Island Playsheets 063019 FREE
Escape From Dino Island Playsheets 063019 FREE
Escape From Dino Island Playsheets 063019 FREE
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3 2 1
3 2 1
3 2 1
Notes
How’s the
Weather?
1. Paradisiacal
2. Hot and humid
3. Foggy
4. Sun showers
5. Torrential downpour
6. Lightning storm
What did you hear about the island before you arrived? Why can’t we just leave? These two answers are called the OBSTACLES
DM: Give out rumors (Pg. 17). There’s a problem…
Ask questions to clarify the plan—make sure everyone agrees on how they’re getting to the DM: Choose one.
island and what they’re going to do when they get there. Add to the map as needed. 1. The only route is through the Deinonychus pens/territory.
2. The monorail is the only way to where we’re going, and it’s offline.
II. The Arrival 3. We’ve gotta wait out this damn storm.
On the island, you quickly encountered your first dinosaur. 4. We can’t leave without completing our mission.
DM: For each question, choose one player to answer. 5. We need to get into the complex, but it’s locked down.
• Describe the situation—where were you and what kind of dinosaur was it? 6. Our way off the island is damaged, unreachable, or hasn’t arrived yet.
• How did you feel when you saw a real, living dinosaur? There’s a mystery that needs solving…
• What was one uncanny thing about the dinosaur? Players: Choose one together or roll.
• What was one oddly familiar thing about the dinosaur? 1. Why have you lost contact with the outside world?
2. Who sabotaged your mission? (and why?)
Soon afterwards, something went wrong.
DM: For each question, choose one player to answer. 3. Why didn't your contact meet you, and where are they?
• What was your first hint that something was off? 4. What's the source of the strange broadcast overpowering your signals?
• Who did you instinctively look to, and why? 5. Why are your compasses malfunctioning... and which way is North?
• What is your personal worst case scenario? 6. Who are the shadowy figures watching you from the bushes and
• What made you realize you were in serious trouble? what do they want?
What You Don’t Know: • How are there living dinosaurs on the island?
• There’s a man-made complex on the island. Who built it and what is its purpose?
• The complex has fallen, maybe just now or maybe some time ago. What went wrong?
THE BASIC MOVES
Peril Moves Safety Moves
These Moves come into play when you’re in trouble. When some or all of you act together (for These Moves come into play when you’ve got time to breathe. When some or all of you
example, everyone runs for it), the Hero in the worst position, or with the lowest relevant stat, act together (for example, everyone scours the room for clues), the Hero in the best position to
rolls. The rest of the Heroes are assumed to succeed (perhaps with cuts and bruises) unless the succeed, or with the highest relevant stat, rolls. The other Heroes are assumed to be less successful.
Move says otherwise, or a Hero chooses not to.
SETUP
I. Mainland
• Fill out the Setup Questionnaire together
• Players choose Playsheets
Your Agenda
• Give each Hero a RUMOR (Pg. 17) Natural
These are your goals.
Beach
• Make Dino Island mysterious, dangerous, and full of dinosaurs. The OBSTACLES
• Challenge the Heroes to become their true selves. The Cave
• Play to find out if they’ll make it off the island, and who they’ll be II. Arrival What’s the problem?
Jungle
if they do.
The Lake
Your Principles
Mountains
When in doubt, these guidelines will keep you on the right track. What mystery do they need to solve?
• Be a fan of the characters. III. Right Now Open Ground
• Always target a specific character. The River
• Ask questions and build on the answers.
(Fill in the answers) Swamp
• Give every location unique and memorable details.
The Volcanic Crater
• The environment is just as dangerous as the dinosaurs. Make a MOVE when:
SCENE PLAY
• Give every dinosaur species a gimmick. • Someone rolls a miss (6-) MYSTERY WORKSPACE Artificial
• Juxtapose the natural and the artificial. • They take too long planning Choose one PRIMARY MYSTERY (See Pg. 18)
The Aviary
• Force the Heroes to choose between saving themselves
• They look to you to find out what ❍ How are there living dinosaurs?
and helping others. happens next. ❍ Who built the complex and what is its purpose? The Monorail
• The dinosaurs are animals, not monsters—make them real: When things are relatively safe, choose ❍ How did the complex fall?
Pens
awesome, frightening, strange, familiar, or gentle as appropriate. Moves that set up dangerous or challenging
situations. Solution: The Power Shed
Your Moves
When the players ignore problems or make The Radio Tower
These are the (only) things you can do. a mistake, that is when you hit them hard. First Clue:
• Show signs of a nearby dinosaur Footprints, evidence of grazing, a The River Outpost
fresh kill, a roar, small dinosaurs fleeing, etc.
The Smuggler’s Den
• A dinosaur shows up! Give it a gimmick! They overcome one of • Each player chooses one of their Hero’s
• Injure them as established the two OBSTACLES Advanced Moves. Inside the Complex
• Their injuries cause problems The Control Room
• Introduce a useful NPC Give them a goal!
Dormitories
• Kill a useful NPC EXTINCTION EVENT Fill in your chosen Extinction Event (Pgs. 20–21)
The Foyer
• Disorient them
• Offer them what they need, with danger in the way
The Hatchery
Tell them the danger. FOR LATER…
SCENE PLAY
Safety Moves
❍ Designer Clothes ❍ moved to a proper medical
❏ Heal Thyself facility. If this is not possible,
You can use the TREAT WOUNDS Move on yourself. These Moves come into play when you’ve prepare a suitable living area
got time to breathe. in which shelter, heat and food
❏ Veterinarian are provided.
5 What rumor have you heard? You can treat dinosaurs’ and animals’ wounds. Lay of the Land (CLEVER)
The DM will give you a rumor. Write it here.
Instruct (STEADY) FRACTURES
A fracture is classified as either a
Scavenge (CLEVER) simple (closed) or compound
The Best-Laid Plans (open). Treatment is as follows:
GEAR
below the fracture.
Whenever a move requires you to tell a story, choose
2. If the fracture may penetrate
one from this list and cross it off.
First aid kit the skin, it could be necessary
• Why you became a doctor to apply traction to straighten
• A time you were terrified Penlight
the deformity.
• A nearly fatal mistake A container of pain pills 3. Be sure to pad your splints.
• When someone miraculously pulled through
• How you blow off steam 4. Check the splint ties
frequently to be sure they do
not hinder circulation.
✚ THE DOCTOR
5. Cover the open wound with a
clean dressing before splinting.
You save lives. It’s your blessing when you succeed and your curse when you fail.
Creating Your Name Pronouns THINK LIKE
ENGINEER As the Engineer, you can generally do the kinds of things engineers do
AN ENGINEER
1 Assign your stats without a roll (unless you must just do it!), though what happens Dino Damage 1. Isolate the Problem.
Fill in injuries as you get them. Cross them Most people are so quick to
Distribute the following among your three next is up to the DM. In addition, you start with the following out if treated. try to solve a problem, they
stats: +2, +1, -1 Special Move: don't stop to make sure
Consider putting your +2 in CLEVER. Injury: they’ve got the right problem.
Jury-rig Injury: You don’t need to make a
Clever Whenever you whip up a makeshift solution to a problem, roll+CLEVER.
❑ Out of Commission key, just get the door open.
On a 10+, it’ll do the trick. On a 7–9, it’ll work, but choose 1:
If you would take a second injury, instead 2. Inventory Your Resources.
GEAR
When the bomb is triggered, roll+CLEVER. see if it works as expected.
Whenever a move requires you to tell a story,
On a 10+, it goes off without a hitch. BOOM. On a 7–9, choose 1: 7. Iterate.
choose one from this list and cross it off.
• The bomb must be triggered manually by someone next to it. Toolkit (Screwdriver, duct tape, etc.) If your solution works,
• Something inefficient that infuriates you great. If it doesn’t, try again
• The bomb is more or less powerful than planned, DM’s Tablet w/durable case
• Something that’s perfectly designed until it does. Accept that you
choice.
• The thing you dream of building Headlamp might need to start over.
• A moment of simple pleasure On a miss, the bomb goes off at the wrong time—the worst
• A time you were forced to cut corners possible time. 8. Implement the Solution.
Once you know your
solution works, use it.
THE ENGINEER
9. Have a Beer.
You deserve it.
There’s no problem humans can’t solve with ingenuity and a bit of elbow grease. Even this one.
Creating Your Name Pronouns 8 Animal Signs
HUNTER As the Hunter, you can generally do the kinds of things hunters do
BreakS
1 Assign your stats without a roll (unless you must just do it!), though what happens Dino Damage Caused by animal movement.
Fill in injuries as you get them. Cross them Rubs
Distribute the following among your three next is up to the DM. In addition, you start with the following out if treated. Areas polished by animals. Can be
stats: +2, +1, -1 Special Move:
Consider putting your +2 in CLEVER. Injury: unintentional—from rubbing
Tracker Injury:
up against an object that protrudes
Clever
onto the trail (e.g. a branch)—or
When you study your immediate environment for spoor,
❑ Out of Commission intentional—a specific area
roll+CLEVER. On a hit, you know what animals have been here
If you would take a second injury, instead where an animal is rubbing itself.
recently (though you may not know exact dinosaurs species), and
Fit the size of their group(s). make the CASUALTY move (Pg. 7). Hair and Feathers
In addition, on a 10+, ask 3; on a 7–9, ask 1. Commonly found where the hair
Steady • Where did the animal(s) come from? Peril Moves or feather gets snagged. Clumps
of hair may indicate a kill site.
• Where are the animal(s) headed? These Moves come into play when you’re in
• How can I catch them unaware? trouble. Gnaws and Chews
2 Choose your name and pronouns • What else nearby should I know about that might not be You can tell the animal by the
Use one of these or make up your own. obvious? Run! (FIT) size and style of the teeth marks:
Owen, Locke, Irwin, Quint, Eliza, Hanna, Turok The answers should be substantial. For example, “Where did the animal(s) Hide! (CLEVER) 45-degree Clean Cut—Indicates
come from?” should not merely be “That way!” but instead “A body of water an animal with incisors (e.g. rodents).
3 Choose your personality and look to the east.” Just Do It! (STEADY)
Little serrated edge—Deer pull
Personality: Choose or make up your own. On a miss, you notice a predator preparing to strike. Hold On To Your Butt! (FIT) grass up against their upper palette
❍ Controlled ❍ Arrogant ❍ Snarky and sickle it off, creating this sign.
When you ADVANCE, choose one of the following Special Moves: Look Over There! (CLEVER)
❍ Masticated—Teeth marks all
Take My Hand! (Any stat)
❏ Trapper over, possibly with saliva, indicate a
Look: Choose or make up your own.
With the right equipment, you can lay a trap for a dinosaur or Fight! (No bonus OR +1) predator chew, used to get minerals.
❍ Tattooed ❍ Performance-wear
other animal and capture it. Describe your plan. When you put it
❍ Sharp ❍ into action, roll +CLEVER. On a 10+, you capture the dinosaur safely Safety Moves Scratchings
Claw marks. Can be intentional
and securely. These Moves come into play when you’ve
4 What rumor have you heard? —a raccoon digging for grubs or
On a 7–9, choose 1: got time to breathe. a bear sharpening claws on a tree
The DM will give you a rumor. Write it here. • The dinosaur is captured uninjured. —or unintentional—from the
Lay of the Land (CLEVER)
• The dinosaur is captured securely, and won’t break free. animal's passing.
• No one was injured while capturing the dinosaur. Instruct (STEADY)
Ground Debris
On a miss, you weren’t able to capture the dinosaur, you’ve
Scavenge (CLEVER) Anything on the ground that is
exposed yourself or a friend to danger, and the dinosaur’s mad, scratched, pinched, dented,
too. The Best-Laid Plans abraded, including holes, stone
Stories You Tell ❏ It’s Too Quiet rolls, broken twigs, etc.
Whenever a move requires you to tell a story, choose You always know when you’re being hunted and you cannot be GEAR Upper Vegetation
one from this list and cross it off. ambushed. To warn the others without tipping your enemy off, With vegetation, the height of
❏ Tranquilizer rifle (5 darts) OR
• Your most impressive catch you must JUST DO IT! the break indicates animal type.
• A time you were lost in the wilderness ❏ Hunting bow (10 arrows) To learn how long ago the
• One way animals outclass people Camouflaged clothing animal passed, note how the
• The strangest food you’ve eaten vegetation has aged at the break.
Hunting knife
• Something an idiot did that got them killed
Scat
A bag of jerky
Indicates the type of animal and
THE HUNTER
its diet. Animals leave scat where
they feel safe, often near lays.
Look for animals near scat.
You've hunted most things that can you hunt you, but the way these things move…
Creating Your Name Pronouns
KID As the Kid, you can generally do the kinds of things kids do without a
Excerpt From
101 Dino-mite
1 Assign your stats Dino Damage
roll (unless you must just do it!), though what happens next is up to
Fill in injuries as you get them. Cross them Dinosaur Jokes
Distribute the following among your three the DM. In addition you start with the following Special Moves: out if treated.
stats: +1, +1, -1 What came after
I Know This! Injury: the dinosaur?
When nobody else has a crucial skill, you may reveal that you, in Injury:
Clever fact, have that skill because you’re a precocious kid. Using the skill
Its tail!
Look: Choose or make up your own. Safety Moves does a dinosaur wear?
High-cera-tops
❍ Sporty ❍ Alternative ❍ Geeky These Moves come into play when you’ve
❍ got time to breathe. What do you call a
Lay of the Land (CLEVER) dinosaur who always uses
5 What rumor have you heard? big words?
The DM will give you a rumor. Write it here. Instruct (STEADY) A thesaurus
Scavenge (CLEVER)
The Best-Laid Plans
THE PALEONTOLOGIST
You’ve studied dinosaurs by their fossil traces—will that knowledge keep you safe from the real thing? Velociraptor
Creating Your Name Pronouns International
SOLDIER As the Soldier, you can generally do the kinds of things soldiers do
Radiotelephony
1 Assign your stats without a roll (unless you must just do it!), though what happens Dino Damage Spelling Alphabet
Fill in injuries as you get them. Cross them Alfa ● —
Distribute the following among your three next is up to the DM. In addition, you start with the following out if treated. BRAVO — ● ● ●
stats: +2, +1, -1 Special Move:
Consider putting your +2 in STEADY. Injury: CHARLIE — ● — ●
Kill or Be Killed Injury: Delta — ● ●
THE SOLDIER
. (STOP)
? ●●__●●
UNDERSTOoD ●●●-●
You are a warrior by profession, but is your training enough to best a foe honed by 179 million years of evolution?
Creating Your Name Pronouns How to Build A
SURVIVOR As the Survivor, you can generally do the kinds of things people who’ve
Bamboo Fire Saw
1 Assign your stats lived in the wilderness do without a roll (unless you must just do Dino Damage This is a good technique for
starting a fire when you have a
Fill in injuries as you get them. Cross them
Distribute the following among your three it!), though what happens next is up to the DM. In addition, you lot of bamboo and not much else.
out if treated.
stats: +2, +1, -1 start with the following Special Moves:
Consider putting your +2 in CLEVER. Injury: Step 1
Been Around the Block Injury:
Clever When someone mentions a specific location on the island for the first
❑ Out of Commission
time, roll+CLEVER if you’ve been there.
If you would take a second injury, instead
Fit
On a 10+, you know exactly where it is. Mark it on the map and gain +1 to
make the CASUALTY move (Pg. 7).
all rolls while traveling there. On a 7–9, you remember where it is, and
the reason it’s challenging to get there. Say what it is.
Steady On a miss, the DM will tell you the reason you swore you’d never go Peril Moves
back. These Moves come into play when you’re in Shave the outer layer of
Regardless of your roll, tell them about the last time you were there. trouble. bamboo, then tease it into balls
2 Choose your name and pronouns to make tinder. Cut the top half
Use one of these or make up your own. Homeward Bound Run! (FIT) off to make the top board.
Danielle, Amelia, Wilson, Hank, Watney When you trek to your hovel, roll+CLEVER. Hide! (CLEVER)
On a 10+, you arrive after a safe journey. On a 7–9, you still make it Step 2
3 Choose your personality and look there, but choose 1: Just Do It! (STEADY)
Cut a hole in the
Personality: Choose or make up your own. • You’re forced to take an indirect route and arrive hours later than Hold On To Your Butt! (FIT) bottom of the top
❍ Reserved ❍ Gregarious ❍ Feral planned. board. Place the
Look Over There! (CLEVER)
❍ • There is a threat waiting for you. balls of tinder in the
On a miss, you can’t get there. The DM will tell you why, and offer you a Take My Hand! (Any stat) trough. Add shims to
Look: Choose or make up your own. choice of where to go instead. hold them in place.
Fight! (No bonus OR +1)
❍ Gaunt & sunburnt ❍ Out of Time
When you ADVANCE, choose one of the following Special Moves:
❍ Meticulously Groomed ❍ Safety Moves Step 3
❏ Hoarder These Moves come into play when you’ve
4 Place your hovel
You’ve scavenged many useful things on the island—key cards, got time to breathe.
You have a hovel on the island. It’s not mechanical parts, bottles of tyrannosaurus urine, etc. When you might
much, but it’s home. Lay of the Land (CLEVER)
have just the right thing, roll+CLEVER.
Mark it on the map wherever you’d like. On a 10+, you do, or something similar enough. On a 7–9, choose 1: Instruct (STEADY)
Saw back and forth, with the
• You’ve got something similar, though not as good. Scavenge (CLEVER) hole over an edge of the bottom
• You have the thing, but it’s in your hovel. board until an ember forms. The
On a miss, your search comes up short and costs you valuable The Best-Laid Plans ember will come up through the
Stories You Tell time. hole and light the tinder.
When a move requires you to tell a story, choose one ❏ Fade Away GEAR
from this list and cross it off. Step 4
As long as you are in the wilderness, whenever you HIDE!, treat Spear
• A useful survival skill you learned here your roll as a 10+, even if your enemy has eyes on you. Your friends
• The person you hope to be reunited with Camouflaged rags
are on their own.
• The mundane comfort you miss most Edible plants
• What you’ll do differently if you get off
Old backpack
the island
• The thing about the island you actually like A terrible stench
THE SURVIVOR
Pinch the tinder around the
ember and blow until the fire
comes to life.
You are not from here, but you’ve survived alone on the island for a long time.