Kakuro: Mathematical Content

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Kakuro

By Mike Ollerton Page 1 of 7 09 May 2014

INTRODUCTION MATHEMATICAL CONTENT

• Number patterns
Kakuro is a problem from Japan. It is a little bit like the logic
• Sequences
puzzle Sudoku. However, I think Kakuro is more interesting

because the puzzle helps learners practice numeracy skills as


APPLICABILITY
well as helping them to think and working logically. KS2 – KS3

The basic rules of Kakuro are:


Rule 1 : You cannot repeat or use a number more than once in each calculation to make each answer.
Rule 2: You can only use numbers from 1 to 9 in each calculation.
To solve a Kakuro puzzle you are at an advantage if you know certain number facts. These facts are
answers which have only one way (or one solution) of adding certain amount of DIFFERENT numbers
together.

For example to make the answer 7using exactly three numbers we are not allowed any of these as
solutions because numbers are repeated in each:

1+1+5 (or any rearrangement)


1+3+3 (or any rearrangement)
2+2+3 (or any rearrangement)

So, the only numbers that can be used are


1+2+4 or any rearrangement
(i.e. 1+4+2 or 2+1+4 or 2+4+1 or 4+1+2 or 4+2+1)

In the table on the next page see if you can fill in the correct calculations for answers which only have
one solution (or any rearrangement of that solution) for a given amount of numbers.

MAKING MATHEMATICS ACCESSIBLE © Mike Ollerton 2002 - 2015


Kakuro
By Mike Ollerton Page 2 of 7 09 May 2014

Answer Amount of numbers A possible solution

3 Two

4 Two

16 Two

17 Two

6 Three

7 Three 1 + 2 + 4 (or any rearrangement)

23 Three

24 Three

10 Four

11 Four

30 Four

15 Five

16 Five

35 Five

21 Six

22 Six

39 Six

28 Seven

29 Seven

41 Seven

42 Seven

36 Eight

43 Eight

45 Nine 1+2+3+4+5+6+7+8+9

MAKING MATHEMATICS ACCESSIBLE © Mike Ollerton 2002 - 2015


Kakuro
By Mike Ollerton Page 3 of 7 09 May 2014

Here are a couple of puzzles to get you started:

The value at the top of a column is the total for that column↓.
The value on the left of a row is the total for that row→.

The idea is to fill in the grid using the numbers 1, 2, 3, 4, 5, 6, 7, 8 and 9 with the rule that no number can
appear more than once for each row of in each column.
Using a pencil and having a rubber available is advised.

3 19
3
6
14
4
12

This next grid is a little more challenging.

21 6
9
20 7
10

22

13

MAKING MATHEMATICS ACCESSIBLE © Mike Ollerton 2002 - 2015


Kakuro
By Mike Ollerton Page 4 of 7 09 May 2014

Just in case you used a pen on the last pair of grids!

3 19
3
6
14
4
12

21 6
9
20 7
10

22

13

MAKING MATHEMATICS ACCESSIBLE © Mike Ollerton 2002 - 2015


Kakuro
By Mike Ollerton Page 5 of 7 09 May 2014

Making your own Kakuro puzzles for another person to solve

Step 1 You can make your grid as simple or as complex as you like.
You just have to remember that every row and every column must have at least two spaces.

Step 2 Place single digit numbers (from 1 to 9 only) in the blank grid, e.g.

3 6

1 4 2

9 3

We are not allowed to repeat a digit in the same row or the same column but we can repeat the digits in
a grid, e.g. the two 3s as above.

MAKING MATHEMATICS ACCESSIBLE © Mike Ollerton 2002 - 2015


Kakuro
By Mike Ollerton Page 6 of 7 09 May 2014

Step 3 Work out the totals for each row and each column.
4↓ 19↓

9→ 3 6 5↓

7→ 1 4 2

12→ 9 3

Step 4 Give the other person the grid with your row and column totals

4 19

9 3 6 5

7 1 4 2

12 9 3

The other person has to try to work out what the numbers were inside the grid (i.e. those the first person
originally used)

Remember numbers cannot be repeated in the same row or the same column

MAKING MATHEMATICS ACCESSIBLE © Mike Ollerton 2002 - 2015


Kakuro
By Mike Ollerton Page 7 of 7 09 May 2014

Blank grids

MAKING MATHEMATICS ACCESSIBLE © Mike Ollerton 2002 - 2015

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