TS2022 User Guide en
TS2022 User Guide en
CONTENTS
1 INTRODUCTION TO TRAIN SIMULATOR ................................................................ 5
2 FEATURES OF TRAIN SIMULATOR ............................................................................ 6
3 GETTING STARTED ........................................................................................................ 7
3.1 Making a Start ......................................................................................................................................... 7
3.2 Scenario Types ........................................................................................................................................ 9
3.3 Controlling a Train ............................................................................................................................... 10
3.4 Quick Driving Guide............................................................................................................................ 12
3.5 Changing the Camera View ............................................................................................................... 12
3.6 Additional Controls ............................................................................................................................. 13
3.7 Driving Information ............................................................................................................................. 14
3.8 The 2D Map View ............................................................................................................................... 15
3.9 Controls for the 2D map .................................................................................................................... 16
3.10 Task Information Display .................................................................................................................... 17
3.11 Pausing and Quitting .......................................................................................................................... 18
3.12 Further Manuals................................................................................................................................... 21
3.13 Online Community .............................................................................................................................. 21
3.14 Driving Scenarios ............................................................................................................................... 222
3.15 Scenarios ............................................................................................................................................... 23
3.16 Scenario Availability ............................................................................................................................ 24
3.17 The Drive Screen ................................................................................................................................. 24
3.18 Running Scenarios ............................................................................................................................... 25
3.19 Quick Drive Screen ............................................................................................................................. 29
3.20 Driving Control Methods ................................................................................................................... 31
3.21 The Head-Up Display (HUD) ............................................................................................................. 32
3.22 Information Displays ........................................................................................................................... 33
3.23 Track Displays ....................................................................................................................................... 34
3.24 Traction Controls ................................................................................................................................. 36
3.25 Simple Mode Driving Controls.......................................................................................................... 42
3.26 Expert Driving Controls...................................................................................................................... 43
3.27 Other Locomotive Controls ............................................................................................................... 44
3.28 Changing the Point of View............................................................................................................... 45
3.29 Simulation Controls ............................................................................................................................. 47
4 DRIVING A LOCOMOTIVE.......................................................................................... 49
4.1 Driving a Steam Locomotive ............................................................................................................. 49
4.2 Driver Assist.......................................................................................................................................... 50
4.3 Driving a Diesel Locomotive ............................................................................................................. 50
4.4 Driving an Electric Locomotive ......................................................................................................... 51
4.5 Action Markers..................................................................................................................................... 53
5 GAME CONTROLLER ................................................................................................... 54
5.1 Using the controller in Free Roam .................................................................................................... 55
6 PROFILE SCREEN .......................................................................................................... 56
6.1 Collection .............................................................................................................................................. 58
6.2 Steam Workshop ................................................................................................................................. 59
6.3 Browsing Steam Workshop ............................................................................................................... 61
7 THE STORE ..................................................................................................................... 62
7.1 Browsing the Store .............................................................................................................................. 63
7.2 Buying Add-ons from the Store ........................................................................................................ 65
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System Requirements
Minimum for 32-bit:
Operating System: 32-bit Windows 7 Service Pack 1, 8.1 or 10 Required (Other OS versions and types are not
supported)
Processor: Intel Core-i3 4330 3.50 GHz Dual Core or AMD A8 6600K 3.90 GHz Quad Core or Better
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 750 Ti or AMD Radeon R9 Graphics with 1 GB Dedicated VRAM or Better
DirectX: Version 9.0c
Network: Broadband Internet Connection Required (May incur additional costs for use)
Storage: 20 GB or more available space (Additional Add-Ons will require more)
Sound Card: DirectX Compatible Audio Device
Additional Notes: Requires mouse and keyboard or Xbox Controller
Operating System: 32- or 64-bit Windows 7 Service Pack 1, 8.1 or 10 Required (Other OS versions and types are
not supported)
Processor: Intel Core-i5 4690 3.50 GHz Quad Core or AMD Ryzen 7 1700 3.80 GHz Quad Core or Better
Memory: 4 GB RAM (maximum possible under 32-bit Windows)/16 GB or Better (For 64-bit Windows)
Graphics: NVIDIA GeForce GTX 970 or AMD Radeon RX 480 with 4 GB Dedicated VRAM or Better
DirectX: Version 9.0c
Network: Broadband Internet Connection Required (May incur additional costs for use)
Storage: High Performance SSD Recommended with 20 GB or more available space (Additional Add-Ons
will require more)
Sound Card: DirectX Compatible Audio Device
Additional Notes: Requires mouse and keyboard or Xbox Controller
Operating System: 64-bit Edition of Windows 7 Service Pack 1, 8.1 or 10 Required (Other OS versions and types are
not supported)
Processor: Intel Core-i5 4690 3.50 GHz Quad Core or AMD Ryzen 7 1700 3.80 GHz Quad Core or Better
Memory: 16 GB RAM or Better
Graphics: NVIDIA GeForce GTX 970 or AMD Radeon RX 480 with 4 GB Dedicated VRAM or Better
DirectX: Version 9.0c
Network: Broadband Internet Connection Required (May incur additional costs for use)
Storage: High Performance SSD Recommended with 20 GB or more available space (Additional Add-Ons
will require more)
Sound Card: DirectX Compatible Audio Device
Additional Notes: Requires mouse and keyboard or Xbox Controller
Laptop, Notebook, Mobile or Low Power versions of the above specifications (including Intel® or Integrated Graphics)
may work but are not supported. Updates to Chipset, Graphics and Audio Device Drivers may be required.
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Please note that the features and content provided with Train Simulator are periodically updated,
and the format of screens and content depicted in this manual may differ from that in the latest
version.
Although this version of Train Simulator comes supplied with an exciting range of routes and
locomotives, there are many more available from the In-Game, Steam and Dovetail Stores. When
you acquire these add-ons through Steam, they are installed directly into the software – no
additional setup is required.
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• Drive locomotives through realistic 3D cab views and operate their real controls;
• See beautifully detailed recreations, and hear sounds just like the real thing;
• Experience driving in varied weather - from sunny days to cloud and snowfall;
• Discover famous and interesting rail lines from around the world;
• Find out what it is like to haul freight over mountain passes and open plains;
• Hone the skills of driving stop-start passenger trains through suburbs and cities;
• Master the art of creating immersive 3D worlds with professional tools;
• Share creations and challenges with friends.
2 Getting Started
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Train Simulator offers a highly realistic train driving experience: if you have never driven a train
before, don't worry, all is explained.
If you are using an Xbox 360 Controller and it is connected when the game starts, you will
be able to use it straight away. If you activate it after the game has started, you can enable
it using the Settings options described in Section 9.4: Controls
3. Learn to drive trains of all types in the Academy or navigate to the Main Menu.
If this is your first time in Train Simulator, we recommend choosing the Academy.
If you are a seasoned player, navigate to the Main Menu to learn what's new.
Lessons are separated into chapters. Each chapter covering a specific aspect of operating
locomotives in Train Simulator.
5. Move the blue highlight strip using the keyboard or game pad, or click using the mouse,
to select it. Note the scenario description in the bottom right changes to show details of
the highlighted lesson.
6. Click on the Start button at the bottom right of the screen to begin the lesson.
Once loaded, follow the on-screen instructions to progress. Some lessons do not require
any interaction.
7. At the end of the lesson a notice will confirm it is complete. Closing this will return to the
front end, with a Debrief of the experience.
8. From here it is possible to:
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Quick Drive This feature allows for the selection of a start and end destination, the
type of locomotive, time of day and weather. Once selected, press Start
to jump right into the action.
Career These are objective based scenarios that monitor and rate
performance. Experience Points and achievements are accumulated
and ranked against other players who have also run these scenarios.
Career Scenarios cannot be operated while in the Simple Control mode
setting.
Academy / Tutorial These are objective based lessons. They involve being taught various
aspects of operation through camera sequences, on screen messages
and prompts.
Standard These are the same as Career scenarios, but do not feature
performance monitoring and scoring. Complete objectives at your own
pace without any pressure of competition.
Free Roam These scenarios are for free exploration of a route. They normally
feature several locomotives in the vicinity of the camera when loaded
up, allowing a choice of trains, by clicking on a locomotive to use it.
Junctions can be controlled to change direction and there are no other
trains to get in the way.
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There is more information on these controls in Section 3.21 : The Head-Up Display (HUD)
Driver Information Select Controls that select what driver information is displayed.
Scenario Information Information about the next place to stop, the current time and the
passenger comfort level.
Train Speed Train speed, track speed limit, and current locomotive power output.
Driver Information Either the track ahead display or the train coupling display.
Locomotive Controls Controls and information for your locomotive.
Simulation Controls Mostly controls for the simulation view point, also the pause and
snapshot buttons.
TS2018 has two modes of controlling the train, Simple and Expert. The mode is selected on the
Gameplay Settings screen (see Section 10.2) and initially is set to Expert. Some locomotives only
support Expert mode, in which the driving controls are based very closely on the real thing.
Detailed instructions on driving can be found in the manual accompanying the specific
locomotives.
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External Front Camera. This is outside and above the leading vehicle in the
train.
Trackside Camera. This is a dynamic camera placed in advance of the train,
to watch it pass by.
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Driver Vigilance. For locomotives that feature this device, when the
alarm sounds, press this button to react. Failure to do so, will result in
the brakes being applied and the train being stopped.
Sound the train’s external bell, if present.
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Apply emergency brakes. This sets the brakes to maximum and locks
the controls. Only once the train has come to a stop will the controls
be activated again. Use of emergency brakes can result in a penalty in
Career scenarios.
This is the scrolling Track Monitor. It moves left to right, indicating the following details of the rail
line ahead:
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• Track Gradient - Represented as 1inX for UK, % for US, and PerMil for German routes.
• A graphical representation of the train being driven.
• Signals - Represented by traffic light style icons.
• Applicable Speed Limits - Represented by a number in a yellow box.
• Markers - These represent locations of the track that have specific names, usually relevant to
the objective being carried out.
• Whistle Signs - Represented by a Horn icon. These indicate the location when the whistle or
horn must be used to warn approaching features.
This information can be used to anticipate the route ahead and plan appropriate actions.
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Only manual junctions can be set (unless a Free Roam scenario is being played, in which all
junctions can be set), by clicking on the represented blue node. This is especially useful for setting
paths through complex yard areas.
2.8.1 Map Control
When activated, the map occupies the full screen, while the simulation continues behind.
The task list (shown on the left-hand side) is displayed if a task-based scenario is being played.
Show Task Moves the focus of the map to the currently-selected task in the list.
Centre Player Focuses the map on the train being operated. Focus will be lost if the
view is moved by operating the mouse.
Mouse scroll wheel Zooms the display in and out.
Back, 9, Right Mouse Return to the driving view.
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Left Mouse Move around by holding down the left mouse button and moving to
drag the map around.
Left Side The Task List, if active. Free Roam Scenarios have no Task List.
Bottom Control Buttons (as noted above).
Right Side The mouse zoom slider and a mark indicating the north direction. The map
cannot be rotated, so north is always up.
Junctions Indicated by a different shaded line to the default track. This shows the
direction the junction is set.
Train Path Traditionally a blue line. This is the path the train will take as it proceeds.
Junctions with circular nodes can be changed by clicking on them.
Refuelling Point Coal, Water and Diesel points are shown.
Signals The location of signals are indicated by coloured nodes accompanied by a
white line. Some routes do not show the state of the signal.
Locations Named stretches of track are used to indicate sidings, platforms and
destinations. Sidings are traditionally coloured yellow, stations green, and
destinations are orange. The name will appear next to the track.
Other Trains Trains are shown as coloured rectangles which will move to reflect their
progress.
The task information display is an overlay on the driving view that indicates the current or
subsequent objective to be completed.
The Task List on the left provides a recap of the initial scenario instructions at the top, and
underneath a scrolling list detailing each objective to be completed. Common commands:
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Couple Drive to the location indicated, stop, and couple to other rolling stock.
Go Via Drive to and continue passed: there is no need to stop.
Pick Up Drive to and stop at a station to load/unload passengers.
Stop at Drive to and stop the train at this point.
Drop off Drive to and stop the train at this point. Uncouple the indicated rolling
stock, before continuing.
Tasks involving coupling and uncoupling of stock may require the display of vehicle numbers to
identify which vehicles are involved. Turn on the display of these numberings using the below
keys:
Display Destination Labels. These show the names of trains and locations relevant
to the current scenario.
Display Rail Vehicle Numbers. This displays the unique numbers in a bubble above
each vehicle. Note - this option requires the Display Destination Labels function
to be active.
• Ensure that the locomotive is on the track section and marker indicated. This is particularly
relevant if the coloured marker does not extend the whole length of the track itself.
• Ensure that the correct end of train is used for the action. Tasks can specify either the front
or back of the train, and the task will fail if the incorrect end is used.
Be sure to check required tasks before departing at the start of a scenario. Some scenarios start
by loading/unloading passengers at a station!
While this is displayed, game time is paused. To resume, click Continue or press the Escape key
again. This menu looks like this:
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The Options Dialog is accessed from the Pause menu and looks like this:
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www.dovetailgames.com
Dovetail Games Company website, including company information,
jobs and career vacancies and press coverage.
live.dovetailgames.com
Articles and additional information covering a breadth of topics relating
to Train Simulator releases, railway history and other topics.
forums.dovetailgames.com
Community forums where players can discuss all things trains and Train
Simulator with likeminded individuals.
www.facebook.com/railsimulator
Announcements, comment and competitions connected with Train
Simulator products.
www.twitter.com/railsimulator
Announcements and chatter about Train Simulator.
Driving in Train Simulator is achieved using scenarios, which are accessed from the Drive screen.
This section describes scenarios, the Drive screen, and how to set up a custom scenario using
Quick Drive.
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2.15 Scenarios
Game play sessions in Train Simulator take the form of scenarios, which are normally based on
some real-life situation that the driver must work through. A scenario will start with trains and
other rolling stock placed on the track. The train driver must then drive the train to achieve the
goal. A common scenario is to drive the train from one place to another to a specific timetable.
There are several types of scenario, as described in the following sections.
2.15.1 Quick Drive Scenarios
Quick Drive scenarios enable the selection of a route, a locomotive, departure and destination
points, and the environmental conditions. There will be no intermediate objectives to perform
during the scenario other than to traverse from the start to the destination selected.
2.15.2 Career Scenarios
Career Mode Scenarios are objective based missions that require tasks to be completed under
varying conditions. A scoring system gives feedback on driving and records overall performance
with medals, achievements and Experience Points.
During a Career Scenario, warnings will appear in the area of the HUD above the scenario
information as shown below. Train Simulator calculates the score based on a range of factors
including: adherence to speed limits, passenger comfort, timeliness and fuel efficiency. Each one
uses a balance of factors depending on the situation.
Points are accumulated, as well as earning various achievement awards, which are made visible
through Steam. It is then possible to compare these results with friends and other members of
the Train Simulator community. Achievements can be seen on the Career page (from the main
menu), and in the Steam Client page for Train Simulator. Career mode scenarios automatically
terminate once the main goal is completed.
2.15.3 Standard Scenarios
Standard Scenarios are identical to Career Scenarios, but do not feature any of the scoring or
performance monitoring aspects. Objectives and tasks must be completed, although not
necessarily adhering to a timetable.
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Quick Drive Access Quick Drive options to select a route, locomotive, location,
time, and weather.
Career Access Career scenarios for all installed routes.
Standard Access Standard scenarios for all installed routes.
Free Roam Access Free Roam scenarios for all installed routes.
Workshop Access subscribed Workshop routes and scenarios.
On the upper left are images of the currently selected train and route. On the lower left are the
environmental conditions for the selected scenario. On the right is the list of available scenarios
for the combination of train and route chosen. At the bottom are the details of the selected
scenario and whether a medal and score have been achieved.
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Click on each of the Filters to expand and click again to collapse them. Click on the categories –
Europe & Electric, for example – to filter the locomotives in the list to match those features. To
unselect a category, click on its name again.
Some locomotives and routes may lack an image to represent them. They can still be selected,
this is just an indication that an appropriate image could not be found or displayed.
There can be trains (or routes) hidden behind the Filters list. Collapse it to see them!
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4. A consist screen will be displayed allowing the make-up of the train to be selected:
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A Consist is an arrangement of rolling stock, and this screen shows the available Consists for the
chosen train. This can vary from train to train.
5. Click on the name of the Consist desired.
6. (It is possible to Edit a selected consist by selecting it and then choosing the Edit button
on the right. This will load the Consist Editor allowing creation of new trains or alteration
of existing ones. See Section 8.3 : Custom Consists for Quick Drive for more information).
7. Click on Confirm. This will bring up the route selection process.
8. Click on the route desired. It will be outlined with a blue line.
9. Click on a Departure location, and then a Destination location
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Environment settings can be adjusted by using the left and right arrow buttons for each element:
10. Use the controls to select the Season, Weather and Time of Day.
11. Finally, click Start to begin driving the chosen Quick Drive.
2.20 Driving Control Methods
Train Simulator allows control of Trains via several methods:
Driving Interface The Driving interface, also known as the Head-Up Display (HUD), is a
set of on-screen buttons and levers that overlay on the 3D view. It is
visible by default when using Train Simulator. This also comes in two
forms - Full and Mini. These can be activated using F3 and F4.
PC Mouse Use the mouse to move controls in the 3D cab of the train. This mode
requires that cab view be used (press 1 to select cab view).
PC Keyboard All controls have a keyboard key assigned to them, however, these can
vary from train to train depending on available functionality.
Xbox 360 Controller An USB Xbox 360 Controller pad can be used.
See Section 5 : Game Controller for the key mappings.
If using the mouse to manipulate train controls in the cab, first switch to the cab view (see Section
3.28 : Changing the Point of View) and then left-click on the control, and, holding down the left
mouse button, drag the control in the direction desired. Look at the locomotive-specific
information in the Driver Manual for details of the in-cab controls. Controls which can be
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manipulated have tool tips associated with them. Tool tips on controls can be enabled or disabled
using the User Hints setting under Gameplay Settings.
To turn off the Driving Interface, use the F4 key.
The Pause Menu (see Section 3.11 : Pausing and Quitting) has an Options panel with settings for:
No HUD Nothing is displayed. The keyboard or Xbox controller must be used to
control the game (whichever dials and displays the Cab View provides
from the real locomotive).
Full HUD This features everything needed to control the train with, this is also
the default setting. It is still possible to control the train using the Cab
controls. The controls present on a Full HUD depend on the game
mode (Simple or Expert) and the type of locomotive (Steam, Diesel, or
Electric).
Minimal HUD A cut-down version of the HUD is displayed, with no locomotive
controls but with the route indication diagram, the current speed and
other information.
You can also select the HUD using the Xbox 360 controller’s left joystick, and the F4 key.
Train Speed
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(Section 3.22 : Information Displays) Train speed, track speed limit, and current
locomotive power output.
Driver Information Select Shows either the track ahead display or the
(Section 3.23 : Track Displays) coupling display, in the Driver Information area.
The centre button shows the scenario tasks.
Driver Information Either the track ahead or the train coupling
(Section 3.23 : Track Displays) display.
Locomotive Controls
(Section 3.24 : Traction Controls) Controls and information for the locomotive.
(Section 3.27 : Other Locomotive
Controls)
Simulation Controls Mostly controls for the simulation view point, also
(Section 3.28 : Changing the Point of the pause and snapshot buttons.
View)
(Section 3.29 : Simulation Controls)
2.22 Information Displays
On the left hand side of the HUD is a group of information displays, as follows:
Current speed, with the current speed limit immediately below. Units
are either kph or mph, depending on the route’s country.
The area underneath the speed is used by some locomotive models to
report generated electric current and engine revolutions, and is
otherwise blank.
The coloured circles show force on the passengers: the white dot
moves up when slowing, down when speeding up, and sideways when
cornering. Extremes of movement are translated into a lack of comfort
level score in career scenarios.
The current time of day in the simulator, and some task information:
• the name of the next stopping point
• the distance to the stop
• the booked time of arrival
• the estimated time of arrival (ETA).
Free Roam scenarios only display the current time here as there is no
scenario task to perform.
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The bottom part shows the incline and the wagons or carriages that make up the train. The
upcoming signals and speed limits are shown in digits and proportionally. Coloured sections on
the white track line indicate marked track, with the marker name below. The colours normally
used are:
Yellow A siding, normally used for storage or transfer.
Green A passenger platform.
Orange A “destination”. Destinations are just points of reference for the scenario,
for example a “Go Via” instruction.
(Note - some routes redefine these colours).
The overall scale – and the size of the blobs representing the train – changes with speed so the
longer the train, and the faster it goes, the further ahead can be “seen” in the display. Small blobs
are also used for a very long train, so the more of the train fits on the display.
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What is shown in Coupling view depends on the current train consist. The view below shows a
long consist – longer than the view can accommodate, so there is a scrollbar at the bottom of the
view. The primary locomotive is always highlighted in red at the right hand end of the consist.
This symbol: is shown below some of the vehicles. This is the manual handbrake control. Click
on it to engage the handbrake, and it changes to: . Click again to release.
Between the stock is another symbol, representing the coupler itself: . When the train is not
moving, click on this to uncouple the vehicles at this point. The display will change to show only
the stock still coupled to the locomotive.
It is possible to attach stock to the train by reversing the locomotive very slightly back onto the
stock. The view will change to something like this:
Note the coupler between the locomotive (in red) and the item of stock has a gap in it. Clicking
on a coupler in this state will make the coupling and a Consist will be formed.
If using 'Automatic Coupling' - a setting in the Gameplay Settings - reversing into stock in this way
will cause the stock to be coupled to the train without further required action.
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The Minimal HUD only shows the route data and some train state information, but almost none
of the train’s controls. As for the full HUD, there is variation between the appearance for steam,
diesel and electric locomotives - the one shown above is for a steam locomotive.
2.24.2 The Simple Driving mode HUD Controls
The Simple HUD looks like this on a Diesel locomotive. The HUD for an Electric locomotive
would not have a Fuel bar.
The Simple HUD combines the throttle and brake control and this is shown
as a single control. Drag the slider to the top to apply power and to the
bottom to apply braking.
The direction change button. Click to change the train’s direction of travel.
The Fuel gauge, absent on Electric locomotives, shows how much fuel is
left. The train stops when this runs out.
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The Emergency Brake stops the train as quickly as the real train can
achieve: it is not immediate.
An information readout is available for steam locomotives, and shows the
following (from left to right):
• Boiler level
• Boiler Pressure
• Fire Mass
• Water level
• Coal level.
And this is for an Electric Loco. Note that the power button now combines acceleration and
braking and the brake control is therefore disabled:
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2.24.4 Expert Driving Mode HUD Controls for Diesel and Electric Trains
Depending on the locomotive, there can be three types of brakes selectable (top to bottom):
Train Brake Brakes on the carriages and wagons attached to the locomotive using
vacuum or air pipes or electrical systems.
Locomotive Brake Brakes on the locomotive wheels.
Dynamic Brake Braking effect applied by making the wheels turn a motor (for example
an alternator, and often called “regenerative braking”) or by connecting
a large flywheel to the wheels.
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Note: Some locomotives combine the throttle and brake control and
this is shown as a single control. Drag the slider to the top to apply
power and to the bottom to apply braking
These two controls are important to keep the locomotive fuelled, but a steam engine driver must
also keep an eye on the boiler pressure. The following shows the regulator and reverser levers on
the left and the boiler pressure on the right:
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Boiler pressure is affected by the use of steam through the cylinders and increased by the action
of the fire. Most steam locomotives do not have excess steam generation capacity, so driving
them well, requires correctly balancing the position of the reverser and regulator levers.
Train Simulator makes balancing this easier: keep the boiler pressure gauge showing green – that
is, not losing pressure – for as much time as possible. If the pressure gauge is red, the locomotive
is using more steam than it can make and so the boiler pressure will start to fall. This might be
appropriate for short periods (e.g. quick hill climbing) but cannot be sustained for long.
2.24.6 Expert Keyboard Controls for Steam Trains
It is possible to control the train using either the keyboard or the in-cab controls (using the mouse).
Some of these are not compatible with using the HUD.
Increase or reduce the rate the fireman shovels coal into the firebox.
Turn on/off the Exhaust Injector. This uses waste steam from the
cylinders to move additional water into the boiler.
Increase or reduce the flow of steam to the Exhaust Injector.
Turn on or off the Live Steam Injector. This uses steam direct from the
boiler to move additional water into the boiler.
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Increase or reduce the Blower. The Blower is a fan that increases air flow
through the fire, making it hotter. It is powered by steam from the boiler.
While running, the blower is not often needed because the exhaust
steam draws air through the fire as well.
Increase or reduce the Damper. The Damper covers an opening in the
firebox that allows fresh air in. Closing the Damper reduces air flow and
hence the temperature of the fire.
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The information areas of the display and other controls shown are described in the next sections.
Those that are not available - if the Train Controls option Simple is selected - are shown as Expert.
To experience the full features of the simulation, select Expert mode (this is set via the Train
Controls option on the Gameplay section of the game Settings menu). All locomotives can then
be driven and Career Mode scenarios are available.
The Expert controls provide additional flexibility. The key components are (left to right):
• Throttle (Diesel/Electric locomotives) or Regulator (Steam trains)
• Reverser
• Brake
Depending on the locomotive/consist, there are three types of brake selectable (top to bottom):
Train brake (highlighted), Locomotive brake and Dynamic brake.
Many modern locomotives combine the throttle and brake control and
this is shown as a single control. They can also use notched levers, hence
“P3” in this image.
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Couple manually.
Front coupling camera, looks straight down from roof height onto
the coupling selected using the Ctrl-left and right arrow keys.
Overhead camera, linked to the driving cab position, looking
straight down from high up.
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It is possible to select which vehicle the external (helicopter) view cameras follows. Initially, the
front camera will follow the locomotive and the rear camera follows the last vehicle of the train.
Button Key Equivalent Action Views
Select the next vehicle towards the back of
the train
Select the next vehicle towards the front of
the train
The following keys control the position of the viewer in the world (which is normally also relative
to the train), although they can’t all be used in all views:
Button Key Equivalent Action Views
Move forward
Move backward
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Use the Shift key in combination with the arrow keys to move faster:
(with arrow keys) Move faster
Exit.
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The top slot is context sensitive, displaying one of the following symbols, depending on the
current situation:
Button Key Equivalent Action
Blank: No action to be taken.
Load Cargo.
Unload Cargo.
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3 Driving a Locomotive
3.1 Driving a Steam Locomotive
Until proficient at driving steam engines, keep the Automatic Fireman switched on to reduce
workload (to turn on the Automatic Fireman, click on the Settings screen from the main menu,
click on Gameplay Options, select Automatic Fireman and then return to select a
train/route/scenario).
When driving a steam train, there are three key controls:
Regulator. This allows steam to pass from the boiler to the cylinders, which
turns the wheels and moves the locomotive.
Manipulate the regulator by clicking and dragging the control to change the
amount of steam used.
Reverser. This can be switched between Full Forward and Full Reverse and
must be used before setting off. Use a high reverser setting to give maximum
power. This uses a lot of steam, so slowly reduce the reverser setting as the
train speeds up.
Train Brakes. This applies the brakes on the locomotive and any other
attached vehicles that have brakes.
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Brakes. Diesel trains often have three types of brakes – Train brake, Locomotive
brake (normally only used when driving a locomotive on its own – a ‘Light
Engine’) and Dynamic brake. Use the buttons on the right to select the brake
type to be used and then move the control accordingly.
Gears. Some locomotives have a gear control to aid engine speed verses road
speed. Gears are numbered sequentially, with “0” being neutral.
Start-up / Shut down. Trains always start running, but can be turned off using
this key.
Some locomotives combine the throttle and train brake into one control. When driving these,
reducing the throttle (D key) applies the brakes once the control passes a central dotted line.
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Brakes. Electric trains often have three types of brakes – Train brake,
Locomotive brake (normally only used when driving a locomotive on its own –
a ‘Light Engine’) and Dynamic brake (which stores motion energy in a flywheel
or an alternator). Use the buttons on the right to select the desired brake type
and then adjust it accordingly.
Pantograph. Click to raise or lower the pantograph/3rd Rail shoes (if applicable),
which collect electricity from available power supplies.
Start-up/ Shut down. Trains always start running, but can be turned off using
this key.
3.4.1 Starting the Train
• Raise the pantograph if it isn’t already raised.
• Move the reverser to the Forwards position.
• Release the train brakes and locomotive brakes if applied.
• Move the throttle to around 25%. Do not use full throttle from a standing start as this can
cause wheel slip or overload the traction motors, causing the power to trip out.
• Once at around 10mph, apply full throttle. Be more careful in wet or snowy conditions.
Some electric locomotives have very complicated control systems – for example, the BR
Class 86. Refer to the associated manual for instructions on driving these locomotives.
3.4.2 Stopping the Train
• Apply the train brake control until it is in the Self Lap position.
• Increase or decrease the braking force by moving the train brake control.
If the emergency brake is triggered, either by the automatic systems or by user command, the
emergency condition can be reset by moving the brake to its maximum position and then back to
normal use.
Always give plenty of room to stop – a train can take ¾ of a mile to stop from 90 mph.
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4 Game Controller
Train Simulator supports use of the Microsoft Xbox 360 Controller. While driving, the control
layout map (shown below) is available from the Pause Menu - Controller Layout.
The controller will be automatically enabled if it is detected as active when the game starts.
The controller cannot be activated after Train Simulator has been started.
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5 Profile Screen
The Profile screen shows a players progress, their collection, and what has been achieved so far.
The screen looks like this:
The player’s Steam Profile is noted on the left, indicating their Driver Level, Number of Medals
recorded, and their Status in Experience Points.
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By clicking on the Latest Achievements tab, the Achievements that can be obtained from
purchased DLC, will be displayed on the right hand side as shown in this example:
Finally, clicking on the Friends tab at the bottom shows a list of those people marked as friends
in the Steam Client, and their achievement status.
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5.1 Collection
The Collection screens show all of the various Steam products (routes and locomotives) that have
been purchased.
When buying items from the Steam Store, they will cease to be visible on the Store page and
appear instead on this page.
This screen displays Steam-bought products, not installed items. To locate specific trains,
use Quick Drive from the Drive screen. To list all the routes installed (whether or not bought
from Steam) use the Build screen.
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While the Store allows for purchase of additional content, the Workshop allows for free sharing
of content with other players*.
Content available in the Steam Workshop is not solely provided by RailSimulator.com and
so quality may vary. This facility is provided by Valve Corporation and we cannot guarantee
ongoing availability of this system.
*It is not possible to share purchased content.
Additionally in the Profile screen is the Workshop tab, which enables access to the Steam
Workshop.
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Steam Workshop allows you to “subscribe” to either a scenario for a route, or an entire route itself.
In either situation, the subscription works in the same way Train Simulator does on Steam, i.e.
should the content be updated, Workshop will automatically update the local copy. Similarly, if
content is removed from the disk, it is possible to use 'Verify Game Cache Files' to re-download
the missing elements.
Steam Workshop content must meet certain requirements in order to be hosted, and ensures that
everything needed, is easily available:
• Scenarios and Routes only use assets from officially available DLC.
• Routes can only include the “route files”, that is, no custom items such as scenery.
Once a Workshop Route is made publicly available, it cannot be modified: should the author wish
to extend or change it, they must issue it as a new version. This means that scenario authors have
a known stable base on which to create their content.
Published This will display all content you have shared on Steam Workshop.
Subscribe This will display all content subscribed from Steam Workshop.
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On the right hand side of the screen are two areas: the upper area shows the scenario or route
image supplied with it, together with the name of the author. Underneath that is some information
about the content, which usually contains details of required DLC.
It is acceptable to subscribe to content for which you don’t have the required DLC, but it will not
function until all requirements have been met.
Buy Add-ons Select the add-on products not owned, that are required to run the Steam
Workshop, and add them to the cart in the Store.
Once all the required items are obtained, the new route or scenario can be enjoyed.
A new installation of Train Simulator will not have any subscriptions to any Steam Workshop
content so the most likely thing to do first is to browse what is available. Click on the Browse
button at the bottom of the Workshop Subscriptions screen to do this.
This will cause the Overlay to be displayed with a web browser which will open at the Steam
Workshop page as shown here:
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In the centre of this screen is a set of tabs, the default one being Items. To the right of this is a
search box in which search terms for scenarios or routes can be entered.
Beneath the tabs is a grid of pictures, one for each item, that have been uploaded by the users.
Hover the mouse over to show a green Subscribe link, or click on the picture itself to find out
more about it.
When a desired item is found, and the required components are met, click on the green Subscribe
button. Steam will download the item automatically. The subscription to this item persists until
unsubscribing.
6 The Store
Train Simulator provides a shop to acquire new trains and routes and a browsing interface to
explore the products available to purchase.
The In-Game Store extends the functionality that is provided in the Steam shop
(www.steampowered.com) by enabling more sophisticated filtering based on specific features of
the add-ons, text searching, and larger graphics and slideshows.
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The Store is accessed from the Main Menu Store button and can also be accessed by clicking on
featured items on the Home page.
There are several Tabs on this screen that sub-divide the available products into groups. In
addition, the Search facility in the top corner can be used to find things.
The tabs are:
Home This screen (shown above) is the initial view, and shows a range of DLC
current available.
Locos This shows the set of available locomotives. At the top of the tab are
selectors to filter the products shown by Country of origin or Type (Steam,
Electric, etc.).
Routes This shows the set of available routes.
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For each of the main tabs, click on the product picture to display more information, or on the Cart
button beside the price to add it to the shopping cart.
Typing text into the Search area at the top right side of the screen will interactively select those
products matching the text.
On some tabs (Locos, Routes and Marketplace), click on the dropdown menus just above the
product add-on grid to filter the displayed products. The set of filters available varies by context.
Click on a product image to display information about it, as in the following example:
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- Note in the bottom line is “2”, signifying two items in the cart, and the total cost of these
items:
Notice now that the cart buttons for the locomotives have changed to a crossed-circle symbol,
signifying that you cannot buy them again: Steam will only let you buy each add-on once.
To buy products for a friend that you already own, you need to visit the Steam Store directly
and purchase an add-on voucher (DLC Voucher) for those products.
To view the current contents of the cart, click on View Cart. This displays a view similar to the
others, showing those products added:
The contents of the Cart will be retained even if Train Simulator is closed and restarted.
To remove items from the cart, click on the crossed-circle in the lower-right corner.
Once items have been selected to buy, click on Checkout. The screen will change to the Steam
Overlay and the Steam web page will be displayed using the Steam Overlay feature.
At the top left of the screen is the time of day, at the top right is the Train Simulator product name,
and between them is a “link” that can be used to return to the simulation.
Return to Train Simulator from Game Overlay (and vice versa).
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The items selected are listed and it is now possible to go to the Checkout to complete the
transaction. At this point, click:
Purchase for Myself To go through the Steam Checkout procedure.
Remove (Underneath price of product) To remove the product from the basket.
The product will also be removed from the In-Game Store.
Continue Shopping To browse other game products available on Steam.
If you click Checkout to add an item, it will be retained in your account’s Steam shopping
cart until you buy it or remove it. So, if you just close the overlay, the items will remain the
next time you visit Steam. If you don’t wish to buy an item, you must explicitly remove it
using the Remove link (under the price).
Once products are purchased, exit the Overlay using Shift-Tab or clicking on the link at the top of
the overlay screen.
Steam will not download items until Train Simulator is restarted, so to use them straight away,
return to the Main Menu and Quit the game. Steam will download the new purchases.
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Initially, a list of routes is shown in the main window. Select one of these to display all the
scenarios related to that route. These are split into their scenario types, and listed alphabetically.
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This order can be affected by clicking the Scenario Name button across the top of the list, and
sorting either up and down.
Select a scenario to activate the action buttons at the bottom of the screen.
Delete Delete the selected scenario. This is not available for purchased DLC.
Rename Rename the selected scenario. A prompt will appear to enter the new
name. This is not available for purchased DLC.
New Scenario Create a new scenario. A separate window will appear, to outline the
type of new scenario desired.
Clone Make a copy of the selected scenario. A separate window will open.
Edit Open the Scenario Editor to begin editing the selected scenario.
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7. Click the Add To Front button to add the loco to the “front” of the new consist. For a “light
engine” Consist this is all that is needed. (Tenders for steam locomotives can be found
under the item type Wagons).
8. Select Wagons from the dropdown list.
9. Select the items desired and in the same way as before, add them to the back of the consist
using Add To Back.
10. The Consist being built has a “current item” as shown by the overlaid controls as shown
here:
To delete that item, click Delete; to make it face the other way, click Flip. To move this item up or
down the Consist use the >> and << buttons.
11. Notice that at the bottom of the screen are statistics about the length and weight of the
Consist. Bear in mind the capacity constraints of the route and the locomotive!
12. Once happy, click on Next. A dialog is displayed prompting for a name to identify this
Consist, and the country it is valid for.
13. Click on Save. The Consist is saved and the Quick Drive - Select Loco screen is shown.
Once the Consist is saved, it is possible to use it within Quick Drive, selecting the locomotive used
in the Consist (careful of similarly-named locomotives!). Click Next, the Quick Drive - Select
Consist list will include the new Consist.
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A “Coupling Problem” error message may appear, as in the screenshot below, because the two
items concerned use different coupling mechanisms and cannot, in real life, be joined together:
Fix this problem by either flipping, deleting or moving the items until each end can be coupled
properly. In the case here, the problem is that steam engine tenders do not couple to the
locomotive in the same way as other stock, so the second tender cannot be coupled to the back
of the first.
It is possible to edit and delete Custom Consists as well. Newly created Custom Consists appear
on the Quick Drive - Select Consist list under My Trains.
To delete, click on the Consist and then on Delete. There is no warning: the Consist is deleted
immediately.
To edit, click on the Consist and then on Edit. The Consist is loaded into the Build Consist screen
and it can be modify as needed. Click on Next and the Save dialog is presented again. By entering
the same name, the Consist overwrites the original. By entering a new name, both old and new
are retained.
If a Consist provided in a DLC is selected, the Delete button is disabled, but the Edit button can
be used to read the Consist into the Consist Editor allowing a copy to be first made and then
edited if desired. Remember, a new name must be used.
In order to share content on the Steam Workshop, some requirements must be met:
• Routes and scenarios can only use assets (rolling stock, buildings, etc.) from officially available
DLC, as found in the Steam Store;
• Once published, the content cannot be modified, although it can be deleted. Any update must
be provided as a clone, and renamed and publish new;
• Uploaded content is not published immediately. A test period exists during which changes can
be made. This period requires other users to subscribe to the content to show it is stable and
functional. Once a minimum number of subscribers has been achieved, the author can Publish
the content and it becomes finalised;
The Publish Route (and Publish Scenario) screens are accessed from the Workshop button on the
Build screen, and look like this:
Initially, the Publish Route screen shows on the left hand side, the installed routes that can be
published. Only custom or cloned routes can be published. Purchased content cannot be
published. At the top of the screen are two buttons:
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Before using the Build screens to publish a route, an image is needed and must be added to a
folder called “Route Information” within the route itself. This image will be used to represent the
route in the Drive screens. The image must be in PNG format and it must be called “image.png”.
Along the left-hand side is a list of routes installed locally. Select the route to be published. Train
Simulator will check that the route satisfies the upload requirements noted previously. If the
validation fails, an output will be displayed, noting the errors. If the validation is successful, the
Publish button at the bottom right hand corner will be enabled.
Click on Publish. Another screen is displayed, where fields must be completed to populate it in
the Workshop in the correct way:
In Game Description This is a full HTML-coded page that can be supplied. The page is
displayed when the Info for a route is chosen.
Workshop Description This is the title and main text to be displayed in the Workshop. This
cannot include HTML.
Visibility This is the visibility of this route on the Workshop.
Country This is the location the route is set in.
Loco Type What power type is the route designed for.
Screenshot Taken from the set of screenshots created in game and stored in the
My Pictures folder.
The image top-centre of the screen is the image.png that is located in the Route Information
folder. This can be adjusted or replaced by clicking on the Open Folder button.
Click Publish to begin upload to the Steam Workshop.
There is a delay between the route being published and it appearing on the Workshop. This is
Steam making the content available world-wide. Once it available, it enters a 'preliminary' state,
where it can be seen in Workshop but scenarios based on it cannot be published. This is to enable
final modifications based on initial feedback from subscribers. It is recommended that time is
allowed for feedback and that any such responses are considered before making the content final.
Once final, it cannot be changed!
To fully publish the route, return to the Workshop screen, select the route, and click on Make
Final. This will do two things:
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Select the scenario to be published. Validation will then be performed. Assuming the scenario is
OK, no message will be displayed and the Publish button at the bottom right hand corner will be
enabled.
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8 Settings
Train Simulator can be configured in many ways through the Settings menu located in the top
right corner of several Front-End menu screens.
8.1 Graphics
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Use the Graphics screen to configure how the game looks. When first installed, Train Simulator
tries to set graphics appropriate to available hardware. The following options are provided to allow
adjustment to that configuration:
Master Detail This quickly sets the options based on performance. To set an individual
feature, click on the Advanced button below.
Resolution Set the screen resolution to be used. This cannot be set larger than the
computer is already operating at. Note that higher resolutions require more
processing power and can lead to a drop in performance.
Note that Train Simulator will restart after changes to the screen resolution.
Full Screen Switch between Windowed, Full Screen and Borderless modes.
Dynamic Lighting This enables dynamic shadow and lighting effects which significantly
enhance the appearance of the game.
Brightness Change display brightness - only available in Full Screen mode.
Advanced Customise the graphical options individually rather than using the Master
Detail option above.
Default Restore the graphics settings to default values chosen at installation.
8.1.1 Advanced Graphics Settings
Master Detail This sets the options based on performance of available hardware.
Anti-Aliasing Defines how smooth geometry appears. Higher combinations require
significantly more hardware to run efficiently.
Texture Filtering Defines how crisp textures appear. Higher settings require significantly
more hardware to run efficiently.
Scenery Quality The complexity and quality of models and textures display.
Scenery Density The amount of scenery displayed.
View Distance The distance out to which scenery is displayed.
Shadow Quality The sharpness of shadows cast by objects.
Water Quality The clarity of reflections displayed in water.
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Procedural Flora Toggles the display of automatically generated grass near the camera.
Adaptive Bloom Toggles light intensity when moving from areas of darkness into areas of
brightness or vice versa.
Depth of Field Toggles a blur effect of distant scenery to simulate focus.
Head Light Flares Toggles a sparkle effect generated by train headlights.
8.2 Gameplay
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Auto Braking Toggle brakes to apply if train exceeds designated speed limit.
Allow all Coupling Toggle ability to allow any coupling type, to connect with any other.
Auto Pause Pauses gameplay while message boxes are displayed on screen.
Show Intro Movie Toggle display of the intro movie when Train Simulator starts.
8.3 Audio
Master Volume This controls the overall volume of audio in Train Simulator.
Ambient Volume This controls the background audio when driving trains.
Menu Music Toggle playing of music in the Front-End Menu System.
Enable EFX Toggle application of reverb effects while driving. This affects such things
as echo in tunnels, and the reflection of sound through cuttings or passing
over bridges.
8.4 Controls
Control Input Allows for automatic detection of the Xbox 360 Controller if one is
connected. If set to Mouse/Keyboard, any connected controller will be
ignored.
Sensitivity Affects the response time of control inputs from the chosen device.
Vibration Toggles vibration of the Xbox 360 Controller.
Invert Y-Axis Affects the vertical direction of movement applied by the Xbox 360
Controller. Forward for up, backward for down, or vice versa.
8.5 Tools
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Google Maps are available in Train Simulator as a guide to route building. It provides an overlay
on the terrain, displaying road, satellite, terrain or hybrid rendering.
Google Maps API Key In order to access higher resolution data, a Google API Key must be
obtained and entered here. Follow these instructions to obtain one.
1. Go to https://code.google.com/apis/console and log in with a Google Account
2. Select APIs & Auth -> APIs link from the left hand menu
3. Select Static Maps API from the list
4. Ensure the service is listed as ON. If not, click the OFF button to toggle.
5. Select Credentials link from the left-hand menu
6. An API key will be listed as a long series of letters and digits.
7. Type this code into the Google Maps API Key field in Train Simulator.
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9 Support and
Troubleshooting
For troubleshooting Train Simulator, please visit www.railsimulator.com/support where you can
view the latest troubleshooting FAQs and send technical support queries.
For troubleshooting the Steam Client, please first contact the Steam support website at
www.steampowered.com
Train Simulator simulates large game worlds at higher speeds compared to other computer games
software. As a result, this can require significant resources from your computer hardware. To get
the best frame rates possible we recommend that other intensive software is not run at the same
time, and that as far as possible, all other applications are minimised or terminated while playing.
Train Simulator requires a graphics card that supports DirectX 9.0c and Pixel Shader 3.0 or above.
Most modern dedicated graphics cards conform to this, but some “integrated graphics” processors
may not.
Although Train Simulator can run with 512MB of graphics memory installed, we recommend
having between 1GB and 2GB of memory installed.
If you have the disc version of this game and the AutoPlay screen does not automatically appear
for installation/playing, right-click the disc drive icon found in My Computer and select AutoPlay.
If the game is running slowly, try reducing the quality of some of the video and sound settings
from the in game Setting menu. Reducing the screen resolution can often improve performance,
as well as operating in Windowed Mode rather than Full Screen.
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If you have made changes that prevent operation of purchased DLC, you can restore the content
by following these steps:
Ensure your computer hardware meets the minimum system requirements for Train Simulator and
that you have the latest drivers for video and sound cards.
If you are running the disc version of this game, try reinstalling DirectX from the disc. This is
typically found in the DirectX folder on the root of the disc. If you have Internet access, you can
visit www.microsoft.com to obtain the latest version.
Train Simulator also includes a Technical Support file to help you troubleshoot problems. This is
located in the same folder as Train Simulator.
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The following errors will result in heavily penalties in the performance report at the end of the
Scenario.
Left station before task A train departed a station before the task had been completed.
complete
Train moved whilst A train departed during a cargo transfer operation.
loading/unloading
The following errors will result in a medium penalty being applied in the performance report at
the end of a scenario.
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Wheel slip A train was forced to accelerate or brake harder than friction
(Scenarios only) could keep the wheels in contact with the track.
Failed to stop at a station A Passenger Pickup instruction was missed.
(Passenger Scenarios)
Failed to stop for work order A Stop At instruction was missed.
(Freight Scenarios)
There are a number of utility programs available with Train Simulator. To access these, navigate
the install folder of Train Simulator.
BlueprintEditor2.exe This is used to create new content for Train Simulator. This tool
generates and exports content from Source formats into those used by
Train Simulator.
RWAceTool.exe This tool can be used to convert texture files from PNG format to ACE
format used by Train Simulator.
SerzMaster.exe This tool can be used to decompile binary files such as game ready .bin
files to see how they are constructed.
Utilities.exe This tool can be used as an alternative to sharing Train Simulator
content by 'Packaging' files into easy to use chunks.
WiperMotion.exe This tool is used to generate the windscreen wiper effect on trains.
LogMate.exe This tool is used to monitor loading and error reporting information.
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10 Notices
10.1 Limited Warranty
The following warranties only apply to products sold at retail. These warranties do not apply to
products sold online via Steam for which separate warranties exist (see
www.steampowered.com).
RailSimulator.com Limited warrants to the original purchaser of this computer software product
that the recording media on which the software programs are recorded will be free from defects
in materials and workmanship for 3 months from the date of purchase. During such period
defective media will be replaced if the original product is returned to RailSimulator.com at the
address below, together with a dated proof of purchase, the faulty media, your return address and
a statement describing the defects.
This warranty is in addition to, and does not affect your statutory rights in any way. This warranty
does not apply to the software programs themselves, which are provided “as is”, nor does it apply
to media which has been subject to misuse, damage or excessive wear.
RailSimulator.com will replace user-damaged media, current stocks allowing, if the original media
is returned with a cheque or postal order for £7.50 per disc, payable to RailSimulator.com Ltd.
Please remember to include full details of the defect, your name, address and, where possible, a
daytime telephone number where we can contact you.
Train Simulator Warranties, RailSimulator.com Limited, Third Floor North, Fitted Rigging House,
Anchor Wharf, The Historic Dockyard, Chatham, ME4 4TZ, Kent, United Kingdom.
RailSimulator.com excludes any warranty in relation to the Product if it is bought second hand and
the consumer is not the first end user of the Product.
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©Dovetail Games All Rights Reserved
Train Simulator - User Guide
The full credit list can be accessed from the TS2022 "Settings" menu.
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©Dovetail Games All Rights Reserved