Unit 1 Vectors - 1: Stucture
Unit 1 Vectors - 1: Stucture
UNIT 1 VECTORS – 1
Stucture
1.0 Introduction
1.1 Objectives
1.2 Vectors and Scalars
1.3 Components of a Vector
1.4 Section Formula
1.5 Answers to Check Your Progress
1.6 Summary
1.0 INTRODUCTION
In this unit, we shall study vectors. A vectors is a quantity having both magnitude
and direction, such as displacement, velocity, force etc. A scalar is a quantity
having magnitude only but no direction, such as mass, length, time etc. A vector
is represented by a directed line segment. A directed line segment is a portion of
a straight line, where the two end-points are distinguished as initial and terminal.
Scalars are represented using single real numbers as complex numbers only. A
vector in plane is represented using two real numbers. This is done by considering
a rectangular coordinate system by which every point in place is associated with a
pair of numbers (x,y). Then the vector whose initial point is origin and terminal
pont is (x,y) is x + y . This is component form of a vector. Similarly,
component form of a vector in space is x + y + . We shall discuss it in
detail in this Unit. Further, we shall learn to add and subtract vectors and to
multiply a vector by a scalar. There are many applications of vectors in geometry.
We shall prove the section formula for vectors and solve many problems in
geometry using vectors.
1.1 OBJECTIVES
After studying this unit, you will be able to :
define the terms scalar and vector;
define position vector of a point;
find direction cosines and direction ratios of a vector;
find sum and difference of two vectors;
multiply a vector by a scalar;
write a vector in component form; and
use selection formula in geometrical problems. 5
Vectors and Three
Dimensional 1.2 VECTORS AND SCALARS
Geometry
B Terminal Point
A
Initial Point
Figure 1
We usually denote vectors by lower case, bold face letters , etc. or by letters
with arrows above them such as ,etc.
Two vectors are said to be equal if they have same magnitude and the same
direction.
A vector with zero magnitude (i.e., when initial point and terminal point coincide)
is called a zero vector or null vector. A vector whose magnitude is unity (i.e.,
1 unit) is called a unit vector.
The position vector of any point P with respect to the origin of reference O is a
vector . Recall that a point P in space is uniquely determined by three
coordinates. If P has coordinates (x,y, z) and O is the origin of the rectangular
coordinates system, then the magnitude of the position vector is given by
= =
6
Z Vectors - 1
P(x,y,z)
z
y
O(0,0,0)
x
y
x Figure 2
P(x,y,z)
β
y
α
x
Figure 3
It must be noted that
+ =1
i.e., +
Thus, the coordinates of the point P may also be expressed as (lr, mr, nr). The
numbers lr, mr and nr, proportional to the direction cosines are called direction
ratios of vector , and denoted by a, b and c respectively.
Example 1 : Find the magnitude and direction angles of the position vector of the
point P(1,2, 2).
Solution : Let
r= = = 7
Vectors and Three
Dimensional
Geometry
11
Hence = cos 70030'
3
2
= cos 1 48010'
3
2
= cos 1 131050 '
3
Thus, the vector forms acute antles with the x-axis and y-axis, and an obtuse
angle with the z-axis.
Two or more vector having the same initial points are called coinitial Vectors.
Two vectors are said to be collinear if they are parallel to the same line,
irrespective of their magnitude and directions. A set of vectors is said to be
coplanar if they lie on the same plane, or the planes in which the different
vectors lie are all parallel to the same plane.
Addition of Vectors
Let be two vectors. We position them so that the initial point of is the
terminal point of . Then the vector extending from the intial point of to the
terminal point of is defined as the sum of and and is denoted as .
B C
Figure 4
In the Figure 4 a AB, b BC and
A D
Figure 5
So, we have
OC AB a and CB OA a
A B
O C
Figure 6
R
+
P S
Figure 7
Difference of Vectors
B
−
A
– C
Figure 8
10
Then, by triangle law Vectors - 1
Let be a vector and and are scalars. Then it is easy to prove that
α
A B C D
Figure 9
First assume that α and β are positive. Then α is given by which is in same
direction as such that | |=α| |. To consider β , We choose the initial
point C. If =β , then by triangle law of vector addition,
Now, | = AC + CD = α | | + β | |
= (α + β ) | |
11
Vectors and Three Also, the direction of is the same as that of . Thus, = (α + β ) by
Dimensional
Geometry
definition of scalar multiple of a vector. Hence, we have
(α + β) =α +β .
Also, it is clear that the property holds when one or both of β are negative since
Proof of (ii)
B C
D E
Figure 10
We assume α to be positive. Take a point D on AB such that AD = α AB and
point E on AC such that AE = α AC. Join D and E.
But, OP1 OQ QP1
α BC
i.e., DE = BC b
Now from ADE,
AE = AD DE
i.e., (a b) a b.
The vectors , are called units vectors along the x-axis, y, axis
and z–axis respectively and are denoted by , and respectively.
Suppose P (x, y , z) is a point in space and consider the position vector shown
in following figure (Figure 11). Let P1 be the foot of the perpendicular from P
on the xy plane.
R
P(x,y,z)
z
y
O
S y
x
Q P1
Figure 11
x
Since , and are unit vectors along x, y and z-axes respectively and P has
coordinates (x,y, z), therefore
OQ xi, OS y j and OR zkˆ.
So, QP1 = OS y j and P1P OR zkˆ.
Now, OP OP1 P1 P
But, OP1 OQ QP1
OP OP1 OQ QP1
or , OP (or r ) y j zkˆ
13
Vectors and Three This form of any vector is called component form. Here, x, y and z are called
Dimensional
scalar components of and , , and called vector components of
Geometry
| |
Let = ,+ + and
We may observe that vectors and λ are always collinear, whatever be the
value of λ. In fact, two vectors and are collinear if and only if there exists a
non zero scalar λ such that = λ .
If = + + and
= + +
+ + =λ( + +
λ , λ λ
= + +3 .
Evaluate
(i) 2 +3 (ii) –2
3 = 3( + + )=3 + +9
2 +3 =7 + +7
14
(ii) –2 = (2 + – ) – 2( + + ) Vectors - 1
= (2 + – ) – (2 + + )
0iˆ ˆj 7 kˆ
1 1 ˆ 3 ˆ 4 ˆ
aˆ a (3i 4kˆ) i k
|a| 5 5 5
=3 –4
Solution : =3 –4 =3 + −
| |= = = 5.
1 1 ˆ 3 ˆ 4 ˆ
aˆ a (3i 4kˆ) i k
|a| 5 5 5
Solution : Here, – =( + + – (2 + – 3
=–3 +4
and | − | = = = 5.
3 ˆj 3kˆ c
The unit vector in the direction of is
15
Vectors and Three Therefore, the vector having magnitude equal to 7 and in the direction of
Dimensional
Geometry
Example 6 : If are position vectors of the points (1, –1) and (–2, m)
respectively, then find the value of m for which
Solution : Here
b 2iˆ mjˆ
a and b are collinear if a b where is a real number
1. Let 4 –3 + and –2 +5 +
2. Let a iˆ 2 ˆj 2kˆ and b 2iˆ 4 ˆj kˆ.
Find
(a) | a b | ( a b ) (b) |2a 3b |
3. Find a unit
vector in the direction
of
ˆ
where a 2i 2 j 5k and b 2iˆ
ˆ ˆ ˆj 3kˆ.
4. Write
theˆdirection ratio’s of the vector
ˆ ˆ
r 2i j k and hence calculate its direction cosines.
5. Show that vectors 2iˆ 3 ˆj kˆ and 4iˆ 6 ˆj 2kˆ are collinear.
In this section, we shall discuss section formula and its applications. Before that
let us find component form of a vector joining two points.
16
Vector Joining Two Points Vectors - 1
Let P(x1, y1, z1) and Q (x2, y2, z2) be any two points. The position vectors of P and
Q are
OP x1iˆ y1 ˆj z1kˆ and
OQ x2iˆ y2 ˆj z2 kˆ
The vector joining P and Q is
Q
O P
Figure 12
Example 7 : Find the vector where P is the point (5, 7, –1) and Q is the point
(2, 9, 2)
Section Formula : To find the positon vector of the point which divides the line
joining two given points in a given ratio.
Let P and Q be two points with position vectors : and respectively. Let O be
the origin of reference so that
OP a and OB b
Q
R
m
O P
Figure 13
nPR mRQ
1
(1 t )a.
2
PQ SR
Therefore,
n( r a ) m(b r )
m b+n a
r=
m+n
Hence, the position vector of the point R which dividies P and Q in the ratio of
m : n internally is given by
m b + n a
OR = .
m n
Remark : If R divides the line segment PQ in the ratio m : n externally, then the
position vector of R is given by
m b na
OR = .
m n
Example 8 : Find the position vector of a point R which divides the line joining
two points P and Q whose position vectors are 2 + – and
+ 2 + in the ratio 2:1
(i) internally (ii) externally
Solution :
OR
18
j Vectors - 1
OR
3 ˆj 3kˆ
D R C
S Q
A P B
Since a pair of opposite sides are equal and parallel, therefore, PQRS is a
parallelogram.
Example 10 : Prove that the three medians of a triangle meet at a point called the
centroid of the triangle which divides each of the medians in the
ratio 2:1.
Solution : Let the position vectors of the vertices A, B, C of a triangle ABC with
respect to any origin O be , , . The position vectors of the mid-
points D, E, F of the sides are
19
Vectors and Three
Dimensional Let G be the point on the median AD such that AG : GD = 2:1.
Geometry
A
•G
B D C
Figure 15
a +b+c
OG
3
Example 11 : Prove that the straight line joining the mid-points of two non
parallel sides of a trapezium is parallel to the parallel sides and half of their sum.
Solution : Let OABC be a trapezium with parallel sides OA and CB. Take O as
the origin of reference.
C t B
F E
O A
Figure 16
We have
FE = OE OF
1
(1 t )a.
2
1
i.e., FE (1 t )OA
2
CB = t OA
OA + CB = (1 + t) OA = 2FE.
We have
AB ( a 2b 3c ) ( 2a 3b 5c )
3a b 2c .
AC (7 a c ) ( 2a 3b 5c )
(9a 3b 6c ) 3 AB
Thus, the vectors and are collinear. These vectors are also
cointial, therefore, the points A, B and C are collinear.
21
Vectors and Three Check Your Progress – 3
Dimensional
Geometry
1. Find a unit vector in the direction of vector joining the points P (1, 2, 3)
and Q (–1, 1, 2).
3. Show that the line segment joining the mid-points of two sides of a triangle is
parallel to the third side and is half of its length.
6. Show that the three points : A(6, –7, –1), B(2, –3, 1) and C(4, –5, 0) are
collinear.
22
3. From adjoining figure, we have + = using triangle law of vector Vectors - 1
addition.
AB BC AC 0 C
4. | |=r= = = =2
5. | |=
5=
25 = +9
= 16
Check Your Progress – 2
1. (a) a b 2iˆ 2 ˆj 4kˆ
|a b| 22 22 42 24 2 6
(b) a b 6iˆ 8 ˆj 2kˆ
a
r 2iˆ ˆj kˆ,
3b 6iˆ 15 ˆj 9kˆ
r aiˆ bjˆ ckˆ,
| 2a 3b | 4 81 121 206
23
Vectors and Three 2. (a) a b 3iˆ 2 ˆj kˆ
Dimensional
Geometry
i.e., OB OB OB and
| a b|= =
| a b | (a b ) 46(3iˆ 2 ˆj kˆ)
(b) 2a 2iˆ 4 ˆj 4kˆ
3b 6iˆ 12 ˆj 3kˆ
2a 3b 4iˆ 16 ˆj 7 kˆ
| 2a 3b | = ( 4)2 ( 16)2 (7)2 321
3. Here, a b 4iˆ 3 ˆj 2kˆ
|a b| 42 32 ( 2)2 29
4. For any vector r aiˆ bjˆ ckˆ, a, b and c are direction ratios and
a b c
, and are the direction cosines.
|r | |r | |r |
Also, | = =
5. Let a 2iˆ 3 ˆj kˆ and b 4iˆ 6 ˆj 2kˆ 2kˆ
Thus clearly b 2(2iˆ 3 ˆj kˆ) 2a
is a scalar multiple of
Hence,
24
Check Your Progress – 3 Vectors - 1
1. Here, = ( 1 1)
= 2
| |= =
unit vector in the direction of
D E
B C
Figure 18
Now,
= –
|
25
Vectors and Three 4. ABCD be the quadrilateral and O be the point of intersection of AC and BD
Dimensional (Figure 19) choose O as the origin of vectors.
Geometry
D C
A B
Figure 19
=–4 +4
and AC = (4 – 6) + (0 + 1)
=– 2 2 +
clearly, AB = AC
So, AB AC are collinear vectors. Since AB AC are also
26 coinitial, therefore A, B and C are collinear points.
Vectors - 1
1.6 SUMMARY
In this unit, we discuss mathematical concept of vector. In section 1.2, first of all,
the concept, as distinct from that of a scalar, is defined. Then concepts of position
vector, direction cosines of a vector, coinitial vectors, collinear vectors, coplanar
vectors, are defined and explained. In section 1.3, method of expressing a vector
in 3-dimensional space in terms of standard unit vectors is discussed. In section
1.4, first, method of finding a vector joining two points is discussed. Then, section
formula for finding position vector of the point which divides the vector joining
two given points, is illustrated.
27
Vectors and Three
Dimensional Geometry UNIT 2 VECTORS – 2
Structure
2.0 Introduction
2.1 Objectives
2.2 Scalar Product of Vectors
2.3 Vector Product (or Cross Product) of two Vectors
2.4 Triple Product of Vectors
2.5 Answers to Check Your Progress
2.6 Summary
2.0 INTRODUCTION
In the previous unit, we discussed vectors and scalars. We learnt how to add and
subtract two vectors, and how to multiply a vector by a scalar. In this unit, we
shall discuss multiplication of vectors. There are two ways of defining product
of vectors. We can multiply two vectors to get a scalar or a vector. The former
is called scalar product or dot product of vectors and the latter is called vector
product or cross product of vectors. We shall learn many applications of dot
product and cross product of vectors. We shall use dot product to find angle
between two vectors. Two vectors are perpendicular if their dot product is zero.
Dot product helps in finding projection of a vector onto another vector. The cross
product of two vectors is a vector perpendicular to both the vectors.
If cross product of two vectors is zero then the two vectors are parallel (or
collinear). Cross product of vectors is also used in finding area of a triangle or a
parallelogram. Using the two kinds of products, we can also find product of
three vectors. Many of these products will not be defined. In this unit, we shall
discuss the two valid triple products, namely, the scalar triple product and the
vector triple product.
2.1 OBJECTIVES
Definition : The scalar product or the dot product of two vectors and ,
denoted by . is defined by
. =| || |
Also the scalar product of any vector with the zero vector is, by definition, the
scalar zero. It is clear from the definition that the dot product . is a scalar
quantity.
If and are two non zero vectors, then the scalar product
. = | | | | cos
Also, note that if and and are non zero vectors then . = 0 if and only if
and are perpendicular (or orthogonal) to each other.
Thus, the length | | of any vector is the non negative square root , i.e., of
the scalar product , i.e.,
| | = ,
. = | || | cos
29
Vectors and Three
Dimensional Geometry
a1iˆ . (b1iˆ +b2 j b3kˆ) a2iˆ(b1iˆ +b2 j b3kˆ) a3kˆ(b1iˆ +b2 j b3kˆ) (using distributivity)
= a2b3 ( j.kˆ) a3b1 (kˆ.iˆ) a3b2 (kˆ.j) a3b3 (kˆ.kˆ) (using properties)
= a1 b1 + a2 b2 + a3 b3 (using (1))
Thus . = a1 b1 + a2 b2 + a3 b3 .
O L B
Figure 1
30
Drop a perpendicular form A on OB as shown in Figure 1. The projection of Vectors - II
Solution: (a) . = (2 + 3 ) . ( + 4 )
= 2.1 + 0.4 + 3 ( 1)
= 2 3= 1
= . = (2 + 3 ) . (2 + 3 )
= 2.2 + 0.0 + 3.3
= 13
|a| =
= . = ( +4 – ) . ( +4 )
= 1.1 + 4.4 + ( 3) ( 3)
= 26
|a| =
(b) Here, . = ( +2 + ). (2 + 2 + )
= 1.2 + 2.(–2) + 2.1
=0
= =3
31
Vectors and Three = =3
Dimensional Geometry
.
Example 2 : Show that is perpendicular to – , for any
two non zero vectors .
Solution : We know that two vectors are perpendicular if their scalar product is
zero.
( ).( )
= ( )+ .( )
(using distributivity)
( ) ( )+ ( ) ( )
( )+ ( ) =0
so, the given vectors are perpendicular.
Here,
2 2 2
and |b| = 2 ( 2) ( 1) = 3
D C
A B
32 (Figure 2)
ABCD being a rhombus, we have Vectors - II
= ( + ).( )
=
= – =0
2 2
( AB AD )
| + |≤| |+| |
Solution : If = or = , then the inequality holds trivially.
So let | | ≠ 0 ≠ | |. Then,
= ( + )2 = ( + ). ( + )
=
= | |2 2 + | |2 ( = )
= | |2 2| | |cos | |2 where is the angle between and
| |2 2| | | | |2 ( cos 1 )
= (| | | |) 2
Hence | | | | | |
Remark : Let = and = , then + =
C
+
A B
Figure 3
As shown in figure 3 inequality says that the sum of two sides of triangle is
greater than the third side. If the equality holds in triangle inequality, i.e.,
| + | | | +| |
Then | AC | = | AB | + | BC |
Definition : If and are two non zero and non parallel (or equivalently non
collinear) vectors, then their vector product × is defined as
= | | | |sin
where is the angle between and (0 < < ) and is a unit vector
perpendicular to both and such that , and form a right handed system.
If and are parallel (or collinear) i.e., when = 0 or , then we define the
vector product of and to be the zero vector i.e., = . Also note that if
either or ,then
1. = since = 0
2. Vector product is not commutative i.e., ≠ .
However, = –
We have = | || |sin where , and form a right handed system and
= | || a | |sin | where , and ight handed system. So the
direction of | is opposite to that of
Hence, =| || |sin
= –| || |sin
= – .
3. Let from a right–handed system of mutually perpendicular unit vectors
in three dimensional space. Then
= = = and
= =
Also, =– =–
Figure 4
34
4. Two non zero vectors and are parallel if and only if Vectors - II
=
5. Vector product is distributors over addition i.e., if , and
are three vectors, then
(i) ( ) = .
(ii) ( ) = .
6. If is a scalar and and are vectors, then
( = (
Let = a1 a2 a3 and
= b1 b2 b3
Then
= (a1 a2 a3 ) (b1 b2 b3
= a1 b1 ( ) a1 b2 ( ) a1 b3 ( ) a2 b1 ( ) a2 b3
( ) a2 b3 ( ) a3 b1 ) a3 b2 ( ) a3 b3
( )
= a1 b2 a1 b3 (– a2 b1 (– a2 b3 a3 b1 a3 b2 (–
= (a2 b3 a3 b2) (a1 b3 a3 b1) (a1 b2 a2 b1)
Solution : We have
= (3 – 2) – (3 – 1) + (2 – 1)
= –2
= (2 – 3) – (–8 6) (4 – 2)
=– 2
| | = = = 3.
So the desired unit vector is
35
Vectors and Three Example 8 : Prove the distributive law
Dimensional Geometry
a (b c ) a b a c
using component form of vectors.
Solution : Let = + +
= + + and
= + + .
So, + = + +( +
Now,
×( + )=
= + .
Solution : | |2 = | || | sin
| |2 = (| || | sin )2
= | |2| |2 (1– cos2 )
2 2
= | | | b | – ( | a |2| |2 cos2 )
a
(aa) 2 (bb) (a.b) 2
Example 10 : Find | | if
| | = 10, | | = 2, = 12.
Solution : Here = 12
36
Area of Triangle Vectors - II
Let , be two vectors and let be the angle between them ( O < < ). Let O
be the origin for the vectors as shown in figures (Fig. 5) below and let
= , =
B D
θ
O C A
Figure 5
Draw BC OA.
Thus, if and represent the adjacent sides of a triangle, then its area is given as
Area of a Parallelogram
Example 11: Find the area of ABC with vertices A (1,3,2), B (2, –1,1) and
C(–1, 2, 3).
Solution : We have
= –
= (2 – 1) (–1 – 3) (1 – 2)
= –4 –
and = ( –1 – 1) (2 – 3) (3 – 2)
=–2 –
37
Vectors and Three
Dimensional Geometry
Solution : ( – ) ( )
=( – ) ( – )
= – –
= 0 0
=2( )
Let ABCD be a parallelogram with = and =– .
A a B
Figure 6
Also, diagonal = +
and diagonal = –
( ) ( )=
= area of parallelogram formed by and .
Thus, the above result shows that the area of a parallelogram formed by diagonals
of a parallelogram is twice the area of the parallelogram.
2. Show that
( ) ( ) ( )=
38
3. For Vectors Vectors - II
= –2
Compute ( and ( ).
is ( × = ( ).
4. If the vectors , and satisfy + + = 0, then prove that
= =
5. Find the area of a parallelogram whose diagonals are
= 3 + –2
Product of three vectors may or may not have a meaning. For example,
( . as is a scalar and dot product is defined only for
vectors. Similarly, ( . has no meaning. The products of the type
( and are meaningful and called triple products. The
former is a vector while the latter is a scalar.
Let =
and =
Then
.(
=( –
= –
39
Vectors and Three
Dimensional Geometry =
Thus, .(
1. [ , =[
=–[ ]=–[ ,
This is clear if we note the properties of a determinant as [ , can be
expressed as a determinant.
2. In scalar triple product .( , the dot and cross can be interchanged.
Indeed, .( =[ =[
= =
3. [ pa, qb, rc ] pqr[a, b, c] where p, q and r are scalars. Again it is clear
using properties of determinants.
4. If any two of are the same then [ For example,
[ ,
Note : Four points A, B , C and D are coplanar if the vectors , and are
coplanar.
40
Example 13 : If = 7 – 2 +3 = – 2 +2 , and =2 +8 Vectors - II
find [ , ,
Solution : [ , , = .( ×
41
Vectors and Three Vector Triple Product
Dimensional Geometry
Definition : Let , , and any three vectors. Then, the vectors ( ) and
( ) are called vector triple products.
Let =
and = Then
=( – +( – +( –
(
– – –
= [ ( – + – (
+[ (
Also, (1)
=(
(
= [ (
[ (
[ (
= [ (
[ (
[ ( (2)
42
From (1) and (2), we have Vectors - II
( =( –(
Now, (
and ( (
So, (a.b)c (b.c)a
. Then
–( –
and – ( –
So, – (
( ( =(
i.e., (
Solution :
=( –( . ) –( ) + ) –(
= since dot product is commutative.
Solution : [ , , a
= ). [ × ) (
= )[ ) )
= ). [ ) a c ] ( )
= ) [ ) ] = [a )][ )]
=[ ]2.
Solution : We have
× =
44
=3 +3 +3
So, ( Vectors - II
= – 9 –6 – 3 (1)
Also,
= ( –2 + .( + 2 +
=1–4–1=–4
( ) =–4 ( + + = –8 –4 –4
and = ( +2 + .( + + =1
( ) = +2 –
Thus, ( ) –( ) = –6 – (2)
Hence, from (1) and (2)
)=( ) –( )
Check Your Progress – 3
1. Here, + = +2 and
– = –4 +2
So, ( + ). ( – ) = ( + 2 –4 +2
= 24 – 8 – 16 = 0
Hence + and + are perpendicular vectors.
45
Vectors and Three
2. (a) Here, . = 3 (– 4) + (– 1). 0 +2.2
Dimensional Geometry
= – 12 + 4 = – 8
| |= =
| |= =
= – 12
| |= =
| |= =
θ=
3. Vector Projection of on
a.b
2 b
|b|
4. The inequality holds trivially if (a b) c a (b c ) 0, b 0
Now, =| | | cos
Hence ≤| |b |
5. =
= –
= – 2 +
( dot product is commulative)
46
Check Your Progress – 2 Vectors - II
1. Here =2 +
= 3
Let = . Then is vector perpendicular to both
Now =
= (–6 + 6)
= 12
A unit vector in the direction of is
3. = –
=–5
Also,
= –
Clearly,
47
Vectors and Three 4.
Dimensional Geometry
i.e., +
i.e., + 0 (
i.e., =–
i.e., = ……………..(1)
Similarly,
=
i.e., +
i.e., =–
i.e., = ……………. (2)
D C
A B
Figure 7
48 = |
Vectors - II
Now, | =
= (2 – 3) – (1+ 6) + (–1 – 4)
= –1 –7 –5
| AB AD | =
=5
1. = = 3 +5 –7
( = (2 ). (3 )
= 6 + 5 –21
= –10
2. Volume of Parallelopiped = | ( |
Now, ( =
=–7
Volume = | –7| = 7
3. Let = − +2
= + +2
= +2 + 6
So, = – = +12
= OC – = –9 +4
49
Vectors and Three
Dimensional Geometry
4. Let × = Then
( ). ( ) = r .( )
= (r ).
= (( ) ).
= [(
=( )–( . )
=( )–( )
5. L.H.S. = ( ) ( ) ( )
=[( )i [( )
= )
i
= )
Let =
So, –
Similarly, =
L.H.S. = 3 –
=3
6.
= .
= (
=–( ( 0
= ( (
50
Vectors - II
2.6 SUMMARY
This unit discusses various operations on vectors. The binary operation of scalar
product is discussed in section 2.2. In the next section, the binary operation of
vector product (also, called cross product) is illustrated. Finally in section 2.4, the
ternary operation of tripe product of vectors is explained.
51
Vectors and Three
Dimensional Geometry UNIT 3 THREE-DIMENSIONAL GEOMETRY – 1
Structure
3.0 Introduction
3.1 Objectives
3.2 Three Dimensional Space
3.3 Equation of a Straight Line in Space
3.4 Shortest Distance Between Two Lines
3.5 Answers to Check Your Progress
3.6 Summary
3.0 INTRODUCTION
Also recall that we introduced the concepts of direction cosines and direction
ratios of a vector. Infact, the same concept are valid for a directed line also.
Infact, the concept of slope of a line in two dimensional plane is extended by
direction cosines and direction ratios of a line in three dimensional plane.
Also recall that two lines in a plane either intersect or are parallel (or are
coincident). But in space, we may have two non-intersecting and non-parallel
lines. Such lines are called skew lines. In the last section, we shall introduce the
concept of distance between two lines and find formula for calculating the
shortest distance between two skew lines.
52
Three Dimensional
3.1 OBJECTIVES Geometry − I
Let us recall that a point in plane is uniquely determined by an ordered pair of real
numbers through a two dimensional Cartesian coordinate system. Similarly, there
is one to one correspondence between points in space and ordered triplets of real
numbers through a three dimensional Cartesian coordinate system, by fixing a
point 0 as origin 0 and three mutually perpendicular lines through O as x-axis,
y-axis and z-axis. The three axes are taken in such a way that they form a right-
handed system. With any point P, we associate a triple of real number (x,y,z) in
the following manner :
We drop a perpendicular from P to the xy–plane meeting it at M and take PM = z.
From M drop perpendiculars on x-axis and y-axis meeting them at A and B
respectively. Take MB = x and MA = y
z
P(x,y,z)
B y
A M
x Figure 1
53
Vectors and Three Also, given a triple (x,y,z) we can locate a point P in space uniquely whose
Dimensional Geometry
Cartesian coordinates are (x,y,z)
Recall from the Unit ‘Vectors – I’ that if P is any point with coordinate (x,y,z) and
position vector then
=x +y
Then
= =
= –
=( ( + (
and PQ = | =|
O Figure 2
PQ =
54
We have studies section formula (in Unit – 1 on Vectors) to find position vector Three Dimensional
Geometry − I
of a point R which divides the line segment joining the points P and Q with
position vectors and respectively. If is the position vector of
R, then
Example 1 : Find the distance between the points P(1, –1, 0) and Q (2, 3, –1)
Solution : PQ =
= =
Also, + + =1
55
Vectors and Three with + + = 1.
Dimensional Geometry
Which gives
are and
Now AB =
= –
Where =
56
Three Dimensional
Geometry − I
Example 2 : Find the direction cosines of a line which makes equal angles with
the axes.
Since the given line makes equal angles with the axes, therefore, we have
l=m=n
So, +
Example 3: Find the direction cosines of the line passing through the two points
(1,2,3) and (–1,1,0)
Solution : We know that the direction cosines of the line passing through two
points A( are given by
AB =
So, AB,
where AB = – –
= =
57
Vectors and Three Thus, the direction cosines of line joining A and B are
Dimensional Geometry
A line in space is completely determined once we know one of its points and its
direction. We shall use vectors to measure direction and find equations of straight
line in space.
Let be the position vector of the given point A and let be the position vector
of any point P on the given line.
A t
P
O Figure 3
We have
=
58
Since is parallel to , we must have =t for some scalar t. Three Dimensional
Geometry − I
= +t
Thus, each point P on the line has position vector + t for some scalar t.
Conversely, for each value of the scalar t, + t is the position vector of a
point of the line.
= +t
Where t is a parameter.
So that =
= +t(
x= y= and z = (2)
Equations (1), (2), (3) and (4) are different forms of equations of a straight line
passing through a given point and parallel to a given direction.
59
Vectors and Three (b) Equation of a straight line passing through two given points
Dimensional Geometry
Let us now find equation of a straight line passing through two distinct points
A( B( . Let be the position vectors of the points
A and B respectively.
Since the points A and B lie on the line therefore is parallel to the line.
Now, = –
= –
l
–
O Figure 4
= (5)
Equation (5) is the vector equation of a line passing through two points with
position vectors and .
= (1 – t) R (6)
Let us now derive the Cartesian form the vector equation (5)
We have
= +(
60
Eliminating t, we obtain Three Dimensional
Geometry − I
Equation (7) is the Cartesian form of equation of a straight line passing through
two points ( and (
Example 5 : Find the equations of the line (both Vector and Cartesian) passing
through the point (1, –1,–2) and parallel to the vector
Solution : We have
and
=( )+t(
)+t(
Eliminating t, we get
Example 6 : Find the Vector and Cartesian equation of the line passing through
the points (–2, 0, 3) and (3,5, –2)
Solution : We have
= –2 and
=3
So, 5
The vector equation of a line passing through two points with position vectors
is given by
= –
= ( –2 and t ( 5 )
61
Vectors and Three If is the position vector of the point P (x, y, z) then we have
Dimensional Geometry
x = (–2
= (–2
Eliminating t, we get
We get
=–3, a = 4, b = 5, c = 1
Thus, the required line passes through the point (–3, 2, –5) and is parallel to the
vector 4
)+t )
= +t
= +t
The angle between these lines is defined as the angle between the directions of
and Also, we know that the angle between the vectors and is given
by
Thus, (10) gives the angle between the lines (8) and (9). If the equation of two
62 lines are given in Cartesian form
Three Dimensional
Geometry − I
sin (12)
Thus, the angle between two lines whose direction ratios are
and is given by (11) or (12).
cos = and
and sin =
It is clear from these relations that two lines are perpendicular to each other if and
only if
=0
=0
63
Vectors and Three Example 8: Find the angle between the lines
Dimensional Geometry
+t )
+s )
cos
64
Example 10: Find the equation of the line passing through the point (–1,3,–2) Three Dimensional
and perpendicular to the two lines Geometry − I
Or
1 Find the Vector equation of the line passing through the point (3,1,4) and
parallel to the vector – Also find the Cartesian equation of the
line.
2 Find the vector and Cartesian equation of the line passing through (1,0,–4)
and is parallel to the line
3. Find the vector equation for the line through the points (3,4,–7) and (1, –1,6)
Also find the Cartesian equation.
65
Vectors and Three 5. Find k so that the lines
Dimensional Geometry
Two lines in space may either lie in the same plane or in different planes. In the
former case, such lines are called coplanar lines. Clearly line which do not lie in
the same planes are called non coplanar lines. We know that two lines in plane
are either intersecting or parallel. But in space, two non coplanar lines may
neither intersect, nor be parallel to each other . Such lines are called skew lines.
Definition : Two non coplanar liens are called skew lines if they are neither
parallel nor intersecting.
The shortest distance between two lines is the join of a point in one line with one
point on the other so that the length of the segment so obtained is the smallest.
Clearly, the shortest distance between two intersecting lines is zero and shortest
distance between two parallel lines is the distance by which the two lines are
separated. For skew lines, the direction of shortest distance is perpendicular to
both the lines.
Let us now find an expression for the shortest distance between two skew lines.
and
C M
A L
Figure 5
Hence, LM = AC |Cos
Remarks :
1. Two lines will intersect if and only if the shortest distance between them is
zero i.e. LM = 0
or ( – ) ( – ) = 0
67
Vectors and Three
Dimensional Geometry
C(M)
A L
Figure 6
)+t )
)+ ).
Comparing these equations with = and = and substituting
the values in (i), we see that the distance between and is
)+t )
and )+ )
68
=
Three Dimensional
= Geometry − I
– =2
and =
So | = =
Example 12 : Find the shortest distance between the lines whose vector
equations are :
and
– –
Here, we have
=2
So, – =
69
Vectors and Three
Dimensional Geometry and =
So | = =3
intersect.
)+t )
)+s )
70 =3
Three Dimensional
and = Geometry − I
= .
Now ( ). (| =
1. Find the shortest distance between the two lines whose vector equations
are
+t )
and )+s )
and
– +
Then AB =
= =
BC =
71
Vectors and Three AB = = =
Dimensional Geometry
AC =
Therefore, AB + BC = AC
2. Let A (0,7,10), B (–1,6,6) and C(–4,9,6) denote the given points. Then
AB =
AB = =
BC=
= =
AC =
AC = =6
Further, + = +
Also
3. Let a = 1, b = –2, c = –2
72
4. Let be the angles which the line makes with the x-axis, y-axis, y- Three Dimensional
axis and z-axis respectively. Geometry − I
= 60 or 120
AB = = =
The direction cosines of the line joining the points A and B are given by
1. We have
and
)+t(
=(
73
Vectors and Three = (3–t) + (1–t) + (4–2t)
Dimensional Geometry
x = 3 – t, y = 1 + t, z = 4–2t
Eliminating t, we get
is
Thus we have to find equation of a line passing through (1, 0, 4) & parallel
to the vector
So, and =
+t(
3. Let A (3, 4,–7) and B(1, –1, 6) denote the given points. The direction
ratios of AB are 1–3, –1–4, 6+7 or –2, –5, 13
= =
Hence, the vector equation is
i.e., ( )
74
4(i) The given liens are Three Dimensional
Geometry − I
Therefore, the direction ratios of line (1) are 1, 0, –1 and the direction
ratios of line (2) are 3,4,5
Cos =
Hence = cos-1
The direction ratios of line (1) are –3, 2k, 2 and direction ratios of line (2) are 3k,
1, –5. Since the lines (1) and (2) are at right angles, therefore
(–3) (3k) + (2k)(1) + 2(–5) = 0
or –9k + 2k –10 = 0
or –7k = 10
75
Vectors and Three Check Your Progress – 3
Dimensional Geometry
1. Here
=
=
= and
=
= (2 =
and =
= =
| =
=(
= –4
Also, =
76
|= = Three Dimensional
| Geometry − I
)+t )
)+s )
and
Now, =( )=
and
| |= = =
77
Vectors and Three 4. The given lines are
Dimensional Geometry
+ ) and
+µ )
Now, =
and =
| |= =
3.6 SUMMARY
78
Linear Programming
UNIT 4 LINEAR PROGRAMMING
Structure
4.0 Introduction
4.1 Objectives
4.2 Linear Programming
4.3 Techniques of Solving Linear Programming Problem
4.4 Cost Minimisation
4.5 Answers to Check Your Progress
4.6 Summary
4.0 INTRODUCTION
To manufacture x chairs and y tables, the company will require (3x + 3y) hrs
on machine M1 . But the total time available on machine M1 is 36 hrs.
Therefore, we have a constraint 3x + 3y ≤ 36.
Also since it is not possible for the company to produce negative number of
chairs and tables, we must have x ≥ 0 and y ≥ 0. The above problem can now be
written in the following format :
79
Vectors and Three Maximise
Dimensional Geometry
P = 20x + 30y
subject to
3x + 3y ≤ 36
5x + 2 y ≤ 50
2 x + 6y ≤ 60
and x ≥ 0, y ≥ 0
We now plot the region bounded by constraints in Fig. 1 The shaded region is
called the feasible region or the solution space as the coordinators of any point
lying in this region always satisfy the constraints. Students are encouraged to
verify this by taking points (2,2),(2,4) (4,2) which lies in the feasible region.
25
5x
+2
y=
50
12
(3,
9)
10
2x
+6
y=
60
3x
+ 3y
= 36
0 10 12 30
Figure 1
We redraw the feasible region without shading to clarify another concept (see
Figure 2).
For any particular value of P, we can draw in the objective function as a straight
2
line with slope This is because P = 20x + 30 y is a straight line, which
3
can be written as
2 P
y= x
3 30
80
Linear Programming
A(0,10)
10
B(3,9) ‘Equal Profit’ lines
Direction of
Increasing Profit
0(0,0) 10
Figure 2
and this generates a family of parallel lines with slope but with different
intercepts on the axes. On any particular line, the different combinations of x
and y (chairs and tables) all yield the same profit (P).
The problem is therefore to maximise the y-intercept, while at the same time
remaining within constraints (or, feasible region). The part of the profit line
which fall within the feasible region have been heavily drawn. Profit lines drawn
farthest away from the origin (0, 0) yield the highest profits. Therefore, the
highest profit yielded within the feasible region is at point B(3, 9). Therefore,
the maximum profit is given by ` (20× 3 + 30× 9) = ` 330.
We are now ready for the definition of linear programming – the technique of
solving the problem such as above.
Linear because the equations and relationships introduced are linear. Note that
all the constraints and the objective functions are linear. Programming is used in
the sense of method, rather than in the computing sense. 81
Vectors and Three Infact, linear programming is a technique for specifying how to use limited
Dimensional Geometry
resources or capacities of a business to obtain a particular objective, such as
least cost, highest margin or least time, when those resources have alternative
uses.
4.1 OBJECTIVES
Objective Functions: If a1, a2, . . . , an are constants and x1 x2, ..., xn are
variables, then the linear function Z = a1x1 + a2x2 +...+ anxn which is to be
maximised or minimised is called objective function*.
Feasible Solution: Every point that lies in the feasible region is called a
feasible solution. Note that each point in the feasible region satisfies all the
constraints for the LPP.
Convex Region
The student may observe that a feasible region for a linear programming is a
convex region.
One of the properties of the convex region is that maximum and minimum values
of a function defined on convex regions occur at the corner points only. Since
all feasible regions are convex regions, maximum and minimum values of
optimal functions occur at the corner points of the feasible region.
y B y
B B
A
A
A
o x o x
Figure 3 : Convex Region Figure 4 : Not Convex
Step 3 Calculate the value of the objective function at each of the corner points
of the feasible region.
Step 4 Pick up the maximum (or minimum) value of the objective function
from amongst the points in step 3.
* The method explained in Example 1 is the iso-profit method. You are advised to use corner
method unless you are specifically asked to do the problem by the iso -profit or iso-cost
method.
83
Vectors and Three Example 1 Find the maximum value of 5x + 2y subject to the constraints
Dimensional Geometry
–2x – 3y ≤ –6
x – 2y ≤ 2
6x + 4y ≤ 24
–3x +2y ≤ 3
x ≥ 0, y ≥ 0.
Solution
Let us denote 5x + 2y by P.
Note that –2x –3y ≤ –6 can be written as 2x + 3 y ≥ 6.
We can write the given LPP in the following format :
Maximise
P = 5x + 2y
subject to
2x + 3y ≥ 6 (I)
x – 2y ≤ 2 (II)
6x + 4y ≤ 24 (III)
–3x +2y ≤ 3 (IV)
and x ≥ 0, y ≥ 0
84
Linear Programming
III
6x
+
4
y
=
24
4)
5/
2, 1
I
/
(3
C
2x
+3
y =
6
/ 4)
D / 2,3
7
B(
IV A
0 1 2 3 4 5 6
3
=
2y
x+
-3
2
II 2 y=
-1 x-
-
Figure 5
Maximise
P = 2x + y
subject to
x + 3y ≥ 6 (I)
x – 3y ≤ 3 (II)
3x + 4y ≤ 24 (III)
–3x + 2y ≤ 6 (IV)
5x + y ≥ 5 (V)
and x≥ 0, y ≥ 0 (VI)
85
Vectors and Three The feasible region is sketched in Figure 6
Dimensional Geometry
V
6
C(4/3,5)
I 3
E B
1
A(9/2,1/2)
-2 -1 0 1 2 3 4 5 8
IV
V
II III
Figure 6
Let number of first class tickets sold be x and the number of economy class tickets
sold be y.
As the airline makes a profit of `400 on first calss and `300 on economy class,
the profit of the airlines is 400x + 300y
Next, as the number of passengers preferring economy class is at least four times
the number of passengers preferring the first class, we must have y ≥ 4x.
Also, x ≥ 0, y ≥ 0.
Maximixe
P = 400x + 300y [objective function]
subject to x + y ≤ 200, [capacity function]
y ≥ 20 [first class function]
y ≥ 4x [preference constraint]
x ≥ 0, y ≥ 0 [non-negativity]
200
C(20,180) B(40,160)
A(20,80)
x
0 20 200
Figure 7 7
Figure
We now calculate the profit at the corner points of the feasible region.
P(A) = P(20,80) = (400)(20) + (300)(80) = 8000 + 24000 = 32000
P(B) = P(20,160) = (400)(40) + (300)(160) = 64000
P(C) = P(20,180) = (400)(20) + (300)(180) = 62000
Hence, profit of the airlines maximum at B i.e., when 40 tickets of first class
and 160 tickets of ecoomy class are sold. Also, maximum profit is ` 64,000.
87
Vectors and Three Example 4: Suriti wants to invest at most ` 12000 in Savings Certificate and
Dimensional Geometry
National Savings Bonds. She has to invest at least ` 2000 in Savings
Certificate and at least ` 4000 in National Savings Bonds. If the rate of interest
in Saving Certificate is 8% per annum and the rate of interest on National
Saving Bond is 10% per annum, how much money should she invest to earn
maximum yearly income ? Find also the maximum yearly income ?
Solution
Next, as she must invest at least Rs. 4000 in National Savings Certificate
y ≥ 4000. Yearly income from saving certificate = ` = 0.08x and from
P = 0.08x + 0.1y
Thus, the linear programming problem is
Maximise
subject to
88
Y Linear Programming
12000
C(2000,10000)
x+
y=
12
00
0
Y = 4000
4000 A(2000, 4000) B(8000, 4000)
X = 2000 x
0 2000 12000
Figure 8
We now calculate the profit at the corner points of the feasible region.
We have
P(A) = P(2000,4000) = (0.08) (2000) + (0.1)(4000)
= 160 +400 = 560
P(B) = P(8000,4000) = (0.08) (2000) + (0.1)(4000)
= 640 +400 = 1040
P(C) = P(2000,10000) = (0.08) (2000) + (0.1)(10000)
= 160 +1000 =1160.
Thus, she must invest ` 2000 in Savings certificate and ` 10000 in National
Savings Bonds in order to earn maximum income.
Example 5 If a young man rides his motor cycle at 25 km per hour, he has to
spend ` 2 per km on petrol; if he rides it at a faster speed of 40 km per hour,
the petrol cost increases to ` 5 per km. He wishes to spend at most ` 100 on
petrol and wishes to find what is maximum distance he can travel within one
hour. Express this as a linear programming problem and then solve it.
Solution
The money spent in travelling x km (at the rate of 25 km/h) is 2x and the money
spent in travelling y km (at the rate of 40 km/h) is 5y. Thus, total money spent
during the journey is ` (2x +5y). Since the young man wishes to spend at most
Rs. 100 on the journey, we must have 2x + 5y ≤ 100.
89
Vectors and Three
Dimensional Geometry
and x ≥ 0, y ≥ 0.
The feasible region is sketched in Figure 9.
Y
40
30
C(0,20)
20
50 40
B 3
, 3
10
A(25,0) A(25,0) x
0 10 20 30 40 50
Figure 9
Figure 9
The corner points of feasible region are O(0,0), A(25,0),
D(C) = 0 + 20 = 20
Thus, the maximum values of D is 30 which occurs at x = 50/3, y = 40/3
90
When do we have Multiple Solutions ? Linear Programming
Whenever the objective function isoprofit (iso-cost) line is parallel to one of the
constraints we have multiple optimal solutions to the linear programming
problem. We illustrate this in the following example.
Example 6 The xyz company manufactures two products A and B. They are
processed on the same machine. A takes 10 mintues per item and B takes 2
minutes per items on the machine. The machine can run for a maximum of 35
hours in a week. Product A requires 1 kg and product B 0.5 kg of the raw
material per item, the supply of which is 600 kg per week. Note more than 800
items of product B are required per week. If the product A costs ` 5 per items
and can be sold for ` 10 and Product B costs ` 6 per items and can be sold for
` 8 per item. Determine how many items per week be produced for A and B
in order to maximize the profit.
Solution
Maximise
P = 5x + 2y
subject to
10x + 2y ≤ 2100 (Machine constraint)
x + 0.5y ≤ 600 (Material constraint)
y ≤ 800 (Restriction on B)
x ≥ 0, y ≥ 0 (Non-negativity)
The feasible region has been shaded in Figure 10.
91
Vectors and Three y
Dimensional Geometry 1200
1000
A(0,800)
800 Y = 800
B(50,800)
600
x+
0 .5
10 x
y
=
+
60
2y
400 0
=6
00
200
C(210,0)
x
0(0,0) 100 200 300 400 500 600
Figure 1010
Figure
We now calculate the value of P at the corner points of the feasible region
P(O) = P(0,0) = 0
Redundant Constraints
In the above example, the constraitn x + 0.5, y ≤ 600 does not affect the
feasible region. Such a constraints is called as redundant constraint.
Redundant constraints are unnecessary in the formulation and solution of the
problem, because they do not affect the feasible region.
Example 7 The manager of an oil refinery wants to decide on the optimal mix
of two possible blending processes 1 and 2, of which the inputs and outputs per
product runs as follows :
92
The maximum amounts available of crudes A and B are 200 untis and 150 Linear Programming
units, respectively. At least 100 units of gasoline X and 80 untis of Y are
required. The profit per production run from processes 1 and 2 ` 300 and Rs.
400 respectively. Formulate the above as linear programming and solve it by
graphical method.
Solution
P = 300 x + 400 y
subject to
5x + 4y ≤ 200 (constraint on Crude A)
3x + 5y ≤ 200 (constraint on Crude B)
5x + 4y ≥ 100 (constraint on gasoline X)
8x + 4y ≥ 80 (constraint on gasoline Y)
x ≥ 0, y ≥ 0 (non-negativity)
We have
93
Vectors and Three Y
Dimensional Geometry
50
40 5x
+
A(0,30) 4y
=
3x 20
30 +5 0
y=
150
E(0,25)
20 5x
8x +4 B
+ y=
10
4y
10 0 C(40,0)
=
x
80
D(20,0)
0 10 20 25 30 40 50 60
Figure 11
Remark : The constraint 8x + 4y ≥ 80 does not affect the feasible region, that
is, the constraint 8x + 4y ≥ 80 is a redundant constraint.
No Feasible Solution
In case the solution space or the feasible region is empty, that is, there is no
point which satisfies all the constraints, we say that the linear programming
problem has no feasible solution.
Maximise
P = 2x + 5y
subject to 5
x + 2y ≤ 10
x ≥ 12
and x≥ 0, y ≥ 0
we draw the feasible region in Fig 12.
10 12
Figure 12
The direction of arrows indicate that the feasible region is empty. Hence, the
given linear programming problem has no feasible solution.
Unbounded solution
Sometimes the feasible region is unbounded. In such cases, the optimal
solution may not exist, because the value of the objective function goes on
increasing in the unbounded region.
94
Illustration Let us look at the following illustration. Linear Programming
Maximise
P = 7x + 5y
subject to
2x + 5y ≥ 10
x≥4
y≥3
x ≥ 0, y≥ 0
has no bounded solution.
We draw the feasible region in Fig. 13
3
2
0 4 5
Figure 13
The constraint 2x + 5y ≥ 10 is a redundant constraint.
The feasible region is unbounded. Note that the linear programming problem
has no bounded solution.
Chcek Your Progress – 1
1. Best Gift Packs company manufactures two types of gift packs, type A and
type B. Type A requires 5 minutes each for cutting and 10 minutes
assembling it. Type B requires 8 minutes each for cutting and 8 minutes
each for assembling. There are at most 200 minutes available for cutting
and at most 4 hours available for assembling. The profit is ` 50 each for
type A and ` 25 each for type B. How many gift packs of each type should
the company manufacture in order to maximise the profit ?
2. A manufacturer makes two types of furniture, chairs and tables. Both the
products are processed on three machines A 1, A2 and A3. Machine A1
requires 3 hrs for a chair and 3 hrs for a table, machine A 2 requires 5 hrs
for a chair and 2 hrs for a table and machine A 3 requires 2 hrs a chair
and 6 hrs for a table. Maximum time available on machine A 1, A2, A3 is
36 hrs, 50 hrs and 60 hrs respectively. Profits are ` 20 per chair and
` 30 per table. Formulate the above as a linear programming problem to
maximise the profit and solve it.
95
Vectors and Three 3. A manufacturer wishes to produce two types of steel trunks. He has two
Dimensional Geometry
machines A and B. For completing, the first type of trunk, he requires 3
hrs on machine A and 2 hrs on machine B whereas the second type of trunk
requires 3 hrs on machine A and 3 hrs on machine B. Machines A and B can
work at the most for 18 hrs and 14 hrs per day respectively. He earns a
profit of `30 and ` 40 per trunk of first type and second type respectively.
How many trunks of each type must he make each day to make
maximum profit? What is his maximum profit?
4. A new businessman wants to make plastic buckets. There are two types
of available plastic bucket making machines. One type of machine
makes 120 buckets a day, occupies 20 square metres and is
operated by 5 men. The corresponding data for second type of
machine is 80 buckets, 24 square metres and 3 men. The available
resources with the businessman are 200 sq. metres and 40 men. How
many machines of each type the manufacturer should buy, so as to
maximise the number of buckets?
5. A producer has 20 and 10 units of labour and capital respectively which
he can use to produce two kinds of goods X and Y. To produce one unit
of goods X, 2 units of capital and 1 unit of labour is required. To
produce one unit of goods Y, 3 units of labour and 1 unit of capital is
required. If X and Y are priced at ` 80 and ` 100 per unit
respectively, how should the producer use his resources to maximize
the total revenue? Solve the problem graphically.
6. A firm has available two kinds of fruit juices – pineapple and
orange juice. These are mixed and the two types of mixtures are
obtained which are sold as soft drinks A and B. One tin of A needs 4
kgs of pineapple juice and 1 kg of orange juice. One tin of B needs 2
kgs of pineapple juice and 3 kgs of orange juice. The firm has
available only 46 kgs of pineapple juice and 24 kgs of orange juice.
Each tin of A and B sold at a profit of ` 4 and ` 2 respectively. How
many tins of A and B should the firm produce to maximise profit?
constituients M1, M2, M3 which must given to the pigs. If products A and B cost
` 20 and ` 40 per unit respectively, how much each of these two products
should be bought, so that the total cost is minimised?
Solution
Let x units of A and y units B be purchased. Our goal is to minimise the total
cost
C = 20x + 40y
36x + 6y ≥ 108
Similarly for M2 we have 3x + 12y ≥ 36 and for M3 we have 20x + 10y ≥100.
Also, we cannot use negative numbers of x and y. Thus, our problem is
Minimise
C = 20x + 40y
subject to
36x + 6y ≥108
3x + 12y ≥ 36
20x + 10y ≥100
x ≥ 0, y≥ 0
We now draw the constraints on the same graph to obtain the feasible region.
Since x ≥ 0, y ≥ 0, we shall restrict ourself only to the first quadrant. See
Figure 14. We obtain point B by solving 36x + 6y = 108 and 20x + 10y = 100
and point C by solving 3x + 12y = 36 and 20x + 10y = 100. The feasible region
has been shaded.
97
Vectors and Three y
Dimensional Geometry
18 A(0.18)
36 x
+1
6y
10 =
10 8
20
x+
B(2,6)
10
5
y
=
10
0
3
C(4,2)
3x +1
2y =36 D(12,0)
x
0 3 5 12
Figure14
We next draw a family of straight lines
y
Equal Cost lines
6
4 C
C = Direction Increasing Cost
24
3 C = 0
20
=
C 16 0
2 = 0
C 12
C = 0
80
1 =
40
0 1 2 3 4 5 6 7 8 9 10 11 12 x
Figure 15
It is clear from here that in order to have least possible cost, we should take
a cost line which intersects the feasible region and is as near to the origin
as possible. Therefore we should consider only the corner points of the
feasible region as possible candidates for least cost.
98
C(A) = C(0, 18) = 720 Linear Programming
Remark: The procedure for finding least cost is the same as that for the
maximization of profit.
Solution
Let x units of food A and y units of food B be used to give the sick person the
least quantities of vitamins, minerals and calories.
A(0,35)
35
25
x+
2y
=5
0
B(20,15)
40
20
x+
14
0x
40
+
10
y
0
=1
y
40
=
14
(E 50,0 )
00
0 7 35 50
Figure16
Similarly, we must have
Minerals : x + 2y ≥50
Calories : 40x + 40y ≥ 1400 99
Vectors and Three Also,since x and y cannot be negative, we must have x ≥0, y ≥0
Dimensional Geometry
Thus, the linear programming problem is
Minimise
C = 4x + 3 y
subject to
200 x + 100 y ≥ 1400
x + 2y ≥ 50
40x + 40 y ≥ 1400
and x ≥ 0, y ≥ 0
We draw the feasible region of the above linear programming problem in fig.
16. Note that constraint 200x + 100 y ≥ 1400 is a redundant constraint. The
other two intersect in (20,15).
The corner points of the feasible regions are A(0, 35), B(20,15) and E(50,0).
We find the value of C at each of these corner points.
Solution
Let x kg of wheat and y kg of rice be given to the child to give him at least
the minimum requirements of protein and carbohydrates. Then cost of the
food is (2x + 8y) = C (say).
Since one gram wheat contains 0.1 g of proteins, x kg of wheat will contain
(1000 x) (0.1) = 100 x grams of protein.
subject to
100x + 50y ≥ 50
250x + 500y ≥ 200
and x ≥ 0, y ≥ 0.
1 A(0,1)
0.4
2 1
B ,
5 5
E(0.8,0)
0 ½ 0.8
Figure17
The corner points of the feasible region are A(0,1), B(2/5,1/5) and E(0.8,0).
Let us evaluate C at the conrer points of the feasible region.
Thus, the cost is least when x = 0.8, y = 0. The least cost is Rs. 1.60.
101
Vectors and Three Example 10 An animal feed manufacturer produces a compound
Dimensional Geometry
mixture from two materials A and B. A costs `2 per kilograms and B,
` 4 per kilogram. Material A is supplied in packs of 25 kilograms and
material B in packs of 50 kilograms. A batch of at least 1,00,000
kilograms of the mixture is to be produced with the specification that at
least 40,000 kilograms of material A, should be used in the manufacture,
which ensures the minimum guaranteed content of the ingredient.
Solution
Minimise
C = 50x + 200y
subject to
x + 2y ≥ 4000
x ≥ 800
x ≥ 0, y ≥ 0
3000
2000
A (800,1600)
1000
B(4000,0)
B(4000,0)
Figure 18
1. Two tailors, A and B, earn ` 150 and ` 200 per day respectively. A can
stitch 6 shirts and 4 pants while B can stitch 10 shirts and 4 pants per day. How
many days shall each work if it is desired to produce (at least) 60 shirts and 32
pants at a minimum labour cost ? Also calculate the least cost.
2. A dietician mixes together two kinds of food in such a way that the mixture
contains at least 6 units of vitamin A, 7 units of vitamin B, 11 units of vitamin
C and 9 units of vitamin D. The vitamin contents of 1 unit food X and 1 unit
of food Y are given below:
3. A diet for a sick person must contain at least 4000 units of vitamins, 50 units of
minerals and 1400 of calories. Two foods, A and B, are available at a cost
of ` 4 and ` 3 per unit respectively. If one unit of A contains 200 units
of vitamin, 1 unit of mineral and 40 calories and one unit of food B contains
100 units of vitamin, 2 units of minerals and 40 calories, find what
combination of foods should be used to have the least cost ? Also calculate
the least cost.
103
Vectors and Three 4. A tailor needs at least 40 large buttons and 60 small buttons. In the market,
Dimensional Geometry
buttons are available in boxes or cards. A box contains 6 large and two small
buttons and a card contains 2 large and 4 small buttons. If the cost of a box is
30 paise and card is 20 paise. Find how many boxes and cards should he buy
as to minimise the expenditure ?
Y
30
1. Type A : x, Type B : y then LPP is
Maximize
P = 50x + 25y 25 C
B(8,20)
subject to
20
5x + 8y ≤ 200 [Cutting constraint]
10x + 8y ≤ 240 [Assembly constraint] 10
x≥0,y≥0 [Non- negativity] 10 20 A 30 40 x
P(A) = 1200 0
P (B) = 900 Figure 19
P (C) = 625
P(0) = 0
Maximize
P = 20x + 30y
subject to
3x + 3y ≤ 36 [Machine A 1 constraint]
5x + 2y ≤ 50 [Machine A 2 constraint]
2x + 6y ≤ 60 [Machine A 3 constraint]
x ≥ 0, y ≤ 0 [Non-negativity]
104
Y Linear Programming
30
20 5x + 2y = 50
D C
10
3x + 3y = 36
2x + 6y = 60
B
0 10 20 30 x
A
Figure 20
26 10 820
P (B) = 20 + 30 =
3 3 3
when x = 3, y = 9.
105
Vectors and Three 4
Dimensional Geometry
14/3
C
B(4,2)
0 3 6 A x
3 6
Figure 21
We have to
Maxmise
N = 120 x + 80y
subject to
20 x + 24 y ≤ 200 (Area constraint)
5x + 3y ≤ 40 (Labour constraint)
x ≥ 0, y ≥ 0 ( Non-negativity)
106
Y
Linear Programming
13
25/3 A(0,25/3)
5x
+
8
3y
=4
0
6
B(6,10/3)
4
20
x+
2 24
y=
200
x
0 2 4 6 8 10 x
C(8,0)
Figure 22
The feasible region for the above linear programming problem has been
shaded in the figure.
We find the value of N at the cornor points of the feasible region. We have
25 2,000 2
N (A) = N 0, = = 666
3 3 3
10 2960 2
N (B) = N 6, = = 986
3 3 3
N (C) = N(8,0) = 960
N (O) = N(0,0) = 0
Thus, the value of N is maximum when x = 6, y = 10/3. As y cannot be in
fraction, we take x = 6, y = 3.
Maxmize
R = 80 x + 100y
subject to
2x + y ≤ 10 (Capital constraint)
x + 3y ≤ 20 (Labour constraint)
x ≥ 0, y ≥ 0 ( Non-negativity)
We shade the feasible region in following figure.
107
Vectors and Three
Y
Dimensional Geometry
A(0,20/3)
10
B(2,6)
xx
0 C(5,0) 20
Figure 23
i.e. when 2 units of x and 6 units y are produced and the maximum revenue is
Rs. 760.
Let x tins of drink A and y tins of drink B be filled up. The above problem
can be written as
Maximise
P = 4x + 2y
Subject to
4x + 2y ≤ 46 (pineabpple juice constraint)
x + 3y ≤ 24 (organge juice constraint)
x ≥ 0, y ≥ 0 (non-negativity)
108 The feasible region has been shaded. See the following figure.
Y Linear Programming
23
4x
+
12
2y
=
46
8 A(0,8)
B(9,5)
x+
4 3y =
24
C (23/2,0)
x
0 4 8 12 16 20 24 x
Figure 24
We have
P(0) = 0
1. Suppose tailor A works for x days and tailor B work for y days.
The LPP is
Minimise
C = 150x + 200y
subject to
6x + 10y ≥ 60 [Shirts constraints ]
4x + 4 y ≥ 32 [ Pants constraint]
x ≥ 0, y ≥ 0 [ Non–negativity]
109
Vectors and Three y
Dimensional Geometry
8 R
Q(5,3)
P
x
0 4 8 10
12
Figure 25
C (P) = 1500
C (Q) = 1350
C( R) = 1600
Thus, cost is least when x =5 and y = 3
8 S
(1,6)
R
4
3 (5,2)
Q
P
0 4 6 8 11 12 x
Figure 26
Minimise
C = 5x + 8y
subject to
x+2y≥6
x+y≥7
x + 3 y ≥ 11
2 x+ y ≥ 8
x ≥ 0, y ≥ 0
110
Now, C(P) = 55, C (Q) = 41 Linear Programming
40
S(0,40)
30
R(5,30)
35
20
Q(20,15)
10
P(50,0)
x
0 10 20 30 35 40 50
Figure 27
111
Vectors and Three 4. Let x boxes and y cards be purchased.
Dimensional Geometry
Cost of x boxes is 30x paise and cost of y cards is 20y paise.
6x + 2y ≥ 40
Number of small buttons obtained from x boxes and y cards is 2x + 4y.
According to the given condition
2x + 4y ≥60
Also, x ≥ 0, y ≥ 0
Thus, the linear programming problem is
Minimize
C = 30 x + 20y [objective function]
subject to
6x + 2y ≥40 [large button constraint]
2 x + 4y ≥ 60 [small button constraint]
x ≥0, y ≥0 [ non-negativity]
We draw the feasible in the following figure.
We now calculate the cost at the corner points of the feasible region.
C(A) = C(0,20) = 30(0) + (20)(20) = 400
C(B) = C(5/2, 55/2) = (30) (5/2) = (20) (55/2) = 75 + 550 = 525
C(D) = C (30,0) = (30)(30) + (20)(0) = 900
A (0,20)
15
B(5/2,55/2)
2x + 4y ≥ 60
³
6x + 2y ≥40
Xx
0 20/3 D(30,0)
Figure 28
Thus, the least cost occurs when the tailor purchases just 20 cards and the least
cost is 400.
112
Linear Programming
4.7 SUMMARY
113