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DISCLAIMER:
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!!!! WE CANNOT BE HELD RESPONSIBLE FOR ANY LOSS OR DAMAGE THAT MAY ARISE AS A
RESULT OF THE USE OF OUR WEBSITE OR PLUGINS !!!!
COPYRIGHT NOTICE:
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!!!!!!!!!! You may not distribute or exploit this plugin without our express
written permission !!!!!!!!!!!
!!!! Nor may transmit it or store it in any other website or other form of
electronics retrieval systems !!!!
PREREQUISITES:
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1. Rage Plugin Hook v1.84
2. LSPD First Response v0.4.8 by G17
3. Rage Native UI v1.6.3.0 by alexguirre
4. Ultimate Backup latest version by BejoIjo
5. CompuLite latest version by BejoIjo
OVERVIEW:
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Basically, "Stop The Ped" is a plugin which contains replacement for the same
functionality in vanilla LSPDFR.
But, there's a very annoying bug which sometimes prevents you to stop the ped by
holding the "E" key.
This plugin provides almost the same functionality which allows you to stop the
peds.
There's also an additional stop at gunpoint feature which have softer arrest
gesture (kneel down instead of kissing the ground on vanilla LSPDFR).
Also available are the additional features to pat down the suspect and provide gun
permit.
INSTALLATION:
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- Copy the contents of "Plugins\LSPDFR" in this package to: "GTA V
directory\plugins\LSPDFR"
- If you haven't had "RageNativeUI.dll" in your "main GTA V folder", don't forget
to copy the file from this package
- If you already have newer "RageNativeUI.dll", please keep using it. No need to
overwrite the file
- Please open and edit "StopThePed.ini" file, if you want to replace the keyboard
key or controller button bindings
HOW TO USE:
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- To stop the nearest ped:
- When using keyboard, you just need to DOUBLE PRESS the "E" key
- When using controller, DOUBLE TAP the "DPadRight" controller button
- Come closer to the stopped ped and press "E" key to bring up "Stop The Ped" menu.
- You may close the menu at anytime by pressing "Backspace" or "Esc" key on
keyboard, and "B" button on the controller
- And you may bring back the menu (when in range) using "E" key or "DPadRight"
button
- To perform stop at gunpoint, just aim the ped with your gun when performing ped
stop (aiming while double press "E" key)
- To target a ped as pursuit suspect, just aim the ped with your gun and double tap
"T" key or "DPadUp" button
- To open Context Menu, you have to stand near ped or vehicle and press "G" key or
controller button "DPadLeft + A"
- To perform "Quick Grab" on any peds, press "LControl + T" key or "DPadLeft + B"
button
- To tackle ped during foot pursuit, press "Backspace" key or "B" button
- To boost player sprint/run speed, press "Enter" key or "Y" button (the boost
effect will last for 3 seconds by default)
- There's a shortcut key to pat down the stopped ped, search dead body, or search
the vehicle (whichever closer to player). Default is "F10" key
- Shortcut to call Police Transport is "8" key
FEATURES:
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- Stop the ped:
* Stop the nearest ped peacefully. (only one ped at a time)
* Stop the ped at gunpoint. (while aiming your weapon at the ped)
- You may stop the next nearest ped by doing the same command
- The stopped ped will have a yellow blip with "human" icon. The arrested ped will
have the red blip
- Stop the ped on the vehicle. The ped will comply as long as the vehicle is not
moving
- The ped may flee if we attempt to arrest them. You may set the probability in the
.ini file
- When you walk close to any police car, the arrested ped who is following you or
being grabbed, might be put into the vehicle using menu
- You may ask the arrested ped to get out of the car and follow you using "E" key
- This plugin will also injects "Stop The Ped" menu into all peds who are arrested
using LSPDFR vanilla gunpoint stop or ped stop (configurable in the .ini file)
* The peds arrested by your police buddies will also be affected
* With this feature, you can perform all "Stop The Ped" actions such as "Pat
Down Ped" on all arrested peds. Enjoy!
* While using "Injects Stop The ped menu" above, please make sure to wait a few
seconds after the arrest to allow this plugin processing the ped
- Compatible with Computer+. When you give the citation (using Computer+ shortcut
key) to stopped ped, they will be dismissed automatically
- Player may ask Police Buddy from "On Scene Backup" to pat down, perform tests, or
arrest the suspect (requires "On Scene Backup" plugin).
Just make sure there's a police buddy watching for the stopped ped, and then
select "By My Buddy" on the left/right selector.
- You can trigger a pursuit by just aiming the ped with your gun and double press
"T" key or "DPadUp" button
- Using PoliceSmartRadio or Vocal Dispatch, you can call the following services:
* Police Transport
* Tow service
* Coroner service
* Animal Control
* Insurance service
- You can also self transport a suspect to nearest jail. When you choose to escort
suspect by yourself to cell,
your partner will automatically lock the cell door for you after you deliver the
suspect. (after you get out of the cell)
- Make realistic ped age based on the model. You will no longer see a 63 years old
chick (when checking her ID). (If you install STP, you won't need "Proper Ped Age"
anymore)
- Integrated "Ped Calm" function from "Make Peds Calm Again" plugin built into Stop
The ped (if you already had MPCA, you may remove it).
By default, it is not active. To enable it, you have to edit the "EnableCalmPed"
flag in StopThePed.ini
- New Context Menu. When you approach and stand next to any Ped or vehicle, you may
open this menu by pressing "G" key or controller button "DPadLeft + A".
With this menu, you can:
* Ask the ped to go. This is needed if the peds are hanging out and you need to
disperse them.
* Drag the ped body (if the ped is injured or dead and laying on the ground)
* Perform CPR
* Search/frisk the dead ped body
* Search the vehicle
* Obtain Vehicle plate number (for CompuLite)
* Conduct Narcotics Field test on suspicious substance
* Perform Weapon Serial Check
* Grab your Rifle or Shotgun
* Grab Traffic Cones to secure the scene
* Grab Fire Extingusher
* Call Coroner (for dead ped)
* Call Animal Control (for wild or dead animal)
* Call Tow service for abandoned vehicle
* Call Insurance Service for damaged vehicle
* Slow down traffic
* Stop traffic
* And many more!!!
- You can tackle the ped in pursuit while you chasing them (default key="Backspace"
button="B")
- You can run faster by using sprint boost feature so you won't be outrun by those
criminals anymore! (default key="Enter" button="Y"). You can also set the boost
duration (default 3 seconds) in the .ini file.
- Stop The Ped "Persistency" module will prevent the despawned of nearby dead
bodies and empty vehicles by the game engine. This will help you to manage the
crime scene with comfort.
* The suspect's car shall not be despawned out of no where anymore, so you can
still conduct vehicle search or call tow truck to impound it
* The dead suspect body shall not be despawned and pop off from the scene
anymore, so you can still investigate it, call ambulance, or call coroner to take
care of them
* The parked vehicles will also be affected by this "Persistency" module. To
maintain game performance, they will still get despawned after very far distance
from the player
* This feature can be disabled/enabled by setting the configurable parameters in
the .ini file ("EnableDeadPedPersistence" and "EnableEmptyVehiclePersistence")
- STP has a Traffic Stop Menu with built in customizable questions (in xml file),
which can be opened during a pull over. You may open it by pressing the "E" key
(the main STP key) or via the context menu
* Please beware that you should change the vanila LSPDFR traffic stop menu key
(default is also "E" key) to avoid collision with STP menu (find it in "\GTA
V\lspdfr\keys.ini" file)
* There's a notification about the observation on the pulled over vehicle, which
is automatically displayed once you open the Traffic Stop Menu
* Using the Traffic Stop menu, you can give the ticket (created using CompuLite)
to the driver
- Narcotics Field Test. This field test can assist you to test suspicious substance
whether it's positive for drugs.
* When the player performing pat down or vehicle search, all items which contain
suspicous substance will be collected into the suspicious evidence list
automatically
* To test it, player just have to go to the back of any police vehicle and open
the trunk to access narcotics field test menu from the "Context Menu" (default key:
"G")
* The suspicious substance that can be defined in "PatDownItems.xml" and
"VehicleItems.xml" (as red or yellow items), might be one of these: powder (white,
tan, black, brown), crystal, pill, tablet, capsule, liquid, blotter paper
* If you are using different language in your search items, you may edit the
suspicious substance texts/strings in the StopThePed.ini file
* There's a small chance (5%) that the substance is not any kind of drugs at all
- New "Advanced Flashlight" game mechanics which replaces the vanilla LSPDFR one
with many improvements and upgrades:
* The flashlight will automatically tilt up and down following the player camera
view. When you look up, the flashlight will also pointing upwards.
* Flashlight will still be in place when player is sprinting
* Quick switch to your selected weapon without waiting for the animation to
finish. (In case some suspect suddenly shooting at you)
* Advanced Flashlight is using in game GTA V flashlight's torch texture and
object meta. Thus, you can customize it freely (change light/torch texture,
intensity, distance, corona, etc)
ATTENTION!!! To make "Advanced Flashlight" works, you should disable Vanilla
LSDPFR flashlight by setting "Ambient.DisablePlayerFlashlightOverride" to "True" in
the "GTA V\lspdfr\lspdfr.ini"
- STP provides the Taser Laser (laser sight) for your taser/stungun weapon.
To toggle it in game, hold "T" key for a few seconds while aiming. (You can
enable or disable using "EnableTaserLaser" parameter in the ini file)
- The "Realistic Weapon System" which shall manage your weapon wheel selections
realistically.
* You may only have a rifle of a shotgun at the same time
* You can grab or store the weapon (rifle/shotgun) from/to the vehicle back
trunk or front seat center console
* You can quickly grab or store weapons while inside the vehicle using the
"Context Menu"
* You may customize your weapons of choice (handgun/rifle/shotgun) with their
components in the "StopThePed.ini" file ("RealisticWeaponSystem" section)
* You may customize the number of ammunitions for each weapons in
"StopThePed.ini" file
* If you're out of ammo, you can go to the back trunk and select "Replenish
Ammo-Armor-Health" from the Context Menu, which will also reset your health and
armor
* You may set additional loadouts such as stungun, flashbang, grenade, etc which
can be set on the .ini file
* You can grab fire extinguisher from your car's trunk
- The "Weapon Serial Check" feature allows you to request weapon status check to
Dispatch on any weapon items you found after searching peds or vehicles
* All weapon items which contain one of these strings will be eligible to be
checked: handgun, revolver, pistol, SMG, rifle, shotgun, firearm, gun
* You can also run Weapon Serial Check on weapon dropped by the suspect after
you pick it up from the ground
* To find out the serial number, player just have to go to the back of any
police vehicle and open the trunk to access "Evidence Check - Weapon Serial Check"
from the "Context Menu" (default key: "G")
* You may customize the weapons strings (for Weapon Serial Check) in the
StopThePed.ini
- The "Realistic PIT Maneuver Physics" will fix bad vehicle physics on LSPDFR 0.4.x
which makes it impossible to PIT suspect vehicle.
* It will be easier to make suspect vehicle out of control when you perform the
PIT maneuver
* You may disable this feature in the ini file.
C. Gun permit
There are 3 metadata variables you could inject:
- Ped.Metadata.hasGunPermit -> it's a boolean typed variable (true/false) to
determine whether the ped has gun permit or not
- Ped.Metadata.gunLicense -> it's a string typed variable. You're free to put
any string there. Assigned values by this plugin: "Handguns", "Long guns",
"Handguns and Long guns"
- Ped.Metadata.gunPermit -> it's also a string typed variable. You're free to
put any string there. Assigned values by this plugin: "Concealed" and "Public"
E. You can call PT, Coroner, Tow Truck, Insurance, and Animal Control using
"StopThePed.API.Functions" module in "StopThePed.dll" file.
Please note that to call those APIs, you should have a wrapper static class,
similar with all popular plugins API.
Please feel free to contact me through LSPDFR forum or download's comment section
for any issue you encountered with this plugin.
Happy patroling! Enjoy!
VERSION HISTORY
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v4.9.5.0 (latest)
- New Feature. Added ability to stop a vehicle while player is on foot. (Useful
when you want to perform DUI checkpoint role playing)
# To perform traffic stop on foot, you need to activate the slow down or stop
the traffic
# Move closer to the target vehicle and then double press E key (STP main
interaction key)
# After the vehicle is stopped, you may go closer to the right or left side of
vehicle to open the Traffic Stop Menu
# In case the vehicle is stopped in the middle of the road, there's also a new
function on the Traffic Stop Menu to ask the driver to drive the vehicle and follow
you to a safer place
# When performing stop vehicle on foot, player will raise a parking wand. This
can be enabled/disabled through the configuration parameter in the ini file
(OnFootTrafficUseWand)
- Improvement. Tweaked the Stop Traffic and Slowdown Traffic functionality to be
more reliable
- Improvement. Coroner will also clean the blood pool on the ground after taking
the dead bodies
v4.9.4.7
- Fixed Bug. The translated Gun License and Gun Permit text from localization was
not displayed properly
- Improvement. Implemented better system resource management for displaying ped
mugshot/headshot, since GTA V would crash when it reaches max limit
v4.9.4.5
- New Feature. Added Language and localization support. You may edit
"StopThePed\Localization.ini" file to customize it
- Improvement. Now the Date/Time format (e.g. ped's birthday) should follow Windows
Region Settings
v4.9.4.4
- Improvement. Placing traffic cones will not close the context menu, so you don't
need to open context menu for the next traffic cone placement.
- Improvement. Changed "Mayer Reagent" to "Scott Reagent" for cocaine testing on
Narcotic Field Test
- Improvement. After doing a takedown using STP (double press E while aiming), The
option to arrest the ped is now moved to the top as the first option
- Improvement. When the ped driver is refusing to leave the vehicle during a
traffic stop, now they may comply after several retries. (you will see the
notification for a cue to stop retrying)
- Improvement. When the ped is failed to provide breathalyzer sample, they may
provide a successful sample after a few retries. (you will see the notification on
when to stop retrying)
v4.9.4.3
- New Feature. Now you can escort and drop off the suspect into the jail while on
foot. Make sure to grab the suspect and then move into the orange marker.
Note: The drop off markers are close to the usual vehicle drop off points.
Sometimes they are inside the building.
- New Feature. The door to the jail office, where you see a desk and computer, is
now unlocked. This would allow you to do more roleplaying (e.g. open CompuLite
tablet to fill in the charges).
v4.9.4.2
- New Feature. You can call "Uber Ride" in addition to "Taxi" and "Uber" escort
service. It allows ped's escort using motorcycles.
You may configure the desired motorcycles in the ".ini" file under
"UberRideModels" parameter.
- New Feature. Added random occurrence (ambient events) when the driver and
occupants of pulled over vehicle may flee or attack you.
You may configure the probabilities in the ".ini" file under
"PulledOverResistanceProbability" and "PulledOverAttackProbability" parameters
- Improvement. When the pulled over driver refused to leave the vehicle, they will
not be affected by using using STP stop feature (double tap E)
- Improvement. Peds who resist, on foot stop or pull over, may also perform melee
attack instead of always using handgun
- Improvement. Added handler to fix the condition where the service vehicle does
not come because the vehicle is flipped upside down
- Fixed Bug. When recruiting nearbly cop for transport, cops who have vehicle with
less than 4 door should not be assigned
v4.9.4.1
- Hotfix. Added workaround to handle LSPDFR API bug for arresting the ped
v4.9.4.0
- New Feature. You can ask Hunting and Fishing License info on "Ask ID" option from
the STP Menu (It helps with "park ranger" or "game warden" kind of role-playing)
- New Feature. You can ask Driver License while the ped is on foot on "Ask ID"
option from the STP Menu
- Fixed Bug. Sometimes Context Menu won't open because it says "you are not
standing still", when actually you are already standing still
- Fixed Bug. The Weapon Serial Check result shows the registered owner name when
the weapon reported as unregistered
- Fixed Bug. Sometimes the suspect that you put into your car is leaving the car
when selecting perform weapon check on the menu
v4.9.3.5
- Improvement. Added option on STP menu to dismiss the kneeling suspect after using
STP takedown (double press E key while aiming)
- Improvement. Revamped traffic control (stop traffic). Emergency vehicle can pass
through and the stopped vehicles will not have their engine revving
- Fixed Bug. When asking single transport for 2 suspects, sometimes they are picked
up by two transport units
v4.9.3.4
- New Feature. The "Realistic PIT Maneuver Physics" will fix bad vehicle physics on
LSPDFR 0.4.x which makes it impossible to PIT suspect vehicle.
# It will be easier to make suspect vehicle out of control when you perform the
PIT maneuver
# You may enable/disable this feature in the ini file.
- Improvement. The native radio animation (left arm reaching left upper chest) will
be played flawlessly while character is walking/running, so the right arm will not
affected it will swing naturally.
v4.9.3.3
- Fixed Bug. Traffic cones are floating when you deploy them
- Fixed Bug. Sometimes when Animal Control is about to transport the dead animal,
it flies to the sky
v4.9.3.2
- New Feature. Added "chance" property to the pat down and vehicle search items xml
files. The valid values are: "rare", "normal", "often" (if not set, the chance will
be set as "normal" by defaut)
- New Feature. Added "Registered Owner" information on the weapon serial check
- New Feature. During traffic stop, the driver my refuse to exit the vehicle. The
probability can be set in the StopThePed.ini file
- Improvement. Tweaked the support vehicle driver AI (coroner, transport, etc) to
prevent them from making a U-turn when leaving the scene
- Improvement. Tweaked PIT request to have more chance of being cleared
v4.9.3.1
- Added compatibility support for older LSPDFR version prior to 0.4.8
- Fixed Bug. LSPDFR Crashes when calling support unit. (only happened on older
LSPDFR)
v4.9.3.0
- Added compatibility support for LSPDFR 0.4.8
- New Feature. Player will play the Radio dispatch animation from LSPDFR when
contacting dispatch. You may select the animation type from LSPDFR interaction
menu. (only works with LSPDFR 0.4.8)
- New Feature. With the realistic Weapon System, now you have to grab Fire
Extinguisher from the trunk (using Context Menu when standing behind your car)
- New Feature. Added new parameter into the StopThePed.ini file to make sure any
Additional Loadouts are set up during the startup (e.g. Stungun, Flashlight,
Flares, Nightstick, etc.)
- Improvement. Tweaked the spawn location for supporting units, so no more unit
spawned too close to the player
- Fixed Bug. The animal control was too close with the target animal when shooting
tranquilizer
v4.9.2.7
- Fixed Bug. When getting result from non registered vehicle check, the owner name
is still displayed
v4.9.2.6
- Improvement. If a vehicle has no registration, STP will treat the vehicle plate
as counterfeit (fake), which means the system will not find the vehicle owner and
insurance record
- Improvement. Tweaked the "Request "PIT" logic to increase the probability of
getting clearance
- Fixed Bug. Some options in the STP menu are not working when using the new
RageNativeUI version 1.7
v4.9.2.5
- New Feature. Added ability to roll down the front right car window when the
player interacting with the traffic stop from the right side
- Improvement. The "Call Coroner" option on context menu will be displayed without
being so close to the dead body
- Fixed Bug. The option to "ask buddy to watch" always appears when you have K9
Partner on your side
- Fixed Bug. Sometimes jail drop off blip icon stays in the map when we call
prisoner transport and the suspect is in our vehicle
v4.9.2.4
- New Feature. Added ability to request PIT to dispatch during vehicle pursuit
using Stop The Ped "Context Menu". The response will depend on the current traffic
density
- New Feature. Added menu entry to switch the police buddy who guarding the
suspect. It is useful when you called a female backup unit and want them to guard a
female ped. (Requires the latest Ultimate Backup)
- Improvement. The ped mugshot/headshot picture on ped's ID will be rendered
without hat or helmet if the ped wearing it
v4.9.2.3
- Improvement. Added marker to help you placing traffic cones
- Improvement. When stopping ped with a helmet (e.g. biker), STP will take the
helmet off. (When you dismiss them, STP will put the helmet back)
v4.9.2.2
- Fixed Bug. The small and large tow truck selection does not match with the
defined model name in the ini file
v4.9.2.1
- New Feature. Resurrected "CalmPed" feature (from "Make Peds Calm Again"). By
default, it is not active. To enable it, you have to edit the "EnableCalmPed" flag
in StopThePed.ini
- Improvement. Now you can set multiple towtruck models with comma separated format
in the StopThePed.ini
- Improvement. Replenish health-armor-ammo (using context menu while on the back of
your vehicle) will also clean your clothes from blood
- Fixed Bug. When there are 2 arrested suspect and only 1 available buddy to be
recruited as transport, sometimes they just disappear
- Fixed Bug. Context Menu won't open when there's no ped or entity nearby
v4.9.2.0
- Fixed Bug. Sometimes Transport officer disappeared when the the unit is recruited
from Ultimate Backup unit (You'll also need to update to the latest Ultimate
Backup)
v4.9.1.9
- Fixed Bug. Traffic stop menu is opened when driver is in other car (e.g. put into
our car)
- Fixed Bug. Now you can question ped when player inside the vehicle and ped is on
the back seat
- Fixed Bug. Sometimes the developer API to get Vehicle Registration and Insurance
do not return the correct value
v4.9.1.8
- New Feature. Now you can also Request Police Transport from Context Menu for any
arrested suspects on the scene
- Improvement. Tweaked the transport unit recruiting selection from existing cops,
especially for 2 suspects transport request (separate or single transport unit)
- Improvement. When transport arrived and suspect is in our vehicle, the transport
officer should open the door for the suspect. (previously suspect just jumped out
of the vehicle)
- Improvement. The "TakeOverAllArrests" flag setting in "StopThePed.ini" now only
affects Peds arrested by AI cop only
- Improvement. Now you can stop and arrest ARMY Peds using Stop The Ped. (this will
help you with military police roleplaying)
- Improvement. Added handling on the patient on stretcher becomes glitchy (e.g.
standing). It's usually caused by a conflict with callouts ot other plugins
- Improvement. Added Developer API to request "Ped Check" and "Vehicle Plate Check"
to be accessed by other plugins that need it
v4.9.1.7
- New Feature. Add ability to grab traffic cones from your car trunk and deploy
them to secure the scene. You can use "Context Menu" to deploy or clear Traffic
Cones
- New Feature. Perform Breathalyzer and Drug Swab tests during Traffic Stop while
the driver is still in the vehicle
- Improvement. Added new "IntoxicatedPedProbability" parameter in "StopThePed.ini"
file to determine the probability whether the ped is drunk or under drug influence
(only effective when you don't have Traffic Policer installed)
- Improvement. Added new parameters in "StopThePed.ini" file to determine the
probability of vehicle registration and insurance status (only effective when you
don't have Traffic Policer installed)
- Improvement. Dispatch Vehicle Check will return the correct vehicle record when
it has trailer attached
- Improvement. Added notification when STP Traffic Stop Menu is overlapping with
default LSPDFR traffic stop menu
- Fixed Bug. Sometimes weapon dropped by the suspect is not detected and added to
evidence box for weapon serial check
- Fixed Bug. Sometimes Dispatch Vehicle Check cannot detect big/long vehicle
(bus/truck)
- Fixed Bug. Animal control office won't be taking a tranquilizer shot at the
animal from long range
v4.9.1.6
- New Feature. "Weapon Serial Check" feature allows you to request weapon status
check to Dispatch on any weapon items you found after searching peds or vehicles
# All weapon items which contain one of these strings will be eligible to be
checked: handgun, revolver, pistol, SMG, rifle, shotgun, firearm, gun
# You can also run Weapon Serial Check on weapon dropped by the suspect after
you pick it up from the ground
# To find out the serial number, player just have to go to the back of any
police vehicle and open the trunk to access "Evidence Check - Weapon Serial Check"
from the "Context Menu" (default key: "G")
# You may customize the weapons strings (for Weapon Serial Check) in the
StopThePed.ini
- New Feature. Added "Dipatch Radio Interaction" to "Context Menu": (It also
supports Vocal Dispatch)
# Request Vehicle Plate Check (the vehicle will be added automatically into
CompuLite list)
# Request Ped Status Check (the ped will be added automatically into CompuLite
list)
# Request to End Callout
- New Feature. Added "Dispatch Ped Check" on STP "Ped Action" menu as part of
"Dipatch Radio Interaction"
- Improvement. You may customize suspicious substance (for Narcotics Field Test) in
the StopThePed.ini. (useful when you are using different language in your search
items)
- Improvement. Added developer API for ped drug/drunk flags and vehicle
insurance/registration status. Now Stop The Ped can manage those flags internally
- Fixed Bug. The ped's head movement is now sync with the pencil movement, when ped
is intoxicated during "Horizontal" gaze test
- Fixed Bug. Sometimes towtruck's livery is changed when it arrives on the scene
v4.9.1.5
- Fixed Bug. Sometimes when asking suspect exit out of car, STP menu pop in and out
for a second (glitch)
- Fixed Bug. Duplicate Grab store weapon menu entries when you're inside the car
and having partner or suspect in the same vehicle
v4.9.1.4
- New Feature. Introduced new "Realistic Weapon System" which shall manage your
weapon wheel selections realistically.
# You may only have a rifle of a shotgun at the same time
# You can grab or store the weapon (rifle/shotgun) from/to the vehicle back
trunk or front seat center console
# You can quickly grab or store weapons while inside the vehicle using the
"Context Menu"
# You may customize your weapons of choice (handgun/rifle/shotgun) with their
components in the "StopThePed.ini" file ("RealisticWeaponSystem" section)
# You may customize the number of ammunitions for each weapons in
"StopThePed.ini" file
# If you're out of ammo, you can go to the back trunk and select "Replenish
Ammo-Armor-Health" from the Context Menu, which will also reset your health and
armor
- Improvement. Added special handling/workaround to a few locations I called "GTA
Bermuda Triangle", where you always have issue when spawning entities (e.g in front
of Mission Row Police Station and Franklin's old house)
- Fixed Bug. Sometimes the quick search ("F10" key), searches the wrong target.
e.g. you want to search the Ped, but it searches vehicle instead
v4.9.1.2
- New Feature. Changed the "Perform CPR" action in Context Menu to "Tend Injured
Ped". It will still play CPR animation when the injury is severe (e.g. gunshot
wound)
- New Feature. Added support for the new K9 Partner vehicle inspection on Ultimate
Backup to detect the contraband
- Improvement. Now you can toggle (open/close) Context Menu using the same
key/button (default: "G")
- Improvement. The revived ped is now sitting down instead of standing
- Improvement. You can also call Ambulance from Ultimate Backup which will
automatically transport the revived ped
- Improvement. Made Taser Laser toggle only works while player is aiming (to
maintain compatibility with Automatic K9 Door)
- Improvement. Player should not be able to open context menu while dragging body
- Fixed Bug. Sometimes the "Gunpoint Pursuit" feature to trigger pursuit (double
tap "T" while aiming the target) is not working
- Fixed Bug. The vehicles are frozen permanently if we switch to fast between stop
traffic and slow traffic
- Fixed Bug. Wrong "sitting on the ground" notification
- Fixed Bug. Sometimes, the dead animal on Animal Control vehicle is floating
v4.9.1.1
- New Feature. "STP Taser Laser" will equip your taser with a laser sight. To
toggle it in game, hold "T" key for a few seconds. (You can enable or disable using
"EnableTaserLaser" parameter in the ini file)
- New Feature. You have the option in STP menu to ask the ped to sit on the ground
(only for non-arrested ped)
- New Feature. You will be able to open questioning menu while the ped is kneeling
or sitting on the ground
- Improvement. Now you can call Transport from Context Menu when the arrested ped
is inside the vehicle
- Improvement. The naration when driver "failed" to provide ID/document is modified
to "refused"
- Improvement. Added chance that a ped is unable to provide valid breath sample
after being tested on breathalyzer. (You may set the "BreathalyzerFailedChance" in
the ini file)
- Improvement. Allow you to edit the STP static questions on "PedAnswers.xml" file,
in case you want to translate them.
- Improvement. Changed STP Menu background
- Fixed Bug. Sometimes the custom questions and traffic stop questions are not
loaded properly which causes blank the questioning menu
v4.8.9.7
- New Feature. New "Advanced Flashlight" game mechanics which replaces the vanilla
LSPDFR one with many improvements and upgrades.
!!!ATTENTION!!! To make "Advanced Flashlight" works, you should disable Vanilla
LSDPFR flashlight by setting "Ambient.DisablePlayerFlashlightOverride" to "True" in
the "GTA V\lspdfr\lspdfr.ini"
What's in Advanced Flashlight:
# The flashlight will automatically tilt up and down following the player camera
view. When you look up, the flashlight will also pointing upwards.
# Flashlight will still be in place when player is sprinting
# Quick switch to your selected weapon without waiting for the animation to
finish. (In case some suspect suddenly shooting at you)
# Advanced Flashlight is using in game GTA V flashlight's torch texture and
object meta. Thus, you can customize it freely (change light/torch texture,
intensity, distance, corona, etc)
- Improvement. Tweaked down the aggressiveness the service unit's driver when
leaving the scene to avoid messing things up
- Improvement. Made a workaround to spawn vehicle when they are not able to spawn
due to GTA glitch
- Improvement. Taxi/uber will try to pull over close to the ped instead of stopping
in the middle of the road
v4.8.9.6
- Added support for LSPDFR 0.4.7
- Fixed Bug. The STP menu should retain its index when Police Buddy options shows
up
v4.8.9.5
- New Feature. Introduced new ambulance (escort) animation that will carry the
injured ped on a strecther to the ambulance.
# The ambulance stretcher prop name is configurable.
# If you want to use custom stretcher mod, set the stretcher prop name in a new
StopThePed.ini. The new parameter name is "AmbulanceStretcherModel".
# If you don't have stretcher mod, STP will use it's own stretcher asset.
- Improvement. Coroner carrying body bag animation is now smoothly rendered on
uneven surface (e.g. steep road/terrain). Thanks to Trigonometry :)
- Improvement. Tweaked hand animations when test failed on one leg stand sobriety
test.
- Fixed Bug. Sometimes the coroner peds are not stopping when they arrive in
position behind the van
- Fixed Bug. Setting parameter "BlipThePed=No" makes takeover arrest failed
v4.8.9.4
- New Feature. Introduced new coroner animation that will carry the dead body to
their van and replaced trash bag with GTA V body bag model
- Improvement. Reduced the arrival speed of all backup/service car units to avoid
messing up the scene
- Improvement. The double tap "E" or "DPadRight" to stop the ped is disabled while
Traffic Stop Menu is open
- Fixed Bug. The suspicious item injected by other plugin or callout to the ped is
not recognized as evidence for narcotics field test
- Fixed Bug. The dead ped in vehicle is not detected by context menu to call the
coroner unit
v4.8.9.3
- New Feature. The new and written from scratch, my own version of "Field Sobriety
Test", which consists of:
# Horizontal Gaze Test
# Walk and Turn Test
# One Leg Stand Test
- New Feature. The new and written from scratch, my own version of "Narcotics Field
Test" which can assist you to test suspicious substance whether it's positive for
drugs.
# When the player performing pat down or vehicle search, all items which contain
suspicous substance will be collected into the evidence bag automatically
# To test it, player just have to go to the back of any police vehicle and open
the trunk to access narcotics field test menu from the "Context Menu" (default key:
"G")
# The suspicious substance that can be defined in "PatDownItems.xml" and
"VehicleItems.xml" (as red or yellow items), might be one of these: powder (white,
tan, black, brown), crystal, pill, tablet, capsule, liquid, blotter paper
- New Feature. Added new API and events to support further interactions with other
plugins
- New Parameters. Added new parameters in "StopThePed.ini":
# "ObservationAccuracy" parameter will determine the accuracy (0-100%) of ped
observation.
# "SobrietyTestPassWhenIntoxicated" parameter is the chance (0-100%) of an
intoxiated ped to be able to pass the sobriety test
# "NarcoticsFieldTestPositive" parameter will determine the probability (0-100%)
of the suspicious substance to be positive as contraband drugs
- Improvement. Tweaked and refactor source codes to make the plugin lighter
- Improvement. On Traffic Stop Menu, when driver's license is suspended, the ped
might still show or failed to show it (random)
- Improvement. During traffic stop, added option to ask All Documents from the
driver (License, Registration, and Proof of Insurance)
- Fixed Bug. After searching vehicle, the player could walk and go through the
vehicle (as if it is a ghost car)
- Fixed Bug. Sometimes there was animation glitch when asking arrested ped exit
from the police car
- Fixed Bug. Sometimes player can grab the ped (using vanilla LSPDFR grab), right
after arresting them and that makes the player thrown up to the sky
v4.8.9.1
- Fixed Bug. Found the culprit in the source code which sometimes might cause
glitches (e.g. ped is freezing)
v4.8.9.0
- Improvement. On Traffic Stop, the correct ped giving ID animation will now be
played when the player is on the right side of vehicle
- Improvement. When still valid, the driver license future expired date now can be
more than 1 year
- Improvement. Make the immediate spawn (Hold Backspace) location a bit farther, so
it won't mess up the scene
- Fixed Bug. If you call for transport and the suspect is already in the police
buddy vehicle, the suspect will stay in the vehicle instead of exit and re-enter it
- Fixed Bug. Sometimes the menus are overlapping when questioning menu is open and
police buddy arrived to guard the ped
- Fixed Bug. Now Traffic Stop Menu will be closed immediately when player forces
the driver to exit the vehicle using STP double tap "E" key
v4.8.8.0
- Fixed Bug. Questioning ped in the car is now possible when player is also in the
car
- Fixed Bug. Ambulance escort vehicle now should follow the model defined in
Ultimate Backup XML file (when UB is installed)
- Fixed Bug. Sometimes when running while grabbing, the grabbed ped doesn't perform
running animation
v4.8.7.0
- New Feature. Ability to open "Questioning Menu" while suspect is secured inside
the police car. You can open it using Context Menu (default is G key). To make this
work, the ped should be stopped or arrested first.
- New Feature. Added menu option to issue ticket (only available after creating
citation using CompuLite)
- New Parameter. "TrafficControlRadius" parameter in the ini file can be modified
to set the radius of traffic control (stop or slowing down traffic/vehicles)
- Improvement. You may still stop the ped (double press "E" key) after you called
an escort (taxi, uber, ambulance), in case you change your mind and want them to
stay
- Improvement. From STP Main Menu, you may choose to dismiss the ped to vehicle as
the driver or passenger
- Improvement. From STP Main Menu, you may choose to "let the ped go" or "keep him
staying" when releasing the ped handcuff
- Improvement. Tweaked the codes to make smoother transition on take over arrest
event (reduced animation flicker/wiggle)
- Improvement. The service vehicles (coroner, tow truck, escort, etc) now ill have
randomize license plate number instead of default "46EEK572"
- Fixed Bug. During traffic stop, if the driver is failed to show license or
vehicle document, there will be no animation
v4.8.6.0
- Added support for LSPDFR 0.4.6
v4.8.5.0
- New Feature. Added A new Traffic Stop Menu with built in customizable questions
(in xml file), which can be opened during a pull over.
You may open it by pressing the "E" key (the main STP key) or via the context
menu
Please beware that you should change the vanila LSPDFR traffic stop menu key to
avoid collision with STP menu
- New Feature. The observation notification ofn the pulled over vehicle will be
automatically displayed once you open the Traffic Stop Menu
- New Feature. Integration with CompuLite to add the collected ID or vehicle
registration during Traffic Stop. They will be populated into Ped or Vehicle Record
List in CompuLite
To enable this feature, you have to set "EnableTrafficStopAutoCollectPedID" or
"EnableTrafficStopAutoCollectVehicleTag" parameter in "Compulite.ini" file to "no"
- New Feature. Using Traffic Stop menu, you can give the ticket (created using
CompuLite) to the driver after you submit the citation ticket
- Improvement. Tweaked arrest animation on STP takedown at gunpoint (tap E twice
while aiming the gun)
- Improvement. When calling Police Transport from STP menu and there's another
arrested ped nearby, there will be option menu to choose the transport type
- Improvement. The Question Menu width is increased a bit to accomodate long
questions
v4.8.3.0
- New Feature. Added "question submenu/group" support for ped questioning. Checkout
the "CustomQuestions.xml" file for examples
- New Feature. Added shortcut key and button to search the nearest stopped ped (pat
down), dead ped, and empty vehicle, which is configurable in the .ini file.
(default is "F10" key)
- New Feature. Added shortcut key to call Police Transport, which is configurable
in the .ini file. (default is "8" key)
- New Feature. Added function in context menu to obtain the plate number from the
nearest vehicle, so it would automatically added to CompuLite vehicle list
(requires CompuLite plugin)
- Improvement. Improved the way the ped following player when asked to. When player
stop, the ped will also stop instead of circling around the player
- Improvement. Now you can also call Animal Control from context menu when wild
animal is spotted near your location
v4.8.2.0
- Improvement. After successful CPR on a cop or any public officer, now you can
perform Stop The Ped (double press E) and then you may call ambulance for
transporting them
- Improvement. Tweaked backup unit AI driving style to be less aggressive and a bit
smarter
- IMprovement. Tweaked tow truck arrival and departure to be smoother
- Improvement. Added jail drop off location on seaport area
- Fixed Bug. Sometimes when Police Transport buddy about to grab the suspect and
there's object between them, The buddy got stuck in walking animation
- Fixed Bug. Sometimes the when asking driver to step out of the car on traffic
stop (using vanilla traffic stop menu), the driver drives away
v4.8.1.0
- Improvement. The CPR pushing chest animation now should be correctly positioned.
(e.g. will push on patient's chest area instead of stomach)
- Improvement. Tweaked the police transport (recruited from UB) to drive away
passing our car from the left side instead of right
- Improvement. Suppress the shortcut key when player is using onscreen keyboard
input (e.g. when typing on LSPDFR computer ped name search)
v4.8.0.0
- Added supports for LSPDFR 0.4.3
- Improvement. After searching the dead ped and found the ID, the ped will be
populated to CompuLite Ped Record list
- Improvement. Various tweakings to have full compatibility with CompuLite
- Improvement. Tweaked the pat down animation to be a bit faster
- Fixed Bug. Sometimes when droping off the suspect to jail and release the cuff,
player cannot exit the jail
v4.7.0.0
- Added supports for LSPDFR 0.4.2
- New Feature. The "Dismiss Ped" option from menu will allow you to choose whether
the ped can return to the vehicle or force them to leave on foot
- New Feature. Added module to disarm vanilla LSPDFR Stop/Interaction menu, so
player can always activate "Stop The Ped" menu (e.g. after asking ped out of
vehicle in traffic stop). You may disable/enable it through the
"TakeOverAllArrests" parameter in the ini file.
- Improvement. Added special handler to keep persistent the suspect vehicle after
the suspect bailed out on foot
- Fixed Bug. Sometimes police transport officer cannot go to driver side because
it's occupied by other cop (partner)
- Fixed Bug. Sometimes the animal transported by Animal Control unit is in stand up
position on the back of the car
- Fixed Bug. Now the tow vehicle will keep its lightbars on after leaving the scene
v4.6.5.0
- New Feature. Now you can add your own custom questions/answers for the ped in
additon to the default one.
* Make sure to put the new CustomQuestions.xml file into the "GTA
V/Plugins/LSPDFR/StopThePed" directory
* CustomQuestions.xml file is optional. You can still run Stop The Ped without
this file.
v4.6.3.0
- Improvement. Tweaked "Persistency" module algorithm to be more effective without
sacrificing performance
- Improvement. Added colors to the menu options
- Fixed Bug. Sometimes when player tried to get the arrested ped out of the
vehicle, it grabs and throws the ped forcefully from the vehicle
v4.6.2.0
- New Feature. Now you can put the suspect into your car front passenger seat. You
can do it on cuffed or uncuffed stopped ped
- Improvement. Added more error handling to the codes to avoid unexpected LSPDFR
crashes
- Improvement. The support vehicles (PT, Coroner, Tow Truck, etc.) will not go
wrong way
- Fixed crash. The issue is caused by a conflict with certain callouts when player
tried to stop or arrest at gunpoint
v4.6.1.0
- Improvement. Tuned up "Persistency" module to have better processing performance
and accuracy
- Fixed Bug. Police Transport and Coroner units are failed to spawn (with conflict
error message) when there are no "PoliceTransport" or "Coroner" entries on
"Ultimate Backup" DefaultRegions.xml
- Fixed Bug. Sometimes Take over arrest by Police AI does not work on pursuit
suspect
- Fixed Crash. Sometimes LSPDFR crash after the suspect got arrested by Police AI
on a pursuit situation
v4.6.0.0
- New Feature. Added a new "Persistency" module to prevent the despawned of nearby
dead bodies and empty vehicles by the game engine.
This will help you to manage the crime scene with comfort.
* The suspect's car shall not be despawned out of no where anymore, so you can
still conduct vehicle search or call tow truck to impound it
* The dead suspect body shall not be despawned and pop off from the scene
anymore, so you can still investigate it, call ambulance, or call coroner to take
care of them
* The parked vehicles will also be affected by this "Persistency" module. To
maintain game performance, they will still get despawned after very far distance
from the player
* This feature can be disabled/enabled by setting the configurable parameters in
the .ini file ("EnableDeadPedPersistence" and "EnableEmptyVehiclePersistence")
- Improvement. Now flatbed tow truck will be able to take any non-road vehicles
(e.g. planes, helicopters). If it's too big, it will be despawned to simulate the
removal
- Improvement. Tuned up some codes to improve responsiveness when opening "Context
Menu" (default "G" key)
- Fixed Bug. The K9 backup unit cannot be recruited as Police Transport when they
are nearby
- Fixed Bug. Tow truck sometimes cannot attach the tow head to large vehicles (e.g.
bus, truck)
v4.5.6.0
- Improvement. Tuned drivers AI on support units (e.g. Police Transport, Coroner)
to avoid crashing into other vehicles
- Adjustment. Changed the color of drop off point cylinder marker to orange (to
distinguish it from LSPDFR marker)
- Adjustment. Moved jail drop off location on Rockford Hills, so it's not
overlapped with LSPDFR marker
- Fixed Bug. When requesting Police Transport from nearby backup unit, motorbike
unit should not respond to that request
- Fixed Crash. When searching the dead body, while coroner arrived and removed the
body
v4.5.5.0
- Improvement. Finally made "Traffic Control - Stop Traffic" 100% effective now,
while still allowing emergency vehicles to pass through
- Improvement. When you ask nearby backup unit with cop passengers (from Ultimate
Backup) as a Police Transport, the cop passengers will return to the vehicle
instead of being left behind
- Added API for developers to access and call services within Stop The Ped
v4.5.4.0
- New Feature. When Ultimate Backup is installed, The Coroner and Police Transport
(Ped and vehicle) configurations will be taken from Ultimate Backup xml file
(requires the latest Ultimate Backup)
- Improvement. Tweaked the spawn logic to find the best spawn point for all backups
on a complex location (e.g. highway intersection with underpasses and flyovers)
- Improvement. Tweaked the immediate spawn location to reduce a messy teleporting
(when player is holding backspace)
- Improvement. When the dead ped is still in the car, Coroner will take the dead
ped out of the car first before performing the coroner procedure
- Improvement. Reduced animation hiccup when the player is grabbing the ped and
when the ped is in arrest posture
- Improvement. Made "Stop Traffic Control" more effective while still allowing
emergency vehicles to pass through
- Fixed Bug. During CPR procedure and drag the ped body, now the ped will look
absolutely dead. (e.g. no more blinking eyes and complaining speeches)
- Fixed Bug. Sometimes when you dismiss peds, they just standing still (do not go
away)
- Fixed Rare Crash when stopping the car occupant peds (double tap "E" key) during
traffic stop
- Fixed Rare Crash when performing CPR
v4.5.3.1 (latest)
- Improvement. When you perform STP "gunpoint arrest" to a ped holding a weapon,
they now should drop the weapon to the ground and then put the hands up
- Improvement. Some variable tunings and tweaks to improve gameplay
Note: If you're upgrading, you just need to replace the old "dll" file with the new
one.
v4.5.3.0
- Fixed Bug. Sometimes you cannot go to Jail Drop Off while you already have
suspect in the back of the car
- Fixed Glitch. Sometimes the suspects become invisible/disappeared after Police AI
arrested them
- Improvements. A bunch of compatibility tweaks and adjustments to support new
behaviors of LSPDFR 0.4
v4.5.2.0
- Improved Gameplay. Now Stop The Ped will take over arrested ped triggered by
vanilla LSPDFR stop arrest action (holding "E" key)
Note: If you want to control ped who already controlled by LSPDFR interactive
menu (e.g. after you asked traffic stop ped get out of the car), you can control
and have STP menu by arresting the ped
- Added Parameter to set the intensity of "sprint boost". The new parameter name is
"SprintBoostIntensity". (default value is "50" out of "100")
- Fixed Bug. Sometimes PT officer doesn't have voice when it is an MP freemode ped
model
v4.5.1.0
- New Feature. Integration with Ultimate backup to provide the cops and paramedic
ped models (which mean they can be an MP freemode ped)
- Fixed Bug. Sometimes context menu cannot detect vehicle to search and tow
- Fixed Typo. The default parameter for "GunpointPursuitModifierKey" in the .ini
file should be set to "None"
v4.5.0.0
- New Feature. There's now a headshot (close up photo) of the ped on the "ID Card"
when you're asking for the ped's ID
- New Feature. Now, the arrested ped sitting position will be leaning forward when
you transport them (also by Police Transport)
- New Feature. Now you can tackle the ped in pursuit while you chasing them
(default key="Backspace" button="B")
- New Feature. You can run faster by using sprint boost feature so you won't be
outrun by those criminals anymore! (default key="Enter" button="Y"). You can also
set the boost duration (default 3 seconds) in the .ini file.
- Improvement. When you call ambulance escort for an arrested ped, the medic will
be accompanied by a cop
- Improvement. Better handling to ask arrested ped get out of the vehicle when
there are 2 peds inside the vehicle
- Improvement. To enable right menu scroll using controller, the StopThePed button
(default "DPadRight") will not close the menu.
- Improvement. Now the arrested ped (with red icon blip) will be dismissed and
despawned when they're too far away from player (more than 500 meters)
- Improvement. Player will only shout when double tap "E" key and there's a target
ped to stop
- Fixed Crash. Added error handling when the ped is deleted by LSPDFR or other
plugins
- Fixed Glitch. Sometime when we try to arrest the stopped ped, it's unsuccessful
and the ped walks away
v4.4.3.0
- Fixed Crash during LSPDFR Traffic Stop session caused by proper ped age updates
- Fixed Glitch when drag dead body, sometimes the ped is running away and rejoin
pursuit
- Fixed Glitch when performing CPR on dead/injured ped, sometimes the ped is
running away and rejoin pursuit
v4.4.2.0
- New Feature. Now "Context Menu" can be accessed when the player is inside a
vehicle to call for tow truck, insurance or perform traffic control
- Added support for ultimate backup new felony stop arresting ped mechanics
- Fixed Bug. Sometimes "Animal Control" service doesn't detect and tranquilize
vicious animal
v4.4.1.0
- Improved take over arrest timing during pursuit, so the ped will still be counted
as arrested in pursuit stat (LSPDFR 0.4)
- Improved the Police Transport officer grabbing and walking when return to vehicle
with the suspect
- Tweaked cuff sound timing when arrest at gunpoint using STP.
- Fixed Bug. Sometimes Police Transport officer ans suspect are freezing when they
try to go to the PT vehicle
- Fixed Bug. Sometimes the ped that already called for transport can still get
another transport
- Fixed Bug. The "Context Menu" cannot be accessed while the player is in "First
Person" view mode.
- Fixed Bug. Sometimes arrested ped's handcuff disappeared after getting arrested
by player using vanilla LSPDFR takedown (LSPDFR 0.4)
- Fixed Rare Crash when calling a tow truck (with hook) and player just go and
leave the scene without waiting until the target vehicle being towed
v4.4.0.0
- Added support for LSPDFR 0.4
- New Feature. Added "vehicle search" function on the "Context Menu" (press "G" to
open the menu)
- New Feature. Integrated "Make Peds Calm Again" to be built into Stop The ped (if
you already had MPCA, you may remove it). Note: It will be disabled when you run on
LSPDFR 0.4
- New Feature. Police Transport officer will grab the suspect with both hands to
the PT vehicle
- New Feature. Added ground markers (blue cylinder) on jail drop points to help you
find it.
v4.3.2.0
- Fixed Bug. In some RPH version, the traffic control "stop traffic" function
doesn't work
- Fixed Bug. Sometimes Coroner cannot detect dead ped after the ped is taken care
by UB ambulance medic. This fix requires the latest "Ultimate Backup" plugin
- Added parameter for Animal Control Service to put the incapacitated animal into
the back of the truck or not.
v4.3.1.0
- Fixed Crash. Sometimes it crashed when dropping off the arrested suspect to jail
by partner
- Fixed Bug. Sometimes Stop The Ped stopped functioning after a few minutes (e.g.
no reaction when double tapping "E" key)
- Fixed Bug. Sometimes the arrested ped in the Police Transport is disappear or
leaves the vehicle
- Fixed Bug. After player put the suspect into cell and left the jail, suspect was
not dismissed (the icon is still existed on the map)
- Fixed Bug. When player put non-arrested ped into police car and get them out of
vehicle, the handpose was like arrested ped
v4.3.0.0
- New Feature. Added Traffic Control function to stop or slow down traffic into
Context Menu (default "G" key to open)
- New Feature. Added Animal Control Service which can neutralize wild animal
(tranqualize) and handle dead animals
*if you upgrade from old version, there's a new animal control icon to be copied
into PoliceSmartRadio and new "AnimalControlService" entries in StopThePed.ini file
- Improved Gameplay. Made Police Transport and transported suspect return to
nearest jail drop off
- Improved Gameplay. Arrested ped will never be despawned when far away from
player. Useful when you have to leave arrested ped to chase for another suspect
- Improved Gameplay. Increased (doubled) the effective range for triggering
gunpoint pursuit (aiming while double tap "T" key)
v4.2.9.4
- Improvement. In jail drop off, when we have 2 arrested suspects in the car, they
will both be escorted at the same time into the jail (by player or by partner)
- Improvement. A few codes tweaking and tuning to improve performance
- Improvement. Make arrival of all supporting backup units less chaotic, especially
in a crowded location (mostly in the city area)
- Fixed Bug. San Andreas area (near vespucci beach) is now grouped as city area
(Police Transport). (previously it was treated as county area)
v4.2.9.3
- Added Handling. When one of Coroner is dead, the other coroner buddy will still
proceed collecting bodies (instead of getting despawned)
- Added handling. When calling Police Transport, but then player releases the
suspect, transport unit will not get despawned. They will just be dismissed
normally
- Tweak CPR procedure animation by removing the "mouth-to-mouth" CPR animation
(because it's no longer required in real life)
- Took out the "CPR successful rate" parameter from the .ini file. The rate is now
determined by the cause. For example, knocked out by fist has higher successful
rate than shot by firearm
v4.2.9.2
- Added police transport models in the .ini file parameters. The new paramaters
are: MaleOfficerCity, FemaleOfficerCity, MaleOfficerCounty, and FemaleOfficerCounty
- Added new .ini file parameter to force transport officer ped spawned using model
from vehicles.meta. The parameter name is ForceVehiclesMetaPed
- Fixed bug where sometimes a helicopter pilot cop is recruited as police transport
and it caused despawn issue
- Improved plugin stability by adding some crash prevention handlers
v4.2.9.1
- New Feature. Now you are allowed to put the ped into a police vehicle with back
passenger doors (e.g. POLICET)
- Improved Key Control. Now you need to DOUBLE TAP the "T" key while aiming on the
ped to trigger pursuit ped. I changed it to "double tap" to prevent triggering it
by accident. (previously was only single tap)
- Improved Gameplay. Now you can call tow service and insurance when you're inside
your police car
- Improved Ped Handlings. Prevent the coroner unit getting despawned because the
deadbody is it taken over by other plugin (conflict)
- Fixed External Issue. Sometimes the ped re-enter the vehicle after being stopped
(Double tap E key). There's an additional handler to prevent this to happen
- Many game variables and constants tweaks to improve the overall gameplay
v4.2.9.0
- Added confirmation menu when calling "Insurance Service" to take police vehicle
- Make the insurance agent wearing helmet if target vehicle is a bike
- Improved logic to call nearest cop for police transport, so the nearest to the
player should be chosen
- Fixed minor bug. Sometimes when calling "Tow Truck", wrong vehicle is selected
instead of the one closest to player
v4.2.8.0
- Fixed crash after pat down when player is not using "Search Warrant" as 3rd party
search plugin
(you just need to replace the StopThePed.dll file)
v4.2.7.0
- New Feature. You may put any ped into police car for non-arrested (free) peds.
This will allow you to put any victim or witness for safety inside your car. (The
ped should be in STP control)
- Added parameter to force search result to be displayed in full screen
- Tweaked the take over arrest during pursuit timing to prevent the Police AI
shooting at the ped
- Increased the recruit range of nearby police unit for transporting the suspect
- Added notification information when the transport vehicle is despawned because
vehicle is not valid (It must have at least 4 doors)
- Removed unnecessary log entries which might mislead the context when crash
happens
- Added handling to prevent another plugin taking over the ped (e.g. stealing
player car)
- Added new plugin update checking. The plugin will notify you on loading time if
there's a new version available
v4.2.6.0
- New Feature: Added "Search The Body" function to the Context Menu for dead peds.
It will give you similar result like "Pat Down Ped"
- Changed the key to teleport the vehicle from "Press Backspace" to "Hold
Backspace"
- Improved codes to have the menu quickly available after stopping the ped
- Fixed bug. Sometimes player cannot stop the ped while on the 1st person view
v4.2.5.0
- New Feature: Added "Vocal Dispatch" integration to call police transport,
coroner, tow truck, and insurance agent
- New Feature: Coroner unit will also mention the cause of dead
- Improved configuration (in the .ini file) for insurance vehicle model to accept
multiple values
- Fixed minor bug. Sometimes if player "issues warning" or "releases arrested ped"
from traffic stop driver/passenger, the ped doesn't return to the car.
- Adjusted some in-game constants and variables to improve gameplay
v4.2.0.0
- Added "Quick Grab" to Context Menu and game shortcut ("LControl + T" key or
"DPadLeft + B" button)
- Added first aid (CPR) procedure to the Context Menu for dead peds
- Fixed bug. Where LSPDFR vanilla transport still picks the suspect, after STP
takes over arrested ped by pursuit AI.
- Fixed glitch. The tow truck driver disappear for a second when tow ruck arrived
- Fixed crash. While player is dragging dead ped and call EMS
v4.1.2.0
- Added controller support for drag body (use your analog stick "left" or "right"
to navigate and "down" to stop)
- Added capability to drag fellow cop's dead body
- Added police transport siren and sound states (arrival & departure) in
configuration .ini file. (make sure to put the new .ini file)
- Fixed bug. Inconsistent dead body detection when trying to open context menu
- Fixed bug. Sometimes arrested ped get uncuffed when doing pat down
- Fixed bug. The insurance service driver is driving like crazy during arrival
v4.1.1.0
- Fixed rare tow truck crashes caused by GTA V bug. Sometimes the crane on the tow
truck is missing which caused the game to crash.
Finally I found a workaround for this issue and force the crane to exist. Sorry
for very quick update.
v4.1.0.0
- New Feature: Drag injured or dead ped body. You may access this feature using new
interactive Context Menu. Use "A" or "D" keys to navigate, and "S" key to stop
dragging.
- New Feature: Interactive Context Menu on ped and vehicle. When you approach and
stand next to any Ped or vehicle, you may open this menu by pressing "G" key or
controller button "DPadLeft + A" (configurable).
With this menu, you can:
* Stop the ped, which will make the ped stopped and bring the main stop the ped
menu
* Ask the ped to go. This is needed if the peds are hanging out and you need to
disperse them
* Drag the ped body (if the ped is injured or dead and laying on the ground)
* Call Coroner (for dead ped)
* Call Tow service for abandoned vehicle
* Call Insurance Service for damaged vehicle
- Added feature to fix ped age into STP, similar with "Proper Ped Age". (you don't
need "Proper Ped Age" plugin anymore)
- Added configurable spawn distance to the .ini file
- Turn off siren and sound when Police Transport vehicle is leaving
- Fixed crash. During configuration file loading, when user's window regional
setting is not set to US, STP will crash during loading time
- Fixed bug. The escort vehicle never reached the target ped passenger
- Fixed rare crash when calling PT for 2 suspects in separate vehicles
v4.0.0.0
- New Feature: You can request police transport for the arrested ped (using
PoliceSmartRadio)
- New Feature: You can transport the suspect by yourself to the nearest jail
- New Feature: You can request tow service to pick up the vehicle (using
PoliceSmartRadio)
You will be given tow service options: Small or large tow truck, flatbed truck,
or small pickup truck (for bike)
- New Feature: You can request coroner service to take the dead bodies (using
PoliceSmartRadio)
- New Feature: You can request insurance service to pick up the vehicle (using
PoliceSmartRadio)
- New Feature: You may make a ped as pursuit target by pointing a ped with gunpoint
and press "T" key or controller's "DPadUp" button
- Fixed minor glitch. When questioning the arrested ped, animation was still played
which is not necessary
- Fixed glitch. The Police AI sometimes are shooting at the suspect after he/she
got arrested
- Fixed glitch. Traffic cones or barriers from "Traffic Policer" become peds when
player performing stop the ped (press "E" key twice)
- Fixed rare crash. When ped is being grabbed and player calling Police Transport
v3.0.0.0
- Major revamped on codes and algorithm for taking over arrested suspect (by AI or
player) by implementing "soft ped reset".
With the new "soft ped reset" method, callouts can still interact with suspect
(e.g. callout questioning/speaking) after they got arrested and taken over by STP.
On the previous version, the callout can not interact with the ped anymore after
they got arrested.
- Increased the radius of suspect arrested by Police AI that can be taken over by
STP
- Increased the dismissal (despawn) distance on stopped ped or arrested ped.
- There will be no more police unit that come and go after the Police AI arrested
the suspect. It's automatically cancelled by STP
- New cool arrest animation when arresting the suspect using STP stop at gunpoint
(double tap E while aiming). Try it yourself, you'll like it :)
- Increased the distance slightly of STP stop on gunpoint to improve gameplay
- Fixed minor glitch. When performing breathalyzer & drug swab tests, the player's
legs were moving weirdly
- Fixed glitch on grab ped. Sometimes when player is running, the suspect does not
follow to run
- Improved grab ped. Make it faster for the player to grab the ped and start moving
- Improved Menu logic. The menu will automatically refreshed on the fly when a
buddy is watching the ped
v2.1.2.0
- Fixed bug. Pat down search result is not displayed when ForceUsingOwnItemList is
set to "yes" and you have third party search plugin installed
v2.1.1.0
- Added more ped's hands-up variations during pat down process (e.g. hands behind
the head)
- Fixed bug. The Stop The Ped item list wasn't loaded properly caused blank pat
down results
v2.1.0.0
- New feature. You can question the ped using the STP menu. You can also customize
the answers on the .xml file
- New feature. The ped now might flee on other interactions. Previously ped might
flee only when getting arrested. (the probability is configurable in the .ini file)
- New feature. When the ped is feeing, they might also attack you. Beware! ;)
- New feature. The Ambulance escort can be requested for arrested ped (ped with
cuff).
- The original Stop The Ped item list is now moved to xml file. make sure to put
the file into "LSPDFR\StopThePed\" folder
- Added configurable vehicle models for taxi, uber, and ambulance escort (in the
.ini file)
- Fixed bug. When "Windows regional setting" is set to a region which uses comma as
decimal separator, the breathalyzer won't display the result
- Fixed bug. The escort car sometimes move backwards wildly after being teleported
(because of timeout)
v2.0.0.0
- New feature. Stop The Ped is now fully integrated with the item files from
"Search Warrant" and "Police Search" plugins. STP will automatically detect and use
the item list from those plugins for "Pat Down Ped" results. Enjoy!
- New feature. Added menu options to request escort vehicle for the ped (Taxi,
Uber, or Ambulance)
- New option in the menu to request nearby Police Buddy (from "On Scene Backup" or
"Traffic Stop Backup" plugin) to watch current stopped ped, when available. (OSB
and TSB latest versions are required)
- Added error handling to clean up entities and blips when LSPDFR crashes
- Fixed minor glitch (cut animation) when asking the buddy to release ped from
handcuff
v1.8.2.0
- Added new variety of alcohol and drug observation results
- Added and tweaked player speech/shout on variety of situation (e.g. when stopping
ped, arresting, etc.)
- Tweaked pat down animation to be slightly faster, so you won't get bored waiting
for it ;)
- Improved menu. The "By Myself/By My Buddy" option will only be shown when there's
at least one active Police Buddy (from OSB or TSB) watching the ped
v1.8.1.0
- Improved animations when performing breathalyzer and drug swab tests
- Improved player and police buddy position (when using On Scene Backup) during
breathalyzer and drug swab test
- Fixed glitch when conducting breathalyzer or drug tests, the suspect might be
moving away
v1.8.0.0
- Added new feature to ask Police Buddy from "On Scene Backup" to pat down, perform
tests, or arrest the suspect (requires "On Scene Backup" plugin)
- Fixed bug. Sometimes the game clones the ped when we try to arrest them
- Added more pat down items in the .ini file
v1.7.1.0
- Fixed bug. Sometimes STP Menu does not show up even though the ped is already
stopped and facing the player
- Fixed bug. Sometimes the blip map icon does not disappear after issuing warning
to the ped
v1.7.0.0
- Changed flow. Player now should use menu to put the grabbed or following ped into
the police car
- Changed flow. Now after exiting the police car, the ped will be waiting
(standing) instead of following the player
- Improved transition handling when 2 or more stopped peds are standing close each
others
- Added configurable alcohol level and unit parameters for breathalyzer result
- Fixed bug. Sometimes vehicles or peds near the stopped ped disappear when player
releasing the ped
v1.6.9.1
- Fixed rare freeze issue (probably only on slower PC) after arresting ped using
vanilla LSPDFR
- Fixed bug when take over arrests from vanilla LSPDFR didn't work when ped blip is
disabled on .ini file setting
v1.6.9.0
- Fixed crash when suspect is entering the car and police transport arrived
- Fixed crash after arresting suspect on code 3 callouts road rage
v1.6.8.0
- Fixed crash while the ped is being grabbed and player calls for police transport
- Improved the way suspect entering the police car from grab or follow positions
- Added optional modifier key and modifier button into the .ini file
v1.6.7.0
- Added new feature to take the ped from behind (grab). The ped will automatically
enter the police car when you walk near one
- Added help notifications to inform the player any actions being performed (e.g.
arrest, release)
v1.6.6.0
- Added alcohol test (breathalyzer) and drug swab test (drugalyzer). It requires
Albo's "Traffic Policer" plugin
- Fixed bug, now you can perform vanilla LSDFR stop at gunpoint while the ped is
stopped by STP
- Fixed bug, now you can perform vanilla LSDFR stop at gunpoint while the ped is
kneeling after stopped by STP at gunpoint
- Fixed menu interaction, now it will be closed after asking ped ID
v1.6.5.0
- Fixed bug sometimes the back of the car is floating up when police transport
takes the suspect from police car
- Fixed bug when some callouts override stopped ped and make it fleeing, suspect
becomes immune to stop the ped command
- Fixed rare bug when sometimes suspect disappears after getting arrested (caused
by some callout)
- Improved "follow me" to enter the car. Player will only open the car door if
suspect that follows you is not far away
- Tweaked animation speed when performing pat down on suspect's legs
v1.6.4.0
- Added Computer+ compatibility. When you give the citation to a stopped ped, the
ped will be dismissed automatically
- Tweaked timing to inject Stop The ped menu when ped is arrested using vanilla
LSPDFR
- Fixed bug when injecting gun license and gun permit information
v1.6.3.0
- Fixed rare crashes when arresting suspect using LSPDFR vanilla normal and
gunpoint stop
- Fixed dissapearing suspect after got arrested on burglary in progress (code 3
callouts)
- Prevent arrest collision with Police AI when performing Stop The Ped with
gunpoint
- Improved compatibility with callouts that use interior scene (e.g. inside the
house, apartment, trailer)
- Improved overall stability and smoothness. Enjoy!
v1.6.2.0
- Added new feature to inject Stop The ped menu into all peds who are arrested
using LSPDFR vanilla gunpoint stop or ped stop (configurable in the .ini file)
* The peds arrested by your police buddies will also be affected
* Now you can perform all Stop The Ped actions such as "Pat Down Ped" on all
arrested peds. Enjoy!
* While using "Injects Stop The ped menu" above, please make sure to wait a few
seconds after the arrest to allow this plugin processing the ped
- Improved pat-down animation. It is now performed a slightly faster than previous
release
- Fixed bug on the pat down items don't sync on third party search plugins
- Fixed bug when you do a traffic stop and ask the peds to get out using traffic
stop menu, the ped doesn't return to the vehicle when you release them
- Fixed crash when arresting suspect on burglary in progress (code 3 callouts)
- Resize blip icon on the map to be slightly smaller
v1.6.1.0
- Added feature if you already arrest the ped but haven't asked for ID, you will
get the ID and possible Gun Permit after you pat the ped down
- Added API description for callout developers if they want to inject pat down
items or assign gun permit
- Fixed bug sometimes the ped walks away when we pat them down
- Fixed glitch animation when you activated LSPDFR intimidation gesture (right
SHIFT)
- Fixed minor glitches and crashes during variety of callouts (e.g. attempted
heist, petty theft, etc.)
- Fixed Pat Down items is empty when user is using "Search Warrant" plugin
- Fixed bug when ped is not returning to the vehicle on a traffic stop after we
release or give warning
- Many small fixes and adjustments to improve gameplay
v1.6.0.0
- New "Pat Down Ped" (frisk) feature. You may pat down the ped and find any
suspicious items. The items list and probablities are configurable in the .ini
file.
It is also compatible with "Police Search" and "Search Warrant" plugin.
- New "Gun Permit" feature. When you asked the ped's ID and the ped has a gun
permit, it will also be displayed on the screen. (the probability is also
configurable)
- Revamped menu flow. The menu will no longer auto-popup when approaching the
stopped ped. You will need to press "E" key to bring it up
- Keep the door open after the arrested ped enter the police car. You may close the
door or leave it open
- Added compatibility with Herocop plugin. You will not be able to stop the partner
- After you release or issue warning to a ped and the ped was a car passenger, if
the driver seat on the car is unocupied, he/she will take it and drive the car off.
- Fixed bug on ped blip which sometimes disappear
- Improved the smoothness of the gunpoint stop animation
v1.5.2.0
- Disabled menu when ped is in police vehicle. If you want to have the ped to get
out, just press E key when you're near the door
- Fixed player is stuck when pressing E after having the ped get in the vehicle
- Fixed rare crash when arresting ped on variety of situations
- Fixed ped search finds too many items after arresting the ped
- Fixed animation hiccup/glitch when performing stop at gunpoint during foot
pursuit and when the ped is falling/getting up
v1.5.1.0
- Much improved Ped stop at gunpoint mode. Added some special workarounds to be
compatible with popular callouts
- Added handling to drop the ped's gun on gunpoint stop mode
- Added ability to stop ped at gunpoint while the ped is in vehicle
- Added support and compatibility to Traffic Stop Backup felony stop mode
v1.5.0.0
- Added new gunpoint stop mode to arrest the ped at gunpoint with softer gesture
than vanilla LSPDFR (kneel down and hands on the back of the head).
To perform it, just aim the ped at gunpoint when performing ped stop
- Added handling so you will not be able to stop fleeing peds or peds in combat (on
peaceful stop mode)
- Added handling to holster weapon before arresting or releasing ped
- Added condition to only accept menu selection when player is not running
- Fixed bug when fleeing, the ped is still in handcuff
- Fixed bug when releasing ped near a vehicle sometimes the vehicle disappears
- Fixed bug when arresting drunk ped, the arrest animation is not played properly
v1.4.1.0
- Fixed bug where the handcuff is left on the scene when the arrested ped gets
transported
- Fixed crash when releasing ped while the ped is inside the jail
- Fixed bug that sometimes the ID card doesn't appear on the ped hand on "Ask Ped
ID" command
- Simplify the menu structure by hiding the slots which are not relevant
- Observation report (alcohol & narcotic) will only be announced twice instead of
always
v1.4.0.0
- Implement handcuff object which can bee seen visually when the ped is arrested
- Added "Follow Me" command to make the stopped ped following you
- Added ability to have the arrested ped automatically enter the police car when
following you (when you walk close to any police car)
- Added ability to ask the arrested ped to get out of the car and follow you using
"Follow Me" command
- Added command to make the arrested ped "kneel down" and "get up"
- Improved menu flow to simplify the command (e.g. arrest and release ped will use
the same menu slot depends on situation)
- Added ambient curse voice when the ped is released
- Added collision handling on arrested ped which will make the ped get back to the
"arrest" animation after being struck and fall
v1.3.0.0
- When stopping ped on vehicle, the ped will return to the vehicle when we release
him/her from being previously arrested
- Added feature to make the ped fleeing. You may set the probability in the .ini
file
- Added feature to notify the player when the ped is intoxicated (alcohol or
narcotics)
- Added ability to bring back the menu (when in range) using "E" key or "DPadRight"
button
- Fixed rare bug when asking for ID from drunk ped, the ped sometimes disappears
(despawn)
- Make map blip for stopped ped configurable in the .ini file
v1.2.0.0
- Added ability to stop the ped on the vehice (as long as it is not moving)
- Replace the menu sound with the suitable one
- Fixed a bug that sometimes crashes when asking for ID
v1.1.0.0
- Added ability close the menu at anytime by pressing "Backspace" or "Esc" key on
keyboard, and "B" button on the controller
- Stop The Ped Menu will not be displayed when the ped is on vehicle
v1.0.0.0
- Initial release