GF - Separatist Droid Army: v0.1 Alpha
GF - Separatist Droid Army: v0.1 Alpha
GF - Separatist Droid Army: v0.1 Alpha
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GF – Separatist Droid Army v0.1 alpha
A Replace 2x Lightsaber: Upgrade all models with: I have been trained in your Jedi arts...: This hero
Double-bladed lightsaber (A3, AP Free B2-RP jetpack (flying) +25 pts gets a +1 when attacking units with the Force-User
(4), Blast (2)) (x) rule.
Upgrade with: F Upgrade all models with:
Force-user (2) +15 pts Dioxis charges +10 pts Makashi master: This model has defense +1 in
Deflector shields +20 pts melee.
Rule of two: You can only include one unit of Sith
B Mounted on: Infiltrators (Scout) +40 pts
Lord in your army.
Command AAT: Qua (+2), Def (+3), +360 pts Saber Deflection: One this hero is activated pick
Tough (6), loses Slow, Strider. Special Rules one friendly unit within 2’’. The hero and the
Replace all weapons with: Bodyguards: Whenever a friendly hero within 6” selected unit have the Stealth special rule next
Heavy laser cannon (42’, A1, AP would take a wound, you may assign that wound time they are shot at.
(3), Blast (6)) to this unit instead. Also, whenever this unit takes Seasoned hunter: The model gets a +1 to hit when
2x Blaster cannon (24’’, A3, AP (1)) a morale test it is passed automatically. Then roll shooting and fighting against models with Tough
Projectiles launcher (24’’, A3, as many dice as remaining models/tough in the (3) or higher.
unit, and for each result of 1-2 the unit takes one Self-destruction: If this model is killed in melee the
Blast (3))
wound, which can’t be regenerated. enemy takes 3 automatic hits.
Clankers: This model suffers a -1 penalty when Supreme Commander: You can only include one
C Replace one LL-30 blaster pistol: fighting. Also, whenever this unit takes a morale
2x LL-30 blaster pistol (12'', A3, AP +10 pts unit of Droid Supreme Commander in your army.
test it is passed automatically. Then roll as many Tactical console: When the hero is activated pick
(1) dice as remaining models/tough in the unit, and one friendly unit within 12”, which may
EE-3 blaster carbine (18’’, A4, AP +10 pts for each result of 1-2 the unit takes one wound, immediately move by up to 6”.
(1)) which can’t be regenerated. Your defense is futile: Enemies that roll to block
E-5s sniper rifle (36’’, A1, AP (2), +45 pts Commander: When the hero is activated pick one hits from this unit take one additional wound for
Deadly (3)) friendly unit within 12’’ and give it one of the each unmodified result of 1 that they roll.
Replace CCW: following orders. It gets one of these special rules
Vibrosword (A2, AP (1)) +10 pts until the end of the round: Wizard Spells
Upgrade with: Double Time: +3” when moving Force Crush (4+): Target unit within line of
Jetpack (Flying) +5 pts Take Aim: +1 to shooting rolls sight and 12” takes 1 hit with AP (2) and
Focus Fire: AP (+1) when shooting Deadly (3).
Beskar armor (Defense +2) +20 pts
Metal wave: +1 to melee rolls Induce fear (4+): Target unit within line of
Flamethrower (12’’, A6) +15 pts Crush them and make them suffer: When this
Seasoned hunter +10 pts sight and 12” gets +2/-2 to morale test.
hero is activated pick one enemy unit within 24”
Force lightning (5+): Target unit within line of
and until the end of the round whenever it’s
D Replace up to two E-5 Blaster rifles: targeted by friendly units, they get +1 to their rolls sight and 12” takes 4 hits with AP (1).
E-60R rocket launcher: +10 pts when shooting at it. Lift the dust (5+): Target unit within line of sight
HE (30’’, A1, Blast (4)), Deflector shields: This unit has a Defense value of and 18” gets -1 to hit when shooting.
AT (30’’, A1, AP (2), Deadly (3)) 3+ against shooting attacks. Force choke (6+): Target model within line of
E-5C heavy blaster rifle (24’’, A3) +5 pts Dioxis charges: At any point during this unit sight and 12” takes 3 hits with AP (2).
activation, but before attacking, roll one dice. On a Force barrier (6+): Target unit within line of
E Replace one Twin wrist blaster: 4+ one enemy unit within line of sight and 6’’ must sight and 12” gets Regeneration on 4+.
Wrist cannon (24’, A2, AP (2), +10 pts immediately take a Dangerous Terrain test.
Blast (2)