Game Shark FFT
Game Shark FFT
_____ __.
__ __. .____ __. _____ .____ __ __.._____.____. ____. .__ .__
NNNNN NN)
NN (NN) JNNNN. NN) NNNNN JNNNN. NN (NN)(NNNNN)NNNNL NNNNNN)(NN.JNN
NNF"" NN)
NNN(NN) NNNNN) NN) NNF"" NNNNN) NNN(NN)`"4NN`(NNNNN NNN`NN) NN)NN)
NNL__ NN)
NNNNNN) NN)NN) NN) NNL__ NN)NN) NNNNNN) (NN (NN(NN NNNN_ (NLNN
NNNNN NN)
NNNNNN)(NN)NNN NN) NNNNN(NN)NNN NNNNNN) (NN NNN(NN)`NNNNN) `NNNF
NNF"" NN)
NNNNNN)(NN_JNN NN) NNF""(NN_JNN NNNNNN) (NN NNL_NN)__.4NNN 4NN`
NN) NN)
NN NNN)NNNNNNN)NNL_. NN) NNNNNNN)NN NNN) (NN(NNNNNNNNNN NNN (NN
NN) NN)
NN (NN)NN) NN)NNNN) NN) NN) NN)NN (NN) (NN(NN (NNNNNNNNN (NN
""` ""`
"" `""`""` ""`""""` ""` ""` ""`"" `""` `""`"" `"" `"""` `""
._____. ____. ___. ______ __. .___ .____ .
(NNNNN).NNNNL .NNNNNN NNNNNN NN) JNNNNN)(NNNNNN
`"4NN"`(NNNNN (NN`4NN ""NNF" NN) NNF`NN)(NN)4NN
(NN (NN(NN (NN (NN NN) NN) NN) NN)(NNNL.
(NN NNN(NN)(NN NN) NN) NN) 4NNNNN
(NN NNL_NN)(NN (NN NN) NN) NN) NN).__`NNN)
(NN (NNNNNNN(NN.JNN NN) NN) NNL.NN)(NN)(NN)
(NN (NN (NN(NNNNNF NN) NN) NNNNNN`(NNNNNN)
`"" `"" `"" """` ""` ""` `""" """"
===============================================================================
############################[ GAMESHARK HANDBOOK ]#############################
-------------------------------------------------------------------------------
version 4.1
23 June 2002
-------------------------------------------------------------------------------
Written by
Aerostar <[email protected]>
-------------------------------------------------------------------------------
-===============-
CONTENTS IN BRIEF
-===============-
Credits / Disclaimer
CODES #
-===================-
NEW IN THIS VERSION
-===================-
4.1
- Corrected several of the in-battle codes, and added some new ones
- Renumbered codes
4.0
- Completely restructured the guide
- Found the byte that controls whether a character's
stats are shrouded by `???' in battle
- Added tons of codes! Look through and see :)
3.5
- Totally revised lists of job & sprite modifiers (part 3)
- Added several command sets in part 14
- Added sub-sections in parts 3, 4, 5, and 14 for clarity
3.2
- Added part 2
- Added part 14
- Renumbered parts
- Removed appendix and replaced it with a reference to the mechanics FAQ
- Made ASCII art for the heading (woohoo! big deal!)
- Made sundry revisions throughout the handbook
3.0
- Added parts 7, 11, 12, and 13
- Added appendix
- Revised charts again
-==================-
CREDITS & DISCLAIMER
-==================-
The codes contained in this file were thrown together from a bunch of sources
on the Internet. The people who actually did the hardest work -- finding the
codes or doing the RAM dumps -- deserve the most credit. Though I typed it all
up, my role in the compilation of this file is relatively small.
- Yeah, I made some of the codes too... the command set modifiers, notably. :)
Neither I nor the creators of the codes assume any liability for malignant
effects which occur as a result of usage or misusage of the codes, including
but not limited to loss of data, incapacitation of the Game Shark, and
breakage of the game. Use the codes at your own risk (which should be very
low if you use the codes right and have a Game Shark version 1.99 or above).
For more details on the game's different classes, how damage and sucess rates
of attacks are determined, how stat growth works, what 'Counter-grasp' is, et
cetera, take a look at my FFT Battle Mechanics Handbook, the latest version of
which can be found at GameFAQs or at
http://www.fftactics.net/fftmech/
` Aerostar
*******************************************************************************
* FONT CHECK: This file does not exceed 80 characters on a line at its widest *
* point. For optimal viewing, ensure that this entire box, bounded by the *
* asterisks, is fully visible and properly aligned. *
*******************************************************************************
-------------------------------------------------------------------------------
===============================================================================
* http://www.fftactics.net/fftmech/
The FFT Battle Mechanics Handbook homepage. Find the latest version
of the FFT Battle Mechanics and Game Shark Handbooks along with an
archive of all previous versions of FFTMech. Special thanks go to
George Greer for allowing me to host the site on his server space.
* http://www.gamefaqs.com/
New versions of the handbook, unless they contain extremely minor
revisions, will usually be posted to GameFAQs as well. This is a
wonderful site and, if you haven't been there, you must check it
out. The site is run single-handedly (!) by CJayC.
===============================================================================
-------------------------------------------------------------------------------
In the codes, the digits 'xx' and 'yy', where they occur, determine which
character on your roster the code will affect. Here are the value lists for
'xx' and 'yy':
```````````````````````````````````````````````````````````````````````````````
Codes are numbered sequentially for now, but if I add one in later I'm not
going to renumber them all; I will just stick the next available number in
where available.
The bracketed number indicates the number of bits that the relevant piece
of game data occupies. One byte = 2 hex digits = 8 bits (*b*inary dig*it*s).
CODE
NO. INPUT CODE LENGTH EFFECT
4 3005xx78 00?0 [4] Gender modifier. Note that this is the high
half of the byte.
2 = monster
4 = female
8 = male
I'm not sure what the lower half of the byte
does, but it seems to always be set to 0 or 1.
5 3005xx7A 00?0 [4] Zodiac sign. Note that this is the high
half of the byte.
0 = Aries
1 = Taurus
2 = Gemini
3 = Cancer
4 = Leo
5 = Virgo
6 = Libra
7 = Scorpio
8 = Sagittarius
9 = Capricorn
A = Aquarius
B = Pisces
C = Serpentarius (neutral to all signs)
21 3005xx8D 00??
8005xx8E ???? [24] HP Points (HPP).
3005xx8D low
3005xx8E middle
3005xx8F high
HPP = low + (middle * 256) + (high * 65536)
HP = [(HPP * ClassHPMultiplier) / 1638400]
22 3005xx90 ????
3005xx92 00?? [24] MP Points (MPP).
3005xx90 low
3005xx91 middle
3005xx92 high
MPP = low + (middle * 256) + (high * 65536)
MP = [(MPP * ClassMPMultiplier) / 1638400]
23 3005xx93 00??
8005xx94 ???? [24] Speed Points (SpP).
3005xx93 low
3005xx94 middle
3005xx95 high
SpP = low + (middle * 256) + (high * 65536)
Sp = [(SpP * ClassSpMultiplier) / 1638400]
24 8005xx96 ????
3005xx98 00?? [24] Physical AT Points (PAP).
3005xx96 low
3005xx97 middle
3005xx98 high
PAP = low + (middle * 256) + (high * 65536)
PA = [(PAP * ClassSpMultiplier) / 1638400]
25 3005xx99 00??
8005xx9A ???? [24] Magical AT Points (MAP).
3005xx99 low
3005xx9A middle
3005xx9B high
MAP = low + (middle * 256) + (high * 65536)
MA = [(MAP * ClassSpMultiplier) / 1638400]
26 8005xx9E ????
3005xxA0 00?? [24] Abilities learnt: Squire / base class
8005xx9E FFFF
3005xxA0 00FF = mastered
27 3005xxA1 00??
8005xxA2 ???? [24] Abilities learnt: Chemist
28 8005xxA4 ????
3005xxA6 00?? [24] Abilities learnt: Knight
29 3005xxA7 00??
8005xxA8 ???? [24] Abilities learnt: Archer
30 8005xxAA ????
3005xxAC 00?? [24] Abilities learnt: Monk
31 3005xxAD 00??
8005xxAE ???? [24] Abilities learnt: Priest
32 8005xxB0 ????
3005xxB2 00?? [24] Abilities learnt: Wizard
33 3005xxB3 00??
8005xxB4 ???? [24] Abilities learnt: Time Mage
34 8005xxB6 ????
3005xxB8 00?? [24] Abilities learnt: Summoner
35 3005xxB9 00??
8005xxBA ???? [24] Abilities learnt: Thief
36 8005xxBC ????
3005xxBE 00?? [24] Abilities learnt: Mediator
37 3005xxBF 00??
8005xxC0 ???? [24] Abilities learnt: Oracle
38 8005xxC2 ????
3005xxC4 00?? [24] Abilities learnt: Geomancer
39 3005xxC5 00??
8005xxC6 ???? [24] Abilities learnt: Lancer
40 8005xxC8 ????
3005xxCA 00?? [24] Abilities learnt: Samurai
41 3005xxCB 00??
8005xxCC ???? [24] Abilities learnt: Ninja
42 8005xxCE ????
3005xxD0 00?? [24] Abilities learnt: Calculator
43 3005xxD1 00??
8005xxD2 ???? [24] Abilities learnt: Bard
44 8005xxD4 ????
3005xxD6 00?? [24] Abilities learnt: Dancer
45 3005xxD7 00??
8005xxD8 ???? [24] Abilities learnt: Mime
87 50001302 0000
8005xxE2 270F [320] 9999 JP available for all jobs.
88 50001302 0000
8005yy0A 270F [320] 9999 total JP for all jobs (level 8).
----------------------------------------------------------------------
The following three codes are serial codes and require GS version 2.2
or above:
94 50007F02 0000
80059700 6363 [2048] Have 99 of all items; supply never goes down
as long as the GameShark is turned on.
95 50000502 0000
80057942 FFFF [96] Have all records in Brave Story.
96 50001802 0000
80057978 FFFF [400] Have Work History completed.
These codes let you change just about everything about any character
in battle. (original list compiled by [email protected]; revised
heavily by Aerostar)
Instead of being based on unit number like the codes in Part 1, these
codes are based upon a character's position in the "character list", which
is determined at the start of the battle and can be different from battle
to battle.
(2) The numbers of the player (blue) units are determined by the
player's placement of the units on the map before battle, in this
order:
________________
\_C_\_F_\_I_\_L_\
\_B_\_E_\_H_\_K_\
\_A_\_D_\_G_\_J_\
The four 'rows' are ABC, DEF, GHI, and JKL. Sometimes a map will
have more rows than this, and each row may have more or less than
three squares in it, but you should be able to deduce the pattern
for any map from this drawing.
The codes in this section are stated in general form; you must enter
the substitution digits from the table below to make the codes apply
to a particular character in the character list. Three digits in each
code are variable; I represent these with "ppp", "qqq", "rrr", "sss",
"ttt", and "uuu". Each code in this section uses only one of these
six possible three-digit combinations; make sure you are using the
correct one for the code you want.
135 3019ttt8 00?? [8] Displayed (not actual) right hand weapon power.
136 3019ttt9 00?? [8] Displayed (not actual) left hand weapon power.
137 3019tttA 00?? [8] Displayed (not actual) right hand weapon evade.
138 3019tttB 00?? [8] Displayed (not actual) left hand weapon evade.
144 80192608 bbaa [112] Ally 1 job name. Each code alters two
8019260A ddcc letters: "aa" forms the first character of the
8019260C ffee name; "bb", the second; "cc" the third, etc.
8019260E hhgg
80192610 jjii
80192612 llkk
80192614 nnmm
I will only briefly mention these codes -- they are too useful for me to
ignore them completely in my FAQ, but Fred Oliver has already written an
excellent FAQ on them, and therefore it would be redundant to explain them
here. You can retrieve Fred Oliver's FAQ from the GameFAQs FFT FAQ database,
which can be found at
http://www.gamefaqs.com/console/psx/game/20051.html
- If the 'good guys' (blue-dot units) win, any characters that crystallized
during the battle will remain crystallized. If the 'bad guys' (red-dot
units) win and you see a 'GAME OVER' (which isn't really), then all the
characters that crystallized during the battle will be restored to normal.
- Level, Brave and Faith changes effected during a test battle will remain
if the blue team wins, but will be undone if the red team wins.
- Equip changes will remain after battle regardless of which team wins.
Bring the cursor two more options down from the battle tester, and you will
will be at the 'party selector', which will allow you to pick any one of 511
different parties -- allies, enemies, monsters, you name it! Again, take a
look at Fred Oliver's file for more detailed information, and look at Goryus'
Battle List (also on GameFAQs) for the debug number for every enemy party in
the game (and then some!).
These debug options are found on the menu that appears when you press
'triangle' on an unoccupied square. The only useful thing here is the option
just below the end of the normal menu, which will enable to you to change
various statistics of all the characters in battle. Once again, see Fred's
FAQ. I have a couple notes to supplement Fred's commentary on this menu,
as well:
- Move, Jump and Speed modification will only last until the end of the
battle.
http://www.geocities.com/CzarDragon/
http://www.fftactics.net/fftmech/fftgsh.zip
Now, the codes. First come the substitution values for each class:
JOB CHANGE WHEEL MODIFIERS: These codes will modify the jobs that appear
on the job-changing wheel. Some jobs may not work properly.
http://neoweird.tripod.com/gameshark/Hard_Mode.html
This code will make all humans you meet in battle master _all_ of their jobs.
This means you'll start seeing enemies casting Holy, Bahamut, and Flare,
using Move +3 and Blade Grasp, and a bunch of other abilities that the AI
normally does not have enough JP to use. GS 2.2 or higher is required.
Note that because the GS cannot handle more than 15 lines of code in a single
cheat, you'll have to enter this as three separate 'codes'.
You might want to print this part out as a separate packet so you can
conveniently use it with all the codes contained in the previous part.
-===================-
JOB AND SPRITE DIGITS
-===================-
relevant codes
````````````````````````````````````````````````````````
SPRITE / BASE CURRENT JOB
FORMATION CODES 1: 3005xx74 00## 3: 3005xx76 00??
IN-BATTLE CODES 97: 3019pppC 00## 99: 3019pppF 00??
````````````````````````````````````````````````````````
JOB WHEEL MODIFIER -> See codes 195 - 238
auxiliary codes
````````````````````````````````````````````````````````
SEX CHANGE 4: 3005xx78 00s0 s = 2 -> monster
4 -> female
8 -> male
````````````````````````````````````````````````````````
The first code (1 or 97) defines "who the character is", including the
graphic.
The second code (3 or 99) defines which job the character is currently,
and with it, their primary battle command, equippable items, base stats,
and inherent abilities/limitations. For a special human, the value for
this code and for the code above should be the same. For a monster, the
value for the first code (##) should be 82 and the value of the second code
(??) should correspond to the monster you want.
REMEMBER:
## is the substitution in the code 3005xx74 00##
?? is the substitution in the code 8005xx76 00??
----------------------------------------------------------------------
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
SPECIAL HUMANS
GENERIC JOBS
Use these in the sprite modifier code if you want special classes
that look like normal characters -- for instance, a Dark Knight that
looks like a Lancer.
## SPRITE GENDER
-- -------------- ------
60 Squire Male
61 Squire Female
62 Chemist Male
63 Chemist Female
64 Knight Male
65 Knight Female
66 Archer Male
67 Archer Female
68 Monk Male
69 Monk Female
6A Priest Male
6B Priest Female
6C Wizard Male
6D Wizard Female
6E Time Mage Male
6F Time Mage Female
70 Summoner Male
71 Summoner Female
72 Thief Male
73 Thief Female
74 Mediator Male
75 Mediator Female
76 Oracle Male
77 Oracle Female
78 Geomancer Male
79 Geomancer Female
7A Lancer Male
7B Lancer Female
7C Samurai Male
7D Samurai Female
7E Ninja Male
7F Ninja Female
MONSTERS
HUMANOIDS
EXAMPLES
With special humans, you can deviate ?? from ## to create some interesting
"combination" classes...
Turn Character 2 into a Holy Swordsman who looks like a male Lancer
30058074 007A Makes sprite = Male Lancer
80058076 000D Makes current job "Holy Swordsman" and first command
"All Swordskill".
-==========-
COMMAND SETS
-==========-
relevant codes
````````````````````````````````````````````````````````
FIRST COMMAND SECOND COMMAND
FORMATION ---: N/A 6: 3005xx7B 00??
BATTLE 107: 3019qqqE 00?? 108: 3019qqqF 00??
INHERENT 150: 3006www8 00?? ---: N/A
````````````````````````````````````````````````````````
Alternatively, you can simply use the code to master your base
class (26); this will probably do it just as well.
Abbreviations:
~~~~~~~~~~~~~~
2d - This is the character's secondary command
NAME ORIGINATING CHAR. NOTES
----------------- ----------------- --------------------------------------
00 [none] n/a
01 Attack n/a
02 Defend n/a
03 Equip Change n/a
04 [blank] n/a
05 Basic Skill Squire For these command sets, you will only
06 Item Chemist know the abilities you have learned
07 Battle Skill Knight for the appropriate job. Use the
08 Charge Archer codes in part 1 to learn all abilities
09 Punch Art Monk of all jobs, if you wish.
0A White Magic Priest .
0B Black Magic Wizard .
0C Time Magic Time Mage .
0D Summon Magic Summoner .
0E Steal Thief .
0F Talk Skill Mediator .
10 Yin Yang Magic Oracle .
11 Elemental Geomancer .
12 Jump Lancer .
13 Draw Out Samurai .
14 Throw Ninja .
15 Math Skill Calculator .
16 Sing Bard .
17 Dance Dancer .
19 Guts Ramza, ch. 1 BASIC SKILL + Yell + Wish
1A Guts Ramza, ch. 2/3 above + Cheer Up
1B Guts Ramza, ch. 4 above + Scream + Ultima
1C Guts Delita, ch. 1 BASIC SKILL + Wish
1D Holy Sword Delita, ch. 2/3 All HOLY SWORD skills + Wish
1E Mighty Sword Delita, ch. 4 All MIGHTY SWORD skills
1F Basic Skill Algus BASIC SKILL + Head Break
20 Dark Sword Gafgarion Dark Sword + Night Sword
21 Holy Sword Agrias All HOLY SWORD skills
22 Holy Sword Wiegraf, ch. 1 Stasis Sword, Split Punch, Crush Punch
23 Magic Teta Cure, Wish
24 Holy Magic Ovelia MBarrier, Deathspell 2
25 Snipe Mustadio Arm Aim, Leg Aim, Seal Evil
26 Snipe Mustadio Arm Aim, Leg Aim, Seal Evil
27 Dark Sword Gafgarion Dark Sword + Night Sword
28 Holy Sword Agrias All HOLY SWORD skills
29 Limit Cloud Need Materia Blade to use
2A White-aid Zalmo some White Magic + some Magic Sword*
2B Dragon Reis, 2nd form
2C Breath Reis, 1st form
2D Truth Rafa
2E Un-Truth Malak
2F Starry Heaven Olan BASIC SKILL + Galaxy Stop
30 Holy Sword Wiegraf #2 All HOLY SWORD skills except Explosion
31 Holy Magic Alma MBarrier, Deathspell 2, Wish
32 Truth Rafa
33 Battle Skill Izlude All eight learned
34 Jump Izlude (2d)
35 Punch Skill Wiegraf #3 (2d) Wave Fist + Earth Slash
36 Use Hand Celia Seal, S.Stitch, StopB., Allure, Ultima
37 Use Hand Lede Seal, S.Stitch, StopB., Allure, Ultima
38 Throw Celia (2d)
39 Throw Lede (2d)
3A Holy Sword Wiegraf #3 Lightning Stab
3B Sword Spirit Elmdor Cannot use
3C Mighty Sword Rofel Shl. Stab, Blstr. Punch, Hell. Punch
3D All Magic Rofel (2d) Confusion Song, Petrify, Silence Song
3E Sword Spirit Elmdor Cannot use
3F Blood Suck Elmdor (2d) Blood Suck
40 Mighty Sword Vormav All MIGHTY SWORD skills
41 All Magic Vormav (2d) Quake
42 Mighty Sword Meliadoul,enemy Shellbust Stab, Blastar Punch
43 Mighty Sword Meliadoul,ally All MIGHTY SWORD skills
44 Snipe Balk Leg Aim, Arm Aim, Seal Evil
45 Magic Sword Beowulf
46 Sword Skill Dycedarg All HOLY SWORD + MIGHTY SWORD skills
47 All Magic Dycedarg (2d) Fire 3, Bolt 3, Ice 3, Bio 3
48 All Magic Kletian Holy, Flare, Demi2, Dark Holy, Raise2
49 Phantom Kletian? (2d) Md.Swarm, Baham., Odin, Levia., Salam.
4A All Swordskill Orlandu
4B Destroy Sword Zalbag Pwr Ruin, Spd Ruin, Mnd Ruin, Mgc Ruin
4C Holy Magic Alma MBarrier, Deathspell 2, Wish, Ultima
67 Fear Velius Lose Voice, Seal, Loss
68 Warlock Summon Velius (2d) Lich, Cyclops, Titan
6B Fear Zarela Darkness, Spell, Chick.Race, Nightmare
6C Ja Magic Zarela (2d) Toad2,Grav2,Flare2,Blind2,Conf2,Sleep2
6F Fear Hashmalum Speed Ruin, Spell, Death Cold
70 Dimension Magic Hashmalum (2d) Melt, Tornado, Quake, Meteor
73 Fear Queklain Nightmare, Chicken Race, Death Cold
74 Impure Queklain (2d) Bio (x3), Bio 2 (x4), Bio 3 (x3)
77 Fear Adramelk Seal, Chicken Race, Lose Voice, Loss
78 All Magic Adramelk (2d) some BLACK and SUMMON MAGIC + Holy
7B Ultimate Magic Altima #1 Stronger version of Ultima
7C Chaos Altima #1 (2d) Grand Cross
7D Complete Magic Altima #2 All-ultima, Grand Cross
7E Saturation Altima #2 (2d) Mute, Despair 2, Return 2
9B Sword Skill Undead Knight Same as Battle Skill
9C Charge Undead Archer Up to Charge +10
9D Black Magic Undead Wizard all but Flare
9E Time Magic Undead T. Mage all but Meteor
9F Yin-Yang Magic Undead Oracle all but Dispel, Sleep Song, Petr. Song
A0 Summon Magic Undead Summoner Shiv,Ramuh,Ifrit,Car,Odin,Lev,Sal,Lich
A1 Item Undead unit (2d)
A2 White Magic Undead unit (2d) All WHITE MAGIC spells
A3 Black Magic Undead unit (2d) Fire, Fire 2, Bolt, Ice
A4 Yin-Yang Magic Undead unit (2d) All YIN-YANG MAGIC spells
AA Byblos Byblos Energy, Parasite, Shock, Difference
AB Work Steel Giant Destroy, Compress, Dispose, Crush
AC Bio Apanda Bio (x3), Bio 2 (x4), Bio 3 (x3)
AD Dark Cloud Elidibs SnakeCarrier,PoisFrog,MidSwarm,Zodiac
AE Dark Magic Archaic Demon Lifebreak,Dark Holy,Giga Flare
AF Night Magic Ultima Demon DrkHoly,Nanoflare,Ultima,Hurrc.,Ulmag.
>> For a more detailed list of each command set and the commands it contains,
see the Battle Mechanics Handbook, http://www.fftactics.net/fftmech/
>> To modify these command sets to your liking, see the codes in part 7.
-===================================-
REACTION, SUPPORT, AND MOVE ABILITIES
-===================================-
relevant codes
`````````````````````````````````````````````````````````````````````````
REACTION SUPPORT MOVE
FORMATION 7: 8005xx8C 0??? 8: 8005xx8E 0??? 9: 8005xx80 0???
BATTLE 104: 8019rrr0 0??? 105: 8019rrr2 0??? 106: 8019rrr4 0???
`````````````````````````````````````````````````````````````````````````
CLASS INHERENT 1 147: 3006www9 00?? + 3006wwwA 000?
CLASS INHERENT 2 148: 3006wwwB 00?? + 3006wwwC 000?
CLASS INHERENT 3 149: 3006wwwD 00?? + 3006wwwE 000?
CLASS INHERENT 4 150: 3006wwwF 00?? + 3006xxx0 000?
`````````````````````````````````````````````````````````````````````````
IN-BATTLE INHERENT 1 103: 8019qqq6 0???
IN-BATTLE INHERENT 2 104: 8019qqq8 0???
IN-BATTLE INHERENT 3 105: 8019qqqA 0???
IN-BATTLE INHERENT 4 106: 8019qqqC 0???
`````````````````````````````````````````````````````````````````````````
1A6 A Save
1A7 MA Save
1A8 Speed Save
1A9 Sunken State
1AA Caution
1AB Dragon Spirit
1AC Regenerator
1AD Brave Up
1AE Face Up
1AF MP Restore
1B0 HP Restore
1B1 Critical Quick
1B2 Meatbone Slash
1B3 Counter Magic
1B4 Counter Tackle
1B5 Counter Flood
1B6 Absorb Used MP
1B7 Gilgame Heart
1B8 Reflect (casts Reflect upon Magic attack)
1B9 Auto Potion
1BA Counter
1BB (nothing)
1BC Distribute
1BD MP Switch
1BE Damage Split
1BF Weapon Guard
1C0 Finger Guard
1C1 Abandon
1C2 Catch
1C3 Blade Grasp
1C4 Arrow Guard
1C5 Hamedo
1C6 Equip Armor
1C7 Equip Shield
1C8 Equip Sword
1C9 Equip Katana
1CA Equip Crossbow
1CB Equip Spear
1CC Equip Axe
1CD Equip Gun
1CE Half of MP
1CF Gained JP-UP
1D0 Gained EXP-UP
1D1 Attack UP
1D2 Defense UP
1D3 Magic Att. UP
1D4 Magic Def. UP
1D5 Concentrate
1D6 Train
1D7 Secret Hunt
1D8 Martial Arts
1D9 Monster Talk
1DA Throw Item
1DB Maintenance
1DC Two Hands
1DD Two Swords
1DE Monster Skill
1DF Defend
1E0 Equip Change
1E1 (nothing)
1E2 Short Charge
1E3 Non-charge (Immediate use of abilities!)
1E6 Move +1
1E7 Move +2
1E8 Move +3
1E9 Jump +1
1EA Jump +2
1EB Jump +3
1EC Ignore Height
1ED Move-HP Up
1EE Move-MP Up
1EF Move-Get Exp
1F0 Move-Get Jp
1F1 Cannot enter water
1F2 Teleport
1F3 Teleport 2 (teleport anywhere! ultimate movement ability!)
1F4 Any Weather
1F5 Any Ground
1F6 Move in Water
1F7 Walk on Water
1F8 Move on Lava
1F9 Move Underwater (move [and stop] in water up to 3h deep)
1FA Float
1FB Fly
1FC Silent Walk (can't spring traps)
1FD Move-Find Item
-=======-
EQUIPMENT
-=======-
relevant codes
````````````````````````````````````````````````````````
FORMATION BATTLE
HEAD ARMOR 10: 3005xx82 00?? 112: 3019rrr6 00??
BODY ARMOR 11: 3005xx83 00?? 113: 3019rrr7 00??
ACCESSORY 12: 3005xx84 00?? 115: 3019rrr8 00??
R-HAND (weapon) 13: 3005xx85 00?? 116: 3019rrr9 00??
R-HAND (shield) 14: 3005xx86 00?? 117: 3019rrrA 00??
L-HAND (weapon) 15: 3005xx87 00?? 118: 3019rrrB 00??
L-HAND (shield) 16: 3005xx88 00?? 119: 3019rrrC 00??
````````````````````````````````````````````````````````
Replace ?? with....
-==-
TEXT
-==-
relevant codes
````````````````````````````````````````````````````````
FORMATION BATTLE
(name) (job name)
LETTERS 2 & 1 8005yy32 bbaa See codes 144-149
LETTERS 4 & 3 8005yy34 ddcc
LETTERS 6 & 5 8005yy36 ffee
LETTERS 8 & 7 8005yy38 hhgg
LETTERS 10 & 9 8005yy3A jjii
LETTERS 12 & 11 8005yy3C llkk
LETTERS 14 & 13 8005yy3E nnmm
````````````````````````````````````````````````````````
These codes, like the ones above, require substitution to pinpoint which
character to modify. So, wherever you see "yy" in the codes, replace it with
the appropriate value from this chart.
01 - 1 02 - 2 03 - 3 04 - 4 05 - 5 06 - 6 07 - 7 08 - 8
09 - 9 0A - A 0B - B 0C - C 0D - D 0E - E 0F - F 10 - G
11 - H 12 - I 13 - J 14 - K 15 - L 16 - M 17 - N 18 - O
19 - P 1A - Q 1B - R 1C - S 1D - T 1E - U 1F - V 20 - W
21 - X 22 - Y 23 - Z 24 - a 25 - b 26 - c 27 - d 28 - e
29 - f 2A - g 2B - h 2C - i 2D - j 2E - k 2F - l 30 - m
31 - n 32 - o 33 - p 34 - q 35 - r 36 - s 37 - t 38 - u
39 - v 3A - w 3B - x 3C - y 3D - z FA - space FE - finisher
The last four digits of the code determine the letters of the name, backwards
(i.e., the eleventh and twelfth digits of the code determine the first letter,
and the ninth and tenth digits determine the second letter). At the end of the
name, add a "finisher" (FE) to truncate the name at that point. The best way
to demonstrate is through example.
-=========-
EXPLANATION
-=========-
I've been trying to hack these codes for quite some time, and I've
finally met with some degree of success using the GS's 'conditional code'
(D0xxxxxx) feature. Enjoy! :)
Ever wanted to improve the command set of the Knight? Or add 'Dark Holy'
to your list of black magic? With these codes, you can do that and much,
much more. They will allow you to customize any command set in the game.
There are a few restrictions, though:
[1] You cannot have more commands in a command set than were originally
there (e.g., you cannot put more than 8 commands in 'Battle Skill');
[2] The codes will only work in battle (big deal; the whole game is
battle anyway);
[3] You must have learnt all the commands in the command set for the
codes to work properly (it is possible to modify them to work in other
conditions, but it is easiest to write out the codes that work for all
commands learnt, as this will give you the maximum number of
possible substitutions, anyway.
EXCEPTIONS: You need not know the Summoner's 'Zodiac' nor Ramza's
'Ultima' for their codes to work correctly.
[4] Command sets which do not directly invoke attacks -- i.e., THROW,
CHARGE, DRAW OUT, MATH SKILL and ITEM -- cannot be modified.
Substitutions for ??? can be found at the list at the end of this section.
Example: you have all Black Magic learned, and you want to change
'Fire 2' to 'Melt', 'Ice 2' to 'Dark Holy', and 'Bolt 2'
to 'Tornado'.
D019F3E2 701F
8019F3C6 7??? Fire 2
D019F3E2 701F
8019F3CE 7??? Bolt 2
D019F3E2 701F
8019F3D6 7??? Ice 2
Look up the values for Melt, Tornado, and Dark Holy in the
chart at the bottom of the file, and you will see that they are,
respectively, 0D8, 0D9, and 0A6. Substitute them in the appropriate
codes, and then enter the resulting codes into your GameShark:
D019F3E2 701F
8019F3C6 70D8 Fire 2 to Melt
D019F3E2 701F
8019F3CE 70D9 Bolt 2 to Tornado
D019F3E2 701F
8019F3D6 70A6 Ice 2 to Dark Holy
This will achieve the desired result. Note that though the old
spell's MP and speed value will still be displayed, the actual amount
of MP needed for the spell will be deducted from your total MP. However,
even if you don't have enough MP, you can still use the spell as long as
you were eligible to use the attack it replaced.
** You MUST enter the codes in the order that they are listed (the
D019 code first and then the 8019 code) or else the codes WILL NOT WORK.
-=======-
THE CODES
-=======-
> format:
COMMAND SET
-----------
code1
code2 Original attack that is modified by code1 + code2
-==============-
REGULAR COMMANDS
-==============-
WHITE MAGIC
-----------
D019F3E0 700F
8019F3C4 7??? Cure
D019F3E0 700F
8019F3C6 7??? Cure 2
D019F3E0 700F
8019F3C8 7??? Cure 3
D019F3E0 700F
8019F3CA 7??? Cure 4
D019F3E0 700F
8019F3CC 7??? Raise
D019F3E0 700F
8019F3CE 7??? Raise 2
D019F3E0 700F
8019F3D0 7??? Reraise
D019F3E0 700F
8019F3D2 7??? Regen
D019F3E0 700F
8019F3D4 7??? Protect
D019F3E0 700F
8019F3D6 7??? Protect 2
D019F3E0 700F
8019F3D8 7??? Shell
D019F3E0 700F
8019F3DA 7??? Shell 2
D019F3E0 700F
8019F3DC 7??? Wall
D019F3E0 700F
8019F3DE 7??? Esuna
D019F3E0 700F
8019F3E0 7??? Holy
BLACK MAGIC
-----------
D019F3E2 701F
8019F3C4 7??? Fire
D019F3E2 701F
8019F3C6 7??? Fire 2
D019F3E2 701F
8019F3C8 7??? Fire 3
D019F3E2 701F
8019F3CA 7??? Fire 4
D019F3E2 701F
8019F3CC 7??? Bolt
D019F3E2 701F
8019F3CE 7??? Bolt 2
D019F3E2 701F
8019F3D0 7??? Bolt 3
D019F3E2 701F
8019F3D2 7??? Bolt 4
D019F3E2 701F
8019F3D4 7??? Ice
D019F3E2 701F
8019F3D6 7??? Ice 2
D019F3E2 701F
8019F3D8 7??? Ice 3
D019F3E2 701F
8019F3DA 7??? Ice 4
D019F3E2 701F
8019F3DC 7??? Poison
D019F3E2 701F
8019F3DE 7??? Frog
D019F3E2 701F
8019F3E0 7??? Death
D019F3E2 701F
8019F3E2 7??? Flare
TIME MAGIC
----------
D019F3DA 702C
8019F3C4 7??? Haste
D019F3DA 702C
8019F3C6 7??? Haste 2
D019F3DA 702C
8019F3C8 7??? Slow
D019F3DA 702C
8019F3CA 7??? Slow 2
D019F3DA 702C
8019F3CC 7??? Stop
D019F3DA 702C
8019F3CE 7??? Don't Move
D019F3DA 702C
8019F3D0 7??? Float
D019F3DA 702C
8019F3D2 7??? Reflect
D019F3DA 702C
8019F3D4 7??? Quick
D019F3DA 702C
8019F3D6 7??? Demi
D019F3DA 702C
8019F3D8 7??? Demi 2
D019F3DA 702C
8019F3DA 7??? Meteor
SUMMON MAGIC
------------
D019F3E0 704A
8019F3C4 7??? Moogle
D019F3E0 704A
8019F3C6 7??? Shiva
D019F3E0 704A
8019F3C8 7??? Ramuh
D019F3E0 704A
8019F3CA 7??? Ifrit
D019F3E0 704A
8019F3CC 7??? Titan
D019F3E0 704A
8019F3CE 7??? Golem
D019F3E0 704A
8019F3D0 7??? Carbuncle
D019F3E0 704A
8019F3D2 7??? Bahamut
D019F3E0 704A
8019F3D4 7??? Odin
D019F3E0 704A
8019F3D6 7??? Leviathan
D019F3E0 704A
8019F3D8 7??? Salamander
D019F3E0 704A
8019F3DA 7??? Sylph
D019F3E0 704A
8019F3DC 7??? Fairy
D019F3E0 704A
8019F3DE 7??? Lich
D019F3E0 704A
8019F3E0 7??? Cyclops
D019F3E2 704B
8019F3E2 7??? Zodiac (enter only if you have it)
YIN-YANG MAGIC
--------------
D019F3DE 703B
8019F3C4 7??? Blind
D019F3DE 703B
8019F3C6 7??? Spell Absorb
D019F3DE 703B
8019F3C8 7??? Life Drain
D019F3DE 703B
8019F3CA 7??? Pray Faith
D019F3DE 703B
8019F3CC 7??? Doubt Faith
D019F3DE 703B
8019F3CE 7??? Zombie
D019F3DE 703B
8019F3D0 7??? Silence Song
D019F3DE 703B
8019F3D2 7??? Blind Rage
D019F3DE 703B
8019F3D4 7??? Foxbird
D019F3DE 703B
8019F3D6 7??? Confusion Song
D019F3DE 703B
8019F3D8 7??? Dispel Magic
D019F3DE 703B
8019F3DA 7??? Paralyze
D019F3DE 703B
8019F3DC 7??? Sleep Song
D019F3DE 703B
8019F3DE 7??? Petrify Song
SING
----
D019F3D0 705C
8019F3C4 7??? Angel Song
D019F3D0 705C
8019F3C6 7??? Life Song
D019F3D0 705C
8019F3C8 7??? Cheer Song
D019F3D0 705C
8019F3CA 7??? Battle Song
D019F3D0 705C
8019F3CC 7??? Magic Song
D019F3D0 705C
8019F3CE 7??? Nameless Song
D019F3D0 705C
8019F3D0 7??? Last Song
DANCE
-----
D019F3D0 7063
8019F3C4 7??? Witch Hunt
D019F3D0 7063
8019F3C6 7??? Wiznaibus
D019F3D0 7063
8019F3C8 7??? Slow Dance
D019F3D0 7063
8019F3CA 7??? Polka-Polka
D019F3D0 7063
8019F3CC 7??? Disillusion
D019F3D0 7063
8019F3CE 7??? Nameless Dance
D019F3D0 7063
8019F3D0 7??? Last Dance
BATTLE SKILL
------------
D019F3D2 7091
8019F3C4 7??? Head Break
D019F3D2 7091
8019F3C6 7??? Armor Break
D019F3D2 7091
8019F3C8 7??? Shield Break
D019F3D2 7091
8019F3CA 7??? Weapon Break
D019F3D2 7091
8019F3CC 7??? Magic Break
D019F3D2 7091
8019F3CE 7??? Speed Break
D019F3D2 7091
8019F3D0 7??? Power Break
D019F3D2 7091
8019F3D2 7??? Mind Break
PUNCH ART
---------
D019F3D2 706B
8019F3C4 7??? Spin Fist
D019F3D2 706B
8019F3C6 7??? Repeated Fist
D019F3D2 706B
8019F3C8 7??? Wave Fist
D019F3D2 706B
8019F3CA 7??? Earth Slash
D019F3D2 706B
8019F3CC 7??? Secret Fist
D019F3D2 706B
8019F3CE 7??? Stigma Magic
D019F3D2 706B
8019F3D0 7??? Chakra
D019F3D2 706B
8019F3D2 7??? Revive
STEAL
-----
D019F3D2 7073
8019F3C4 7??? Gil Taking
D019F3D2 7073
8019F3C6 7??? Steal Heart
D019F3D2 7073
8019F3C8 7??? Steal Helmet
D019F3D2 7073
8019F3CA 7??? Steal Armor
D019F3D2 7073
8019F3CC 7??? Steal Shield
D019F3D2 7073
8019F3CE 7??? Steal Weapon
D019F3D2 7073
8019F3D0 7??? Steal Accessory
D019F3D2 7073
8019F3D2 7??? Steal Exp.
TALK SKILL
----------
D019F3D6 707D
8019F3C4 7??? Invitation
D019F3D6 707D
8019F3C6 7??? Persuade
D019F3D6 707D
8019F3C8 7??? Praise
D019F3D6 707D
8019F3CA 7??? Threaten
D019F3D6 707D
8019F3CC 7??? Preach
D019F3D6 707D
8019F3CE 7??? Solution
D019F3D6 707D
8019F3D0 7??? Death Sentence
D019F3D6 707D
8019F3D2 7??? Negotiate
D019F3D6 707D
8019F3D4 7??? Insult
D019F3D6 707D
8019F3D6 7??? Mimic Daravon
BASIC SKILL
-----------
D019F3CA 7095
8019F3C4 7??? Accumulate
D019F3CA 7095
8019F3C6 7??? Dash
D019F3CA 7095
8019F3C8 7??? Throw Stone
D019F3CA 7095
8019F3CA 7??? Heal
-For Ramza's GUTS:----------
D019F3CC 7096
8019F3CC 7??? Yell
D019F3CE 7098
8019F3CE 7??? Wish
D019F3D0 7097
8019F3D0 7??? Cheer Up
D019F3D2 7099
8019F3D2 7??? Scream
D019F3D4 709A
8019F3D4 7??? Ultima
-==============-
SPECIAL COMMANDS
-==============-
HOLY SWORD
----------
D019F3CC 709F
8019F3C4 7??? Stasis Sword
D019F3CC 709F
8019F3C6 7??? Split Punch
D019F3CC 709F
8019F3C8 7??? Crush Punch
D019F3CC 709F
8019F3CA 7??? Lightning Stab
D019F3CC 709F
8019F3CC 7??? Holy Explosion
DARK SWORD
----------
D019F3C6 70A5
8019F3C4 7??? Dark Sword
D019F3C6 70A5
8019F3C6 7??? Night Sword
MIGHTY SWORD
------------
D019F3CA 70A3
8019F3C4 7??? Shellbust Stab
D019F3CA 70A3
8019F3C6 7??? Blastar Punch
D019F3CA 70A3
8019F3C8 7??? Hellcry Punch
D019F3CA 70A3
8019F3CA 7??? Icewolf Bite
SWORD SKILL
-----------
D019F3D4 70A3
8019F3C4 7??? Stasis Sword
D019F3D4 70A3
8019F3C6 7??? Split Punch
D019F3D4 70A3
8019F3C8 7??? Crush Punch
D019F3D4 70A3
8019F3CA 7??? Lightning Stab
D019F3D4 70A3
8019F3CC 7??? Holy Explosion
D019F3D4 70A3
8019F3CE 7??? Shellbust Stab
D019F3D4 70A3
8019F3D0 7??? Blastar Punch
D019F3D4 70A3
8019F3D2 7??? Hellcry Punch
D019F3D4 70A3
8019F3D4 7??? Icewolf Bite
ALL SWORDSKILL
--------------
D019F3D8 70A5
8019F3C4 7??? Stasis Sword
D019F3D8 70A5
8019F3C6 7??? Split Punch
D019F3D8 70A5
8019F3C8 7??? Crush Punch
D019F3D8 70A5
8019F3CA 7??? Lightning Stab
D019F3D8 70A5
8019F3CC 7??? Holy Explosion
D019F3D8 70A5
8019F3CE 7??? Shellbust Stab
D019F3D8 70A5
8019F3D0 7??? Blastar Punch
D019F3D8 70A5
8019F3D2 7??? Hellcry Punch
D019F3D8 70A5
8019F3D4 7??? Icewolf Bite
D019F3D8 70A5
8019F3D6 7??? Dark Sword
D019F3D8 70A5
8019F3D8 7??? Night Sword
LIMIT
-----
D019F3D2 7108
8019F3C4 7??? Braver
D019F3D2 7108
8019F3C6 7??? Cross-slash
D019F3D2 7108
8109F3C8 7??? Blade Beam
D019F3D2 7108
8019F3CA 7??? Climhazzard
D019F3D2 7108
8019F3CC 7??? Meteorain
D019F3D2 7108
8019F3CE 7??? Finish Touch
D019F3D2 7108
8019F3D0 7??? Omnislash
D019F3D2 7108
8019F3D2 7??? Cherry Blossom
MAGIC SWORD
-----------
D019F3E0 7100
8019F3C4 7??? Blind
D019F3E0 7100
8019F3C6 7??? Aspel
D019F3E0 7100
8019F3C8 7??? Drain
D019F3E0 7100
8019F3CA 7??? Faith
D019F3E0 7100
8019F3CC 7??? Innocent
D019F3E0 7100
8019F3CE 7??? Zombie
D019F3E0 7100
8019F3D0 7??? Silence
D019F3E0 7100
8019F3D2 7??? Berserk
D019F3E0 7100
8019F3D4 7??? Chicken
D019F3E0 7100
8019F3D6 7??? Confuse
D019F3E0 7100
8019F3D8 7??? Despair
D019F3E0 7100
8019F3DA 7??? Don't Act
D019F3E0 7100
8019F3DC 7??? Sleep
D019F3E0 7100
8019F3DE 7??? Break
D019F3E0 7100
8019F3E0 7??? Shock!
TRUTH
-----
D019F3CE 70AE
8019F3C4 7??? Heaven Thunder
D019F3CE 70AE
8019F3C6 7??? Asura
D019F3CE 70AE
8019F3C8 7??? Diamond Sword
D019F3CE 70AE
8019F3CA 7??? Hydragon Pit
D019F3CE 70AE
8019F3CC 7??? Space Storage
D019F3CE 70AE
8019F3CE 7??? Sky Demon
UN-TRUTH
--------
D019F3CE 70B4
8019F3C4 7??? Heaven Thunder Back
D019F3CE 70B4
8019F3C6 7??? Asura Back
D019F3CE 70B4
8019F3C8 7??? Diamond Sword Back
D019F3CE 70B4
8019F3CA 7??? Hydragon Pit Back
D019F3CE 70B4
8019F3CC 7??? Space Storage Back
D019F3CE 70B4
8019F3CE 7??? Sky Demon Back
-============-
ENEMY COMMANDS
-============-
PHANTOM [49]
-------
D019F3CC 7046
8019F3C4 7??? Midgar Swarm
D019F3CC 7046
8019F3C6 7??? Bahamut
D019F3CC 7046
8019F3C8 7??? Odin
D019F3CC 7046
8019F3CA 7??? Leviathan
D019F3CC 7046
8019F3CC 7??? Salamander
DESTROY SWORD [4B]
-------------
D019F3CA 70C7
8019F3C4 7??? Magic Ruin
D019F3CA 70C7
8019F3C6 7??? Speed Ruin
D019F3CA 70C7
8019F3C8 7??? Power Ruin
D019F3CA 70C7
8019F3CA 7??? Mind Ruin
JA MAGIC [6C]
--------
D019F3CE 70E4
8019F3C4 7??? Toad 2
D019F3CE 70E4
8019F3C6 7??? Gravi 2
D019F3CE 70E4
8019F3C8 7??? Flare 2
D019F3CE 70E4
8019F3CA 7??? Blind 2
D019F3CE 70E4
8019F3CC 7??? Confuse 2
D019F3CE 70E4
8019F3CE 7??? Sleep 2
IMPURE [74]
------
D019F3D6 70D3
8019F3C4 7??? Bio
D019F3D6 70D3
8019F3C6 7??? Bio
D019F3D6 70D3
8019F3C8 7??? Bio
D019F3D6 70D3
8019F3CA 7??? Bio 2
D019F3D6 70D3
8019F3CC 7??? Bio 2
D019F3D6 70D3
8019F3CE 7??? Bio 2
D019F3D6 70D3
8019F3D0 7??? Bio 2
D019F3D6 70D3
8019F3D2 7??? Bio 3
D019F3D6 70D3
8019F3D4 7??? Bio 3
D019F3D6 70D3
8019F3D6 7??? Bio 3
-==============-
MONSTER COMMANDS
-==============-
How to use: replace xxx with the digits for the monster you
want to use (monsters with one ability are a waste to modify;
I haven't included them). Replace ??? with the three-digit code
from the list in section 14.3 that corresponds to the command
you want. For instance, to replace a Red Chocobo's "Choco Ball"
ability with "Dark Holy":
D019F3C8 710B
8019F3C6 70A6 Replaces Red Chocobo's second ability (Choco Ball)
with 'Dark Holy'.
-=============-
ANY COMMAND SET
-=============-
D019F3xx 7yyy
8019F3C4 7???
D019F3xx 7yyy
8019F3C6 7???
D019F3xx 7yyy
8019F3C8 7???
.
.
.
D019F3xx 7yyy
8019F3xx 7???
The substitutions for xx and yyy for a given command set are as follows:
yyy = three-digit code (from list below) for the last command in the command set
-==========================================-
SUBSTITUTION DIGITS FOR COMMAND SET MODIFIER
-==========================================-
Wow, there sure are a lot of these... just about 356, in fact.
But after an hour or so, a couple bags of Ruffles, and a litre bottle of
Pepsi, I have them all written out. Have fun creating new command sets. <grin>
JNN APPENDIX
(NNNL -==============================================================-
.NNNNN) action ability modifiers
NNNFNNN. equipment modifiers
(NNN 4NNN for advanced users only!
.NNNNNNNNN) tables made by CzarDragon
NNNNNNNNNNN.
(NNN 4NN)
""` ""`
These are for advanced GameShark users only -- there are too many memory
addresses, and there is not an easy way to algebraically represent them, so
I present them in the form of a guided RAM dump, originally made by CzarDragon.
Note that NeoKamek's GS helper will automatically generate codes to alter
attacks. It is available at http://www.fftactics.net/fftmech/fftgsh.zip
Note also that CzarDragon, NOT ME, made these tables. Czar gave me permission
to use them over a year ago, and I haven't gotten around to updating the GS
FAQ until now. :)
-===================-
ACTION ABILIITY BYTES
-===================-
BASEADDR +0 : Range
BASEADDR +1 : Effect (in the game's turns, the "Effect" of the spell is
the value of this byte plus one)
BASEADDR +2 : Vertical tolerance of effect
BASEADDR +3 : Type of range --
00 = standard
01 = cannot target self
02 = auto (size specified by BASEADDR +1)
04 = ? - used for sword skills
08 = vertically limited range (limit = BASEADDR +2)
10 = cross
20 = use range of equipped weapon
BASEADDR +5 : 00 = nothing
01 = ?
02 = enables quote
04 = continuous usage
08 = ?
10 = blocks mimicry
20 = ? - used with magic attacks and Talk Skill
40 = calculable
80 = reflectable
BASEADDR +6 : 00 = nothing
01 = you don't get to choose the targets
02 = enables evade
04 = requires Materia Blade to use
08 = requires sword to use
10 = enables Counter-grasp
20 = line-of-sight
40 = enables Counter Magic
80 = enables Counter Flood
BASEADDR +7 : Element
00 = nothing
01 = Dark
02 = Holy
04 = Water
08 = Earth
10 = Wind
20 = Ice
40 = Lightning
80 = Fire
BASEADDR +8 : Determines formula -- I'm not going to list them all here;
just look up the attack you want in the table below and then
look in the Battle Mechanics Handbook for its formula.
BASEADDR +B : Add status (again, look it up in the table and compare against
the BMG or against what you know the attack does.)
BASEADDR +D : MP cost
BASEADDR +6 : always 0
BASEADDR +B : always 0
(weapons I)
BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+------------------------------------------------+-----------------+
| 30062EB8 | 00 00 00 80 00 00 00 00 00 00 00 00 | <BLANK> |
+----------+-------------------------------------+-----------------+
| 30062EC4 | 00 01 01 80 01 01 00 00 64 00 01 00 | Dagger |
| 30062ED0 | 00 02 03 80 02 01 00 00 F4 01 02 00 | Mythril Knife |
| 30062EDC | 00 04 07 80 03 01 00 00 20 03 03 00 | Blind Knife |
| 30062EE8 | 02 06 0B 80 04 01 00 00 DC 05 04 00 | Mage Masher |
| 30062EF4 | 04 01 0E 80 05 01 00 00 08 07 06 00 | Platina Dagger |
| 30062F00 | 00 03 15 80 06 01 00 00 B8 0B 0A 00 | Main Gauche |
| 30062F0C | 04 05 19 80 07 01 00 00 A0 0F 0B 00 | Orichalcum |
| 30062F18 | 00 06 1D 80 08 01 00 00 88 13 0C 00 | Assassin Dagger |
| 30062F24 | 04 02 21 80 09 01 00 00 40 1F 0E 00 | Air Knife |
| 30062F30 | 02 04 5F 82 0A 01 00 00 E0 2E 14 00 | Zorlin Shape |
+----------+-------------------------------------+-----------------+
| 30062F3C | 00 07 0A 80 0B 02 00 00 B8 0B 09 00 | Hidden Knife |
| 30062F48 | 00 09 0D 80 0C 02 00 00 88 13 0A 00 | Ninja Knife |
| 30062F54 | 00 08 0F 80 0D 02 00 00 58 1B 0B 00 | Short Edge |
| 30062F60 | 02 07 16 80 0E 02 00 00 10 27 0C 00 | Ninja Edge |
| 30062F6C | 04 08 1B 80 0F 02 00 00 80 3E 0D 00 | Spell Edge |
| 30062F78 | 04 07 5F 82 10 02 00 00 0A 00 14 00 | Sasuke Knife |
| 30062F84 | 0D 0A 60 82 11 02 00 00 0A 00 14 00 | Iga Knife |
| 30062F90 | 0B 0B 60 82 12 02 00 00 0A 00 14 00 | Koga Knife |
+----------+-------------------------------------+-----------------+
| 30062F9C | 00 0C 01 80 13 03 00 00 C8 00 01 00 | Broad Sword |
| 30062FA8 | 00 0D 04 80 14 03 00 00 F4 01 02 00 | Long Sword |
| 30062FB4 | 02 0E 07 80 15 03 00 00 84 03 03 00 | Iron Sword |
| 30062FC0 | 02 0F 09 80 16 03 00 00 40 06 04 00 | Mythril Sword |
| 30062FCC | 03 0E 0C 82 17 03 00 00 C4 09 05 00 | Blood Sword |
| 30062FD8 | 01 10 0F 80 18 03 00 00 E4 0C 06 00 | Coral Sword |
| 30062FE4 | 03 0F 15 80 19 03 00 00 88 13 09 00 | Ancient Sword |
| 30062FF0 | 04 0C 17 80 1A 03 00 00 88 13 0A 00 | Sleep Sword |
| 30062FFC | 04 11 1C 80 1B 03 00 00 F8 2A 0C 00 | Platinum Sword |
| 30063008 | 00 12 1A 80 1C 03 00 00 40 1F 0B 00 | Diamond Sword |
| 30063014 | 01 0D 22 80 1D 03 00 00 B0 36 0D 00 | Ice Brand |
| 30063020 | 04 13 25 80 1E 03 00 01 20 4E 0E 00 | Rune Blade |
| 3006302C | 03 14 5F 82 1F 03 00 00 0A 00 14 00 | Nagrarock |
| 30063038 | 01 15 60 82 20 03 00 00 0A 00 14 00 | Materia Blade |
+----------+-------------------------------------+-----------------+
| 30063044 | 03 16 5C 82 21 04 00 00 40 9C 14 00 | Defender |
| 30063050 | 00 17 5F 82 22 04 00 02 0A 00 14 00 | Save the Queen |
| 3006305C | 03 18 60 82 23 04 00 03 0A 00 14 00 | Excalibur |
| 30063068 | 04 19 61 82 24 04 00 04 0A 00 14 00 | Ragnarok |
| 30063074 | 04 16 62 82 25 04 00 05 0A 00 14 00 | Chaos Blade |
+----------+-------------------------------------+-----------------+
| 30063080 | 00 1A 09 80 26 05 00 00 40 06 07 00 | Asura Knife |
| 3006308C | 01 1B 0C 80 27 05 00 00 B8 0B 07 00 | Koutetsu Knife |
| 30063098 | 01 1C 0F 80 28 05 00 00 88 13 08 00 | Bizen Boat |
| 300630A4 | 04 1A 15 80 29 05 00 00 58 1B 09 00 | Murasame |
| 300630B0 | 04 1D 18 80 2A 05 00 00 40 1F 0A 00 | Heaven's Cloud |
| 300630BC | 05 1C 1B 80 2B 05 00 00 10 27 0C 00 | Kiyomori |
| 300630C8 | 03 1E 1E 80 2C 05 00 00 98 3A 0D 00 | Muramasa |
| 300630D4 | 05 1F 21 80 2D 05 00 00 F0 55 0E 00 | Kikuichimoji |
| 300630E0 | 05 1B 5F 82 2E 05 00 00 0A 00 14 00 | Masamune |
| 300630EC | 03 1A 60 82 2F 05 00 00 0A 00 14 00 | Chirijiraden |
+----------+-------------------------------------+-----------------+
| 300630F8 | 00 20 04 80 30 06 00 00 DC 05 04 00 | Battle Axe |
| 30063104 | 0F 21 0C 80 31 06 00 00 A0 0F 07 00 | Giant Axe |
| 30063110 | 05 22 1F 80 32 06 00 00 E0 2E 0A 00 | Slasher |
+----------+-------------------------------------+-----------------+
| 3006311C | 05 23 01 80 33 07 00 00 C8 00 01 00 | Rod |
| 30063128 | 02 25 05 80 34 07 00 06 90 01 03 00 | Thunder Rod |
| 30063134 | 06 24 05 80 35 07 00 07 90 01 03 00 | Flame Rod |
| 30063140 | 01 25 05 80 36 07 00 08 90 01 03 00 | Ice Rod |
| 3006314C | 06 24 0C 80 37 07 00 00 F4 01 06 00 | Poison Rod |
| 30063158 | 00 26 17 80 38 07 00 09 40 1F 0B 00 | Wizard Rod |
| 30063164 | 07 24 5F 82 39 07 00 00 E0 2E 14 00 | Dragon Rod |
| 30063170 | 03 25 60 82 3A 07 00 49 0A 00 14 00 | Faith Rod |
+----------+-------------------------------------+-----------------+
| 3006317C | 03 27 01 80 3B 08 00 00 78 00 01 00 | Oak Staff |
| 30063188 | 02 27 05 80 3C 08 00 00 20 03 03 00 | White Staff |
| 30063194 | 00 28 09 82 3D 08 00 00 A0 0F 04 00 | Healing Staff |
| 300631A0 | 01 27 0C 80 3E 08 00 00 98 08 06 00 | Rainbow Staff |
| 300631AC | 03 29 0F 80 3F 08 00 0A A0 0F 08 00 | Wizard Staff |
| 300631B8 | 02 29 18 80 40 08 00 00 58 1B 0B 00 | Gold Staff |
| 300631C4 | 00 2A 5F 82 41 08 00 0B 0A 00 14 00 | Mace of Zeus |
| 300631D0 | 02 2A 60 82 42 08 00 00 0A 00 14 00 | Sage Staff |
+----------+-------------------------------------+-----------------+
| 300631DC | 02 2B 0A 80 43 09 00 00 B0 04 08 00 | Flail |
| 300631E8 | 01 2B 14 80 44 09 00 00 A0 0F 0A 00 | Flame Whip |
| 300631F4 | 00 2B 20 80 45 09 00 00 28 23 0C 00 | Morning Star |
| 30063200 | 03 2B 5A 82 46 09 00 00 40 9C 14 00 | Scorpion Tail |
+----------+-------------------------------------+-----------------+
| 3006320C | 05 2C 0B 82 47 0A 00 00 88 13 07 00 | Romanda Gun |
| 30063218 | 07 2C 0F 82 48 0A 00 00 98 3A 0A 00 | Mythril Gun |
| 30063224 | 00 2D 5F 82 49 0A 00 48 0A 00 14 00 | Stone Gun |
| 30063230 | 03 2E 5B 82 4A 0A 00 00 0A 00 14 00 | Blaze Gun |
| 3006323C | 05 2E 5C 82 4B 0A 00 00 0A 00 14 00 | Glacier Gun |
| 30063248 | 07 2E 5D 82 4C 0A 00 00 0A 00 14 00 | Blast Gun |
+----------+-------------------------------------+-----------------+
| 30063254 | 03 2F 01 80 4D 0B 00 00 90 01 01 00 | Bow Gun |
| 30063260 | 01 2F 05 82 4E 0B 00 00 DC 05 04 00 | Night Killer |
| 3006326C | 07 2F 0B 80 4F 0B 00 00 D0 07 07 00 | Cross Bow |
| 30063278 | 06 30 0E 80 50 0B 00 00 A0 0F 09 00 | Poison Bow |
| 30063284 | 07 30 18 80 51 0B 00 00 40 1F 0B 00 | Hunting Bow |
| 30063290 | 02 30 21 82 52 0B 00 00 20 4E 0E 00 | Gastrafitis |
+----------+-------------------------------------+-----------------+
| 3006329C | 03 31 02 80 53 0C 00 00 20 03 03 00 | Long Bow |
| 300632A8 | 02 31 06 80 54 0C 00 00 DC 05 04 00 | Silver Bow |
| 300632B4 | 05 31 0B 80 55 0C 00 00 D0 07 05 00 | Ice Bow |
| 300632C0 | 00 32 0F 80 56 0C 00 00 B8 0B 07 00 | Lightning Bow |
| 300632CC | 07 31 1B 80 57 0C 00 00 40 1F 0B 00 | Windslash Bow |
| 300632D8 | 07 33 14 80 58 0C 00 00 88 13 09 00 | Mythril Bow |
| 300632E4 | 01 33 25 80 59 0C 00 00 F0 55 0E 00 | Ultimus Bow |
| 300632F0 | 03 34 34 82 5A 0C 00 00 0A 00 14 00 | Yoichi Bow |
| 300632FC | 05 35 35 82 5B 0C 00 00 0A 00 14 00 | Perseus Bow |
+----------+-------------------------------------+-----------------+
| 30063308 | 03 36 0D 80 5C 0D 00 00 88 13 07 00 | Ramia Harp |
| 30063314 | 06 36 19 80 5D 0D 00 00 10 27 0B 00 | Bloody Strings |
| 30063320 | 02 36 24 82 5E 0D 00 00 30 75 14 00 | Fairy Harp |
+----------+-------------------------------------+-----------------+
| 3006332C | 02 37 0D 80 5F 0E 00 00 B8 0B 07 00 | Battle Dict |
| 30063338 | 07 37 17 80 60 0E 00 00 70 17 0A 00 | Monster Dict |
| 30063344 | 05 37 22 80 61 0E 00 00 10 27 0B 00 | Papyrus Plate |
| 30063350 | 03 37 5F 82 62 0E 00 00 30 75 14 00 | Madlemgen |
+----------+-------------------------------------+-----------------+
| 3006335C | 02 38 0C 80 63 0F 00 00 E8 03 05 00 | Javelin |
| 30063368 | 01 3B 10 80 64 0F 00 00 D0 07 07 00 | Spear |
| 30063374 | 04 39 15 80 65 0F 00 00 94 11 09 00 | Mythril Spear |
| 30063380 | 07 3B 19 80 66 0F 00 00 58 1B 0B 00 | Partisan |
| 3006338C | 04 3A 1D 80 67 0F 00 00 10 27 0E 00 | Oberisk |
| 30063398 | 02 3C 5F 82 68 0F 00 00 A0 8C 14 00 | Holy Lance |
| 300633A4 | 05 38 60 82 69 0F 00 00 E0 AB 14 00 | Dragon Whisker |
| 300633B0 | 06 3C 61 82 6A 0F 00 00 E8 03 14 00 | Javelin |
+----------+-------------------------------------+-----------------+
| 300633BC | 00 3D 09 80 6B 10 00 00 E8 03 06 00 | Cypress Rod |
| 300633C8 | 07 3E 0D 80 6C 10 00 00 78 05 07 00 | Battle Bamboo |
| 300633D4 | 02 3D 15 80 6D 10 00 00 60 09 09 00 | Musk Rod |
| 300633E0 | 01 3E 18 80 6E 10 00 00 A0 0F 0A 00 | Iron Fan |
| 300633EC | 03 3F 1B 80 6F 10 00 00 4C 1D 0B 00 | Gokuu Rod |
| 300633F8 | 06 40 5F 82 70 10 00 00 10 27 14 00 | Ivory Rod |
| 30063404 | 00 3F 28 80 71 10 00 00 20 4E 0E 00 | Octagon Rod |
| 30063410 | 03 41 60 82 72 10 00 00 88 90 14 00 | Whale Whisker |
+----------+-------------------------------------+-----------------+
| 3006341C | 02 42 50 82 73 11 00 0C 08 CF 09 00 | C Bag |
| 30063428 | 07 42 51 82 74 11 00 00 60 EA 14 00 | FS Bag |
| 30063434 | 05 42 52 82 75 11 00 0D 20 CB 0B 00 | P Bag |
| 30063440 | 01 42 53 82 76 11 00 0E 90 E2 0E 00 | H Bag |
+----------+-------------------------------------+-----------------+
| 3006344C | 05 43 18 80 77 12 00 00 58 1B 0A 00 | Persia |
| 30063458 | 07 44 1D 80 78 12 00 00 98 3A 0C 00 | Cashmere |
| 30063464 | 06 43 5F 82 79 12 00 00 40 9C 14 00 | Ryozan Silk |
+----------+-------------------------------------+-----------------+
| 30063470 | 00 45 01 80 7A 20 00 00 32 00 05 00 | Shuriken |
| 3006347C | 03 45 12 80 7B 20 00 00 2C 01 0A 00 | Magic Shuriken |
| 30063488 | 01 45 21 80 7C 20 00 00 E8 03 0D 00 | Yagyu Darkness |
+----------+-------------------------------------+-----------------+
| 30063494 | 03 46 01 80 7D 21 00 00 FA 00 07 00 | Fire Ball |
| 300634A0 | 05 46 12 80 7E 21 00 00 FA 00 07 00 | Water Ball |
| 300634AC | 02 46 1D 80 7F 21 00 00 FA 00 07 00 | Lightning Ball |
+----------+-------------------------------------+-----------------+
(shields I)
BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 300634B8 | 00 47 01 40 00 13 00 00 90 01 01 00 | Escutcheon |
| 300634C4 | 02 4C 03 40 01 13 00 00 BC 02 03 00 | Buckler |
| 300634D0 | 01 48 06 40 02 13 00 00 B0 04 04 00 | Bronze Shield |
| 300634DC | 07 4C 09 40 03 13 00 00 40 06 05 00 | Round Shield |
| 300634E8 | 05 4A 0C 40 04 13 00 00 C4 09 06 00 | Mythril Shield |
| 300634F4 | 00 4E 0F 40 05 13 00 00 AC 0D 07 00 | Gold Shield |
| 30063500 | 01 49 16 40 06 13 00 0F 70 17 09 00 | Ice Shield |
| 3006350C | 03 4F 16 40 07 13 00 10 64 19 09 00 | Flame Shield |
| 30063518 | 03 49 16 40 08 13 00 11 10 27 0A 00 | Aegis Shield |
| 30063524 | 05 4D 19 40 09 13 00 00 E0 2E 0B 00 | Diamond Shield |
| 30063530 | 01 4A 1D 40 0A 13 00 00 80 3E 0D 00 | Platina Shield |
| 3006353C | 01 4D 24 40 0B 13 00 00 08 52 0E 00 | Crystal Shield |
| 30063548 | 05 49 24 42 0C 13 00 00 0A 00 14 00 | Genji Shield |
| 30063554 | 01 4C 27 42 0D 13 00 12 0A 00 14 00 | Kaiser Plate |
| 30063560 | 03 4B 28 42 0E 13 00 13 0A 00 14 00 | Venetian Shield |
| 3006356C | 07 4E 32 42 0F 13 00 00 90 01 14 00 | Escutcheon |
+----------+-------------------------------------+-----------------+
(armor I)
BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 30063578 | 00 50 01 20 00 14 00 00 C8 00 01 00 | Leather Helmet |
| 30063584 | 0D 51 04 20 01 14 00 00 F4 01 02 00 | Bronze Helmet |
| 30063590 | 09 51 07 20 02 14 00 00 E8 03 03 00 | Iron Helmet |
| 3006359C | 0B 52 09 20 03 14 00 00 DC 05 05 00 | Barbuta |
| 300635A8 | 0A 53 0C 20 04 14 00 00 34 08 06 00 | Mythril Helmet |
| 300635B4 | 00 53 0F 20 05 14 00 00 F0 0A 07 00 | Gold Helmet |
| 300635C0 | 0D 54 11 20 06 14 00 00 A0 0F 08 00 | Cross Helmet |
| 300635CC | 0C 55 16 20 07 14 00 00 70 17 0A 00 | Diamond Helmet |
| 300635D8 | 0A 56 19 20 08 14 00 00 40 1F 0C 00 | Platina Helmet |
| 300635E4 | 0B 57 1D 20 09 14 00 00 10 27 0C 00 | Circlet |
| 300635F0 | 09 55 1B 20 0A 14 00 00 B0 36 0E 00 | Crystal Helmet |
| 300635FC | 0C 58 24 22 0B 14 00 00 0A 00 14 00 | Genji Helmet |
| 30063608 | 09 59 28 22 0C 14 00 14 0A 00 14 00 | Grand Helmet |
+----------+-------------------------------------+-----------------+
| 30063614 | 0B 5A 01 20 0D 15 00 00 96 00 01 00 | Leather Hat |
| 30063620 | 0D 5B 04 20 0E 15 00 00 5E 01 02 00 | Feather Hat |
| 3006362C | 0C 5C 07 20 0F 15 00 00 20 03 03 00 | Red Hood |
| 30063638 | 0A 5D 0A 20 10 15 00 15 B0 04 05 00 | Headgear |
| 30063644 | 0C 5E 0D 20 11 15 00 16 08 07 06 00 | Triangle Hat |
| 30063650 | 0B 5F 10 20 12 15 00 17 B8 0B 07 00 | Green Beret |
| 3006365C | 02 60 15 20 13 15 00 18 88 13 09 00 | Twist Headband |
| 30063668 | 0B 61 18 20 14 15 00 19 70 17 0A 00 | Holy Miter |
| 30063674 | 0F 5C 1B 20 15 15 00 00 58 1B 0B 00 | Black Hood |
| 30063680 | 0B 62 20 20 16 15 00 1A E0 2E 0C 00 | Golden Hairpin |
| 3006368C | 0D 63 26 20 17 15 00 1B 80 3E 0E 00 | Flash Hat |
| 30063698 | 09 5F 2E 20 18 15 00 1C B8 88 0F 00 | Thief Hat |
+----------+-------------------------------------+-----------------+
| 300636A4 | 0B 64 32 22 19 16 00 45 20 4E 14 00 | Cachusha |
| 300636B0 | 0C 65 33 22 1A 16 00 46 20 4E 14 00 | Barette |
| 300636BC | 0B 66 34 22 1B 16 00 47 60 EA 14 00 | Ribbon |
+----------+-------------------------------------+-----------------+
| 300636C8 | 00 6A 01 10 1C 17 00 00 C8 00 01 00 | Leather Armor |
| 300636D4 | 0B 6B 04 10 1D 17 00 00 58 02 02 00 | Linen Cuirass |
| 300636E0 | 0E 67 06 10 1E 17 00 00 20 03 03 00 | Bronze Armor |
| 300636EC | 03 6C 08 10 1F 17 00 00 14 05 04 00 | Chain Mail |
| 300636F8 | 09 67 0B 10 20 17 00 00 D0 07 05 00 | Mythril Armor |
| 30063704 | 00 68 0E 10 21 17 00 00 B8 0B 06 00 | Plate Mail |
| 30063710 | 02 68 11 10 22 17 00 00 10 0E 07 00 | Gold Armor |
| 3006371C | 0A 69 16 10 23 17 00 00 70 17 0A 00 | Diamond Armor |
| 30063728 | 08 6D 1A 10 24 17 00 00 28 23 0C 00 | Platina Armor |
| 30063734 | 08 6E 1E 10 25 17 00 00 C8 32 0D 00 | Carabini Mail |
| 30063740 | 05 69 25 10 26 17 00 00 38 4A 0E 00 | Crystal Mail |
| 3006374C | 03 6F 25 12 27 17 00 00 0A 00 14 00 | Genji Armor |
| 30063758 | 03 70 27 12 28 17 00 1D 50 46 0E 00 | Reflect Mail |
| 30063764 | 0D 71 2D 12 29 17 00 00 0A 00 14 00 | Maximillian |
+----------+-------------------------------------+-----------------+
| 30063770 | 06 74 01 10 2A 18 00 00 96 00 01 00 | Clothes |
| 3006377C | 03 75 03 10 2B 18 00 00 2C 01 02 00 | Leather Outfit |
| 30063788 | 02 76 05 10 2C 18 00 00 F4 01 03 00 | Leather Vest |
| 30063794 | 06 77 07 10 2D 18 00 00 84 03 04 00 | Chain Vest |
| 300637A0 | 04 73 0A 10 2E 18 00 00 DC 05 05 00 | Mythril Vest |
| 300637AC | 0B 73 0C 10 2F 18 00 00 40 06 06 00 | Adaman Vest |
| 300637B8 | 03 78 0E 10 30 18 00 00 6C 07 07 00 | Wizard Outfit |
| 300637C4 | 01 79 11 10 31 18 00 00 C4 09 08 00 | Brigandine |
| 300637D0 | 00 7A 15 10 32 18 00 1E A0 0F 0A 00 | Judo Outfit |
| 300637DC | 03 7B 19 10 33 18 00 1F 58 1B 0B 00 | Power Sleeve |
| 300637E8 | 0B 7C 1D 10 34 18 00 20 10 27 0D 00 | Earth Clothes |
| 300637F4 | 03 72 23 12 35 18 00 21 0A 00 14 00 | Secret Clothes |
| 30063800 | 0B 72 25 10 36 18 00 22 E0 2E 0E 00 | Black Costume |
| 3006380C | 03 7D 32 12 37 18 00 23 80 BB 14 00 | Rubber Costume |
+----------+-------------------------------------+-----------------+
| 30063818 | 06 7E 03 10 38 19 00 00 B0 04 03 00 | Linen Robe |
| 30063824 | 01 7E 05 10 39 19 00 00 60 09 04 00 | Silk Robe |
| 30063830 | 0B 7F 0B 10 3A 19 00 24 A0 0F 07 00 | Wizard Robe |
| 3006383C | 0B 80 10 12 3B 19 00 25 88 13 0A 00 | Chameleon Robe |
| 30063848 | 0C 81 1A 10 3C 19 00 26 28 23 0B 00 | White Robe |
| 30063854 | 0C 82 1F 10 3D 19 00 27 C8 32 0C 00 | Black Robe |
| 30063860 | 0D 83 26 10 3E 19 00 28 30 75 0E 00 | Light Robe |
| 3006386C | 0D 7F 2D 12 3F 19 00 29 0A 00 14 00 | Robe of Lords |
+----------+-------------------------------------+-----------------+
(accessories I)
BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 30063878 | 00 84 0A 08 00 1A 00 2A E8 03 02 00 | Battle Boots |
| 30063884 | 00 85 14 08 01 1A 00 2B B0 04 05 00 | Spike Shoes |
| 30063890 | 01 86 1E 08 02 1A 00 2C 88 13 0A 00 | Germinas Boots |
| 3006389C | 01 87 05 0A 03 1A 00 2D DC 05 07 00 | Rubber Shoes |
| 300638A8 | 02 88 32 0A 04 1A 00 2E C4 09 09 00 | Feather Boots |
| 300638B4 | 05 89 1E 0A 05 1A 00 2F 58 1B 0C 00 | Sprint Shoes |
| 300638C0 | 03 8A 28 0A 06 1A 00 30 10 27 0E 00 | Red Shoes |
+----------+-------------------------------------+-----------------+
| 300638CC | 00 8B 14 08 07 1B 00 31 88 13 06 00 | Power Wrist |
| 300638D8 | 03 8C 32 0A 08 1B 00 32 0A 00 14 00 | Genji Gauntlet |
| 300638E4 | 03 8D 23 08 09 1B 00 33 20 4E 09 00 | Magic Gauntlet |
| 300638F0 | 04 8E 3C 08 0A 1B 00 34 50 C3 0C 00 | Bracer |
+----------+-------------------------------------+-----------------+
| 300638FC | 00 8F 32 0A 0B 1C 00 35 10 27 09 00 | Reflect Ring |
| 30063908 | 06 8F 19 08 0C 1C 00 36 88 13 07 00 | Defense Ring |
| 30063914 | 00 90 19 08 0D 1C 00 37 10 27 0B 00 | Magic Ring |
| 30063920 | 04 90 05 0A 0E 1C 00 38 0A 00 14 00 | Cursed Ring |
| 3006392C | 08 91 19 0A 0F 1C 00 39 20 4E 0D 00 | Angel Ring |
+----------+-------------------------------------+-----------------+
| 30063938 | 04 92 1A 08 10 1D 00 3A 88 13 08 00 | Diamond Armlet |
| 30063944 | 0B 93 19 08 11 1D 00 3B 10 27 0A 00 | Jade Armlet |
| 30063950 | 00 94 19 08 12 1D 00 3C 98 3A 0B 00 | 108 Gems |
| 3006395C | 0B 95 19 08 13 1D 00 3D 10 27 09 00 | N-Kai Armlet |
| 30063968 | 06 96 19 08 14 1D 00 3E 58 1B 07 00 | Defense Armlet |
+----------+-------------------------------------+-----------------+
| 30063974 | 09 97 0A 08 15 1E 00 00 2C 01 03 00 | Small Mantle |
| 30063980 | 0E 98 14 08 16 1E 00 00 20 03 05 00 | Leather Mantle |
| 3006398C | 0D 99 1E 08 17 1E 00 3F D0 07 07 00 | Wizard Mantle |
| 30063998 | 0B 9A 28 08 18 1E 00 00 40 1F 0A 00 | Elf Mantle |
| 300639A4 | 0E 9B 31 08 19 1E 00 00 98 3A 0C 00 | Dracula Mantle |
| 300639B0 | 0D 9C 32 08 1A 1E 00 00 20 4E 0E 00 | Feather Mantle |
| 300639BC | 0E 9D 05 0A 1B 1E 00 40 0A 00 14 00 | Vanish Mantle |
+----------+-------------------------------------+-----------------+
| 300639C8 | 0B 9E 05 0A 1C 1F 00 41 60 EA 14 00 | Chantage |
| 300639D4 | 0D 9F 05 0A 1D 1F 00 42 60 EA 14 00 | Cherche |
| 300639E0 | 02 A0 05 0A 1E 1F 00 43 60 EA 14 00 | Setiemson |
| 300639EC | 08 A1 05 0A 1F 1F 00 44 60 EA 14 00 | Salty Rage |
+----------+-------------------------------------+-----------------+
(items I)
BASEADDR +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B
+----------+-------------------------------------+-----------------+
| 300639F8 | 0D A2 01 02 00 22 00 00 32 00 01 00 | Potion |
| 30063A04 | 0D B0 02 02 01 22 00 00 C8 00 03 00 | Hi-Potion |
| 30063A10 | 0D B1 03 02 02 22 00 00 BC 02 09 00 | X-Potion |
| 30063A1C | 0B A5 04 02 03 22 00 00 C8 00 07 00 | Ether |
| 30063A28 | 0B A6 05 02 04 22 00 00 58 02 0B 00 | Hi-Ether |
| 30063A34 | 0B A7 0E 02 0D 22 00 00 0A 00 14 00 | Elixir |
| 30063A40 | 0C A8 06 02 05 22 00 00 32 00 01 00 | Antidote |
| 30063A4C | 0E A9 07 02 06 22 00 00 32 00 01 00 | Eye Drop |
| 30063A58 | 0B AA 08 02 07 22 00 00 32 00 02 00 | Echo Grass |
| 30063A64 | 09 AB 09 02 08 22 00 00 32 00 02 00 | Maiden's Kiss |
| 30063A70 | 0D AC 0A 02 09 22 00 00 64 00 02 00 | Soft |
| 30063A7C | 09 AD 0B 02 0A 22 00 00 D0 07 05 00 | Holy Water |
| 30063A88 | 0B AE 0C 02 0B 22 00 00 5E 01 07 00 | Remedy |
| 30063A94 | 0E AF 0D 02 0C 22 00 00 2C 01 01 00 | Phoenix Down |
+----------+-------------------------------------+-----------------+
| 30063AA0 | 00 00 00 02 00 00 00 00 00 00 00 00 | <BLANK> |
| 30063AAC | 00 00 00 02 00 00 00 00 00 00 00 00 | <BLANK> |
+----------+-------------------------------------+-----------------+
-=============-
WEAPON BYTES II
-=============-
BASEADDR +0 : range
BASEADDR +2 : 01 = normal
02 = randomly cast a spell
03 = used for gun
04 = used for elemental gun
06 = drain HP
07 = restore HP
BASEADDR +3 : always FF
BASEADDR +0 +1 +2 +3 +4 +5 +6 +7
+----------+-------------------------+-----------------+
| 30063AB8 | 01 88 01 FF 00 00 00 00 | <BLANK> |
+----------+-------------------------+-----------------+
| 30063AC0 | 01 8A 01 FF 03 05 00 00 | Dagger |
| 30063AC8 | 01 8A 01 FF 04 05 00 00 | Mythril Knife |
| 30063AD0 | 01 8A 01 FF 04 05 00 09 | Blind Knife |
| 30063AD8 | 01 8A 01 FF 04 05 00 0A | Mage Masher |
| 30063AE0 | 01 8A 01 FF 05 0A 00 00 | Platina Dagger |
| 30063AE8 | 01 8A 01 FF 06 28 00 00 | Main Gauche |
| 30063AF0 | 01 8A 01 FF 07 05 00 00 | Orichalcum |
| 30063AF8 | 01 8A 01 FF 07 05 00 0B | Assassin Dagger |
| 30063B00 | 01 8A 01 FF 0A 05 10 00 | Air Knife |
| 30063B08 | 01 8A 01 FF 0C 0A 00 0C | Zorlin Shape |
+----------+-------------------------+-----------------+
| 30063B10 | 01 8E 01 FF 08 05 00 00 | Hidden Knife |
| 30063B18 | 01 8E 01 FF 09 05 00 00 | Ninja Knife |
| 30063B20 | 01 8E 01 FF 0A 05 00 00 | Short Edge |
| 30063B28 | 01 8E 01 FF 0C 05 00 00 | Ninja Edge |
| 30063B30 | 01 8E 01 FF 0D 05 00 0D | Spell Edge |
| 30063B38 | 01 8E 01 FF 0E 0F 00 00 | Sasuke Knife |
| 30063B40 | 01 8E 01 FF 0F 0A 00 00 | Iga Knife |
| 30063B48 | 01 8E 01 FF 0F 05 00 00 | Koga Knife |
+----------+-------------------------+-----------------+
| 30063B50 | 01 8E 01 FF 04 05 00 00 | Broad Sword |
| 30063B58 | 01 8E 01 FF 05 0A 00 00 | Long Sword |
| 30063B60 | 01 8E 01 FF 06 05 00 00 | Iron Sword |
| 30063B68 | 01 8E 01 FF 07 08 00 00 | Mythril Sword |
| 30063B70 | 01 8E 06 FF 08 05 00 00 | Blood Sword |
| 30063B78 | 01 8E 01 FF 08 05 40 00 | Coral Sword |
| 30063B80 | 01 8E 01 FF 09 05 00 0E | Ancient Sword |
| 30063B88 | 01 8E 01 FF 09 05 00 0F | Sleep Sword |
| 30063B90 | 01 8E 01 FF 0C 0A 00 00 | Platinum Sword |
| 30063B98 | 01 8E 01 FF 0A 0A 00 00 | Diamond Sword |
| 30063BA0 | 01 8E 02 FF 0D 0A 20 19 | Ice Brand |
| 30063BA8 | 01 8E 01 FF 0E 0F 00 00 | Rune Blade |
| 30063BB0 | 01 8E 01 FF 01 32 00 10 | Nagrarock |
| 30063BB8 | 01 8E 01 FF 0A 0A 00 00 | Materia Blade |
+----------+-------------------------+-----------------+
| 30063BC0 | 01 8E 01 FF 10 3C 00 00 | Defender |
| 30063BC8 | 01 8E 01 FF 12 1E 00 00 | Save the Queen |
| 30063BD0 | 01 8E 01 FF 15 23 00 00 | Excalibur |
| 30063BD8 | 01 8E 01 FF 18 14 00 00 | Ragnarok |
| 30063BE0 | 01 8E 01 FF 28 14 00 11 | Chaos Blade |
+----------+-------------------------+-----------------+
| 30063BE8 | 01 8E 01 FF 07 0F 00 00 | Asura Knife |
| 30063BF0 | 01 8E 01 FF 08 0F 00 00 | Koutetsu Knife |
| 30063BF8 | 01 8E 01 FF 09 0F 00 00 | Bizen Boat |
| 30063C00 | 01 8E 01 FF 0A 0F 00 00 | Murasame |
| 30063C08 | 01 8E 01 FF 0B 0F 00 00 | Heaven's Cloud |
| 30063C10 | 01 8E 01 FF 0C 0F 00 00 | Kiyomori |
| 30063C18 | 01 8E 01 FF 0E 0F 00 00 | Muramasa |
| 30063C20 | 01 8E 01 FF 0F 0F 00 00 | Kikuichimoji |
| 30063C28 | 01 8E 01 FF 12 0F 00 00 | Masamune |
| 30063C30 | 01 8E 01 FF 19 0F 00 00 | Chirijiraden |
+----------+-------------------------+-----------------+
| 30063C38 | 01 87 01 FF 09 00 00 00 | Battle Axe |
| 30063C40 | 01 87 01 FF 0C 00 00 00 | Giant Axe |
| 30063C48 | 01 87 01 FF 10 00 00 12 | Slasher |
+----------+-------------------------+-----------------+
| 30063C50 | 01 8C 01 FF 03 14 00 00 | Rod |
| 30063C58 | 01 8C 02 FF 03 14 40 14 | Thunder Rod |
| 30063C60 | 01 8C 02 FF 03 14 80 10 | Flame Rod |
| 30063C68 | 01 8C 02 FF 03 14 20 18 | Ice Rod |
| 30063C70 | 01 8C 01 FF 03 14 00 13 | Poison Rod |
| 30063C78 | 01 8C 01 FF 04 14 00 00 | Wizard Rod |
| 30063C80 | 01 8C 01 FF 05 14 00 00 | Dragon Rod |
| 30063C88 | 01 8C 01 FF 05 14 00 14 | Faith Rod |
+----------+-------------------------+-----------------+
| 30063C90 | 01 8C 01 FF 03 0F 00 00 | Oak Staff |
| 30063C98 | 01 8C 01 FF 03 0F 00 1C | White Staff |
| 30063CA0 | 01 8C 07 FF 04 0F 00 00 | Healing Staff |
| 30063CA8 | 01 8C 01 FF 05 0F 00 00 | Rainbow Staff |
| 30063CB0 | 01 8C 01 FF 04 0F 00 00 | Wizard Staff |
| 30063CB8 | 01 8C 01 FF 06 0F 00 00 | Gold Staff |
| 30063CC0 | 01 8C 01 FF 06 0F 00 00 | Mace of Zeus |
| 30063CC8 | 01 8C 01 FF 07 0F 00 00 | Sage Staff |
+----------+-------------------------+-----------------+
| 30063CD0 | 01 8E 01 FF 09 00 00 00 | Flail |
| 30063CD8 | 01 8E 02 FF 0B 00 80 11 | Flame Whip |
| 30063CE0 | 01 8E 01 FF 10 00 00 00 | Morning Star |
| 30063CE8 | 01 8E 01 FF 17 00 00 00 | Scorpion Tail |
+----------+-------------------------+-----------------+
| 30063CF0 | 08 20 03 FF 06 05 00 00 | Romanda Gun |
| 30063CF8 | 08 20 03 FF 08 05 00 00 | Mythril Gun |
| 30063D00 | 08 20 03 FF 10 05 00 00 | Stone Gun |
| 30063D08 | 08 20 04 FF 14 05 20 00 | Blaze Gun |
| 30063D10 | 08 20 04 FF 15 05 80 00 | Glacier Gun |
| 30063D18 | 08 20 04 FF 16 05 40 00 | Blast Gun |
+----------+-------------------------+-----------------+
| 30063D20 | 04 20 01 FF 03 05 00 00 | Bow Gun |
| 30063D28 | 04 20 01 FF 03 05 00 15 | Night Killer |
| 30063D30 | 04 20 01 FF 04 05 00 00 | Cross Bow |
| 30063D38 | 04 20 01 FF 04 05 00 16 | Poison Bow |
| 30063D40 | 04 20 01 FF 06 05 00 00 | Hunting Bow |
| 30063D48 | 04 20 01 FF 0A 05 00 00 | Gastrafitis |
+----------+-------------------------+-----------------+
| 30063D50 | 05 15 01 FF 04 00 00 00 | Long Bow |
| 30063D58 | 05 15 01 FF 05 00 00 00 | Silver Bow |
| 30063D60 | 05 15 01 FF 05 00 20 00 | Ice Bow |
| 30063D68 | 05 15 02 FF 06 00 40 15 | Lightning Bow |
| 30063D70 | 05 15 01 FF 08 00 10 00 | Windslash Bow |
| 30063D78 | 05 15 01 FF 07 00 00 00 | Mythril Bow |
| 30063D80 | 05 15 01 FF 0A 00 00 00 | Ultimus Bow |
| 30063D88 | 05 15 01 FF 0C 00 00 00 | Yoichi Bow |
| 30063D90 | 05 15 01 FF 10 00 00 00 | Perseus Bow |
+----------+-------------------------+-----------------+
| 30063D98 | 03 20 01 FF 0A 0A 00 17 | Ramia Harp |
| 30063DA0 | 03 20 06 FF 0D 0A 00 00 | Bloody Strings |
| 30063DA8 | 03 20 01 FF 0F 0A 00 18 | Fairy Harp |
+----------+-------------------------+-----------------+
| 30063DB0 | 03 22 01 FF 07 0F 00 00 | Battle Dict |
| 30063DB8 | 03 22 01 FF 08 0F 00 00 | Monster Dict |
| 30063DC0 | 03 22 01 FF 09 0F 00 00 | Papyrus Plate |
| 30063DC8 | 03 22 01 FF 0B 0F 00 00 | Madlemgen |
+----------+-------------------------+-----------------+
| 30063DD0 | 02 46 01 FF 08 0A 00 00 | Javelin |
| 30063DD8 | 02 46 01 FF 09 0A 00 00 | Spear |
| 30063DE0 | 02 46 01 FF 0A 0A 00 00 | Mythril Spear |
| 30063DE8 | 02 46 01 FF 0B 0A 00 00 | Partisan |
| 30063DF0 | 02 46 01 FF 0C 0A 00 00 | Oberisk |
| 30063DF8 | 02 46 02 FF 0E 0A 02 0F | Holy Lance |
| 30063E00 | 02 46 01 FF 11 0A 00 00 | Dragon Whisker |
| 30063E08 | 02 46 01 FF 1E 0A 00 00 | Javelin |
+----------+-------------------------+-----------------+
| 30063E10 | 02 46 01 FF 06 14 00 00 | Cypress Rod |
| 30063E18 | 02 46 01 FF 07 14 00 00 | Battle Bamboo |
| 30063E20 | 02 46 01 FF 08 14 00 00 | Musk Rod |
| 30063E28 | 02 46 01 FF 09 14 00 00 | Iron Fan |
| 30063E30 | 02 46 01 FF 0A 14 00 19 | Gokuu Rod |
| 30063E38 | 02 46 01 FF 0B 14 00 00 | Ivory Rod |
| 30063E40 | 02 46 01 FF 0C 14 00 1A | Octagon Rod |
| 30063E48 | 02 46 01 FF 10 14 00 00 | Whale Whisker |
+----------+-------------------------+-----------------+
| 30063E50 | 01 80 01 FF 0A 00 00 00 | C Bag |
| 30063E58 | 01 80 01 FF 14 00 00 00 | FS Bag |
| 30063E60 | 01 80 01 FF 0C 00 00 00 | P Bag |
| 30063E68 | 01 80 01 FF 0E 00 00 00 | H Bag |
+----------+-------------------------+-----------------+
| 30063E70 | 02 40 01 FF 08 32 00 00 | Persia |
| 30063E78 | 02 40 01 FF 0A 32 00 00 | Cashmere |
| 30063E80 | 02 40 01 FF 0F 32 00 00 | Ryozan Silk |
+----------+-------------------------+-----------------+
| 30063E88 | 00 22 01 FF 04 00 00 00 | Shuriken |
| 30063E90 | 00 22 01 FF 07 00 00 00 | Magic Shuriken |
| 30063E98 | 00 22 01 FF 0A 00 00 00 | Yagyu Darkness |
+----------+-------------------------+-----------------+
| 30063EA0 | 00 22 01 FF 08 00 80 00 | Fire Ball |
| 30063EA8 | 00 22 01 FF 08 00 04 00 | Water Ball |
| 30063EB0 | 00 22 01 FF 08 00 40 00 | Lightning Ball |
+----------+-------------------------+-----------------+
-=============-
SHIELD BYTES II
-=============-
BASEADDR +0 +1
+----------+-------+-----------------+
| 30063EB8 | 0A 03 | Escutcheon |
| 30063EBA | 0D 03 | Buckler |
| 30063EBC | 10 00 | Bronze Shield |
| 30063EBE | 13 00 | Round Shield |
| 30063EC0 | 16 05 | Mythril Shield |
| 30063EC2 | 19 00 | Gold Shield |
| 30063EC4 | 1C 00 | Ice Shield |
| 30063EC6 | 1F 00 | Flame Shield |
| 30063EC8 | 0A 32 | Aegis Shield |
| 30063ECA | 22 0F | Diamond Shield |
| 30063ECC | 25 0A | Platina Shield |
| 30063ECE | 28 0F | Crystal Shield |
| 30063ED0 | 2B 00 | Genji Shield |
| 30063ED2 | 2E 14 | Kaiser Plate |
| 30063ED4 | 32 19 | Venetian Shield |
| 30063ED6 | 4B 32 | Escutcheon |
+----------+-------+-----------------+
-============-
ARMOR BYTES II
-============-
BASEADDR +0 : HP to add
BASEADDR +1 : MP to add
BASEADDR +0 +1
+----------+-------+-----------------+
| 30063ED8 | 0A 00 | Leather Helmet |
| 30063EDA | 14 00 | Bronze Helmet |
| 30063EDC | 1E 00 | Iron Helmet |
| 30063EDE | 28 00 | Barbuta |
| 30063EE0 | 32 00 | Mythril Helmet |
| 30063EE2 | 3C 00 | Gold Helmet |
| 30063EE4 | 46 00 | Cross Helmet |
| 30063EE6 | 50 00 | Diamond Helmet |
| 30063EE8 | 5A 00 | Platina Helmet |
| 30063EEA | 64 00 | Circlet |
| 30063EEC | 78 00 | Crystal Helmet |
| 30063EEE | 82 00 | Genji Helmet |
| 30063EF0 | 96 00 | Grand Helmet |
+----------+-------+-----------------+
| 30063EF2 | 08 00 | Leather Hat |
| 30063EF4 | 10 05 | Feather Hat |
| 30063EF6 | 18 08 | Red Hood |
| 30063EF8 | 20 00 | Headgear |
| 30063EFA | 28 0C | Triangle Hat |
| 30063EFC | 30 00 | Green Beret |
| 30063EFE | 38 00 | Twist Headband |
| 30063F00 | 40 14 | Holy Miter |
| 30063F02 | 48 00 | Black Hood |
| 30063F04 | 50 32 | Golden Hairpin |
| 30063F06 | 58 0F | Flash Hat |
| 30063F08 | 64 00 | Thief Hat |
+----------+-------+-----------------+
| 30063F0A | 14 00 | Cachusha |
| 30063F0C | 14 00 | Barette |
| 30063F0E | 0A 00 | Ribbon |
+----------+-------+-----------------+
| 30063F10 | 0A 00 | Leather Armor |
| 30063F12 | 14 00 | Linen Cuirass |
| 30063F14 | 1E 00 | Bronze Armor |
| 30063F16 | 28 00 | Chain Mail |
| 30063F18 | 32 00 | Mythril Armor |
| 30063F1A | 3C 00 | Plate Mail |
| 30063F1C | 46 00 | Gold Armor |
| 30063F1E | 50 00 | Diamond Armor |
| 30063F20 | 5A 00 | Platina Armor |
| 30063F22 | 64 00 | Carabini Mail |
| 30063F24 | 6E 00 | Crystal Mail |
| 30063F26 | 96 00 | Genji Armor |
| 30063F28 | 82 00 | Reflect Mail |
| 30063F2A | C8 00 | Maximillian |
+----------+-------+-----------------+
| 30063F2C | 05 00 | Clothes |
| 30063F2E | 0A 00 | Leather Outfit |
| 30063F30 | 12 00 | Leather Vest |
| 30063F32 | 18 00 | Chain Vest |
| 30063F34 | 1E 00 | Mythril Vest |
| 30063F36 | 24 00 | Adaman Vest |
| 30063F38 | 2A 0F | Wizard Outfit |
| 30063F3A | 32 00 | Brigandine |
| 30063F3C | 3C 00 | Judo Outfit |
| 30063F3E | 46 00 | Power Sleeve |
| 30063F40 | 55 0A | Earth Clothes |
| 30063F42 | 14 00 | Secret Clothes |
| 30063F44 | 64 00 | Black Costume |
| 30063F46 | 96 1E | Rubber Costume |
+----------+-------+-----------------+
| 30063F48 | 0A 0A | Linen Robe |
| 30063F4A | 14 10 | Silk Robe |
| 30063F4C | 1E 16 | Wizard Robe |
| 30063F4E | 28 1C | Chameleon Robe |
| 30063F50 | 32 22 | White Robe |
| 30063F52 | 3C 1E | Black Robe |
| 30063F54 | 4B 32 | Light Robe |
| 30063F56 | 64 50 | Robe of Lords |
+----------+-------+-----------------+
-================-
ACCESSORY BYTES II
-================-
BASEADDR +0 +1
+----------+-------+-----------------+
| 30063F58 | 00 00 | Battle Boots |
| 30063F5A | 00 00 | Spike Shoes |
| 30063F5C | 00 00 | Germinas Boots |
| 30063F5E | 00 00 | Rubber Shoes |
| 30063F60 | 00 00 | Feather Boots |
| 30063F62 | 00 00 | Sprint Shoes |
| 30063F64 | 00 00 | Red Shoes |
+----------+-------+-----------------+
| 30063F66 | 00 00 | Power Wrist |
| 30063F68 | 00 00 | Genji Gauntlet |
| 30063F6A | 00 00 | Magic Gauntlet |
| 30063F6C | 00 00 | Bracer |
+----------+-------+-----------------+
| 30063F6E | 00 00 | Reflect Ring |
| 30063F70 | 00 00 | Defense Ring |
| 30063F72 | 00 00 | Magic Ring |
| 30063F74 | 00 00 | Cursed Ring |
| 30063F76 | 00 00 | Angel Ring |
+----------+-------+-----------------+
| 30063F78 | 00 00 | Diamond Armlet |
| 30063F7A | 00 00 | Jade Armlet |
| 30063F7C | 00 00 | 108 Gems |
| 30063F7E | 00 00 | N-Kai Armlet |
| 30063F80 | 00 00 | Defense Armlet |
+----------+-------+-----------------+
| 30063F82 | 0A 0A | Small Mantle |
| 30063F84 | 0F 0F | Leather Mantle |
| 30063F86 | 12 12 | Wizard Mantle |
| 30063F88 | 19 19 | Elf Mantle |
| 30063F8A | 1C 1C | Dracula Mantle |
| 30063F8C | 28 1E | Feather Mantle |
| 30063F8E | 23 00 | Vanish Mantle |
+----------+-------+-----------------+
| 30063F90 | 00 00 | Chantage |
| 30063F92 | 00 00 | Cherche |
| 30063F94 | 00 00 | Setiemson |
| 30063F96 | 00 00 | Salty Rage |
+----------+-------+-----------------+
-===========-
ITEM BYTES II
-===========-
BASEADDR +0 +1 +2
+----------+----------+-----------------+
| 30063F98 | 48 03 00 | Potion |
| 30063F9B | 48 07 00 | Hi-Potion |
| 30063F9E | 48 0F 00 | X-Potion |
| 30063FA1 | 49 02 00 | Ether |
| 30063FA4 | 49 05 00 | Hi-Ether |
| 30063FA7 | 4A 00 00 | Elixir |
| 30063FAA | 38 00 01 | Antidote |
| 30063FAD | 38 00 02 | Eye Drop |
| 30063FB0 | 38 00 03 | Echo Grass |
| 30063FB3 | 38 00 04 | Maiden's Kiss |
| 30063FB6 | 38 00 05 | Soft |
| 30063FB9 | 38 00 06 | Holy Water |
| 30063FBC | 38 00 07 | Remedy |
| 30063FBF | 4B 14 08 | Phoenix Down |
| 30063FC2 | 00 00 00 | <BLANK> |
| 30063FC5 | 00 00 00 | <BLANK> |
+----------+----------+-----------------+
-===========================================================================-
end of file. revision 4.10, 23 june 2002