Kinematics of Projectile Motion
Kinematics of Projectile Motion
• What is a projectile?
– A body in free fall that is subject only to the
forces of gravity and air resistance
– Motion of bodies flung into the air
– Occurs in many activities, such as baseball, diving,
figure skating, basketball, golf, and volleyball
– A special case of linear kinematics
Kinematics of Projectile Motion
• Projectiles have different objectives
– Time of flight
• Maximum – tennis defensive lob, football punt,
springboard diving, ski/snowboard ariel tennis lob
• Minimum – baseball infield throw, tennis volley
– Maximum horizontal displacement (range) -
javelin, discus, shot put, long jump, triple jump,
football kickoff, golf drive,
– Maximum vertical displacement (apex) – pole
vault, high jump, basketball jump ball
Factors Influencing Projectile
Trajectory
What factors influence the trajectory
(flight path) of a projectile?
• projection angle - the direction of
projection with respect to the
horizontal
Factors Influencing Projectile
Trajectory
• Trajectory shape
dependent on angle of
projection in absence of air
resistance.
• If angle perfectly vertical,
trajectory also vertical.
• If angle oblique, trajectory
is parabolic.
• If angle horizontal,
trajectory is half parabola.
Factors Influencing Projectile
Trajectory
5
This scaled
diagram shows 4
the size and
Maximum height (m)
3
shape of
trajectories for 2
an object 1
projected at 10
0
m/s at different
angles. 0 1 2 3 4 5 6 7 8 9 10 11
Range (distance) (m)
Factors Influencing Projectile
Trajectory
The Effect of Projection Angle on Range
(Relative Projection Height = 0)
Projection Projection
Speed Angle Range
(m/s) (degrees) (m)
10 10 3.49
10 20 6.55
10 30 8.83
10 40 10.04
10 45 10.19
10 50 10.04
10 60 8.83
10 70 6.55
10 80 3.49
Factors Influencing Projectile
Trajectory
What factors influence the trajectory
(flight path) of a projectile?
• projection speed - the magnitude of
projection velocity
Factors Influencing Projectile
Trajectory
• When projection angle
and other factors
constant, projection
speed determines length
of trajectory (range).
• For vertical projectile,
speed determines apex.
• For oblique projectile,
speed determines height
of apex and horizontal
range.
Factors Influencing Projectile
Trajectory
Both land at the same time since gravity affects their vertical
velocities equally.
Kinematics of Projectile Motion
• Horizontal velocity (Vh) does not affect
vertical velocity (Vv).
• (Vh) and (Vv) are independent of one another
• Gravity affects vertical velocity (Vv).
• What is the effect of gravity?
– (The force of gravity produces a constant
acceleration of -9.81 m/s2 or -32.2 ft/s2 on
bodies near the surface of the earth.)
– Negative (-) vertical direction is downward.
Kinematics of Projectile Motion
• Calculation of Direction:
Resultant Angle to horizontal (θ)
displacement
(dR) Vertical Tan θ = Opposite / Adjacent
displacement
(dV) = 0.2 m Tan θ = dV / dH = 0.2 / 0.6
Horizontal θ = Tan-1 (0.2 / 0.6)
displacement (dH) =
0.6 m θ = 18.8º
Calculation of components of velocity
At take-off in SBJ Horizontal component of velocity (vH):
cos θ = Adjacent / Hypotenuse
cos θ = vH / vR
vH = vR × cos θ
Vertical component of vH = 3.2 × cos 23
velocity (vV)
θ vH = 2.94 m·s-1
Horizontal component of
velocity (vH) Vertical component of velocity (vV):
sin θ = Opposite / Hypotenuse
sin θ = vV / vR
vV = vR × sin θ
vR = 3.2 m·s-1 vV = 3.2 × sin 23
θ = 23º vV = 1.25 m·s-1
Equations of Constant Acceleration
Three formulas interrelating the kinematic
quantities – displacement, velocity,
acceleration, and time.
1. v2 = v1 + at
2. d = v1t + ½ at2
3. v22 = v12 + 2ad
The equation that you select to solve a problem
must have the known quantities and the
unknown variable you wish to find.
Equations of Constant Acceleration
If applied to horizontal projectile in which a = 0,
1. v2 = v1 + 0·t
2. d = v1t + ½ 0·t2
3. v22 = v12 + 2·0·d
If applied to vertical projectile free falling (v1 =0),
1. v2 = v1 (0) + at
2. d = v1 (0) t + ½ at2
3. v22 = v12 (0) + 2ad
Summary
• Variables used to describe motion are either:
– Scalar (magnitude only: e.g. time, distance and speed)
– Vector (magnitude and direction: e.g. displacement, velocity and acceleration)
• Displacement is the change in position of a body
• Average velocity is the change in position divided by the change in time
• Average acceleration is the change in velocity divided by the change in
time
• The resultant and angle of a vector variable can be calculated from its
horizontal and vertical components using Pythagorean Theorem and
trigonometry
• The horizontal and vertical components of a vector variable can be
calculated from its resultant and angle using trigonometry