Module 4
Module 4
Teaching of Science
(Report on Module 4)
Management of Science Education
Submitted by:
Divya Mahajan (A3410520145)
Muskan Baldodia (A3410520147)
Rohini Taneja (A3410520131)
Soumya Panda (A3410520153)
Contents:
1. Planning 1
4. Co-curricular activities 7
Module IV: Management of Science Education
1. PLANNING
● Instructional Objectives
Objectives are the foundation upon which one can build lessons and assessments
and instruction. These are specific, measurable, short-term, observable student
behaviors. The purpose of objectives is to ensure that learning is focused clearly
enough that both students and teacher know what is going on, and so learning can
be objectively measured.
● Domains of learning
1
assessments. As learners move through each level, deeper comprehension of
subjects is attained until learners reach the highest level.
The pyramid can be used to develop learning and development strategies, such as course
planning, when to reinforce information, as well as the appropriate time to introduce new
concepts.
● Unit Planning
The planning for the unit is known as “Unit Planning”. It is a plan that sets out the
learning goals into a coherent set of lessons.
Generally a unit plan is created based on goals because all units are rooted in
goals. When we refer to goals-based units, we refer to a group of topics focused in
the same content or skill area.
For example, a Science teacher might plan a plant unit to teach students the skills
of identifying different types, parts and usage of plants.
The essential activities of a unit plan include:
● Selection of type of unit to be used
● Selection and statement of objectives
● Selection of learning situations
● Selection of knowledge component, topic and subtopics
● Selection of teaching-learning activities
2
● Selection of teaching aids
● Selection of methods of evaluation
Unit planning is usually done after preparing the yearly plan.
● Lesson Planning
A lesson plan is the instructor’s road map of what students need to learn and how
it will be done effectively during the class time. Then, one can design appropriate
learning activities and develop strategies to obtain feedback on student learning.
Having a carefully constructed lesson plan for a lesson allows the teacher to enter
the classroom with more confidence and maximizes the chance of having a
meaningful learning experience with students.
Providing a meaningful organization of the class time can help students not only
remember better, but also follow the presentation and understand the rationale
behind the planned learning activities
Teaching aids aim to promote learning in students. Apart from the traditional textual structures,
different types of aids, such as audio, video etc are used to help student in increasing their
learning experience.
Different tools such as computers, maps etc are required for different types of interactions. The
main objective of this tool is to involve the students, promote interaction, help in fast learning
and better comprehension.
3
Importance of teaching aids :
A good textbook is :
· A guide
· A tool
Scope of Textbooks :
4
3. PRACTICAL WORK
○ For example, a student who investigates the basic nature of metal oxides by
himself/herself (by conducting an experiment) will better remember it as
compared to someone who has just read it in the book. Similarly, those who
actually experiment with resistors, parallel circuits, series circuits etc. will better
understand the basic concepts of electricity.
○ Aside from developing scientific attitude and skills, practical work makes the
learners curious and creates interest to learn further. It allows the learners to
construct their own knowledge through observations and interpretations.
○ Practical work also helps in the development of 21st century skills within
learners. Firstly, while conducting an experiment, the learners are able to apply
their knowledge. They also collaborate and communicate with their peers, and the
staff present in the lab. In addition, students may come up with a variety of ways
to investigate one problem (for example, the rate of a reaction can be investigated
in multiple ways) leading to the development of creative and collaborative
thinking.
○ Thus, practical work and hands-on activities make the learners curious, create
interest, lead to the development of 21st century skills and also help them
construct their own knowledge while building their scientific temper and attitude.
5
● Science Labs
○ Science Lab is often regarded as the heart of science as it is the place where
discoveries and inventions take place. Science lab is also a place which students
are eager to visit.
○ For effective teaching of science, each school must have well-equipped science
labs because effective teaching and learning of science involves observing and
experimenting with real objects and materials.
○ The lab should be well-ventilated and should have proper lighting. There should
be an adequate number of sinks, water supply, disposal bins, gas supply. An open
and pollution free environment must be maintained.
○ The labs should be large enough to accommodate 30-35 students, and should have
an adequate number of seats and tables to prevent over-crowding and congestion.
○ The labs should be well-equipped and should have all required apparatus,
chemicals, and other equipments.
○ There should be at least one whiteboard/blackboard, one teacher and one lab staff.
○ The teachers and lab staff should be aware of all safety guidelines and they should
observe the learners at all times.
6
drainage and the floor can then be washed with water.
■ Physics lab should have working tables and at least one table with gas pipe
fitting. There should be amirahs, a dark room, platforms for balances and
pendulums etc. Two large sinks must also be present.
7
■ Chemistry labs should also have working tables with many sinks, a
separate room for weighing balances, almirahs for chemicals, fume hoods,
gas pipe fittings, sand bins and disposal bins, and proper ventilation.
○ Like the name suggests, virtual labs are interactive online platforms based on
simulations of real life phenomena. Virtual labs allow students to explore and
investigate different scientific concepts and experiments.
○ Simulations and virtual labs are excellent methods to teach abstract concepts like
atomic structure, structure of a cell etc. In addition, they are a great way to
conduct investigations that may involve the use/emission of harmful substances.
They can also be used when there is a lack of resources and materials in the
school lab or when the school labs cannot be used (for example, in this pandemic
situation.)
○ There are many platforms which host virtual labs like amitraolabs, PhEt
simulations, vlabs, labster etc.
4. CO-CURRICULAR ACTIVITIES
Co-curricular Activities are defined as the activities that enable to supplement and complement
the curricular or main syllabi activities. These are a very important part and parcel of educational
institutions to develop the students’ personality as well as to strengthen classroom learning.
❖ Science Clubs- The Science Club is the place for students who are interested in
science to learn about all scopes of science from medicine to chemistry to physics
to the environment.
8
- Involves practical application of science
- Bridge building competitions
❖ SCIENCE FAIRS
- Science fairs allow students in elementary, middle and high schools to compete in
science and/or technology activities and teach about the scientific method.
- Science fair provides a platform for the students and teachers where they can learn from
each other’s experiences and get motivated to design and develop something new and
innovative.
- Stimulates interest in science and technology and help include scientific spirit in
younger generations.
9
❖ FIELD TRIPS AND EXCURSIONS -
❖ BULLETIN BOARDS
These bulletin boards are great ways to encourage student participation in the physical
classroom environment. Science in the news and scientist(s) of the month entries can be
extra credit opportunities or students can be assigned a week or month for which they are
responsible.
❖ SCIENCE QUIZ
It contains an element of competition when participants play against each other to get the
highest score, which makes participants become more engaged.
10