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Four-Color To Fantasy

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164 views6 pages

Four-Color To Fantasy

Copyright
© © All Rights Reserved
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Four-Color to Fantasy

Promotional Package 1 Art by Stephen Shepherd & Tony Perna

The Modern Hero the class progression. The Reputation


Bonus provided on the table is for use with
Four-Color to Fantasy, Four-Colour to Fantasy Revised
and this promotional PDF are pulished under the terms of
the Open Game License and the d20 System Trademark
the Reputation rules from the Modern D20 License. The OGL allows E.N.Publishing to use the d20
This promotional and supplemental PDF System as opposed to the Reputation rules System and Modern d20 System core rules and to publish
gaming material derived from those rules.
presents the core changes needed to bring published in both editions of Four-Color to
the original Four-Color to Fantasy up to Fantasy. Declaration of Open Content - the entirety of the text
date with the modern d20 system. The Hero is the primary new class intro- outside of this text-box in this PDF is Open Content, with
the exception of all occurences of the title “Four-Color to
The Hero class in this PDF replaces the duced in Four-Color to Fantasy. It is the Fantasy” and all references to E.N.Publishing and
Hero Class from the original edition, adding class which gives you access to Super E.N.Publishing product lines. All illustrations, pictures and
a Defense Bonus and Reputation Bonus to Powers and allows you to improve and layout in this PDF are Product Identity and the property of
E.N.Publishing, Copyright 2003.
develop them. Unlike other main classes,
the Hero class does not necessarily repre- This product Requires the use of the Dungeons &
sent a profession you train in. Rather, lev- Dragons (R) Player’s Handbook, Third Edition, published
by Wizards of the Coast (R).
els of the Hero class can be like equivalent
character levels from having a power- ‘d20 System’ and the ‘d20 System’ logo are Trademarks
ful race: they represent your power owned by Wizards of the Coast and are used according to
the terms of the d20 System License. A copy of this
level without necessarily being tied License can be found at www.wizards.com.
to training. See Chapter Four:
Creating a Supers Game for a dis- Dungeons & Dragons (R) and Wizards of the Coast (R)
are Registered Trademarks of Wizards of the Coast and
cussion of how to use the Hero class are used with permission.
in your game.
The source of a Hero's powers is The contents of this PDF, regardless of declaration,
remains the Copyright property of E.N.Publishing,
different for nearly every Hero, and their Copyright 2003.
abilities are just as varied. Practically any
power is available to a Hero of a high
enough level, though in many cases the
Hero has no control over which powers he
gains. The powers might be a fluke of birth,
or an accident might infuse the character
with strange abilities, or he might unlock
powers within himself through meditation or Class Skills If you wish to acquire skill points with your
experimentation. The source of your pow- The hero has no class skills. The hero Hero levels, you can take the Skill
ers is for you and your game master to class represents super powers only; any Knowledge 'super power,' listed in Chapter
decide, but the rules mechanics remain the learned skill comes about through advance- Eight.
same. For the balance of the game, it ment in another class. If you take your
makes no difference whether your powers character's first level as a Hero, do not con- Skill Points at 1st Level: 0. You get no
are natural, caused by an accident, or from sider it your first level for the purposes of skill points at all, regardless of Intelligence
training. quadrupling skill points. Whenever you bonus or race.
Adventures: A Hero will often go on finally do take a level of a class that pro- Skill Points at Each Additional Level:
adventures either because of a sense that vides skill points, quadruple those skill 0. You get no skill points at all, regardless
he must use his powers toward good, or points as if it were your first character level. of Intelligence bonus or race.
because he feels that with his powers noth- Table 1-1: The Hero Level Progression
ing is stopping him from acquiring riches
Class Attack Fort Ref Will Def * Rep**
and fame. However, many Heroes, espe- Level Bonus Save Save Save Class Feature Bonus Bonus
cially those in worlds where magic, psion- 1 +0 +0 +0 +0 8 Hero Points (8 Hero Points total) +0 +0
ics, or similar powers are rare, prefer to 2 +1 +0 +0 +0 8 Hero Points (16 Hero Points total) +1 +0
keep a low profile so they can avoid the 3 +1 +1 +1 +1 8 Hero Points (24 Hero Points total) +1 +0
curiosity of those who want to take advan- 4 +2 +1 +1 +1 8 Hero Points (32 Hero Points total) +1 +0
tage of them, or avoid condemnation from 5 +2 +1 +1 +1 8 Hero Points (40 Hero Points total) +2 +1
6 +3 +2 +2 +2 8 Hero Points (48 Hero Points total) +2 +1
those who they are unable to help. Even
7 +3 +2 +2 +2 8 Hero Points (56 Hero Points total) +2 +1
when forced to remain discreet, however, 8 +4 +2 +2 +2 8 Hero Points (64 Hero Points total) +3 +1
few heroes can resist the lure to use their 9 +4 +3 +3 +3 8 Hero Points (72 Hero Points total) +3 +2
power for personal gain or to help others. 10 +5 +3 +3 +3 8 Hero Points (80 Hero Points total) +3 +2
Abilities: Since the Hero class itself 11 +5 +3 +3 +3 8 Hero Points (88 Hero Points total) +4 +2
simply represents super powers, and most 12 +6 +4 +4 +4 8 Hero Points (96 Hero Points total) +4 +2
Heros have levels in some other class to 13 +6 +4 +4 +4 8 Hero Points (104 Hero Points total) +4 +3
14 +7 +4 +4 +4 8 Hero Points (112 Hero Points total) +5 +3
represent their actual training, ability scores
15 +7 +5 +5 +5 8 Hero Points (120 Hero Points total) +5 +3
do not have much effect on this class itself. 16 +8 +5 +5 +5 8 Hero Points (128 Hero Points total) +5 +3
Indeed, the Hero class is often a way to 17 +8 +5 +5 +5 8 Hero Points (136 Hero Points total) +6 +4
improve ability scores to help in other class- 18 +9 +6 +6 +6 8 Hero Points (144 Hero Points total) +6 +4
es. 19 +9 +6 +6 +6 8 Hero Points (152 Hero Points total) +6 +4
Hit Die: d4. 20 +10 +6 +6 +6 8 Hero Points (160 Hero Points total) +7 +4
+1 n/a n/a n/a n/a +8 Hero Points n/a n/a
Action Points: Heroes gain 5 + one- * Do not use this Defense bonus if you are using Fantasy d20 rules, unless all classes receive a Defense
half character level Action Points each level. bonus.
Ignore action points if you are playing ** If you are using the core Modern d20 reputation rules, instead of the reputation rules presented in
Chapter One, use this chart. If you are using the reputation rules presented in this book, however,
Fantasy d20.
Heroes advance in reputation at a rate of +1 for each level after 1st.
Class Features Table 1-2 (2) - Super Power Costs Table 1-2 (3) - Super Power Costs
The Hero gains only one class feature,
Modern Fantasy Modern Fantasy
but it is a very involved ability, which is
Name Cost Cost Multiple? Name Cost Cost Multiple?
described in more detail in Chapter Three: Obedient Animation 5 (2) 5 (2) No Clairsentience 8 (2) 10 (4) n/a
Hero Points and Super-powered Mental Command 2 2 No Control Water 10 (9) 10 (9) n/a
Characters. Limited Animation (r) -2 -2 n/a Control Weather 8 8 n/a
Hero Points: Each level, Heroes gain 8 Restricted Anim. (r) -3 -3 n/a Greater Control 4 (1) 4 (1) No
Attack, Burst 3 3 n/a Control Winds 8 8 n/a
Hero Points (HrPs). Hero Points work Widen Burst 2 2 Yes Improved Control 2 2 Yes
somewhat like skill points; they let you gain Increased Damage 2 2 Yes Create Object 4 (2) 4 (2) n/a
ranks of super powers, and the more ranks Diverse Energy 2 3 No Medium Creation 2 2 No
you have in a Power, the more powerful it is. Aura of Damage 4 4 No Large Creation 3 3 No
Adjustable 2 (1) 2 (1) No Huge Creation 4 4 No
For full details of super powers, see Brief Delay (r) -1 -1 n/a Gargantuan Creation 5 5 No
Chapter Three: Hero Points and Super- Great Delay (r) -3 -3 n/a Colossal Creation 6 6 No
powered Characters, in the Four-Color to Attack, Energy 1 1 n/a Whoppin’ Big Creation 6 6 Yes
Fantasy or Four-Color to Fantasy Revised Close Range 2 2 No Enduring Creation 1 1 No
Medium Range 1 1 No More Creations 2 2 Yes
rulebooks. Long Range 1 1 No Virtual Item 1 1 No
Line 1 1 No Minor Hardness 1 1 No
Cone 2 2 No Average Hardness 1 1 No
Super Powers Increase Damage 2 2 Yes Greater Hardness 1 1 No
Diverse Energy 2 3 No Pure Force 2 2 No
The following tables (tables 1-2 (1) Adjustable 2 (1) 2 (1) No Mechanical Creation 3 3 No
through 1-2 (9)) list the costs, in Hero Points Brief Delay (r) -1 -1 n/a Electronic Creation 3 3 No
to acquire powers or the cost in ranks to Great Delay (r) -3 -3 n/a Danger Sense 11 (6) 11 (6) n/a
purchase additional abilities or enhance- Attack, Miscellaneous 2 3 n/a Elemental Resistance 2 (1) 6 (2) n/a
Close 2 2 No Increased Resistance 1 1 Yes
ments for existing powers. These tables Medium 1 1 No Greater Resistance 1 1 Yes
replace the equivalent tables in the original Long 1 1 No Limited Resistance (r) -1 -1 n/a
edition of FCTF. Increased Damage 2 2 Yes Energy Absorption 8 8 n/a
Energy Damage 2 2 Yes Additional Absorption 1 2 Yes
Table 1-2 (1) - Super Power Costs Area of Effect 1 1 No Faster Absorption 2 2 Yes
Increased Area 1 1 Yes Higher Limit 1 1 Yes
Modern Fantasy Adjustable 2 (1) 2 (1) No Energy Drain 12 (8) 10 (8) n/a
Name Cost Cost Multiple? Mental Only (r) -1 -1 n/a Persistent Drain 4 (1) 4 (1) No
Alternate Form 3 (1) 3 (1) n/a Animate Only (r) -1 -1 n/a Neg Lvl Enhancement 5 (3) 5 (3) No
Additional Form 1 1 Yes Obvious (r) -1 -1 n/a Increased Damage 2 2 Yes
Large Form 4 4 No Attack, Projectile 1 2 n/a Adjustable 2 (1) 2 (1) No
Look-alike form (r) Free* Free* n/a Improved Range 1 1 Yes Close Range 3 3 No
Animate Object 5 5 n/a Blast Radius 2 2 No Medium Range 1 1 No
Medium Range 1 1 No Increased Area 1 1 Yes Long Range 1 1 No
Long Range 1 1 No Increased Damage 2 2 Yes Enhanced Vision 1 (0) 2 (0) n/a
Medium-size Animation 3 3 No Energy Damage 2 2 Yes Darkvision 1 2 (1) No
Larger Animation 5 5 Yes Adjustable 2 (1) 2 (1) No Blindsight 2 2 No
Table 1-2 (4) - Super Power Costs Table 1-2 (5) - Super Power Costs Table 1-2 (6) - Super Power Costs
Modern Fantasy Modern Fantasy Multiple? Modern Fantasy
Name Cost Cost Multiple? Name Cost Cost Name Cost Cost Multiple?
Extended Vision 1 1 Yes Increased Effect 1 1 Yes Persistent Touch 4 (1) 4 (1) No
Entangle 8 8 n/a Space Restriction (r) -4 -4 n/a Close Range 2 2 No
Radius 2 2 No Immune: Aging 0 (0) 0 (0) n/a Medium Range 1 1 No
Increased Area 3 3 Yes Immune: Criticals 8 (2) 8 (2) n/a Long Range 1 1 No
Plant-Based (r) -3 -2 n/a Immune: Disease 1 (0) 1 (0) n/a Mass Paralysis 8 8 No
Evasion 6 (5) 6 (5) n/a Immune:Energy Drain 6 (1) 8 (2) n/a Injection (r) -1 -1 n/a
Improved Evasion 4 (2) 4 (2) No Immune: Mind-Infl 15 (3) 15 (3) n/a Phase 8 8 n/a
Armor-Restricted (r) -2 -2 n/a Immune: Poison 4 (1) 4 (1) n/a Ghostform 5 5 No
Fast Recovery 3 (0) 2 (0) n/a Immune: Stunning 2 (1) 2 (1) n/a Disruptive Phase 6 6 No
Fast Healing 8 (5) 7 (5) No Immune: Subdual 2 (1) 2 (1) n/a Damaging Phase 4 4 No
Increased Healing 2 (1) 2 (1) Yes Immune: Undead Pkg 17 (5) 17 (5) n/a Innate Damag. Phase 6 6 No
Flight 8 8 n/a Impact Resistance 2 (1) 2 (1) n/a Persistent Phase (r) -4 -4 n/a
Improved Maneuver. 2 2 Yes Doubled Resistance 2 (1) 2 (1) Yes Poison 6 6 n/a
Large Space (r) -3 -3 n/a Improved Weaponry 3 (2) 3 (2) n/a Contact Poison 2 2 No
Anchor-Dependent (r) -3 -3 n/a Increased Effect 2 2 Yes Poisonlace 4 4 No
Gain Feat 2 2 n/a Increased Reach 2 (1) 3 (2) n/a Diverse Damage 2 2 Yes
Ghost Touch 4 (2) 5 (3) n/a Greater Reach 2 3 (2) Yes Increase Primary Dmg 2 2 Yes
Armed Ghost Touch 1 1 No Unarmed Only (r) -1 -1 n/a Increase Second Dmg 2 2 Yes
Haste 8 (6) 8 (6) n/a Inexhaustible Endur. 4 (1) 4 (1) n/a Power Vampirism 3 3 n/a
Active Haste 4 (3) 4 (3) n/a Invisibility 12 (8) 10 (8) n/a Permanent Drain 12 12 No
Extra Haste 4 (2) 4 (2) Yes Persistent (r) -2 -2 n/a Rage 4 4 n/a
Extra Active Haste 4 (3) 4 (3) Yes Weaker (r) -1 -1 n/a Increased Effect 4 4 Yes
Heal Wound 10 (4) 8 (4) n/a Invulnerability 2 (1) 2 (1) n/a Injured Rage (r) -0 -0 n/a
Positive Energy Heal 0 0 n/a Increased Effect 1 1 Yes Injury-provoked (r) -2 -2 n/a
True Healing 4 (1) 4 (1) No Greater Resistance 3 (1) 3 (1) Yes Mindless Rage (r) -2 -2 n/a
Increased Effect 1 1 Yes Superior Resistance 4 (1) 4 (1) Yes Frenzy (r) -4 -4 n/a
Ranged Healing 2 2 No Keen Hearing 1 1 n/a Regeneration 14 14 n/a
Medium Range 1 1 No Canny Hearing 2 2 No Increased Regen. 2 (1) 2 (1) Yes
Long Range 1 1 No Increased Effect 1 1 Yes Circumstance Supp. (r) -1+ -1+ n/a
Burst Healing 4 4 No Life Drain 6 6 n/a Scent 3 (1) 3 (1) n/a
Height. Attack Bonus 3 3 n/a Diverse Damage 2 2 Yes Self-Sub: Eating 1 (0) 1 (0) n/a
Increase Attack Bonus 3 3 Yes Improved Damage 2 2 Yes Self-Sub: Drinking 1 (0) 1 (0) n/a
Melee-Missile (r) -1 -1 n/a Vampirism 4 4 No Self-Sub: Sleeping 1 (0) 1 (0) n/a
Single Weapon (r) -2 -2 n/a Casual Drain 2 2 No Self-Sub: Breathing 2 (0) 2 (0) n/a
Heightened Defenses 2 2 n/a Spawn Lord 2 2 No Shapeshift 5 (4) 5 (4) n/a
Increased Effect 2 2 Yes Mighty Lifting 2 (1) 2 (1) n/a Greater Shapeshift 2 2 No
Height. Mental Ability 3 3 n/a Increased Effect 1 1 Yes Keep Appearance (r) -2 -2 n/a
Increased Effect 3 3 Yes Nigh Omnipotence 23 23 n/a Shield 4 4 n/a
Height. Phys. Ability 3 3 n/a No Biology 12 12 n/a Mobile Shield 5 5 No
Increased Effect 3 3 Yes Paralyze 6 6 n/a Full Arc 8 8 No
Space Restriction (r) -4 -4 n/a Extend Duration 2 2 No Full Shield 5 5 No
Heightened Saves 1 1 n/a Long Duration 1 1 No Opaque 1 1 No
Table 1-2 (7) - Super Power Costs Table 1-2 (8) - Super Power Costs Table 1-2 (9) - Super Power Costs
Modern Fantasy Modern Fantasy Modern Fantasy
Name Cost Cost Multiple? Name Cost Cost Multiple? Name Cost Cost Multiple?
One-Way Opaque 1 1 No Increased Effect 2 2 Yes Increased Vision 2 (1) 2 (1) No
Widened Shield 7 7 No Telekinesis 2 2 n/a Persistent Vision 8 (4) 8 (4) No
Wider 4 4 Yes Increased Speed 1 1 No
SizeShift 1 1 n/a Medium Range 1 1 No
Various Sizes varies varies n/a Long Range 1 1 No
Body Change Only (r) -4 -4 n/a Minor Strength 1 1 No
Skill Bonus 2 2 n/a Moderate Strength 1 1 No
Increased Effect 1 1 Yes High Strength 3 3 Yes
Speak with Animals 6 (2) 6 (2) n/a Violent Thrust 6 6 No
Speak with Dead 10 (4) 10 (4) n/a Telepathic Charm 10 (8) 10 (8) n/a
Speak with Electronic 10 (6) 10 (6) n/a Monstrous Charm 4 4 No
Speak with Mech 4 (2) 4 (2) n/a Domination 3 3 No
Speak with Plants 6 (2) 6 (2) n/a Increased Duration 1 1 No
Speak with Stone 8 (4) 8 (4) n/a Eyebite (r) -2 -2 n/a
Speak with Wind 6 (2) 6 (2) n/a Telepathic Comm. 5 (3) 5 (3) n/a
SpiderClimb 5 5 n/a Wider Communications 4 4 No
Status Sense 4 (2) 4 (2) n/a Line of Sight 2 2 No
Instant Sense 4 (1) 4 (1) No Medium Range 1 1 No
Ranged Sense 4 4 No Long Range 1 1 No
Accurate Sense 8 8 No Extreme Range 1 1 No
Object-Only (r) -4 -4 n/a Planar Range 2 2 No
Creature-Only (r) -0 -0 n/a Telepathic Scan 11 (6) 11 (6) n/a
Super-Accuracy 2 2 n/a Line of Thought 2 2 No
Increased Accuracy 2 2 Yes Medium Range 1 1 No
Melee-Missile (r) -1 -1 n/a Long Range 1 1 No
Single Weapon (r) -2 -2 n/a Extreme Range 1 1 No
Super Agility 2 2 n/a Planar Range 2 2 No
Increased Effect 2 2 Yes Deep Scan 4 4 No
Super Charm 2 2 n/a Eyebite (r) -2 -2 n/a
Increased Effect 2 2 Yes Teleportation 8 (4) 8 (4) n/a
Super Health 2 2 n/a Casual Teleport 2 2 No
Increased Effect 2 2 Yes Error-Proof 5 (1) 5 (1) No
Super Smart 2 2 n/a Medium Range 2 (0) 2 (0) No
Increased Effect 2 2 Yes Long Range 2 (0) 2 (0) No
Super Speed 1 1 n/a Planar Teleport 9 (2) 9 (2) No
Increased Effect 1 1 Yes Ubiquitous Facing 3 (2) 5 (4) n/a
Greater Speed 2 (1) 2 (1) Yes Uncanny Dodge 6 6 n/a
Super Strong 2 2 n/a Unflankable 3 3 No
Increased Effect 2 2 Yes Water-Breathing 1 1 n/a
Super Tough 2 2 n/a Wealth 1 (0) n/a n/a
Increased Effect 2 2 Yes Increased Wealth 1 (0) n/a n/a
Super Wise 2 2 n/a X-Ray Vision 12 (7) 12 (7) n/a
OPEN GAME LICENSE Version 1.0a License. You must affix such a notice to any Open Game under any version of this License.
Content that you Use. No terms may be added to or sub-
The following text is the property of Wizards of the Coast, tracted from this License except as described by the 10. Copy of this License: You MUST include a copy of this
Inc. and is Copyright 2000 Wizards of the Coast, Inc License itself. No other terms or conditions may be applied License with every copy of the Open Game Content You
("Wizards"). All Rights Reserved. to any Open Game Content distributed using this License. Distribute.

1. Definitions: (a)"Contributors" means the copyright and/or 3.Offer and Acceptance: By Using the Open Game Content 11. Use of Contributor Credits: You may not market or
trademark owners who have contributed Open Game You indicate Your acceptance of the terms of this License. advertise the Open Game Content using the name of any
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tion, abridgment or other form in which an existing work may terms of this License to Use, the Open Game Content. with any of the terms of this License with respect to some or
be recast, transformed or adapted; (c) "Distribute" means to all of the Open Game Content due to statute, judicial order,
reproduce, license, rent, lease, sell, broadcast, publicly dis- 5.Representation of Authority to Contribute: If You are con- or governmental regulation then You may not Use any Open
play, transmit or otherwise distribute; (d)"Open Game tributing original material as Open Game Content, You rep- Game Material so affected.
Content" means the game mechanic and includes the meth- resent that Your Contributions are Your original creation
ods, procedures, processes and routines to the extent such and/or You have sufficient rights to grant the rights con- 13. Termination: This License will terminate automatically if
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enhancement over the prior art and any additional content breach within 30 days of becoming aware of the breach. All
clearly identified as Open Game Content by the Contributor, 6.Notice of License Copyright: You must update the COPY- sublicenses shall survive the termination of this License.
and means any work covered by this License, including RIGHT NOTICE portion of this License to include the exact
translations and derivative works under copyright law, but text of the COPYRIGHT NOTICE of any Open Game 14. Reformation: If any provision of this License is held to
specifically excludes Product Identity. (e) "Product Identity" Content You are copying, modifying or distributing, and You be unenforceable, such provision shall be reformed only to
means product and product line names, logos and identify- must add the title, the copyright date, and the copyright the extent necessary to make it enforceable.
ing marks including trade dress; artifacts; creatures charac- holder's name to the COPYRIGHT NOTICE of any original
ters; stories, storylines, plots, thematic elements, dialogue, Open Game Content you Distribute. 15. COPYRIGHT NOTICE
incidents, language, artwork, symbols, designs, depictions,
likenesses, formats, poses, concepts, themes and graphic, 7. Use of Product Identity: You agree not to Use any Product Open Game License v 1.0a Copyright 2000, Wizards of the
photographic and other visual or audio representations; Identity, including as an indication as to compatibility, except Coast, Inc.
names and descriptions of characters, spells, enchant- as expressly licensed in another, independent Agreement
ments, personalities, teams, personas, likenesses and spe- with the owner of each element of that Product Identity. You System Reference Document Copyright 2000, Wizards of
cial abilities; places, locations, environments, creatures, agree not to indicate compatibility or co-adaptability with the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
equipment, magical or supernatural abilities or effects, any Trademark or Registered Trademark in conjunction with Williams, Bruce R. Cordell, based on original material by E.
logos, symbols, or graphic designs; and any other trade- a work containing Open Game Content except as express- Gary Gygax and Dave Arneson.
mark or registered trademark clearly identified as Product ly licensed in another, independent Agreement with the
identity by the owner of the Product Identity, and which owner of such Trademark or Registered Trademark. The Modern System Reference Document Copyright 2002,
specifically excludes the Open Game Content; (f) use of any Product Identity in Open Game Content does not Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff
"Trademark" means the logos, names, mark, sign, motto, constitute a challenge to the ownership of that Product Grubb, Rich Redman, Charles Ryan, based on material by
designs that are used by a Contributor to identify itself or its Identity. The owner of any Product Identity used in Open Jonathan Tweet, Monte Cook, Skip Williams, Richard
products or the associated products contributed to the Open Game Content shall retain all rights, title and interest in and Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy
Game License by the Contributor (g) "Use", "Used" or to that Product Identity. Collins and JD Wiker.
"Using" means to use, Distribute, copy, edit, format, modify,
translate and otherwise create Derivative Material of Open 8. Identification: If you distribute Open Game Content You Spycraft, Copyright 2002, Alderac Entertainment Group.
Game Content. (h) "You" or "Your" means the licensee in must clearly indicate which portions of the work that you are
terms of this agreement. distributing are Open Game Content. The Elements of Magic, Copyright 2002, Natural 20 Press.

9. Updating the License: Wizards or its designated Agents Four-Color to Fantasy Revised Copyright 2003,
2. The License: This License applies to any Open Game may publish updated versions of this License. You may use E.N.Publishing.
Content that contains a notice indicating that the Open any authorized version of this License to copy, modify and
Game Content may only be Used under and in terms of this distribute any Open Game Content originally distributed END OF LICENSE

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