Tank Simulator
Tank Simulator
local Map
local OMap
local Players = game.Players
local LocalPlayer = Players.LocalPlayer
game.Workspace.ChildAdded:Connect(
function(c)
if c.Name == LocalPlayer.Name then
wait()
Char = c
set()
end
end
)
while wait(5) do
destroyAll()
end
local Tank
local Map
local LocalPlayer = game.Players.LocalPlayer
game.Workspace.ChildAdded:Connect(
function(c)
if c.Name == LocalPlayer.Name then
wait(1)
set()
end
end
)
LocalPlayer.PlayerGui.Ammo.Frame.Value:GetPropertyChangedSignal("Text"):Connect(
function()
if Tank then
wait()
firetouchinterest(Tank['CollisionBox char'], Map.Reload, 0)
wait()
firetouchinterest(Tank['CollisionBox char'], Map.Reload, 1)
end
end
)