0% found this document useful (0 votes)
95 views

Cleaned Output Log

This document contains log entries from running the game BATTLETECH and initializing various mod features. It logs that 20 features from the MechEngineer mod were successfully enabled, including features for customizing engines, armor, damage handling, weapon slots and descriptions. It also logs which patches and custom game definition files were used to enable each feature.

Uploaded by

joberg
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
95 views

Cleaned Output Log

This document contains log entries from running the game BATTLETECH and initializing various mod features. It logs that 20 features from the MechEngineer mod were successfully enabled, including features for customizing engines, armor, damage handling, weapon slots and descriptions. It also logs which patches and custom game definition files were used to enable each feature.

Uploaded by

joberg
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 156

5/13/2020 2:47:11 PM Cleaned Log

--------------------------------------------------------------------------------
ProductName: BATTLETECH
ProductVersion: 1.9.1
Platform: STEAM
BuildRevision: cdbbe62917b8c241c9d22c8540fee15595373c89
BuildBranch: live
BuildDate: 2020-02-26T07:33:27
BuildStamp: 200226-live-cdbbe62
BuildNumber: 686R

2020-05-13T14:47:13 FYLS [DEBUG] setting up features


2020-05-13T14:47:13 FYLS [DEBUG] OrderedStatusEffectsFeature setting up
(Enabled=False Namespace=MechEngineer.Features.OrderedStatusEffects)
2020-05-13T14:47:13 FYLS [LOG] OrderedStatusEffectsFeature disabled
2020-05-13T14:47:13 FYLS [DEBUG] OverrideTonnageFeature setting up (Enabled=True
Namespace=MechEngineer.Features.OverrideTonnage)
2020-05-13T14:47:13 FYLS [DEBUG] Patch
MechValidationRules_ValidateMechTonnage_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch
MechLabMechInfoWidget_CalculateTonnage_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch MechStatisticsRules_CalculateTonnage_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Custom Weights
2020-05-13T14:47:13 FYLS [LOG] OverrideTonnageFeature enabled
2020-05-13T14:47:13 FYLS [DEBUG] EngineFeature setting up (Enabled=True
Namespace=MechEngineer.Features.Engines)
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_CalcJumpHeat_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_JumpDistance_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Contract_GenerateSalvage_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch
MechLabMechInfoWidget_GetTotalHardpoints_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_GetHeatSinkDissipation_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Custom CoolingDef
2020-05-13T14:47:13 FYLS [DEBUG] Custom EngineCoreDef
2020-05-13T14:47:13 FYLS [DEBUG] Custom EngineHeatBlockDef
2020-05-13T14:47:13 FYLS [DEBUG] Custom EngineHeatSinkDef
2020-05-13T14:47:13 FYLS [LOG] EngineFeature enabled
2020-05-13T14:47:13 FYLS [DEBUG] MoveMultiplierStatFeature setting up (Enabled=True
Namespace=MechEngineer.Features.MoveMultiplierStat)
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_MoveMultiplier_Patch
2020-05-13T14:47:13 FYLS [LOG] MoveMultiplierStatFeature enabled
2020-05-13T14:47:13 FYLS [DEBUG] CompressFloatieMessagesFeature setting up
(Enabled=False Namespace=MechEngineer.Features.CompressFloatieMessages)
2020-05-13T14:47:13 FYLS [LOG] CompressFloatieMessagesFeature disabled
2020-05-13T14:47:13 FYLS [DEBUG] DamageIgnoreFeature setting up (Enabled=True
Namespace=MechEngineer.Features.DamageIgnore)
2020-05-13T14:47:13 FYLS [DEBUG] Patch MechComponent_DamageComponent_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch MechComponent_inventorySize_Patch
2020-05-13T14:47:13 FYLS [DEBUG] Patch Mech_OnLocationDestroyed_Patch
2020-05-13T14:47:14 FYLS [DEBUG] Patch Mech_GetComponentInSlot_Patch
2020-05-13T14:47:14 FYLS [LOG] DamageIgnoreFeature enabled
2020-05-13T14:47:14 FYLS [DEBUG] LocationalEffectsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.LocationalEffects)
2020-05-13T14:47:14 FYLS [DEBUG] Patch
MechComponent_ApplyPassiveEffectToTarget_Patch
2020-05-13T14:47:14 FYLS [LOG] LocationalEffectsFeature enabled
2020-05-13T14:47:14 FYLS [DEBUG] CriticalEffectsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.CriticalEffects)
2020-05-13T14:47:14 FYLS [DEBUG] Patch Mech_CheckForCrit_Patch
2020-05-13T14:47:14 FYLS [DEBUG] Patch MechComponent_inventorySize_Patch
2020-05-13T14:47:14 FYLS [DEBUG] Patch MechComponent_DamageComponent_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Custom MechCriticalEffects
2020-05-13T14:47:15 FYLS [DEBUG] Custom TurretCriticalEffects
2020-05-13T14:47:15 FYLS [DEBUG] Custom VehicleCriticalEffects
2020-05-13T14:47:15 FYLS [DEBUG] Custom CriticalEffects
2020-05-13T14:47:15 FYLS [LOG] CriticalEffectsFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] AccuracyEffectsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.AccuracyEffects)
2020-05-13T14:47:15 FYLS [DEBUG] Patch ToHit_GetSelfArmMountedModifier_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch CombatHUDWeaponSlot_AddToolTipDetail_Patch
2020-05-13T14:47:15 FYLS [LOG] AccuracyEffectsFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] OverrideDescriptionsFeature setting up
(Enabled=True Namespace=MechEngineer.Features.OverrideDescriptions)
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechDef_RefreshChassis_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch
ListElementController_BASE_NotListView_SetComponentTooltipData_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_CreateMechComponentItem_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_ValidateLoadout_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch TooltipPrefab_EquipmentSetData_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Custom BonusDescriptions
2020-05-13T14:47:15 FYLS [LOG] OverrideDescriptionsFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] ArmActuatorFeature setting up (Enabled=True
Namespace=MechEngineer.Features.ArmActuators)
2020-05-13T14:47:15 FYLS [DEBUG] Custom ArmActuator
2020-05-13T14:47:15 FYLS [DEBUG] Custom ArmActuatorSupport
2020-05-13T14:47:15 FYLS [LOG] ArmActuatorFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] DynamicSlotsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.DynamicSlots)
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabItemSlotElement_SetIconAndText_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabItemSlotElement_OnPointerEnter_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabItemSlotElement_OnPointerExit_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_ValidateLoadout_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Custom DynamicSlots
2020-05-13T14:47:15 FYLS [LOG] DynamicSlotsFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] ShutdownInjuryProtectionFeature setting up
(Enabled=True Namespace=MechEngineer.Features.ShutdownInjuryProtection)
2020-05-13T14:47:15 FYLS [DEBUG] Patch Pilot_InjuryReasonDescription_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch Mech_CheckForHeatDamage_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch
MechShutdownSequence_CheckForHeatDamage_Patch
2020-05-13T14:47:15 FYLS [LOG] ShutdownInjuryProtectionFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] MechLabSlotsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.MechLabSlots)
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabLocationWidget_OnAddItem_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabLocationWidget_OnDrop_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabLocationWidget_SetData_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch
MechLabLocationWidget_ShowHighlightFrame_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_InitWidgets_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_LoadMech_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_RefreshDropHighlights_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Custom MechConfiguration
2020-05-13T14:47:15 FYLS [LOG] MechLabSlotsFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] InvalidInventoryFeature setting up (Enabled=True
Namespace=MechEngineer.Features.InvalidInventory)
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechValidationRules_ValidateMechDef_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch MechLabPanel_GetCantSaveErrorString_Patch
2020-05-13T14:47:15 FYLS [DEBUG] Patch
MechLabPanel_GetNonFieldableErrorString_Patch
2020-05-13T14:47:15 FYLS [LOG] InvalidInventoryFeature enabled
2020-05-13T14:47:15 FYLS [DEBUG] ComponentExplosionsFeature setting up
(Enabled=True Namespace=MechEngineer.Features.ComponentExplosions)
2020-05-13T14:47:15 FYLS [DEBUG] Patch Vehicle_DamageLocation_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Patch MechComponent_DamageComponent_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Patch Mech_DamageLocation_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Patch AmmunitionBox_DamageComponent_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Custom CASEComponent
2020-05-13T14:47:16 FYLS [DEBUG] Custom ComponentExplosion
2020-05-13T14:47:16 FYLS [LOG] ComponentExplosionsFeature enabled
2020-05-13T14:47:16 FYLS [DEBUG] ArmorStructureRatioFeature setting up
(Enabled=False Namespace=MechEngineer.Features.ArmorStructureRatio)
2020-05-13T14:47:16 FYLS [LOG] ArmorStructureRatioFeature disabled
2020-05-13T14:47:16 FYLS [DEBUG] ArmorStructureChangesFeature setting up
(Enabled=True Namespace=MechEngineer.Features.ArmorStructureChanges)
2020-05-13T14:47:16 FYLS [DEBUG] Patch Mech_GetMaxArmor_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Patch Mech_GetMaxStructure_Patch
2020-05-13T14:47:16 FYLS [DEBUG] Patch Mech_InitStats_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch Mech_ToMechDef_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch Mech_get_ArmorMultiplier_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch Mech_get_StructureMultiplier_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Custom ArmorStructureChanges
2020-05-13T14:47:17 FYLS [LOG] ArmorStructureChangesFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] HardpointFixFeature setting up (Enabled=True
Namespace=MechEngineer.Features.HardpointFix)
2020-05-13T14:47:17 FYLS [DEBUG] Patch ChassisDef_refreshLocationReferences_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch ChassisDef_RefreshHardpointData_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechLabLocationWidget_OnMechLabDrop_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechHardpointRules_GetComponentBlankNames_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechHardpointRules_GetComponentPrefabName_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch Mech_InitGameRep_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechRepresentationSimGame_LoadWeapons_Patch
2020-05-13T14:47:17 FYLS [LOG] HardpointFixFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] Patch JumpJetDef_FromJSON_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch WeaponDef_FromJSON_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch UpgradeDef_FromJSON_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch ChassisDef_FromJSON_Patch
2020-05-13T14:47:17 FYLS [LOG] AutoFixerFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] GlobalsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.Globals)
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechBayPanel_CloseMechBay_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechBayPanel_SelectMech_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechLabPanel_ExitMechLab_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechLabPanel_LoadMech_Patch
2020-05-13T14:47:17 FYLS [LOG] GlobalsFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] TurretMechComponentsFeature setting up
(Enabled=True Namespace=MechEngineer.Features.TurretMechComponents)
2020-05-13T14:47:17 FYLS [DEBUG] Patch Turret_InitStats_Patch
2020-05-13T14:47:17 FYLS [LOG] TurretMechComponentsFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] TurretLimitedAmmoFeature setting up (Enabled=True
Namespace=MechEngineer.Features.TurretLimitedAmmo)
2020-05-13T14:47:17 FYLS [DEBUG] Patch Turret_OnNewRound_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch Weapon_DecrementAmmo_Patch
2020-05-13T14:47:17 FYLS [LOG] TurretLimitedAmmoFeature enabled
2020-05-13T14:47:17 FYLS [DEBUG] OverrideGhostVFXFeature setting up (Enabled=False
Namespace=MechEngineer.Features.OverrideGhostVFX)
2020-05-13T14:47:17 FYLS [LOG] OverrideGhostVFXFeature disabled
2020-05-13T14:47:17 FYLS [DEBUG] OmniSlotsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.OmniSlots)
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechBayMechInfoWidget_GetTotalHardpoints_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechLabLocationWidget_ValidateAdd_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
SG_Shop_ItemSelectedPanel_FillInHardPoints_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch MechBayMechInfoWidget_SetHardpoints_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechLabLocationWidget_ValidateAddSimple_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechLabLocationWidget_RefreshHardpointData_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechLabLocationWidget_ShowHighlightFrame_Patch
2020-05-13T14:47:17 FYLS [DEBUG] Patch
MechValidationRules_ValidateMechInventorySlots_Patch
2020-05-13T14:47:18 FYLS [LOG] OmniSlotsFeature enabled
2020-05-13T14:47:18 FYLS [DEBUG] TagManagerFeature setting up (Enabled=False
Namespace=MechEngineer.Features.TagManager)
2020-05-13T14:47:18 FYLS [LOG] TagManagerFeature disabled
2020-05-13T14:47:18 FYLS [DEBUG] OverrideStatTooltipsFeature setting up
(Enabled=True Namespace=MechEngineer.Features.OverrideStatTooltips)
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateChassisMeleeStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch MechDetails_SetStats_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
SG_Shop_FullMechDetailPanel_FillInFullMech_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch MechLabStatBlockWidget_Awake_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateChassisMovementStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateFirepowerStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateMeleeStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateRangeStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateDurabilityStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch MechBayMechInfoWidget_Awake_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch TooltipPrefab_Mech_SetData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch TooltipPrefab_Stats_SetData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetFirepowerData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetMeleeData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetRangeData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetDurabilityData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateHeatEfficiencyStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateMovementStat_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetHeatData_Patch
2020-05-13T14:47:18 FYLS [DEBUG] Patch StatTooltipData_SetMovementData_Patch
2020-05-13T14:47:18 FYLS [LOG] OverrideStatTooltipsFeature enabled
2020-05-13T14:47:18 FYLS [DEBUG] DebugSaveMechToFileFeature setting up
(Enabled=False Namespace=MechEngineer.Features.DebugSaveMechToFile)
2020-05-13T14:47:18 FYLS [LOG] DebugSaveMechToFileFeature disabled
2020-05-13T14:47:18 FYLS [DEBUG] DebugCycleCombatSoundsFeature setting up
(Enabled=False Namespace=MechEngineer.Features.DebugCycleCombatSounds)
2020-05-13T14:47:18 FYLS [LOG] DebugCycleCombatSoundsFeature disabled
2020-05-13T14:47:18 FYLS [DEBUG] DebugScreenshotMechsFeature setting up
(Enabled=False Namespace=MechEngineer.Features.DebugScreenshotMechs)
2020-05-13T14:47:18 FYLS [LOG] DebugScreenshotMechsFeature disabled
2020-05-13T14:47:18 FYLS [LOG] started
2020-05-13T14:47:18 FYLS [LOG] Loading MissionControl settings
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Combat_Support_Elite'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_MechsOnly_25'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_MechsOnly_50'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_MechsOnly_75'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_Mixed_25'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_Mixed_50'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_Mixed_75'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_TanksOnly_25'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_TanksOnly_50'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Damaged_Easy_TanksOnly_75'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override 'Generic_Battle'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Generic_Mixed_Battle'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'Generic_Tank_Battle'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D1'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D10'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D2'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D3'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D4'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D5'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D6'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D7'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D8'
2020-05-13T14:47:18 FYLS [LOG] [DataManager] Loaded lance override
'IndirectSolo_D9'
2020-05-13T14:47:19 FYLS [LOG] Saving to folder C:\Program Files
(x86)\Steam\steamapps\common\BATTLETECH\RogueTechSaves
2020-05-13T14:47:23 FYLS [LOG] Loaded SpeedMod
2020-05-13T14:47:32 FYLS [LOG] Loaded HandHeld v0.1 for bt 1.8
2020-05-13T14:47:32 FYLS [DEBUG] done
2020-05-13T14:47:32 FYLS [DEBUG] {
"LogLevel" : "Debug",
"TSMTags" : [
{
"Tag" : "TSM",
"Mul" : 2
},
{
"Tag" : "EndoTSM",
"Mul" : 2
},
{
"Tag" : "IndustrialTSM",
"Mul" : 3
},
{
"Tag" : "MoozillaTSM",
"Mul" : 2.4
}
],
"Debug_IgnoreWeightFIlter" : true,
"CarryWeightFactor" : 0.1,
"MultiplicativeTonnageFactor" : false,
"UseHandTag" : true,
"HandsItemTag" : "Hand",
"HandHeldSlotItemID" : "Gear_HandHeld_Slot",
"TwoHandMissed" : "Mech need two free hands actuators to use {0}",
"OneHandMissed" : "Mech need one free hand actuators to use {0}",
"ValidateHands" : "Mech need {0} free hand actuators to use installed hand
helds",
"ValidateTonnage" : "Mech need {0:0.00}t more carry weight to installed use
hand helds",
"WrongWeightMessage" : "{0} weight {1:0.00}t, mech can carry up to {2:0.00}t
items",
"WrongWeightMessage1H" : "{0} weight {1:0.00}t, mech can carry up to {2:0.00}t
items in one hand",
"LocationLabel" : "Specialist Slots {0:0.00}/{1:0.00}t"
}
2020-05-13T14:47:42 FYLS [LOG] MDD opened successfully.
2020-05-13T14:47:49 FYLS [LOG] MDD Saved.
2020-05-13T14:47:57 FYLS [LOG] loaded
2020-05-13T14:47:59 FYLS [WARNING] Node UIRoot already contains module
uixPrf_UIManagerFader(Clone)
2020-05-13T14:47:59 FYLS [LOG] [NetworkSynchronizationMessageHandler] Creating!
2020-05-13T14:47:59 FYLS [LOG] GameInstance created: Wed May 13 2020 21:47:59
2020-05-13T14:47:59 FYLS [LOG] clearing
2020-05-13T14:47:59 FYLS [LOG] starting refresh
2020-05-13T14:47:59 FYLS [LOG] Added file log appender for ModLoader
2020-05-13T14:47:59 FYLS [LOG] Using default Mods path C:\Users\mccool\Documents\My
Games
2020-05-13T14:48:05 FYLS [LOG] Hash [SIUYLYYDvNOLL0ItRbR0BHrdtH3BLqNpaIKdf4hhZy4=]
calc time 5642
2020-05-13T14:48:05 FYLS [LOG] Received stats and achievements from Steam

2020-05-13T14:48:05 FYLS [LOG] User settings saved


2020-05-13T14:48:05 FYLS [LOG] User settings saved
2020-05-13T14:48:05 FYLS [LOG] refresh complete
2020-05-13T14:48:05 FYLS [LOG] notifying users UI refresh is needed
2020-05-13T14:48:05 FYLS [DEBUG] Using existing local settings from save manager
2020-05-13T14:48:09 FYLS [ERROR] Could not find bonus description "LongTomDamage"
used by Ammo_AmmunitionBox_Inferno_LongTom
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSANY" used
by Weapon_AMS_Advanced
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "AMSMK2" used by
Weapon_AMS_Head
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSANY" used
by Weapon_AMS_Head
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "AMSALL" used by
Weapon_AMS_Head
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSANY" used
by Weapon_AMS
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSANY" used
by Weapon_AMS_CLAN
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "AMSMK2" used by
Weapon_AMS_MK2
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSANY" used
by Weapon_AMS_MK2
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSALL" used
by Weapon_AMS_MK2
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "ProtoLAMS" used
by Weapon_Laser_AMS_Apollo
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "LAMSMK2" used by
Weapon_Laser_AMS_Integrated
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "OLAMSALL" used
by Weapon_Laser_AMS_Integrated
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "AdvLAMS" used by
Weapon_Laser_AMS_Pirate
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "ProtoLAMS" used
by Weapon_Laser_AMS_Prototype
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "AMSALL" used by
Special_Quirk_AMS
2020-05-13T14:48:10 FYLS [ERROR] Could not find bonus description "ProtoLAMS" used
by Weapon_Laser_AMS_RAINDANCER
2020-05-13T14:48:11 FYLS [ERROR] Could not find bonus description "AdvLAMS" used by
Weapon_Laser_AMS_CLAN_Advanced
2020-05-13T14:48:11 FYLS [ERROR] Could not find bonus description "AMSALL" used by
Weapon_Laser_AMS_CLAN_Advanced
2020-05-13T14:48:13 FYLS [LOG] Loading level MainMenu
2020-05-13T14:48:14 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM2 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:14 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Medium
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:14 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC5 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:14 FYLS [LOG] [MainMenuInitPatch Postfix] Patching Init
2020-05-13T14:48:19 FYLS [LOG] MDD Saved.
2020-05-13T14:48:19 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM5 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:19 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_MeleeAttack
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:19 FYLS [LOG] Level MainMenu took 12.57386s to load
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10_Single
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC20_Single
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC2 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Flamer of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_GaussRifle
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Large
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Large of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Medium of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Small of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Small
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM10 of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM15 of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM20 of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_MachineGun
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_PPC of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM4 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM6 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Large of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Medium of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Small of type Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_TAG of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_PPCSnub of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_COILS of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Narc of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10 of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB10X of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB20X of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB2X of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB5X of type
Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10_Ultra
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC20_Ultra
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC2_Ultra of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC5_Ultra of
type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRMInferno
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-
Artillery_MechMortar of type Prefab not allowed due to current request weight.
2020-05-13T14:48:22 FYLS [WARNING] LoadRequest for WeaponEffect-Artillery_Thumper
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:25 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC20_Single
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:25 FYLS [WARNING] LoadRequest for WeaponEffect-
Artillery_MechMortar of type Prefab not allowed due to current request weight.
2020-05-13T14:48:25 FYLS [WARNING] LoadRequest for WeaponEffect-Artillery_Thumper
of type Prefab not allowed due to current request weight.
2020-05-13T14:48:25 FYLS [LOG] AbilityDefs Loaded
2020-05-13T14:48:33 FYLS [LOG] starting load
2020-05-13T14:48:48 FYLS [LOG] load complete
2020-05-13T14:48:48 FYLS [LOG] noifying load complete
2020-05-13T14:48:48 FYLS [WARNING] LoadedAudioBank.UnloadBank (vo_f_kamea) found a
soundbank that is included in PersistentBanks! This soundbank will not be unloaded.
2020-05-13T14:48:48 FYLS [WARNING] LoadedAudioBank.UnloadBank (vo_m_raju) found a
soundbank that is included in PersistentBanks! This soundbank will not be unloaded.
2020-05-13T14:48:48 FYLS [LOG] Creating SimAnalytics Reporting
2020-05-13T14:49:20 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_MeleeAttack
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:20 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Medium
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_COILS of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_PPCSnub of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM10 of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM4 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_MachineGun
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Medium of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10_Single
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM5 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Large of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC5 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM20 of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_PPC of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Small
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Large of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC20_Single
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC2 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Flamer of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_GaussRifle
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Laser_Large
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Medium of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserER_Small of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LRM15 of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM2 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRM6 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Weapon_LaserPulse_Small of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB10X of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB20X of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB2X of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_LB5X of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10_Ultra
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC20_Ultra
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC2_Ultra of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC5_Ultra of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_SRMInferno
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-
Artillery_MechMortar of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Artillery_Thumper
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_Narc of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_TAG of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:21 FYLS [WARNING] LoadRequest for WeaponEffect-Weapon_AC10 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:34 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:35 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:36 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:37 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:38 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:39 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:40 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:41 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:42 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:43 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [STRIKER] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:44 FYLS [ERROR] ManifestEntry is null for [MANTICORE] [Sprite] -
resourceIds are case sensitive, so be sure to check that too
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit blackknight and component Weapon_Laser_SmallLaserPulse_X, ideal match name
was: chrPrfWeap_blackknight_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_AMS_Head, ideal match name was:
chrPrfWeap_centurion_head_ams_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_VSPL, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_2-Magna400P, ideal
match name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_2-Magna400P, ideal
match name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_centurion_leftarm_laser_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_centurion_leftarm_laser_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit dragon and component Weapon_Laser_SmallLaser_1-Magna, ideal match name
was: chrPrfWeap_dragon_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_AMS, ideal match name was:
chrPrfWeap_commando_lefttorso_ams_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM4_CLAN, ideal match name was:
chrPrfWeap_commando_lefttorso_srm4_mh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm6_mh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm15_mh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm15_mh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kingcrab and component Weapon_AMS_Head, ideal match name was:
chrPrfWeap_kingcrab_head_ams_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_SmallLaserPulse_X, ideal match name was:
chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kingcrab and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_kingcrab_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kingcrab and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_kingcrab_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kingcrab and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_kingcrab_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kingcrab and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_kingcrab_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_SmallLaser_2-Intek, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_LargeLaser_0-STOCK, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_panther_head_ams_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_FluidGun, ideal match name was:
chrPrfWeap_panther_leftarm_flamer_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_panther_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_panther_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Flamer_Heavy_Pirate, ideal match name was:
chrPrfWeap_panther_leftarm_flamer_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_panther_leftarm_flamer_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_panther_leftarm_flamer_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit quickdraw and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_quickdraw_head_ppc_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_MediumLaserER_JuryRigged, ideal match name
was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_MediumLaserER_JuryRigged, ideal match name
was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wolverine and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_wolverine_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wolverine and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_wolverine_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wolverine and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_wolverine_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wolverine and component Weapon_Laser_HeavyMediumLaser_CLAN, ideal match
name was: chrPrfWeap_wolverine_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wolverine and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_wolverine_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit dragon and component Weapon_Flamer_Dragonbreath, ideal match name was:
chrPrfWeap_dragon_head_flamer_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cyclops and component Weapon_Laser_TAG_Orbital, ideal match name was:
chrPrfWeap_cyclops_head_laser_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cyclops and component Weapon_Laser_BeholderStare, ideal match name was:
chrPrfWeap_cyclops_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_SmallLaserPulse_X, ideal match name
was: chrPrfWeap_assassin_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_SmallLaserPulse_X, ideal match name
was: chrPrfWeap_assassin_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_archer_head_ams_ah, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:50 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_AMS, ideal match name was:
chrPrfWeap_commando_head_ams_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_AMS, ideal match name was:
chrPrfWeap_commando_head_ams_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kitfox and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_kitfox_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_SmallLaserPulse_VSPL, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_commando_head_srm2_mh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_battlemaster_centertorso_machinegun_bh, falling back to
default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_battlemaster_centertorso_machinegun_bh, falling back to
default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit clint and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_clint_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_commando_head_srm2_mh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_commando_head_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hunchback and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_hunchback_centertorso_srm4_mh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cougar and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_cougar_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cougar and component Weapon_Laser_SmallLaserPulse_CLAN, ideal match name
was: chrPrfWeap_cougar_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_battlemaster_centertorso_machinegun_bh, falling back to
default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_battlemaster_centertorso_machinegun_bh, falling back to
default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cougar and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_cougar_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit spider and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_spider_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hunchback and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_hunchback_centertorso_srm4_mh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit spider and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_spider_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_crusader_lefttorso_ppc_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit spider and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_spider_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_AMS, ideal match name was:
chrPrfWeap_crusader_head_ams_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_crusader_lefttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_crusader_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to default
item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit highlander and component Weapon_Laser_SmallLaserPulse_CLAN, ideal match
name was: chrPrfWeap_highlander_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit roughneckcrane and component Weapon_LoaderKing_Industrial_Crane, ideal
match name was: chrPrfWeap_roughneckcrane_righttorso_ac20_ah, falling back to
default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit blackjack and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_blackjack_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_cicada_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_cicada_head_laser_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit blackjack and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_blackjack_head_laser_eh, falling back to default item
2020-05-13T14:49:51 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_SmallLaser_1-Magna, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG_AIV, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_jenner_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit orion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_orion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit orion and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_orion_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit orion and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_orion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit orion and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_orion_head_srm2_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit orion and component Weapon_AMS, ideal match name was:
chrPrfWeap_orion_head_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_jenner_righttorso_lrm5_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_SmallLaser_1-Magna, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_jenner_righttorso_machinegun_bh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_SmallLaser_1-Magna, ideal match
name was: chrPrfWeap_battlemaster_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaserPulse_2-Magna400P,
ideal match name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to
default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_commando_head_flamer_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal
match name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to
default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal
match name was: chrPrfWeap_battlemaster_centertorso_laser_eh, falling back to
default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit battlemaster and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_battlemaster_centertorso_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_SmallLaser_1-ExoStar, ideal match name
was: chrPrfWeap_cicada_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_AMS, ideal match name was:
chrPrfWeap_centurion_leftarm_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_SmallLaser_1-ExoStar, ideal match name
was: chrPrfWeap_cicada_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match name
was: chrPrfWeap_cicada_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit cicada and component Weapon_Laser_SmallLaser_1-ExoStar, ideal match name
was: chrPrfWeap_cicada_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit urbie and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_urbie_head_flamer_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit valkyrie and component Weapon_MML_9, ideal match name was:
chrPrfWeap_valkyrie_righttorso_lrm20_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_wasp_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm6_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_wasp_leftarm_machinegun_bh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit wasp and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_wasp_leftarm_flamer_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_MML_7, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm15_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm5_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm5_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm4_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm4_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm6_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit enforcer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_enforcer_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm6_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm10_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_srm6_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_commando_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_commando_lefttorso_lrm10_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] LoadRequest for
chrprfweap_valkyrieii_rightarm_sword_bh1 of type Prefab not allowed due to current
request weight.
2020-05-13T14:49:52 FYLS [WARNING] LoadRequest for battletechstandartshader of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_MediumLaserPulse_VSPL, ideal match
name was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_LargeLaserPulse_VSPL, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_trebuchet_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_trebuchet_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_trebuchet_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit trebuchet and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_trebuchet_head_srm6_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_centurion_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_BinaryLaserCannon, ideal match name was:
chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_centurion_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_PPC_PPCER_0-STOCK, ideal match name was:
chrPrfWeap_centurion_leftarm_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_centurion_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_centurion_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_centurion_leftarm_rac5_bh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit centurion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_centurion_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_Laser_MediumLaserPulse_VSPL, ideal match name
was: chrPrfWeap_victor_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name
was: chrPrfWeap_victor_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name
was: chrPrfWeap_victor_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_victor_head_flamer_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_victor_head_flamer_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit victor and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_victor_head_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_PPC_PPC_HEAVY, ideal match name was:
chrPrfWeap_marauder_centertorso_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit spider and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_spider_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit stalker and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_stalker_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit highlander and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_highlander_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit highlander and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_highlander_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit highlander and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match
name was: chrPrfWeap_highlander_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit highlander and component Weapon_LRM_LRM15_1-LongFire, ideal match name
was: chrPrfWeap_highlander_head_lrm15_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit spider and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_spider_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit stalker and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_stalker_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Gauss_Railgun_DOWNSCALED, ideal match name
was: chrPrfWeap_marauder_centertorso_gauss_bh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_SRM_SRM1_CLAN, ideal match name was:
chrPrfWeap_commando_lefttorso_srm2_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_MicroLaserPulse_CLAN, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit jenner and component Weapon_Laser_MicroLaserPulse_CLAN, ideal match name
was: chrPrfWeap_jenner_righttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit blackknight and component Weapon_LRM_ATM3_CLAN, ideal match name was:
chrPrfWeap_blackknight_centertorso_lrm5_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit commando and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_commando_lefttorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_panther_leftarm_srm4_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit panther and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_panther_leftarm_srm4_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_marauder_rightleg_lrm10_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_marauder_leftleg_lrm10_mh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marauder and component Weapon_Laser_LargeLaserPulse_VSPL, ideal match name
was: chrPrfWeap_marauder_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Flamer_JuryRigged_Cockpit, ideal match
name was: chrPrfWeap_hatchetman_head_flamer_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_crusader_lefttorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zeusx and component Weapon_Laser_AMS, ideal match name was:
chrPrfWeap_zeusx_righttorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Special_Quirk_AMS, ideal match name was:
chrPrfWeap_raven_centertorso_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal match
name was: chrPrfWeap_raven_centertorso_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_AMS, ideal match name was:
chrPrfWeap_archer_head_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_hatchetman_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit raven and component Weapon_Laser_ImprovedHeavySmallLaser_CLAN, ideal match
name was: chrPrfWeap_raven_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warhammer and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_warhammer_head_ams_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_PPC_TSEMP, ideal match name was:
chrPrfWeap_assassin_leftarm_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_assassin_leftarm_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_assassin_leftarm_ppc_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_assassin_leftarm_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_archer_head_laser_ah, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_LargeLaser_0-STOCK, ideal match name
was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit archer and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_archer_head_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:52 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit assassin and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_assassin_leftarm_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_apc of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit urbanmech and component Weapon_Laser_AMS, ideal match name was:
chrPrfWeap_urbanmech_head_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit urbanmech and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_urbanmech_head_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_leftleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hatchetman and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_hatchetman_rightleg_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_bulldog of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_lrm of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_demolisher of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_galleon of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_manticore of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_mobilehq of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_schreck of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_scorpion of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_devastatorbase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_sldfdrone of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_striker of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_swiftwind of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_1-Defiance, ideal match
name was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_1-Defiance, ideal match
name was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_EXTENTED, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_EXTENTED, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_AMS, ideal match name was:
chrPrfWeap_lrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC5_IN_JuryRigged, ideal match
name was: chrPrfWeap_demolisher_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC5_IN_JuryRigged, ideal match
name was: chrPrfWeap_demolisher_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_LRM_LRM5_JuryRigged, ideal match name was:
chrPrfWeap_demolisher_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_LRM_LRM5_JuryRigged, ideal match name was:
chrPrfWeap_demolisher_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_LRM_LRM5_JuryRigged, ideal match name was:
chrPrfWeap_demolisher_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_LRM_LRM5_JuryRigged, ideal match name was:
chrPrfWeap_demolisher_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_SawedOff_THUMPER, ideal match name was:
chrPrfWeap_demolisher_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_SawedOff_THUMPER, ideal match name was:
chrPrfWeap_demolisher_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_HYPER, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_HYPER, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_PPC_PPC_HEAVY, ideal match name was:
chrPrfWeap_demolisher_turret_ppc_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_PPC_PPC_HEAVY, ideal match name was:
chrPrfWeap_demolisher_turret_ppc_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_lrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_ENHANCED, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_ENHANCED, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_ENHANCED, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM_NARC, ideal match name was:
chrPrfWeap_lrm_front_srm2_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_AMS, ideal match name was:
chrPrfWeap_lrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_CLAN, ideal match name
was: chrPrfWeap_demolisher_turret_uac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_CLAN, ideal match name
was: chrPrfWeap_demolisher_turret_uac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_demolisher_turret_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_demolisher_turret_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_demolisher_turret_rac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_demolisher_turret_rac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Rotary_Rifle_Medium, ideal match name was:
chrPrfWeap_demolisher_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Rotary_Rifle_Medium, ideal match name was:
chrPrfWeap_demolisher_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_ARRAY, ideal match name was:
chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MediumLaser_Agra, ideal match name was:
chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_LargeLaser_Tronel, ideal match name was:
chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_lrm_front_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_lrm_front_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_lrm_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_lrm_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_lrm_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_lrm_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_LBX_CLAN, ideal match name
was: chrPrfWeap_demolisher_turret_lbx20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_LBX_CLAN, ideal match name
was: chrPrfWeap_demolisher_turret_lbx20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_ATM12_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_ATM12_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_lrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Laser_Light_TAG_CLAN, ideal match name was:
chrPrfWeap_lrm_front_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_ATM12_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_ATM12_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_ATM12_CLAN, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM_NARC_CLAN, ideal match name was:
chrPrfWeap_lrm_front_srm2_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_lrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_lrm_front_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MECHMORTAR_8, ideal match name was:
chrPrfWeap_lrm_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MECHMORTAR_8, ideal match name was:
chrPrfWeap_lrm_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MECHMORTAR_8, ideal match name was:
chrPrfWeap_lrm_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_demolisher_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_demolisher_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_demolisher_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_demolisher_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_demolisher_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_LargeLaser_Bombast, ideal match name
was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_LargeLaser_Bombast, ideal match name
was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_ARRAY, ideal match name was:
chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_LargeLaser_Bombast, ideal match name
was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_LargeLaser_Bombast, ideal match name
was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_LBX, ideal match name was:
chrPrfWeap_demolisher_turret_lbx20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Autocannon_AC20_LBX, ideal match name was:
chrPrfWeap_demolisher_turret_lbx20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_demolisher_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_gallant of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_packrat of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrPrfVhcl_rotunda of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_turhan of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_svantovitbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_scorpion_turret_ppc_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MML_5, ideal match name was:
chrPrfWeap_schreck_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MML_5, ideal match name was:
chrPrfWeap_schreck_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MECHMORTAR_2, ideal match name was:
chrPrfWeap_schreck_rear_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC2_LIGHT, ideal match name was:
chrPrfWeap_scorpion_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC2_LIGHT, ideal match name was:
chrPrfWeap_scorpion_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC5_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_TANK_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_schreck_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_TANK_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_schreck_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_schreck_right_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_schreck_left_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt_10_OS, ideal match name was:
chrPrfWeap_schreck_rear_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt_10_OS, ideal match name was:
chrPrfWeap_schreck_rear_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt_10_OS, ideal match name was:
chrPrfWeap_schreck_rear_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MECHMORTAR_6, ideal match name was:
chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_scorpion_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_scorpion_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_ROCKETLAUNCHER20, ideal match name was:
chrPrfWeap_scorpion_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_scorpion_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_apc_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_apc_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_apc_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_apc_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_apc_left_ac20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_apc_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Artillery_THUMPER_Cannon, ideal match name
was: chrPrfWeap_scorpion_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MRM_20, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_galleon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_galleon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_galleon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_LargeLaser_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_schreck_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_schreck_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_schreck_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_schreck_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_apc_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC5_Ultra, ideal match name was:
chrPrfWeap_scorpion_turret_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_galleon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit galleon and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_galleon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC5_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_badger of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_j27base of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_mash of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_ballista of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_hetzerbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_longtombase1 of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_marksmanbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_striker_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_striker_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_striker_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_striker_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_apc_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC10_2-Federated, ideal match
name was: chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_Flamer_Flamer_0-STOCK, ideal match name
was: chrPrfWeap_devastator_front_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_devastator_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_chaparral of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_gurzilbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_alacornbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_behemothbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_challengerbase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rotunda and component Weapon_LRM_INFERNOLAUNCHER15, ideal match name was:
chrPrfWeap_rotunda_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rotunda and component Weapon_LRM_ROCKETTANDEM15, ideal match name was:
chrPrfWeap_rotunda_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_packrat_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_packrat_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_packrat_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_packrat_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_packrat_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit packrat and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_packrat_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gallant and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_gallant_left_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gallant and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_gallant_right_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_svantovit_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_svantovit_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Boomstick_AC20_LBX, ideal match name was:
chrPrfWeap_apc_front_lbx20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_FluidGun, ideal match name was:
chrPrfWeap_apc_front_flamer_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_Laser_TAG_pirate, ideal match name was:
chrPrfWeap_apc_front_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_svantovit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_svantovit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_turhan_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_svantovit_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_sldfdrone_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_sldfdrone_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_sldfdrone_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_sldfdrone_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_turhan_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_AMS, ideal match name was:
chrPrfWeap_turhan_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_LRM_LRM5_CLAN, ideal match name was:
chrPrfWeap_svantovit_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_LRM_LRM5_CLAN, ideal match name was:
chrPrfWeap_svantovit_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_svantovit_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_svantovit_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_LRM_LRM5_CLAN, ideal match name was:
chrPrfWeap_svantovit_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_LRM_LRM5_CLAN, ideal match name was:
chrPrfWeap_svantovit_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_svantovit_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit svantovit and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_svantovit_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_turhan_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_sldfdrone_rear_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_devastator_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_devastator_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_badger_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_partisanbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_puma of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_rhino of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_ac2carrierbase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_sa6 of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_heavylrmbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_mlrs3 of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_mlrs2 of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_marksman_left_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_marksman_right_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Artillery_LONGTOM_Cannon, ideal match name
was: chrPrfWeap_thumper_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_thumper_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_thumper_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Artillery_SNIPER, ideal match name was:
chrPrfWeap_thumper_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_thumper_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_thumper_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_devastator_rear_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Autocannon_AC10_PEPPERBOX, ideal match name
was: chrPrfWeap_marksman_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_PPC_PIRATE_LIGHT, ideal match name was:
chrPrfWeap_thumper_turret_ppc_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Laser_LargeLaser_MediumHeavy, ideal match
name was: chrPrfWeap_thumper_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC10_PirateUltra, ideal match name
was: chrPrfWeap_hetzer_front_uac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_STREAK-jrig, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_STREAK-jrig, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_STREAK-jrig, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM4_JuryRigged, ideal match name was:
chrPrfWeap_hetzer_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_hetzer_front_lrm15_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_Artillery_LONGTOM, ideal match name was:
chrPrfWeap_longtom_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_thumper_turret_ppc_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_thumper_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_thumper_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_thumper_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_thumper_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_HAG20_CLAN, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Gauss_HAG20_CLAN, ideal match name was:
chrPrfWeap_demolisher_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_hetzer_front_rac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_lrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_lrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_lrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_Artillery_SNIPER, ideal match name was:
chrPrfWeap_longtom_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_AMS, ideal match name was:
chrPrfWeap_longtom_right_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_AMS, ideal match name was:
chrPrfWeap_longtom_left_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_longtom_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_longtom_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt15, ideal match name was:
chrPrfWeap_schreck_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt15, ideal match name was:
chrPrfWeap_schreck_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_LRM_Thunderbolt15, ideal match name was:
chrPrfWeap_schreck_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_schreck_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_schreck_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_schreck_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit schreck and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_schreck_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_Ultra, ideal match name was:
chrPrfWeap_hetzer_front_uac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_hetzer_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_hetzer_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit devastator and component Weapon_Gauss_Improved_HEAVY, ideal match name
was: chrPrfWeap_devastator_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mash and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_mash_front_ac20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mash and component Weapon_Suspicious_Cargo_Firebomb, ideal match name was:
chrPrfWeap_mash_front_ac20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_LRM_Thunderbolt_10_4pack, ideal match name
was: chrPrfWeap_hetzer_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_LRM_Thunderbolt_10_4pack, ideal match name
was: chrPrfWeap_hetzer_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_hetzer_front_lrm15_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC10_Quicsell, ideal match name
was: chrPrfWeap_hetzer_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_hetzer_front_ac20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_marksman_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_LRM_ROCKETLAUNCHER20, ideal match name was:
chrPrfWeap_marksman_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_LRM_ROCKETLAUNCHER20, ideal match name was:
chrPrfWeap_marksman_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_Ultra, ideal match name was:
chrPrfWeap_hetzer_front_uac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_hetzer_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_hetzer_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_hetzer_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_hetzer_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_HYPER, ideal match name was:
chrPrfWeap_hetzer_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_1-Federated, ideal match name
was: chrPrfWeap_hetzer_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC10_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_0-STOCK, ideal match name was:
chrPrfWeap_hetzer_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_lrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_marksman_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Artillery_SNIPER, ideal match name was:
chrPrfWeap_thumper_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_thumper_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_thumper_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_AMS, ideal match name was:
chrPrfWeap_chaparral_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_chaparral_front_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit thumper and component Weapon_Laser_LargeLaser_0-STOCK, ideal match name
was: chrPrfWeap_thumper_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit longtom and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_longtom_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_MachineGun_MachineGun_CLAN, ideal match
name was: chrPrfWeap_demolisher_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_SmallLaserER_CLAN, ideal match name
was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demolisher and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_demolisher_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_hetzer_front_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ballista and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_ballista_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ballista and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_ballista_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ballista and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_ballista_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_badger_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_badger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_badger_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit badger and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_badger_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_burke of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_demon of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_fury of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_magi of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_m1 of type Prefab not
allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_STREAK_MRM40, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_STREAK_MRM40, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Gauss_RISC_Silverbullet, ideal match name
was: chrPrfWeap_alacorn_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Gauss_RISC_Silverbullet, ideal match name
was: chrPrfWeap_alacorn_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_AMS, ideal match name was:
chrPrfWeap_challenger_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_AMS, ideal match name was:
chrPrfWeap_challenger_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_gurzil_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_gurzil_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit marksman and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_marksman_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Silverbullet_JuryRigged, ideal match
name was: chrPrfWeap_scorpion_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MECHMORTAR_6, ideal match name was:
chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC20_JuryRigged, ideal match name
was: chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM10_JuryRigged, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Flamer_Heavy_Pirate, ideal match name was:
chrPrfWeap_scorpion_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_3, ideal match name was:
chrPrfWeap_gurzil_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_3, ideal match name was:
chrPrfWeap_gurzil_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_3, ideal match name was:
chrPrfWeap_gurzil_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_9, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_9, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MML_9, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_MML_7, ideal match name was:
chrPrfWeap_alacorn_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_rear_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_rear_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_HYPER, ideal match name was:
chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_HYPER, ideal match name was:
chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_LargeLaserER_CLAN, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_scorpion_turret_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_gurzil_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit hetzer and component Weapon_Autocannon_AC20_LBX, ideal match name was:
chrPrfWeap_hetzer_front_lbx20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_rear_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_rear_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_chaparral_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_challenger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_challenger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_challenger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_Ultra, ideal match name was:
chrPrfWeap_behemoth_turret_uac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_Ultra, ideal match name was:
chrPrfWeap_behemoth_turret_uac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_behemoth_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_behemoth_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Gauss_Gauss_HEAVY, ideal match name was:
chrPrfWeap_alacorn_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Gauss_Gauss_HEAVY, ideal match name was:
chrPrfWeap_alacorn_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_chaparral_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_chaparral_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_rear_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_AMS, ideal match name was:
chrPrfWeap_chaparral_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chaparral and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_chaparral_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_scorpion_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_gurzil_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_gurzil_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MRM_40, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_MRM_40, ideal match name was:
chrPrfWeap_gurzil_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_partisan_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_SRM_SRM4_2-Valiant, ideal match name was:
chrPrfWeap_partisan_turret_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal
match name was: chrPrfWeap_challenger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal
match name was: chrPrfWeap_challenger_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_challenger_left_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_challenger_right_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_challenger_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_AMS, ideal match name was:
chrPrfWeap_challenger_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_1-Defiance, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_1-Defiance, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_behemoth_right_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_behemoth_left_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_behemoth_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_left_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_behemoth_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_behemoth_right_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit behemoth and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_behemoth_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_gurzil_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gurzil and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_gurzil_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_pobase of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_chevalier of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_vonluckner of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_LRM_LRM20_STREAK, ideal match name was:
chrPrfWeap_rhino_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs2 and component Weapon_RISC_MML_20, ideal match name was:
chrPrfWeap_mlrs2_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_Streak_MML_9, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_Streak_MML_9, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_AMS, ideal match name was:
chrPrfWeap_ac2carrier_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_LRM20_EXTENTED, ideal match name was:
chrPrfWeap_heavylrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_LRM20_EXTENTED, ideal match name was:
chrPrfWeap_heavylrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_LRM20_EXTENTED, ideal match name was:
chrPrfWeap_heavylrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_Laser_MediumLaserPulse_VSPL, ideal match name
was: chrPrfWeap_sa6_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_Laser_MediumLaserPulse_VSPL, ideal match name
was: chrPrfWeap_sa6_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_AMS, ideal match name was:
chrPrfWeap_sa6_left_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_AMS, ideal match name was:
chrPrfWeap_sa6_right_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_AMS, ideal match name was:
chrPrfWeap_heavylrm_left_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_AMS, ideal match name was:
chrPrfWeap_heavylrm_right_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_Thunderbolt30-jrig, ideal match name
was: chrPrfWeap_partisan_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM5_JuryRigged, ideal match name was:
chrPrfWeap_partisan_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_Chemical_Internal, ideal
match name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_Chemical_Internal, ideal
match name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_ATM3_JuryRigged, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_ATM3_JuryRigged, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_ATM12_JuryRigged, ideal match name was:
chrPrfWeap_puma_left_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_puma_left_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_ATM12_JuryRigged, ideal match name was:
chrPrfWeap_puma_right_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_puma_right_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs2 and component Weapon_ATM12_JuryRigged, ideal match name was:
chrPrfWeap_mlrs2_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_puma_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_9, ideal match name was:
chrPrfWeap_puma_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_9, ideal match name was:
chrPrfWeap_puma_left_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_AMS, ideal match name was:
chrPrfWeap_puma_left_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_9, ideal match name was:
chrPrfWeap_puma_right_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_AMS, ideal match name was:
chrPrfWeap_puma_right_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_partisan_turret_rac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_partisan_turret_rac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_partisan_turret_rac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_partisan_turret_rac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_partisan_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_partisan_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_MML_7, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_MML_7, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MINE_DISPENSER20, ideal match name was:
chrPrfWeap_mlrs3_rear_lrm20_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MML_5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MML_5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MML_5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MML_5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MML_5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_mlrs3_rear_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_mlrs3_rear_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_HYPER, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_heavylrm_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal match
name was: chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal match
name was: chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_7, ideal match name was:
chrPrfWeap_puma_front_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_7, ideal match name was:
chrPrfWeap_puma_left_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_puma_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_puma_left_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MML_7, ideal match name was:
chrPrfWeap_puma_right_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_puma_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_puma_right_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_puma_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_partisan_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_partisan_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_partisan_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_HEAVY_MRM_40, ideal match name was:
chrPrfWeap_heavylrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_HEAVY_MRM_40, ideal match name was:
chrPrfWeap_heavylrm_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit heavylrm and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_heavylrm_front_ams_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_HEAVYAOE_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_LRM_LRM20_STREAK, ideal match name was:
chrPrfWeap_rhino_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_puma_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_puma_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_left_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_left_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_right_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_right_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_puma_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_puma_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_ATM3_CLAN, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_ATM3_CLAN, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_ATM3_CLAN, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_ATM3_CLAN, ideal match name was:
chrPrfWeap_puma_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_left_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_left_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_right_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_puma_right_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_mlrs3_turret_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC20_1-Defiance, ideal match name
was: chrPrfWeap_scorpion_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_alacorn_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_alacorn_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC10_1-Defiance, ideal match name
was: chrPrfWeap_scorpion_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM5_1-Delta, ideal match name was:
chrPrfWeap_scorpion_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs2 and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_mlrs2_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC5_Ultra, ideal match name
was: chrPrfWeap_ac2carrier_front_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC5_Ultra, ideal match name
was: chrPrfWeap_ac2carrier_front_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC5_Ultra, ideal match name
was: chrPrfWeap_ac2carrier_front_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MECHMORTAR_4, ideal match name was:
chrPrfWeap_mlrs3_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_ac2carrier_front_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_ac2carrier_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_sa6_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sa6 and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_sa6_front_arrow_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC20_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_Autocannon_AC10_0-STOCK, ideal match name
was: chrPrfWeap_ac2carrier_front_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ac2carrier and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ac2carrier_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_rhino_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_rhino_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_rhino_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_rhino_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_rhino_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_LRM_LRM10_1-Delta, ideal match name was:
chrPrfWeap_rhino_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_rhino_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_rhino_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_rhino_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_rhino_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_rhino_front_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_SRM_SRM6_1-Holly, ideal match name was:
chrPrfWeap_rhino_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit rhino and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_rhino_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_puma_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_puma_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_puma_left_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_puma_right_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match name
was: chrPrfWeap_puma_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_puma_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_puma_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_puma_left_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_puma_right_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was:
chrPrfWeap_puma_rear_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit puma and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_puma_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM15_1-Delta, ideal match name was:
chrPrfWeap_partisan_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_Ultra, ideal match name was:
chrPrfWeap_partisan_turret_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_Ultra, ideal match name was:
chrPrfWeap_partisan_turret_uac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_partisan_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC2_2-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Autocannon_AC5_1-Imperator, ideal match name
was: chrPrfWeap_partisan_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM5_2-Zeus, ideal match name was:
chrPrfWeap_partisan_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM5_2-Zeus, ideal match name was:
chrPrfWeap_partisan_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM10_2-Zeus, ideal match name was:
chrPrfWeap_partisan_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_partisan_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_partisan_turret_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM10_2-Zeus, ideal match name was:
chrPrfWeap_partisan_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_partisan_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_partisan_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit partisan and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_partisan_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_zhukovbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_beagle of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_scifibug of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_gabriel of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_banditbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit fury and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_fury_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit fury and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_fury_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit fury and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_fury_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_RAC2_JuryRigged, ideal match name was:
chrPrfWeap_m1_turret_rac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Laser_TAG_pirate, ideal match name was:
chrPrfWeap_m1_turret_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_RAC5_JuryRigged, ideal match name was:
chrPrfWeap_m1_turret_rac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Laser_TAG_pirate, ideal match name was:
chrPrfWeap_m1_turret_laser_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_alacorn_front_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_m1_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit fury and component Weapon_Autocannon_AC5_LIGHT, ideal match name was:
chrPrfWeap_fury_front_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match name
was: chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal match name
was: chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_demon_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_burke_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserER_CLAN, ideal match name was:
chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_demon_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_alacorn_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC10_Ultra, ideal match name was:
chrPrfWeap_scorpion_turret_uac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_burke_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_burke_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_burke_right_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_burke_right_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Gauss_Silverbullet, ideal match name
was: chrPrfWeap_scorpion_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM5_1-Delta, ideal match name was:
chrPrfWeap_scorpion_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Gauss_Improved_HEAVY, ideal match name was:
chrPrfWeap_demon_front_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_demon_front_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_demon_right_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_demon_left_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_demon_rear_lrm10_ah, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_m1_turret_artillery_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_m1_turret_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_left_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_right_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_AC2_0-STOCK, ideal match name was:
chrPrfWeap_m1_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_AC2_0-STOCK, ideal match name was:
chrPrfWeap_m1_turret_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_left_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_right_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_m1_turret_ac20_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_left_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_VehicleGrenadeLauncher, ideal match name was:
chrPrfWeap_m1_right_ac2_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit alacorn and component Weapon_Laser_SmallLaserER_CLAN, ideal match name
was: chrPrfWeap_alacorn_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_LRM_LRM10_CLAN, ideal match name was:
chrPrfWeap_burke_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_LRM_LRM10_CLAN, ideal match name was:
chrPrfWeap_burke_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match name
was: chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match name
was: chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_demon_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_demon_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_demon_front_srm4_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm20_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_turret_gauss_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scorpion_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_BinaryLaserCannon, ideal match name was:
chrPrfWeap_scorpion_turret_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_LRM5_1-Delta, ideal match name was:
chrPrfWeap_scorpion_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_scorpion_rear_flamer_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_po_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_AC10_0-STOCK, ideal match name was:
chrPrfWeap_m1_turret_ac10_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_Autocannon_AC5_2-Mydron, ideal match name was:
chrPrfWeap_m1_turret_ac5_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit m1 and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_m1_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_magi_front_machinegun_bh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit magi and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_magi_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit fury and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name was:
chrPrfWeap_fury_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_demon_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_demon_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_demon_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-ExoStar, ideal match name
was: chrPrfWeap_demon_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-ExoStar, ideal match name
was: chrPrfWeap_demon_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-ExoStar, ideal match name
was: chrPrfWeap_demon_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-ExoStar, ideal match name
was: chrPrfWeap_demon_front_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_demon_right_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_Laser_MediumLaser_1-Intek, ideal match name
was: chrPrfWeap_demon_left_laser_eh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit demon and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_demon_front_srm6_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_burke_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_burke_front_srm2_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit burke and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_burke_front_lrm10_mh, falling back to default item
2020-05-13T14:49:53 FYLS [WARNING] LoadRequest for chrprfvhcl_bradley of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_jedgarbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_lightning of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_pegasusbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_savannahbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_Flamer_Flamer_1-Hotshot, ideal match name
was: chrPrfWeap_vonluckner_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_vonluckner_rear_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_Flamer_1-Hotshot, ideal match name
was: chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_RISC_MML_15, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_MediumLaser_Reengineered, ideal match
name was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_po_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_JuryRigged, ideal match name was:
chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM10_JuryRigged, ideal match name was:
chrPrfWeap_striker_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MediumLaser_JuryRigged, ideal match name was:
chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_Heavy_JuryRigged, ideal match name
was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_Heavy_JuryRigged, ideal match name
was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_po_turret_lbx10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Autocannon_AC10_HYPER, ideal match name was:
chrPrfWeap_po_turret_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_po_turret_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MML_5, ideal match name was:
chrPrfWeap_chevalier_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_Laser_MicroLaserPulse_CLAN, ideal match
name was: chrPrfWeap_chevalier_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_Laser_MicroLaserPulse_CLAN, ideal match
name was: chrPrfWeap_chevalier_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_chevalier_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_chevalier_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_LargeLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM20_1-Delta, ideal match name was:
chrPrfWeap_striker_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_striker_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_striker_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_Laser_LargeLaserER_0-STOCK, ideal match name
was: chrPrfWeap_striker_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit striker and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_striker_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_chevalier_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_SRM_SRM6_2-Valiant, ideal match name was:
chrPrfWeap_zhukov_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_vonluckner_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_vonluckner_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_Flamer_Heavy_Vehicle, ideal match name
was: chrPrfWeap_vonluckner_rear_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_vonluckner_rear_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_vonluckner_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_vonluckner_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vonluckner and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_vonluckner_rear_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_chevalier_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit chevalier and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_chevalier_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_po_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Autocannon_AC10_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_zephyr of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_maxim of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_condorbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_goblinbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_kanga of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_HEAVY_MRM_20, ideal match name was:
chrPrfWeap_zhukov_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_AMS, ideal match name was:
chrPrfWeap_zhukov_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scifibug_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scifibug_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match name
was: chrPrfWeap_scifibug_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_scifibug_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scifibug_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_scifibug_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_bandit_right_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_MML_7, ideal match name was:
chrPrfWeap_zhukov_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_zhukov_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_SRM_SRM4_1-Holly, ideal match name was:
chrPrfWeap_zhukov_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_HEAVY_CLAN, ideal match name was:
chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_SRM_SRM2_STREAK_CLAN, ideal match name was:
chrPrfWeap_bandit_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_zhukov_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zhukov and component Weapon_SRM_SRM6_1-Irian, ideal match name was:
chrPrfWeap_zhukov_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_bandit_rear_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scifibug and component Weapon_Laser_SmallLaserER_CLAN, ideal match name
was: chrPrfWeap_scifibug_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_bandit_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_bandit_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_bandit_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_bandit_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_bandit_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_bandit_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bandit and component Weapon_PPC_PPC_0-STOCK, ideal match name was:
chrPrfWeap_bandit_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_bradley_right_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_bradley_left_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit beagle and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_beagle_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit beagle and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_beagle_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit beagle and component Weapon_Flamer_Flamer_0-STOCK, ideal match name was:
chrPrfWeap_beagle_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit beagle and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_beagle_rear_lrm10_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit beagle and component Weapon_MINE_DISPENSER10, ideal match name was:
chrPrfWeap_beagle_rear_lrm10_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_myrmidonbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_vedettebase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for warrior_rotor_top_x10_brass of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for warrior_rotor_bottom_x10_brass
of type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for warrior_turret_x10_red of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_warriorvtol of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_strixvtol of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_savannah_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_savannah_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_AMS, ideal match name was:
chrPrfWeap_savannah_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_savannah_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_savannah_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_AMS, ideal match name was:
chrPrfWeap_savannah_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MML_5, ideal match name was:
chrPrfWeap_bradley_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MML_5, ideal match name was:
chrPrfWeap_bradley_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MML_5, ideal match name was:
chrPrfWeap_bradley_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_Heavy_JuryRigged, ideal match name
was: chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_Heavy_JuryRigged, ideal match name
was: chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_bradley_right_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Vehicle, ideal match name was:
chrPrfWeap_bradley_right_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Heavy_Pirate, ideal match name was:
chrPrfWeap_bradley_left_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_sldfdrone_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit sldfdrone and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_sldfdrone_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_AMS, ideal match name was:
chrPrfWeap_lightning_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_AMS, ideal match name was:
chrPrfWeap_lightning_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_right_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_right_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_lightning_right_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_bradley_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_PPC_PPCER_CLAN, ideal match name was:
chrPrfWeap_apc_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_bradley_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_savannah_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_savannah_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit savannah and component Weapon_Laser_MediumLaser_1-ExoStar, ideal match
name was: chrPrfWeap_savannah_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_Laser_MediumLaser_0-STOCK, ideal match name
was: chrPrfWeap_pegasus_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_pegasus_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pegasus and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_pegasus_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_lightning_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_lightning_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_lightning_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_Laser_MediumLaserPulse_0-STOCK, ideal match
name was: chrPrfWeap_lightning_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_lightning_left_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lightning and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_lightning_right_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_bradley_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_bradley_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_bradley_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bradley and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_bradley_turret_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_aresbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_mars of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_orobase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_pegasusxbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_goblin_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_LRM_LRM10_JuryRigged, ideal match name was:
chrPrfWeap_zephyr_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_Laser_LargeLaserER_0-STOCK, ideal match name
was: chrPrfWeap_condor_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_1-Telos, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_1-Telos, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_maxim_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_maxim_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit apc and component Weapon_FLAMER_PLASMA_CLAN, ideal match name was:
chrPrfWeap_apc_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_zephyr_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_Laser_SmallLaser_1-ExoStar, ideal match name
was: chrPrfWeap_zephyr_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_Autocannon_AC5_LBX, ideal match name was:
chrPrfWeap_condor_front_lbx5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_goblin_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_goblin_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM_NARC_CLAN, ideal match name was:
chrPrfWeap_zephyr_front_srm2_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_Laser_SmallLaserER_CLAN, ideal match name was:
chrPrfWeap_zephyr_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_turhan_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_maxim_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_maxim_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_maxim_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_zephyr_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM_NARC, ideal match name was:
chrPrfWeap_zephyr_front_srm2_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_zephyr_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_zephyr_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit zephyr and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name
was: chrPrfWeap_zephyr_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_goblin_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_goblin_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_goblin_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_goblin_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_Autocannon_AC10_0-STOCK, ideal match name was:
chrPrfWeap_kanga_front_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_kanga_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_kanga_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_Autocannon_AC5_0-STOCK, ideal match name was:
chrPrfWeap_kanga_front_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_kanga_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_kanga_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit kanga and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_kanga_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_AMS, ideal match name was:
chrPrfWeap_goblin_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_goblin_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_Autocannon_AC10_Ultra, ideal match name was:
chrPrfWeap_condor_front_uac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_Flamer_Heavy_Vehicle, ideal match name was:
chrPrfWeap_condor_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit condor and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_condor_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_maxim_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_maxim_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_maxim_rear_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_maxim_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_maxim_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_maxim_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_maxim_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_maxim_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_maxim_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_maxim_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_maxim_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_maxim_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit maxim and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_maxim_rear_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_crusader of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_phalftrackbase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_ftank of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_merkavabase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_toybotabase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_mlrs4 of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_iATM9_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_Light_TAG_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_iATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_iATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserER_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_warriorvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_warriorvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC20_RISC, ideal match name
was: chrPrfWeap_strixvtol_front_rac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC10_RISC, ideal match name
was: chrPrfWeap_strixvtol_front_rac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Gauss_RISC_Silverbullet, ideal match name
was: chrPrfWeap_strixvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaser_Reengineered, ideal match
name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaser_Reengineered, ideal match
name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC2_RISC, ideal match name was:
chrPrfWeap_strixvtol_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVY_MRM_40, ideal match name was:
chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_PPC_PPCER_RISC, ideal match name was:
chrPrfWeap_strixvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC5_RISC, ideal match name was:
chrPrfWeap_strixvtol_front_rac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_AMS_MK2, ideal match name was:
chrPrfWeap_strixvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_AMS_MK2, ideal match name was:
chrPrfWeap_strixvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_X, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_X, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_Light_TAG_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG_AIV, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_warriorvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS_Advanced, ideal match name was:
chrPrfWeap_warriorvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Streak_MML_5, ideal match name was:
chrPrfWeap_warriorvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_CLAN, ideal match name
was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_CLAN, ideal match name
was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC2_CLAN, ideal match name was:
chrPrfWeap_strixvtol_front_uac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Chemical_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MML_7, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Pirate_PLASMA, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_left_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_warriorvtol_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MML_20_Pirate, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC10_JuryRigged, ideal match
name was: chrPrfWeap_strixvtol_front_rac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_vedette_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_vedette_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_PPZ_JuryRigged, ideal match name was:
chrPrfWeap_strixvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_LRM_Thunderbolt_10_OS, ideal match name
was: chrPrfWeap_strixvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_LRM_Thunderbolt_10_OS, ideal match name
was: chrPrfWeap_strixvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PIRATE_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_0-STOCK, ideal match
name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC10_JuryRigged, ideal match
name was: chrPrfWeap_strixvtol_front_rac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVY_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_left_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVY_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_right_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_RAC20_JuryRigged, ideal match
name was: chrPrfWeap_warriorvtol_front_rac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Reengineered, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_Reengineered, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_warriorvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_vedette_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_vedette_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_vedette_rear_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_AMS, ideal match name was:
chrPrfWeap_vedette_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_vedette_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PPC_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_AC2_LIGHT, ideal match name
was: chrPrfWeap_warriorvtol_front_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_myrmidon_left_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_myrmidon_left_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_myrmidon_right_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_myrmidon_right_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_STREAK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_Thunderbolt15, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_INFERNOLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_HEAVY_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_HEAVY_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_turhan_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit turhan and component Weapon_Laser_MediumLaserER_CLAN, ideal match name
was: chrPrfWeap_turhan_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Artillery_LONGTOM, ideal match name was:
chrPrfWeap_warriorvtol_front_artillery_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_Reengineered, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_Reengineered, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_RAC5_light, ideal match name
was: chrPrfWeap_warriorvtol_front_rac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_warriorvtol_front_rac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Artillery_ArrowIV, ideal match name was:
chrPrfWeap_warriorvtol_front_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_HeavyMediumLaser_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_HeavyMediumLaser_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_Fusillade_iATM_HE_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_Light_TAG_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_vedette_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_vedette_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit myrmidon and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_myrmidon_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit vedette and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_vedette_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs2 and component Weapon_MARS, ideal match name was:
chrPrfWeap_mlrs2_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs2 and component Weapon_LRM_Thunderbolt_10_OS, ideal match name was:
chrPrfWeap_mlrs2_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC5, ideal match name was:
chrPrfWeap_strixvtol_front_rac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_right_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_left_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC5_light, ideal match name
was: chrPrfWeap_strixvtol_front_rac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_strixvtol_right_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_strixvtol_left_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC2_light, ideal match name
was: chrPrfWeap_strixvtol_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_RAC2_light, ideal match name
was: chrPrfWeap_strixvtol_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_SmallLaserER_1-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_LargeLaser_Bombast, ideal match name
was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_left_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot_X5, ideal match
name was: chrPrfWeap_strixvtol_right_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC5_LBX, ideal match name was:
chrPrfWeap_strixvtol_front_lbx5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC5_LBX, ideal match name was:
chrPrfWeap_strixvtol_front_lbx5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserER_2-BrightBloom, ideal
match name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Flamer_Flamer_0-STOCK, ideal match name
was: chrPrfWeap_strixvtol_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MML_9, ideal match name was:
chrPrfWeap_strixvtol_left_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MML_9, ideal match name was:
chrPrfWeap_strixvtol_right_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_strixvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MRM_40, ideal match name was:
chrPrfWeap_strixvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_strixvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_warriorvtol_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_RAC2, ideal match name was:
chrPrfWeap_warriorvtol_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_FLAMER_PLASMA, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM20_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC10_Ultra, ideal match name
was: chrPrfWeap_strixvtol_front_uac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MML_3, ideal match name was:
chrPrfWeap_strixvtol_left_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MML_3, ideal match name was:
chrPrfWeap_strixvtol_right_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot, ideal match name
was: chrPrfWeap_strixvtol_left_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Artillery_ArrowIV_Oneshot, ideal match name
was: chrPrfWeap_strixvtol_right_arrow_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC20_Ultra, ideal match name
was: chrPrfWeap_strixvtol_front_uac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_strixvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_strixvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVY_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVY_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Gauss_Gauss_HEAVY, ideal match name was:
chrPrfWeap_strixvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_strixvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Laser_MediumLaserPulse_X, ideal match name
was: chrPrfWeap_strixvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_strixvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Gauss_Heavy_Magshot, ideal match name was:
chrPrfWeap_strixvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_strixvtol_left_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_strixvtol_right_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER10, ideal match name
was: chrPrfWeap_strixvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER15, ideal match name
was: chrPrfWeap_strixvtol_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER15, ideal match name
was: chrPrfWeap_strixvtol_right_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_left_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_HEAVYAOE_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_right_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MachineGun_ARRAY_HEAVY, ideal match name
was: chrPrfWeap_strixvtol_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_left_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_TANK_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_strixvtol_right_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_Autocannon_AC10_LBX, ideal match name was:
chrPrfWeap_strixvtol_front_lbx10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_strixvtol_left_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit strixvtol and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_strixvtol_right_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserER_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM15_STREAK, ideal match name was:
chrPrfWeap_warriorvtol_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_Light_TAG_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_right_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Gauss_2-Norse, ideal match name
was: chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_warriorvtol_front_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER15, ideal match name
was: chrPrfWeap_warriorvtol_left_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER15, ideal match name
was: chrPrfWeap_warriorvtol_right_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Gauss_3-Blackwell, ideal match name
was: chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Gauss_3-Blackwell, ideal match name
was: chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_AC2_Ultra, ideal match name
was: chrPrfWeap_warriorvtol_front_uac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_2-Valiant, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM5_2-Zeus, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_warriorvtol_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_warriorvtol_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_AC5_0-STOCK, ideal match name
was: chrPrfWeap_warriorvtol_front_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default
item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Autocannon_AC2_0-STOCK, ideal match name
was: chrPrfWeap_warriorvtol_front_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default
item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default
item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default
item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserPulse_1-Thunderbolt12,
ideal match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to
default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Heavy_Magshot, ideal match name
was: chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_PPC_PPC_SNUBNOSE, ideal match name was:
chrPrfWeap_warriorvtol_front_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Gauss_LIGHT, ideal match name was:
chrPrfWeap_warriorvtol_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserER_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserER_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_STREAK_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_STREAK_CLAN, ideal match name
was: chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaserER_1-Blankenburg25, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_left_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_right_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaser_1-ExoStar, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_rear_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_AMS, ideal match name was:
chrPrfWeap_warriorvtol_rear_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserERPulse_CLAN, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_warriorvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_RISC_MML_10, ideal match name was:
chrPrfWeap_warriorvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_left_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_right_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ATM6_CLAN, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_warriorvtol_rear_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_CLAN, ideal match
name was: chrPrfWeap_warriorvtol_rear_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_TAG_Barrage, ideal match name was:
chrPrfWeap_warriorvtol_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_1-MagnaVI, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_2-BrightBloom, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_1-Maxell, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserPulse_2-Magna200P, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserPulse_2-Magna400P, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_TANK_ROCKETLAUNCHER5, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Flamer_Flamer_0-STOCK, ideal match name
was: chrPrfWeap_warriorvtol_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Flamer_Flamer_0-STOCK, ideal match name
was: chrPrfWeap_warriorvtol_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaserER_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_warriorvtol_front_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_LargeLaser_Chemical, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_LRM_ROCKETLAUNCHER20, ideal match name
was: chrPrfWeap_warriorvtol_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_SRM_SRM2_0-STOCK, ideal match name was:
chrPrfWeap_warriorvtol_front_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaserER_2-BlazeFire, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_1-Magna, ideal match
name was: chrPrfWeap_warriorvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_1-Magna, ideal match
name was: chrPrfWeap_warriorvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_2-Intek, ideal match
name was: chrPrfWeap_warriorvtol_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_2-Intek, ideal match
name was: chrPrfWeap_warriorvtol_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_SmallLaser_0-STOCK, ideal match
name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_warriorvtol_front_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_warriorvtol_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MINE_DISPENSER5, ideal match name was:
chrPrfWeap_warriorvtol_front_lrm5_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit warriorvtol and component Weapon_MachineGun_MachineGun_0-STOCK, ideal
match name was: chrPrfWeap_warriorvtol_front_machinegun_bh, falling back to default
item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_gulltopprbase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_gulltopprabase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_morrigubase of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_bolladualac of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_bollasrm of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_bollagauss of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name was:
chrPrfWeap_oro_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Gauss_HAG30_CLAN, ideal match name was:
chrPrfWeap_oro_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Magshot_Clan, ideal match name was:
chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_LargeLaserER_CLAN, ideal match name was:
chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_iATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_iATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_iATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_left_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_right_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_HAG30_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name
was: chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_AMS_CLAN, ideal match name was:
chrPrfWeap_mars_turret_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ares and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_ares_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ares and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_ares_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_STREAK, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_STREAK, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_STREAK, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_LargeLaserER_CLAN, ideal match name was:
chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name was:
chrPrfWeap_oro_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Autocannon_AC5_CLAN, ideal match name was:
chrPrfWeap_oro_turret_uac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Autocannon_AC5_CLAN, ideal match name was:
chrPrfWeap_oro_turret_uac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_ATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_ATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_ATM9_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_left_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM4_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_right_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_HeavyLargeLaser_CLAN, ideal match name
was: chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Artillery_LONGTOM_Cannon, ideal match name
was: chrPrfWeap_scorpion_turret_artillery_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_LRM_Thunderbolt5, ideal match name was:
chrPrfWeap_scorpion_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mobilehq and component Weapon_Suspicious_Cargo_Firebomb, ideal match name
was: chrPrfWeap_mobilehq_front_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name was:
chrPrfWeap_oro_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_oro_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Laser_LargeLaserPulse_CLAN, ideal match name was:
chrPrfWeap_oro_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit oro and component Weapon_Autocannon_AC20_LBX_CLAN, ideal match name was:
chrPrfWeap_oro_turret_lbx20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_left_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_right_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_LargeLaserER_CLAN, ideal match name was:
chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_mars_rear_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_left_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_SRM_SRM6_STREAK_CLAN, ideal match name was:
chrPrfWeap_mars_right_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_MachineGun_MachineGun_CLAN, ideal match name
was: chrPrfWeap_mars_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_mars_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mars and component Weapon_Laser_LargeLaserER_CLAN, ideal match name was:
chrPrfWeap_mars_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ares and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_ares_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ares and component Weapon_LRM_LRM15_CLAN, ideal match name was:
chrPrfWeap_ares_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_srmcarrierbase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_btr of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_mlrs of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_anat of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_Autocannon_AC5_Ultra, ideal match name was:
chrPrfWeap_scorpion_turret_uac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit scorpion and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_scorpion_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_Autocannon_AC5_IN_JuryRigged, ideal match
name was: chrPrfWeap_merkava_turret_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_SRM_SRM4_JuryRigged, ideal match name was:
chrPrfWeap_merkava_turret_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_LRM_LRM15_JuryRigged, ideal match name was:
chrPrfWeap_merkava_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Rifle_Heavy_JuryRigged, ideal match name
was: chrPrfWeap_crusader_turret_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_INFERNOLAUNCHER10, ideal match name was:
chrPrfWeap_crusader_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_INFERNOLAUNCHER10, ideal match name was:
chrPrfWeap_crusader_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit phalftrackbase and component Weapon_Laser_DiscoLaser_Chemical, ideal match
name was: chrPrfWeap_phalftrackbase_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit phalftrackbase and component Weapon_Laser_DiscoLaser_Chemical, ideal match
name was: chrPrfWeap_phalftrackbase_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit phalftrackbase and component Weapon_Laser_DiscoLaser_Chemical, ideal match
name was: chrPrfWeap_phalftrackbase_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit phalftrackbase and component Weapon_Laser_DiscoLaser_Chemical, ideal match
name was: chrPrfWeap_phalftrackbase_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_Suspicious_Cargo_Nuke, ideal match name was:
chrPrfWeap_mlrs4_rear_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Autocannon_AC20_Ultra, ideal match name was:
chrPrfWeap_po_turret_uac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_po_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM2_STREAK, ideal match name was:
chrPrfWeap_po_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_Laser_TAG, ideal match name was:
chrPrfWeap_goblin_front_laser_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit goblin and component Weapon_LRM_Thunderbolt10, ideal match name was:
chrPrfWeap_goblin_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_challenger_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_challenger_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_SRM_SRM6_STREAK, ideal match name was:
chrPrfWeap_challenger_front_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit challenger and component Weapon_MRM_40, ideal match name was:
chrPrfWeap_challenger_front_lrm20_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lrm and component Weapon_MRM_30, ideal match name was:
chrPrfWeap_lrm_front_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs3 and component Weapon_MRM_10, ideal match name was:
chrPrfWeap_mlrs3_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_PPC_PPC_SILLY, ideal match name was:
chrPrfWeap_ftank_turret_ppc_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_Gauss_Gauss_2-M9, ideal match name was:
chrPrfWeap_ftank_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_Gauss_Gauss_2-M9, ideal match name was:
chrPrfWeap_ftank_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_AMS, ideal match name was:
chrPrfWeap_ftank_turret_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_Laser_LargeLaserER_CLAN, ideal match name was:
chrPrfWeap_ftank_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_Gauss_Gauss_CLAN, ideal match name was:
chrPrfWeap_ftank_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_right_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_right_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_right_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_right_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_left_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_left_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_left_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MECHMORTAR_8_CLAN, ideal match name was:
chrPrfWeap_ftank_left_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_ftank_left_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_ftank_right_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_crusader_turret_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_crusader_turret_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_crusader_rear_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_crusader_rear_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_crusader_rear_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_Suspicious_Cargo, ideal match name was:
chrPrfWeap_toybota_rear_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_Suspicious_Cargo_Firebomb, ideal match name
was: chrPrfWeap_toybota_rear_ac20_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_Rifle_Potatoe, ideal match name was:
chrPrfWeap_toybota_turret_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_mlrs4_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_TANK_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_mlrs4_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_LRM_ROCKETTANDEM10, ideal match name was:
chrPrfWeap_mlrs4_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_LRM_INFERNOLAUNCHER10, ideal match name was:
chrPrfWeap_mlrs4_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_TANK_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_mlrs4_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_MECHMORTAR_2, ideal match name was:
chrPrfWeap_mlrs4_turret_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_MECHMORTAR_2, ideal match name was:
chrPrfWeap_mlrs4_turret_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_MECHMORTAR_2, ideal match name was:
chrPrfWeap_mlrs4_turret_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit mlrs4 and component Weapon_MECHMORTAR_2, ideal match name was:
chrPrfWeap_mlrs4_turret_ac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MINE_DISPENSER15, ideal match name was:
chrPrfWeap_toybota_turret_lrm15_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_HEAVY, ideal match name was:
chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_toybota_turret_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_LIGHT, ideal match name was:
chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_HEAVY_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_toybota_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_toybota_turret_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit toybota and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_toybota_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_Autocannon_AC5_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_LRM_LRM10_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_merkava_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_Autocannon_AC5_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_SRM_SRM4_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_srm4_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_LRM_LRM15_0-STOCK, ideal match name was:
chrPrfWeap_merkava_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit merkava and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_merkava_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_Laser_LargeLaser_0-STOCK, ideal match name was:
chrPrfWeap_ftank_turret_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_LRM_LRM5_0-STOCK, ideal match name was:
chrPrfWeap_ftank_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit ftank and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_ftank_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Rifle_Medium, ideal match name was:
chrPrfWeap_crusader_turret_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_crusader_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_crusader_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Rifle_Heavy, ideal match name was:
chrPrfWeap_crusader_turret_ac20_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_INFERNOLAUNCHER5, ideal match name was:
chrPrfWeap_crusader_turret_lrm5_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_ROCKETLAUNCHER15, ideal match name was:
chrPrfWeap_crusader_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_Thunderbolt_10_OS, ideal match name was:
chrPrfWeap_crusader_turret_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit phalftrackbase and component Weapon_Rotary_Rifle_Medium, ideal match name
was: chrPrfWeap_phalftrackbase_turret_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_Rifle_Light, ideal match name was:
chrPrfWeap_crusader_turret_ac5_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_crusader_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match
name was: chrPrfWeap_crusader_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit crusader and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_crusader_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_nacon of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_schildkrotebase of
type Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_skanda of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_baneb of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_lruss of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrprfvhcl_pred of type Prefab
not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_Flamer_Heavy_Pirate, ideal match name was:
chrPrfWeap_bollasrm_front_flamer_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Gauss_RISC_Silverbullet, ideal match name was:
chrPrfWeap_po_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_RISC_MML_15, ideal match name was:
chrPrfWeap_po_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollagauss and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bollagauss_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollagauss and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bollagauss_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_Gauss_Gauss_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_SRM_SRM6_0-STOCK, ideal match name was:
chrPrfWeap_po_turret_srm6_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_LRM_ROCKETLAUNCHER10, ideal match name was:
chrPrfWeap_po_turret_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit po and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_po_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit morrigu and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_morrigu_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit morrigu and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_morrigu_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit srmcarrier and component Weapon_LRM_LRM15_1-LongFire, ideal match name
was: chrPrfWeap_srmcarrier_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit srmcarrier and component Weapon_LRM_LRM15_1-LongFire, ideal match name
was: chrPrfWeap_srmcarrier_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit srmcarrier and component Weapon_LRM_LRM15_1-LongFire, ideal match name
was: chrPrfWeap_srmcarrier_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit srmcarrier and component Weapon_LRM_LRM15_1-LongFire, ideal match name
was: chrPrfWeap_srmcarrier_turret_lrm15_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollagauss and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bollagauss_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_Blackwell, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollagauss and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bollagauss_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollagauss and component Weapon_MachineGun_Blackwell, ideal match name
was: chrPrfWeap_bollagauss_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bollasrm and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_bollasrm_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_HEAVY_CLAN, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_left_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit bolladualac and component Weapon_MachineGun_LIGHT_CLAN, ideal match name
was: chrPrfWeap_bolladualac_right_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit morrigu and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_morrigu_left_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit morrigu and component Weapon_SRM_SRM2_CLAN, ideal match name was:
chrPrfWeap_morrigu_right_srm2_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_gulltoppr_left_artillery_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Artillery_THUMPER, ideal match name was:
chrPrfWeap_gulltoppr_right_artillery_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_gulltoppr_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Laser_MediumLaser_2-Diverse_Optics, ideal
match name was: chrPrfWeap_gulltoppr_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_left_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_right_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_AMS_CLAN, ideal match name was:
chrPrfWeap_gulltoppr_front_ams_ah, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Gauss_Harpoon, ideal match name was:
chrPrfWeap_gulltoppr_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Gauss_Harpoon, ideal match name was:
chrPrfWeap_gulltoppr_front_gauss_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_Laser_MediumLaser_Chemical_Rotary, ideal
match name was: chrPrfWeap_gulltoppr_front_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_gulltoppr_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit gulltoppr and component Weapon_MachineGun_Heavy_JuryRigged, ideal match
name was: chrPrfWeap_gulltoppr_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] LoadRequest for chrPrfVhcl_galleon of type
Prefab not allowed due to current request weight.
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit nacon and component Weapon_LRM_ATM6_CLAN, ideal match name was:
chrPrfWeap_nacon_front_lrm10_mh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit nacon and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_nacon_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit nacon and component Weapon_MachineGun_LIGHT_CLAN, ideal match name was:
chrPrfWeap_nacon_front_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_Gauss_Magshot, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name
was: chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_ARRAY_LIGHT, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit btr and component Weapon_MachineGun_ARRAY, ideal match name was:
chrPrfWeap_btr_turret_machinegun_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pred and component Weapon_LasCannon, ideal match name was:
chrPrfWeap_pred_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit pred and component Weapon_LasCannon, ideal match name was:
chrPrfWeap_pred_right_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lruss and component Weapon_Autocannon_BB, ideal match name was:
chrPrfWeap_lruss_front_ac10_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lruss and component Weapon_HeavyBolter, ideal match name was:
chrPrfWeap_lruss_left_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit lruss and component Weapon_HeavyBolter, ideal match name was:
chrPrfWeap_lruss_right_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_Artillery_THUMPER_Cannon, ideal match name was:
chrPrfWeap_baneb_front_artillery_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_HeavyBolter, ideal match name was:
chrPrfWeap_baneb_front_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_HeavyBolter, ideal match name was:
chrPrfWeap_baneb_left_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_HeavyBolter, ideal match name was:
chrPrfWeap_baneb_right_rac2_bh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_LasCannon, ideal match name was:
chrPrfWeap_baneb_left_laser_eh, falling back to default item
2020-05-13T14:49:54 FYLS [WARNING] GetWeaponPrefabName failed to find a prefab name
for unit baneb and component Weapon_LasCannon, ideal match name was:
chrPrfWeap_baneb_right_laser_eh, falling back to default item
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_blackjack_BJ-1-STARTER
chassisDef=chassisdef_blackjack_BJ-1
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=34
maxFreeTonnage=11 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_centurion_CN9-AS
chassisDef=chassisdef_centurion_CN9-A
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=17.5
maxFreeTonnage=32.5 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_Dragon_fp_justinAllard
chassisDef=chassisdef_dragon_DRG-1N
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=36
maxFreeTonnage=24 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_kingcrab_KGC-V-0000
chassisDef=chassisdef_kingcrab_KGC-0000
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=80
maxFreeTonnage=20 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_shadowhawk1b_SHD-2D
chassisDef=chassisdef_shadowhawk_SHD-2H
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=35
maxFreeTonnage=20 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_panther_TARGETDUMMY
chassisDef=chassisdef_panther_TARGETDUMMY
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=17.6375
maxFreeTonnage=17.3625 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing
mechDef=mechdef_fp_morganKell_stalker_STK-3F chassisDef=chassisdef_stalker_STK-3F
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=68.9625
maxFreeTonnage=16.0375 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_urbanmech_TESTDUMMY
chassisDef=chassisdef_urbanmech_UM-R60
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=7.1375
maxFreeTonnage=22.8625 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [LOG] Auto fixing mechDef=mechdef_crab__fp_gladiator_BSC-
27 chassisDef=chassisdef_crab__fp_gladiator_BSC-27
2020-05-13T14:50:24 FYLS [DEBUG] freeTonnage=0.4 currentTotalTonnage=32
maxFreeTonnage=18 initialTonnageGain=0 initialGainSmaller=True
2020-05-13T14:50:24 FYLS [DEBUG] maxEngine=emod_engine_015 Rating=15
freeTonnage=0.4
2020-05-13T14:50:24 FYLS [DEBUG] AutoFixing start
2020-05-13T14:50:25 FYLS [DEBUG] AutoFixing done
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:25 FYLS [WARNING] PilotDef already did Init From Save!
2020-05-13T14:50:27 FYLS [LOG] [AttachUX] Attaching head!
2020-05-13T14:50:27 FYLS [LOG] [OnHeadlessStateComplete] success!
2020-05-13T14:50:31 FYLS [LOG] Loading level SimGame
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_commando_COM-1A(Commando COM-
1A) => chassisdef_commando_COM-1A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_scott_CP-50-T(Scott CP-50-T) =>
chassisdef_scott_CP-50-T
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_ostscout_OTT-10CS(Ostscout OTT-
10CS) => chassisdef_ostscout_OTT-10CS
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Ostscout Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_javelin_JVN-10A(Javelin JVN-
10A) => chassisdef_javelin_JVN-10A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_chameleon_CLN-7W(Chameleon CLN-
7W) => chassisdef_chameleon_CLN-7W
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Chameleon Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_locust_LCT-1V(Locust LCT-1V) =>
chassisdef_locust_LCT-1V
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_clint_CLNT-1-2R-P(Clint CLNT-1-
2R-P) => chassisdef_clint_CLNT-1-2R-P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_panther_PNT-9R(Panther PNT-9R)
=> chassisdef_panther_PNT-9R
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_javelin_JVN-10P(Javelin JVN-
10P) => chassisdef_javelin_JVN-10P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_vulcan_VL-5T(Vulcan VL-5T) =>
chassisdef_vulcan_VL-5T
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_flea_FLE-19(Flea FLE-19) =>
chassisdef_flea_FLE-19
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_commando_COM-2D(Commando COM-
2D) => chassisdef_commando_COM-2D
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-P(UrbanMech UM-P)
=> chassisdef_urbanmech_UM-P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_clint_CLNT-P2(Clint CLNT-P2) =>
chassisdef_clint_CLNT-P2
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-RISC-II(UrbanMech
UM-RISC-II) => chassisdef_urbanmech_UM-RISC-II
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:10.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_spider_SDR-5V(Spider SDR-5V) =>
chassisdef_spider_SDR-5V
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_trebuchet_TBT-5N(Trebuchet TBT-
5N) => chassisdef_trebuchet_TBT-5N
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-R68(UrbanMech UM-
R68) => chassisdef_urbanmech_UM-R68
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_stinger_STG-3P(Stinger STG-3P)
=> chassisdef_stinger_STG-3P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_locust_LCT-P(Locust LCT-P) =>
chassisdef_locust_LCT-P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hornet_HNT-152(Hornet HNT-152)
=> chassisdef_hornet_HNT-152
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_jagermech_JM6-S(JagerMech JM6-
S) => chassisdef_jagermech_JM6-S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_wasp_WSP-1K(Wasp WSP-1K) =>
chassisdef_wasp_WSP-1K
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_stiletto_STO-4A(Stiletto STO-
4A) => chassisdef_stiletto_STO-4A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Stiletto Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_wasp_WSP-1(Wasp WSP-1) =>
chassisdef_wasp_WSP-1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hornet_HNT-151(Hornet HNT-151)
=> chassisdef_hornet_HNT-151
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_blackjack_BJ-0(Blackjack BJ-0)
=> chassisdef_blackjack_BJ-0
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-AIV-N(UrbanMech
UM-AIV) => chassisdef_urbanmech_UM-AIV-N
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_mongoose_MON-68(Mongoose MON-
68) => chassisdef_mongoose_MON-68
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_inner_sphere_standard_IS-
1(Inner Sphere Standard IS-1) => chassisdef_inner_sphere_standard_IS-1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_jenner_JR7-A(Jenner JR7-A) =>
chassisdef_jenner_JR7-A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_mongoose_MON-66(Mongoose MON-
66) => chassisdef_mongoose_MON-66
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_locust_iic_LCT-IIC-1(Locust IIC
LCT-IIC-1) => chassisdef_locust_iic_LCT-IIC-1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:LocustIIC Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_solitaire_sie(Solitaire SIE) =>
chassisdef_solitaire_sie
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_commando_COM-1C(Commando COM-
1C) => chassisdef_commando_COM-1C
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-R8Q(UrbanMech UM-
R8Q) => chassisdef_urbanmech_UM-R8Q
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-R80(UrbanMech UM-
R80) => chassisdef_urbanmech_UM-R80
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_amazon_IS-A_Rifle(Amazon IS-A)
=> chassisdef_amazon_IS-A_Rifle
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_gladiator_GLD-1R(Gladiator GLD-
1R) => chassisdef_gladiator_GLD-1R
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Gladiator Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_fireball_ALM-10D(Fireball ALM-
10D) => chassisdef_fireball_ALM-10D
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Fireball Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_assassin_ASN-23(Assassin ASN-
23) => chassisdef_assassin_ASN-23
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_oxide_JR7-O(Oxide JR7-O) =>
chassisdef_oxide_JR7-O
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2.4
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_raptor_ii_RPT-2X1(Raptor II
RPT-2X1) => chassisdef_raptor_ii_RPT-2X1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:3.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:RaptorII Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_firestarter_FS9-OG(Firestarter
FS9-OG) => chassisdef_firestarter_FS9-OG
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_thorn_THE-S(Thorn THE-S) =>
chassisdef_thorn_THE-S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_centurion_CN11-OC(Centurion
CN11-OC) => chassisdef_centurion_CN11-OC
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:OmniCenturion Exclude:False
include:True Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_cicada_CDA-3D(Cicada CDA-3D) =>
chassisdef_cicada_CDA-3D
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_griffin_GRF-P(Griffin GRF-P) =>
chassisdef_griffin_GRF-P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_jenner_JR7-K_Samuli(Jenner JR7-
K Samuli) => chassisdef_jenner_JR7-K_Samuli
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:3.6
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_vulcan_VL-2T(Vulcan VL-2T) =>
chassisdef_vulcan_VL-2T
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_ostscout_OTT-7K(Ostscout OTT-
7K) => chassisdef_ostscout_OTT-7K
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Ostscout Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_firestarter_FS9-S1(Firestarter
FS9-S1) => chassisdef_firestarter_FS9-S1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_stalker_STK-3H(Stalker STK-3H)
=> chassisdef_stalker_STK-3H
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_raven_ii_RVN-5X(Raven II RVN-
5X) => chassisdef_raven_ii_RVN-5X
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:3.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_blackjack_BJ-1(Blackjack BJ-1)
=> chassisdef_blackjack_BJ-1
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_caesar_CES-3S(Caesar CES-3S) =>
chassisdef_caesar_CES-3S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Caesar Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_sentry_SNT-04(Sentry SNT-04) =>
chassisdef_sentry_SNT-04
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Sentry Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_shadow_hawk_SHD-2K(Shadow Hawk
SHD-2K) => chassisdef_shadow_hawk_SHD-2K
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_shadow_hawk_SHD-1R(Shadow Hawk
SHD-1R) => chassisdef_shadow_hawk_SHD-1R
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hollander_ii_BZK-S7(Hollander
II BZK-S7) => chassisdef_hollander_ii_BZK-S7
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_sling_SL-1GM(Sling SL-1GM) =>
chassisdef_sling_SL-1GM
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_firestarter_FS9-OD(Firestarter
FS9-OD) => chassisdef_firestarter_FS9-OD
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_chameleon_TRC-4B(Chameleon TRC-
4B) => chassisdef_chameleon_TRC-4B
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Chameleon Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_lineholder_KW1-LH2(Lineholder
KW1-LH2) => chassisdef_lineholder_KW1-LH2
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Lineholder Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_Dagger_RVN-LR(Dagger RVN-LR) =>
chassisdef_Dagger_RVN-LR
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:3.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Dagger Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_king_crab_KGC-0(King Crab KGC-
0) => chassisdef_king_crab_KGC-0
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_centurion_CN11-OE(Centurion
CN11-OE) => chassisdef_centurion_CN11-OE
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:OmniCenturion Exclude:False
include:True Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_ninja-to_NJT-3(Ninja-To NJT-3)
=> chassisdef_ninja-to_NJT-3
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_gotterdammerung_GTD-
20S(Götterdämmerung GTD-20S) => chassisdef_gotterdammerung_GTD-20S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:4
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_tsarbomba_BZK-T3(TsarBomba BZK-
T3) => chassisdef_tsarbomba_BZK-T3
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_avatar_AV1-O(Avatar AV1-O) =>
chassisdef_avatar_AV1-O
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_archer_ARC-1A(Archer ARC-1A) =>
chassisdef_archer_ARC-1A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_wolverine_WVR-7M(Wolverine WVR-
7M) => chassisdef_wolverine_WVR-7M
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_clint_CLNT-1-2R(Clint CLNT-1-
2R) => chassisdef_clint_CLNT-1-2R
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_thunderbolt_TDR-5P(Thunderbolt
TDR-5P) => chassisdef_thunderbolt_TDR-5P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_centurion_CN3-A(Centurion CN3-
A) => chassisdef_centurion_CN3-A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_dervish_DV-6M(Dervish DV-6M) =>
chassisdef_dervish_DV-6M
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_javelin_JVN-10F(Javelin JVN-
10F) => chassisdef_javelin_JVN-10F
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_warhammer_WHM-7A(Warhammer WHM-
7A) => chassisdef_warhammer_WHM-7A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_grasshopper_GHR-5N(Grasshopper
GHR-5N) => chassisdef_grasshopper_GHR-5N
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_apollo_APL-1M(Apollo APL-1M) =>
chassisdef_apollo_APL-1M
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Apollo Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_raven_RVN-3L(Raven RVN-3L) =>
chassisdef_raven_RVN-3L
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hunchback_HBK-4J(Hunchback HBK-
4J) => chassisdef_hunchback_HBK-4J
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_huron_warrior_HUR-WO-R4L(Huron
Warrior HUR-WO-R4L) => chassisdef_huron_warrior_HUR-WO-R4L
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hammer_HMR-RSC(Hammer HMR-RSC)
=> chassisdef_hammer_HMR-RSC
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Hammer Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_warhammer_WHM-BW(Warhammer WHM-
BW) => chassisdef_warhammer_WHM-BW
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2.4
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_thunderbolt_TDR-5S(Thunderbolt
TDR-5S) => chassisdef_thunderbolt_TDR-5S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hunchback_HBK-5A(Hunchback HBK-
5A) => chassisdef_hunchback_HBK-5A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_conquistador_BLK-O(Conquistador
BLK-O) => chassisdef_conquistador_BLK-O
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:3.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:OmniBlackKnight Exclude:False
include:True Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_urbanmech_UM-AIV(UrbanMech UM-
AIV) => chassisdef_urbanmech_UM-AIV
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:UrbanMech Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hades_LOKI-IIPrime(Hades LOKI-
II Prime) => chassisdef_hades_LOKI-IIPrime
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Hades Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_hades_LOKI-II_b(Hades LOKI-II
B) => chassisdef_hades_LOKI-II_b
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:2
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Hades Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_grand_summoner_GSMN-Prime(Grand
Summoner GSMN-Prime) => chassisdef_grand_summoner_GSMN-Prime
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_firestarter_FS9-S(Firestarter
FS9-S) => chassisdef_firestarter_FS9-S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_atlas_AS7-A(Atlas AS7-A) =>
chassisdef_atlas_AS7-A
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_viper_VPR-I(Viper VPR-I) =>
chassisdef_viper_VPR-I
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_orion_ON1-H(Orion ON1-H) =>
chassisdef_orion_ON1-H
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_beekeeper_FRB-P(Beekeeper FRB-
P) => chassisdef_beekeeper_FRB-P
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_mackie_MSK-6S(Mackie MSK-6S) =>
chassisdef_mackie_MSK-6S
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Mackie Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_vindicator_VND-RSC(Vindicator
VND-RSC) => chassisdef_vindicator_VND-RSC
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:4
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_helepolis_HEP-1H(Helepolis HEP-
1H) => chassisdef_helepolis_HEP-1H
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:0.5
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_avatar_AV1-OI(Avatar AV1-OI) =>
chassisdef_avatar_AV1-OI
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_enfield_END-6Sr(Enfield END-
6Sr) => chassisdef_enfield_END-6Sr
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] -- PrefabID:Enfield Exclude:False include:True
Mult:1 Parts:-1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_warhammer_iic_WMR-IIC-
8(Warhammer IIC WMR-IIC-8) => chassisdef_warhammer_iic_WMR-IIC-8
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2020-05-13T14:50:35 FYLS [DEBUG] Registring mechdef_bullshark_BSK-MAZ(Bull Shark
BSK-MAZ) => chassisdef_bullshark_BSK-MAZ
2020-05-13T14:50:35 FYLS [DEBUG] -- Exclude:True MinParts:1 PriceMult:1
2020-05-13T14:50:40 FYLS [LOG] Applying mood [NavigationRoom]
2020-05-13T14:50:42 FYLS [LOG] Applying mood [NavigationRoom]
2020-05-13T14:50:43 FYLS [LOG] Level SimGame took 14.56597s to load
2020-05-13T14:50:45 FYLS [LOG] Applying mood [NavigationRoom]
2020-05-13T14:50:45 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2020-05-13T14:50:45 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2020-05-13T14:50:45 FYLS [LOG] Applying mood [Space]
2020-05-13T14:50:46 FYLS [LOG] Applying mood [Space]
2020-05-13T14:50:46 FYLS [LOG] Applying mood [Space]
2020-05-13T14:50:46 FYLS [LOG] [OnHeadAttachedStateComplete] success!
2020-05-13T14:50:46 FYLS [LOG] Applying mood [Space]
2020-05-13T14:50:46 FYLS [LOG] Applying mood [Space]
2020-05-13T14:50:46 FYLS [LOG] Applying mood [Space]
2020-05-13T14:51:12 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2020-05-13T14:51:12 FYLS [LOG] Applying mood [XORoom]
2020-05-13T14:51:35 FYLS [LOG] Applying mood [EngineeringRoom]
2020-05-13T14:51:38 FYLS [LOG] Applying mood [NavigationRoom]
2020-05-13T14:51:53 FYLS [LOG] Applying mood [XORoom]
2020-05-13T14:51:59 FYLS [LOG] [CanSave] yes, yes you can
2020-05-13T14:52:00 FYLS [LOG] [CanSave] yes, yes you can
2020-05-13T14:52:01 FYLS [LOG] attempting to quit
2020-05-13T14:52:01 FYLS [LOG] invoking appshutdown message
2020-05-13T14:52:02 FYLS [ERROR] CRITICAL ERROR, PLEASE REPORT:
Delegate ReportSessionEndHandler - Standard for message type OnAppShutdown failed
with exception
Object reference not set to an instance of an object
at BattleTech.Network.Services.BattleTechAnalyticsAPI.get_HasServers () [0x00005]
in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Network.Services.BattleTechAnalyticsAPI.RequestNext (System.Boolean
warn) [0x00008] in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportEvent
(BattleTech.Common.Models.AnalyticsEventInfo info, System.Boolean post) [0x00146]
in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportSessionEnd
(System.Boolean isApplicationQuit, System.Nullable`1[T] endTimeOverride) [0x00047]
in <4184af8dbeb44635831353f4d349631c>:0
at BattleTech.Network.Services.BattleTechAnalyticsAPI.ReportSessionEndHandler
(MessageCenterMessage message) [0x00008] in <4184af8dbeb44635831353f4d349631c>:0
at MessageCenter.SendMessagesForType (MessageCenterMessageType messageType,
MessageCenterMessage message) [0x00037] in <4184af8dbeb44635831353f4d349631c>:0
2020-05-13T14:52:02 FYLS [LOG] quit systems
2020-05-13T14:52:02 FYLS [LOG] shutting down game
2020-05-13T14:52:02 FYLS [LOG] SHUTTING DOWN
2020-05-13T14:52:02 FYLS [LOG] idle. shutting down now
2020-05-13T14:52:02 FYLS [LOG] shutdown complete
2020-05-13T14:52:02 FYLS [LOG] shutting down steam
2020-05-13T14:52:02 FYLS [LOG] quiting application
2020-05-13T14:52:02 FYLS [LOG] Closed File Log Appenders
2020-05-13T14:52:02 FYLS [LOG] quit systems complete

You might also like