Dorfman Method
Dorfman Method
Material correlation: material balance, and combination of pieces or various material correlations, like
Q+N vs. Q+B. Then also B+B+N vs. B+N+N, and which pieces you should aim to trade off. For instance,
Dorfman considers 2 knights + bishop as being often more effective than 2 bishops + knight since the
former can triply coordinate on the color of the bishop.
Which side will stand better after a potential trade of queens? This depends on which side has a more
active queen, and whose endgame play is favorable.
Pawn structure. Central outposts, number of pawn islands, pawn weaknesses, pawn majority, doubled-
pawns, domination of light/dark squares such as the grip provided with the Maroczy bind, etc.
Dynamic play
The second fold is short-term play provided by dynamic play, which roughly constitutes:
Create threats,
etc.
The Method
At each such critical juncture in the game, the method says:
Study the static balance of the position in order to decide whether to play dynamically or not.
The balance constitutes comparing the 4 elements one-by-one between the two sides, starting from
highest priority.
One side is deemed statically better if it stands better in any of the higher priority elements. For
instance, if king positions are about the same, but one side has a stronger material correlation, then that
side stands statically better even though they might be worse in the 3rd and 4th elements of the static
balance.
The side with a favorable static balance should play slowly and find moves that further improve their
long-term static advantages.
Conversely, the side being statically worse, should opt for dynamic play and establish a short-term
advantage, in order to ultimately stir up the static balance in their favor.
Ideally, the dynamic play should aim to establish an advantage in terms of a higher priority static
element. For instance, if we are statically worse because our material correlation (2nd element) is
worse, then by playing dynamically we should try to worsen our opponent's king position relative to
ours, i.e., establish an edge in a static element higher in priority than the one we're doing worse in. So in
this example that higher priority would be the king position (1st element).