Crash Bet
Crash Bet
Bet
HOW TO WIN CRASH GAME
Menu
In the first “begin bet” field, enter the amount you want to play in the first
game, enter the starting rate in the second “begin payout” field. After a game lost
in the third zone, you can continue to play by setting the odds for the number of
games you specified in the third “win repeat” field. If you don’t want to place a
high bet, enter the limit in field Four. When you lose the game, use the lost area
to increase your bet.Use increase to increase by a fixed amount and decrease to
decrease by a fixed amount. You can use the fold area to increase using a
multiplier ratio.select “base payout” or “base bet” if you don’t want to change it.
You can also make the bets for the game won after the lost game. these settings
work for the number of games you have entered in the “win repeat” field and then
return to the initial bet amount. You can use the “fix fold calculate” table to
calculate the bet fold ratio.
Open BC.Game
Change Log
Ver.3.0
Ver.2.0
Open BC.Game
var config = {
ScriptTitle: {
label: 'Crash.Bet BC.Game Script PoChanger v3',
type: 'title'
},
baseBet: {
value: currency.minAmount,
type: 'number',
label: 'Begin bet'
},
basePayout: {
value: 2,
type: 'number',
label: 'Begin Payout'
},
winRepeat: {
value: 1,
type: 'number',
label: 'Win Repeat'
},
stop: {
value: 1e8,
type: 'number',
label: 'stop if bet >'
},
onLoseTitle: {
label: 'On Lose Payout Settings',
type: 'title'
},
lossPO: {
value: '0',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fold Payout'
} ,{
value: '0',
label: 'Base Payout'
}
]
},
incLossPO:{
value: 1,
type: 'number',
label: 'Increase'
},
decLossPO:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldLossPO:{
value: 2,
type: 'number',
label: 'Fold Payout'
},
onLoseTitle2: {
label: 'On Lose Bet Settings',
type: 'title'
},
lossBet: {
value: '1',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fold Bet'
} ,{
value: '0',
label: 'Base Bet'
}
]
},
incLossBet:{
value: 1,
type: 'number',
label: 'Increase'
},
decLossBet:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldLossBet:{
value: 2,
type: 'number',
label: 'Fold Bet'
}
, onWinTitle: {
label: 'On Win Payout Settings',
type: 'title'
},
winPO: {
value: '0',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fold Payout'
} ,{
value: '0',
label: 'Base Payout'
}
]
},
incWinPO:{
value: 1,
type: 'number',
label: 'Increase'
},
decWinPO:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldWinPO:{
value: 2,
type: 'number',
label: 'Fold Payout'
},
onWinTitle2: {
label: 'On Win Bet Settings',
type: 'title'
},
winBet: {
value: '0',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fix Fold'
} ,{
value: '0',
label: 'Base Bet'
}
]
},
incWinBet:{
value: 1,
type: 'number',
label: 'Increase'
},
decWinBet:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldWinBet:{
value: 2,
type: 'number',
label: 'Fold Bet'
}
};
function main () {
game.onBet = function () {
log.success('Game Starting, Bet: ' + currentBet + 'Payout: '+
currentPayout)
// Win
if (payout > 1) {
if(!gameStatus){
counterReset(true)
}
log.success('You Win!!')
gameStarter(winBetSwitch(winBet),winPOSwitch(winPO))
}
else {
if(gameStatus){
gameStatus--
}
winRepCountReset(true)
// Loss
log.error('Loss, Next game Bet and Payout change')
gameStarter(lossBetSwitch(lossBet),lossPOSwitch(lossPO))
gameCouter++
}
})
switch(switchValue) {
case '1':
if(!gameStatus){
if(!winRepeatCount){
gameStatus++
winRepCountReset(true)
return beginBet
}else{
winRepeatCount--
winRepProvision++
winRepeatSet--
return beginBet * (foldWinBet*winRepProvision)
}
}
else{
return beginBet
}
break;
case '2':
if(!gameStatus){
if(!winRepeatCount){
gameStatus++
winRepCountReset(true)
return beginBet
}else{
winRepeatCount--
winRepProvision++
winRepeatSet--
return parseFloat(beginBet + (incWinBet*winRepProvision))}
}
else{
return beginBet
}
break;
case '3':
if(!gameStatus){
if(!winRepeatCount){
gameStatus++
winRepCountReset(true)
return beginBet
}else{
winRepeatCount--
winRepProvision++
winRepeatSet--
return beginBet - (decWinBet*winRepProvision)}
}
else{
return beginBet
}
break;
case '0':
return beginBet
break;
}
}
function winPOSwitch (switchValue){
switch(switchValue) {
case '1':
if(!gameStatus){
if(!winRepeatCount){
if(!gameStatus){
gameStatus++
}
winRepCountReset(true)
return beginPayout
}else{
if(winRepeatSet){
winRepeatCount--
winRepProvision++
}else{
if(!winRepeatSet)
winRepeatSet++
}
return beginPayout * Math.pow(foldWinPO,winRepProvision)}
}
else{
return beginPayout
}
break;
case '2':
if(!gameStatus){
if(!winRepeatCount){
if(!gameStatus){
gameStatus++
}
winRepCountReset(true)
return beginPayout
}else{
if(winRepeatSet){
winRepeatCount--
winRepProvision++
}else{
if(!winRepeatSet)
winRepeatSet++
}
return parseFloat(beginPayout + (incWinPO*winRepProvision))
}
}
else{
return beginPayout
}
break;
case '3':
if(!gameStatus){
if(!winRepeatCount){
if(!gameStatus){
gameStatus++
}
winRepCountReset(true)
return beginPayout
}else{
if(winRepeatSet){
winRepeatCount--
winRepProvision++
}else{
if(!winRepeatSet)
winRepeatSet++
}
return beginPayout - (decWinPO*winRepProvision)}
}
else{
return beginPayout
}
break;
case '0':
return beginPayout
break;
}
}
function lossBetSwitch (switchValue){
switch(switchValue) {
case '1':
return beginBet * (foldLossBet*gameCouter)
break;
case '2':
return parseFloat(beginBet + (incLossBet*gameCouter))
break;
case '3':
return beginBet - (decLossBet*gameCouter)
break;
case '0':
return beginBet
break;
}
}
function lossPOSwitch (switchValue){
switch(switchValue) {
case '1':
return beginPayout * Math.pow(foldLossPO,gameCouter)
break;
case '2':
return parseFloat(beginPayout + (incLossPO*gameCouter))
break;
case '3':
return beginPayout - (decLossPO*gameCouter)
break;
case '0':
return beginPayout
break;
}
}
function counterReset(itsZero){
if(itsZero){
gameCouter--
if(!gameCouter){
gameCouter++
return
}
counterReset(true)
}
}
function winRepCountReset(itsZero){
if(!winRepProvision){
return
}
if(itsZero){
winRepeatCount++
winRepProvision--
if(!winRepProvision){
return
}
winRepCountReset(true)
}
}
}
}
To help with the continuity of our site and better features, you can donate. Thank
you for your support.
How to donate
Search...
INFO
Do you have gambling addiction?
How to play Crash game?
What is Crash game strategies?
How to Play Roobet Crash Games
Ways You Can Do To Make Cryptocurrency
CRASH PLATFORMS
Crash Platforms
What is Roobet
What is BC.Game
What is BetFury
What is Bitsler
What is Nanogames
What is EtherCrash?
What is CrashBTC
What is Bustabit?
What is Satoshihill
What is Stake
QUICK LINKS
Open BC.Game
Open BetFury
Open Bitsler
Open Bustabit
Open CrashBTC
Open EtherCrash
Open NanoGames
Open RooBet
Open Satoshihill
Open Stake
TAGS
Auto Betting Banking Bankroll Investing BetFury Bonuses bustabit strategy crash
gambling crash gambling roobet crash game Customer Service Deposits Disconnection
Policy Fairness free vpn House Edge How to create a Roobet account How to play
Crash game Internet Lag is betfury fair is betfury legit Is Roobet legal Is Roobet
Safe Most popular Roobet games online gambling Promotions Regulatory License roobet
roobet bonus roobet casino roobet crash roobet crash game roobet deposits roobet
games roobet mines game roobet slot games roobet tower game roobet vpn roobet
withdrawal Rooward Rewards System Security vpn for roobet what is betfury what is