GenPhysics1 - Q1MELC20W3 Relative Motion and Motion in 2D
GenPhysics1 - Q1MELC20W3 Relative Motion and Motion in 2D
Activity Sheet
Quarter 1 – MELC 20
Week 3
Relative Motion and Motion
in 2D
i
General Physics 1
Activity Sheet No. 5: Relative Motion and Motion in 2D
First Edition, 2021
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ii
Introductory Message
The General Physics 1 Activity Sheet will help you facilitate the teaching-
learning activities specified in each Most Essential Learning Competency
(MELC) with minimal or no face-to-face encounter between you and learner.
This will be made available to the learners with the references/links to ease
the independent learning.
● RELATIVE MOTION
When you talk about motion, you always need to have a reference point as basis if
the particle really moves or not. But what if the reference point is also moving? In
this case, the location of the reference point may change every second and it may
cause confusion to you. The best way to deal with this is to imagine that the selected
reference point is stationary.
Refer to Figure 1. If you are riding a car and overtakes a motorcycle, the motorcycle
seems to move backward (being left behind) from your perspective. And from the
perspective of the motorcycle, the car is moving ahead of it.
Figure 1: As the car (reference point) overtakes the motorcycle, the motorcycle seems
to be moving leftward from the car (reference point). If you consider the motorcycle
as the new reference point, the car seems to move rightward from it.
When you deal with position and velocity in 2-dimensions and 3-dimensions, you
provide the position of the object along the x-axis, y-axis and z-axis if necessary.
Recall the topic on vectors.
Position Vector – the location of the particle along the x, y and z-axes from a
reference point. You use the symbol rԦ to represent position vector.
መ
𝐫Ԧ = (x)𝐢Ƹ + (y)𝐣Ƹ + (z)𝐤
Average Velocity – the ratio of the change in position and the total amount of
time. You are now dealing with the particle’s change in position along x, y and z-
axes.
Average Acceleration – the ratio between the change in velocity and the
corresponding time duration.
ሬԦ
∆𝒗 (𝒗𝐱𝟐 − 𝒗𝒙𝟏 ) (𝒗𝐲𝟐 − 𝒗𝐲𝟏 ) (𝒗𝒛𝟐 − 𝒗𝒛𝟏 )
𝐚ሬԦ = or 𝐚ሬԦ = 𝒊Ƹ + 𝒋Ƹ +
𝒌
∆𝒕 𝐭𝟐 − 𝐭𝟏 𝐭𝟐 − 𝐭𝟏 𝐭𝟐 − 𝐭𝟏
Sample Problem: An ant is crawling on the wall changing its position every 1 second.
You put the imaginary grids to identify the location of the ant from a reference point
(origin) as it moves across the wall. What is the ant’s average velocity from position
r3 to r4? (Refer to Figure 2)
Given:
r3 = (6𝑖Ƹ + 3𝑗Ƹ) cm
r4 = (4𝑖Ƹ + 6𝑗Ƹ) cm
Solution:
Calculate for the ant’s average velocity.
(xf - xi ) (yf - yi ) (4 – 6) (6 – 3)
𝑣Ԧ = tf - ti
𝒊Ƹ + tf - ti
𝒋Ƹ = ቂ 1
ቃ 𝑖Ƹ + ቂ 1
ቃ 𝑗Ƹ
ሬԦ = (–2 𝒊Ƹ + 3 𝒋Ƹ ) cm/s
𝒗 Figure 2. Ant’s displacement
Therefore: The ant moves from r3 to r4 in the 2-dimensional field with an average
velocity of (–2𝒊Ƹ + 3𝒋Ƹ) cm/s. The value already has its magnitude and direction
included.
Questions.
IV. Reflection
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V. Key Answers
III. Activity
● Relative Motion
1) vboy, girl = 0m/s
2) Girl
3) vstranger, girl = –3m/s
4) vgirl, stranger = 3m/s
5) Stranger
● Motion in 2D
1) r1 = (1𝑖Ƹ + 3𝑗Ƹ) cm
2) r2 = (2𝑖Ƹ + 1𝑗Ƹ) cm
(xf - xi ) (yf - yi ) (2 – 1) (1 – 3)
3) v1-2 = 𝒊Ƹ + 𝒋Ƹ = ቂ ቃ 𝑖Ƹ + ቂ ቃ 𝑗Ƹ = (1𝑖Ƹ – 2𝑗Ƹ) cm/s
tf - ti tf - ti 1 1
(xf - xi ) (yf - yi ) (4 – 1) (6 – 3)
4) v1-4 = 𝒊Ƹ + 𝒋Ƹ = ቂ ቃ 𝑖Ƹ + ቂ ቃ 𝑗Ƹ = (3𝑖Ƹ + 3𝑗Ƹ) cm/s
tf - ti tf - t i 1 1
4) θ = 45⁰ If the a right triangle have equal leg length, the side angles is always 45⁰. Check the
illustration below.
IV. Reflection
Your motion will be different if you chose a moving reference point. If you consider the table near you to
be the reference point, then you are stationary relative to the table. But if you consider the dog as the
reference point as it runs towards you at 3m/s, then you are moving at 3m/s relative to that dog. In an
extreme case, if you consider the sun as the reference point, then you are moving at 30km/s around the
sun. Motion is relative to whatever your reference point is.