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00 Midgard RPG

Midgard is a fantasy role-playing game created in Germany in 1981. It was the first role-playing game published and created in Germany. The game uses custom mechanics such as separating hit points from exhaustion points, using d20 for attacks and skills, and d100 for attribute tests. Characters can learn and improve over time through spending experience points to increase levels and attributes.

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0% found this document useful (0 votes)
222 views2 pages

00 Midgard RPG

Midgard is a fantasy role-playing game created in Germany in 1981. It was the first role-playing game published and created in Germany. The game uses custom mechanics such as separating hit points from exhaustion points, using d20 for attacks and skills, and d100 for attribute tests. Characters can learn and improve over time through spending experience points to increase levels and attributes.

Uploaded by

Paul Savvy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Midgard (role-playing game)

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For other uses, see Midgard (disambiguation).


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This article may be expanded with text translated from the corresponding article in
German.

Midgard is a fantasy role-playing game from Germany. It was the first role-playing
game published in German and the first to be created in Germany.
Midgard
Midgard rulebook.jpg
Original rulebook
Designers
Jürgen E. Franke
Publishers
Midgard Press
Publication
1981 (1st edition)
1985 (2nd edition)
1989 (3rd edition)
2000 (4th edition)
2013 (5th edition)
Years active
1981-present
Genres
Fantasy
Systems
Custom
Random chance
Dice rolling
Skills required
Role-playing, improvisation, tactics, arithmetic

Midgard is also the name of the world on which the game is usually played
(originally named Magira but later renamed due to legal problems). However, the
rules of the game are designed in a way that makes it possible to play Midgard on
nearly every world.
Game mechanicsEdit

Midgard, in its 1985 edition, was the first role-playing game system that separated
exhaustion points from hit points. While the number of exhaustion points increases
with the character's level, hit points usually remain constant. This has the effect
that experienced characters can fight longer and cast more spells but they may
still be inflicted serious wounds by a direct hit.

Midgard uses D20 for attacks, spells and skills. An action succeeds if the sum of
the rolled value and the corresponding success score (Erfolgswert, usually +4 to
+20) is at least 20. The success score depends on the weapon or skill but is the
same for all magical spells. Spells, however, cost exhaustion points and differ in
the number of points they cost.
For attacks and attack spells, the damage is rolled with D6. The number of dice and
the modifier depend on the weapon or spell used for the attack. For example, a
dagger may inflict 1D6-1 (roll one D6 and subtract 1) whereas a lance may inflict
up to 3D6+3 (roll three D6 and add three, in case of a mounted charge). A damage
modifier (ranging from -3 to +5, depending on strength and dexterity) is added to
the damage roll.

The attacked player may try to parry or evade by rolling a D20. This is successful
if the roll plus the character's defense or resistance score is equal to or larger
than the sum achieved by the attacker, and the character only loses exhaustion
points (light damage). Otherwise, the character loses both hit and exhaustion
points (heavy damage), whereby the number of hit points (but not exhaustion points)
lost may be reduced by armour.

D100 are used for tests (Prüfwurf) against the character's attributes (e.g.
strength or magical talent), which range from 1 to 100. The player rolls a D100
(usually replaced with two D10) and the test is successful if the roll is below or
equal the character's attribute score (Eigenschaftswert).

Compared to Advanced Dungeons and Dragons or The Dark Eye (editions 1, 2 and 3),
Midgard (and The Dark Eye editions 4 and 5) does not emphasise the character's
level very much. Characters may learn at any time, only limited by their experience
points. The level increases when the player has spent a certain number of
experience points. They may then spend some more experience points to increase the
number of exhaustion points and there's a slight chance (determined by D100) that
the score of one of the base attributes increases.
ReferencesEdit
Last edited 6 days ago by DukeCarge
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