Computer Graphics
Computer Graphics
Unit-II: 3D Object Representation: Polygon Surfaces, Curved Lines and Surfaces, Quadric
Sutiaces, Super quadrics, Blobby Objects, Spline Representations, Particle Systems,
Physically Based Modeling.
3D Transformations: Translation, Rotation, Scaling and Other Transformations, Viewing
Pipeline, Viewing Coordinates, Projections.
Learning outcomes:
1. Learn surfaces and representations.(L1)
2. Use viewing when designing graphics. (L3)
Media Representation and Media Formats Digital Images, Digital Video, Digital Audio,
Graphics.
Color Theory: The Color Problem, Trichromacity Theory, Color Calibration Color Spaces,
Gamma Correction and Monitor Calibration.
Learning outcomes:
Learning outcomes:
Textbooks:
1. Donald Hearn and Pauline Baker M, ―Computer Graphics - C Version”, Prentice Hall,
New Delhi, 2007 [ UNIT I – III ]
References:
1. Andleigh, P. K and Kiran Thakrar, ―Multimedia Systems and Design‖, PHI, 2003.
2. Foley, Vandam, Feiner and Hughes, ―Computer Graphics: Principles and Practice,
2nd Edition, Pearson Education, 2003.
3. Jeffrey McConnel, ―Computer Graphics: Theory into Practice, Jones and Bartlett
Publishers,2006.
4. Peter Shirley, Michael Ashikhmin, Michael Gleicher, Stephen R Marschner, Erik
Reinhard, KelvinSung, and AK Peters, ―Fundamentals of Computer Graphics, CRC
Press, 2010.
5. Hill F S Jr., “Computer Graphics”, Maxwell Macmillan , 1990.
Course outcomes:
1. Design two dimensional graphics. (L6)
2. Apply two dimensional transformations. (L3)
3. Apply Illumination and color models. (L3)
4. Apply viewing techniques to graphics (L3)
5. Experience the quality of service for multimedia applications(L4)