Software Development Life Cycle
Software Development Life Cycle
The Systems Development Life Cycle (SDLC), or Software Development Life Cycle in systems
engineering, information systems and software engineering, is the process of creating or altering
systems, and the models and methodologies that people use to develop these systems. The concept
generally refers to computer or information systems.
I software engineering the SDLC concept underpins many kinds of software development
methodologies. These methodologies form the framework for planning and controlling the creation
of an information system [1]: the software development process.
Model of the Systems Development Life
Cycle with the Maintenance bubble
highlighted.
Overview
Systems Development Life Cycle (SDLC) is a process used by a systems analyst to develop an information system, including
requirements, validation, training, and user (stakeholder) ownership. Any SDLC should result in a high quality system that meets or
exceeds customer expectations, reaches completion within time and cost estimates, works effectively and efficiently in the current and
planned Information Technology infrastructure, and is inexpensive to maintain and cost-effective to enhance.[2]
Computer systems are complex and often (especially with the recent rise of Service-Oriented Architecture) link multiple traditional
systems potentially supplied by different software vendors. To manage this level of complexity, a number of SDLC models have been
created: "waterfall"; "fountain"; "spiral"; "build and fix"; "rapid prototyping"; "incremental"; and "synchronize and stabilize". [3]
SDLC models can be described along a spectrum of agile to iterative to sequential. Agile methodologies, such as XP and Scrum, focus
on light-weight processes which allow for rapid changes along the development cycle. Iterative methodologies, such as Rational
Unified Process and Dynamic Systems Development Method, focus on limited project scopes and expanding or improving products
by multiple iterations. Sequential or big-design-upfront (BDUF) models, such as Waterfall, focus on complete and correct planning to
guide large projects and risks to successful and predictable results[citation needed]. Other models, such as Anamorphic Development, tend to
focus on a form of development that is guided by project scope and adaptive iterations of feature development.
In project management a project can be defined both with a project life cycle (PLC) and an SDLC, during which slightly different
activities occur. According to Taylor (2004) "the project life cycle encompasses all the activities of the project, while the systems
development life cycle focuses on realizing the product requirements".[4]
History
The Systems Life Cycle (SLC) is a type of methodology used to describe the process for building information systems, intended to
develop information systems in a very deliberate, structured and methodical way, reiterating each stage of the life cycle. The systems
development life cycle, according to Elliott & Strachan & Radford (2004), "originated in the 1960s to develop large scale functional
business systems in an age of large scale business conglomerates. Information systems activities revolved around heavy data
processing and number crunching routines".[5]
Several systems development frameworks have been partly based on SDLC, such as the Structured Systems Analysis and Design
Method (SSADM) produced for the UK government Office of Government Commerce in the 1980s. Ever since, according to Elliott
(2004), "the traditional life cycle approaches to systems development have been increasingly replaced with alternative approaches and
frameworks, which attempted to overcome some of the inherent deficiencies of the traditional SDLC".[5]
A Systems Development Life Cycle (SDLC) adheres to important phases that are essential for developers, such as planning, analysis,
design, and implementation, and are explained in the section below. A number of system development life cycle (SDLC) models have
been created: waterfall, fountain, spiral, build and fix, rapid prototyping, incremental, and synchronize and stabilize. The oldest of
these, and the best known, is the waterfall model: a sequence of stages in which the output of each stage becomes the input for the
next. These stages can be characterized and divided up in different ways, including the following[6]:
Project planning, feasibility study: Establishes a high-level view of the intended project and determines its goals.
Systems analysis, requirements definition: Refines project goals into defined functions and operation of the intended application.
Analyzes end-user information needs.
Systems design: Describes desired features and operations in detail, including screen layouts, business rules, process diagrams,
pseudocode and other documentation.
Integration and testing: Brings all the pieces together into a special testing environment, then checks for errors, bugs and
interoperability.
Acceptance, installation, deployment: The final stage of initial development, where the software is put into production and runs actual
business.
Maintenance: What happens during the rest of the software's life: changes, correction, additions, moves to a different computing
platform and more. This, the least glamorous and perhaps most important step of all, goes on seemingly forever.
In the following example (see picture) these stage of the Systems Development Life Cycle are divided in ten steps from definition to
creation and modification of IT work products:
The tenth phase occurs when the system is disposed of and the task performed is either eliminated or transferred to other systems. The tasks and work products for each phase are
described in subsequent chapters. [7]
Not every project will require that the phases be sequentially executed. However, the phases are interdependent. Depending upon the
size and complexity of the project, phases may be combined or may overlap.[7]
System analysis
The goal of system analysis is to determine where the problem is in an attempt to fix the system. This step involves breaking down the
system in different pieces to analyze the situation, analyzing project goals, breaking down what needs to be created and attempting to
engage users so that definite requirements can be defined. Requirements analysis sometimes requires individuals/teams from client as
well as service provider sides to get detailed and accurate requirements....often there has to be a lot of communication to and from to
understand these requirements. Requirement gathering is the most crucial aspect as many times communication gaps arise in this
phase and this leads to validation errors and bugs in the software program......
Design
In systems design the design functions and operations are described in detail, including screen layouts, business rules, process
diagrams and other documentation. The output of this stage will describe the new system as a collection of modules or subsystems.
The design stage takes as its initial input the requirements identified in the approved requirements document. For each requirement, a
set of one or more design elements will be produced as a result of interviews, workshops, and/or prototype efforts.
Design elements describe the desired software features in detail, and generally include functional hierarchy diagrams, screen layout
diagrams, tables of business rules, business process diagrams, pseudocode, and a complete entity-relationship diagram with a full data
dictionary. These design elements are intended to describe the software in sufficient detail that skilled programmers may develop the
software with minimal additional input design.
Implementation
Modular and subsystem programming code will be accomplished during this stage. Unit testing and module testing are done in this
stage by the developers. This stage is intermingled with the next in that individual modules will need testing before integration to the
main project.
Testing
The code is tested at various levels in software testing. Unit, system and user acceptance testing are often performed. This is a grey
area as many different opinions exist as to what the stages of testing are and how much if any iteration occurs. Iteration is not
generally part of the waterfall model, but usually some occur at this stage in the testing the whole system is test one by one
Defect testing
Path testing
Data set testing.
Unit testing
System testing
Integration testing
Black box testing
White box testing
Regression testing
Automation testing
User acceptance testing
Performance testing
Production process that ensures that the program performs the intended task.
The deployment of the system includes changes and enhancements before the decommissioning or sunset of the system. Maintaining
the system is an important aspect of SDLC. As key personnel change positions in the organization, new changes will be implemented,
which will require system updates.
.[8]
The upper section of the Work Breakdown Structure (WBS) should identify the major phases and milestones of the project in a
summary fashion. In addition, the upper section should provide an overview of the full scope and timeline of the project and will be
part of the initial project description effort leading to project approval. The middle section of the WBS is based on the seven Systems
Development Life Cycle (SDLC) phases as a guide for WBS task development. The WBS elements should consist of milestones and
“tasks” as opposed to “activities” and have a definitive period (usually two weeks or more). Each task must have a measurable output
(e.x. document, decision, or analysis). A WBS task may rely on one or more activities (e.g. software engineering, systems
engineering) and may require close coordination with other tasks, either internal or external to the project. Any part of the project
needing support from contractors should have a Statement of work (SOW) written to include the appropriate tasks from the SDLC
phases. The development of a SOW does not occur during a specific phase of SDLC but is developed to include the work from the
SDLC process that may be conducted by external resources such as contractors and struct.[8]
Baselines are an important part of the Systems Development Life Cycle (SDLC). These baselines are established after four of the five
phases of the SDLC and are critical to the iterative nature of the model .[9] Each baseline is considered as a milestone in the SDLC.
Complementary to SDLC
Complementary Software development methods to Systems Development Life Cycle (SDLC) are:
Software Prototyping
Joint Applications Design (JAD)
Rapid Application Development (RAD)
Extreme Programming (XP); extension of earlier work in Prototyping and RAD.
Open Source Development
End-user development
Object Oriented Programming
Comparison of Methodology Approaches (Post, & Anderson 2006)[10]
SDLC RAD Open Source Objects JAD Prototyping End User
Control Formal MIS Weak Standards Joint User User
Time Frame Long Short Medium Any Medium Short Short
Users Many Few Few Varies Few One or Two One
MIS staff Many Few Hundreds Split Few One or Two None
Transaction/DSS Transaction Both Both Both DSS DSS DSS
Interface Minimal Minimal Weak Windows Crucial Crucial Crucial
Documentation
Vital Limited Internal In Objects Limited Weak None
and training
Integrity and
Vital Vital Unknown In Objects Limited Weak Weak
security
Reusability Limited Some Maybe Vital Limited Weak None
An alternative to the SDLC is Rapid Application Development, which combines prototyping, Joint Application Development
and implementation of CASE tools. The advantages of RAD are speed, reduced development cost, and active user involvement
in the development process.