Cs6551 Computer Network Notes Rejinpaul
Cs6551 Computer Network Notes Rejinpaul
com
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located in different departments. The data at the central computer may be updated from time to
time and accessed by all users. This prevents any bottlenecks in the smooth functioning of the
organization. The latest data (say for inventory) will be easily available at all times to all the
users.
(e) Fluctuations of prices in foreign exchange and shares/equities can be communicated
instantaneously
using the medium of computer communications only. The transfer can be accelerated and verified
at any instant of time.
Timeliness: The system must deliver data in a timely manner. Data delivered late are
useless. Timely delivery means delivering data as they are produced, in the same order
that they are produced. and without significant delay. This kind of delivery is called real
–time transmission.
Components:
The components of a data communication are
Message
Sender
Receiver
Medium
Protocol
Data representation.
Information comes in different forms such as text, numbers, images, audio and video.
Text.
Text is represented as a bit pattern,
The number of bits in a pattern depends on the number of symbols in the language.
Different sets of bit patterns have been designed to represent text symbols. Each set is
called a code. The process of representing the symbols is called coding.
ASCII : The American National Standards Institute developed a code called the
American Standard code for Information Interchange .This code uses 7 bits for each
symbol.
Extended ASCII : To make the size of each pattern 1 byte(8 bits),the ASCII bit patterns
are augmented with an extra 0 at the left.
Unicode : To represent symbols belonging to languages other than English,a code with
much greater capacity is needed. Unicode uses 16 bits and can represent up to 65,536
symbols.
ISO:The international organization for standardization known as ISO has designed a
code using a 32 – bit pattern. This code can represent up to 4,294,967,296 symbols.
Numbers
Numbers are also represented by using bit patterns. ASCII is not used to represent
numbers. The number is directly converted to a binary number.
Images
Images are also represented by bit patterns. An image is divided into a matrix of
pixels,where each pixel is a small dot. Each pixel is assigned a bit pattern. The size and
value of the pattern depends on the image.The size of the pixel depends on what is called
the resolution.
Audio
Audio is a representation of sound. Audio is by nature different from text, numbers or
images. It is continuous not discrete
Video
Video can be produced either a continuous entity or it can be a combination of images.
Simplex
In simplex
mode, the
communication
is unidirectional.
Only one of the
devices on a link
can transmit; the
other can only
receive.
Ex.Keyboards
and monitors.
The keyboard
can only
introduce input.
The monitor can
only accept output.
Half-duplex
In half-duplex mode ,each station can both transmit and receive but not at the same time.
When one device is sending ,the other can only receive.
The half-duplex mode is like a one-lane road with two directional traffic. The entire
capacity of a channel is taken over by whichever of the two devices is transmitting at the
time.
Ex. Walkie-talkies and CB(citizen band radios.
Full-duplex
In full-duplex mode, both stations can transmit and receive simultaneously. It is like a
two-way street with traffic flowing in both directions at the same time. Signals going in
either direction share the capacity of the link.
Ex. Telephone network
When two people are communicating by a telephone line, both can listen and talk at the
same time.
1.2 Network:
Definition :
A set of nodes connected by communication links .A node can be any device capable of
sending &/or receiving data to &/or from other nodes in the network
A connected collection of hardware and software that permits information exchange and
resource sharing.
Information = data, text, audio, video, images, …
Resources = printers, memory, link bandwidth
Uses of networks
Distributed Processing
Networks use distributed processing which is termed as a task divided among multiple
computers. Instead of a single machine responsible for all aspects of a process, separate
computers handle a subset.
Network Criteria
Performance
Performance can be measured by means of transit time, response time, number of users,
type of transmission medium, and capabilities of the connected hardware and the
efficiency of the software.
Transit time The amount of time required for a message to travel from one device to
another.
Response time: The elapsed time between an inquiry and a response.
Reliability: Reliability is measured by the frequency of failure ,the time it takes a link to
recover from a failure.
Security: Network security is protecting data from unauthorized access.
Physical Structures
Type of connection
There are two possible type of connections
Point-to-point
Multipoint
A point-to-point connection provides a dedicated link between two devices. The entire
link is reserved for transmission between those two devices.
Ex. Change of television channel by infrared remote control. A point-to-point connection
is established between the remote control and the televisions control system.
A multipoint (also called multidrop) connection is one in which more than two specific
devices share a single link. The capacity of the channel is shared either spatially or
temporally.
Physical Topology
Physical Topology refers to the way in which network is laid out physically. Two or more
links form a topology. The topology of a network is the geometric representation of the
relationship of all the links and the linking devices to one another.
The basic topologies are
Mesh
Star
Bus and
Ring
Mesh
In a mesh topology each device has a dedicated point to point link to every other device.
The term dedicated means that the link carries traffic only between the two devices it
connects.
A fully connected mash network therefore has n(n-1)/2 physical channels to link n
devices. To accommodate that many links every device on the network has (n-1) I/O
ports.
Merits.
Dedicated link guarantees that each connection can carry its own data load. This
eliminates the traffic problems that occur when links shared by multiple devices.
If one link becomes unusable, it does not incapacitate the entire system.
Privacy or security: When every message travels along a dedicated line only the
intended recipient
Demerits
(Mesh)
Star topology
Each device has a dedicated point to point link only to a central controller usually called a
hub. If one device has to send data to another it sends the data to the controller, which
then relays the data to the other
connected device.
Merits
Demerits
Require more cable compared to bus and ring topologies.
Bus
One long cable acts as a backbone to link all the devices in a network Nodes are
connected to the bus cable by drop lines and taps. A drop line is a connection running
between the device and the main cable. A tap is a connector that either splices into the
main cable or punctures the sheathing of a cable to create a contact with a metallic core.
As the signal travels farther and farther, it becomes weaker .So there is limitation in the
number of taps a bus can support and on the distance between those taps.
Merits Demerits
Each device has a dedicated point to point connection only with the two devices on either
side of it.
A signal is passed along the ring in one direction from device to device until it reaches
the destination
Each device in the ring incorporates a repeater. It regenerates the bits and passes them
along, when it receives the signal intended for another device.
Merits:
Demerits
A break in the ring disables the entire network. It can be solved by using a dual ring
or a switch capable of closing off the break.
Networks Models
Categories of Network
The three primary categories are of network are Local Area Network (LAN),
Metropolitan Area Network (MAN), and Wide Area Network (WAN). The category into
which a network fall is determined by its size, ownership, the distance it covers and its
physical architecture.
LAN
LANs have data rates in the 4 to 10 megabits per second. Can also reach 100
Mbps with gigabit systems in development.
Intermediate nodes (i.e. repeaters, bridges and switches) allow LANs to be
connected together to form larger LANs. A LAN may also be connected to another
LAN or to WANs and MAN’s using a "router‖
Internetwork
When two or more networks are connected they become an internetwork or internet
1.3 Protocols
A protocol is a set of rules that governs data communication. It defines what is
communicated, how it is communicated, and when it is communicated. The key elements
of a protocol are syntax, semantics and timing
Syntax: It refers to the structure or format of the data. This refers the order in which the
data are presented.
Example
The first 8 bits of data to be the address of the sender.
The second 8 bits to be the address of the receiver.
The rest of the stream may be the message itself
Semantics: It refers to the meaning of each section of bits. How a particular pattern to be
interpreted? What action is to be taken based on that interpretation?
Example
An address specifies the route to be taken or the final destination of the
message.
Timing: It refers to two characteristics
When data should be sent and how fast they can be sent.
Example
If a sender produces data at 100 Mbps and the receiver process data at only
1 Mbps, it will overload the receiver and data will be lost.
Standards
Why do we need standards?
To create and maintain an open and competitive market for equipment
manufacturers
To guarantee national and international interoperability of data,
telecommunication technology and process
To give a fixed quality and product to the customer
To allow the same product to be re used again elsewhere
To aid the design and implementation of ideas
Standards organizations
Standards are developed through the cooperation of standards creation committees,
forums, and government regulatory agencies.
Its purpose is to protect the public interest by regulating radio, television and wire
cable communications.
It has authority over interstate and international commerce as it relates to
communication.
Internet Standards
It is a thoroughly tested specification that is useful to and adhered to by those who
work with the internet.
It is a formalized regulation that must be followed.
A specification begins as an internet draft and attains Internet standard status.
An Internet draft is a working document and it may be published as Request for
Comment (RFC).RFC is edited, assigned a number, and made available to all
interested parties.
2.2OSI
The Open Systems Interconnection (OSI) architecture has been developed by the
International Organization for Standardization (ISO) to describe the operation and design
of layered protocol architectures. This forms a valuable reference model and defines
much of the language used in data communications.
Layered Architecture
Peer-to-Peer Processes
The processes on each machine that communicate at a given layer are called peer-
to-peer processes.
At higher layers communication must move down through the layers on device A
aver to device B and then back up through the layers.
Each layer in the sending device adds its own information to the message it
receives from the layer just above it and passes the whole package to the layer
just below and transferred to the receiving device.
The passing of data and network information down through the layers of the
sending device and back up through the layers of the receiving device is made
possible by an interface between each pair of adjacent layers.
Each interface defines what information and services a layer must provide for
the layer above it.
Well defined interfaces and functions provide modularity to a network.
Physical Layer
It coordinates the functions required to transmit a bit stream over a physical
medium.
It deals with the mechanical and electrical specifications of the interface and
transmission media.
Mechanical: cable, plugs, pins...
Electrical/optical: modulation, signal strength, voltage levels, bit times
It also defines the procedures and functions that physical devices and interfaces
have to perform for transmission to occur.
(Information flows from top to bottom at the sender and bottom to top at the
receiver.)
The data link layer is responsible for hop-to-hop (node-to-node) delivery. It transforms
the physical layer a raw transmission facility to a reliable link. It makes physical layer
appear error free to the network layer.
Network Layer
The network layer is responsible for source-to-destination delivery of a packet across
multiple networks. It ensures that each packet gets from its point of origin to its final
destination. It does not recognize any relationship between those packets. It treats each
one independently as though each belong to separate message.
Transport Layer
The network layer is responsible for process-to-process delivery that is source to
destination delivery of the entire message.
Session Layer
Session layer is the network dialog controller. It establishes, maintains, and
synchronizes the interaction between communicating systems.
Presentation layer
It is concerned with the syntax and semantics of the information exchanged between
two systems.
Application Layer
It enables the user (human/software) to access the network. It provides user interfaces
and support for services such as electronic mail, remote file access and transfer, shared
database management and other types of distributed information services.
Summary of layers
7 Transmission Media
Transmission media are actually located below the physical layer and directly
controlled by the physical layer.
Transmission media can be divided into two broad categories
Guided &
Unguided
Guided media: It includes twisted-pair cable, coaxial cable, and fiber-optic cable
Unguided media: It is usually air.
Coaxial cable
Coaxial cable carries
signals of higher
frequency ranges
than twisted pair
cable.
Basic definitions
Applications
Coaxial cable is used in analog telephone network where a single coaxial
cable could carry 10,000 voice signals.
It is also used in digital telephone network where a cable could carry
digital data up to 600 Mbps.
Cable TV networks also used RG-59 coaxial cables.
It is also used in traditional Ethernets.
Properties of light
Light travels in a straight line as long as it moves through a single uniform
substance. If array traveling through one substance suddenly enters another the ray
changes direction.
Refraction:
If the angle of incidence (the angle the ray makes with the line perpendicular to the
interface between the two substances) is less than the critical angle the ray refracts and
moves closer to the surface.
Reflection:
If the angle of incidence is greater than the critical angle the ray reflects and travels
again in the denser substance.
A glass or plastic core is surrounded by a cladding of less dense glass or plastic. The
difference in the density of the two materials must be such that a beam of light moving
through the core is reflected off the cladding.
Propagation Modes
There are two modes for propagating light along optical channels; each requires fiber
with different physical characteristics
Multimode
Single mode
Multimode
Multiple beams from a light source move through the core in different paths.
Multimode can be implemented in two forms
Step-index
Graded index
Multimode Step –index fiber
In Multimode Step –index fiber
the density of the fiber remains
constant from the center to the
edges
A beam of light moves through
this constant density in a
straight line.
When it reaches the interface of
the core and the cladding, there
is an abrupt change to a lower
density that alters the angle of
the beams motion.
Step-index -> the suddenness of
this change.
The Single-Mode fiber itself is manufactured with a smaller diameter than that of
multimode fiber and with lower density.
This results in a critical angle that is close enough to 90. To make it horizontal.
All the beams arrive at the destination together and can be recombined with little
distortion to the signal.
Fiber Sizes
Optical fibers are defined by the ratio of the diameter of their core to the diameter of their
cladding expressed in micrometers.
Less signal attenuation: Transmission distance is greater than that of other guided
media. Signals can be transmitted for 50 km without requiring regeneration.
Immunity to electromagnetic Interference : Electromagnetic noise can not affect fiber-
optic cables
Resistance to corrosive materials: glass is more resistant to corrosive materials.
Light-weight: It is of less weight than the copper cables.
More Immune to taping: Fiber-optic cables are more immune to taping than copper
cables.
Disadvantages :
Installation/Maintenance. Installation/Maintenance need expertise since it is a new
technology.
Unidirectional: Propagation of light is unidirectional. Bidirectional communication is
achieved by means of two optical fibers.
Cost: It is more expensive and the use of optical fiber cannot be justified if the need for
bandwidth is not high.
Self-synchronization:
Need: To correctly interpret the signals received from the sender, the receivers bit
intervals must correspond exactly to the senders bit intervals. If the receiver clock is
faster or slower, the bit intervals are not matched and the receiver might interpret the
signals differently than the sender intended.
Unipolar
Unipolar encoding uses only one polarity.0 is represented by zero voltage and 1 is
represented by positive voltage.It are inexpensive to implement. Unipolar encoding has
two problems
1. Lack of synchronization
2. A dc component
Polar encoding:
It uses two voltage levels
1. Positive
2. Negative
The types of polar encoding are
1. Non return to zero(NRZ)
2. Return to zero(RZ)
3. Biphase
NRZ
NRZ-L
The level of the signal depends on the type of bit it represents.
The bit 0 is represented by positive voltage
The bit 1 is represented by negative voltage.
Demerits
Problem arises when there is a long stream of 0s or 1s in the data.
If the receiver receives a continuous voltage ,it should determine how many bits are sent
by relying on its clock.
The receiver may or may not be synchronized with the sender clock
NRZ-I
The 1 bit is represented by an inversion (transition between a positive and a negative
voltage) of the voltage level.
The existence of 1’s in the data stream allows the receiver to resynchronize its timer to
the actual arrival of the transmission.
A string of 0’s can still cause problems.
RZ
It uses three values
Positive
Negative &
Zero
In RZ the signal changes during each bit.
1. A 1 bit is actually represented by positive-to-zero and
2. A 0 bit is actually represented by negative-to-zero
Demerits
It requires two signal changes to encode one bit.
It occupies more bandwidth.
Biphase
The signal changes at the middle of the bit interval and does not return to zero.
There are two types of biphase encoding
Manchester
Differential Manchester
Manchester
It uses the inversion at the middle of each bit interval for both synchronization
and bit representation.
The bit 1 is represented by negative -to-positive transition.
The bit 0 is represented by positive-to-negative transition.
Merits
A single transition achieves the level of synchronization but with only two levels of
amplitude
Differential Manchester
Inversion at the middle of the bit interval is used for synchronization.
Presence or absence of additional transition at the beginning of the interval is used to
identify the bit.
A bit 0 is represented by a transition.
A bit 1 means no transition.
It requires two signal changes to represent binary 0,but only one to represent binary 1.
Bipolar
It uses three voltage levels
Positive
Negative and
Zero
The bit 0 is represented by zero level
The 1s are represented by alternate positive and negative voltages.If the first 1 bit
is represented by positive amplitude,the second will be represented by the
negative amplitude, and so on.
There are three types of bipolar encoding
1. AMI
2. B8ZS
3. HDB3
Bipolar Alternate Mark Inversion
A binary 0 is represented by zero voltage.
A binary 1s are represented by alternate positive and negative voltages.
Merits
By inverting on each occurrence of 1,
The dc component is zero
A long sequence of 1s stays synchronized.
Pseudoternary
A binary 0 alternate between positive and negative voltages.
Comparison
The comparison of the different encoding schemes of the following NRZ, Polar
NRZ,NRZ Inverted, Bipolar, Manchester, Differential Manchester are given.
MODEMS
The term modem is a composite word that refers to the two functional entities that make
up the device; a signal modulator and a signal demodulator. A modulator creates a band-
pass analog signal from binary data. A demodulator recovers the binary data from the
modulated signal.
TELEPHONE MODEMS
Traditional telephone lines can carry frequencies between 300 and 3300 HZ, giving them
BW of 3000 Hz; All this range is used for transmitting voice, where a great deal of
interference and distortion can be accepted without loss of intelligibility.
The effective BW of a telephone line being used for data Transmission is 2400 Hz,
covering the range from 600 to 3000 Hz.
Figure shows the relationship of modems to a communication link. The computer on the
left sends binary data to the modulator portion of the modem; the data is sent as an analog
signal on the telephone lines. The modem on the right receives the analog signal,
demodulates it through its demodulator, and delivers data to the computer on the right.
The communication can be bidirectional, which means the computer on the right can also
send data to the computer on the left using the same modulation and demodulation
processes.
Modem standards
V-series standards published by the ITU-T.
V.32 V.32bis V.34bis
V.90 V.92
V.32
This modem uses a combined modulation and demodulation encoding technique
called trellis-coded modulation. Trellis is essentially QAM plus a redundant bit. The Data
stream is divided into 4-bit sections. Instead of a quad bit, however, a pentabit is
transmitted. The value of the extra bit is calculated from the values of the data bits.
In any QAM system, the receiver compares each received signal point to all valid
points in the constellation and selects the closest point as the intended value. A signal
distorted by transmission noise can arrive closer in value to an adjacent point than to the
intended point, resulting in a misidentification of the point and an error in the received
data.
By adding a redundant bit to each quad bit, trellis-coded modulation increases the
amount of information used to identify each bit pattern thereby reduces the number of
possible matches.
The V.32 calls for 32-QAM with a baud rate of 2400. Because only 4 bits of each
pentabit represents data, the resulting speed is 4*2400=9600.
V.32 bis
The V.32 bis modem support 14,400-bps transmission. The V.32 uses
128-QAM transmission.
V.34 bis
The V.34 bis modem support 28,800-bps transmission with a 960-point
constellation to a bit rate of 33,600 with a 1664-point constellation.
V.90
Traditional modems have a limitations on the data rate.V.90 modems with
a bit rate of 56,000 bps, called 56Kmodems, are available. Downloading rate is 56K,
while the uploading rate is a maximum of 33.6 kbps.
After modulation by the modem, an analog signal reaches the telephone company
switching station. Where it is sampled and digitized to be passed through the digital
network. The quantization noise introduced in the signal at the sampling point limits the
data rate according to the capacity. This limit is 33.6 Kbps.
V.92
The standard above V.92 is called V.92. These modems can adjust their speed,
and if the noise allows, they can upload data at the rate of 48 Kbps. The modem has
additional features. For example, the modem can interrupt the internet connection when
there is an incoming call if the line has call-waiting service.
RS 232 INTERFACE
RS 232 is a standard interface by EIA and RS232C is the latest version of this
interface.
INTERFACING WITH RS232
2. RS232 SIGNALS
Before sending data to the other end the DTE requests the permission from the
modem by issuing RTS signal.
The modem has a method to find out if any telephone line is free and if the other
end of modem is ready.
When the modem finds the communication path is ready for communication it
issues CTS signal to DTE as an acknowledgement.
The DTE issues DTR signal when it is powered on, error free and ready for
logical connection through the modem.
The modem issues a DSR signal to indicate that it is powered on and it is error
free.
The data is transferred by TXD signal from DTE to DCE and RXD signal
receives data from DCE to DTE.
The RI and RLSD signals are used with the dialed modem, when the telephone
link is shared.
Communication
Frame ground
1 1
RTS
4 4
CTS
5 5
MODEM DTR TERMINAL
20 20
DCE DSR DTE
6 6
TXD
2 2
RXD
3 3
RI
22 22
RLSD or CD
8 8
Ground
7 7
UNIT II
ERROR:
TYPES OF ERRORS:
The term single bit error means that only one bit of a given data unit is changed
from 1 to 0 or 0 to 1. 010101 is changed to 110101 here only one bit is changed
by single bit error.
Burst Error:
A burst error means that 2 or more bits in the data unit have changed.
Example:
the bits in the frame can be inverted, anywhere within the frame including the
data bits or the frame's control bits,
additional bits can be inserted into the frame, before the frame or after the frame
and
Bits can be deleted from the frame.
DETECTION
Redundancy
Error detection use the concept of redundancy, which means adding extra bits for
detecting errors at the destination .i.e., instead of repeating the entire data stream, a
shorter group of bits may be appended to the end of each unit.
To detect or correct errors, we need to send extra (redundant) bits with data.
The receiver will be able to detect or correct the error using the extra information.
Detection
◦ Looking at the existence of any error, as YES or NO.
◦ Retransmission if yes. (ARQ)
Correction
◦ Looking at both the number of errors and the location of the errors in a
message.
◦ Forward error correction. (FEC)
Coding
Modulo Arithmetic
In modulo-N arithmetic, we use only the integers in the range 0 to N−1, inclusive.
Calculation
◦ If a number is greater than N−1, it is divided by N and the remainder is the
result.
◦ If it is negative, as many N’s as needed are added to make it positive.
Example in Modulo-12
◦ 1512 = 312
◦ -312 = 912
Modulo-2 Arithmetic
Detection methods
Parity check
Cyclic redundancy check
checksum
Parity check
A redundant bit called parity bit, is added to every data unit so that the total number of
1’s in the unit becomes even (or odd).
In a simple parity check a redundant bit is added to a string of data so that total number of
1’s in the data become even or odd.
The total data bit is then passed through parity checking function. For
even parity, it checks for even number of 1’s and for odd parity it checks even number of
1’s. If an error is detected the data is rejected.
In modulo,
◦ r0 = a3+a2+a1+a0
◦ s0 = b3+b2+b1+b0+q0
Note that the receiver adds all 5 bits. The result is called the syndrome.
If receiver gets 101110011, parity check ok ---accept (NOT OK: even number of
errors undetected)
If receiver gets 001100011, parity check ok ---accept (NOT OK: even number of
errors undetected)
Let us look at some transmission scenarios. Assume the sender sends the dataword 1011.
The codeword created from this dataword is 10111, which is sent to the receiver. We
examine five cases:
1. No error occurs; the received codeword is 10111. The syndrome is 0. The
dataword 1011 is created.
2. One single-bit error changes a1. The received codeword is 10011. The
syndrome is 1. No dataword is created.
3. One single-bit error changes r0. The received codeword is 10110. The syndrome is
1. No dataword is created.
4. An error changes r0 and a second error changes a3 . The received codeword is
00110. The syndrome is 0. The dataword 0011 is created at the receiver. Note that
here the dataword is wrongly created due to the syndrome value.
5. Three bits—a3, a2, and a1—are changed by errors. The received codeword is
01011. The syndrome is 1. The dataword is not created. This shows that the
simple parity check, guaranteed to detect one single error, can also find any odd
number of errors.
CRC is based on binary division. In CRC, instead of adding bits to achieve the
desired parity, a sequence of redundant bits, called the CRC or the CRC remainder, is
appended to the end of the data unit so that the resulting data unit becomes exactly
divisible by a second, predetermined binary number. At its destination, the incoming data
unit is assumed to be intact and is therefore accepted. A remainder indicates that the data
unit has been damaged in transit and therefore must be rejected.
Dividing the data unit by a predetermined divisor derives the redundancy bits
used by CRC; the remainder is CRC.
First a starting of n 0’s is appended to the data unit. The number n is one less than
the number of bits in the predetermined divisor, which is n+1 bits.
The newly elongated data unit is divided by the divisor, using a process called
binary division. The remainder resulting from this division is the CRC.
The CRC of n bits derived in step 2 replaces the appended 0s at the end of the
data unit. Note that the CRC may consist of all 0s.
The data unit arrives at the receiver data first, followed by the CRC. The receiver
treats the whole string as unit and divides it by the same divisor that was used to
find the CRC remainder.
If the string arrives without error, the CRC checker yields a remainder of zero ad
the data unit passes. If the string has been changed in transit, the division yields a
non zero remainder and the data does not pass.
Architecture of CRC
HAMMING CODE:
1 •A minimum number of redundancy bits needed to correct any single bit error in
2 the data
3
4 •A minimum of 4 redundancy bits is needed if the number of data bits is 4.
5
6 •Redundancy bits in the Hamming code are placed in the codeword bit positions
7 that are a power of 2
8
9 •Each redundancy bit is the parity bit for a different combination of data bits
10
11 •Each data bit may be included in more than one parity check.
Easy way to compute the redundancy bit values: write down binary
representations for positions of data bits which contain a 1; compute parity
bits for each ―column‖; put parity bits into codeword in correct order.
• Here: data is 1001101 so codeword will look like 100x110x1xx (where x denotes
redundancy bits) ⇒1’s in positions 3, 6, 7, and 11
11: 1 0 1 1
7: 0 1 1 1
6: 0 1 1 0
3: 0 0 1 1
1001
parity bits
r1 r2 r4 r8
So codeword is 10011100101(as before)
suppose that the bit in position 7 is received in error:
1 • If the transmitted codeword is received error-free, the ―new‖ parity bits the
receiver computes will all be 0 ,the receiver knows no bit errors occurred.
1 • This simple form of Hamming code can be used to provide some protection
against burst errors, by transmitting 1st bit from every codeword to be transmitted, then
2nd bit from every one of these codeword, and so on…In some cases, burst errors can be
corrected
FLOW CONTROL
Flow control coordinates that amount of data that can be sent before receiving ACK It is
one of the most important duties of the data link layer.
ERROR CONTROL
Error control in the data link layer is based on ARQ (automatic repeat request), which
is the retransmission of data.
The term error control refers to methods of error detection and retransmission.
Anytime an error is detected in an exchange, specified frames are retransmitted. This
process is called ARQ.
OPERATION:
The sender sends frame 0 and wait to receive ACK 1. when ACK 1 is received it sends
frame 1 and then waits to receive ACK 0, and so on.
The ACK must be received before the time out that is set expires. The following figure
shows successful frame transmission.
Sender Receiver
S=0 Frame 0
R=0
ACK 1
S=1 Frame 1
R=1
ACK 0
S=0
Time Time
Sender Receiver
S=0 Frame 0
R=0
ACK 1
S=1 Frame 1
R=1
Lost
S=1 Frame 1 R=1
Time-out
ACK0 R=0
S=0
Lost acknowledgement
o A lost or damaged ACK is handle in the same by the sender; if the sender
receives a damaged ACK, it discards it.
o The following figure shows a lost ACK 0.the waiting sender does not know if
frame 1 has been received. When the timer for frame 1 expires the sender
retransmits frame 1.
o Note that the receiver has already received frame 1 and is expecting to receive
frame 0. Therefore, its silently discards the second copy of frame 1.
Sender Receiver
S=0 Frame 0
R=0
ACK 1
S=1 Frame 1
R=1
ACK 0
Time-out S=1 Lost
Frame 1
R=0
ACK0
S=0 Expecting frame 0
Frame 1 is discarded
Time Time
Delayed acknowledgement
o An ACK can be delayed at the receiver or by some problem with the link. The
following figure shows the delay of ACK 1; it ids received after the timer for
frame 0 as already expired.
o The sender has already retransmitted a copy of frame 0. The receiver expects
frame 1 so its simply discards the duplicate frame 0.
o The sender has now received two ACK’s, one that was delayed and one that
was sent after the duplicate frame 0 arrived. The second ACK 1 is discarded.
Sender Receiver
S=0 Frame 0
R=0
Time-out ACK1
S=0 Frame0 R=1
S=1 Frame1
Time-out R=1
ACK0
Time Time
BIDIRECTIONAL TRANSMISSION
The stop – and – wait mechanism is unidirectional. We can have bi-directional
transmission if the two parties have two separate channels for full duplex communication
or share the same channel for off duplex transmission. In this case, each party needs both
S and R variables to track frames sent and expected.
PIGGYBACKING
It’s a method to combine a data frame with an ACK. In following figure both the
sender and the receiver have data to send. Instead of sending separate data and ACK
frames. It can save bandwidth because the overhead from a data frame and an ACK frame
can be combined into just one frame
Sender Receiver
R=0
S=0 Frame 0,ACK0 R=0
S=0
R=0 Frame0,ACK 1
S=1
Frame 1,ACK1 R=1
S=1
R=1 Frame1,ACK 0
S=0
Time Time
GO-BACK-N ARQ
As in Stop-and-wait protocol senders has to wait for every ACK then next frame
is transmitted. But in GO-BACK-N ARQ number of frames can be transmitted
without waiting for ACK. A copy of each transmitted frame is maintained until
the respective ACK is received.
1.sequence numbers.
Sequence numbers of transmitted frames are maintained in the header of
frame. If k is the number of bits for sequence number, then the numbering can
range from 0 to 2k-1. Example: if k=3 means sequence numbers are 0 to 7.
2. sender sliding window:
Window is a set of frames in a buffer waiting for ACK. This window keeps on
sliding in forward direction, the window size is fixed. As the ACK is received, the
respective frame goes out of window and new frame to sent come into window.
Figure illustrates the sliding window.
If Sender receives. ACK 4, then it knows Frames upto
and including Frame 3 were correctly received
Window size=7
6 7 0 1 2 3 4 5 6 7
4. Control variables:
SF SL Sender Receiver
0 1 2 3 0 1 Frame 0
0 1 2 3 0 1
111 111
S Frame 1
0 1 2 3 0 1
0 1 2 3 0 1 ACK 2 111
111
S Frame 2
0 1 2 3 0
0 1 2 3 0 1 1111 111
ACK3
111
S Frame 3 0 1 2 3 0 1
111
0 1 2 3 0
111 1 111
S
Time Time
Damaged or lost frame:
Figure shows that frame 2 is lost. Note that when the receiver receives frame 3, it is
discarded because the receiver is expecting frame 2, not frame3. after the timer for frame
2 expires at the sender site, the sender sends frame 2 and 3.
SF SL Sender Receiver
0 1 2 3 0 1 Frame 0
0 1 2 3 0 1
111 111
S Frame 1
0 1 2 3 0 1
0 1 2 3 0 1 ACK 2 111
111
S Frame 2 lost
0 1 2 3 0
0 1 2 3 0 1 1111 111
111
Frame 3
0 1 2 3 0 1 Frame 3 is discarded, not
111 in the window
Timeout
resent Frame 2
0 1 2 3 0 1
111 0 1 2 3 0 1
Frame 3 111
resent
0 1 2 3 0 0 1 2 3 0 1
111 1 111 111
S R
Time Time
Delayed Acknowledgement:
A delayed ACK also triggers the resending of frames.
SELECTIVE REPEAT ARQ:
The configuration and its control variables for this are same as those
selective repeat ARQ.
The size of the window should be one half of the value 2m.
The receiver window size must also be the size. In this the receiver is
looking for a range of sequence numbers.
The receiver has control variables RF and RL to denote the boundaries of
the window.
selective repeat also defines a negative ACK NAK that reports the sequence
number of a damaged frame before the timer expires.
Operation
Normal operation
Normal operations of the selective repeat ARQ is same as GO-BACK-N ARQ
mechanism.
Lost or damaged frame
The following figure shows operation of the mechanism with an example of a lost
frame.
Frame 0 and 1 are accepted when received because they are in the range specified
by the receiver window. When frame 3 is received, it is also accepted for the same
reason. However the receiver sends a NAK 2 to show that frame 2 has not been
received. When the sender receives the NAK 2, it resends only frame 2, which is then
accepted because it is in the range of the window.
Sender Receiver
0 1 2 3 0 1 Frame 0
0 1 2 3 0 1
111 111
S Frame 1
0 1 2 3 0 1
0 1 2 3 0 1 ACK 2 111
111
S Frame 2 lost
0 1 2 3 0 1
111
Frame 3
0 1 2 3 0 1
111 NAK 2 0 1 2 3 0 1
111
Frame 2
0 1 2 3 0 1
111 resent 0 1 2 3 0 1
111
Time Time
HDLC standardized ISO in 1979 and accepted by most other standards bodies
(ITU-T, ANSI)
3 types of end-stations:
Primary–sends commands
Secondary–can only respond to Primary’s commands
Combined–can both command and respond
3 types of configuration
(Note: no balanced multipoint)
TRANSFER MODE
FRAMES:
3 types of Frames are
1 I-Frame – transports user data and control info about user data.
1 S-Frame – supervisory Frame, only used for transporting control information
FRAME FORMAT
U-Frames:
U-frames are used for functions such as link setup. They do not contain any
sequence numbers.
Five code bits denote the frame type (but there are not 32 different possibilities):
Set Asynchronous Balanced Mode (SABM).Used in the link set up to indicate
ABM mode will be used.
Set Normal Response Mode (SNRM).Used for asymmetric mode (master/slave).
SABME and SNMRE—extended format.
Disconnect (DISC).Used to disconnect the logical connection.
Frame Reject (FRMR)—reject frame with incorrect semantics.
Unnumbered Acknowledgement (UA).Used to acknowledge other frames in this
class.
Unnumbered Information (UI)–initialisation, poling and status information
needed by the data link layer.
U-frames may carry data when unreliable connectionless service is called for.
S-Frames:
S-frames are similar to unnumbered frames, the main difference being that they
do carry sequence information.
Some supervisory frames function as positive and negative acknowledgements,
they therefore play a very important role in error and flow control.
Two bits indicate the frame type, so that there are four possibilities.
Control Field:
The token propagates around the logical ring, with only the token holder being
permitted to transmit frames. Since only one station at a time holds the token,
collision do not occur.
There is no relation between the physical location of the station on the bus and its
logical sequence number..
Physical topology
90 50 120
400 75
50 75
400
120 90
Medium options
1. Broadband: Transmission medium is co-axial cable and its uses AM/PSK
as a signaling techniques, data rate is 1,5,10 mbps.
2. Carrier band: Transmission medium is co-axial cable and its uses KSK as
a signaling techniques, data rate is 1,5,10Mbps.
3. Optical fiber: Transmission medium is optical fiber and its uses ASK with
Manchester encoding as a signaling techniques, data rate is 5,10,20Mbps.
Preamble
pr SD FC DA SA DATA FCS ED
Preamble: the preamble is an at least one byte long pattern to establish bit
synchronization
SD: Start frame delimiter: Its also one byte unique bit pattern, which marks the
start of the frame.
FC: Frame control: The frame control field is used to distinguish data frames from
control frames. For data frame, it carries the frames priority. The frame control
field indicates the type of the frame data frame or control frame.
DA: Destination address: The destination address field is 2 or 6 bytes long.
SA: Source address: The destination address field is 2 or 6 bytes long.
DATA: Data field
FCS: Frame check sequence: frame check sequence is 4 bytes long and contains
CRC code. It is used to detect transmission errors on DA, SA, FC and data fields.
ED: End delimiter: It is a unique bit pattern, which marks the end of the frame. It
is one byte long.
The total length of the frame is 8191 bytes.
Performance:
For token ring, the slightly higher delay compared to CSMS/CD bus occurs. For
higher transmission loads the token ring performs well.
When the frame eventually returns to the originating station after completing the
round, the station removes the frame and closes the ring. Because there is only
one token, only one station can transmit at a given instant, thus solving the
channel access problem.
Each station is connected to the ring through a Ring Interface Unit (RIU). The
sequence of token is determined by the physical locations of the stations on the
ring.
The following figure shows the operation and arrangement of the Token Ring.
stations
Unidirectional bus
Ring interface
1 1 1 byte
SD AC ED
Data Frame
SD: Start frame delimiter: Its also one byte unique bit pattern, which marks the
start of the frame.
AC: Access control: It is one byte long field containing priority bits(P), Token
bit(T),
monitoring bit(M), and reservation bir(R).
FC: Frame control: The frame control field is used to distinguish data frames from
control frames. For data frame, it carries the frames priority. The frame control
field indicates the type of the frame data frame or control frame.
DA: Destination address: The destination address field is 2 or 6 bytes long.
SA: Source address: The destination address field is 2 or 6 bytes long.
DATA: Data field
FCS: Frame check sequence: frame check sequence is 4 bytes long and contains
CRC code. It is used to detect transmission errors on DA, SA, FC and data fields.
ED: End delimiter: It is a unique bit pattern, which marks the end of the frame. It
is one byte long.
FS: Frame status: This field is none byte long and contains a unique bit pattern
marking the end of a token or a data frame.
Performance:
When traffic is light, the token will spend most of its time idly circulating around
the ring. When traffic is heavy, there is a queue at each station. Network efficiency is
more.
Disadvantages:
Introduction
The Fiber Distributed Data Interface (FDDI) specifies a 100-Mbps token-passing, dual-
ring LAN using fiber-optic cable. FDDI is frequently used as high-speed backbone
technology because of its support for high bandwidth and greater distances than copper. It
should be noted that relatively recently, a related copper specification, called Copper
Distributed Data Interface (CDDI), has emerged to provide 100-Mbps service over
copper. CDDI is the implementation
of FDDI protocols over twisted-pair copper wire. This chapter focuses mainly on FDDI
specifications and operations, but it also provides a high-level overview of CDDI.
FDDI uses dual-ring architecture with traffic on each ring flowing in opposite directions
(called counter-rotating). The dual rings consist of a primary and a secondary ring.
During normal operation, the primary ring is used for data transmission, and the
secondary ring remains idle. As will be discussed in detail later in this chapter, the
primary purpose of the dual rings is to provide superior reliability and robustness. Figure
8-1 shows the counter-rotating primary and secondary FDDI rings.
FDDI Specifications
FDDI specifies the physical and media-access portions of the OSI reference model. FDDI
is not actually a single specification, but it is a collection of four separate specifications,
each with a specific function. Combined, these specifications have the capability to
provide high-speed connectivity between upper-layer protocols such as TCP/IP and IPX,
and media such as fiber-optic cabling.
FDDI's four specifications are the Media Access Control (MAC), Physical Layer
Protocol (PHY), Physical-Medium Dependent (PMD), and Station Management (SMT)
specifications. The MAC specification defines how the medium is accessed, including
frame format, token handling, addressing, algorithms for calculating cyclic redundancy
check (CRC) value, and error-recovery mechanisms. The PHY specification defines data
encoding/decoding procedures, clocking requirements, and framing, among other
functions. The PMD specification defines the characteristics of the transmission medium,
including fiber-optic links, power levels, bit-error rates, optical components, and
connectors. The SMT specification defines FDDI station configuration, ring
configuration, and ring control features, including station insertion and removal,
initialization, fault isolation and recovery, scheduling, and statistics collection.
FDDI is similar to IEEE 802.3 Ethernet and IEEE 802.5 Token Ring in its relationship
with the OSI model. Its primary purpose is to provide connectivity between upper OSI
layers of common protocols and the media used to connect network devices. Figure 8-3
illustrates the four FDDI specifications and their relationship to each other and to the
IEEE-defined Logical Link Control (LLC) sublayer. The LLC sublayer is a component of
Layer 2, the MAC layer, of the OSI reference model.
The FDDI frame format is similar to the format of a Token Ring frame. This is one of the
areas in which FDDI borrows heavily from earlier LAN technologies, such as Token
Ring. FDDI frames can be as large as 4,500 bytes. Figure 8-10 shows the frame format of
an FDDI data frame and token.
Figure 8-10: The FDDI Frame Is Similar to That of a Token Ring Frame
The following descriptions summarize the FDDI data frame and token fields illustrated in
Figure 8-10.
Dual Ring
FDDI's primary fault-tolerant feature is the dual ring. If a station on the dual ring fails or
is powered down, or if the cable is damaged, the dual ring is automatically wrapped
(doubled back onto itself) into a single ring. When the ring is wrapped, the dual-ring
topology becomes a single-ring topology. Data continues to be transmitted on the FDDI
ring without performance impact during the wrap condition. Figure 8-6 and Figure 8-7
illustrate the effect of a ring wrapping in FDDI.
When a single station fails, as shown in Figure 8-6, devices on either side of the failed (or
powered-down) station wrap, forming a single ring. Network operation continues for the
remaining stations on the ring. When a cable failure occurs, as shown in Figure 8-7,
devices on either side of the cable fault wrap. Network operation continues for all
stations.
It should be noted that FDDI truly provides fault tolerance against a single failure only.
When two or more failures occur, the FDDI ring segments into two or more independent
rings that are incapable of communicating with each other.
Figure 7-4 shows the IEEE 802.3 logical layers and their relationship to the OSI
reference model. As with all IEEE 802 protocols, the ISO data link layer is divided into
two IEEE 802 sublayers, the Media Access Control (MAC) sublayer and the MAC-client
sublayer. The IEEE 802.3 physical layer corresponds to the ISO physical layer.
• Logical Link Control (LLC), if the unit is a DTE. This sublayer provides the interface
between the Ethernet MAC and the upper layers in the protocol stack of the end station.
The LLC sublayer is defined by IEEE 802.2 standards.
• Bridge entity, if the unit is a DCE. Bridge entities provide LAN-to-LAN interfaces
between LANs that use the same protocol (for example, Ethernet to Ethernet) and also
between different protocols (for example, Ethernet to Token Ring). Bridge entities are
defined by IEEE 802.1 standards.
Because specifications for LLC and bridge entities are common for all IEEE 802 LAN
protocols, network compatibility becomes the primary responsibility of the particular
network protocol. Figure 7-5 shows different compatibility requirements imposed by the
MAC and physical levels for basic data communication over an Ethernet link.
Figure 7-5 MAC and Physical Layer Compatibility Requirements for Basic Data
Communication
The MAC layer controls the node's access to the network media and is specific to the
individual protocol. All IEEE 802.3 MACs must meet the same basic set of logical
requirements, regardless of whether they include one or more of the defined optional
protocol extensions. The only requirement for basic communication (communication that
does not require optional protocol extensions) between two network nodes is that both
MACs must support the same transmission rate.
The 802.3 physical layer is specific to the transmission data rate, the signal encoding, and
the type of media interconnecting the two nodes. Gigabit Ethernet, for example, is
defined to operate over either twisted-pair or optical fiber cable, but each specific type of
cable or signal-encoding procedure requires a different physical layer implementation.
• Media access control, including initiation of frame transmission and recovery from
transmission failure
The IEEE 802.3 standard defines a basic data frame format that is required for all MAC
implementations, plus several additional optional formats that are used to extend the
protocol's basic capability. The basic data frame format contains the seven fields shown
in Figure 7-6.
• Data—Is a sequence of n bytes of any value, where n is less than or equal to 1500. If
the length of the Data field is less than 46, the Data field must be extended by adding a
filler (a pad) sufficient to bring the Data field length to 46 bytes.
Figure 7-6 The Basic IEEE 802.3 MAC Data Frame Format
Note Individual addresses are also known as unicast addresses because they refer to a
single MAC and are assigned by the NIC manufacturer from a block of addresses
allocated by the IEEE. Group addresses (a.k.a. multicast addresses) identify the end
stations in a workgroup and are assigned by the network manager. A special group
address (all 1s—the broadcast address) indicates all stations on the network.
Frame Transmission
Whenever an end station MAC receives a transmit-frame request with the accompanying
address and data information from the LLC sublayer, the MAC begins the transmission
sequence by transferring the LLC information into the MAC frame buffer.
• The preamble and start-of-frame delimiter are inserted in the PRE and SOF fields.
• The destination and source addresses are inserted into the address fields.
• The LLC data bytes are counted, and the number of bytes is inserted into the
Length/Type field.
• The LLC data bytes are inserted into the Data field. If the number of LLC data bytes
is less than 46, a pad is added to bring the Data field length up to 46.
• An FCS value is generated over the DA, SA, Length/Type, and Data fields and is
appended to the end of the Data field.
After the frame is assembled, actual frame transmission will depend on whether the MAC
is operating in half-duplex or full-duplex mode.
The IEEE 802.3 standard currently requires that all Ethernet MACs support half-duplex
operation, in which the MAC can be either transmitting or receiving a frame, but it
cannot be doing both simultaneously. Full-duplex operation is an optional MAC
capability that allows the MAC to transmit and receive frames simultaneously.
UNIT III
Network Layer
• Transport segment from sending to receiving host.
• On sending side encapsulates segments into datagrams.
• On receiving side, delivers segments to transport layer.
• network layer protocols in every host, router.
• Router examines header fields in all IP datagrams passing through it.
Network-Layer Functions
• forwarding: move packets from router’s input to appropriate router
Output.
• routing: determine route taken by packets from source to destination.
Internetworking
Switching Schemes
Circuit Switching
• Provides service by setting up the total path of connected lines hop-by-hop from the
origin to the destination
• Example: Telephone network
VC implementation
A VC consists of:
1. Path from source to destination
2. VC numbers, one number for each link along path
3. Entries in forwarding tables in routers along path
Packet belonging to VC carries a VC number.
VC number must be changed on each link.
New VC number comes from forwarding table
Packet Switching
• Messages are split into smaller pieces called packets.
• These packets are numbered and addressed and sent through the network one at a time.
• Allows Pipelining
– Overlap sending and receiving of packets on multiple links.
IP Addresses
Each network interface on the Internet as a unique global address, called the
IP address. An IP address- is 32 bits long. It encodes a network number and a host
number.IP addresses are written in a dotted decimal notation:
128.238.42.112 means
10000000 in 1st Byte
11101110 in 2nd Byte
00101010 in 3rd Byte
01110000 in 4th Byte
IP Address classes
• Class A:
– For very large organizations
– 16 million hosts allowed
• Class B:
– For large organizations
– 65 thousand hosts allowed
• Class C
– For small organizations
– 255 hosts allowed
• Class D
– Multicast addresses
– No network/host hierarchy
Internet= a collection of connected networks which share a common set of rules for
communication
IP Address Hierarchy
• Note that Class A, Class B, and Class C addresses only support two levels
of hierarchy
• Each address contains a network and a host portion, meaning two levels of
Hierarchy.
• However, the host portion can be further split into ―subnets‖ by the address
class owner
• This allows for more than 2 levels of hierarchy.
IP Subnetting
1
2
3
4
5
6
7
8
9
10
11
12
13
Subnetting
An IP packet from some other network destined for host 141.14.2.21 still reaches
router R1, since the destination address is still a Class B address with Netid141.14
and Hostid 2.21 as far as the rest of the Internet is concerned.
when the packet reaches router R1, the interpretation of the IP address changes
R1 knows that there are 3 levels of hierarchy within the organization, and that in
this case, the Netid is 141.14,the Subnetid is 2, and the Hostid is 21.
How is this knowledge of the internal network hierarchy implemented in the
organization’s routers?
Masking of IP addresses during the packet-forwarding process.
Masking is done whether or not subnetting is being used with subnetting,
the Netid defines the site, the Subnetid defines the physical network, and the Hostid
defines the actual machine.
14
15
16
17
Subnet Masks
Subnet masks allow hosts to determine if another IP address is on the same
subnet or the same network.
18
19
20
21
22
23 Router
24
A router is a hardware component used to interconnect networks
A router has interfaces on multiple networks
Policy : "choose a route that doesn't cross a government network" (equivalently: "let no
non-government traffic cross this network")
27
Classification of Routing algorithms
Decentralized: each router sees only local information (itself and physically-
connected neighbors) and computes routes on this basis. pros and cons?
Distance-vector:
Each router exchanges information about the entire network with
neighboring routers at regular intervals.
Neighboring routers = connected by a direct link (e.g. a LAN)
Regular intervals: e.g. every 30 seconds
Link-state:
Each router exchanges information about its neighborhood with all
routers in the network when there is a change.
Neighborhood of a router = set of neighbor routers for this router.
Each router’s neighborhood information is flooded through the
network.
Each router sends its information about the entire network only to its
neighbors
Link-State routing
•Each router sends information about its neighborhood to every other router
The algorithm keeps track of 2 sets of nodes and arcs –Temporary and
Permanent.
Initially, the Temporary set contains all neighbor nodes of the router
itself, and the arcs connecting them to the router; only the router is
initially Permanent.
When all nodes and arcs are in the Permanent set, the algorithm has
terminated.
Identify the Temporary node whose arc has the lowest cumulative cost
from the root: this node and arc are moved into the Permanent set.
Any nodes which are connected to the new Permanent node and are
not already in the Temporary set, along with the connecting arcs, are
made Temporary.
Also, if any node already in the Temporary set has a lower cumulative
cost from the root by using a route passing through the new
Permanent node, then this new route replaces the existing one
Repeat until all nodes and arcs are Permanent.
1
2
Let’s follow the steps of the algorithm run by router A.
Once a router has found its shortest-path spanning tree, it can build its
routing table.
To complete the Example, here is router A’s link-state routing table
UNIT - IV
The Transport Layer is responsible for end-to-end data transport
Primary functions include:
Provision of connection oriented or connectionless
service.
Disassembling and reassembling data.
Setup and release of connections across the network.
TCP service:
• connection- oriented: setup required between client, server
• reliable transport between sending and receiving process
• flow control: sender won’t overwhelm receiver
• congestion control: throttle sender when network overloaded
• does not provide: timing, minimum bandwidth
UDP service:
• unreliable data transfer between sending and receiving process
• does not provide: connection setup, reliability, flow control, congestion
control, timing, or bandwidth guarantee guarantees
UDP
Addressing
The source port, much like the source port in TCP, identifies the
process on the originating system. TCP ports and UDP ports are not
the same. There is no relationship between the two.
The destination port identifies the receiving process on the receiving
machine. Whereas the IP address identifies which machine should get
the packet, the port identifies which machine should get the data.
The length field contains the length of the UDP datagram. This
includes the length of the UDP header and UDP data. It does not
include anything added to the packet in-transit by other protocols --
but these are stripped away before UDP sees the datagram at the other
side.
Application
Datagram oriented
unreliable, connectionless
simple
unicast and multicast
Useful only for few applications, e.g., multimedia applications
Used a lot for services
– network management(SNMP), routing (RIP),naming(DNS), etc.
Port Numbers
UDP (and TCP) use port numbers to identify applications
A globally unique address at the transport layer (for both UDP and
TCP) is a tuple <IP address, port number>
There are 65,535 UDP ports per host.
Reliable: A reliable protocol ensures that data sent from one machine to
another will eventually be communicated correctly. It does not guarantee
that this data will be transmitted correctly within any particular amount of
time -- just that given enough time, it will arrive. Life isn't perfect, and it is
possible for corrupted data to be thought correct by a reliable protocol -- but
the probability of this occurring is very, very, very low Point-to-point: Point-
to-point protocols are those protocols that communicate information
between two machines. By contrast, broadcast and multicast protocols
communicate information from one host to many hosts.
Flag bits:
Connection Termination :
Congestion Control
Retransmission policy :
Good Retransmission policy & Retransmission timer.
Window policy
-Selective Repeat Window.
Acknowledgement policy:
-Does not acknowledge every packet.
Discarding Policy:
-Good discarding Policy.
Admission Policy
-Switches check the resource requirement of flow.
Choke point:
-packet sent by router to Source.
Implicit Signaling:
-Source can detect
Explicit Signaling:
-Routers inform sender
Backward Signaling:
-Warn the Source (opp dir)
Forward Signaling:
-Warn the Destination
Slow Start :
Set cwnd size to max. seg size. Increases exponentially.
Additive Increase:
After it reaches threshold increase by 1 seg.If it reaches time-out then multiplicative
decrease.
Multiplicative decrease:
Set the threshold to one half of last cwnd size. Each time it is reduced to one half of last
cwnd size if a time –out occurs.
Traffic Shaping
• Traffic shaping controls the rate at which packets are sent (not just how many)
• At connection set-up time, the sender and carrier negotiate a traffic pattern
(shape)
• The host injects one packet per clock tick onto the network. This results in a
uniform flow of packets, smoothing out bursts and reducing congestion.
• When packets are the same size (as in ATM cells), the one packet per tick is okay.
For variable length packets though, it is better to allow a fixed number of bytes
per tick.
• In the TB algorithm, the bucket holds tokens. To transmit a packet, the host must
capture and destroy one token.
• Tokens are generated by a clock at the rate of one token every t sec.
• Idle hosts can capture and save up tokens (up to the max. size of the bucket) in
order to send larger bursts later.
Token bucket operation
• TB accumulates fixed size tokens in a token bucket
• Transmits a packet (from data buffer, if any are there) or arriving packet if the
sum of the token sizes in the bucket add up to packet size
• More tokens are periodically added to the bucket (at rate t). If tokens are to be
added when the bucket is full, they are discarded
• Performance depends only on the sum of the data buffer size and the token bucket
size
Introduction
A sys that can map a name to an address or an add to a name.
Mapping was done using a host file
It has 2 columns
Name and address
Every host could store the host file on its disk and should be updated from master
file.
If a program or a user wanted to map a name to an add. ,host consulted the host
file and found mapping
Names assigned to machines must be selected from name space with control over
the binding between names and IP addresses.
A name space that maps each address to a unique name can be organised in two
ways.
Flat Name Space
Hierarchical Name Space
FQDN
PQDN
DNS client adds suffix atc.fhda.deu before passing the address to the DNS server.
Domain:
A domain is a sub-tree of the domain space.
Domain may itself be divided into sub domains.
Zone
Root server
It does not store any info about domain but delegates authority to other servers
Primary server:
A server that stores a file about the zone for which it is an authority.
Responsible for creating, maintaining the and updating the zone file
It stores the zone file on a local disk
Secondary server
A server that transfers the complete information about a zone from another server
and stores the file on its local disk
It neither creates nor updates the zone files.
Updating is done by a primary server, which sends the updated version to
secondary
A primary server loads all information from the disk file; the secondary server
loads all information from the primary server
Generic Domain
Label Description
Country Domain
Follows the same format as the generic domain but uses two character country
abbreviations.
Inverse domain
Ex:
When a server has received a request from a client to do a task
Whereas the server has a file that contains a list of authorized clients, the server
lists only the IP address of the client
Resolution
Mapping a name to an address or an address to a name is called name-address
resolution.
Resolver
A host that needs to map an address to a name or a name to an address calls a
DNS client named a resolver.
It accesses the closest DNS server with a mapping request
If the server has the information , it satisfies the resolver.
Otherwise it refers the resolver to other servers or ask other servers to provide
information.
After the resolver receives the mapping ,it interprets to see if it is a real resolution
or an error and finally delivers the result to the process that requested it.
The resolver gives a domain name to the server and asks for the corresponding
address
In this ,server checks the generic domain or the country domain to find the
mapping
If from the generic domain the resolver receives a domain name such as
chal.atc.fhda.edu.
Query is sent by the resolver to the local DNS server for resolution
If cant refers the resolver to other servers or ask other servers directly
If from the country domain, the resolver receives a domain name such as
ch.fhda.cu.ca.us.
Mapping addresses to names
Client can send an IP address to a server to be mapped to a domain name – called
PTR query
To answer this uses inverse domain
In the request IP address is reversed and 2 labels in-addr & arpa are appended to
create a domain acceptable by the inverse domain section
132.34.45.121 ,121.45.34.132.in-addr.arpa.
Recursive Resolution
If the parent is the authority respond otherwise sends the query to yet another
server
If resolved, response travels back until it reaches the requesting client
This is recursive resolution
Iterative Resolution
DNS Messages
Header format
Identification
Used by the client to match the response with the query.
Uses a diff id no. each time it sends a query.
Server duplicates this no. in the corresponding response.
Flag
Collection of fields that define the
Type of msg
Type of answers requested
Type of desired resolution (recursive or iterative)
Question Section
Consist of one or more question records
Present on both query and response msg
Answer Section
Consist of one or more resource records
Present only on response msg
It includes the answer from the server to the client (resolver)
Authoritative Section
Consist of one or more resource records
Present only on response msg
It gives info (domain name ) about one or more authoritative servers for the query
DNS can use the services of UDP or TCP, using the well-known port 53.
SMTP
Format of an email
Addresses
Email address
User agent
A s/w package that composes, reads, replies to, and forward messages.
Some examples of command-driven user agents are mail, pine, and elm
Some examples of GUI-based user agents are Eudora, Outlook, and Netscape.
MIME:
It converts a Non-ASCII code to ASCII code.
MIME Header:
Content-transfer encoding
Category Description
Type ASCII characters and short lines
7bit ASCII characters and short lines
8bit Non-ASCII characters and short lines
Non-ASCII characters with unlimited-
Binary
length lines
6-bit blocks of data are encoded into
Base64
8-bit ASCII characters
Base64
Value Code Value Code Value Code Value Code Value Code Value Code
0 A 11 L 22 W 33 h 44 s 55 3
1 B 12 M 23 X 34 i 45 t 56 4
2 C 13 N 24 Y 35 j 46 u 57 5
3 D 14 O 25 Z 36 k 47 v 58 6
4 E 15 P 26 a 37 l 48 w 59 7
5 F 16 Q 27 b 38 m 49 x 60 8
6 G 17 R 28 c 39 n 50 y 61 9
7 H 18 S 29 d 40 o 51 z 62 +
8 I 19 T 30 e 41 p 52 0 63 /
9 J 20 U 31 f 42 q 53 1 䦋㌌㏒䦋좈 琰茞䦋䦋Ü 䦋㌌㏒䦋좈 琰
10 K 21 V 32 g 43 r 54 2 䦋㌌㏒䦋좈 琰茞䦋䦋Ü 䦋㌌㏒䦋좈 琰
Quoted Printable:
MTA
Uses commands and responses to transfer messages between an MTA client and
an MTA server
Command or reply is terminated by a two character end–of–line token
Commands
Sent from client to server
Consist of a keyword followed by zero or more arguments
Responses
Sent from server to the client
Response is a three digit code that may be followed by additional textual
information
Mail transfer
Transferring a mail message occurs in 3 phases
Connection establishment
After a client has made a TCP connection to the well known port 25 ,SMTP
server starts the connection phase.
Message transfer
Message between a sender and one or more recipients can be exchanged.
Connection Termination
After the message is transferred ,the client terminates the connection
Mail Delivery
Consists of 3 stages
Ist stage
Email goes from user agent to the local server.
Mail does not go directly to the remote server.
Mail is stored in the local server until it can be sent.
User agent uses SMTP client s/w and the local server uses SMTP server s/w.
Second stage
Email is relayed by local server, which now acts as SMTP client to the remote
server, which is the SMTP server in this stage
Email is delivered to the remote server ,not to the remote user agent
Third stage
The remote user agent uses a mail access protocol such as POP3 or IMAP4 to
access the mailbox and the mail
POP3
Simple but limited in functionality
Mail access starts with the client when the user needs to download email from the
mailbox on the mail server
Client (user agent opens a connection with the server on TCP port 110.
It sends its user name and password to access the mailbox
User can then list and retrieve the mail messages one by one
POP3 has two modes
Delete mode& Keep mode
Delete mode
Mail is deleted from the mail box after each retrieval
Normally used when the user is working at permanent computer and save and
organize the received mail after reading or replying
Keep mode
Normally used when the user accesses mail away from primary computer. Mail is
read but kept in the system for later retrieval and organizing.
Assumes that each time a client accesses the server, the whole mailbox will be
cleared out
Not convenient when access their mailboxes from different clients (home or
hotel)
IMAP4
Powerful and more complex.
User can check the email header prior to downloading.
User can check the contents of email for a specific string of characters prior to
downloading.
Can partially download email.
User can create, delete or rename mailboxes on the mail server.
Can create a hierarchy of mailboxes in a folder for email storage.
FTP
For copying a file from one host to another
FTP uses the services of TCP. It needs two TCP connections. The well-known port 21
is used for the control connection, and the well-known port 20 is used for the data
connection
File transfer
HTTP
Used mainly to access data on the www
The protocol transfers data in the form of plain text, hyper text, audio and video
and so on.
A client sends a request ,which looks like mail to the server
The server sends the response which looks like a mail reply to the client
The request and response messages carry data in the form of a letter with a MIME-like
format
Request Message
Request Line:
Request msg
Request type:
Several request types are defined
RT categorizes the request msgs into several methods
URL
A client that wants to access a web page needs an address.
To facilitate access of documents ,it uses URL.
It defines 4 things
Method: a protocol used to retrieve the document (FTP and HTTP)
Host : a computer where info is located
Port number of server
Path name of file where info is located
Current version is HTTP 1.1
Methods
Request type defines several kinds of messages referred as methods
Request method is the actual command or request that a client issues to the server
GET :if the client wants to retrieve the document from the server
Response Message:
Status Line:
Header Format:
Other features
Persistent Connection: the server leaves the connection open for more requests
after sending a response.
Non-Persistent Connection: one TCP connection is made for each request and
response.
HTTP version 1.1 specifies a persistent connection by default
WWW
Repository of info spread all over the world and linked together
It has a unique combination of flexibility, portability and user-friendly features .
It is a distributed client-server service.
A client using a browser can access a service using a server.
The service provided is distributed over many locations called websites.
Info is stored in a set of documents that are linked using the concept of pointers
An item can be associated with another document by a pointer
Hypermedia: It can contain pictures , graphics and sound
A unit of Hypertext or hypermedia available on the web is called a page
Hypertext:
Browser Architecture:
Static Document :
HTML
A language for creating web pages.
Allows to embed formatting instructions in the file itself.
Boldface tags
Common tags
Beginning Ending
Meaning
Tag Tag
Skeletal Tags
Beginning Ending
Meaning
Tag Tag
Beginning Ending
Meaning
Tag Tag
List Tags
<OL> </OL> Ordered list
<UL> </UL> Unordered list
Hyperlink Tag
Executable Contents
This example shows how tags are used to let the browser format the appearance of the
text
Dynamic Document
Active document
Skeleton of an applet
In this example, we first import two packages, java.awt and java.applet. They
contain the declarations and definitions of classes and methods that we need. Our
example uses only one publicly inherited class called First. We define only one
public method, paint. The browser can access the instance of First through the
public method paint. The paint method, however, calls another method called
drawString, which is defined in java.awt.*.
import java.applet.*;
import java.awt.*;
UNIT II
ERROR:
Data can be corrupted during transmission. For reliable communication, errors must be detected and corrected. Signals
flows from one point to another. This is subjected to unpredictable interferences from heat, magnetism and other forms of
electricity.
TYPES OF ERRORS:
Single bit Error:
The term single bit error means that only one bit of a given data unit is changed from 1 to 0 or 0 to 1. 010101 is changed
to 110101 here only one bit is changed by single bit error.
Burst Error:
A burst error means that 2 or more bits in the data unit have changed.
Example:
DETECTION
Redundancy
Error detection use the concept of redundancy, which means adding extra bits for detecting errors at the destination .i.e.,
instead of repeating the entire data stream, a shorter group of bits may be appended to the end of each unit.
To detect or correct errors, we need to send extra (redundant) bits with data.
The receiver will be able to detect or correct the error using the extra information.
Detection
◦ Looking at the existence of any error, as YES or NO.
◦ Retransmission if yes. (ARQ)
Correction
◦ Looking at both the number of errors and the location of the errors in a message.
◦ Forward error correction. (FEC)
Coding
Encoder vs. decoder
Both encoder and decoder have agreed on a detection/correct method in priori.
Modulo Arithmetic
In modulo-N arithmetic, we use only the integers in the range 0 to N−1, inclusive.
Calculation
◦ If a number is greater than N−1, it is divided by N and the remainder is the result.
◦ If it is negative, as many N’s as needed are added to make it positive.
Example in Modulo-12
◦ 1512 = 312
◦ -312 = 912
Modulo-2 Arithmetic
Detection methods
Parity check
Cyclic redundancy check
checksum
Parity check
A redundant bit called parity bit, is added to every data unit so that the total number of 1’s in the unit becomes even (or odd).
In modulo,
◦ r0 = a3+a2+a1+a0
◦ s0 = b3 +b2+b1 +b0+q0
Note that the receiver adds all 5 bits. The result is called the syndrome.
Let us look at some transmission scenarios. Assume the sender sends the dataword 1011. The codeword created from this
dataword is 10111, which is sent to the receiver. We examine five cases:
1. No error occurs; the received codeword is 10111. The syndrome is 0. The dataword 1011 is created.
2. One single-bit error changes a1. The received codeword is 10011. The syndrome is 1. No dataword is created.
3. One single-bit error changes r0. The received codeword is 10110. The syndrome is 1. No dataword is created.
4. An error changes r0 and a second error changes a3 . The received codeword is 00110. The syndrome is 0. The dataword
0011 is created at the receiver. Note that here the dataword is wrongly created due to the syndrome value.
5. Three bits—a3, a2, and a1—are changed by errors. The received codeword is 01011. The syndrome is 1. The dataword is
not created. This shows that the simple parity check, guaranteed to detect one single error, can also find any odd number
of errors.
CRC is based on binary division. In CRC, instead of adding bits to achieve the desired parity, a sequence of redundant
bits, called the CRC or the CRC remainder, is appended to the end of the data unit so that the resulting data unit becomes exactly
divisible by a second, predetermined binary number. At its destination, the incoming data unit is assumed to be intact and is
therefore accepted. A remainder indicates that the data unit has been damaged in transit and therefore must be rejected.
Dividing the data unit by a predetermined divisor derives the redundancy bits used by CRC; the remainder is CRC.
First a starting of n 0’s is appended to the data unit. The number n is one less than the number of bits in the
predetermined divisor, which is n+1 bits.
The newly elongated data unit is divided by the divisor, using a process called binary division. The remainder resulting
from this division is the CRC.
The CRC of n bits derived in step 2 replaces the appended 0s at the end of the data unit. Note that the CRC may consist
of all 0s.
The data unit arrives at the receiver data first, followed by the CRC. The receiver treats the whole string as unit and
divides it by the same divisor that was used to find the CRC remainder.
If the string arrives without error, the CRC checker yields a remainder of zero ad the data unit passes. If the string has
been changed in transit, the division yields a non zero remainder and the data does not pass.
Architecture of CRC
HAMMING CODE:
•A minimum number of redundancy bits needed to correct any single bit error in the data
•A minimum of 4 redundancy bits is needed if the number of data bits is 4.
•Redundancy bits in the Hamming code are placed in the codeword bit positions that are a power of 2
•Each redundancy bit is the parity bit for a different combination of data bits
•Each data bit may be included in more than one parity check.
Easy way to compute the redundancy bit values: write down binary representations for positions of data bits which
contain a 1; compute parity bits for each “column”; put parity bits into codeword in correct order.
Here: data is 1001101 so codeword will look like 100x110x1xx (where x denotes redundancy bits) 1’s in positions 3, 6,
7, and 11
11: 1 0 1 1
7: 0 1 1 1
6: 0 1 1 0
3: 0 0 1 1
1001
parity bits
r1 r2 r4 r8
So codeword is 10011100101(as before)
suppose that the bit in position 7 is received in error:
• If the transmitted codeword is received error-free, the “new” parity bits the receiver computes will all be 0 ,the receiver knows
no bit errors occurred.
• This simple form of Hamming code can be used to provide some protection against burst errors, by transmitting 1st bit from
every codeword to be transmitted, then 2nd bit from every one of these codeword, and so on…In some cases, burst errors can be
corrected
FLOW CONTROL
Flow control coordinates that amount of data that can be sent before receiving ACK It is one of the most important duties
of the data link layer.
ERROR CONTROL
Error control in the data link layer is based on ARQ (automatic repeat request), which is the retransmission of data.
The term error control refers to methods of error detection and retransmission.
Anytime an error is detected in an exchange, specified frames are retransmitted. This process is called ARQ.
OPERATION:
The sender sends frame 0 and wait to receive ACK 1. when ACK 1 is received it sends frame 1 and then waits to receive ACK 0,
and so on.
The ACK must be received before the time out that is set expires. The following figure shows successful frame transmission.
Sender Receiver
S=0 Frame 0
R=0
ACK 1
S=1 Frame 1
R=1
ACK 0
S=0
Time Time
Sender Receiver
S=0 Frame 0
R=0
ACK 1
S=1 Frame 1
R=1
Lost
S=1 Frame 1 R=1
Time-out
ACK0 R=0
S=0
Lost acknowledgement
o A lost or damaged ACK is handle in the same by the sender; if the sender receives a damaged ACK, it discards it.
o The following figure shows a lost ACK 0.the waiting sender does not know if frame 1 has been received. When the
timer for frame 1 expires the sender retransmits frame 1.
o Note that the receiver has already received frame 1 and is expecting to receive frame 0. Therefore, its silently
discards the second copy of frame 1.
Sender Receiver
S=0 Frame 0
R=0
ACK 1
S=1 Frame 1
R=1
ACK 0
Time-out S=1 Lost
Frame 1
R=0
ACK0
S=0 Expecting frame 0
Frame 1 is discarded
Time Time
Delayed acknowledgement
o An ACK can be delayed at the receiver or by some problem with the link. The following figure shows the delay of
ACK 1; it ids received after the timer for frame 0 as already expired.
o The sender has already retransmitted a copy of frame 0. The receiver expects frame 1 so its simply discards the
duplicate frame 0.
o The sender has now received two ACK’s, one that was delayed and one that was sent after the duplicate frame 0
arrived. The second ACK 1 is discarded.
Sender Receiver
S=0 Frame 0
R=0
Time-out ACK1
S=0 Frame0 R=1
S=1 Frame 1
ACK1 Expecting frame 0
Frame 1 is discarded
Discarded
S=1 Frame1
Time-out R=1
ACK0
Time Time
BIDIRECTIONAL TRANSMISSION
The stop – and – wait mechanism is unidirectional. We can have bi-directional transmission if the two parties have two
separate channels for full duplex communication or share the same channel for off duplex transmission. In this case, each party
needs both S and R variables to track frames sent and expected.
PIGGYBACKING
It’s a method to combine a data frame with an ACK. In following figure both the sender and the receiver have data to
send. Instead of sending separate data and ACK frames. It can save bandwidth because the overhead from a data frame and an
ACK frame can be combined into just one frame
Sender Receiver
R=0
S=0 Frame 0,ACK0 R=0
S=0
R=0 Frame0,ACK 1
S=1
Frame 1,ACK1 R=1
S=1
R=1 Frame1,ACK 0
S=0
Time Time
GO-BACK-N ARQ
As in Stop-and-wait protocol senders has to wait for every ACK then next frame is transmitted. But in GO-BACK-N
ARQ number of frames can be transmitted without waiting for ACK. A copy of each transmitted frame is maintained
until the respective ACK is received.
1. Sequence numbers.
Sequence numbers of transmitted frames are maintained in the header of frame. If k is the number of bits for sequence
number, then the numbering can range from 0 to 2k-1. Example: if k=3 means sequence numbers are 0 to 7.
2. Sender sliding window:
Window is a set of frames in a buffer waiting for ACK. This window keeps on sliding in forward direction, the window
size is fixed. As the ACK is received, the respective frame goes out of window and new frame to sent come into window.
Figure illustrates the sliding window.
If Sender receives. ACK 4, then it knows Frames up to and including Frame 3 were correctly received
Window size=7
In the receiver side size of the window is always one. The receiver is expecting to arrive frame in specifies sequence. Any other
frame is received which is out of order is discarded. The receiver slides over after receiving the expected frame. The following
figure shows the receiver side-sliding window.
6 7 0 1 2 3 4 5 6 7
4. Control variables:
Sender variables and Receiver variables: The receiver deals with only one variable
Sender deals with three different variables R -> sequence number of frame expected.
S -> sequence number of recently sent frame
SF -> sequence number of first frame in the window.
S -> sequence number of last frame in the window.
SF SL Receiver
Sender
Frame 0
0 1 2 3 0 1 0 1 2 3 0 1
S Frame 1
0 1 2 3 0 1
0 1 2 3 0 1 ACK 2
S Frame 2
0 1 2 3 0
0 1 2 3 0 1 ACK3
S Frame 3 0 1 2 3 0 1
0 1 2 3 0
S
Time Time
Damaged or lost frame:
Figure shows that frame 2 is lost. Note that when the receiver receives frame 3, it is discarded because the receiver is expecting
frame 2, not frame3. after the timer for frame 2 expires at the sender site, the sender sends frame 2 and 3.
SF SL
Sender Receiver
Frame 0
0 1 2 3 0 1 0 1 2 3 0 1
S Frame 1
0 1 2 3 0 1
0 1 2 3 0 1 ACK 2
S Frame 2 lost
0 1 2 3 0
0 1 2 3 0 1
Frame 3
0 1 2 3 0 1 Frame 3 is discarded, not
Timeout in the window
resent Frame 2
0 1 2 3 0 1
0 1 2 3 0 1
Frame 3
resent
0 1 2 3 0 0 1 2 3 0 1
S R
Delayed Acknowledgement:
A delayed ACK also triggers the resending of frames.
SELECTIVE REPEAT ARQ:
The configuration and its control variables for this are same as those selective repeat ARQ.
The size of the window should be one half of the value 2m.
The receiver window size must also be the size. In this the receiver is looking for a range of sequence numbers.
The receiver has control variables RF and RL to denote the boundaries of the window.
Selective repeat also defines a negative ACK NAK that reports the sequence number of a damaged frame before the timer expires.
Operation
Normal operation
Normal operations of the selective repeat ARQ are same as GO-BACK-N ARQ mechanism.
Lost or damaged frame
The following figure shows operation of the mechanism with an example of a lost frame.
Frame 0 and 1 are accepted when received because they are in the range specified by the receiver window. When frame 3
is received, it is also accepted for the same reason. However the receiver sends a NAK 2 to show that frame 2 has not been
received. When the sender receives the NAK 2, it resends only frame 2, which is then accepted because it is in the range of
the window.
Sender Receiver
Frame 0
0 1 2 3 0 1 0 1 2 3 0 1
S Frame 1
0 1 2 3 0 1
0 1 2 3 0 1 ACK 2
S Frame 2 lost
0 1 2 3 0 1
Frame 3
0 1 2 3 0 1 NAK 2 0 1 2 3 0 1
Frame 2
0 1 2 3 0 1 resent 0 1 2 3 0 1
Time Time
In this sender also sets a timer for each frame sent. The remaining operations are same as GO-BACK-N ARQ.
High-level Data Link Control (HDLC) protocol
HDLC standardized ISO in 1979 and accepted by most other standards bodies (ITU-T, ANSI)
3 types of end-stations:
Primary–sends commands
Secondary–can only respond to Primary’s commands
Combined–can both command and respond
3 types of configuration
(Note: no balanced multipoint)
TRANSFER MODE
Mode = relationship between 2 communicating devices;
Describes who controls the link
o NRM = Normal Response Mode
o ABM = Asynchronous Balanced Mode
NRM:
Only difference is that secondary needs permission from the Primary in NRM, but doesn’t need permission from the
Primary in ARM.
FRAMES:
Three types of Frames are
I-Frame – transports user data and control info about user data.
S-Frame – supervisory Frame, only used for transporting control information
U-Frame – unnumbered Frame, reserved for system management (managing the link itself)
FRAME FORMAT
U-Frames:
S-Frames:
S-frames are similar to unnumbered frames, the main difference being that they do carry sequence information.
Some supervisory frames function as positive and negative acknowledgements, they therefore play a very important role
in error and flow control.
Two bits indicate the frame type, so that there are four possibilities.
Receiver Ready -RR(Positive Acknowledgement)
Receiver Not Ready -RNR
Reject -REJ(NAK go-back-N)
Selective Reject -SREJ(NAK selective retransmit)
Control Field:
90 50 120
50 75
400
Token passing in a bus
pr
Preamble SD FC DA SA DATA FCS ED
Preamble: the preamble is an at least one byte long pattern to establish bit synchronization
SD: Start frame delimiter: Its also one byte unique bit pattern, which marks the start of the frame.
FC: Frame control: The frame control field is used to distinguish data frames from control frames. For data frame, it
carries the frames priority. The frame control field indicates the type of the frame data frame or control frame.
DA: Destination address: The destination address field is 2 or 6 bytes long.
SA: Source address: The destination address field is 2 or 6 bytes long.
DATA: Data field
FCS: Frame check sequence: frame check sequence is 4 bytes long and contains CRC code. It is used to detect
transmission errors on DA, SA, FC and data fields.
ED: End delimiter: It is a unique bit pattern, which marks the end of the frame. It is one byte long.
The total length of the frame is 8191 bytes.
Performance:
For token ring, the slightly higher delay compared to CSMS/CD bus occurs. For higher transmission loads the token ring
performs well.
The following figure shows the operation and arrangement of the Token Ring.
stations
Unidirectional bus
Ring interface
1 1 1 byte
SD AC ED
Data Frame
1 1 1 2-6 2-6 No limit 4 1 1
SD: Start frame delimiter: Its also one byte unique bit pattern, which marks the start of the frame.
AC: Access control: It is one byte long field containing priority bits(P), Token bit(T), monitoring bit(M), and reservation
bir(R).
FC: Frame control: The frame control field is used to distinguish data frames from control frames. For data frame, it
carries the frames priority. The frame control field indicates the type of the frame data frame or control frame.
DA: Destination address: The destination address field is 2 or 6 bytes long.
SA: Source address: The destination address field is 2 or 6 bytes long.
DATA: Data field
FCS: Frame check sequence: frame check sequence is 4 bytes long and contains CRC code. It is used to detect
transmission errors on DA, SA, FC and data fields.
ED: End delimiter: It is a unique bit pattern, which marks the end of the frame. It is one byte long.
FS: Frame status: This field is none byte long and contains a unique bit pattern marking the end of a token or a data
frame.
Performance:
When traffic is light, the token will spend most of its time idly circulating around the ring. When traffic is heavy, there is a
queue at each station. Network efficiency is more.
Disadvantages:
A break in a link or repeater failures disturbs the entire network.
Installation of new repeaters requires identification of two topologically adjacent repeaters.
Since the ring is closed loop, a packet will circulate indefinitely unless it is removed.
Each repeater adds an increment of delay.
There is practical limit to the number of repeaters.
Introduction
The Fiber Distributed Data Interface (FDDI) specifies a 100-Mbps token-passing, dual-ring LAN using fiber-optic cable.
FDDI is frequently used as high-speed backbone technology because of its support for high bandwidth and greater distances than
copper. It should be noted that relatively recently, a related copper specification, called Copper Distributed Data Interface (CDDI),
has emerged to provide 100-Mbps service over copper. CDDI is the implementation
of FDDI protocols over twisted-pair copper wire. This chapter focuses mainly on FDDI specifications and operations, but it also
provides a high-level overview of CDDI.
FDDI uses dual-ring architecture with traffic on each ring flowing in opposite directions (called counter-rotating). The dual rings
consist of a primary and a secondary ring. During normal operation, the primary ring is used for data transmission, and the
FDDI Specifications
FDDI specifies the physical and media-access portions of the OSI reference model. FDDI is not actually a single specification, but
it is a collection of four separate specifications, each with a specific function. Combined, these specifications have the capability
to provide high-speed connectivity between upper-layer protocols such as TCP/IP and IPX, and media such as fiber-optic cabling.
FDDI's four specifications are the Media Access Control (MAC), Physical Layer
Protocol (PHY), Physical-Medium Dependent (PMD), and Station Management (SMT) specifications. The MAC specification
defines how the medium is accessed, including frame format, token handling, addressing, algorithms for calculating cyclic
redundancy check (CRC) value, and error-recovery mechanisms. The PHY specification defines data encoding/decoding
procedures, clocking requirements, and framing, among other functions. The PMD specification defines the characteristics of the
transmission medium, including fiber-optic links, power levels, bit-error rates, optical components, and connectors. The SMT
specification defines FDDI station configuration, ring configuration, and ring control features, including station insertion and
removal, initialization, fault isolation and recovery, scheduling, and statistics collection.
FDDI is similar to IEEE 802.3 Ethernet and IEEE 802.5 Token Ring in its relationship with the OSI model. Its primary purpose is
to provide connectivity between upper OSI layers of common protocols and the media used to connect network devices. Figure 8-
3 illustrates the four FDDI specifications and their relationship to each other and to the IEEE-defined Logical Link Control (LLC)
sublayer. The LLC sublayer is a component of Layer 2, the MAC layer, of the OSI reference model.
The FDDI frame format is similar to the format of a Token Ring frame. This is one of the areas in which FDDI borrows heavily
from earlier LAN technologies, such as Token Ring. FDDI frames can be as large as 4,500 bytes. Figure 8-10 shows the frame
format of an FDDI data frame and token.
Figure 8-10: The FDDI Frame Is Similar to That of a Token Ring Frame
The following descriptions summarize the FDDI data frame and token fields illustrated in Figure 8-10.
Preamble—Gives a unique sequence that prepares each station for an upcoming frame.
Start delimiter—Indicates the beginning of a frame by employing a signaling pattern that differentiates it from the rest of
the frame.
Frame control—Indicates the size of the address fields and whether the frame contains asynchronous or synchronous
data, among other control information.
Destination address—Contains a unicast (singular), multicast (group), or broadcast (every station) address. As with
Ethernet and Token Ring addresses, FDDI destination addresses are 6 bytes long.
Source address—Identifies the single station that sent the frame. As with Ethernet and Token Ring addresses, FDDI
source addresses are 6 bytes long.
Data—Contains either information destined for an upper-layer protocol or control information.
Frame check sequence (FCS)—Is filed by the source station with a calculated cyclic redundancy check value dependent
on frame contents (as with Token Ring and Ethernet). The destination address recalculates the value to determine
whether the frame was damaged in transit. If so, the frame is discarded.
End delimiter—Contains unique symbols; cannot be data symbols that indicate the end of the frame.
Frame status—Allows the source station to determine whether an error occurred; identifies whether the frame was
recognized and copied by a receiving station.
Dual Ring
FDDI's primary fault-tolerant feature is the dual ring. If a station on the dual ring fails or is powered down, or if the cable is
damaged, the dual ring is automatically wrapped (doubled back onto itself) into a single ring. When the ring is wrapped, the dual-
ring topology becomes a single-ring topology. Data continues to be transmitted on the FDDI ring without performance impact
during the wrap condition. Figure 8-6 and Figure 8-7 illustrate the effect of a ring wrapping in FDDI.
When a single station fails, as shown in Figure 8-6, devices on either side of the failed (or powered-down) station wrap,
forming a single ring. Network operation continues for the remaining stations on the ring. When a cable failure occurs, as shown
in Figure 8-7, devices on either side of the cable fault wrap. Network operation continues for all stations.
It should be noted that FDDI truly provides fault tolerance against a single failure only. When two or more failures occur, the
FDDI ring segments into two or more independent rings that are incapable of communicating with each other.
Figure 7-4 shows the IEEE 802.3 logical layers and their relationship to the OSI reference model. As with all IEEE 802 protocols,
the ISO data link layer is divided into two IEEE 802 sublayers, the Media Access Control (MAC) sublayer and the MAC-client
sublayer. The IEEE 802.3 physical layer corresponds to the ISO physical layer.
• Logical Link Control (LLC), if the unit is a DTE. This sublayer provides the interface between the Ethernet MAC and the
upper layers in the protocol stack of the end station. The LLC sublayer is defined by IEEE 802.2 standards.
• Bridge entity, if the unit is a DCE. Bridge entities provide LAN-to-LAN interfaces between LANs that use the same protocol
(for example, Ethernet to Ethernet) and also between different protocols (for example, Ethernet to Token Ring). Bridge entities are
defined by IEEE 802.1 standards.
Because specifications for LLC and bridge entities are common for all IEEE 802 LAN protocols, network compatibility becomes
the primary responsibility of the particular network protocol. Figure 7-5 shows different compatibility requirements imposed by
the MAC and physical levels for basic data communication over an Ethernet link.
Figure 7-5 MAC and Physical Layer Compatibility Requirements for Basic Data Communication
The 802.3 physical layer is specific to the transmission data rate, the signal encoding, and the type of media interconnecting the
two nodes. Gigabit Ethernet, for example, is defined to operate over either twisted-pair or optical fiber cable, but each specific
type of cable or signal-encoding procedure requires a different physical layer implementation.
• Preamble (PRE)—Consists of 7 bytes. The PRE is an alternating pattern of ones and zeros that tells receiving stations that a
frame is coming, and that provides a means to synchronize the frame-reception portions of receiving physical layers with the
incoming bit stream.
• Start-of-frame delimiter (SOF)—Consists of 1 byte. The SOF is an alternating pattern of ones and zeros, ending with two
consecutive 1-bits indicating that the next bit is the left-most bit in the left-most byte of the destination address.
• Destination address (DA)—Consists of 6 bytes. The DA field identifies which station(s) should receive the frame. The left-
most bit in the DA field indicates whether the address is an individual address (indicated by a 0) or a group address (indicated by a
1). The second bit from the left indicates whether the DA is globally administered (indicated by a 0) or locally administered
(indicated by a 1). The remaining 46 bits are a uniquely assigned value that identifies a single station, a defined group of stations,
or all stations on the network.
• Source addresses (SA)—Consists of 6 bytes. The SA field identifies the sending station. The SA is always an individual
address and the left-most bit in the SA field is always 0.
• Length/Type—Consists of 2 bytes. This field indicates either the number of MAC-client data bytes that are contained in the
data field of the frame, or the frame type ID if the frame is assembled using an optional format. If the Length/Type field value is
less than or equal to 1500, the number of LLC bytes in the Data field is equal to the Length/Type field value. If the Length/Type
field value is greater than 1536, the frame is an optional type frame, and the Length/Type field value identifies the particular type
of frame being sent or received.
• Data—Is a sequence of n bytes of any value, where n is less than or equal to 1500. If the length of the Data field is less than
46, the Data field must be extended by adding a filler (a pad) sufficient to bring the Data field length to 46 bytes.
• Frame check sequence (FCS)—Consists of 4 bytes. This sequence contains a 32-bit cyclic redundancy check (CRC) value,
which is created by the sending MAC and is recalculated by the receiving MAC to check for damaged frames. The FCS is
generated over the DA, SA, Length/Type, and Data fields.
Figure 7-6 The Basic IEEE 802.3 MAC Data Frame Format
Note: Individual addresses are also known as unicast addresses because they refer to a single MAC and are assigned by the NIC
manufacturer from a block of addresses allocated by the IEEE. Group addresses (a.k.a. multicast addresses) identify the end
stations in a workgroup and are assigned by the network manager. A special group address (all 1s—the broadcast address)
indicates all stations on the network.
Frame Transmission
Whenever an end station MAC receives a transmit-frame request with the accompanying address and data information from the
LLC sublayer, the MAC begins the transmission sequence by transferring the LLC information into the MAC frame buffer.
• The preamble and start-of-frame delimiter are inserted in the PRE and SOF fields.
• The destination and source addresses are inserted into the address fields.
• The LLC data bytes are counted, and the number of bytes is inserted into the Length/Type field.
• The LLC data bytes are inserted into the Data field. If the number of LLC data bytes is less than 46, a pad is added to bring
the Data field length up to 46.
• An FCS value is generated over the DA, SA, Length/Type, and Data fields and is appended to the end of the Data field.
After the frame is assembled, actual frame transmission will depend on whether the MAC is operating in half-duplex or full-
duplex mode.
The IEEE 802.3 standard currently requires that all Ethernet MACs support half-duplex operation, in which the MAC can be
either transmitting or receiving a frame, but it cannot be doing both simultaneously. Full-duplex operation is an optional MAC
capability that allows the MAC to transmit and receive frames simultaneously.
Analysis
There is at least one RTT delay before data is sent due to setup request and
acknowledgement
The per-packet overhead is reduced since VCI is a small number.
If a switch or link in a connection fails, the connection is teardown and a new one is setup
o R3 forwards the datagram directly to H8, since both are on the same network.
Packet Format
IPv4 datagram is a variable-length packet consisting of two parts, header and data.
The header is 20–60 bytes and contains information essential to routing and
delivery The minimum packet length is 20 bytes and maximum is 65,535 bytes.
The router usually fragments the datagram, when it has to forward the packet
over a network that has a smaller MTU. Each fragment is routed independently.
o A fragmented datagram may be further fragmented, if it encounters a
network with a smaller MTU.
When a datagram is fragmented, the Ident field is copied to all fragments. The
identification number helps the destination in reassembling the datagram.
On fragmentation the router changes three fields: Flags, Offset and Length.
The router sets the M bit in the flags field sets the Offset to 0 for the first
fragment. For the last fragment M bit is not set.
IP does not attempt to recover from missing fragments and discards all other
fragments. Reassembly is done at the receiving host and not at each router.
Example
Suppose host H1 sends a datagram to host H8 with a payload of 1400 bytes.
The datagram goes through the ETH and FDDI network without any fragmentation.
When the packet arrives at router R2, which has an MTU of 532 bytes, it is
fragmented with a maximum payload of 512 (plus 20 bytes for IP header)
The three fragments are forwarded by router R3 through Ethernet to the destination host.
th
The data carried in the second fragment starts with 513 byte, so the Offset field
in this header is set to 64 (count of 8-byte chunks)
The third fragment contains the last 376 bytes of data, and Offset is set to 128.
Detail the process of determining the physical address of a destination host (ARP).
A host or router to send an IP datagram, needs to know both the logical and
physical address of the destination.
The destination IP address can be obtained from DNS host or forwarding table.
The physical address of the receiver is needed to pass through the physical network.
The Address Resolution Protocol (ARP) enables a source host to know the
physical address of another node when the logical address is known.
ARP relies on broadcast support provided by physical networks such as
Ethernet, Token ring, etc.
ARP enables each host on a network to build up a table of mapping between IP
address and physical address.
Header Format
0 8 16 31
Hardware Type Protocol Type
HLen PLen Operation
Sender Hardware address
Sender Protocol address
Target Hardware address
Target Protocol address
6. The target node constructs an ARP reply packet with Operation set to 2.
7. ARP reply is unicast, sent back to the sender.
8. The sender receives the reply packet and stores target logical-physical address
pair in its ARP table for sending future packets.
9. If target node does not exist on the same network, then ARP request is sent to the
default router, which then forwards it to the next hop router and so on till destination.
ATMARP
ARP relies on broadcasting, whereas ATM network does not support
broadcasting. ATMARP or Classical IP over ATM uses Logical IP Subnet (LIS).
The ATM network is divided into several subnets.
All nodes on the same subnet have the same network id.
Two nodes on the same subnet can communicate directly, whereas nodes on
different subnets communicate via one or more routers.
Each node in the LIS is configured with ATM address of the ARP server to
establish a virtual circuit to the ARP server when it boots.
The node sends a registration message that includes its IP and ATM address to
the ARP server.
Thus ARP server builds the database of all node as <IP address, ATM address> pair.
Any node that wants to send a packet to some IP address requests the ARP
server to provide the corresponding ATM address.
The ARP server performs a lookup operation and returns the ATM address.
The node can also maintain a cache of IP-to-ATM address mappings.
The source node establishes VC with the destination node and sends packets.
o DHCP Server sends DHCPOFFER message containing Client IP and MAC address,
server IP address and options (lease duration, default route, DNS server, etc.)
There can be multiple DHCP server on a network but the client accepts only one
offer. The client broadcasts a DHCPREQUEST message requesting the offered address.
Based on transaction id, the corresponding DHCP server sends an
acknowledgement as a DHCPACK containing the requested configuration.
When the lease expires, the client renews the lease.
o The server either agrees or disagrees with the renewal.
DHCP relay
DHCP is an application layer protocol.
o Both the server and client need not exist on the same network.
A DHCP relay agent receives broadcast message from the client.
o Stores it's address in giaddr and is sent as unicast to DHCP server.
o The DHCP server's response is sent to the relay agent, which is
retransmitted back to the client.
Priority Queuing
Priority queuing is a variation of FIFO queuing
Each packet is marked with a priority. The priority can be set in TOS field of IP
header. Routers have a FIFO queue, one for each type of priority.
The router always forwards packets out of the highest priority queue. If that queue is
empty, then packets in the next high priority queue is taken for processing.
Packets in the lowest priority queue are processed last.
The network can charge more to deliver high-priority packets than low-priority ones.
Analysis
A priority queue can provide better QoS than FIFO queue because high priority
traffic such as multimedia, can reach the destination with less delay.
Routing updates after a topological change is marked in TOS field, helps in
stabilization of routing tables.
The potential drawback is that packets in lower-priority queues may never be processed,
if there is a continuous flow in high-priority queues. This condition is called starvation.
Fair Queuing (FQ)
Fair Queuing addresses the problems of FIFO queuing such as non-
discrimination of traffic sources and lack of congestion-control.
In fair queuing, a separate queue is maintained for each type of
flow. Router services these queues in a round-robin manner.
When a flow's queue gets filled up, further packets are
discarded. All flows have a fair share of the bandwidth.
FQ segregates traffic so that ill-behaved traffic sources do not interfere with the
legitimate traffic sources.
FQ enforces fairness among a collection of flows managed by a well-behaved
congestion control algorithm.
Round-robin servicing
Round-robin servicing needs to be done in terms of bit-by-bit, but interleaving bits
from different packets is not feasible.
FQ simulates bit-by-bit RR by first determining when a given packet would finish being
transmitted and then using it to sequence the packets for transmission as follows:
o Let Pi denote the length of packet i
o Let Si denote the time when the router starts to transmit packet i
o Let Fi denote the time when the router finishes transmitting packet i (Fi = Si + Pi)
A packet can be transmitted after its arrival time Ai and not before its predecessor i-1 has
been transmitted. Hence, Si = max (Fi-1 , Ai) and Fi = max (Fi-1 , Ai) + Pi
The packet with the lowest Fi timestamp is the next to be transmitted.
A newly arriving packet cannot preempt a packet that is currently being transmitted.
In above example, three packets are processed from the first queue, two from
the second queue, and one from the third queue.
o For example, if B has the route (E, 2, A) in its table, then it does not
include the route (E, 2) in its update to A.
o Continued absence of route update for a destination leads to deletion of its entry.
In split horizon with poison reverse, Node B can still advertise the value of (E, 2) to A,
but with a warning message.
o This approach delays the convergence process and does not work well for
large number of nodes.
Routing Information Protocol (RIP)
RIP is an intra-domain routing protocol used inside an autonomous system
based on distance-vector algorithm.
It is extremely simple and widely used, since it was distributed with Unix BSD.
The routers advertise the cost of reaching networks, instead of reaching other
routers. RIP takes the simplest approach, with all link costs being equal to 1.
The distance is defined as the number of links to reach the destination.
o The metric in RIP is called a hop count.
For the given network, the process of building routing table for node D is tabulated
Step Confirmed Tentative Comment
1 (D, 0, –) D is moved to Confirmed list initially
2 (D, 0, –) (B, 11, B) Based on D's LSP, its immediate neighbors B and C are
(C, 2, C) added to Tentative list
3 (D, 0, –) (B, 11, B) The lowest-cost member C of Tentative list is moved onto
(C, 2, C) Confirmed list. C's LSP is to be examined next.
4 (D, 0, –) (B, 5, C) Cost to reach B through C is 5, so the entry (B,11,B) is
(C, 2, C) (A, 12, C) replaced. C's neighbor A is also added to Tentative list
5 (D, 0, –) (A, 12, C) The lowest-cost member B is moved to the Confirmed list.
(C, 2, C) B's LSP is to be examined next
(B, 5, C)
6 (D, 0, –) (A, 10, C) Since A could be reached B at a lower cost than the existing
(C, 2, C) one, the Tentative list entry (A,12,C) is replaced to (A,12,C).
(B, 5, C)
7 (D, 0, –) The lowest-cost and only member A is moved to Confirmed
(C, 2, C) list. Processing is over.
(B, 5, C)
(A, 10, C)
Analysis
Link-state routing stabilizes quickly without generating much traffic and
responds to changes in topology dynamically.
The amount of information stored (a LSP for each node) is large.
Routing
When the host wants to send a packet to another host, it performs a bitwise AND
between its own subnet mask and the destination IP address.
o If the result equals its own subnet number, then the packet is delivered
directly over the subnet.
o Otherwise, the packet is sent to a router to be forwarded to another subnet.
For example, when H1 sends a packet to H2 in the above given network, then:
o H1 performs bitwise AND (255.255.255.128, 128.96.34.139) which is equal
to 128.96.34.128
o This does not match the H1's subnet number 128.96.34.0
o Therefore H1 sends the packet to the default router R1
Routing Table
To support subnetting, entries in routing table are of the form (SubnetNumber,
SubnetMask, NextHop)
To perform a lookup, the router performs a AND (destination address,
SubnetMask) for each entry in the table.
If the result matches the SubnetNumber for an entry, then the packet is forward to
the corresponding NextHop router
The outer world sees the collection of subnets as a single network and has only
one entry in the forwarding table for all the subnets.
Routers within the campus must be able to route packets to the right subnet.
R1's forwarding table is as follows.
o The result matches for the second entry. Thus the packet is delivered to
H2 through Interface 1
Forwarding Algorithm
D = destination IP address
for each forwarding table entry (SubnetNumber, SubnetMask, NextHop)
D1 = SubnetMask & D
if D1 = SubnetNumber
if NextHop is an interface
deliver datagram directly to destination
else
deliver datagram to NextHop (a router)
Write short notes on CIDR.
Subnetting helps in address assignment, but does not prevents an organization
go for a class B address, anticipating number of hosts could go beyond 255.
Exhaustion of address space centers on exhaustion of class B address.
If class C addresses were given, then number of entries in the routing table gets larger.
The address efficiency in class C can be as low as 0.78% (2/55) and in class B
can be as low as 0.39% (256/65535).
Classless Interdomain Routing (CIDR) tries to balance between minimize the
number of routing table entries and handling addresses space efficiently.
CIDR aggregates routes, by which an entry in the forwarding table is used to
reach multiple networks.
Example1
Consider an autonomous system (AS) with 16 class C networks.
Instead of providing 16 class addresses at random, a block of contiguous class C
address is given. For example, from 192.4.16 to 192.4.31
The bitwise analysis shows 20 MSBs (11000000 00000100 0001) are the same for
that block, i.e., a 20-bit network id.
The 20-bit network number supports hosts that range between class B and C address.
Thus higher address efficiency is achieved by providing small chunks of address,
smaller than class B network and a single network prefix to be used in forwarding table.
Restrictions
The addresses in a block must be contiguous.
The number of addresses in a block must be a power of 2.
The first address must be evenly divisible by the number of addresses.
A protocol such as BGP is required to support classless addressing.
o The network number is represented as <length, value> pairs
Route Aggregation
Consider the case of an ISP to provide internet connectivity to a large number of
corporation and campuses.
In example, two corporations served by the ISP is assigned adjacent 20-bit
network prefixes.
Since both of them are reachable through ISP, the ISP advertises a 19-bit
common prefix that both share.
BGP speakers can cancel previously advertised paths if a critical link or node on
a path goes down. This negative advertisement is known as withdrawn route.
The format of BGP-4 update message that carries advertisement is shown below
BGP Sessions
The exchange of routing information between two routers takes place in a BGP
session. To create a reliable environment, BGP uses the services of TCP.
The routes need not be repeatedly sent, if there is no change. This is done by
sending keep alive messages.
Two types of BGP session are external BGP (E-BGP) and internal BGP (I-BGP).
o E-BGP is used to exchange routing information between two speaker
nodes belonging to two different ASs.
o I-BGP is used to exchange routing information between two routers inside an AS.
Address Aggregation
The goal of the IPv6 address allocation plan is to provide aggregation of routing
information to reduce the burden on intradomain routers.
Aggregation is done by assigning prefixes at continental level.
Continental boundaries form natural divisions in the Internet topology
o For example, if all addresses in Europe have a common prefix, then routers in
other continents would need one routing table entry for all networks in Europe.
The format for provider-based unicast address aggregation is shown below.
Link-state routing is expensive as each router must store a multicast tree from
every source to every group.
Distance-Vector Multicast
Multicasting is added to existing distance-vector routing in two stages.
o Each router maintains a table of (Destination, Cost, NextHop) for all
destination through exchange of distance vectors.
o Reverse Path Broadcast mechanism that floods packets to other networks
o Reverse Path Multicasting that prunes end networks that do not have
hosts belonging to a multicast group.
Reverse-Path Broadcasting
A router when it receives a multicast packet from source S to a Destination from
NextHop, then it forwards the packet on all out-going links.
The drawbacks are:
o It floods a network, even if it has no members for that group
o Duplicate flooding, i.e., packets are forwarded over the LAN by each
router connected to that LAN.
Duplicate flooding is avoided by
o Designating a router on the shortest path as parent router.
o Only parent router is allowed to forward multicast packets from source S
to that LAN.
Reverse-Path Multicasting
Multicasting is achieved by pruning networks that do not have members for a group G.
Pruning is achieved by identifying a leaf network, which has only one router (parent). The
leaf network is monitored to determine if it has any members for group G.
The router then decides whether or not to forward packets addressed to G over that
LAN. The information "no members of G here" is propagated up the shortest path tree.
Thus routers can come to know for which groups it should forward multicast
packets. Including all this information in a routing update is expensive.
Protocol Independent Multicast (PIM)
The above two multicast routing did not scale well.
PIM divides multicast routing into sparse and dense mode.
In PIM sparse mode (PIM-SM), routers leave and join multicast group using PIM
Join and Prune messages.
PIM designates a rendezvous point (RP) for each group in a domain to receive
PIM messages.
All routers in the domain know the IP address of RP for each group.
A multicast forwarding tree is built as a result of routers sending Join messages to the
RP. The tree may be either shared by multiple senders or source-specific to a sender.
Shared Tree
When a router sends Join message for group G to RP, it goes through a
sequence of routers.
Each router along the path creates an entry (*, G) in its forwarding table for the
shared tree before forwarding the Join message.
Eventually, the message arrives at RP. Thus a shared tree with RP as root is formed.
Retransmission Policy
Retransmission increases congestion in the network. But, a good retransmission
policy can prevent congestion.
The retransmission policy and the retransmission timers must be designed to
optimize efficiency and at the same time prevent congestion.
Window Policy
The Selective Repeat window is better than Go-Back-N for congestion control,
since it tries to send specific packets that have been lost or corrupted.
Acknowledgment Policy
Sending fewer ACK means imposing less load on the network.
A receiver may send an acknowledgment only if it has a packet to be
sent. A receiver may decide to acknowledge only N packets at a time.
Discarding Policy
A good discarding policy by the routers may prevent congestion and at the same
time may not harm the integrity of the transmission.
For example, in audio transmission, if the policy is to discard less sensitive
packets when congestion is likely to happen, the quality of sound is still
preserved and congestion is prevented or alleviated.
Admission Policy
An admission policy, which is a quality-of-service mechanism, can also prevent
congestion in virtual-circuit networks.
Switches in a flow first check the resource requirements of a flow before
admitting it to the network.
A router can deny establishing a virtual circuit connection if there is congestion in
the network or if there is a possibility of future congestion.
Backpressure
In backpressure mechanism, a congested node stops receiving data from the
immediate upstream node or nodes.
This may cause the upstream node to become congested, and it in turn rejects
data from upstream node, and so on.
Backpressure is a node-to-node congestion control that starts with a node and
propagates, in the opposite direction of data flow to the source.
This technique is used in virtual circuit networks.
Choke Packet
A choke packet is a packet sent by a node to the source to inform it of congestion.
In choke packet method, warning is from the router which has encountered
congestion, to the source station directly.
Implicit Signaling
In implicit signaling, the source guesses that there is congestion somewhere in
the network from other symptoms.
For example, when a source sends several packets and there is no acknowledgment
for a while, it assumes that network is congested. Therefore, the source slows down.
Explicit Signaling
The node that experiences congestion can explicitly send a signal to the source
or destination by setting a bit that can be set in a packet
This bit can warn the source that there is congestion and that it needs to slow
down to avoid discarding of packets.
The receiver use policies such as slowing down acknowledgments to alleviate congestion.
UDP Header
UDP packets, called user datagrams, have a fixed-size header of 8 bytes.
SrcPort and DstPort—Contains port number for both the sender (source) and
receiver (destination) of the message.
Length—This 16-bit field defines total length of the user datagram, header plus data.
The total length is less than 65,535 bytes as it is encapsulated in an IP datagram.
UDP length = IP length - IP header's length
Checksum—It is computed over pseudo header, UDP header and message
content to ensure that message is correctly delivered to the exact recipient.
o The pseudo header consists of three fields from the IP header (protocol
number (17), source and destination IP address), plus the UDP length field.
Applications
UDP is used for management processes such as SNMP.
UDP is used for some route updating protocols such as
RIP. UDP is a suitable transport protocol for multicasting.
UDP is suitable for a process with internal flow and error control
mechanisms such as Trivial File Transfer Protocol (TFTP).
Bring out the classification of port numbers.
Well-known ports range from 0 to 1023 are assigned and controlled by IANA.
Registered ports range from 1024 to 49,151 are not assigned or controlled
by IANA. They can only be registered with IANA to prevent duplication.
Ephemeral (dynamic) ports range from 49,152 to 65,535 is neither controlled nor
registered. It is usually assigned to a client process by the operating system.
Distinguish between network and transport layer
Network layer Transport layer
The network layer is responsible for host-to- The transport layer is responsible for
host delivery process-to-process delivery of a packet
Host address is required for delivery Host address and port number is required for
delivery
Error detection is not offered Error detection is done using checksum
Flow control is not done Flow control is not done
Multicasting capability is not inbuilt Multicasting is embedded into UDP
Process-to-Process Communication
Like UDP, TCP provides process-to-process communication. A TCP
connection is identified a 4-tuple (SrcPort, SrcIPAddr, DstPort, DstIPAddr).
Some well-known port numbers used by TCP are
Port Protocol
23 TELNET
25 SMTP
80 HTTP
Segment Format
TCP is a byte-oriented protocol, i.e. the sender writes bytes into a TCP
connection and the receiver reads bytes out of the TCP connection.
TCP groups a number of bytes together into a packet called segment and adds a header
onto each segment. Segment is encapsulated in a IP datagram and transmitted.
SrcPort and DstPort fields identify the source and destination ports.
SequenceNum field contains sequence number, i.e. first byte of data in that segment.
Acknowledgment defines byte number of the segment, the receiver expects next.
HdrLen field specifies the number of 4-byte words in the TCP header. Flags
field contains six control bits or flags. They are set to indicate:
o URG—indicates that the segment contains urgent data. o
ACK—the value of acknowledgment field is valid.
o PSH—indicates sender has invoked the push operation.
o RESET—signifies that receiver wants to abort the connection.
o SYN—synchronize sequence numbers during connection establishment.
o FIN—terminates the connection
AdvertisedWindow field defines the receiver window and acts as flow control.
Checksum field is computed over the TCP header, the TCP data, and pseudoheader.
UrgPtr field indicates where the non-urgent data contained in the segment begins.
Optional information (max. 40 bytes) can be contained in the header.
Connection Establishment
The connection establishment in TCP is called three-way handshaking
1. The client (active participant) sends a segment to the server (passive participant)
stating the initial sequence number it is to use (Flags = SYN, SequenceNum = x)
2. The server responds with a single segment that both acknowledges the
client’s sequence number (Flags = ACK, Ack = x + 1) and states its own
beginning sequence number (Flags = SYN, SequenceNum = y).
3. Finally, the client responds with a segment that acknowledges the server’s
sequence number (Flags = ACK, Ack = y + 1).
Opening
1. The server first invokes a passive open on TCP, which causes TCP to move
to LISTEN state
2. Later, the client does an active open, which causes its end of the connection
to send a SYN segment to the server and to move to the SYN_SENT state.
3. When the SYN segment arrives at the server, it moves to SYN_RCVD state and
responds with a SYN + ACK segment.
4. The arrival of this segment causes the client to move to the ESTABLISHED
state and to send an ACK back to the server.
5. When this ACK arrives, the server finally moves to the ESTABLISHED state.
a. Even if the client's ACK gets lost, sever will move to ESTABLISHED state
when the first data segment from client arrives.
Closing
In TCP, the application process on both sides of the connection can
independently close its half of the connection or simultaneously.
Three combinations of transitions from ESTABLISHED to CLOSED state are possible.
Connection Termination
Three-way Handshaking
1. The client TCP after receiving a Close command from the client process
sends a FIN segment. FIN segment can include the last chunk of data.
2. The server TCP responds with FIN + ACK segment to inform its closing.
3. The client TCP finally sends an ACK segment.
Four-way Half-Close
In TCP, one end can stop sending data while still receiving data, known as half-close. For
instance, submit its data to the server initially for processing and close its connection.
At a later time, the client receives the processed data from the server.
1. The client TCP half-closes the connection by sending a FIN segment.
2. The server TCP accepts the half-close by sending the ACK segment. The
data transfer from the client to the server stops.
3. The server can send data to the client and acknowledgement can come from the client.
4. When the server has sent all the processed data, it sends a FIN segment to the client.
5. The FIN segment is acknowledged by the client.
Sender Receiver
TCP on the sending side maintains a send buffer that is divided into 3 segments
namely acknowledged data, unacknowledged data and data to be transmitted
Similarly TCP on the receiving side maintains a receive buffer to hold data
even if it arrives of order.
The send buffer maintains three variables namely LastByteAcked, LastByteSent,
and LastByteWritten as shown above. The relation between them is obvious
LastByteAcked LastByteSent and LastByteSent LastByteWritten
The bytes to the left of LastByteAcked are not kept as it had been acknowledged.
The receive buffer maintains three variables namely LastByteRead,
NextByteExpected, and LastByteRcvd. The relation between them is
LastByteRead < NextByteExpected and NextByteExpected LastByteRcvd + 1
If data are received in order, NextByteExpected is the next byte after LastByteRcvd Bytes to
the left of LastByteRead is not buffered as it has been read by the application
Flow Control
The capacity of send and receiver buffer is MaxSendBuffer and MaxRcvBuffer
respectively.
The sending TCP prevents overflowing of its buffer by maintaining
LastByteWritten LastByteAcked MaxSendBuffer
Original Algorithm
TCP estimates SampleRTT by computing the duration between sending of
a packet and arrival of its ACK.
TCP then computes EstimatedRTT as a weighted average between the
previous and current estimate as
EstimatedRTT = × EstimatedRTT + (1 ) × SampleRTT
where is the smoothening factor and its value is in the range
0.8–0.9 Timeout is twice the EstimatedRTT
TimeOut = 2 × EstimatedRTT
Karn/Partridge Algorithm
The flaw discovered in original algorithm after years of use is
o whether ACK should be associated with the original or retransmission segment o If
ACK is associated with original one, then SampleRTT becomes too large
o If ACK is associated with retransmission, then SampleRTT becomes too small
Even if window size is less than one MSS, TCP decides to go ahead and
transmit a half-full segment.
The strategy of aggressively taking advantage of any available window leads
to a situation now known as the silly window syndrome.
If the sender aggressively fills, then any small segments introduced into the
system remains in the system indefinitely as it does not combine with
adjacent segments to create larger ones as shown.
Nagle’s Algorithm
Nagle's suggests a solution as to what the sending TCP should do when there is
data to send and window size is less than one MSS. The algorithm is listed below:
When the application produces data to send
if both the available data and the window MSS
send a full segment
else
if there is unACKed data in flight
buffer the new data until an ACK arrives
else
send all the new data now
It’s always OK to send a full segment if the window allows.
It’s also OK to immediately send a small amount of data if there are currently
no segments in transit, but if there is anything in flight, the sender must wait
for an ACK before transmitting the next segment.
Explain TCP congestion control techniques in detail.
In TCP congestion control, each source has to determine the available
capacity in the network, so that it can send packets without loss.
By using ACKs to pace transmission of packets, TCP is said to be self-clocking. TCP
maintains a state variable CongestionWindow for each connection. Therefore
MaxWindow = MIN(CongestionWindow, AdvertisedWindow)
EffectiveWindow = MaxWindow (LastByteSent LastByteAcked)
Thus, a TCP source is allowed to send no faster than network or destination host
The problem is that available bandwidth changes over time. The three
congestion control mechanism are:
o Additive Increase/Multiplicative Decrease
o Slow Start
o Fast Retransmit and Fast Recovery
Additive Increase/Multiplicative Decrease (AIMD)
TCP source sets the CongestionWindow based on the level of congestion it
perceives to exist in the network.
The additive increase/multiplicative decrease (AIMD) mechanism works as follows: o The
source increases CongestionWindow when level of congestion goes down
and decreases CongestionWindow when level of congestion goes up.
TCP interprets timeouts as a sign of congestion and reduces the rate at
which it is transmitting.
Slow start provides exponential growth and is designed to avoid bursty nature of
TCP. Initially TCP has no idea about congestion, henceforth it increases
CongestionWindow rapidly until there is a packet
loss. When a packet is lost:
o TCP immediately decreases CongestionWindow by half (multiplicative
decrease).
o It stores the current value of CongestionWindow as CongestionThreshold
and resets to CongestionWindow one packet
o The CongestionWindow is incremented one packet for each ACK arrived
until it reaches CongestionThreshold and thereafter one packet per RTT.
In initial stages, TCP loses more packets because it attempts to learn the
available bandwidth quickly through exponential increase
In example the third packet gets lost. The sender on receiving three
duplicate ACKs (ACK 2) retransmits the third packet.
In graph shown, fast recovery avoids slow start from 3.8 to 4 sec. Therefore
congestion window is reduced by half from 22 KB to 11 KB.
Slow start is only used at the beginning of a connection and after regular timeout.
At other times, the congestion window follows a pure additive
increase/multiplicative decrease pattern
TCP's fast retransmit can detect up to three dropped packets per window.
Explain in detail about TCP congestion avoidance algorithms.
Congestion avoidance mechanisms prevent congestion before it actually occurs.
When congestion is likely to occur, TCP decreases load on the network.
TCP creates loss of packets in order to determine bandwidth of the
connection The three congestion-avoidance mechanisms are:
1. DECbit
2. Random Early Detection (RED)
3. Source-based congestion avoidance
DECbit
Was developed for use on Digital Network Architecture
In DEC bit, each router monitors the load it is experiencing and explicitly
notifies the end node when congestion is about to occur by setting a binary
congestion bit called DECbit in packets that flow through it.
The destination host copies the DECbit onto the ACK and sends back to the source.
Eventually the source reduces its transmission rate and congestion is avoided.
Algorithm
A single congestion bit is added to the packet header.
A router sets this bit in a packet if its average queue length is 1.
The average queue length is measured over a time interval that spans the
last busy + last idle cycle + current busy cycle.
Router calculates average queue length by dividing the curve area by time interval
The source computes how many ACK has DEC bit set for the previous
window packets it has sent.
1. If it is less than 50% then source increases its congestion window by 1 packet.
2. Otherwise, source decrease the congestion window by 87.5%.
Random Early Detection (RED)
Proposed by Floyd and Jackson
In RED, router implicitly notifies the source that congestion is likely to occur
by dropping one of its packets.
The source is notified by timeout or duplicate ACK.
The router drops a few packets earlier before it runs out of space, so that
it need not drop more packets later.
Each incoming packet is dropped with a probability known as drop probability when
the queue length exceeds drop level.
Algorithm
RED computes average queue length using a weighted running average as follows:
AvgLen = (1 Weight) × AvgLen + Weight × SampleLen
o where 0 < Weight < 1 and SampleLen is length of the queue when a sample
measurement is made.
o The weighted running average detects long-lived congestion.
RED has two queue length thresholds MinThreshold and MaxThreshold. When a
packet arrives at the gateway, RED compares the current AvgLen with these
thresholds and decides whether to queue or drop the packet as follows:
if AvgLen MinThreshold
queue the packet
if MinThreshold < AvgLen < MaxThreshold
calculate probability P
drop the arriving packet with probability
P if MaxThreshold AvgLen
drop the arriving packet
P is a function of both AvgLen and how long it has been since the last packet
was dropped. It is computed as
TempP = MaxP × (AvgLen MinThreshold)/(MaxThreshold MinThreshold) P
= TempP/(1 count × TempP)
The probability of drop increases slowly when AvgLen is between the two thresholds,
reaching MaxP at the upper threshold, at which point it jumps to unity.
MaxThreshold is set to twice of MinThreshold as it works well for the Internet traffic.
Because RED drops packets randomly, the probability that RED decides to drop a
flow’s packet(s) is roughly proportional to share of the bandwidth for that flow.
The expected & actual throughput with thresholds and (shaded region) is shown.
Define QoS.
QoS is defined as a set of attributes pertaining to the performance of a
connection. The attributes may be either user or network oriented.
QoS on the Internet can be broadly classified into
o Integrated Services (IntSrv)
o Differentiated Services
Explain how QoS is provided through integrated services.
Integrated Services (IntSrv) is a flow-based QoS model, i.e., user creates flow
from source to destination and informs all routers of the resource requirement.
Service Classes
The two classes of service defined are Guaranteed and Controlled load service.
Guaranteed service in which the network assures that delay will not be beyond
some maximum if flow stays within TSpec. It is designed for intolerant applications.
Controlled load service meets the need of tolerant, adaptive applications
which requests low-loss or no-loss such as file transfer, e-mail, etc.
Flowspec
The set of information given to the network for a given flow is called
flowspec. It has two parts namely
o Tspec defines the traffic characterization of the flow
o Rspec defines resources that the flow needs to reserve (buffer, bandwidth, etc.)
TSpec
The bandwidth of real-time application varies constantly for most application.
The average rate of flows cannot be taken into account as variable bit rate applications
exceed the average rate. This leads to queuing and subsequent delay/loss of packets.
Token Bucket
The solution to manage varying bandwidth is to use token bucket filter that
can describe bandwidth characteristics of a source/flow.
The two parameters used are token rate r and a bucket
depth B A token is required to send a byte of data.
A source can accumulate tokens at rate r/second, but not more than B tokens.
Bursty data of more than r bytes per second is not permitted. Therefore
bursty data should be spread over a long interval.
The token bucket provides information that is used by admission control
algorithm to determine whether or not to consider the new request for service.
Example
Flow A generates data at a steady rate of 1 Mbps, which is described using
a token bucket filter with rate r = 1 Mbps and a bucket depth B = 1 byte.
Flow B sends at rate of 0.5 Mbps for 2 seconds and then at 2 Mbps for 1
second, which is described using a token bucket filter with rate r = 1 Mbps
and a bucket depth B = 1 MB.
The additional depth allows it to accumulate tokens when it sends 0.5 Mbps
(2 × 0.5 = 1 MB) and uses the same to send for bursty data of 2 Mbps.
Admission Control
When a flow requests a level of service, admission control examines TSpec
and RSpec of the flow.
It checks to see whether the desired service can be provided with currently available
resources, without causing any worse service to previously admitted flows.
o If it can provide the service, the flow is admitted otherwise denied.
The decision to allow/deny a service can be heuristic such as "currently
delays are within bounds, therefore another service can be admitted."
Admission control is closely related to policy. For example, a network admin will
allow CEO to make reservations and forbid requests from other employees.
Reservation Protocol (RSVP)
The Resource Reservation Protocol (RSVP) is a signaling protocol to help IP
create a flow and make a resource reservation.
RSVP provides resource reservations for all kinds of traffic including multimedia
which uses multicasting. RSVP supports both unicast and multicast flows.
RSVP is a robust protocol that relies on soft state in the routers.
o Soft state unlike hard state (as in ATM, VC), times out after a short
period if it is not refreshed. It does not require to be deleted.
o The default interval is 30 ms.
Since multicasting involves large number of receivers than senders, RSVP follows receiver-
oriented approach that makes receivers to keep track of their requirements.
RSVP Messages
To make a reservation, the receiver needs to know:
o What traffic the sender is likely to send so as to make an appropriate
reservation, i.e., TSpec.
o Secondly, what path the packets will travel.
The sender sends a PATH message to all receivers (downstream) containing TSpec.
A PATH message stores necessary information for the receivers on the way.
PATH messages are sent about every 30 seconds.
The receiver sends a reservation request as a RESV message back to the sender
(upstream), containing sender's TSpec and receiver requirement RSpec.
Each router on the path looks at the RESV request and tries to allocate
necessary resources to satisfy and passes the request onto the next router.
o If allocation is not feasible, the router sends an error message to the receiver
If there is any failure in the link a new path is discovered between sender and the
receiver. The RESV message follows the new path thereafter.
A router reserves resources as long as it receives RESV message, otherwise
released. If a router does not support RSVP, then best-effort delivery is followed.
Reservation Merging
In RSVP, the resources are not reserved for each receiver in a flow, but merged.
When a RESV message travels from receiver up the multicast tree, it is likely to come
across a router where reservations have already been made for some other flow.
If new resource requirements can be met using existing allocations, then
new allocation is not done.
o For example, receiver B has already made a request for 3 Mbps. If A
comes with a new request for 2 Mbps, then no new reservations are made.
A router that handles multiple requests with one reservation is known as
merge point. This is because, different receivers require different quality.
Reservation merging meets the needs of all receivers downstream of the merge point.
6-bit DSCP can be used to define 64 PHB that could be applied to a packet.
The three PHBs defined are default PHB (DE PHB), expedited forwarding
PHB (EF PHB) and assured forwarding PHB (AF PHB).
The DE PHB is the same as best-effort delivery and is compatible with TOS.
Expedited Forwarding (EF PHB)
Packets marked for EF treatment should be forwarded by the router with
minimal delay (latency) and loss by ensuring required bandwidth.
A router guarantees EF, only if arrival rate of EF packets is less than forwarding rate
The rate limiting of EF packets is achieved by configuring routers at the edge of an
administrative domain to ensure that it is less than bandwidth of the slowest link.
Queuing can be either using strict priority or weighted fair queuing.
o In strict priority, EF packets are preferred over others, leaving less
chance for other packets to go through.
o In weighted fair queuing, other packets are given a chance, but there is a
possibility of EF packets being dropped, if there is excessive EF traffic.
Assured Forwarding
The AF PHB is based on RED with In and Out (RIO) algorithm.
In RIO, the drop probability increases as the average queue length increases. The
following example shows RIO with two classes named in and out.
The out curve has a lower MinThreshold than in curve, therefore under low
levels of congestion, only packets marked out will be discarded.
If the average queue length exceeds Minin, packets marked in are also dropped.
The terms in and out are explained with the example "Customer X is allowed
to send up to y Mbps of assured traffic".
o If the customer sends packets less than y Mbps then packets are marked in. o
When the customer exceeds y Mbps, the excess packets are marked out.
Thus combination of profile meter at the edge router and RIO in all routers, assures (but
does not guarantee) the customer that packets within the profile will be delivered
RIO does not change the delivery order of in and out packets.
If weighted fair queuing is used, then weight for the premium queue is
chosen using the formula. It is based on the load of premium packets.
Bpremium = Wpremium / (Wpremium + Wbest-effort)
o For example, if weight of premium queue is 1 and best-effort is 4, then
only 20% of the link is reserved for premium packets.
How differentiated services overcome the limitations of integrated services?
1. The main processing was moved from the core of the network to edge of the network
(scalability). Thus routers need not store information about flows. The applications
define the type of service they need each time when a packet is sent.
2. The per-flow service is changed to per-class service. The router routes the
packet based on class of service defined in the packet, not the flow.
Different types of classes (services) based on the needs of applications.
Write short notes on ATM QoS.
The five ATM service classes are:
1. constant bit rate (CBR)
2. variable bit rate—real-time (VBR-rt)
3. variable bit rate—non-real-time (VBR-nrt)
4. available bit rate (ABR)
5. unspecified bit rate (UBR)
Constant Bit Rate
Sources of CBR traffic are expected to send at a constant rate.
The source’s peak rate and average rate of transmission are equal.
CBR class is designed for customers who need real-time audio or video
services. CBR is a relatively easy service for implementation
Variable Bit Rate
The VBR class is divided into two subclasses: real-time (VBR-rt) and non-
real-time (VBR-nrt).
VBR-rt is designed for users who need real-time services (such as voice and video
transmission) and use compression techniques to create a variable bit rate.
The traffic generated by the source is characterized by a token bucket, and
the maximum total delay required through the network is specified.
VBR-nrt bears some similarity to IP’s controlled load service. The source
traffic is specified by a token bucket.
VBR-nrt is designed for users who do not need real-time services but use
compression techniques to create a variable bit rate
Unspecified Bit Rate
UBR class is a best-effort delivery service that does not guarantee anything. UBR
allows the source to specify a maximum rate at which it will send.
o Switches may make use of this information to decide whether to
admit or reject or negotiate with the source for a less peak rate.
Available Bit Rate
ABR apart from being a service class also defines a set of congestion-
control mechanism.
The ABR mechanisms operate over a virtual circuit by exchanging special ATM
cells called resource management (RM) cells between the source and destination.
RM cells work as explicit congestion feedback mechanism as shown below.
ABR allows a source to increase or decrease its allotted rate as conditions dictate.
ABR class delivers cells at a minimum rate. If more network capacity is
available, this minimum rate can be exceeded.
ABR is suitable for applications that are bursty in nature.
What is equation based congestion control?
TCP’s congestion-control algorithm is not appropriate for real-time applications.
A smooth transmission rate is obtained by ensuring that flow’s behavior
adheres to an equation that models TCP’s behavior.
User Agent
A user agent (UA) is software that is either command (eg. pine, elm) or GUI
based (eg. Microsoft Outlook, Netscape). It facilitates:
o Compose helps to compose messages by providing template with built-in editor.
o Read checks mail in the incoming box and provides information such as sender,
size, subject and flag (read, new).
o Reply allows user to reply (send message) back to sender
o Forward facilitates forwarding message to a third party.
o Mailboxes creates two mailboxes for each user, namely inbox (to store
received emails) and outbox (to keep all sent mails).
Message Format
RFC822 defines message to have two parts namely header and a body.
The message header is a series of <CRLF> terminated lines. Each header line contains a
type and value separated by a colon (:). It is filled by the user/system. Some of them are:
o From user who sent the message
o To identifies the message recipient(s).
o Subject says something about the purpose of the
message o Date when the message was transmitted
o E-mail address consists of user_name@domain_name where
domain_name is hostname of the mail server.
The body of the message contains the actual information
o The header is separated from the message body by a blank line.
Initially email system was designed to send messages only in NVT 7-bit ASCII format.
o Languages such as French, German, Chinese, Japanese were not supported.
o Image, audio and video files cannot be sent.
Multipurpose Internet Mail Extensions (MIME)
MIME is a supplementary protocol that allows non-ASCII data to be sent through e-mail.
MIME transforms non-ASCII data to NVT ASCII and delivers to client MTA. The
NVT ASCII data is converted back to non-ASCII form at the recipient mail server.
MIME defines five headers. They are:
o MIME-Version specifies the current version 1.1
o Content-Type specifies message type such as text (plain, html), image
(jpeg, gif), audio, video and application (postscript, msword). If more than
one type exists, then it is termed as multipart (mixed).
o Content-Transfer-Encoding defines how data in the message body is
encoded such as binary, base64, 7-bit, etc.
o Content-Id unique identifier the whole message in a multiple message
type. o Content-Description describes type of the message body.
Example
MIME-Version: 1.0
Content-Type: multipart/mixed; boundary="-------
417CA6E2DE4ABCAFBC5" From: Alice Smith <[email protected]>
To: [email protected]
Subject: promised material
Date: Mon, 07 Sep 1998 19:45:19 -0400
---------417CA6E2DE4ABCAFBC5 Content-
Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
…
---------417CA6E2DE4ABCAFBC5
Content-Type: image/jpeg Content-
Transfer-Encoding: base64
Message Transfer Agent (MTA): SMTP
Message Transfer Agent (MTA) is a mail daemon that helps to transmit/receive
message over the network.
To send mail a system must have the client MTA, and to receive mail a system
must have a server MTA.
Simple Mail Transfer Protocol (SMTP) defines communication between
client/server MTA.
SMTP uses TCP connection on port 25 to forward the entire message and store at
intermediate mail servers/mail gateways until it reaches the recipient mail server.
SMTP defines how commands and responses must be sent back and forth.
Command Description
MAIL FROM Sender of the message
RCPTTO Recipient of the message
DATA Body of the mail
QUIT Terminate
VRFY Name of recipient to be verified before forwarding
EXPN Mailing list to be expanded
POP3
POP3 is simple and limited in functionality
POP3 works in two modes namely, delete and keep mode.
o In delete mode, mail is deleted from the mailbox after retrieval
o In keep mode, mail after reading is kept in mailbox for later retrieval.
POP3 client is installed on the recipient computer and POP3 server on the
mail server. The client opens a connection to the server on TCP port 110.
The client sends username and password to access the mailbox and retrieve the messages.
IMAP4
IMAP is a client/server protocol running over TCP. The client issues commands
and the mail server responds.
The exchange begins with the client authenticating itself to access the mailbox.
This is represented as a state transition diagram.
When the user asks to FETCH a message, server returns it in MIME format and
the mail reader decodes it.
IMAP also defines message attributes such as size and flags such as Seen, Answered,
Deleted and Recent.
Message Format
START_LINE <CRLF>
MESSAGE_HEADER
<CRLF> <CRLF>
MESSAGE_BODY <CRLF>
Request Message
Request Line
Request Header : Value
Blank Line
Body (optional)
Request Line
The Request line contains three fields as shown.
Request Type URL HTTP version
o HTTP version specifies current version of the protocol i.e., 1.1 o
The Request type specifies methods that operate on the URL are:
Method Description
GET retrieve document specified as URL
HEAD retrieve meta-information about the URL document
POST send information from client to the server
PUT store document under specified URL
TRACE echoes the incoming request
OPTION request information about available options
DELETE delete specified URL
For example, the request line to retrieve file index.html on host cs.princeton.edu is
GET http://www.cs.princeton.edu/index.html HTTP/1.1
Request Header
Request Header specifies client's configuration and preferred document format:
Request Header Description
Accept-charset specifies the character set the client can handle
Authorization specifies what permissions the client has
From specifies e-mail address of the user
Host specifies host name and port number of the server
If-modified-since server sends the URL if it is newer than specified date
Referrer specifies URL of the linked document
User-agent specifies name of the browser
The above example using request header is specified as
GET index.html HTTP/1.1
Host: www.cs.princeton.edu
Response Messages
Status Line
Response Header : Value
Blank Line
Body
Status line
The Status line contains three fields as shown.
HTTP version Code Status Phrase
The status code field consists of three digits (1xx–Informational, 2xx–Success,
3xx– Redirection, 4xx–Client Error, 5xx–Server Error)
The status phrase explains the status code in text form. Some of them are:
Code Phrase Description
100 Continue Initial request received, client to continue process
200 OK Request is successful
201 Created A new URL is created.
204 No content There is no content in the body.
301 Moved permanently The requested URL is no longer in use
304 Not modified The document has not been modified
401 Unauthorized The request lacks proper authorization
404 Not found The document is not found
500 Internal server error There is an error, such as a crash, at the server site
For example, the server reports as follows, if the requested file is not found
HTTP/1.1 404 Not Found
Response Header
Response Header Description
Content-encoding specifies the encoding scheme
Content-length shows length of the document
Content-type specifies the medium type
Expires gives date and time up to which the document is valid
Last-modified gives date and time when the document was last updated
Location specifies location of the created or moved document
The response for a moved page is given below.
HTTP/1.1 301 Moved Permanently
Location: http://www.princeton.edu/cs/index.html.
Persistent vs non-persistent connection
In non-persistent, a TCP connection is required for each request/response
o Imposes high overhead on the server because the server needs N buffers
for N URL pointers and TCP overhead for each connection
In persistent, Client and server can exchange multiple request/response
messages over the same TCP connection
o Eliminates the connection setup overhead and load on the server
o TCP’s congestion window mechanism is able to operate more efficiently.
o The server times out, if there is no request from the client for a specified period
Caching
Caching enables the client to retrieve document faster and reduces load on
the server. Caching can be implemented at different places
o For example, the ISP router can cache pages. Further such request
coming from its clients, the ISP responds.
o Proxy server is a host that keeps copies responses to recent requests.
The client sends request to the proxy server. The proxy server either
responds to client or forwards the request to the server.
o The browser also can cache pages.
Server assigns expiration date (using Expires header field) to each page, beyond
which the page should not be cached.
Therefore prior to caching a page, its expiration date is checked. If a cached
page reaches its expiration, then the page is deleted.
The proxy verifies whether it has the latest document by using If-Modified-Since
header. A page must not be cached if no-cache directive is specified.
Explain the role of DNS on a computer network.
Domain-names are easily remembered than IP address of a host, since it is user-
friendly. Thus, need for a system to map domain name to an IP address that includes:
o A namespace to define domain names without
conflict. o Binding of domain names to IP address
o A name server that returns IP address for a given name
During early days of internet, there were only few hundred hosts
o A central authority called the Network Information Center (NIC) maintained
name-to-address bindings in a flat-file called hosts.txt
o A new host that joins the internet would mail its name and IP address
to NIC. o NIC updates hosts.txt and mails to all hosts.
o Name server resolved domain names using a simple lookup on hosts.txt
As hosts grew to thousands and millions, the flat file approach failed, leading to
evolution of DNS in mid 1980s.
Name Hierarchy
DNS uses hierarchical name space for domains in the Internet.
Hierarchical naming permits use of same sub-domain name in different
domains. Domain names are case insensitive and can be up to 63 characters
DNS names are processed from right to left and use periods (.) as separator.
DNS can be used to map names to values, not necessarily domain names to IP address.
DNS hierarchy can be visualized as a tree, where each node in the tree
corresponds to a domain and the leaves relate to hosts.
Six big domains are .edu (education) .com (commercial) .gov (US government) .mil
(US military) .org (non-profitable organization) and .net (network providers).
Top level domain exist one for each country .fr (france) .in (india), etc.
Name Servers
The domain hierarchy is partitioned into zones. Topmost domains are managed by
NIC. Each zone acts as central authority for that part of the sub-tree.
3. The root returns the A record for princeton.edu back to the client.
4. The client sends the same query to 128.196.128.233 and receives the A record for
cs.princeton.edu
5. Finally the client sends the query to 192.12.69.5 and gets the A record for
cicada.cs.princeton.edu
Drawbacks
All hosts should know the root name server, which is not feasible.
Instead, the client can send query to the local name server that it knows
The local name server can query the root name server on behalf of the client.
Once the local NS gets the required response, it caches the A record based on
TTL and sends the record to the client.
o A managed station called an agent, is a router that runs the SNMP server program
SNMP is an application layer protocol, therefore it can monitor devices of different
manufacturers installed on different physical
networks. SNMP management includes:
o A manager that checks an agent by requests information on behavior of the agent.
o A manager forces an agent to perform a task by setting/resetting values in
the agent database.
o An agent warns the manager of an unusual situation.
SNMP uses services of UDP on two well-known ports, 161 (agent) and 162 (manager).
SNMP is supported by two other protocols in Internet Network management. They are:
o Structure of Management Information (SMI)
o Management Information Base
(MIB) The role of SNMP is to
o Define format of the packet to be sent from a manager to an agent and vice versa.
o Interprets the result and creates statistics
o Responsible for reading and setting object
values The role of SMI is to
o Define rules for naming objects and object types.
o Uses Basic Encoding Rules to encode data to be transmitted over the
network. The role of MIB is to
o creates a collection of named objects, their types, and their relationships
to each other in an entity to be managed
Object Identifier
SMI uses an object identifier, which is a hierarchical identifier based on a tree
structure The tree structure starts with an unnamed root.
Each object can be defined by using a sequence of integers separated by dots.
The objects that are used in SNMP are located under the mib-2 object, so their
identifiers always start with 1.3.6.1.2.1
Object identifiers follow lexographic ordering.
MIB Groups
Each agent has its own MIB2 (version 2), which is a collection of all the objects
that the manager can manage.
The objects in MIB2 are categorized under 10 different groups namely system,
interface, address translation, ip, icmp, tcp, udp, egp, transmission, and snmp.
o sys (system defines general information about the node such as the
name, location, and lifetime.
o if (interface defines information about all the interfaces of the node such as physical
address and IP address, packets sent and received on each interface, etc.
o at (address translation defines information about the ARP table
o ip defines information related to IP such as the routing table, statistics on
datagram forwarding, reassembling and drop, etc.
o tcp defines general information related to TCP, such as the connection table,
time-out value, number of ports, and number of packets sent and received.
o udp information on UDP traffic such as total number of UDP packets sent
and received.
MIB variables
MIB variables are of two types namely simple and table.
To access any of the simple variable content, use id of the group (1.3.6.1.2.1.7)
followed by the id of the variable and an instance suffix, which is 0.
o For example, variable udpInDatagrams is accessed as 1.3.6.1.2.1.7.1.0
SNMPv3 PDU
SNMP is request/reply protocol that defines PDUs GetRequest, GetNextRequest,
GetBulkRequest, SetRequest, Response and Trap.
The SNMP client puts the identifier for the MIB variable it wants to get into the
request message, and sends this message to the server.
The server then maps this identifier into a local variable, retrieves the current value
held in this variable, and uses BER to encode the value it sends back to the client.
Discuss Telnet in detail
TErminaL NETwork (TELNET) is a general-purpose client/server application
program. TELNET is the standard TCP/IP protocol for virtual terminal.
TELNET enables connection to a remote system in such a way that the local
terminal appears to be a terminal at the remote system.
TELNET was designed during days of time-sharing environment in which a large
computer supported multiple users.
Interaction between user and computer occurs through a terminal (keyboard +
monitor + mouse).
Each user has an identification name and a password.
To access, user logs into the system with a user id / log-in name.
The user is authenticated using password and hence unauthorized access is prevented.
Remote Logon
The process of remote login using TELNET client and server program is shown.
The user keystrokes are sent to the terminal driver, where the local operating
system accepts the characters but does not interpret them.
The characters are sent to the TELNET client, which transforms the characters to
a universal character set called Network Virtual Terminal (NVT) characters and
puts it over the network.
The commands/text in NVT form reaches the remote host.
The TELNET server at well-known port 23, converts NVT characters onto remote
character set.
Since the operating system is not designed to receive data from TELNET server,
data is redirected via a pseudo terminal driver to the remote operating system.
The remote operating system passes the data to the corresponding applications.
NVT Character Set
Every operating system use a special combination of characters as tokens
o For example, the end-of-file token in DOS is Ctrl+z, whereas in UNIX it is Ctrl+d.
TELNET solves the problem of heterogeneity, by defining a universal interface called the
network virtual terminal (NVT) character set.
Data transmitted over the network is NVT, whereas at the host level data is
processed using its own character set.
NVT uses two sets of 8-bit characters, one for data and the other for control.
o For data, the MSB is 0 and for control it
is 1. Some NVT control characters are:
Character Purpose
EOF End of file
EOR End of record
IP Interrupt process
AYT Are you there
EC Erase character
EL Erase line
IAC Interrupt as control
TELNET uses the same connection to send both data and control characters.
To distinguish data from control characters, each sequence of control characters
is preceded by a special control character called IAC.
For example, to display file1, the command is cat file1, by mistake the user types
cat filea<backspace>1.
Options
TELNET lets the client and server negotiate options before or during the session.
Options are extra features available with a more sophisticated terminal whereas
simple terminals use default features. Some options are
Options Purpose
Echo Echo the received data to the sender
Status Request the status of TELNET
Line mode Change to line mode.
The control characters used for option negotiation are WILL, WONT, DO and DONT.
Modes
TELNET operate in three modes namely default, character and line mode.
o In default mode, the client sends characters only after the line is typed.
o In character mode, each character typed is sent by the client to the server. o
In line mode, line editing is done by the client and sends after a line is typed
Briefly explain the transfer of file contents using FTP.
File Transfer Protocol (FTP) is the standard provided by TCP/IP for copying a file
from one host to another.
FTP establishes two connections between hosts
o Data connection is used for data transfer
o Control connection is used for control information.
o FTP uses two well-known TCP ports, 21 for control and 20 for data connection.
Control Connection
FTP uses 7-bit NVT ASCII character set to communicate across the control
connection. Communication is achieved through commands and responses.
Each command or response is only one short line terminated with <CRLF>
Password:
230 Login successful.
ftp> Is reports
150 Here comes the directory listing.
drwxr-xr-x 23027 411 4096 Sep 24 2002 business
drwxr-xr-x 23027 411 4096 Sep 24 2002 school
226 Directory send OK.
What is anonymous FTP?
To use FTP, a user should know user name and password on the remote server.
Some sites have a set of files available for public access, to enable anonymous
FTP. To access these files, a user does not need to have an account.
User access to the system is very limited. For example, most sites allow the user
to download files.
Write short notes on PGP.
Pretty Good Privacy (PGP) is a popular approach in providing encryption and
authentication capabilities for e-mail.
PGP takes note that each user has his own set of criteria by which he/she wants
to trust the keys certified by someone else.
o For example, one may trust signed certificates of co-workers than a
renowned politician and vice-versa.
PGP provides tools needed to manage the level of trust put in these certificates.
PGP allows certification relationships to form an arbitrary mesh and not a rigid
hierarchy as in Privacy Enhanced Mail (PEM).
PGP allows each user to decide for themselves how much trust they wish to
place in a given certificate
o As the number of trust-worthy signatures for a public key increase, validity
for the same and the user's confidence level increases.
PGP key-signing parties are a regular feature of network community meetings
such as IETF. The activities include:
o Collect public keys from known persons.
o Share their public key with others
o Get their public key signed by
others o Sign public key of others
o Collect certificate from trust-worthy persons.
PGP stores the set of collected certificates in a file called key ring.
PGP allows a wide variety of different cryptographic algorithms to be used
o The actual algorithms used in a message are specified in header fields
PGP allows a user to list his preferred algorithms in the file that contains his/her
public key.
Integrity and Authentication
1. Integrity and authentication refers to A sending message to B and proves that it came from
A.
2. A creates a cryptographic checksum over the message body, such as MD5 and
then encrypts the checksum using A’s private key.
Encryption
1. A randomly picks a per-message key k to encrypt the message using a symmetric
algorithm such as DES
2. The per-message key k is encrypted using B's public key
3. PGP obtains B's public key from A’s key ring and notifies A of the level of trust
assigned to this key.
4. On receipt, B uses its private key to decrypt the per-message key k.
5. The same algorithm is applied to decrypt the message using per-message key k.