Comanche Manual
Comanche Manual
Comanche Manual
U S E R S M A N U A L
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N O VA
TM
ocs.com LOGIC
http://www.replacementd
INTRODUCTION
Simulating the RAH-66 Comanche
When it comes to any of today’s computer flight simulations, one must realize that they
are approximations of reality. General purpose PCs cannot provide the kinesthetic
cues, tactile feedback or the contiguous view that you get in a real combat situation. It
is our belief at NovaLogic™ that we must accept the limitations of the emulating
hardware and adapt the design to take advantage of the computer’s interactive
strengths. A properly executed simulation can create the level of suspension of disbelief
which can make you break out in a sweat. This has been our goal in bringing you
Comanche™.
Rather than burdening the player with all the trivialities of managing a complex
machine, we have concentrated on re-creating the “combat envelope” of the RAH-66.
For example, the simulator’s flight ceiling is set at about 500 ft. On today’s battlefield,
if you are flying above 150 ft., you are flying too high. We eliminated missions that
require auto-deployment. Anyone who has taken a long flight in a helicopter for the
sole purpose of getting from point A to B knows that this is one of the most
uncomfortable modes of modern transportation.
T.O.C. 2
What we have added is a quantum leap in terrain representation and visual awareness.
For the first time, you are able to use terrain masking in the same way combat helicopters
do. This is the essence of modern helicopter warfare.
This simulation is designed to have a very fast learning curve and be easy to fly. Like the
Comanche RAH-66 with its fly-by-wire controls and management by exception approach,
both systems are optimized to lessen the work load. Pilots ready the Comanche by
plugging in an optical disk–containing mission information and maps–and fly away on
image intensifiers in just 3 minutes. You do the same with our combat simulator.
The fact that Comanche is easy to fly is only one of the reasons that it’s a great
simulation. Colonel Marvin Leibstone, Editor of Military Training & Simulation, said
“NovaLogic’s Comanche rivals dedicated multi-million dollar military simulators — on your
PC.”
We are very excited about the product we have created. We hope that you’d enjoy it as
much as we do.
Sincerely,
John A. Garcia
President, NovaLogic, Inc.
T.O.C. 3
C O M A N C H E™
M A X I M U M O V E R K I L L™
Helicopter Combat Simulator
NovaLogic™ is committed to bringing you software
that is on the cutting edge of design and techno-
logy. As with our entire line of innovative products,
Comanche aims to provide you the finest in soft-
ware entertainment while pushing the technolo-
gical envelope of computer hardware to the limit.
If you have any questions or comments about this
program or any of our other exciting products, feel
free to contact us at our Technical Support Line by
calling (818) 878-0325 between 9 A.M. and 5 P.M.
Pacific Coast Time. You may also call the 24-hour
NovaLogic BBS – which contains answers to many
technical questions as well the latest program up-
dates – by calling (818) 880-3444.
Comanche, Maximum Overkill, Voxel Space,
NovaLogic and the NovaLogic logo are trademarks
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of NovaLogic, Inc.
IBM, Intel, ADLiB, 386MAX, Roland, Microsoft and Microsoft Windows are registered
trademarks of International Business Machines Corporation, Intel Corporation, ADLiB
Inc., Qualitas®, Roland Corporation and Microsoft Corporation, respectively. Sound
Blaster is a trademark of Creative Labs, Inc.
All Comanche photographs are "Compliments of Boeing Sikorsky."
All terms mentioned in this book that are known to be trademarks have been appropri-
ately capitalized. NovaLogic cannot attest to the accuracy of this information. Use of a
term in this book should not be regarded as affecting the validity of any trademark or
service mark.
T.O.C. 5
CREDITS
System Design Art Photography
Kyle Freeman Kyle Freeman David Seeholzer
Brummbaer John Garcia
Game Design Paul Drzewiecki
Kyle Freeman Rod Parong Music
John Garcia Keith Rust Jeff Marsh
Lou Gerrard Stewart Perkins
Programmed by Joby Otero Gary Wilen
Kyle Freeman
Mission Design Sound Producer
Executive Producer & Testing Patric McMenamin
John Garcia Kyle Freeman
Gavin James Sound Effects
Technical James Kaspert Kyle Freeman
Consultants Paul Robinson
Frank Colucci Keith Rust Voices
CW3 Llewellyn S. Buck Chris Wilkerson Kathleen Clancy
CW3 Geraldine A. Siegel Jerod Bennett David R. Holmes
Leroy Badenoff Nic Neidenbach
Troy Sheets
T.O.C. 6
Manual Written Electronic Manual
and Edited Layout
John Garcia Shyam Reyes
David R. Holmes
Sheldon Craig Manufacturing
Anne Craig Management Service
Lee Milligan Michael Allaire
Michael Allaire Victory Bridge
Shyam Reyes
Special Thanks to
About the David Seeholzer
Comanche Michael Allair
Frank Colucci Hock Yeo
John Butrovich
Package and Manual Jay C. Boone
Layout Design Jason Chein
The Design Office of Steven Chein
Wong & Yeo Philip A. Haddox
Christian Theyer
T.O.C. 7
T A B L E O F C O N T E N T S ( T. O. C. )
INTRODUCTION ................................ 2 Operation Clean Sweep ........................ 26
Operation Silver Dove ........................... 27
INSIDE THE COMANCHE ............. 11 Operation Whirlwind .............................. 27
Operation Over the Edge ...................... 28
HOW TO FLY THE COMANCHE ... 15 Operation Terminal Velocity .................. 28
Basic Flight Training .............................. 16 Operation Zephyr .................................. 28
Collective Control .................................. 16
Cyclic Control ........................................ 17 COMANCHE’S COCKPIT .............. 29
Ground Effect ........................................ 18 Main Display Screens ........................... 30
ThrustMaster Flight Control Stick .......... 19 The Window Display Screen ................. 30
ThrustMaster Weapons Control System . 20 Forward Cockpit View “1” ..................... 31
ThrustMaster Rudder Control System ... 21 Left Cockpit View “2” ............................ 31
The CH FlightStick ................................ 22 Right Cockpit View “3”.......................... 31
Night Missions ....................................... 22 Rear Cockpit View “4” .......................... 31
Panoramic Front View “5” .................... 32
CHOOSING YOUR MISSION ....... 23 Chase View “6”..................................... 32
Comanche Training Missions ................ 23 Drop Camera - Remote Ground
Operation Maximum Overkill ................. 24 View “7” ........................................... 32
Operation Overload ............................... 25 Reactivate Last Drop Camera -
Operation Restore Peace ...................... 26 Ground View “8” ............................... 33
Click on a section title for hypertext access to its corresponding page.
MAIN DISPLAY SCREEN VIEWS WEAPON SELECT DISPLAY ........ 47
Keyboard or Keypad Commands .......... 34 Comanche Armament & Weapons ........ 48
Note to ThrustMaster Joystick Users .... 34 20mm Gatling Vulcan II Cannon ........... 48
70mm Rockets ...................................... 49
HELMET INTEGRATED DISPLAY Hellfire Laser-Guided Missiles .............. 49
Artificial Horizon .................................... 35 AIM-92 Stinger Missiles ........................ 50
Radar Altimeter Display ........................ 36 Hand-off Weapons ................................ 50
Rate of Climb Indicator .......................... 36 Artillery Fire 155mm & MLRS................ 50
Heading Velocity Display ...................... 36 Wingman/Hellfire Missile Support ......... 51
Digital Speed Indicator Display ............. 37 Weapon Select Display Summary ......... 53
Compass Display .................................. 37
OTHER COCKPIT DISPLAYS
TACTICAL DISPLAY Collective Control & Throttle Gauges .... 54
MONITOR SCREENS ...................... 38 Radar and IR Sensors ........................... 55
Digital Map Display ............................... 38 Chaff and Flare Release Display .......... 55
Threat Indicator ..................................... 41 Fuel Gauge ........................................... 56
TAS Camera Display/Target Display .... 41 Damage................................................. 57
Mission Status Display .......................... 42
Damage Status Display ......................... 43 MENU SCREENS
TAC Monitors Help Display ................... 44 Pilot Select Screen ................................ 59
TAC Keyboard Command Summary ..... 45 Main Operation Menu............................ 60
Dedicated Threat Indicator .................... 46
A
s you ease into the cockpit seat of anything can stop this deadly tactical war
your RAH-66 Comanche, you realize between Pakistan and India from develop-
you’re sweating. You crank up the air ing into a nuclear holocaust, it’s you and the
conditioning but it doesn't help. You can Boeing Sikorsky RAH-66 Comanche.
still feel the heat rising off the instrument Your thoughts return to the present as
panel from the beating it’s taken from the the hatch seals beside you. The onboard
late afternoon sun here in the Far East. computer activates. Its multiple processors
You’d think with an advanced bird like start the massive systems check the
the Comanche, they’d be able to beat Comanche demands before you leave the
small problems like that, but some things ground. In seconds, green lights begin to
never change. Like war. For centuries, it’s appear on your digital instrument panel.
brought out the best and the worst in As the sun finally starts to disappear
people. Especially now, in 1999. Man still behind the Pakistani horizon, you switch
seems determined to find some way to de- on your Night Vision Pilotage Subsystem.
stroy himself. But, that’s why you’re here. If Immediately, your helmet’s visor lights up
T.O.C. 11
with data from the passive sensors that whirls beneath you in a blaze of light. You
encircle the light attack helicopter. It’s a look through your “Wide Eyes” visor dis-
dizzying amount of information — but you’ll play and turn for a nearby gorge that will
need it to survive the coming mission. provide protective cover for your troop.
You signal your co-pilot. He signals The rubble-strewn sides of the canyon
immediately back. His onboard Target close in on your airship like the hands of a
Acquisition System is ready to go. As the gigantic ghost, but you’re in no real dan-
Comanche rises into the night, your troop ger. The Comanche’s night vision capabili-
levels off at 150 feet. Within your sound- ties are second to none. The RAH-66 was
proofed cabin, you can barely hear the developed to handle high-speed maneu-
main rotor as it strains to unleash the vers just like this. To test your timing, you
power of the twin T-800 turbine engines. accelerate your Comanche even faster. As
You shift in your seat and with a twist of the walls become a blur, your smile gets
your hand, your Comanche is suddenly even wider.
hurtling forward at over 190 miles per
As the dry, arid hilltops below you turn
hour.
into mountains, you keep right on course
Even though you’ve flown this bird and out of enemy sensor range. This is only
hundreds of times, its speed and maneu- a reconnaissance mission, you remind
verability still give you an adrenaline yourself. All you have to do is avoid any
rush! A smile breaks over your face as detection gear the enemy might have set
the artificially illuminated landscape up. You glance at the Radar Altimeter. Still
T.O.C. 12
150 feet. Even flying at these speeds, the Werewolf's two contra-rotating main ro-
Comanche hugs the ground as if it were tors make it fast, maneuverable and just
attached to it by a string. plain nasty.
An alarm sounds -- there’s an incoming But so is the Comanche! Your co-pilot
FM micro-burst message from TAC-OPS. signals. There’s not much left to say. You
That’s unusual. The message is anything issue a few final commands and wish
but reassuring. Your orders have been your men luck. You take a long breath and
changed. with a twist of your wrist the Comanche
turns its nose east and heads at top cruis-
A terrorist base has been located ing speed for the Nagar-Parkar gorge.
somewhere within the Nagar-Parkar
Within minutes you are hovering at 75
gorge. Positioned right on the cusp of the
feet above a ravine leading to the access
India-Pakistani border, this base has been
wreaking havoc throughout the territory route to the base. Your co-pilot signals to
with its mobile and stationary SAM launch- you. Your chopper is at maximum sensor
standoff distance from the base. Data
ers and its troop of Werewolf airships.
streams into your onboard CPUs. You acti-
You’re about to go up against one of the
vate your visor’s VCASS system. The en-
most deadly fighting machines the enemy
has in its arsenal - the Kamov KA-50 tire gorge is synthetically generated
Werewolf, formerly code-named “HOKUM.” within your field of view on your “Wide
Eyes” visors.
Developed in the early years of the Com-
monwealth of Independent States, the Every stationary or moving hostile that
T.O.C. 13
your sensors detect is highlighted in a avenging angel. The die is cast. The out-
brilliant luminescence. In micro-seconds, come of the battle is now in your hands.
graphic symbology designates the “bo-
geys.” Those moving targets are definitely
Werewolves. This is it. You tighten your
flight restraints for the high G-force maneu-
vers you know are coming.
As you knead your hands to work out
the tension, one of the other pilots sig-
nals, “Any last orders, sir?” There’s a cold-
ness in your voice that surprises you as
you recall the unprovoked attacks against
defenseless villages. Their massacre of
hundreds of innocent victims. “Yeah. Don’t
leave anything standing.” “Sir?” queries
the other pilot.
Your voice is as cold as an Arctic blast.
“Maximum overkill, kid. Let’s press it!”
At a touch of your cyclic control stick,
the Comanche leaps forward like an
T.O.C. 14
H O W TO F LY T H E R A H - 6 6 C O M A N C H E
Traditionally, all helicopters have been complicated flying machines. It takes a special kind
of pilot to handle such a complicated aircraft that depends on flawless integration of so
many different controls and functions just to get it off the ground, much less to use it in
battle.
The designers who have worked on the RAH-66 have recognized these stress factors and
have devised a user-friendly flight environment for future pilots to use when they fly the
Comanche. The Comanche systems are designed for management by exception. If
things are working properly, the aircraft keeps it to itself and lets you get on with the flying
and the fighting.
Our efforts in achieving a state-of-the-art helicopter flight simulator were motivated by the
functional architecture of the Comanche. Since the real aircraft is so highly integrated with the
various computer systems, it easily adapts itself to an electronic representation of both its
capabilities and characteristics. This combat simulator is both realistic and easy to fly.
Even so, there are some basic flying tips to go over before you take the RAH-66 out on your
first mission.
T.O.C. 15
BASIC FLIGHT TRAINING
When you choose a mission, you should read the on-screen mission
description to determine your goals and possible strategies. Once you
have accepted the mission, your Comanche is checked out by the
on-board diagnostics. If your PC is set up for speech you will get a
corresponding audio message. Your chopper is now fully powered and
all systems are on-line and ready to be accessed. Check your
weapons and fuel load, since these may change from mission to
mission.
To actually fly the Comanche, you must become proficient in operat-
ing two separate controls.
COLLECTIVE CONTROL
Up Down
The first control you should learn is the COLLECTIVE PITCH CON-
TROL. This function simultaneously controls the degree of pitch for
each of the five main rotor blades. The higher the degree of pitch, the
more air the blades are able to “bite” into and the higher your -=
helicopter goes. The more collective you use, the higher you go. A
decrease in the collective pitch of your Comanche rotor blades will ED
decrease the altitude, ultimately landing the bird on the ground. Up Down
T.O.C. 16
The Collective can be controlled in several different ways depending on
your preference and the control system that you are using with your
computer.
From your keyboard or your numerical keypad, you can control the
Collective by pressing the “E” key for more Collective (higher
altitude) and the “D” for less Collective (lower altitude). Alternately the
“-” or keypad “-” and the “=” or keypad “+” can be used with the
same effect. These Collective Controls are active with the use of the
keyboard, normal joystick or the ThrustMaster FCS control stick.
NOTE: If you are using a joystick with an integrated throttle control (e.g.
CH FlightStick) the joystick's throttle is used to control the Collective
setting; the “E” and “D” keys will then be disabled.
T.O.C. 17
press the “✱” key on your numerical keypad. Your Auto
Comanche will respond to the command by stabi- Hover
lizing into a hover position at low altitude. (The
hover position sets you at an ideal height for NoE Collective
Num
flying.) Lock
/ * Up
GROUND EFFECT
When flying close to the ground, the air forced down by your main
T.O.C. 18
rotor blades provides an additional cushion similar to that of a hover-
craft. This cushion is called “Ground Effect”. This effect combined with
the fly-by-wire system monitoring your distance to the ground, makes
flying low very easy. If you set your collective low or press the numeric
keypad “✱” you can then for the most part track the ground without any
further collective adjustment. A sudden upward change in the terrain,
such as a mountain or a cliff, will force you to make adjustments. If you
want to go over a steep hill you should increase the collective.
HAT SWITCH
TAS.
The ThrustMaster Flight Control Stick (FCS)
FIRE
ROTATE
CONTROL
If you have an FCS connected to your system, Comanche TRIGGER
LEFT
can be set-up to interface with this control system.
ROTATE
RIGHT
The ThrustMaster FCS becomes the Cyclic control stick for
your airship. The “Hat” switch located at the top controls the
first four (4) Cockpit viewing options.
The button directly to the left of the “Hat” switch activates
the Target Acquisition System’s laser controlled target lock. The
trigger on the front of the control stick fires your selected weapon. The ThrustMaster
The two other buttons rotate the Comanche when it is hovering or FCS becomes the
moving at slow speeds. The center button on the left side of the stick Cyclic control stick
for your airship.
T.O.C. 19
rotates your Comanche to the left. The button on the bottom of the
control stick will rotate your airship to the right.
T.O.C. 21
The CH FlightStick
The Army likes to brag, “We Own The Night.” That’s not far from the
truth. With the help of your Image Intensifiers that amplify moon and
starlight over 30,000 times and Forward Looking Infrared (FLIR) that looks
for temperature differences, your Comanche was built to embrace the
darkness in many of its missions.
During all of your night missions on-board the Comanche, the Cockpit Main
Screen Display will appear in tones of green and black. This means that
your Image Intensifiers and Thermal Imagers are on-line and operating for
nighttime duty. Your two Tactical Monitor Displays will also be operating in
this mode while used during night missions.
T.O.C. 22
CHOOSING YOUR MISSION
Comanche is a finely detailed combat simulator representing the next genera-
tion of the military light-attack helicopter – the Boeing-Sikorsky RAH-66
Comanche. Every effort has been made to maximize your experience as a pilot
in one of the most advanced military systems ever designed for combat duty.
In each one of your missions, you and your RAH-66 Comanche will be tested
in a series of possible, even probable, military scenarios around a world-wide
theater of operations.
To begin, move the Highlight Bar with your Cursor Keys to the Begin Mission
Option. Press the “Enter” Key. You will be presented with another screen where
you will be asked to Select a Campaign. This screen lets you choose from the
following campaigns:
These missions are designed to let you enjoy and get familiar with the Comanche.
If you play them in order, they will work as a tutorial, familiarizing you with the
control and weapons systems in a sequence that will build in a progressive
manner. All navigational and sensor systems will be fully active during these
T.O.C. 23
training missions; however, armament loads will differ so that you can concentrate
on learning the proper use of the individual weapons. Your objectives in each
training mission will vary depending upon the assignment you actually choose.
These Mission Objectives will be described on a secondary screen once you have
made your choice. You will then have the choice to either “Accept The Mission”
or “Reject The Mission.” If you decide to “Reject The Mission,” you will then be
given the choice of selecting a new one.
You should take the opportunity at this Training Level to try to gather experience
and enjoy flying your Comanche . Completing these simpler missions will allow
you to move to the next level with confidence and skill.
This is the big one. Operation Maximum Overkill is a theater-wide campaign that
will span the globe. Each mission will have specific objectives and goals that you
must complete in order to move onto the more difficult levels.
Unlike the training level, your Comanche may not be operating at peak efficiency
for every mission. Like a real military operation, weapon loads will vary or your fuel
may be low. Each of these missions holds a different danger for you and your
Comanche. The missions in this campaign are staged according to difficulty. You
will not be able to access some missions until you have completed earlier ones.
T.O.C. 24
3. OPERATION OVERLOAD
In this campaign, you and your Comanche airship are on general assignment for
military duty throughout the world. The divergent sorties that you will be sent out
on will be as far-ranging as a simple Antarctic search-and-destroy mission on an
abandoned base to a deadly hunt for a new stealth device that’s being tested for
use by your enemies either on land or in the air.
Many times within these scenarios your Comanche will be packed to the limit with
defensive and offensive weapons for maximum overkill. This will allow you to
experiment with new strategies and battle tactics in many of the adverse battle-
grounds that will await you in the other campaigns.
All of these missions will be accessible to you to fly if you select this campaign. You
do not have to successfully complete other missions to switch to any of the other
scenarios that are included in this campaign.
T.O.C. 25
4. OPERATION RESTORE PEACE
This series of campaigns brings you and your Comanche into conflict with
smaller, but very lethal, military opponents across the globe. Your Comanche
will battle drug lords in South America, Middle East anarchists who want to
launch a bloody Jihad with SCUD missiles and even terrorists who have stolen
Comanche airships for their own treacherous deeds. As the title of the operation
indicates, you will be assigned to take on the terrorist enemies of the free world
to restore order in deadly scenarios ripped from the headlines of today’s
newspapers.
Each mission will have very specific goals and objectives that you must
accomplish before you can claim victory at the end of your sorties. As in real
military operations, your offensive and defensive capabilities will vary. It is
imperative that you utilize the resources that are available to you to complete
each mission. All but the most difficult missions in this campaign are available
to you at any level when you select this campaign. The advanced scenarios are
not accessible until you have successfully completed some earlier ones.
Similar to the original "MAXIMUM OVERKILL" campaign. The action is fast and
furious and you better be an ace pilot to survive this one.
T.O.C. 26
Every other mission has led to this theater-wide campaign. Here, you must take
on sometimes nearly impossible odds to successfully complete your assigned
objective. One minor miscalculation at the beginning of a sortie can mean disaster
in the last few moments of your mission.
In these difficult scenarios, the planning and execution of your battle strategy is
going to be just as important as your firepower. In many of these missions, you will
have to overcome an enemy’s superior position and firepower before you can go
on the offensive and accomplish your mission objective. Some of the missions
on this level are accessible only if you have successfully completed previous
missions in this campaign. All of these missions demand the utmost utilization of
your skills and talent.
7. OPERATION WHIRLWIND
Operation "WHIRLWIND" provides a well-rounded and varied group of 10
missions that require both speed and skill. A little caution and strategy will help
you survive.
T.O.C. 27
8. OPERATION OVER THE EDGE
Operation "ZEPHYR" makes use of all the skills you have developed as
a Comanche pilot. This globe-spanning campaign uses every feature and
terrain introduced in previous missions. Let’s see what you’ve learned, hot
shot. Happy hunting!
T.O.C. 28
THE COMANCHE'S COCKPIT
T.O.C. 29
M A I N D I S P L AY S C R E E N S
COMPASS RADAR
When you settle yourself into the I.R. & RADAR DETECTION LIGHTS ARTIFICIAL HORIZON ALTIMETER
any time through simple keyboard com- WEAPONS LCD TACTICAL DISPLAY THREAT
mands. DISPLAY MONITORS INDICATOR
T.O.C. 30
FORWARD COCKPIT VIEW – “1”
This is the normal pilot's view from the cockpit of the RAH-66 through In the midst of battle, this
your front cockpit window. When you first enter the cockpit, this is forward view is the most
advantageous viewing
what you will see. In this viewing mode, you will be able to see all of mode to be in to maintain
the Heads Down Gauges and the Tactical Display Monitors on the complete control of your
instrument panel below you and the Helmet Integrated Display navigational, targeting,
weapon and flight control
information projected on the lenses of your helmet directly in front of systems.
your eyes.
T.O.C. 31
PANORAMIC FRONT VIEW –“5”
This is a full front display without any of the cockpit struts or your
Heads Down Gauges and Displays to distract your attention. ALL
navigational, weapon and control systems are active in this mode.
All the HID displays are still active in this mode for use in targeting
or navigation.
STATUS CHECK:
Duri ng each mission,
CHASE VIEW – “6” you need to stay aware of
your fuel, weapon and
This viewing mode places you a short distance directly behind damage status. Since not
your chopper while the Comanche remains under your control. all navigational, weapon
and control systems are
This view will rotate and pan with your copter to keep the active in this mode, you
Comanche in view. should make it a point to
return to the MAIN
This Chase View has a cinematic perspective and can let you COCKPIT VIEW “1” so
analyze your different fighting techniques and their effectiveness. you can check the status
of each system through
NONE of your HID displays will be visible. However, this view the Heads Down gauges
affords the player an interesting view of your Comanche firing and displays.
weapons, chaff and flares.
T.O.C. 33
MAIN DISPLAY SCREEN VIEWS
Move the "hat" in these
directions to change the
Keyboard or Keypad Commands cockpit view:
T.O.C. 34
H E L M E T I N T E G R AT E D D I S P L AY ( H I D )
The RAH-66 Comanche utilizes a Helmet Integrated Display
(HID) system for the pilot to manage the navigation and weapon
systems. These displays are projected onto the optics of his
helmet display so that the pilot can watch them without having to
avert his eyes from guiding the airship. This can account for the
targeting box sometimes traveling over the interior of the
cockpit. Unlike traditional Heads Up Displays (HUD), the HID is
not limited to the view directly in front of the windshield. In fact,
you can target some weapons out the side and rear views.
T.O.C. 35
RADAR ALTIMETER DISPLAY (Right Side of Screen) NOTE: Keep an eye on
this Radar Altimeter
This display tells you the Comanche’s actual distance from the ground display in mountainous
sensed by radar. This is very different from a standard altimeter that terrain. It could save
tells your airship’s altitude above sea level, but does not tell you how your Comanche.
far you are from the actual terrain below.
In this simulation the Comanche’s ceiling is limited to about 500 ft.
above sea level. For this reason, even when flying at maximum altitude,
if you go over a mountain, your altimeter may register only a few feet
above the ground.
Rate of Climb
RATE OF CLIMB INDICATOR (Right of Screen) Indicator
Placed to the right of the Radar Altimeter, this HID indicator gives you
an indication on the rate of speed at which you are climbing or descend- Radar Altimeter
ing relative to sea level.
T.O.C. 37
TA C T I C A L D I S P L AY M O N I T O R S C R E E N S
Directly below the Main Cockpit Display are
two very important sources of information for
the pilot. They are your two identical and
redundant Tactical (TAC) Display Monitors.
Both of these monitors have direct access
to the Digital Map, TAS, Threat Indicator,
Damage Display and Help Function . Access
to these TAC Displays is INDEPENDENTLY AVAILABLE on Liquid Crystal Display Moni-
either Tactical Monitor. Each TAC Display is controlled by the tors can be switched to dis-
play a number of TACTI-
Function Keys on the keyboard. CAL DISPLAYS. Each
monitor can independently
DIGITAL MAP DISPLAY (Left TAC – F1; Right TAC – F7) summon ANY of the TAC
displays at ANY time. In
case either of the monitors
This Digital Map Display contains a wealth of is damaged, you can always
information for any pilot on a dangerous mis- use the other monitor dis-
sion. It combines a downward-looking con- play for back-up. (The sixth
display for each monitor is
toured Terrain Map loaded in from your reserved for future expan-
Optical Mission Disk, while superimposing sion.)
ground threats and mission targets acquired through AWACS,
surveillance satellites and other information gathering resources.
T.O.C. 38
Downloaded into your computers from the Optical Mission Disk,
F1 through F6 keys
this precise Geologically-Contoured Terrain Map will show the control the Left TAC.
terrain that you are overflying and the location of all vehicles and
F7 through F12 keys
structures that have been detected by the above listed means. control the Right TAC.
You can also magnify your view of these maps. To “Zoom In” and
“Zoom Out” within the Digital Map display on either the Right or Zoom Out
Left TAC Monitor, press the “<” key to Zoom Out and the “>” key to
Zoom In on the ride hand side of your keyboard. Zoom In
If you are using a ThrustMaster Weapon Control Stick, you
may also “Zoom In” and “Zoom Out” by using the 3 position #7
switch on the control. By clicking the switch all the way down in its
lowest position you will be at maximum magnification. The middle
position puts you at a medium magnification. The top setting shows
you the widest view of the Digital Map.
If both of your TAC monitors are set to show this display, then
pressing these two keys will affect both monitors at the same time.
Combining a Ring Laser Gyro-based Inertial Navigation System
with the Global Positioning Satellite System, this TAC view
selection shows your Comanche’s precise location in this map
within a few meters at all times during your mission. This naviga-
T.O.C. 39
tional position information is overlaid with an overhead view of the MAP MARKERS:
terrain and information obtained from your mission disc as well as
RED – Air Threats
friendly and enemy vehicles detected by surveillance satellites,
YELLOW – Ground
AWACS airplanes and other means. Threats
WHITE – Neutral
This enhanced Digital Map display is one of the best resources GREEN – Friendly
you can utilize to complete your missions. But be careful! Not all Aircraft
of your threats can be picked up by your automated systems. BLUE – Friendly
Your direct view through the HID will be the only way to see Ground Vehicles
some hidden ones. Remember, keep your “Wide Eyes” open.
NOTE: Mission completion
goals are designated by
When accessed through either monitor, the Digital Map display markers with FLASHING
relays its sensor information by assigning known threats and BORDERS.
targets to the monitor as color coded blips or markers superim-
posed on the currently visible map.
Red “markers” refer to air threats. Yellow “markers” refer to
ground hostiles such as Soviet T-80 tanks or SAM Mobile Missile
Platforms (Geckos). White “markers” represent neutral objects
such as fuel tanks. Green “markers” refer to friendly aircraft and
Blue “markers” designate friendly ground vehicles.
T.O.C. 40
THREAT INDICATOR (Left TAC – F2; Right TAC – F8)
Your Comanche is equipped with several
sensors to let you know if you are being tar-
geted by an incoming missile or rocket. This
display is so important that it is duplicated as a
full-time display on the right side of your instru-
ment panel and is connected to a voice warning system.
In general, you will get advance warning of missiles and rockets that
have been targeted towards you. The display is very effective in
spotting radar-guided missiles and somewhat less effective in spotting
laser- and IR-guided threats. Rockets also produce an IR signature, so
you may also get a warning if one is fired. Flying low and always
Should you get an incoming threat, you should perform an immediate keeping a safe terrain
formation nearby to
evasive maneuver. Dropping behind an outcropping might be hide behind is one of
effective. Making abrupt attitude changes, such as dropping and your best defenses
turning (jinking ) will also reduce your chances of being hit. against enemy fire.
T.O.C. 41
sition System (TAS) is shown in this display.
In this mode, it displays a forward-looking gyro- The TAS displays a
stabilized image of whatever item has been view of the targeted
locked on by your TAS. object once you have
obtained weapons
When you lock onto a land or air target via your lock.
TAS, this sensor display will then visually lock into a stabilized Close-
Up Shot of your intended target until you either destroy the target,
lose lock, manually re-target or manually change to a different TAC
Display.
T.O.C. 42
mission. The second is the actual count remaining to be destroyed
verified by your onboard computer.
T.O.C. 43
TAC MONITORS HELP DISPLAY (“?”)
Pressing the “?” key on your keyboard
temporarily throws a Help Screen up on
both of your TAC monitors that lists the
Six TAC Display Options that you have to
choose from.
By using this screen, you don't have to interrupt your game by
constantly referring to the manual for the correct key to pick the 12
T.O.C. 44
TAC KEYBOARD COMMAND SUMMARY
F7 Digital Map
F8 Threat Indicator
F9 Target Acquisition System (TAS)
F10 Mission Status Display
F11 Damage Status Display
F12 Future Expansion
T.O.C. 45
DEDICATED THREAT INDICATOR
In general, you will get advance warning of missiles and rockets that
have been targeted towards you. The display is very effective in
spotting radar-guided missiles and somewhat less effective in
spotting laser- and IR-guided threats.
T.O.C. 46
W E A P O N S E L E C T D I S P L AY The Keyboard Weapon
Keys are on the lower
Another important display in the Comanche’s cockpit is the left side of the key row
directly above the space
Weapon Select Display Screen located at the far left of your bar.
Heads Down Instrument Panel. As the name suggests, this will tell
you which weapon system is selected for you to use with your “Z” CANNON
Fire Control buttons. “X” ROCKETS
“C” HELLFIRES
These selection screens are easy to access. To choose your
weapon, you must press the appropriate key on the keyboard to “V” STINGERS
activate that selection. It will then appear on the Weapon Select “B” ARTILLERY
Display Screen with the remaining number of units left in your “N” WINGMAN
armament to fire.
Remember: Your Comanche has a limited amount of arms that There is also a keyboard
shortcut to access the
it is able to carry into battle. Therefore, you will not be carrying weapons. To access the
an unlimited amount of rockets and missiles on your sorties. In Previous Weapon on the
each mission, you will be carrying a different weapons payload Weapon Select Display,
press the “[“ button. The
comprised of varying amounts of Hellfires, Stingers, 70mm rock- Next Weapon in your arse-
ets and 20mm cannon rounds. Make sure that you are aware of nal can be called up by
these limitations BEFORE you go into battle so you don’t use the Pressing the “]” button.
weapons inappropriately.
T.O.C. 47
COMANCHE ARMAMENT AND WEAPONS
The weapon systems below can be selected by using the direct access
keys noted (or the WCS). Once selected, the weapon should be locked on
to the target with your TAS. To do this, either press the ENTER key on
the keyboard or button #2 on your joystick. Once the weapon is locked,
a green rectangle will mark your target and, if a TAC is in the TAS mode,
a close-up of the target will appear. You can then fire the weapon by
pressing the Spacebar or button #1 on your joystick.
T.O.C. 48
70mm Rockets (“X” key)
(unless using ThrustMaster WCS) NOTE: Your “M” key is
always a “Live” firing
Your Comanche fires these powerful weapons in spreads control to your 70mm
of 1 or 2 rockets. Small but lethal up to 2 km, their Flechette rockets. Even if you are
set in another Weapon
warheads can fill the sky with nails out to 1 km vaporizing Select mode, you can
any nearby airborne hostile from the sky. press the “M” button to
Fire a 2 rocket salvo in
Your TAS can only aim at their azimuth (up/down). Once fired, they do an emergency if you still
not have guidance systems to seek the target. The rockets only fire in the have any rockets left in
your mounts.
direction that the Comanche is headed.
HAND-OFF WEAPONS
The following are two other weapon selection options for you to
choose from. These weapons are not carried aboard the Com-
anche airship, but can be designated and fired as if they were.
T.O.C. 50
the target and transmit them to the Command and Control net-
work. This will call up fire from conventional artillery or ground- NOTE: The amount of
Artillery Support varies
based Multiple Launch Rocket Systems (MLRS), sometimes called with each mission’s pa-
“Steel Rain.” rameters.
If available in a mission, this is the most destructive weapon at your
disposal. This is a fire-and-forget system. The main disadvantage is
that since it takes time for the shells to reach their destination, they
are less effective against fast moving targets.
T.O.C. 51
outnumbered, careful coordination with your wingman may be the
only way to win a mission.
T.O.C. 52
WEAPON SELECT DISPLAY SUMMARY
KEYBOARD COMMANDS
“[“ Previous Weapon Selection NOTE: The only time your
“]” Next Weapon Selection Keyboard Weapon Com-
mands will not be available
“M” Fire Salvo (2 x 70mm Rockets) (w/o WCS) for your use is when you are
“Z” Select 20MM Cannon (w/o WCS) using a ThrustMaster Weap-
ons Control System. If you
“X” Select 70MM Rockets (w/o WCS) are using any other joystick
or control device, these Key-
“C” Select Hellfire Missiles (w/o WCS) board Commands will remain
“V” Select Stinger Missiles (w/o WCS) active for your use.
“B” Select Artillery Support (w/o WCS)
“N” Select Wingman (w/o WCS)
T.O.C. 53
O T H E R C O C K P I T D I S P L AY S
Simply stated, your collective control changes the pitch of all your
main rotor blades which in turn makes your Comanche go up or
down. In conventional helicopters changing your collective set-
ting also means that the pilot must adjust the throttle and the
tail rotor to compensate for the new input.
T.O.C. 54
RADAR and IR SENSORS
Your Comanche depends on a If either of these sen-
low detection profile to get in and sors activate, it’s a sure
bet that a weapon has
out of tricky situations without alerting the enemy. Sometimes been targeted or is
this is impossible when your objective is in the middle of a net about to be launched to
of radar and laser detection gear. These two sensor lights will blast you from the sky.
Take evasive action
FLASH RED to warn you if your Comanche is being “painted” immediately!
by radar or the heat signature of a rocket being launched at
your helicopter is detected.
The Left Detection Light activates when your ship’s Infrared (IR)
sensors have picked up a tell-tale heat signature approaching
the Comanche. The Right Detection Light activates when your
RAH-66 passive sensor gear has picked up a nearby radar (very
similar to a radar detector in your car.)
T.O.C. 55
tracked by a missile or rocket with a detectable infrared-guided
signature, your Comanche will automatically release Magnesium NOTE: The Coman-
Flares to trick the heat-seeking missile into following the hotter che’s onboard defense
system has only a lim-
heat source away from your own engine exhaust. ited supply of Chaff and
Flares that it can either
If your onboard defense system senses that radar is being used automatically or manu-
to track you, it will automatically release a load of Reflective ally release. Once these
supplies are gone, you
Chaff to disperse the radar signal and confuse the tracking of have no defenses left
the on-coming missile. except your speed and
maneuverability.
If you would like to activate these counter measures manually,
press the “ ; ” (semicolon) key to release the chaff and the “ ' ”
(apostrophe) key to release a flare. You can see either of these
being ejected if you choose the “6” Cockpit Viewing option.
FUEL GAUGE
Keep an eye on the Fuel
The Fuel Gauge indicates the amount of fuel remaining. Gauge to see how much
Since missions sometimes start with limited amounts of fuel, fuel remains in your
it is wise to keep your eye on this gauge. tanks.
T.O.C. 56
DAMAGE DAMAGE CAN
OCCUR IN SIX
During your mission, your ship may start to DIFFERENT AREAS:
react abnormally if you are struck in a • TAIL ROTOR
crucial area. There are potentially grave • ENGINE
consequences to your Comanche’s in- • TAS
tegrity if you take a hit in an essential
• WEAPON/MOUNT
system. The damage indicator lets you see which system (if any)
• 20mm CANNON
has been damaged.
• TAC DISPLAY
Here's what can happen:
Tail Rotor Damage -- A damaged tail rotor will cause the NOTE: To avoid dam-
Comanche to want to spin, making the airship difficult to control. aging your tail rotor,
you should avoid fly-
ing backwards.
Engine -- Damaged engines will limit altitude and speed.
T.O.C. 57
Weapon Mount Damage -- The external weapon mounts can be Fly carefully; your
damaged which prevents your long range weapons, such as the Comanche isn't built to
be a battering ram.
Hellfires, Stingers or rockets, from being fired.
20mm Cannon Damage -- If the cannon becomes damaged, no Slamming into objects
firing will occur. To prevent further damage to the copter by a nose first will usually
result in Cannon or TAS
misfire, the onboard computer will automatically disable the can- damage.
non.
T.O.C. 58
MENU SCREENS
Number of Campaigns: Next to the names of the pilots, there NOTE: If your helicop-
ter is destroyed during
is a number that tells you how many missions that particular any campaign, you will
pilot has flown. As you complete campaigns, medals will be have to re-start the
added to your name. campaign from the first
available mission of
Each time a pilot goes out on a mission, his/her status and that campaign.
T.O.C. 59
consequently, his/her numerical rank increases. Advanced
missions will be denied to pilots who have not completed
earlier missions.
ADDING YOUR NAME
If all the pilot slots have been used up, you can add your name You can add your name
by selecting a pilot and pressing the “Delete” key. A box will by selecting an empty line
appear at the bottom of the screen. Fill in whatever pilot’s name or another pilot's “handle”
with the highlight bar, and
you feel is appropriate to your degree of aggression. Then press pressing the DELETE
“Enter”. Your name will be entered onto the list and ranked key.
against that of the other pilots.
Relax, everybody has to start somewhere and rookies always
start at the bottom of the heap. But don’t worry, as you start
accumulating missions as a Comanche pilot you’ll climb quickly
up the list of ace pilots.
After you enter your name into the active ranks of the
Comanche pilots, you’re ready to move on. Use the cursor keys
to make sure your name is highlighted and press the “Enter”
key.
T.O.C. 62
you will see the Menu Bar appear with four menu titles and
their respective options.
Game Menu
About Comanche — Pressing this selection will display
the game credits and the serial number of the game
package you have purchased. Don’t forget to include
this serial number when you send in your registration
card or call in for customer support.
Return to Game — When you access this menu during
the middle of a mission, choosing this menu selection will return
you to the midst of battle.
Detail Menu
These Menu selections allow you to configure the highest reso-
lution of our Voxel Space graphic technology that your CPU can
handle. The higher your CPU’s speed, the faster the game will
play, and the more detail it will be able to show per frame. As a
rule, the lower the detail you select, the faster the simulation will
run.
T.O.C. 64
Experiment with all five Detail settings until Setting at Restart
you find the setting best suited to your When you save your
computer’s configuration. Use the cursor configuration settings,
keys to highlight your selection and press these same detail set-
tings will be used when-
“Enter” to activate that Detail Option. ever you re-start the
game or until you save
Detail High — This option allows the great- the settings again.
est 3-D detail within the flight mission areas.
Detail Medium — Choosing this option maintains high graphic Detail Versus Speed:
detail, with somewhat faster frame rates for your simulator. If your computer runs
slowly, you should se-
Detail Low — This detail selection uses lower graphic detail in lect the DETAIL LOW
the mission scenarios and allows the fastest simulator operation option and turn off the
of all three settings. CLOUDS and SMALL
PIXELS Detail options.
Clouds — This Detail Option allows you to turn the cloud For even more speed,
backgrounds on or off. On some computers this is the best way you might want to switch
to maintain a high frame rate with no loss in play quality. When off the Artificial Horizon,
HID Indicators and HID
this option is switched “on” (the Option Box on the left of the
Compass located under
setting is filled), the sky is filled with cloud cover for greater detail. the OPTIONS menu.
Small Pixels — This option chooses the pixel size for your 3-D
landscape rendering.
T.O.C. 65
When the Small Pixel function is turned off (Option Box is
empty), the larger pixels reduce the detail in the landscape SETTING CHANGE: To
change the setting, move
rendering, but the speed of the simulator will cause the greatest the highlight bar to the
speed increase of any of the options. The “Small Pixels Off” correct setting and press
setting is recommended for slower computers, particularly Enter.
386SX machines.
HAZE — This option shows haze in the distance. It takes time to The Option Box
compute the haze so use it only on faster computers. is ON
REFLECTIONS — Reflections over the water on some missions The Option Box
are turned on with this feature, but as above, this is best on fast is OFF
computers.
C ontrol Menu
This menu allows you to change and choose the Sound and
Voice Effects Volume , the Music Volume, and what Control
Device you will use to fly the RAH-66 simulator.
The Sound Loud , Sound Soft , and Sound Off options control
the volume of the Sound Effects and Voice within Comanche.
Use the cursor keys to choose the selection you want and press
“Enter” to activate. A small arrow will indicate your selection.
T.O.C. 66
The Music Loud , Music
Soft , and Music Off options
control the volume of the
Music in the Comanche pro-
gram.
T.O.C. 67
ThrustMaster FCS Joystick — Select this option to use the
ThrustMaster Flight Control System joystick to fly your bird.
Calibrate Joystick “J” — If, while playing Comanche Maxi- To calibrate your joy-
mum Overkill , your joystick seems to be “drifting,” use this stick, press the “J” key.
menu option to re-center it. You may also press “J” while in the During game play, you
middle of playing a game to re-calibrate your joystick without can also re-calibrate
having to access this menu. your controls by center-
ing your joystick and
To calibrate your joystick from the menu, select “Calibrate foot pedals (if any) and
Joystick”. You will then be prompted to make sure that your pressing the “J” key.
control stick is at its center position along with your foot pedals
(if you have any) and press any key. Next, you will be prompted
to swirl your joystick in a circular motion around the outer
perimeter of the joystick’s furthest range of travel and push each
pedal to its limit. You're ready to go!
Options Menu
This Menu sets the clutter control of the Helmet Integrated
Display (HID).
The RAH-66 Comanche utilizes a HID system for the pilot to
manage the navigation and weapon systems. These HID Dis-
T.O.C. 70
play Options control the amount of information visible through
your Helmet Integrated Display.
T.O.C. 74
ABOUT THE COMANCHE
by Frank Collucci
Within U.S. Army Aviation, the Air Cavalry finds the enemy for a
combined arms team. Attack helicopter battalions strike fast and
deep. The RAH-66 is a stealthy Reconnaissance/Attack Helicop-
ter with the sensors, communications systems, and precision
navigation aids to be the perfect scout. It also flies and fights like
no other helicopter before.
T.O.C. 76
the larger Utility LHX would haul a six-man tactical team or about
2,000 lb of cargo. At 8,000 lb gross weight, LHX SCAT or Utility was to do
small jobs more efficiently than the 14,000 lb Apache and 17,000 lb
Black Hawk.
The one other major consideration was speed. This airship had to fly at
least 185 knots per hour. A small, fast LHX would also be harder to see
and hit on the high-intensity European battlefield. Faced with modern
Soviet air defenses, the U.S. Army’s underpowered light helicopters
proved to be slow and vulnerable. They had no air combat capability to
fend off Hinds and later attack helicopters.
Whatever the shape of LHX was going to be, fiber-reinforced composite
materials promised lightweight, crashworthy structures free of metallic
corrosion and more tolerant of battle damage. Bell and Sikorsky built fly-
ing demonstrators for the Army’s Advanced Composite Airframe Pro-
gram in 1984 to verify the advantages and explore tooling and produc-
tion using composites instead of metal.
Low Observable technology could give combat aircraft reduced radar,
infrared and acoustic signatures. Passive or self- contained navigation
systems could reduce electronic emissions; and nap-of-the-earth (NoE)
flying at night negated most air defense threats. Army and industry
T.O.C. 77
planners briefly considered a single-engined LHX to cut weight
and cost, but two engines obviously enhanced wartime surviv- The Bell D292 and
ability and peacetime safety, particularly during long flights over Sikorsky S- 75 incorpo-
water. Strategic airlift is always scarce and Sealift is always slow, rated blow-out panels
and crushable floors,
so the U.S. Army wanted an air vehicle that could self-deploy over and the first hints of
1,260 nautical mile stages to reach Europe by southerly routes. Stealth shapes for heli-
copters.
Less clear was how many crew members would fly the LHX,
since a trained co-pilot was an expensive “processor” for a flood
of cockpit information. Bell, Boeing, Hughes, IBM and Sikorsky
all did simulation studies and flight tests in the Advanced Rotor- NoE: Nap-of-the-Earth
craft Technology Integration Effort in 1984. Their measures of flying
workload indicated a solo pilot in an automated cockpit might fly,
but probably couldn’t fight nap-of-the-earth at night. The scout
Battle Captain was even busier managing his own situation and
that of his team. It was calculated that a
second crewman added
As ambitious technologies and diverse requirements made LHX around 1,000 lb to the
light attack helicopter.
bigger, heavier and more expensive, the Army had to come to
terms with the U.S. budget crisis. In 1985, an LHX fleet of 4,545
aircraft was expected to replace a larger fleet of less reliable and
less available light helicopters. In August , 1990, the Secretary of
Defense reduced the LHX fleet to 1,292 new light attack helicop-
T.O.C. 78
ters, or 1,610 if the Army
Reserve and National
Guard units had to become
fully modernized.
LHX Realities
Today’s Comanche is a
compromise of capability,
cost and risk. The Army de-
clared its Light Helicopter
would be a conventional,
two-seat scout-attack heli-
copter that would weigh no
more than 7,500 pounds
empty and cost no more
than $7.5 million in 1988 dollars based on production of 2,096 air- Average Estimated
craft. When the Department of Defense cut the number to 1,292 Cost Per Airship:
$8.5 million each
helicopters, the average flyaway cost went up to $8.5 million
each. Half of the total program cost was tied to avionics. The First
Team, Superteam and their subcontractors approached the LHX
air vehicle and its mission equipment package with their different
technologies hanging from the same advanced engines.
T.O.C. 79
Allison Gas Turbine joined Garrett Turbine Engine Company to com-
pete against a team from Avco Lycoming and Pratt and Whitney. In
October 1988, the Allison-Garrett Light Helicopter Turbine Engine Com-
pany - LHTEC - was named supplier of the LHX power plant. The
T800-LHT-800 engine for the Light Helicopter had to generate 1,200
shp intermediate rated power and spool up from idle to IRP in just two
seconds for NoE agility and air-to-air combat. It was expected to burn
10 to 30% less fuel than older engines.
The original T800 requirement called for an engine that could grow
50% more powerful in the same physical envelope. And before the first
prototype flew, the picture of a Comanche loaded with mast-mounted
FADEC: Full Authority
radar, infrared jammers and other add-on equipment led the Army to Digital Electronic Con-
specify the T800-LHT-801 with 12% more power to preserve the trol for fast power re-
performance of a heavier helicopter. The T800 has a Full Authority sponse and to reduce
Digital Electronic Control for fast power response and to reduce pilot pilot workload.
workload. FADEC also provides important diagnostic functions that can
isolate faults down to the module.
From the outset, the Army wanted a reliable, durable engine that was
easy to maintain. LHTEC chose a dual-centrifugal compressor specifi-
cally for its resistance to sand and particle erosion and, unlike its
competition, avoided complex variable inlet guide vanes. The T800 in-
T.O.C. 80
corporates an integral inlet particle separator. A suction fuel pump The four engine mod-
reduces risk of fire from ruptured lines and a self-contained emer- ules are replaceable in
gency oil system keeps the engine running should external lubrica- the field, and the T800
tion be lost. The engine is effectively an on-condition maintenance tool kit consists of just
item without fixed overhaul intervals. six dedicated tools.
T.O.C. 81
main rotor and the NOTAR no-tail rotor system. Boeing and Sikorsky
chose a five-bladed main rotor and a shrouded tail fan with eight
broad-chord blades.
The five-bladed Pentaflex main rotor pushed vibration into higher
frequencies more easily damped with less weight. It also increased
main rotor disk density to improve agility and reduce noise. The amount
of hinge offset is a good indicator of the aircraft’s roll agility, so impor-
tant in air-to-air-combat. The all-composite bearingless main rotor de-
signed for LH has elastomeric elements instead of hinges, and it is
tailored with 9.5% equivalent hinge offset for crisp, fighter-like control
response.
Conventional tail rotors are readily damaged by trees or terrain and
too often mangle people on the ground. The Fantail shroud protects
the composite blades and enhances the performance of the fan. The
canted tail rotor gives the Comanche a measure of super-maneuver-
ability, enabling it to point its nose quickly and fire on a target off the
flight path.
The optoelectronic interfaces and actuators in fly-by-light controls
never proved reliable enough for the First Team’s Comanche pro-
posal. But fly-by-wire flight controls still save weight compared to old
T.O.C. 82
mechanical rods and cranks, and their redundant control paths
improve survivability. The Comanche flight control computer re- The clean RAH-66A
duces pilot workload and opens new firing possibilities. has a dash speed of
177 knots and a never-
With some allowances, the Comanche ultimately met the Army’s exceed speed of 190 kt.
7,500 lb empty weight requirement, but armed reconnaissance Rate of climb is 1,182
mission weight is 10,630 lb with four Hellfires, two Stingers, 320 feet per minute at 95%
rounds of 20 mm ammunition, and 2.5 hours of fuel. The clean maximum power, and a
RAH-66A has a dash speed of 177 knots and a never-exceed 180-degree hover turn
to target takes just 4.6
speed of 190 kt. Rate of climb is 1,182 feet per minute at 95% seconds.
maximum power, and a 180-degree hover turn to target takes just
4.6 seconds. A 90-degree constant altitude turn requires 5.5 sec-
onds. Negative G maneuvering is a distinct
possibility in air combat or evading air defenses,
and the Comanche flight envelope spans +3.5
to -1.0 G.
The Comanche is flown by two rated pilots in iden-
tical cockpits, both wearing helmet displays and
helmet-mounted image intensifiers. Multifunction
head-down displays show infrared and television
sensor imagery, systems data, and the three-
dimensional digital map. NoE tactics call for the
T.O.C. 83
Comanche to pop up from terrain mask, sweep the battlefield
with its target acquisition system, and return to cover so the crew
can review the stored imagery in safety.
Thinking Machine
The Comanche Mission Equipment Package is built around a
Core Computer Cluster with data and signal processor, memory,
and data bus control elements in SEM-E standard electronic mod-
ules. VHSIC (Very High Speed Integrated Circuit) processors are
tied to sensors and displays by an 800-megabit per second per
channel data network. Other communications are carried by a
MIL-STD 1553B data bus.
The power of the processors and the speed of the data buses The Comanche's TAS
open new possibilities for a scout-attack helicopter. The Target (Target Acquisition Sub-
Acquisition Subsystem combines a high resolution focal plane system) combines a
high resolution focal
array, infrared imager and digitized television. The combined pic- plane array, infrared
ture of the battlefield is processed with Assisted Target Detection/ imager and digitized
Classification algorithms, and hidden targets are exposed and television.
identified on cockpit and helmet displays.
Integrated Communication, Navigation, and Identification Avionics
T.O.C. 84
(ICNIA) include a radio and navigation package made of ATDC: Assisted Target
SEM-E modules that are able to assume the functions of Detection/Classification
burnt-out or battle-damaged components. The comm and navi-
gation systems reconfigure themselves automatically to pro- ICNIA: Integrated Com-
vide accurate position fixes or secure communications for the munication, Navigation,
scout on deep strikes. The automatic hand-over target function and Identification Avion-
within the ICNIA suite ties the battlefield scout into a combined ics. Helps send target
arms team, sending target positions to artillery or fixed-wing positions to artillery or
fixed-wing attack aircraft.
attack aircraft.
T.O.C. 86
The Comanche infrared suppression system mixes hot exhaust with
ambient air and ducts it down through two long slits under the tail
shelves. The swirling double mix effectively dissipates the exhaust
plume, and hot metal engine parts are buried within the airframe. An
infrared jammer is available for the latest, most sensitive IR threats.
The Comanche RFP also includes acoustic signature requirements, The flight control sys-
and the RAH-66 is quieted by both the five-bladed main rotor and tem gives the pilot a
shrouded tail fan. The flight control system gives the pilot a "whisper whisper mode that re-
mode" that reduces tail rotor speed 10% for stealthy surveillance duces tail rotor speed
10% for stealthy surveil-
situations. With weapons bays closed and gun retracted, the
lance situations.
Comanche is a very low-observable scout.
The Army did not want to tie development of its new helicopter to the
development of new weapons, and the internal weapons bays of the
Comanche are sized for proven Hellfire anti-tank and Stinger air-to-air
The three-barrelled
missiles. Each bay has three hardpoints for a single Hellfire or two General Electric Gatling
Stingers, and the doors swing up when the aircraft is on the ground Vulcan II 20 mm cannon
to speed re-loading. The doors can also double as work platforms. can swing in and out of
The three-barrelled General Electric Vulcan II 20 mm cannon fires its “Low Observable”
protective fairing in 2
750 rounds per minute at ground targets or 1,500 rounds per minute
seconds.
in air-to-air combat, and swings in and out of its protective fairing in 2
seconds.
T.O.C. 87
Outfitted with the External Fuel and Armament Management Sys- EFAMS: External Fuel
tem (EFAMS), the RAH-66 is the attack helicopter of the U.S. and Armament Man-
agement System.
Army’s Light Divisions. The non-lifting EFAMS "wings" are at-
tached or removed in 15 minutes and increase the Comanche
weapons load to 14 Hellfires, 62 70 mm rockets or 14 Stinger
mis siles. The EFAMS also carry two 430-gallon tanks for
long-range self-deployment or crashworthy 230 gal tanks for ex-
tended combat endurance. Maximum weapons load for an RAH-
66 would be 13 Hellfires, two Stingers, and 500 rounds of 20 mm
ammunition.
The Comanche collective stick in your left hand works just like any
other helicopter collective, although it is connected to wires instead
of control rods. Pull the collective up and you increase pitch to go up in
the air. Push it down, and you decrease pitch to descend.
Cockpit Consciousness
In order to run all of its systems, the RAH-66 is powered by three An optical disk can hold
engines. The Secondary Power Unit that provides the electrical 640 megabytes of mis-
power to your systems on the ground and starts the engines, sion specific information
for the Comanche com-
keeps working in the air. The Startup Sequence starts the SPU, puter systems to access.
which enables you to do a systems checkout and allows you to
T.O.C. 93
load the optical disk with your mission plan.
The optical mission disk will carry your route, navigation waypoints,
communications frequencies and the location of known air defense
threats. The navigation information is superimposed on the color digi-
tal map display on your liquid crystal displays. An inertial navigation
system with ring laser gyro, and a receiver to take fixes from the Glo-
bal Positioning System satellites, gives you your precise location
within a few meters at all times.
Rucker taught you how to fly and how to work the Comanche sys-
tems. Field units and experience will teach you how to use this mar-
velous fighting machine — and come back alive. Your primary access
to the aircraft and the outside world comes through the helmet-
mounted display.
T.O.C. 95
much more. It can show you where your sensors are in relation to the
aircraft; the time of flight of your missiles heading to their target; and
the number of rounds of ammunition you have left. The helmet display
can give you quick warnings of malfunctions and air defense threats
that you can identify by looking down in the cockpit.
The Comanche sensors and gun move with your helmet as followed
by a magnetic head tracker. The display has a field of view 52 degrees
wide by 35 degrees high, and the resulting scene is a virtual display,
moving through its field of regard as you turn your head. Most of the The display has a field
of view 52 degrees wide
controls you need to fly and fight are on the sidestick and collective,
by 35 degrees high.
and you can page through system menus without taking your hands
from the controls.
A Hellfire leaves the rail and follows its characteristic lob to the la-
ser spot more than 8 km away. The air defense threat disappears in a
bright blob. Another shot from your wingman still hiding behind the
hill hits the first tank you designate, and another kills the next. You
drop back into cover, and your wingman pops up to shoot. Another
lateral remask maneuver, and you shoot again. Rockets leave both
helicopters and climb high to rain submunitions on the armored per-
sonnel carriers.
Survive to Shoot
Scout missions call for the RAH-66 to use its Low Observable design
T.O.C. 101
to get in close to the enemy undetected, and report enemy strength
and position to the ground commander. Comanche Scouts in Cav-
alry Squadrons or Heavy Division attack battalions are lightly
armed and operate in pairs; each helicopter with up to six Hellfire
anti-tank missiles or a mix of Hellfires, 70 mm rockets, and Stinger
air-to-air missiles neatly covered in internal bays. The three-barrelled
20 mm cannon hides in a LO fairing to minimize the Comanche’s
radar signature, but swings out to engage ground or air targets.
T.O.C. 102
The Soviet Union pressed on
with “double-digit” SAMs up
through the SA-19 with infrared
or laser guidance and a range
of 10 km. The Soviets pack-
aged 30 mm guns and SA-19s
on a fearsome helicopter killer,
the ZSU-30-4 anti-aircraft vehicle. They developed a single-seat The Ka-50 Werewolf
“fighter” helicopter, the Ka-50 Werewolf (NATO called the Ka-50
the Hokum, but there’s nothing phoney about an agile 190-kt. heli-
copter with laser-guided missiles, 80 mm rockets, and a 30 mm
cannon). The Soviets built and stole air defense technology, and
they developed integrated air defense tactics to protect their field
armies. The Soviet Union equipped and trained armies around the
world to protect themselves from helicopters. Then the Soviet
Union disappeared.
T.O.C. 103
sell its best weapons to former Soviet allies and countries who would
not deal with the old Moscow. Smaller domestic markets put added
pressures on U.S. and European arms manufacturers to find export
markets to survive. The Red threat of Soviet air defense technology
and the “Blue threat” of French, British, and even American technol-
ogy became a mixed “Purple threat”. Your mission and your life
depend on defeating the mixed air defense threat.
The U.S. Army stresses a mix of tactics, reduced signatures, and ac-
tive countermeasures to help helicopters survive on the modern
battlefield. NoE tactics hide helicopters behind terrain and foliage. It
takes them below the line of sight of radar and optically directed air
defense threats. Night flying hides helicopters from optically directed
weapons, including the heat-seeking SAMs initially aimed by unaided
eyes. Low Observable technology addresses radar, infrared, optical,
electronic, and audible signatures. Flares and IR jammers confuse
infrared threats, and chaff and radar jammers blind air defense emit-
ters. The Comanche is the first fighting machine designed to blend
all three survivability elements in an integrated package.
T.O.C. 104
COMANCHE BATTLE STRATEGIES
Modern wars do not end at sun-
rise any more than they do at
sunset, and you can be called
upon to scout and attack by day
as well as at night. Daylight op-
erations add risk, and they in-
crease the chance of air-to-air
combat with enemy helicopters.
The Comanche is the first West-
ern helicopter designed for
air-to-air combat, but it is not your
job to seek out dogfights. Unlike jet
fighters, helicopters cannot run
The Comanche is the
from the fight. Once the fight is on, somebody is going to die; and the
first fighting machine
more close-in fights you join, the greater your chances of not coming designed to blend all
back. three survivability ele-
ments in one integrated
The Kamov Ka-50 Werewolf, with its contrarotating main rotors, has package.
extremely high yaw and roll rates. Likewise, the more conventional
Mil Mi-28 and Eurocopter Tiger or Gerfaut have high-agility rotor sys-
tems and ample power margins to be flung around the sky. Even
T.O.C. 105
the little MD500s spread all over the world are truly deadly oppo-
nents. The only way you can beat these challengers in the long run
is by fighting smart.
U.S. Army doctrine says helicopters will engage in air combat only
when air combat fits the ground commander’s scheme of battle or in
self defense. The RAH-66 can lay in ambush for enemy airmobile
forces, and it can be deployed as an escort for our own Apaches,
Black Hawks, and Chinooks. It can be used to protect friendly ar-
mored forces from air attack, or to feed data to ground-based air
defenders.
T.O.C. 107
standoff range of your weapons. If caught in a surprise encounter,
turn into the attack, both to bring your own weapons to bear, and to
increase your closure rate and minimize the enemy’s aiming time.
In a maneuvering fight, the one who gets behind wins, and the
safest place for you to be is perched above and behind the enemy’s
rotor system. From there, his weapons are blocked and yours can
be aimed effectively.
Boeing Sikorsky
RAH-66 Comanche
T.O.C. 109
Accommodation WEAPONS
Cockpit crew: 2
Missile armament
External Dimensions AGM-114 Hellfires
Length-fuselage, m (ft): 13.22 (43.37) AIM-92 Stingers
Length-rotors turn, m (ft): 14.28 (46.85)
Turreted 20-mm Gatling gun
Width-landing gear, m (ft): 2.31 (7.58)
Basic ammunition load: 500 rounds
Width-fuselage, m (ft): 2.29 (7.51)
Rates of fire: 1,500 rounds/min
Height, top of horiz.
stabilizer, m: 3.39 Targeting system
Focal-plane-array FLIR
Weights Low-light-level Image Intensified TV
Self-deploy-kg (lbs): 7,790 (17,174) Helmet-mounted sight & inst. displays
Primary mission- Laser range-finder/designator
gross, kg (lbs): 4,587 (10,112) Aided Target Detection System
Empty: 1,185 (7,500)
Night Vision/adverse-weather
pilotage system
Fuel capacity
2nd generation focal-plane-array FLIR
Internal-liters (gals): 984 (260)
Image intensifiers
Self-deploy-liters (gals): 4,542 (1,200)
Wide-field-of-view helmet-mounted display
T.O.C. 110
Low observable characteristics
Reduced radar cross-section
Integrated infrared suppression
Low acoustic/visual signatures
Possible Missions
Armed reconnaissance
Military Escort
Light attack
Air combat
T.O.C. 111
AIR HOSTILES
T.O.C. 112
Performance Weights
Dash speed, km/h (kts): above 350 Self-deploy, kg (lbs): 10,800 (23,760)
(above 189) Primary mission-
Vert. rate of climb, gross, kg (lbs) : 9,800 (21,560)
m/m (fpm): 600 (1,968)
Load factor: +3 g Fuel capacity
Range, self-deploy, km (m): 2,335 Internal, liters (gals): 450 (1,710)
(1,260) Self-deploy, liters (gals):950 (3,610)
Accommodation WEAPONS
Cockpit crew: 1
Missile armament
Vikhr air to ground missiles
External Dimensions
or Spiral air to ground missiles
Length, fuselage, m (ft): 16 (52.8)
SA-19 air to air missile
Length, rotors turn, m (ft): 14 (47.85)
Width, stub wings Turreted 30-mm cannon (selective)
w/ landing gear, m (ft): 7.3 (24) Can fire either anti-armor or
Width, fuselage, m (ft): 1.47 (4.82) high explosive rounds.
Height, top of Basic ammunition load: 500 rounds
horiz. stabilizer, m (ft): 4.51 (14.8) Rates of fire: 1,000 rds./min
T.O.C. 113
Targeting system
FLIR
Helmet mounted sight
Laser range-finder/designator
Target Detection System
Night vision/adverse-weather
pilotage system
FLIR
Image intensifiers
Possible Missions
Armed reconnaissance
Military Escort
Light attack
Air combat
T.O.C. 114
MI-24 HIND-E GUNSHIP
A deadly example of Soviet
air technology at its best, the
U.S.S.R. regarded the de-
velopment of this helicopter
to be so important that it was
designed from the ground up.
It is based on a completely new design. No other helicopter in your
enemy’s arsenal combines the weapons, sensors, armor and flight performance of the
MI-24 Hind-E airship. It is generally considered to be one of the world's deadliest
helicopters - before the introduction of the Comanche.
Engines Performance
Manufacturer Mil Dash speed, km/h (kts) 320+ (199+)
Model (2) TV3-117 Cruising Speed
Turboshafts (full weapon load) 295 (183)
SHP 2,220 Vert. Rate of Climb,
m/m (fpm) 900 (2,935)
Main rotor blade system Load factor +3g
Diameter, m (ft) 17 (55.9) Range, self-deploy, km (m) 160 (99)
T.O.C. 115
Accommodation
Cockpit crew 2
Cabin up to 8
External Dimensions
Length, fuselage, m (ft) 21 (68.86)
Length, rotors turn, m (ft) 18.5 (60.66)
Height, top of horizontal
stabilizer, m (ft) 6.5 (14.8)
Weights
Loaded, kg (lbs) 11,000 (24,250)
Empty kg (lbs) 7,500 (16,534)
Fuel capacity
Internal, liters (gals) 350 (92.6)
T.O.C. 116
Hughes 500MD
Main Rotor
Diameter 8.05 m
Speed 226 km/h
Blades 5
Dimensions Armament
Fuselage length 9.3 m 2 Missiles
Height 2.7 m Machine Guns
T.O.C. 117
LAND-BASED FRIENDLIES
M1A1 Abrams
MAIN BATTLE TANK
Developed out of necessity to counter
potential Nuclear Biological and Chemi-
cal attacks, the M1A1 has a full NBC air
filtration system. The A1 version also differs from the
original M1 by the incorporation of a smooth bore 120mm cannon.
0 to 20 mph 7 seconds
Dimensions
Length (gun forward) 9.82 m Engine
Width 3.65 m Avco-Lycoming 1500hp Gas Turbine
Turret Height 2.37 m
Ground Clearance .48 m Armament
Main Smooth bore
Performance 120mm M256
Speed 45 mph (max) Coaxial weapon 7.62mm
Cruising range 275 miles Commander’s weapon 50 Cal M2 MG
T.O.C. 118
LAND-BASED HOSTILES
The Soviet T-80
MAIN BATTLE TANK
The Soviet T-80A entered active military
service in 1983. Similar to the T-64 and the
T-72, this amphibious MBT is considered to
be only an evolutionary design. Improve-
ments over the earlier model include a gas
turbine engine capable of speeds up to 46 mph,
laser sights and range finder and a modified turret capable of firing both shells and rockets.
Fires a very reliable long range anti-helicopter missile code named Songster.
Crew 3 Projectiles
Armor Heavy Armor AT Songster anti-tank missile
AT Songster anti-helicopter missile
Weight 42 tons HE-FRAG (FS); HEAT-FRAG
Guns APFSDS
125 mm smooth bore – 42 rds Engine 985 hp gas turbine
7.62 mm machine gun
12.7 mm anti-aircraft machine gun Speed 75 kph (46 mph)
T.O.C. 119
The Scud-B (SS-1)
MISSILE LAUNCHER
An operational tactical missile, the NATO-
designed SS-1 SCUD-B entered active
service in the mid-1960s as an improved
version of the SCUD-A. Doing away with
the earlier model's obsolete tank chas-
sis, the SCUD-B Launcher carries and
launches from an 8x8 chassis with good
cross-country mobility. Deployed by the Soviet
Army at their front lines in brigades of three, the SCUD-
B is also in service in all the former Warsaw Pact nations as well
as Egypt, Iran, Libya, North Korea, South Korea and of course, Iraq.
T.O.C. 120
THE SA-8 GECKO
This short range, low altitude mobile Surface to
Air system entered Soviet service in 1974.
This stand alone system replaced many
Soviet towed AA guns because of its
greater mobility and reliability. Car-
rying its own Radar array, it can
engage a single target with a two
missile salvo operating on different fre-
quencies to overcome ECM and avoid
guidance problems.
Altitude 32 to 42,000 ft
T.O.C. 121
The Soviet BRDM-3
ARMORED WHEELED VEHICLE
The Soviet BRDM-3 was developed
in the early 1960’s. First seen in
1966, it is currently in operation in
over 45 countries world-wide.
Equipped with thermal sights, machine
guns and Spandrel guided missiles, this
is a small yet formidable opponent.
Crew 4
Armor
Engine GAZ-41 V-8
Light Armor 14mm (0.55 inches)
Water-cooled, 140 hp
Weapons
14.5 mm KPVT machine gun Speed 100 kph (62 mph)
7.62 mm PKT co-axial machine gun
Range 750 km (465.8 miles)
Missiles
5 Spandrel Anti-tank guided Missiles
T.O.C. 122
WATER-BASED HOSTILES
OSA II MISSILE PATROL BOAT
The Russian-made OSA II Missile Patrol Boat is a larger and more
sophisticated version of its predecessor the OSA I. It carries
a powerful assortment of guns, missiles, and anti-aircraft
armament. Sleek and deadly, the ship provides
more than adequate coastline defense against
would-be attackers.
Crew 25
Displacement
Standard tons 168
Engines
Full load tons 203
Diesels 3
Dimensions Total BHP 13,000
Length: 128.7 ft Beam: 25.1 ft Shafts 3
Draught: 5.9 ft
Armament
Performance 30mm guns 4
Speed: 34 kts Range: 800 miles SSN 2-A missiles 4
T.O.C. 123
LEBED Air-Cushion
LANDING CRAFT
T.O.C. 124
GL0SSARY
AA: Anti-aircraft. Guns designed to shoot CO: Commanding Officer.
down aircraft. COLLECTIVE CONTROL: Helicopter
AAM: Air-to-Air Missile. control used to “collectively” change
ADF: Automatic Direction Finding. A de- the pitch (angle of the main rotor
tection sensor used to home in on navi- blades). Controls the height of your
gational signals. airship.
AFCS: Automatic Flight Control System. COMM: Communications.
AGM: Air-to-Ground missile. CP/G: Co-Pilot/Gunner. Sits in the rear
AFV: Armored Fighting Vehicle. of the Comanche. Handles sensor and
APU: Auxiliary Power Unit. targeting gear for team.
ATGM: Anti-Tank Guided Missile. TOW-2 CYCLIC: Helicopter flight control used to
and Hellfires are ATGMs. selectively change the pitch of the
CBU: Cluster Bomb Unit. main rotor blades, thereby changing
CHAFF: Radar decoy. Small metal film its direction.
strips that produce radar reflections to DITCH: A term for crash landing.
mask the real target. EFAMS: External Fuel and Armament
CM: Counter-Measures. Includes elec- Management System. Non-lifting
tronic jammers and decoys like chaff ‘wings’ attached to Comanche to hike
and flares. the RAH-66’s weapon or fuel load for
T.O.C. 125
extended combat sorties. bundle directly on to the pilot's and co-
FADEC: Full Authority Digital Electronic pilot's "Wide Eyes" goggles.
Control. ICS: Internal Communication System.
FARP: Forward Arming & Refueling Point. Used for communication within
FLARE: A cartridge-shaped heat source the Comanche cockpit.
of intense energy. Used as a defensive IFV: Infantry Fighting Vehicle. A tracked
weapon. Discharged from Comanche vehicle that transports an infantry
to draw IR missiles away from airship’s squad. Usually armed with small cali-
heat signature. ber cannons.
FLIR: Forward Looking InfraRed. An im- INS: Inertial navigation system. A device
aging system that can see in the dark, that tracks a helicopter’s current posi-
by detecting the differences in tempera- tion and desired destinations.
ture between different objects and sur- IR: Infrared. The low-frequency portion
faces. of the electromagnetic spectrum
GPS: Global Positioning System. Satellite where the intensity of the signal is
based navigation system connected to related to its heat signature. Used to
Comanche through high speed modem. guide missiles.
HID: Helmet Integrated Display. A display IITV: Image Intensified Television.
of your chopper's vital statistics along Placed in nose array of Comanche’s
with enhanced night sight systems. The passive sensors.
display is projected by a fiber optic JAMMER: A source of intense Infrared
T.O.C. 126
or radar energy used to confuse or lots are flying and fighting.
“fool’ weapon targeting systems. MASK: Large, naturally occurring ob-
KA-50: The HOKUM Werewolf. jects like mountains used as sensor
KLICK: Slang for kilometer. and visual cover for your Comanche.
KNOT: A measure of horizontal motion MBT: Main Battle Tank.
equal to 1.14 miles per hour. MEDEVAC: Medical evacuation of
LGB: Laser Glide Bomb. A bomb guided wounded troops.
by reflected laser energy. MFD: Multi-Function Display.
LHX: Light Helicopter Experimental. PASSAGE POINT: Safe area for friendly
LO: Low Observable. Term used to troops to travel through.
describe aircraft with reduced radar, PRIMARY: The most important objec-
infrared and acoustic signatures to tive or target of a sortie.
avoid detection. PULL PITCH: To quickly add collective
LONGBOW: Long range millimeter control for more altitude.
wave radar detection gear to be RAH-66: Military designation for the Boe-
mounted above the main rotors in ing-Sikorsky Comanche Reconnais-
next generation of Comanches. sance Attack Helicopter.
LZ: Landing Zone. RDF: Rapid Deployment Force. A
MANPRINT: Manpower Integration. Elec- strike force used for a fast military
tronic and software system that allows response around the world in trouble
Comanche to maintain itself while pi- spots.
T.O.C. 127
RETICULE: A small circular “glass win- SOP: Standard Operating Procedure.
dow” positioned over one of the eyes SORTIE: A single mission.
of the pilot. Combat and flight informa- SSM: Surface-to-Surface Missile.
tion is reflected off the reticule like a TADS: Target Acquisition and Designa-
HID for the pilot to use while flying. tion System. A device mounted on the
SAM: Surface-to-Air Missile. nose of the Comanche that's used to
SEAD: Suppression of Enemy Air De- lock onto targets and to control the
fenses. A mission to destroy enemy air laser designator for your laser-guided
defense units. or laser-targeted missiles to track
SECONDARY TARGET: Targets of less with.
importance than the primary target in TF: Task Force.
your mission. TOC or TAC-OPS: Tactical Operations
SIGNATURE: Electronic identification of Center or Tactical Operations.
object detected by sensor arrays. VISIONICS: A collective term to de-
TAS: Target Acquisition Subsystem. scribe sighting and night vision sys-
THEATER OF OPERATIONS: Geo- tems devices.
graphic area that defines area of mili- VOR: VHF Omni-directional Range. A
tary interaction. radio beacon used for navigation.
T-80A: The Soviet’s Main Battle Tank WEAPONS FREE: A term to describe
with reactive armor. full freedom to fire weapons on tar-
gets.
T.O.C. 128
Index
Symbols B
20mm cannon, 21 Basic flight training, 16
20mm cannon damage, 58 Begin Mission, 61
3-D rendering, 65 Boeing Sikorsky, 11, 77
386SX Pixel Setting, 66
70mm rockets, 21 C
A Calibrate joystick, 69
Calibrate Throttle/Joystick Combo, 70
Abort Mission, 64 Calibrate ThrustMaster FCS, 70
About Comanche, 63 CH FlightStick, 22
ABRAMS, 118 CH Flightstick Pro, 68
Armament and Weapons, 48 Chaff and flare release display, 55
Artificial horizon, 35, 71 Manual Release, 56
Artillery, 21 Change Configuration Settings, 66
Auto flare, 72 Chase view, 32
Automatic Defenses, 55 Choosing your mission, 16
AWACS, 38 Clean Sweep, 26
T.O.C. 129
Clouds, 65 Digital Map Display, 20, 38
Cockpit Main Display, 22 Colored Markers, 40
Collective and Throttle Gauges, 54 Magnification, 39
Collective control,
16, 17, 20, 22, 35, 54 E
Collucci, Frank, 75 Engine Damage, 57
Comanche, 11 Esc Key, 62
Combat Simulator, 4, 15, 23 Exit to DOS, 61, 64
Compass display, 37, 73
Configuration Menu Settings, 64 F
Control Devices, 66 Fantail, 18
Control Menu, 66–74 FCS. See ThrustMaster Joystick
CPU Speed, 64 “Fire and Forget” Weapons, 50, 51
Cyclic Control, 18, 19, 22, 35, 68 Flechette Warheads, 49
D Flightstick with Throttle, 22, 68
FLIR. See Forward Looking Infrared
Damage Status Display, 43, 57 Fly-By-Wire, 54
Decreasing Altitude, 16 Flying Tips, 15
Detail High, 65 Forward Cockpit View, 31
Detail Low, 65 Forward Looking Infrared, 22
Detail Medium, 65 Fuel Gauge, 56
Detail Menu, 64–74 Future expansion, 43
T.O.C. 130
G Hover Control, 17
Turning, 18
Game Menu, 63–64
How to fly the RAH-66 Comanche, 15–22
Game Serial Number, 63
Gatling Vulcan II Cannon, 48 I
Gecko Tech Specs, 121
Image Intensifiers, 22
Glossary, 125–128
Increasing Altitude, 16
Ground effect, 18–19
Inertial Navigation System, 39
H IR, 46, 50, 55, 56
IR Guided Threats, 41
Hand-Off Weapons, 50
Hardware specifications, 11 J
“Hat” Switch, 70
Jinking, 41
Haze, 66
Joystick, 67
Heading Velocity Display, 73
Heads Down Instrument Panel, 47 K
Hellfire missiles, 21, 49
Kamov KA-50 Werewolf, 13
Helmet Integrated Display, 70
Keyboard, 34, 68
Help Screen, 44
Keyboard Alternatives. See Keyboard
HID. See Helmet Integrated Display
Short-Cuts
HID Displays, 32
Keyboard Short-Cuts, 63
HIND, 115
T.O.C. 131
Keypad Commands, 34 Menu Bar, 63
Menu Options, 63
L
Menu Screens, 59–74
Land-based hostiles, 118, 119 Missile Cam, 71
Laser, 46 Mission Description, 16, 23
Left cockpit view, 31 Mission Objectives, 24, 42
Light Attack Helicopter, 75 MLRS, 50. See also Multiple Launch
Light Helicopter Experimental, 76 Rocket Systems
Low Detection Profile, 55 Multiple Launch Rocket Systems, 51
Low Observable (LO), 77 Music Volume, 66
M N
M1A1, 118 Nap-of-Earth, 54, 77
Magnesium Flares, 56 Night missions, 22–23
Main Display Screens, 30, 30–34 Cockpit Main Display, 22
MAIN DISPLAY VIEWS SUMMARY Night Vision, 11
ThrustMaster FCS, 34 Normal joystick, 68
Main Operations Menu
O
Keyboard Alternatives, 63
Management by Exception, 15 On-Board Diagnostics, 16
Maximum Overkill, 24 Optical Mission Disk, 38
T.O.C. 132
Option Box Off, 66 RAH-66 Overview, 61
Option Box On, 66 Rate of Climb Indicator, 36, 73
Options Menu, 70–74 RCS. See Rudder Control System
OSA II missile patrol boat, 123 Re-Calibrate Joystick, 69
Other Cockpit Displays, 54–58 Re-Start Campaign, 59
Over the Edge, 28 Reactivate Last Drop Camera, 33
P Rear Cockpit View, 31
Reflections, 66
Passive Sensors, 55 Reflective Chaff, 56
Pilot Select Screen, 59–64 Registration card, 63
Adding Name, 60 Remote GroundView, 32
Pitch, 16, 35 Restore Peace, 26
Point Of View, 32 Return to Game, 63
Potential Problems Right Cockpit View, 31
Slow Computer, 65 Rockets, 49
R Roll, 17, 35
Rotor control, 68
Radar, 41, 46, 55 Rotor mixed with Cyclic, 71
Radar Altimeter, 12, 36 Rudder Capability, 21
Radar Altimeter Display, 71
T.O.C. 133
S Tactical Monitor, 22
Tail Rotor Damage, 57
SAM, 13
Target Acquisition System,
Save Menu Settings, 63, 70
12, 41, 48, 50
SCUD, 120
TAS, 48, 49, 57, 68. See also Target
Silver Dove, 27
Acquisition System
Simulator Functions, 67
TAS/Target Display, 41–42
Sound/Voice Effects Volume, 66
Technical Specs, 109
Speed Indicator Display, 73
Technical Support Line, 4
Status Report, 43
Terminal Velocity, 28
Stealth mode, 72
Terrain Map, 38
Stinger missiles, 21, 50
THREAT INDICATOR, 41
System Integration, 15
Throttle, 54
T ThrustMaster FCS, 17, 19, 34
“Hat” Switch, 19
T-80 Tech Specs, 119, 122
Left Rotate, 20
TAC, 48. See also Tactical Display
Right Rotate, 20
Monitors
TAS Laser Lock, 19
TAC Display Damage, 58
ThrustMaster Flight Control Stick
TAC-OPS, 13
(FCS), 19–20
T.O.C. 134
ThrustMaster Mark II WCS, 21, 68 W
ThrustMaster Rudder Control System
WCS. See ThrustMaster WCS
(RCS), 21
Weapon Controls, 21
ThrustMaster WCS, 53, 68
Weapon Mount Damage, 58
ThrustMaster WCS, 67
Weapon Select Display, 47
As Collective Control, 20
Keyboard Short-Cuts, 53–54
Default Dip Switch Setting, 20
Werewolf. See Kamov KA-50 Werewolf
Keyboard ShortCuts Warning, 20
Werewolf Tech Specs, 112
Rocker Switch, 20
Whirlwind, 27
Weapon Control Buttons, 21
Wide Eyes, 12, 40
ThrustMaster WCS Mark I, 68
Wingman, 21
Training missions, 23
Y
U
Yaw, 17
User-Friendly Environment, 15
V
VCASS, 13
Voxel Space, 64
T.O.C. 135
COMANCHE CD IS PROVIDED TO YOU “AS TO USE COMANCHE CD, EVEN IF
IS”, AND NOVALOGIC™ EXPRESSLY DIS- NOVALOGIC HAS BEEN ADVISED OF THE
CLAIMS ALL WARRANTIES, WHETHER POSSIBILITY OF SUCH DAMAGES, OR (ii) TO
EXPRESS, IMPLIED, OR STATUTORY, WITH ANY PERSON OTHER THAN YOU. NOT-
REGARD TO COMANCHE CD, ITS PERFOR- WITHSTANDING ANYTHING TO THE CON-
MANCE, MERCHANTABILITY, OR FITNESS TRARY CONTAINED HEREIN, NOVALOGIC’S
FOR ANY PARTICULAR PURPOSE. ENTIRE LIABILITY TO YOU OR ANY THIRD
NOVALOGIC DOES NOT WARRANT THAT PARTY FOR ANY CAUSE WHATSOEVER
YOUR USE OF COMANCHE CD WILL BE AND REGARDLESS OF THE FORM OF
UNINTERRUPTED, ALWAYS AVAILABLE, OR ACTION, SHALL BE LIMITED TO THE
ERROR FREE OR WILL MEET YOUR RE- AMOUNT PAID BY YOU TO NOVALOGIC
QUIREMENTS OR THAT ALL DEFECTS IN HEREUNDER.
COMANCHE CD WILL BE CORRECTED.
SOME STATES DO NOT ALLOW THE EXCLU-
IN NO EVENT WILL NOVALOGIC BE LIABLE SION OF IMPLIED WARRANTIES OR THE
(i) TO YOU FOR ANY DIRECT, INCIDENTAL, EXCLUSION OR LIMITATION OF LIABILITY
CONSEQUENTIAL, OR INDIRECT DAMAGES FOR INCIDENTAL OR CONSEQUENTIAL
(INCLUDING BUT NOT LIMITED TO, DAM- DAMAGES SO THE ABOVE LIMITATIONS OR
AGES FOR LOSS OF DATA, LOST PROFITS, EXCLUSIONS MAY NOT APPLY TO YOU.
COST OF PROCUREMENT OF SUBSTITUTE This agreement gives you specific legal rights,
SERVICES OR SERVICE INTERRUPTIONS) and you may also have other rights which vary
ARISING OUT OF THE USE OF OR INABILITY from state to state.
T.O.C. 136
NovaLogic’s Limited Ninety-Day Warranty and License Provisions
IMPORTANT: By retaining this product or using it, you agree to the following terms and conditions.
If you do not wish to be bound, promptly return this product in its entirety to NovaLogic, Inc., 26010
Mureau Road, Suite 200, Calabasas, California 91302, and a full refund will be made.
NovaLogic warrants for a period of ninety (90) days following the original retail purchase of this copy
of Comanche Maximum Overkill CD that the program is free from substantial errors or defects that
will materially interfere with the operation of the program as described in the enclosed user
documentation. This policy applies to the initial purchaser only.
If you believe you have found any such error or defect in the program during the warranty period,
call NovaLogic’s Technical Support Department at (818) 878-0325 between the hours of 8 a.m. and
5 p.m. (Pacific Time), Monday through Friday. NovaLogic technical personnel will attempt to help
you correct or avoid the problem. If any such error or defect cannot be corrected or reasonably
avoided, NovaLogic will inform you how to obtain a corrected program disk (or, at NovaLogic’s
option, NovaLogic may authorize a refund of your purchase price).
This warranty gives you specific legal rights, and you may also have rights which vary from state
to state.
Disk Replacement Policy
If any disk supplied with this product fails within ninety (90) days of purchase for any reason other
than accident or misuse, please return the defective disk together with a dated proof of purchase
to NovaLogic, Inc., 26010 Mureau Road, Suite 200, Calabasas, California 91302, for a free
replacement. This policy applies to the original purchaser only.
NovaLogic will replace program disks damaged for any reason, whether during or after the ninety
(90) day free replacement period, for $5 per disk plus a postage and handling charge of $2.50 per
request, as long as the program is still being manufactured by NovaLogic.
Limitations on Warranty
Unauthorized representations: NovaLogic warrants only that the program will perform as described
in the user documentation. No other advertising, description or representation, whether made by
a NovaLogic dealer, distributor, agent or employee, shall be binding upon NovaLogic or shall
change the terms of this warranty.