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6th Sem.

This document provides an overview of the topics covered in the BCA VI Sem course on multimedia and artificial intelligence. The multimedia section discusses digital audio, sound cards, MIDI fundamentals, digital video fundamentals, computer animation fundamentals, and digital imaging fundamentals. The artificial intelligence section introduces early works in AI, problem solving techniques, knowledge representation, object-oriented representation, learning approaches, and expert systems. The networking operating systems section covers the UNIX file system, utilities, vi editors, filters, shell programming, and an introduction to Windows NT.

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0% found this document useful (0 votes)
152 views3 pages

6th Sem.

This document provides an overview of the topics covered in the BCA VI Sem course on multimedia and artificial intelligence. The multimedia section discusses digital audio, sound cards, MIDI fundamentals, digital video fundamentals, computer animation fundamentals, and digital imaging fundamentals. The artificial intelligence section introduces early works in AI, problem solving techniques, knowledge representation, object-oriented representation, learning approaches, and expert systems. The networking operating systems section covers the UNIX file system, utilities, vi editors, filters, shell programming, and an introduction to Windows NT.

Uploaded by

Swati Grover
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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BCA - 601

Multimedia & Application


Multimedia: An Introduction, Definition, Facets of multimedia, Various
classification.
Multimedia: Hardware/ Software Requirements, Introduction, A typical multimedia
system configuration, multimedia upgrade standards. Multimedia Hardware.
Multimedia Software: Introduction, Various types of multimedia software, Drivers,
Players, tools and application.
Multimedia Audio:Digital Audio Technology- Computer And Sounds, Digital
Audio, Definition, Digital Audio Parameters, Audio Channel sing, Digital Recording
pitfalls, digital Audio playback.
The Sound Card Fundamentals: The Audio Card Family: Sound Cards, MIDI,
Interface Cards and wave synthesis cards, the sound card fundamentals: Audio
Synthesis technology- FM synthesis and Wavetable Synthesis, Sound Card
Functionalities, Configuration the Sound Card under MS- windows 95 and Windows
3.11.
Digital Audio Playback and Recording- Digital Audio Playback: Windows Media
player Program, Creative’s Group of Audio Software, Multimedia Deck, Player and
Editing Programs, Digital Audio Recording and Editing Techniques, Creative’s Wave
Studio Software.
MIDI Fundamentals: Introduction, Concept of MIDI, MIDI vs Digital Audio,
General MIDI standards: Base level and extended level MIDI, General MIDI channel
Assignments, General MIDI Instruments Assignments, Creative’s Wave Blaster
Cards.
Working with MIDI: MIDI Playback, MIDI Recording the MIDI Music data,
Editing MIDI Music files: Music, Sculptor.
MULTIMEDIA TEXTS:
Texts in Multimedia: introduction, Text as a part of multimedia project, Designing
texts for multimedia, multimedia text- Display design consideration- (a) Fonts and
their management, (b) Titling: Anti- aliasing texts and special effects, Multimedia
text- Content design considerations, hypermedia, Hypertexts, Text Editing Software
Tools.
Multimedia Graphics:
The world of colors- Introduction, basic Concepts of Color Displays, monitor video
Modes, Color Monitors, Color monitors Parameters, Switching on to the difference
video mode, The public Information display System (PIDS), Presentation Display
System (PDS).
Digital Imaging Fundamentals: Introduction, Graphics in multimedia project-
Interface Design Graphics and content Design, Sources of Images: Photographic
Images, Clip arts and others, 3 dimensional graphic images, Rastor and Vector
Graphics, Hypergraphics, Digital Imaging Software tools.
BCA - 601 Contd.
BCA -601 Contd.
Digital Image Development and Editing- Scanning Techniques, Digital
Photographic techniques, Graphic Editing/ Manipulation terminology, Anti-Aliasing
Picture, Image processing Software tools, Photo gallery, CD- ROMs, Clip Arty
Libraries and other sources of Images.
MULTIMEDIA ANIMATION:
Computer Animation Fundamental- Introduction, Animation in multimedia projects,
Object and cel animation, two dimensional And Three dimensional Animations.
Animation Software tools and Techniques- introduction, decision between two and
three dimensional Animation. Two and three dimensional Animation techniques,
Preliminary procedures. Animation development process, two dimensional animation
Environment. Three dimensional animation Environment, two dimensional animation
software tools, Kinetics animation Studio, three dimensional animation software tool,
kinetics
MULTIMEDIA VIDEO:
Digital video Fundamentals- introduction, video in multimedia projects, digital video
fundamentals, full motion and full screen videos, digital video file sizes, MPEG
revolution, Apple’s Quick time video for Windows.
Digital Video Production Techniques- Introduction, video production in multimedia,
shooting the sequence, video capture techniques, video capture boards, the connection
jacks, setting up the digital video studio, video capture software, editing out the video
stuff, cut, copy and paste operations, zooming, digital painting process, chroma
keying, Embedding sound clipses.
Suggested readings:
“Multimedia Magic” by S. Gokul;, BPB Pub.
“An Introduction of Multimedia”: By John Villamil & Louis Molina, PHI Pub.
BCA VI Sem
Artificial Intelligence(602)
Overview of AI: Early Works in AI, AI and related fields, Early Works in AI, AI and
related fields
Problem Solving: Problem Solving introduction, State space search, Production system:
BFS, DFS, Problem characteristics, Heuristic search-Generate and Test, Simple Hill
Climbing
Knowledge Representation: Intro. Of Knowledge representation, Definition and
Importance of knowledge, Knowledge based system, Representation of Knowledge,
Introduction of Predicate logic, Well Formed Formula, Inference rule and numerical, The
Resolution principle, Representation using rule
Object Oriented Representation: Concept of Object Oriented Programming: Overview,
Programming approach: Object, class, Message and Method, Intro. Of Simulation and
example of Simulation, Uses of AI in OOPs
Learning: Intro of Learning, Basic concept, Genetic Algorithm, Learning by Induction
Expert System: Intro, Need and justi fication of Expert system, Knowledge Acquisition,
Knowledge building tools
Suggested reading:
Dan W. Petterson: Introduction to AI and expert system, PHI

BCA - 603
Networking Operating System
Introduction: Background, UNIX philosophy, online help facility, man command.
The File System: The file structure of file system, interacting with file system, pwd,
cd, ls, cat, mkdir, rmdir commands, relative path names, chmod, cp, rm, and mv
commands, special device files.
General Purpose Utilities: More, file, wc, cmp, comm., diff, lp, banner, cal, date,
who, tty and commands
The Vi Editors: Three Modes, input mode, adding and replacing text, saving text and
quitting, repeat factor, command mode, operators, handling multiples files,
customizing vi.
Filters: Three standard files connecting command with a pipe, tee, pr, head, tail, cut,
paste, sort, filters grep, egrep, fgrep filters.
Shell Programming: The Shell and Kernal, Bourne, C and Kron shells, sh command,
combining commands, wild cards, escaping, quoting, command substitution, shell
variables, system variables, positional parameters, logical operators, if condition,
read, exit, case, while, until, set, shift and trap statements. looping with for. Simple
shell programs.
Win NT: Introduction to Windows NT.
Suggested Reading:
1. Stephen Prata (SAMS Pub)-Advanced UNIX Programming.
2. Kernighan and Pike- The UNIX Programming Environments
3. Lowell Jay Arthur and Ted Burns-UNIX Shell Programming.
4. Yashwant P.Kanetker-UNIX Shell Progamming.
5. Sportack,M Windows NT. Techmedia

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