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The document discusses frame buffer sizes and storage requirements for different raster display systems with varying resolutions and bits per pixel. It also calculates the time required to load frame buffers of different sizes using a given data transfer rate. Specifically, it addresses: - Frame buffer sizes and storage for systems with 12 and 24 bits per pixel and resolutions of 640x400, 1280x1024, and 2560x2048. - Storage required for a system with 100 pixels per inch resolution and 6 bits per pixel. - Time to load 640x480 and 1280x1024 frame buffers with 12 and 24 bits per pixel respectively, using a data transfer rate of 100,000 bits per second. - Pixel access rates and per

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0% found this document useful (0 votes)
65 views6 pages

A3

The document discusses frame buffer sizes and storage requirements for different raster display systems with varying resolutions and bits per pixel. It also calculates the time required to load frame buffers of different sizes using a given data transfer rate. Specifically, it addresses: - Frame buffer sizes and storage for systems with 12 and 24 bits per pixel and resolutions of 640x400, 1280x1024, and 2560x2048. - Storage required for a system with 100 pixels per inch resolution and 6 bits per pixel. - Time to load 640x480 and 1280x1024 frame buffers with 12 and 24 bits per pixel respectively, using a data transfer rate of 100,000 bits per second. - Pixel access rates and per

Uploaded by

Urvashi Sinha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Consider three different raster systems with resolutions of 640 by 400, 1280 by 1024
and 2560 by 2048. What size frame buffer (in byte) is needed for each of these
systems to store 12 bits per pixel? How much storage is required for each system if
24 bits per pixel are to be stored?

a): Frame Buffer size with 12 bits per pixel

For 640 x 400


Size = (640*480*12)/8 = 460800 bytes

For 1280 x 1024


Size = (1280 * 1024 * 12)/8 = 1966080 bytes

For 2560 x 2048


Size = (2560*2048*12)/8 = 7864320 bytes

b): Storage required for each system

For 640 x 400


Size = (640*480*24)/8 = 921600 bytes

For 1280 x 1024


Size = (1280 * 1024 * 24)/8 = 3932160 bytes

For 2560 x 2048


Size = (2560*2048*24)/8 = 15728640 bytes
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Suppose an RGB raster system is to be designed using an 8-inch by 10-inch screen


with a resolution of 100 pixels per inch in each direction. If we want to store 6 bits
per pixel in the frame buffer, how much storage (in bytes) do we need for the frame
buffer?

Answer:
Screen Resolution = (8*10)*100=800*1000 pixels

Storage will be = (800*1000*6)/8 = 600000 bytes

How long would it take to load a 640 by 480 frame buffer


with 12 bits per pixel, if 10^5 bits can be transferred per
second? How long would it take to load a 24-bit per pixel
frame buffer with a resolution of 1280 by 1024 using this
same transfer rate?

Answer:

a): Time to load 640 x 480 frame buffer


Time = (640*480*12) bits / 100000 bits/second = 36.864 seconds

b): Time to load 1280 x 1024 frame buffer

Time = (1280*1024*24) bits / 100000 bits/second =314.5728 seconds


8:
Consider two raster systems with resolutions of 640 by 480 and 1280 by 1024. How
many pixels could be accessed per second in each of these systems by a display
controller that refreshes the screen at a rate of 60 frames per second? What is the
access time per pixel in each system?

Answer:

a): Pixels access through 640 x 480 resolution:


Pixels / second = (640*480 pixels)*60 frame/second =18432000 pixels / second

Time to access each pixel is 1/18432000 =0.00000005 seconds

b): Pixels access through 1280 by 1024 resolution:


Pixels / second = (1280 * 1024 pixels) * 60 frame/second = 78643200 pixels / second

Time to access each pixel is 1 / 78643200 = 0.00000001 seconds

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we know that
pixel on screen : length on monitor
when aspect ration is 1 then
Considering the Length
1280 pixels = 12 inches
⇒     1 pixel = 12/1280 = 0.009375 inches
Considering the width  
1024 pixels = 9.6 inches
⇒    1 pixel = 9.6/1024 = 0.009375 inches
So
Diameter of point on screen = 0.009375 inches 
10:
How much time is spent scanning across each row of pixels during, screen refresh on
a raster system with a resolution of 1280 by 1024 refresh rate of 60 frames per
second?

Answer:
Time / Row = 1 / (60 * 1280) = 0.00001302 seconds

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