Badminton PDF
Badminton PDF
Badminton PDF
BALL
The international rules specify that the game is played with a sphere having a mass of 2.7 grams
(0.095 oz) and a diameter of 40 millimetres (1.57 in). The rules say that the ball shall bounce up
24–26 cm (9.4–10.2 in) when dropped from a height of 30.5 cm (12.0 in) onto a standard steel block
thereby having a coefficient of restitution of 0.89 to 0.92. Balls are now made of a polymer instead
of celluloid as of 2015, colored white or orange, with a matte finish. The choice of ball color is made
according to the table color and its surroundings. For example, a white ball is easier to see on a
green or blue table than it is on a grey table. Manufacturers often indicate the quality of the ball with
a star rating system, usually from one to three, three being the highest grade. As this system is not
standard across manufacturers, the only way a ball may be used in official competition is upon ITTF
approval (the ITTF approval can be seen printed on the ball).
The 40 mm ball was introduced after the end of the 2000 Summer Olympics; previously a 38 mm
ball was standard. This created some controversies.
Table
The table is 2.74 m (9.0 ft) long, 1.525 m (5.0 ft) wide, and 76 cm (2.5 ft) high with any continuous
material so long as the table yields a uniform bounce of about 23 cm (9.1 in) when a standard ball is
dropped onto it from a height of 30 cm (11.8 in), or about 77%.The table or playing surface is
uniformly dark coloured and matte, divided into two halves by a net at 15.25 cm (6.0 in) in height.
The ITTF approves only wooden tables or their derivatives. Concrete tables with a steel net or a
solid concrete partition are sometimes available in outside public spaces, such as parks.
Racket/paddle/bat
Players are equipped with a laminated wooden racket covered with rubber on one or two sides
depending on the grip of the player. The ITTF uses the term "racket", though "bat" is common in
Britain, and "paddle" in the U.S. and Canada.
The wooden portion of the racket, often referred to as the "blade", commonly features anywhere
between one and seven plies of wood, though cork, glass fiber, carbon fiber, aluminum fiber, and
Kevlar are sometimes used. According to the ITTF regulations, at least 85% of the blade by
thickness shall be of natural wood. Common wood types include balsa, limba, and cypress or
"hinoki", which is popular in Japan. The average size of the blade is about 17 centimetres (6.7 in)
long and 15 centimetres (5.9 in) wide. Although the official restrictions only focus on the flatness and
rigidity of the blade itself, these dimensions are optimal for most play styles.
Table tennis regulations allow different rubber surfaces on each side of the racket. Various types of
surfaces provide various levels of spin or speed, and in some cases they nullify spin. For example, a
player may have a rubber that provides much spin on one side of their racket, and one that provides
no spin on the other. By flipping the racket in play, different types of returns are possible. To help a
player distinguish between the rubber used by his opposing player, international rules specify that
one side must be red while the other side must be black The player has the right to inspect their
opponent's racket before a match to see the type of rubber used and what colour it is. Despite high-
speed play and rapid exchanges, a player can see clearly what side of the racket was used to hit the
ball. Current rules state that, unless damaged in play, the racket cannot be exchanged for another
racket at any time during a match.
Grips
Though table tennis players grip their rackets in various ways, their grips can be classified into two
major families of styles, penhold and shakehand. The rules of table tennis do not prescribe the
manner in which one must grip the racket, and numerous grips are employed.
Penhold
The penhold grip is so-named because one grips the racket
similarly to the way one holds a writing instrument. The style
of play among penhold players can vary greatly from player
to player. The most popular style, usually referred to as the
Chinese penhold style, involves curling the middle, ring, and
fourth finger on the back of the blade with the three fingers
always touching one another. Chinese penholders favour a
round racket head, for a more over-the-table style of play. In
contrast, another style, sometimes referred to as the
Japanese/Korean penhold grip, involves splaying those three fingers out across the back of the
racket, usually with all three fingers touching the back of the racket, rather than stacked upon one
another. Sometimes a combination of the two styles occurs, wherein the middle, ring and fourth
fingers are straight, but still stacked, or where all fingers may be touching the back of the racket, but
are also in contact with one another. Japanese and Korean penholders will often use a square-
headed racket for an away-from-the-table style of play. Traditionally these square-headed rackets
feature a block of cork on top of the handle, as well as a thin layer of cork on the back of the racket,
for increased grip and comfort. Penhold styles are popular among players originating from East
Asian countries such as China, Japan, Singapore, South Korea, and Taiwan.
Traditionally, penhold players use only one side of the racket to hit the ball during normal play, and
the side which is in contact with the last three fingers is generally not used. This configuration is
sometimes referred to as "traditional penhold" and is more commonly found in square-headed racket
styles. However, the Chinese developed a technique in the 1990s in which a penholder uses both
sides of the racket to hit the ball, where the player produces a backhand stroke (most often topspin)
known as a reverse penhold backhand by turning the traditional side of the racket to face one's self,
and striking the ball with the opposite side of the racket. This stroke has greatly improved and
strengthened the penhold style both physically and psychologically, as it eliminates the strategic
weakness of the traditional penhold backhand.
Shakehand
Shakehand grip
Forehand
Backhand
The shakehand grip is so-named because the racket is grasped as if one is performing a
handshake. Though it is sometimes referred to as the "tennis" or "Western" grip, it bears no relation
to the Western tennis grip, which was popularized on the West Coast of the United States in which
the racket is rotated 90°, and played with the wrist turned so that on impact the knuckles face the
target. In table tennis, "Western" refers to Western nations, for this is the grip that players native to
Europe and the Americas have almost exclusively employed.
The shakehand grip's simplicity and versatility, coupled with the acceptance among top-level
Chinese trainers that the European style of play should be emulated and trained against, has
established it as a common grip even in China. Many world-class European and East Asian players
currently use the shakehand grip, and it is generally accepted that shakehands is easier to learn
than penholder, allowing a broader range of playing styles both offensive and defensive.
Seemiller
The Seemiller grip is named after the American table tennis champion Danny Seemiller, who used it.
It is achieved by placing the thumb and index finger on either side of the bottom of the racquet head
and holding the handle with the rest of the fingers. Since only one side of the racquet is used to hit
the ball, two contrasting rubber types can be applied to the blade, offering the advantage of
"twiddling" the racket to fool the opponent. Seemiller paired inverted rubber with anti-spin rubber.
Many players today combine inverted and long-pipped rubber. The grip is considered exceptional for
blocking, especially on the backhand side, and for forehand loops of backspin balls. The Seemiller
grip's popularity reached its apex in 1985 when four (Danny Seemiller, Ricky Seemiller, Eric Boggan
and Brian Masters) of the United States' five participants in the World Championships used it.
Basic Skills:
How to hold a paddle
Foot work
Stroke
Serving
2.05 Definitions
2.05.01 A rally is the period during which the ball is in play.
2.05.02 The ball is in play from the last moment at which it is stationary on the palm of
the free hand before being intentionally projected in service until the rally is decided as
a let or a point.
2.05.03 A let is a rally of which the result is not scored.
2.05.04 A point is a rally of which the result is scored.
2.05.05 The racket hand is the hand carrying the racket.
2.05.06 The free hand is the hand not carrying the racket.
2.05.07 A player strikes the ball if he touches it in play with his racket, held in the hand,
or with his racket hand below the wrist.
2.05.08 A player obstructs the ball if he, or anything he wears or carries, touches it in
play when it is above or travelling towards the playing surface and has not passed
beyond his end line, not having touched his court since last being struck by his
opponent.
2.05.09 The server is the player due to strike the ball first in a rally.
2.05.10 The receiver is the player due to strike the ball second in a rally.
2.05.11 The umpire is the person appointed to control a match.
2.05.12 The assistant umpire is the person appointed to assist the umpire with certain
decisions.
2.05.13 Anything that a player wears or carries includes anything that he was wearing
or carrying, other than the ball, at the start of the rally.
2.05.14 The ball shall be regarded as passing over or around the net assembly if it
passes anywhere other than between the net and the net post or between the net and
the playing surface.
2.05.15 The end line shall be regarded as extending indefinitely in both directions.
2.09 A let
2.09.01 The rally shall be a let
2.09.01.01 if in service the ball, in passing over or around the net assembly, touches it,
provided the service is otherwise good or the ball is obstructed by the receiver or his
partner;
2.09.01.02 if the service is delivered when the receiving player or pair is not ready,
provided that neither the receiver nor his partner attempts to strike the ball;
2.09.01.03 if failure to make a good service or a good return or otherwise to comply with
the Laws is due to a disturbance outside the control of the player;
2.09.01.04 if play is interrupted by the umpire or assistant umpire.
2.09.02 Play may be interrupted
2.09.02.01 to correct an error in the order of serving, receiving or ends;
2.09.02.02 to introduce the expedite system;
2.09.02.03 to warn or penalise a player;
2.09.02.04 because the conditions of play are disturbed in a way which could affect the
outcome of the rally.
2.10 A point
2.10.01 Unless the rally is a let, a player shall score a point
2.10.01.01 if his opponent fails to make a good service;
2.10.01.02 if his opponent fails to make a good return;
2.10.01.03 if, after he has made a good service or a good return, the ball touches
anything other than the net assembly before being struck by his opponent;
2.10.01.04 if the ball passes beyond his end line without touching his court, after being
struck by his opponent;
2.10.01.05 if his opponent obstructs the ball;
2.10.01.06 if his opponent strikes the ball twice successively;
2.10.01.07 if his opponent strikes the ball with a side of the racket blade whose surface
does not comply with the requirements of 2.4.3, 2.4.4 and 2.4.5;
2.10.01.08if his opponent, or anything his opponent wears or carries, moves the playing
surface;
2.10.01.09 if his opponent, or anything his opponent wears or carries, touches the net
assembly;
2.10.01.10 if his opponent's free hand touches the playing surface;
2.10.01.11 if a doubles opponent strikes the ball out of the sequence established by the
first server and first receiver;
2.10.01.12 as provided under the expedite system (2.15.2).
2.11 A game
2.11.01 A game shall be won by the player or pair first scoring 11 points unless both
players or pairs score 10 points, when the game shall be won by the first player or pair
subsequently gaining a lead of 2 points.
2.12 A match
2.12.01 A match shall consist of the best of any odd number of games.
These rules are taken from The International Table Tennis Federation's website
http://www.ittf.com/