Mind Killer Mind Killer: D&D Character Build Guide D&D Character Build Guide
Mind Killer Mind Killer: D&D Character Build Guide D&D Character Build Guide
Not for resale. Permission granted to print or photocopy this document for personal use only. MIND KILLER 1
Mind Killer
D&D Character Build Guide
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
2 MIND KILLER Not for resale. Permission granted to print or photocopy this document for personal use only.
Step 3 — Ability Scores
Rogue is the Mind Killer STR DEX CON INT WIS CHA
There's no big mystery here. Soulknife rogues and
8 (-1) 15 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
their Psychic Blades feature seem really cool and
we took a stab at a character story and build.
Step 4 — Background
— Nerdarchy
Faceless
Start to finish Skills: Deception, Intimidation, Disguise Kit, Orc
Languages: Dwarvish, Elvish
We know how rare it is to complete a 1st-20th
level campaign and how often players partici- Rogues are sneaky, changelings are sneaky and
pate in one shots and campaigns that might only putting the two together under the umbrella of a
reach 10th level or so. When we create these psychic assassin led to a narrative arc to follow
guides we focus on making them fun, interest- through their adventuring career. This charac-
ing, useful and effective from the start. You won't ter's power lies in their mysterious mind while
find characters who only "get good" at certain their physical persona stays ever shifting.
levels — these CBGs hit the adventuring road
with the abilities they need to thrive and quickly
develop a reliable collection of features that only
Step 5 — Class and Level Progression
continue to get better as they gain experience. Choice options that are of particular importance
to this character’s effectiveness are in bold.
Level Class Gains
Step 1 — Race
1 Rogue Expertise — Athletics, Stealth,
Changeling
Sneak Attack, Thieves Cant
A great number of race options present fun oppor-
2 Rogue Cunning Action
tunities for this character. There's some concern
for ability scores to meet multiclass requirements 3 Rogue Roguish Archetype — Soul
and improve particular aspects of the character Knife, Psychic Blades
we'll focus on. At the end of the day though it 4 Rogue Ability Score Improvement —
came down to a narrative concept. You can imag- Dexterity +2
ine your Mind Killer as any number of lineages but
for our guide we went with these expressive folk. 5 Bard Bardic Inspiration, Spellcasting,
Skills — Viol, Perception,
Spells — Dissonant Whispers
Proficiencies
6 Bard Jack of All Trades, Song of Rest
Skills: Insight, Persuasion 7 Bard Bard College — College of
Languages: Dwarvish, Elvish Shadows, Psychic Blades,
Words of Terror
8 Monk Martial Arts, Unarmored Defense
Step 2 — Class
9 Monk Ki, Unarmored Movement
1st level
10 Monk Deflect Missiles, Monastic
Start with Rogue
Tradition — Way of Shadow,
The thrust of this character lies in exploring Shadow Arts
the Soul Knife Roguish Archetype so we want 11 Monk Feat — Eldritch Adept (Armor
to reach that point as quickly as possible. The of Shadows), Slow Fall
choice here was clear.
12 Monk Extra Attack, Stunning Strike
13 Monk Ki-Empowered Strikes,
Proficiencies
Shadow Step
Armor: Light armor
14 Bard Ability Score Improvement —
Weapons: Simple weapons, hand crossbows, long- Dexterity +2
swords, rapiers, shortswords
15 Bard Bardic Inspiration (d8), Font
Tools: Thieves tools of Inspiration
Saving Throws: Dexterity, Intelligence 16 Bard Countercharm, Mantle of
Skills: Acrobatics, Athletics, Sleight of hand, Stealth Whispers
Not for resale. Permission granted to print or photocopy this document for personal use only. MIND KILLER 3
17 Rogue Uncanny Dodge Other Character Guides
18 Rogue Expertise — Deception, • Mind Breaker Paladin Character Build Guide
Thieves Tools • Zen Archery Master Character Build Guide
19 Rogue Evasion • Sewer Ninja Tortle Character Build Guide
20 Rogue Ability Score Improvement — • Nature Possessed Warforged Character Build Guide
Charisma +2
• Scaled Skald Character Build Guide
The Mind Killer finds common ground and ef- • Ultimate Duelist Character Build Guide
ficacy from a curated handful of class features • Path of Justice Barbarian Character Build Guide
and options along the way. At the pinnacle of
• Ultimate Spell Duelist Character Build Guide
their power this character's Psychic Blades be-
come versatile and devastating weapons while • Extreme Adventurer Character Build Guide
their mastery of covert operations begin early • Whirling Devish
and become unmatched.
• Library Agent Character Build Guide
• Shadow-Haunted Rogue
Final Ability Scores
• Flesh Render Character Build Guide
STR DEX CON INT WIS CHA • Stealer of Souls (Hexadin) Character Build Guide
8 (-1) 20 (+5) 12 (+1) 10 (+0) 13 (+1) 18 (+4) • Spell Savant Character Build Guide
Languages: Common, Dwarvish, Elvish, Orc, • Witch Doctor Character Build Guide
Thieves’ Cant • Drunken Tactician Character Build Guide
• Bardbarian CBG
4 MIND KILLER Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters
Covert Psion. Mind killers can be anyone and any-
where, blending into populations to carry out what-
ever esoteric goals they pursue. Supreme discipline
and focus allows mind killers to assume the persona
of any other humanoids and manifest deadly weap-
ons of psychic energy. Mind killers make incredibly
effective assassins and spies and there are whispers
they are agents of a mysterious organization but its
goals and if it even exists at all remain uncertain.
Mind Killer
Medium humanoid (shapechanger), any alignment
Armor Class 16
Hit Points 132 (24d8 +24)
Speed 30 ft.
Not for resale. Permission granted to print or photocopy this document for personal use only. MIND KILLER 5