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Truthfully and Try To Get This Back To Me As Soon As Possible. "1" Is Bad, "5" Is Good

The document provides a survey to gather feedback on a roleplaying campaign. It asks about preferences on storytelling vs combat, campaign difficulty, realism of dangers, how magic items should be rewarded, and thoughts on "no-win" scenarios. It also asks if the player prefers more structure or freedom, what types of themes or activities they'd like to explore, and their character's next steps. Finally, it asks about interest in various campaign support activities like writing session notes, drawing maps, co-DMing, or contributing funds.

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shawn
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0% found this document useful (0 votes)
54 views5 pages

Truthfully and Try To Get This Back To Me As Soon As Possible. "1" Is Bad, "5" Is Good

The document provides a survey to gather feedback on a roleplaying campaign. It asks about preferences on storytelling vs combat, campaign difficulty, realism of dangers, how magic items should be rewarded, and thoughts on "no-win" scenarios. It also asks if the player prefers more structure or freedom, what types of themes or activities they'd like to explore, and their character's next steps. Finally, it asks about interest in various campaign support activities like writing session notes, drawing maps, co-DMing, or contributing funds.

Uploaded by

shawn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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truthfully and try to get this back to me as soon as

possible. "1" is bad, "5" is good.


Question 1 2 3 4 5
How
How is domy
youstorytelling ability?
feel about the Any
story? Infeedback/critiques?
terms of pacing,
structure, etc.? Too much combat? Too
What should be the balance between roleplaying much story?
and
combat? (Roleplaying is "1", Combat is "5".
How explicit should the campaign be? ("1" is PG, "5" is
Mature.
How difficult should the campaign be? (1 is easy, 5 is
difficult)
How dangerous should the world be? How likely should
character
storytellingdeath
(me be?
telling the story) versus sandbox
storytelling
How should magicalwhatever
(doing items beyou want)? (1 is random,
rewarded?
3
of?is(Time,
"story travel,
moments", 5 is "player
food/water, ammo,crafted".
encumbrance,
etc.)
Thoughts
How do you onfeel
"No-win"
about scenarios?
limiting turn time during high-
pressure moments?
In this column, give me any overall feedback you may have.
Comments
Question
Do you prefer more structure, or more freedom?
Are there any aspects or themes you'd like to explore?
Do
Fromyouthe
prefer more exploration,
perspective roleplaying,
of your character, whereordo
fighting?
you feel like your
character would like to go next?
Do you have anyone you're interesting in bringing to the table?
(Next season)
Would more media (audio, visual) help the experience?
Are you interested in DM'ing sometime?
Check all that apply
I enjoy player vs. player
I expect a lot of combat per session
I'd like my character to be a world figure
DM's should not
My schedule interfere
is fairly rigid,in
soPC issues
I need to (infighting,
keep game etc.)
dates regular and
locked in

IMPORTANT
characters. WeQUESTIONS:
would level them up to an appropriate amount,
though.
create new characters, and I can give a quick synopsis on what
happened in "Book One".
Answer:
Please mark an "X" beside all activities that would interest you.
Writing
Writing character journals
session notes, tracking NPC contacts, and party
resources.
Writing and keeping track of the "Quest Log".
Creating artwork, maps, caricatures, etc.
CO-DM
DM a side adventure
Play as an NPC
Contribute (on amount
a small rare occasions)
of money for:
Supplies, miniatures, maps, food, source books, etc.

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