Beelzebear - Statblock
Beelzebear - Statblock
Beelzebear - Statblock
T
he beelzebear is the perfect shape, size, and
appearance to be a child's favourite teddy bear.
And that is exactly what they try to be - for a Beelzebear
while. They are masters of stealth and Small fiend, Lawful Evil
deception, and rarely will show themselves as
they truly are unless they wish to be seen. Armor Class 13 (natural armor)
Hit Points 14 (4d6)
As a fiend who crawled up from the lower realms, the Speed 30 ft., fly 30 ft. (hover)
beelzebear's sole purpose is to cause havoc, and its favourite
target is small, delicious, unsuspecting and pathetically STR DEX CON INT WIS CHA
innocent children. 8 (-1) 14 (+2) 10 (+0) 10 (+0) 10 (+0) 16 (+3)
Most encounters will a beezlebear start innocently enough; a
child finds a shiny new teddy bear out away from the prying Skills Deception +7, Insight +2, Stealth +4
eyes of adults, and oftentimes adopts it, taking it back into the Damage Vulnerabilities radiant
family home. The fiend will then be witness to many a tea Damage Immunities fire
Condition Immunities charmed
party, partake in nightime snuggles, and be dragged into Senses blindsight 60 ft., passive Perception 10
adventures with the child. Unfortunately, the creature is Languages All, telepathy 30 ft.
biding its time, and will use this period to begin connecting Challenge 1 (200 XP)
with the child through telepathy, gaining their trust and
admiration. They are BEST friends after all! False Appearance. While the Beelzebear remains
motionless, it is indistinguishable from regular
As the child becomes more attached to their new friend, the teddy bear.
beelzebear will start attempting to influence the child into
doing evil. This will start small - sneaking a cookie before Actions
dinner, not washing their hands, or splashing a playmate with
mud. However, as time goes on, the severity of the deeds Bite. Weapon Attack: +4 to hit, reach 5 ft., one
increase, with the end goal of the beelzebear being for the target. Hit: 1d6 piercing damage. A creature hit by
child to murder their family. this attack must make a DC 13 Str Saving throw or
be grappled.
Once the family has been killed, the beelzebear will attempt Crunch. Melee Weapon Attack: +4 to hit, reach 5 ft.,
to corner and consume the child, as a final testament to the one target that is grappled by its bite attack. Hit: 10
bear's hellish nature. (3d6) piercing damage.