Agile User Story Overview, Design Thinking For Agile User Stories
Agile User Story Overview, Design Thinking For Agile User Stories
Agile User Story Overview, Design Thinking For Agile User Stories
Table of Contents
Respond to change
Working Product
Great Team
It happens Just in Time when Team does a discussion about the Story to
get more details.
Confirmation
Test efforts that confirm a story's completion which involves the actual
definition of "Done."
User Stories are not a specific task, and they are always a short
description of any independent feature of Product.
User Story neither have specific format nor rules for writing them
Also, User Story not shared with the customer some times.
The Story must be created with agenda, i.e., What's the reason behind a
particular Story? i.e., Value benefit of Story must be cleared.
It must derive one of the functionalities if it's larger break it into small
parts.
Acceptance Criteria
It's already conveyed that Team must have a clear understanding of what's
the definition of a done, i.e. unit/integrated tested, ready for acceptance
test, deployed on the demo server, releasable. So acceptance criteria
doesn't include the following things -
The first step is writing the User story, first of all, we should know what the
characteristics of a good user story are, As there are no hard code rules for
writing a user story. Independent User Stories should be separate as much
as possible. Otherwise, it becomes difficult to prioritize the Story and give
an estimation as well. Like if a customer wants one of the feature to get
implemented on high priority, but that is dependent on low priority feature,
so becomes much harder. Negotiable Requirements can't be drafted in the
form of a user story, and User story includes a short description of
functionality, which can be negotiable at the time of the conversation
between the client and development team. Estimable It's essential to give
rough estimation at least for user story assigned If developers say it can't
be estimated than it involved the following reason -
It's not possible to convert the requirement of the project into small stories,
and Stories keeps on evolving throughout the project, So, we need a set of
Estimation should be under team hands, and They have to give a rough
estimate for their user story.
Planning a release set
First of all, it must be known when the customer would like to release,
accordingly prioritize the user story and put them in the iteration.So, Stories
are prioritized by the customer but with input from the developers. There
are many ways to prioritize in the form of first, second, third or Highest,
high, medium, but the best way is to put numbers.
Planning an iteration
It's to be done by Team, and Team discusses each Story as per feature
prioritize by the customer, accordingly divide among Team and get the
iteration started. Each developer form team accept responsibility for each
task There are no hard rules for particular task range can be of 3 to 5 hrs or
1 to 2 days as well, but better to spit into a checklist.
Measuring and monitoring Velocity
Gain Empathy with your target user by talking and observing them
Prototype means to make your ideas real and learn from people reaction
to your prototype.
Design Patterns
It helps in reducing design and development times, and Design pattern
works as building blocks allowing teams to eliminate lower level design
decisions.
Periodic Testing
Testing must be enforced either once in a week or once during the sprint.
What the schedule is planned, you should test before the design gets
mature and Code gets finished.
User Story has been defined along with acceptance criteria, and Product
Owner has approved the Story.
Definition of Done
Know more about " Role of Automated Testing in Agile Enterprise "