Beginner's Guide To Plugins (Part 2 - 2) - The Official RPG Maker Blog
Beginner's Guide To Plugins (Part 2 - 2) - The Official RPG Maker Blog
Do you want to use Plugins in RPG Maker MZ but don't know where to start? This tutorial series is for
you! You can click here to read part 1.
If you just need a quick summary of what you can do with plugins and how to use them hiddenone
created a great article that can be read over here.
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9/1/2021 Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
To use this plugin, you must use Plugin Commands when creating your event pages. On page 3 of the
event commands list, you will find the Plugin Command option.
Clicking this will allow you to select the plugin you wish to use a Plugin Command for, which will then
populate the list of available commands.
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9/1/2021 Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
For the TextPicture plugin, you can select a command called ‘Set Text Picture’ in order to make the
plugin function as intended. Selecting a command will populate the list of arguments below, where you
can make changes to how the plugin functions. Any changed arguments will then take effect after this
event command has been initiated.
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9/1/2021 Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
Some plugins have many more Plugin Commands available than this which will perform different
tasks, as well as some that change numerous arguments and parameters. You can view them as
Event Commands for Plugin Developers. Here is an example of developers can provide you:
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9/1/2021 Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
The information under ‘Help’ demonstrates how you can use the notetag <NoAutoCommand> in an
Actor’s notetag box to prevent the plugin’s features from taking an effect on them. Generally, Notetags
will be formatted in this way with an open < and closed > pointy bracket surrounded text. Often, these
Notetags will also be adjustable by the user so that they may include strings, variables and other
information that can be used to customize the plugin.
You can use multiple Notetags for database entries, so long as there is no conflict between plugins.
Some plugins may also require you to use multiple Notetags to customize your database with. It is
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9/1/2021 Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
recommended that you place different Notetags on a separate line for each new Notetag, as this is a
much cleaner way of working and makes issues easier to troubleshoot in future.
Event Editor
The Notetags for events can be added in the box next to the event’s name.
For example: this might be used for plugins that give an event an aesthetic effect such as a shadow, a
glow, or a label. Or it may be used for anything that affects an event’s behaviour, such as how they
interact with the player.
Sometimes, Notetags can be placed into the Event Editor through ‘Comment’ which can be found on
the bottom left of event command page 1.
This can sometimes add more flexibility when using plugins, as opposed to the previously mentioned
Notetag box.
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9/1/2021 Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
Map Editor
The Notetags for maps can be added in the box to the right of parallax backgrounds. For example: this
might be used for plugins that change things to do with your map such as regions, tilesets or
encounter rates.
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9/1/2021 Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
The Notetags for actors can be found in the bottom right of the actors tab. For example: this might be
used for plugins that change an actor’s parameters such as stats.
The Notetags for classes can be found in the bottom right of the classes tab. For example: this might
be used for plugins that change how certain classes can interact in battle or on the map.
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9/1/2021 Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
The Notetags for skills can be found in the bottom right of the skills tab. For example: this might be
used for plugins that affect how certain skills can be used in battle or from the menu.
The Notetags for items can be found in the bottom right of the items tab. For example: this might be
used for plugins that provide complex item crafting features.
The Notetags for weapons can be found in the bottom right of the weapons tab. For example: this
might be used for plugins that affect how a weapon appears in the menu, such as name colors, icon
overlays, etc.
The Notetags for armors can be found in the bottom right of the armors tab. For example: this might
be used for plugins that affect how an armor appears in the menu, such as name colors, icon
overlays, etc.
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9/1/2021 Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
The Notetags for enemies can be found in the bottom right of the enemies tab. For example: this
might be used for plugins that add more complexity to battle rewards and item drops.
The Notetags for armors can be found in the bottom right of the armors tab. For example: this might
be used for plugins that affect how an armor appears in the menu, such as name colors, icon
overlays, etc.
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9/1/2021 Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
The Notetags for states can be found in the bottom right of the states tab. For example: this might be
used for plugins that add more complexity to how the player can remove an actor’s state.
In order to do this without deleting the parameters you have already set, you must not remove the old
plugin from your Plugin Manager. It is also recommended that you make a backup copy of your project
before updating any software or plugins.
First, add the new .js file to your plugins folder in *\js\plugins. Next, locate the plugin in the Plugin
Manager. Right click the plugin in the list, and click ‘Refresh’. Be sure to save your project before
playtesting, as the playtest may not always recognize plugin updates without being saved first.
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9/1/2021 Beginner's Guide to Plugins (Part 2 / 2) | The Official RPG Maker Blog
◆ Important Note: Depending on the plugin you are updating, you may also find that you might need
to reopen and save the plugin parameters. This is due to a slight limitation in the software’s
framework, but the plugin should work correctly after this.
This is the end of the Beginner's Guide to Plugins! If you wish to make your own plugins, may these
links help you achieve that goal!
Learning Materials
Official Plugin Creation Tutorial(https://forums.rpgmakerweb.com/index.php?threads/rpg-
maker-mz-plugin-creation-tutorial.128486/)
Trihan's Anatomy of a Plugin(https://forums.rpgmakerweb.com/index.php?threads/the-
anatomy-of-a-plugin.75900/)
Trihan's Jump into JavaScript(https://forums.rpgmakerweb.com/index.php?threads/jump-
into-javascript-a-breakdown-and-explanation-of-the-default-js-files-in-mv.74928/)
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