Beginner's Guide To Plugins (Part 1 - 2) - The Official RPG Maker Blog
Beginner's Guide To Plugins (Part 1 - 2) - The Official RPG Maker Blog
Do you want to use Plugins in RPG Maker MZ but don't know where to start? This tutorial series is for
you! You can click here to read part 2.
If you just need a quick summary of what you can do with plugins and how to use them hiddenone
created a great article that can be read over here.
When downloading a new plugin, make sure to save the file with the .js extension. The link to a
plugin’s download may look like an ordinary text file, possibly like this:
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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog
To save this as a .js file, simply right click the page or go to File>Save As and make sure to save the
file with the .js extension at the end. This file needs to be saved in your project’s *\js\plugins folder. To
install the plugin, open your project in RPG Maker MZ and locate the Plugin Manager. You can do this
by clicking Tools>Plugin Manager on the top bar, or simply by locating the puzzle piece icon
underneath. Your new project’s Plugin Manager should look like this:
Now let’s install the plugin. Double click anywhere inside of the Plugin List, which will bring up a new
Plugins Settings page. Clicking the rectangle under “Name:” will bring up a list of plugins in your
project’s folder which you can choose from. Most plugins will provide a short description of what they
do alongside their name, like so:
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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog
Select the new plugin, make sure its Status is set to “ON” and apply all of the settings. This will add
your new plugin to the list, like so:
◆ Important Note: You can quickly turn a plugin on and off by clicking the checkbox or pressing
Spacebar under Status.
The plugin is now installed and will take effect on your project. Some plugins may require you to
change their Parameters, use Plugin Commands or Notetags in order to do what you want.
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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog
Some plugins need to be customized via Plugin Parameters. When you install a plugin, you will find
these on the right-hand side of the window. These can be changed by double-clicking the parameter
you wish to adjust, which should bring up a new window.
Let’s install a new plugin called AltMenuScreen2MZ by Sasuke Kannazuki and Munokura:
By default, if you just install the plugin and don’t change any parameters, your main menu should look
like this:
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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog
But the plugin creator has added Plugin Parameters that allow you to change certain elements of the
plugin. There are many different ways in which a plugin’s creator can give the user control over the
Plugin Parameters. Firstly, there are boolean (or switches in eventing terms) values. These are
true/false values that will usually ask whether you would like something to be enabled or disabled.
Here is an example of a boolean Plugin Parameter:
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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog
There are also variable values for Plugin Parameters. These will usually accept a number, like this:
By adjusting this value, we can change how many actors will appear in the main menu. Here is what
happens when we change this value to 2:
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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog
There are also Plugin Parameters where the user can input a text string. This can be used to display
information to the player in your game. Here, it is used to show the label for map names under the
main menu:
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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog
Some Plugin Parameters will ask you to select a file from your project’s folders, by clicking the long
rectangle next to the file path. This could be to select a Picture, Character, Face, etc. Here, the plugin
uses this Plugin Parameter to select a custom background for the main menu:
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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog
By adjusting these parameters to your liking, you can get the most out of plugins and customize your
game to look and function as you want it.
It should also be noted that each Plugin Parameter will allow you to change the parameter value via
Text. This means that you can copy and paste values such as booleans (true/false) for ease of use if
the user needs to duplicate certain parameters in another project.
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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog
◆ Important Note: This is very handy since you can't copy/paste parameter settings one by one and
has to be the entire plugin. The text function helps you bypass that.
Useful Tips
RPG Maker MV and MZ released with a huge plugin library by different plugin developers with your
installation. Make sure to check them out!
You can reference the RPG Maker MZ Plugin List and the RPG Maker Forum Javascript
Releases board to find unique plugins to help you with your game!
Always read what Plugin Parameters the Plugin Developer provides. You will be surprised at
how some of them have so many options!
For the next tutorial, coming this Saturday, we'll cover plugin Commands, where to find notetags and
how to update your plugins. Happy Game Making!
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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog
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