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Beginner's Guide To Plugins (Part 1 - 2) - The Official RPG Maker Blog

This document provides an introduction to using plugins in RPG Maker MV and MZ games. It explains how to download and install a plugin, including saving it with the .js extension and placing it in the plugins folder. It also covers how to use plugin parameters to customize plugins, such as toggling boolean options, changing numeric values, inputting text, and selecting files. The next part will discuss plugin commands, notetags, and updating plugins.

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Dihya Khalifa
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0% found this document useful (0 votes)
177 views11 pages

Beginner's Guide To Plugins (Part 1 - 2) - The Official RPG Maker Blog

This document provides an introduction to using plugins in RPG Maker MV and MZ games. It explains how to download and install a plugin, including saving it with the .js extension and placing it in the plugins folder. It also covers how to use plugin parameters to customize plugins, such as toggling boolean options, changing numeric values, inputting text, and selecting files. The next part will discuss plugin commands, notetags, and updating plugins.

Uploaded by

Dihya Khalifa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog

Beginner's Guide to Plugins (Part 1


/ 2)
Tutorials

A beginner's guide to understanding how plugins work in RPG Maker MV / MZ.


Part 1 will include how to download and install a plugin, and how to use plugin
parameters!

Do you want to use Plugins in RPG Maker MZ but don't know where to start? This tutorial series is for
you! You can click here to read part 2.

If you just need a quick summary of what you can do with plugins and how to use them hiddenone
created a great article that can be read over here.

How to Download and Install a Plugin


When you first create your new game in RPG Maker MZ, your project’s files will already contain
several plugins. You can view these in your game’s files through *\js\plugins. Each of these files is a
special format called .js, which is a JavaScript file. This is the language that RPG Maker MZ uses to
make changes to your project. To preview the contents of a plugin, should the plugin creator allow it,
you would need to download an IDE. These are applications which helps developers create their own
code. If you want to learn or attempt to create plugins this is almost a necessity. Here are some
recommended Text IDEs you can download right now!

Visual Studio Code (https://code.visualstudio.com/) ‍


Atom Text Editor (https://atom.io/) ‍
Notepad++ (https://notepad-plus-plus.org/)

When downloading a new plugin, make sure to save the file with the .js extension. The link to a
plugin’s download may look like an ordinary text file, possibly like this:

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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog

To save this as a .js file, simply right click the page or go to File>Save As and make sure to save the
file with the .js extension at the end. This file needs to be saved in your project’s *\js\plugins folder. To
install the plugin, open your project in RPG Maker MZ and locate the Plugin Manager. You can do this
by clicking Tools>Plugin Manager on the top bar, or simply by locating the puzzle piece icon
underneath. Your new project’s Plugin Manager should look like this:

Now let’s install the plugin. Double click anywhere inside of the Plugin List, which will bring up a new
Plugins Settings page. Clicking the rectangle under “Name:” will bring up a list of plugins in your
project’s folder which you can choose from. Most plugins will provide a short description of what they
do alongside their name, like so:

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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog

Select the new plugin, make sure its Status is set to “ON” and apply all of the settings. This will add
your new plugin to the list, like so:

◆ Important Note: You can quickly turn a plugin on and off by clicking the checkbox or pressing
Spacebar under Status.

The plugin is now installed and will take effect on your project. Some plugins may require you to
change their Parameters, use Plugin Commands or Notetags in order to do what you want.

How to Use Plugin Parameters

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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog

Some plugins need to be customized via Plugin Parameters. When you install a plugin, you will find
these on the right-hand side of the window. These can be changed by double-clicking the parameter
you wish to adjust, which should bring up a new window.

Let’s install a new plugin called AltMenuScreen2MZ by Sasuke Kannazuki and Munokura:

By default, if you just install the plugin and don’t change any parameters, your main menu should look
like this:

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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog

But the plugin creator has added Plugin Parameters that allow you to change certain elements of the
plugin.  There are many different ways in which a plugin’s creator can give the user control over the
Plugin Parameters. Firstly, there are boolean (or switches in eventing terms) values. These are
true/false values that will usually ask whether you would like something to be enabled or disabled.
Here is an example of a boolean Plugin Parameter:

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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog

There are also variable values for Plugin Parameters. These will usually accept a number, like this:

By adjusting this value, we can change how many actors will appear in the main menu. Here is what
happens when we change this value to 2:

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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog

There are also Plugin Parameters where the user can input a text string. This can be used to display
information to the player in your game. Here, it is used to show the label for map names under the
main menu:

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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog

Some Plugin Parameters will ask you to select a file from your project’s folders, by clicking the long
rectangle next to the file path. This could be to select a Picture, Character, Face, etc. Here, the plugin
uses this Plugin Parameter to select a custom background for the main menu:

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9/1/2021 Beginner's Guide to Plugins (Part 1 / 2) | The Official RPG Maker Blog

By adjusting these parameters to your liking, you can get the most out of plugins and customize your
game to look and function as you want it.

It should also be noted that each Plugin Parameter will allow you to change the parameter value via
Text. This means that you can copy and paste values such as booleans (true/false) for ease of use if
the user needs to duplicate certain parameters in another project.

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◆ Important Note: This is very handy since you can't copy/paste parameter settings one by one and
has to be the entire plugin. The text function helps you bypass that.

Useful Tips
RPG Maker MV and MZ released with a huge plugin library by different plugin developers with your
installation. Make sure to check them out!
You can reference the RPG Maker MZ Plugin List and the RPG Maker Forum Javascript
Releases board to find unique plugins to help you with your game!
Always read what Plugin Parameters the Plugin Developer provides. You will be surprised at
how some of them have so many options!

For the next tutorial, coming this Saturday, we'll cover plugin Commands, where to find notetags and
how to update your plugins. Happy Game Making!

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