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Syllabus

This document outlines the objectives and units of a course on Human Computer Interaction. The course aims to teach the foundations of HCI, design for individuals with disabilities, mobile HCI, and user interface guidelines. It is divided into 5 units that cover topics such as the human and computer aspects of interaction, interactive design processes, HCI models and theories, mobile HCI, and web interface design. Upon completing the course, students should be able to design effective dialogs, interfaces for individuals with disabilities, assess user feedback, and develop meaningful user interfaces. The course will use 3 specified textbooks to cover the various units.

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0% found this document useful (0 votes)
48 views3 pages

Syllabus

This document outlines the objectives and units of a course on Human Computer Interaction. The course aims to teach the foundations of HCI, design for individuals with disabilities, mobile HCI, and user interface guidelines. It is divided into 5 units that cover topics such as the human and computer aspects of interaction, interactive design processes, HCI models and theories, mobile HCI, and web interface design. Upon completing the course, students should be able to design effective dialogs, interfaces for individuals with disabilities, assess user feedback, and develop meaningful user interfaces. The course will use 3 specified textbooks to cover the various units.

Uploaded by

TOM JOSEPH
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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HUMAN COMPUTER INTERACTION LT P C

CS8079
3003

OBJECTIVES:

 To learn the foundations of Human Computer Interaction.

 To become familiar with the design technologies for individuals and persons with disabilities.
 To be aware of mobile HCI.
 To learn the guidelines for user interface.

UNIT I FOUNDATIONS OF HCI 9

The Human: I/O channels – Memory – Reasoning and problem solving; The Computer: Devices –
Memory – processing and networks; Interaction: Models – frameworks – Ergonomics – styles – elements –
interactivity- Paradigms. - Case Studies

UNIT II DESIGN & SOFTWARE PROCE 9

Interactive Design: Basics – process – scenarios – navigation – screen design – Iteration and

prototyping. HCI in software process: Software life cycle – usability engineering – Prototyping in practice –
design rationale. Design rules: principles, standards, guidelines, rules. Evaluation Techniques – Universal
Design

UNIT III MODELS AND THEORIES 9

HCI Models: Cognitive models: Socio-Organizational issues and stakeholder requirements –


Communication and collaboration models-Hypertext, Multimedia and WWW.

UNIT IV MOBILE HCI 9


Mobile Ecosystem: Platforms, Application frameworks- Types of Mobile Applications: Widgets,

Applications, Games- Mobile Information Architecture, Mobile 2.0, Mobile Design: Elements of Mobile
Design, Tools. - Case Studies

UNIT V WEB INTERFACE DESIGN 9

Designing Web Interfaces – Drag & Drop, Direct Selection, Contextual Tools, Overlays, Inlays and
Virtual Pages, Process Flow - Case Studies
TOTAL :45 PERIODS

OUTCOMES:
Upon completion of the course, the students should be able to:
 Design effective dialog for HCI
 Design effective HCI for individuals and persons with disabilities.
 Assess the importance of user feedback.
 Explain the HCI implications for designing multimedia/ ecommerce/ e-learning Web sites.
 Develop meaningful user interface.

TEXT BOOKS:

1. Alan Dix, Janet Finlay, Gregory Abowd, Russell Beale, ―Human Computer Interactionǁ, 3rd Edition,
Pearson Education, 2004 (UNIT I, II & III)

2. Brian Fling, ―Mobile Design and Developmentǁ, First Edition, O‘Reilly Media Inc., 2009 (UNIT
IV)
3. Bill Scott and Theresa Neil, ―Designing Web Interfacesǁ, First Edition, O‘Reilly, 2009. (UNIT-V)

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