Senior High School Department: San Gabriel, GMA, Cavite
Senior High School Department: San Gabriel, GMA, Cavite
A Quantitative Research
Presented to
THE FACULTY
SENIOR HIGH SCHOOL DEPARTMENT
UNIVERSITYOF PERPETUAL HELP SYSTEM JONELTA-GMA
San Gabriel, General Mariano Alvarez, Cavite
In Partial Fulfillment of
The Requirements for the Subject of
PRACTICAL RESEARCH 2
By:
Bien, Kenneth
Bituin, Prince
Cabañero, John Isaac
Castro, Ma. Fiel Alexa
dela Cruz, Angelo
Dumaquita, Shena Marie
Frando, Aldrin Russel
Manggis, Jamil
Salumbides, Rimuel
Solis, Carl Andrei
Talatala, Mark Joseph
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ICT 1 – SPECTRALITE
2017
GMA- Campus”prepared and submitted by Angelo dela Cruz, John Isaac Cabañ ero,
Ma. Fiel Alexa Castro, Carl Andrei Solis, Mark Joseph Talatala, Aldrin Russel Frando,
Kenneth Bien, Prince Patrick Bituin, Shena Marie Dumaquita, Jamil Manggis and
DAILY LIFE 2, has been examined and is recommended for Oral Examination.
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THESIS COMMITTEE
FINAL APPROVAL
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ACKNOWLEDGEMENT
The researchers warmly and modestly devoted this research to their family. Who
upheld them fiscally, to their companions and co-researchers, to their Professors, to the
Senior High school, who bolstered, guide, and roused them to influence this study to be
possible. Furthermore, ultimately, to our Almighty God, who gave us the wisdom and
KB
PPB
JIC
MAFC
ADC
SMD
ARF
JM
RS
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CAS
MJT
DEDICATION
This study will not made possible without support of number of people who gave
inspiration and assistance to the researchers. They give their utmost gratitude to the
following:
To God –
KB
PPB
JIC
MAFC
ADC
SMD
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ARF
JM
RS
CAS
MJT
ABSTRACT
Authors: KB
PPB
JIC
MAFC
ADC
SMD
ARF
JM
RS
CAS
MJT
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TABLE OF CONTENTS
Pages
Title Page 1
Recommendation for Oral Examination 2
Approval Sheet 3
Acknowledgement 4
Dedication 5
Thesis Abstract 6
Table of Contents 7
Chapter
Introduction 9
Theoretical / Conceptual Framework 12
Conceptual Framework 14
Statement of the Problem 15
Assumptions of the Study 15
Scope and Delimitation 16
Significance of the Study 16
Definition of Terms 17
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Education 20
Mobile application 21
Educational video games design 22
Development of the students using mobile phones 22
Widespread of technology and android game 23
The integrated development environment of android studio23
Technological equipped of mobile phones24
Programming language25
Database33
Graphics and design38
Hardware42
Blended learning44
3 RESEARCH METHODOGY
Research Design 46
Sources of Data 46
Population of the Study 47
Instrumentation and Validation 47
Statistical Treatment of Data 48
Evaluation and Scoring 50
Summary of Findings 61
Conclusions 62
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Recommendations 63
References 65
Appendices
Appendix A: Letters 68
Appendix B: Sample Questionnaire 70
Appendix C: Grammarian’s/Statistician’s Certification 73
Appendix D: Curriculum Vitae
76
Chapter 1
INTRODUCTION
of knowledge, skills, values, habits; the process of learning something to enhance and
improve oneself. Education is one of the most important things that a person should
have. Education is not only taught in school thus life is a lifelong education whereas as
we live we continue to learn on our experiences. It does not only improve the
the most powerful weapon which you can use to change the world.” ― Nelson Mandela.
Aswhat Nelson Mandela stated that education can be our most powerful weapon in our
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The ceaseless development and innovation of technology brought big help and
change to the way of how we live nowadays. Technology taught us to discover and
invent something new that may help us. Technology brought innovations and solutions
to the problem that is not answerable before. It made our lives today easier, faster and
“Every once in a while, a new technology, an old problem, and a big idea turn into an
innovation” according to him when there’s a problem and a new technology emerged
using laptops and projector to easily present the lessons or presentations and other
innovations that technology brought that enhanced and improve the quality of
education nowadays.“We need technology in every classroom and in every student and
teacher’s hand, because it is the pen and paper of our time, and it is the lens through
which we experience much of our world.” -David Warlick as what he stated, technology
become the new pen and paper today because technology truly innovated and will
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that is primarily designed for touchscreen devices such as smart phones and tablets.
Android dominated the world, because most of all the people in the world now are an
android user. Android OS capable devices can be used in many things such as for playing
games, browsing internet, taking pictures, sending messages, for educational purposes
and other things that needs or can be used using Android. According to Sunder Pichai
based on what he said Android became very useful and powerful because it is open for
customizations that may bring innovations that may help us in our dailyliving.
Environment) for the senior high school students wherein the students can access their
lessons using their tablets and other kinds of gadgets. In addition, it also changed the
method of assessment wherein the students answer their quizzes and exams digitally.
In this study, the researchers will develop a quiz android application whereas it will
measure the level of effectiveness to the students when taking a quiz in android
is the subject some of his students finds it difficult. 8% of the students had failed the
subject (Mathematics), while 22% of the students finds difficulty on some lessons and
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70% of the class had passed the subject. So the researchers decides that Mathematics
will be the main subject matter of the application that will be developed.
THEORETICAL FRAMEWORK
This portion discusses the theory that will provide the foundation of this study.
The Cognitive Learning Theory is a cognitive framework that emphasizes the learner’s
The term schema was introduced and popularized through the work of Jean Piaget. Jean
Piaget suggested in his theory of cognitive development that children pass through a
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both the category of knowledge as well as the process of knowledge acquisition. Jean
Piaget held the belief that as experiences happen and new information is presented,
new schemas are formed and developed and old schemas are changed or modified over
time.
The Cognitive Learning Theory provides a foundation for understanding how to analyze
concepts and procedures in terms of the curriculum. The underlying theme identified in
the Cognitive Learning Theory is the idea of how to interpret information and construct
and knowledge that has already been obtained. In regards to blended learning, when
teachers apply a cognitive approach to the curriculum they are able to focus,
understand, and apply concepts in terms of their relationships. Learners are able to
According to Garrison and Vaughn (2008), the theoretical foundation for blended
predicated on the recognition of unifying the public and private worlds, information and
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knowledge, discourse and reflection, control and responsibility with the process of
learning outcomes.
gained through an active process of creating hypotheses and building new forms of
understanding through activity. Jean Piaget has contributed to this approach to learning
through his view that conceptual development is stimulated through intellectual activity
all learners. Constructivism is a framework that views learning as the product of passive
construct their own representation of knowledge based upon their prior knowledge and
own knowledge when solving real-world problems. The constructivist model involves
ideas, and social negotiation. The learning assessment elements consisted of instructor
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The Socially Situated Learning Theory focuses on the way knowledge is distributed
participate in those practices successfully. This view of learning shifts right ways from
Socially Situated Learning Theory can be viewed as the correction to theories of learning
in which both the behavioral and cognitive levels of analysis had become disconnected
Research suggest that the socially situated learning theory relies on environmental
context in time and further argues whether abstract knowledge can be gained through
Social interaction and collaboration are key elements of the socially situated learning
theory. The literature suggests that learner become involved in a community of practice
which embodies certain beliefs and behaviors to be acquired. As the beginner or novice
transitions from the periphery of a community to its center, he or she becomes more
active and engaged within the culture and eventually assumes the role of an expert.
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of practice from the other groups and communities.” The domain is referred to as a club
and discussions in an effort to help each other and share information and the practice is
commonly referred to practitioners who share resources, experiences, stories, and tools
E-learning Theory
within the scientific literature a set of multimedia instructional design principles that
everyday learning settings and found to be effective there as well. The majority of this
body of research has been performed using university students given relatively short
lessons on technical concepts with which they held low prior knowledge. However,
David Roberts has tested the method with students in nine social science disciplines
including sociology, politics and business studies. His longitudinal research programme
of images and text, over students exposed only to text. A number of other studies have
shown these principles to be effective with learners of other ages and with non-
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technical learning content.Research using learners who have greater prior knowledge in
the lesson material sometimes finds results that contradict these design principles. This
has led some researchers to put forward the "expertise effect" as an instructional design
CONCEPTUAL FRAMEWORK
The paradigm above shows the software effectiveness factors that will help to
determine the level of effectiveness of the application that will be developed by the
This study will determine the level of effectiveness and android application
based assessment. Specifically, this will seek answers to the following sub-problems:
1. What are the factors that affect the effectiveness of the android application ?
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2. What is the percentage of boys and girls that have used the android application
3.
STATEMENT OF HYPOTHESIS
The following hypotheses are the tentative answers to the research problems.
The null forms will be subjected to statistical testing at .05 level of significance through
1. The android application shall be fully functional while checking the factors that can
3.
The study will revolve around the following assumptions which are the givens of
the problems:
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2. Other developers will create same application while tackling other topics
Mathematics will be the main subject of matter of the android application that will be
developed by the researchers. The said application will only run on Android OS and will
created by the researchers during the First Semester of School Year 2017 – 2018
inUniversity of Perpetual Help System - GMA Campus. The participants will be the Grade
The study is envisioned to make the students, teacher, readers and the future
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Students. This study will provide adequate information that will help them to
Other students. This study will enlighten their minds of what is the edge of using
Teachers. This study will enlighten them to know and understand the
Parents. This study will inform them that technology can also be beneficial in
Future Researchers. This study can serve as a published reference for future
researchers who have related topic to this study. In addition, this study will
purposes.
DEFINITION OF TERMS
This is a technology filled research study, there may be some words that is
difficult to understand for they are jargons and this chapter will define the following
terms:
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meaning developers can modify and customize the OS for each phone.
Coding - is what makes it possible for us to create computer software, apps and
websites.
personalcomputer desktop environment.
use on small, wireless computing devices, such as smartphones and tablets, rather than
Operating system (OS) - is system software that manages computer hardware and
software resources.
Programming - is the process of taking an algorithm and encoding it into a notation, a
Chapter 2
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This chapter presents the related literature and studies both local from foreign
database, graphics and design, and hardware. In order to review of related system, the
study is composed of reviewing the similarities of the project system to other related
system. Lastly, operational definition of terms which defines all the terms used in the
project.
purpose, allowing the users to prepare the multiple choice questions for different
Campus. The main goal of the application is to enable users to practice their knowledge
One of the major goal of our project is to facilitate students in learning, gaining
and improving their knowledge skills. At the meantime, our application provides them
fun so that the users can prepare for interviews, entrance tests or any other
corresponding purposes in a fresh mood and can’t get bored or frustrated due to
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take short quizzes using portable devices such as smart phones and tablet. As Android is
rapidly getting famous day by day and the number of its users are increasing with every
blink of an eye, because it is easy to access the necessary android based applications on
smart phones and tablets in your hands. Therefore, we found this idea interesting, easy
and time efficient to facilitate the users in this way without any difficulty.
A. EDUCATION
(2010),stated that the innovation of teaching methods lead teaching process to a more
breakthrough development in the crossing of education and technology has long been a
subject of heated debate. The possibility of combining machine learning and attention
grabbing graphics to not only make learning easy and interesting, but personalized, was
the original impetus for gratifying education. They investigate the history of technology
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and media through the lens of education, and attempt to apply the principles, practices,
much attention has been directed to the use of videogames for learning in recent years,
industry, but also because of their ability to captive player attention and hold it for
lengthy periods of time as players learn to master game complexities and accomplish
objectives.
B. DEVELOPMENT
are quite useful in studies. In fields, the mobile phone has become like compulsory
gadget. Students can access Internet on their mobile phones while on the go, and thus
can get knowledge of any topic they wish to. The students can keep updated with their
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AMA Computer Colleges, authored by Ms. Rica, Mr. Xannie, and Mr. Dacel (2010), stated
that technology and android game nowadays really improve where it incorporates with
the in demand platform in the world. The in demand use of computer system software
has been implemented from PC, mobile and even other means of technology.
C. ANDROID
Campus authored by Alyssa Jean C. David, Giamae L. Montebon and Jean Claude M.
Uriarte (2012), stated that the Visual basic is a Microsoft programming environment, the
programmer uses graphical user interface they use basic programming language. The
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our interaction online occurs on mobile devices. Over five billion mobile subscribers -
about 77% of the world's population. This new type of simple access for consumers is
Mobile Apps are internet application designed to run on Smartphone's and other
While opportunities abound, we have indentified three advantages of using mobile apps
authored by Mr. Mar Lanz (2012), stated that Playing games is fun and exciting, it helps
us relief from stress and unwind from our stressful works. High technological equipped
with these mobile phones, mobile games become robust and attract many people
nowadays.
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PROGRAMMING LANGUAGE
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are more complex than the languages the computer actually understands,
called machine languages. Each different type of CPU has its own unique machine
language.
languages (usually abbreviated 4GL). 4GLs are far removed from machine languages and
http://www.webopedia.com/TERM/P/programming_language)
possible to code C++ in a "C style" or "object-oriented style." In certain scenarios, it can
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high- and low-level language features. Initially, the language was called "C with classes"
as it had all the properties of the C language with an additional concept of "classes."
(Source:https://www.techopedia.com/definition/26184/c-programming-language)
intelligent code editor capable of advanced code completion, refactoring, and code
analysis. The powerful code editor helps you be a more productive in terms of
Developing Android Application. It came from optimizing emulator image. The Android
Studio is the official integrated development environment (IDE) for Google's Android
operating system, built on JetBrains' IntelliJ IDEA software and designed specifically for
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Android development. It is available for download on Windows, macOS and Linux based
operating systems. It is a replacement for the Eclipse Android Development Tools (ADT)
Android Studio was announced on May 16, 2013 at the Google I/O conference. It
was in early access preview stage starting from version 0.1 in May 2013, then entered
beta stage starting from version 0.8 which was released in June 2014. The first stable
build was released in December 2014, starting from version 1.0. The current stable
version is 2.3.3, released in June 2017. Next major update, version 3.0, is in preview
https://developer.android.com/studio/intro/index.html)
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(rapid application development). As that title suggests, the aim is to facilitate the fast
and easy creation of apps. At the same time, it tries to do this without limiting you in
Windows Phone introduced a new design language, previously called Metro UI, but later
manufactures, but keeps a stringent list of minimum requirements for the hardware it
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windows-phone-os)
B. Symbian OS. This is an operating system designed for smart phones. Symbian
is open source so developers and any individual can design applications for the
operating system. The operating system enables multitasking and increased memory
protection. It targeted at mobiles phones that offers a high – level of integration with
www.webopedia.com/term/s/symbian.html)
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C. iOS. This is Apple’s propriety mobile operating system (OS) for its handheld
version devices, such as the iPhone, iPad, and iPod Touch. It is based on the Macintosh
Operating System X. It is also best known for serving as the underlying software that
allows iPhone users to interact with their phones using gestures such as swiping,
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D. Android OS. This is primarily used in touch screen mobile devices, such as cell
phones and tablet. Their designs allow users to manipulate mobile devices intuitively,
with phone interactions following common motions such as pinching, swiping, and
specifically for Research in Motion’s (RIM) Blackberry Devices. The Blackberry OS runs
environments and is best known for its robus support for push Internet Email. (Source:
www.techopedia.com/definition/blacberry-os)
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DATABASE
accessed, managed and updated. Data is organized into rows, columns and tables, and it
is indexed to make it easier to find relevant information. Data gets updated, expanded
and deleted as new information is added. Databases process workloads to create and
update themselves, querying the data they contain and running applications against it.
Computer databases typically contain aggregations of data records or files, such as sales
for SQLite is in the public domainand is thus free for use for any purpose, commercial or
private. (Source:https://www.sqlite.org/about.html)
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value store, where keys and values are byte arrays, and data is stored ordered by key
(based on some, probably custom, comparison function). LevelDB supports atomic batch
updates, forward and backward iteration over the contents of the store, snapshots (i.e.
consistent read-only views of the entire store), caching, data integrity (using
An important limitation imposed by the library is that at any moment at most one
process can have access to a specific database. “LevelDB has good performance across a
they put together to prove their claim by comparing LevelDB with SQLite and Kyoto
https://www.developereconomics.com/five-popular-databases-for-mobile)
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documents. Each document may have one or more attachments, which are essentially
uninterpreted binary data that is stored and loaded separately from the document
itself. Couchbase Lite supports persistent indices (called views), and uses map-reduce to
Couchbase Lite, together with Couchbase Sync Gateway and Couchbase Server,
are the three components of the NoSQL JSON mobile database solution offered by
Couchbase called Couchbase Mobile. One of the key features of Couchbase Mobile is
(Couchbase Lite) and databases in the cloud (Couchbase Server), which relieves the
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developer from the burden of writing their own sync code. In order to support this
feature, Couchbase Lite comes with a conflict resolution mechanism that is quite similar
Couchbase Lite provides a Native API for both Android and iOS, as well as plug-
development: PhoneGap and Xamarin. (Source
https://www.developereconomics.com/five-popular-databases-for-mobile)
be stored both on disk and in memory. It supports dynamic typing (types are assigned to
reader access, efficient range queries (useful when storing geographical data), and
shared caching (across connections opened by a single thread to the same database).
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SQLite stores each database as a single disk file in a cross-platform format. This implies
that you can create a SQLite database on one machine and then use it on another
machine with an entirely different architecture by simply copying the corresponding file.
languages. SQLite is also included in both iPhone and Android operating systems.
(Source https://www.developereconomics.com/five-popular-databases-for-mobile).
E. There are a lot of people that incorrectly believe that UnQLite is the NoSQL
counterpart of SQLite, although the two products are completely independent. UnQLite
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concurrent readers, and cursors for linear traversal. Like SQLite, UnQLite uses a cross-
platform file format, and stores each database in a single file on disk.
No matter which store interface you use,UnQLite’s storage engine works with
key-value pairs. A distinctive feature of UnQLite is that you can change at run-time the
storage engine that is used. At the moment, UnQLite comes with two built-in storage
engines, one for on-disk and one for in-memory databases. UnQLite is written in C, and
can thus be used in both iOS and Android applications (in the latter, through JNI).
(Sourcehttps://www.developereconomics.com/five-popular-databases-for-mobile)
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A graphic design is the art and practice of planning and projecting ideas and
experiences with visual and textual content. The form of the communication can be
software on the market. Its uses range from full featured editing of large batches of
photos to creating intricate digital paintings and drawings that mimic those done by
hand.
B. Paint provides easy ways to draw common shapes such as straight lines,
rectangles, circles, and ovals. These applications support many of the features of draw
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programs such as the ability to work with objects. Each object, however, is represented
www.encyclopedia2.thefreedictionary.com/paint)
C.Pencil is a free and open-source GUI prototyping tool that is quick, easy and
works across multiple platforms. Pencil provides various built-in shapes collection for
drawing different types of user interface ranging from desktop to mobile platforms.
Starting from 2.0.2, Pencil is shipped with Android and iOS UI stencils pre-installed. This
makes it even easier to start prototyping apps with a simple installation. The list of built-
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D.Five years in the making, Affinity Photo redefines the boundaries for
sophisticated tools for enhancing, editing and retouching your images in an incredibly
intuitive interface, with all the power and performance you need.
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E.withLight room, your photography goes where you go. Organize, edit, and
share your photos from anywhere — on your computer, on the web, on your iPad, and
on your iPhone or Android device. It’s all your photography. All in one place.
HARDWARE
devices. The term arose as a way to distinguis the “box” and the electronic circultry and
A. Android Phone is a phone running the Android OS. A typical Android cell
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internet browsing capabilities, support for video playback and a camera. (Source:
www.techopedia.com/definition/25100/android-cell-phone)
B. iPhone runs the Apple’s IOS mobile, operating system. Its user interface is
built around the device’s multi-touch screen, including avirtual keyboard. The iPhone
has Wi-Fi and can connect to cellular netwroks. An iPhone can shoot video (through this
was not a standard feature until the iPhone 3GS), take photos, play music, send and
receive email, browse the web, send texts, GPS navigation and many more. (Source:
www.en.wikipedia.ord/wiki/iphone)
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BLENDED LEARNING
being combined with traditional classroom methods and independent study to create a
fundamental change in the way teachers and students approach the learning
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experience. It has already produced an offshoot – the flipped classroom – that has
Developmental Research School. Since 2010, the school has taken a schoolwide
by changes already happening at the higher education levels and the need to prepare
students for the 21st century workplace, blended learning provides the school with a
variety of ways to address student needs, differentiate instruction, and provide teachers
21st century and widespread integration of those technologies into our society, combined
with access to the internet has integrally changed teaching in just a few years.
Our children, and their following generations are already and will continue to grow up in
a world that’s a stark reminder of how rapidly the human civilization has changed, a
society and world where smartphones and tablets are widespread, affordable, and
marker to show that teaching methods need to evolve to keep up with the times and
incorporate integrated technologies into the learning modal, these technologies aren’t
going to go away, they’ll continue to be integrated into our society and it’s time to
embrace them for the advantages they bring (April Giarla, 2015)
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According to Michigan Virtual School, the program lets students increase their
course load and adjust scheduling options by taking one or more classes online.
Students take MVS courses remotely while attending a traditional middle or highschool
the world including Philippines. Blended learning truly innovated the kind of education
different schools abroad, 70-95% of their students passed and entered college. It means
blended learning urged the students to study more and it improved the performance of
Chapter 3
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Research Design
This study will utilize the descriptive experimental design of research. Through
this research design, this study will revolve around the Android application that the
developers will develop which will be made to know what is more effective and
convenient between papers based and app based assessment. According to Glass &
Hopkins (1984), Descriptive research involves gathering data that describe events and
then organizes, tabulates, depicts, and describes the data collection. Wherein the
researchers will conduct a survey to know what is the level of effectiveness and
Descriptive studies are aimed at finding out "what is," so observational and survey
methods are frequently used to collect descriptive data (Borg & Gall, 1989).
Sources of Data
This study has two sources of data, namely; primary and secondary sources. The
primary sources of data are the surveyquestionnaires that will be made by the
researchers to know what and measure the feedback of the respondents of the study
theexperiment wherein the researchers will experiment the level of effectivity and
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The secondary sources of data include the related literatures that is related to
the study which is stated in Chapter 2, articles and web information from the internet,
previous research conducted by Alyssa Jean C. David, Giamae L. Montebon and Jean
The target respondents of the study will be the Grade 8 St. John Section, 13 boys
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To test if the system is effective, the researchers will administer a survey which is
composed of three parts. First is the Respondent’s Profile in terms of name & gender.
Second is the Android Application Effectiveness, which shows the function on system’s
level of content and design, function on system’s level usability and technical
Statistical Treatment
This part presents the statistical tool used to evaluate the project. The
descriptive study which is used mean, standard deviation, percentage was employed to
present the demographic characteristics of the respondents and the level of the system
effectiveness.
Mean – The mean describes the central location of the date, and the standard deviation
Mean = x/n
Where:
X = sum of ratings
N = number of respondents
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Standard Deviation – The standard deviation was the measure of variable used to
Where:
X = mean
P = n x 100 over t
Where:
P = percentage
N = number of respondents
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assessment, the researchers will use Likert-type scale. Likert-type or frequency scales
use fixed choice response formats and are designed to measure attitudes or opinions
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Chapter 4
that gathered from the results of the distributed surveys. This chapters also shows the
Respodent’s Profile
This part of the study helped the researcher to determine the respondent’s
a. Gender
This part shows the respondent’s gender either male or female in terms of
percentage.
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Figure above presents the gender of the respondents. It indicates the 13 male
with the percentage of 54% of the respondents and the 11 female with the percentage
of 46% of the respondents. As shown in the figure the percentage of the male and
female is close to each other. The figure above merely means that male pupils dominate
the Grade 8 St. John Section of University of Perpetual Help System - GMA Campus.
This part of the study helped the researcher to measure the convenience and
This part will illustrates the android system’s accuracy, it will accurately test the
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Legend:
The table above shows the level of Accuracy. The accuracy attains the average of
4.31 mean and 0.83 standard deviation which were interpreted as acceptable. The
application have accurate questions and answers, it can give correct output, and the
This part will illustrate the system's efficiency, it will be efficient in utilizing all of its
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Legend:
The table above shows the level of Efficiency. The efficiency attains the average
of 4.35 mean and 0.59 standard deviation which were interpreted as acceptable. The
system is able to accomplish the task, it can maximize its full utility, and have efficient
data input.
This part will illustrates the system’s reliability, it is a reliable source of information and
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Legend:
The table above shows the level of Reliability. The reliability attains the average
of 4.40 mean and 0.62 standard deviation which were interpreted as acceptable. The
application is credible to the user, it is capable to the task, and it can provides the actual
This part will illustrates system's security, it will have a secure source of privacy which
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Legend:
The table above shows the level of Security. The security attains the average of
4.04 mean and 0.94 standard deviation which were interpreted as acceptable. The
system is secured, it protects the user’s information and it can give protection on its
data.
user interfaces can help from having difficulty in navigating the system.
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Legend:
The table above shows the level of User - Friendliness. The User - Friendliness
attains the average of 4.25 mean and 0.65 standard deviation which were interpreted as
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This part will illustrate how flexible is the system. It is flexible on the matter of changing
Legend:
The table above shows the level of Flexibility. The flexibility attains the average
of 4.25 mean and 0.60 standard deviation which were interpreted as acceptable. The
application have educational information, it is well organized, and accessible for the
student.
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This part will illustrates the system’s validity, it will have validprocedures which will
Legend:
The table aboves shows the level of Validity. The validity attains the average of
4.43 mean and 0.53 standard deviation which were interpreted as acceptable. The
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application’s input, process and output meets the true actual procedure of the
application.
The table above illustrate the whole findings of the system and the summary of
mean, standard deviation, and interpretation of the level of convenience and effectivity
of the system. The overall average of the man is 4.33 while the standard deviation is
0.68, it was interpreted as acceptable. The flexibility of the system ranked first with the
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mean of 4.56 and 0.60 standard deviation. The security is the lowest in raking with the
mean of 4.04 and 0.94 standard deviation but it was interpreted as acceptable. This
SCORING SA CHAPTER 3.
Chapter 5
This chapter summarizes the findings of the study on problem investigated and
presents the conclusions formulated based on the findings arrived at the course of
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This study was conducted for the purpose of determining what is the
convenience and effectiveness to the 8th Grade St. John section from the University of
Perpetual Help System GMA Campus when taking a quiz in android application. The
experimental research design was utilized in the gathering of data. Twenty four (24)
respondents from the school year of 2017 – 2018 were involved. The research was
In the relation to this, the researcher wants to answer the following question:
1. What are the factors that affect the effectiveness of the android application ?
2. What is the percentage of boys and girls that have used the android application
Statement of Hypothesis
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1. The android application shall be fully functional while checking the factors that
3. The level of convenience of the application is high because it won’t consume too
much time.
It has been proved that the application is effective based on our finding by
conducting a survey to the grade 8 students of the university of perpetual help system it
has also been tested that the 7 factors that affect the effectiveness of the application
has been graded well by the students attaining each of them a mean score of 4 and
above with this said we can conclude that the android application has been effective on
its purpose to give mathematical quizzes to the students and it can be used further to
Conclusions
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Based on the aforementioned results of the study the following conclusions are
drawn:
1. The developed application by the researchers which is the “Quizoid App” that is
designed and developed for the 8th grade students to be used in their mathematics
2. The level of effectiveness and of the application is measured by the survey and
researchers.
gave the application which is the “Quizoid App” nice reviews which means that
the level effectiveness and the convenience of the said application is high.
4. All of the software project evaluation criteria which are the Accuracy, Efficiency,
Recommendations
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1. Improve the graphic design of the application to make the application more
users can use the application thus it can be also used in IOS and other operating system.
5. Put a back option, so that the user can change his/her answer whenever
6. Provide an admin feature, so that the teacher can put or change his/her
7. Provide a scoreboard section, so that the user could his/her scores from the
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REFERENCES
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APPENDICES
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APPENDIX A
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APPENDIX B
CERTIFICATION
This is to certify that the undersigned has reviewed and went through all the pages
of the Research entitled “The Level of Effectiveness and Convenience of Quizoid: A
Mathematical Assessment Application for Grade 8 Students of University of Perpetual
Help System GMA- Campus” as against theset of structural rules that govern the
composition of sentences, phrases, and words in the English language.
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This certification is credited upon the request of the researchers. Given this
November 24, 2017 in University of Perpetual Help Sysytem-JONELTA Campus.
CERTIFICATION
This is to certify that the research study entitled, “The Level of Effectiveness and
Convenience of Quizoid: A Mathematical Assessment Application for Grade 8 Students
of University of Perpetual Help System GMA- Campus” has been reviewed and edited by
the undersigned. During its period, his services were found to be satisfactory in carrying
out the following duties:
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● Plans and analyzes data collection and numerical data from experiment plus
applies statistical methodology to provide for experimental research statistical
analysis
● Evaluates reliability of source information; organizes results into form compatible
with the type of research
This certification is credited upon the request of the researchers. Given this
November 24, 2017 in University of Perpetual Help Sysytem-JONELTA Campus.
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APPENDIX C
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APPENDIX D
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Kenneth R. Bien
Block 1 Lot 1
GMA, Cavite
09183923821
[email protected]
Personal Information
Date of Birth: February 18,2000
Place of Birth: Cavite
Age: 17
Sex: Male
Research
Title: “A qualitative analysis of the influences of using internet to the intellectuality of
the students.”
University of Perpetual Help System JONELTA GMA-Cavite (2016-2017)
Educational Attainment
Secondary:
University of Perpetual Help System GMA Campus
Brgy San Gabriel GMA Cavite
Senior high school- (2016-2018)
Professional Qualification
Language skills
Filipino/English
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Interest
Mobile Games
Web Browsing
Personal Information
Date of Birth: October 10, 1998
Place of Birth: Cavite
Age: 19
Sex: Male
Research
Title: “A qualitative analysis of the influences of using internet to the intellectuality of
the students.”
University of Perpetual Help System JONELTA GMA-Cavite (2016-2017)
Educational Attainment
Secondary:
University of Perpetual Help System GMA Campus
Brgy San Gabriel GMA Cavite
Senior high school- (2016-2018)
Professional Qualification
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Language skills
Filipino/English
Interest
Mobile Games
Drawing
Personal Information
Date of Birth: July 13, 1999
Place of Birth: Las Piñas City
Age: 18
Sex: Male
Academic position:
With Honors (2016-2017)
University of Perpetual Help System GMA Campus
Research
Title: “An In-depth Analysis to the Aftermath of Martial Law”
University of Perpetual Help System JONELTA GMA-Cavite (2016-2017)
Educational Attainment
Secondary:
University of Perpetual Help System GMA Campus
Brgy San Gabriel GMA Cavite
Senior high school- (2016-2018)
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Professional Qualification
Language skills
Filipino/English
Interest
Photography
Videography
Personal Information
Date of Birth: October 31 1999
Place of Birth: Silang Cavite
Age: 18
Sex: Female
Research
Title: “Muslim Life: An Exploratory Study on Preservation of the Muslim Culture”
University of Perpetual Help System JONELTA GMA-Cavite (2016-2017)
Educational Attainment
Secondary:
University of Perpetual Help System GMA Campus
Brgy San Gabriel GMA Cavite
Senior high school- (2016-2018)
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Professional Qualification
Language skills
Filipino/English
Interest
Browsing Internet
Photograpy
Sports
Dumaquita , Shena Marie T.
Block 18 Lot 1151 Brgy Pulido
GMA Cavite
09093819954
[email protected]
Personal Information
Date of Birth: June 21 2000
Place of Birth: Balanga Bataan
Age: 17
Sex: Female
Academic position:
N/A
Research
Title: “An In-depth Analysis to the Aftermath of Martial Law”
University of Perpetual Help System JONELTA GMA-Cavite (2016-2017)
Educational Attainment
Secondary:
University of Perpetual Help System GMA Campus
Brgy San Gabriel GMA Cavite
Senior high school- (2016-2018)
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Language skills
Filipino/English
Interest
Reading fictional and non-fictional books
Surfing Internet
Photograpy
Listening music
ANGELO D. DELA CRUZ
Block 7 Lot 24 Franceville Homes
Bulihan, Silang, Cavite
(046) 460 4436 / 0916 461 6056
[email protected]
Personal Information
Date of Birth: November 16, 1999
Place of Birth: Dasmarinas Cavite
Age: 18
Sex: Male
Academic position:
With Honors (University of Perpetual Help System GMA Campus)
Valedictorian (Franceville Academy)
Research
Title:“A Qualitative Analysis of the Influences of Using Internet to the
Intellectuality of the Students” (2016-2017)
\
Educational Attainment
Secondary:
University of Perpetual Help System- JONELTA
San Gabriel, Gen. Mariano Alvares, Cavite
Senior High school (2016-2018)
Child of Zion Academy
Tatic Homes, Zone 11, Bulihan, Silang, Cavite
Junior High school (2012-2016)
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Primary:
Franceville Academy
Franceville Subd. Bulihan, Silang, Cavite
2009 - 2012
Professional Qualification
Language skills
Filipino/English
Interest
Computer Hardware
Computer Programming
Personal Information
Date of Birth: December 11, 1999
Place of Birth: Dasmarinas, Cavite
Age: 17
Sex: Male
Research
Title: A Qualitative Analysis on the Experience of a Policeman (2016-2017)
Educational Attainment
Secondary:
University of Perpetual Help System GMA Campus
Brgy San Gabriel GMA Cavite
Senior high school- (2016-2018)
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Professional Qualification
Language skills
Filipino/English
Interest
Photography
Videography
Browsing Internet
Sports
Manggis, Jamil P.
Blk 7 Lot 48 Phase 3 Fvr Pob. 5
GMA Cavite
09559036814
[email protected]
Personal Information
Date of Birth: November 10 1995
Place of Birth: Lalabuan Lanao Del Sur
Age: 22
Sex: male
Research
Title: “Muslim Life: An Exploratory Study on Preservation of the Muslim Culture”
University of Perpetual Help System JONELTA GMA-Cavite (2016-2017)
Educational Attainment
Secondary:
University of Perpetual Help System GMA Campus
Brgy San Gabriel GMA Cavite
Senior high school- (2016-2018)
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Professional Qualification
Language skills
Filipino/English
Interest
Browsing Internet
Automotive
Sports
Rimuel L. Salumbides
705 Block 46 Lot 21 Brgy. Memije
GMA, Cavite
09126317964
[email protected]
Personal Information
Date of Birth: August 21, 2000
Place of Birth: Dasmarinas Cavite
Age: 17
Sex: Male
Research
Title: “An In-depth Analysis to the Aftermath of Martial Law”
University of Perpetual Help System JONELTA GMA-Cavite (2016-2017)
Educational Attainment
Secondary:
University of Perpetual Help System GMA Campus
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Professional Qualification
Language skills
Filipino/English
Interest
Video Games
Web Browsing
Personal Information
Date of Birth: March 13, 1999
Place of Birth: Makati City
Age: 18
Sex: Male
Research
Title: “A QUALITATIVE ANALYSIS OF THE INFLUENCES OF USING THE INTERNET TO
THE INTELLECTUALITY OF THE STUDENTS”
University of Perpetual Help System JONELTA GMA-Cavite (2016-2017)
Educational Attainment
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Secondary:
University of Perpetual Help System GMA Campus
Brgy San Gabriel GMA Cavite
Senior high school- (2016-2018)
Professional Qualification
Language skills
Filipino/English
Interest
Competitive Gaming
Football
Watching Movies and Anime
Browsing Internet
Mark Joseph Talatala
Mangaldan, Block 1 Lot 9 Area K
GMA, Cavite
09100069300
[email protected]
Personal Information
Date of Birth: January 14, 1999
Place of Birth: Cavite
Age: 18
Sex: Male
Research
Title: “An In-depth Analysis to the Aftermath of Martial Law”
University of Perpetual Help System JONELTA GMA-Cavite (2016-2017)
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Educational Attainment
Secondary:
University of Perpetual Help System GMA Campus
Brgy San Gabriel GMA Cavite
Senior high school- (2016-2018)
Professional Qualification
Language skills
Filipino/English
Interest
Mobile Games
Web Browsing
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