Output Log
Output Log
7f1 (e992b1a16e65)
[Subsystems] Discovering subsystems at path
C:/SteamLibrary/steamapps/common/Rust/RustClient_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor:
VRAM: 2988 MB
Driver: 30.0.14.7111
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
UnloadTime: 10.751000 ms
Bootstrap Startup
Loading maps/maps.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Loading shared/audio.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Loading shared/content.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Loading shared/items.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Loading shared/monuments.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Loading shared/skinnables.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Loading shared/textures.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Loading shared/textures.split.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Loading shared/textures.split.split.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
System
Name: DESKTOP-LK4IKJ6
OS: Windows 10 (10.0.0) 64bit
CPU
Model: Intel(R) Core(TM) i3-3210 CPU @ 3.20GHz
Cores: 4
Memory: 12253 MB
GPU
Model: NVIDIA GeForce GTX 1060 3GB
API: Direct3D 11.0 [level 11.1]
Memory: 2988 MB
SM: 50
Process
Memory: 743 MB
Mono
Collects: 30
Memory: 11 MB
Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 79558.
Total: 263.453300 ms (FindLiveObjects: 7.651500 ms CreateObjectMapping: 5.777200 ms
MarkObjects: 249.787100 ms DeleteObjects: 0.236800 ms)
[ line 91]
(Filename: Line: 91)
Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum
polygons limit (256). The partial hull will be used. Consider simplifying your
mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 91]
(Filename: Line: 91)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 91]
(Filename: Line: 91)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 91]
(Filename: Line: 91)
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 334]
(Filename: Line: 334)
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 334]
(Filename: Line: 334)
Unloading 119833 unused Assets to reduce memory usage. Loaded Objects now: 2296088.
Total: 1779.555300 ms (FindLiveObjects: 214.345300 ms CreateObjectMapping:
267.035000 ms MarkObjects: 1240.845500 ms DeleteObjects: 57.328900 ms)
Unloading 257 unused Assets to reduce memory usage. Loaded Objects now: 4398147.
Total: 3013.612600 ms (FindLiveObjects: 505.719500 ms CreateObjectMapping:
324.207400 ms MarkObjects: 2179.254300 ms DeleteObjects: 4.430700 ms)
Quitting
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConVar.Global:quit(Arg)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
RunConsoleCommand:ClientRun(String)
UnityEngine.Events.UnityAction`1:Invoke(T0)
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()