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The document provides information about initializing an engine version and loading various assets and bundles for a game. It details the initialization process, including discovering subsystems, loading maps, audio, content, textures and other assets. It also provides system specifications and connects to a server IP address.

Uploaded by

julio cesar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
154 views17 pages

Output Log

The document provides information about initializing an engine version and loading various assets and bundles for a game. It details the initialization process, including discovering subsystems, loading maps, audio, content, textures and other assets. It also provides system specifications and connects to a server IP address.

Uploaded by

julio cesar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 17

Initialize engine version: 2019.4.

7f1 (e992b1a16e65)
[Subsystems] Discovering subsystems at path
C:/SteamLibrary/steamapps/common/Rust/RustClient_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor:
VRAM: 2988 MB
Driver: 30.0.14.7111
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
UnloadTime: 10.751000 ms
Bootstrap Startup
Loading maps/maps.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/audio.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/content.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/items.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/monuments.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/skinnables.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/textures.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/textures.split.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Loading shared/textures.split.split.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

System
Name: DESKTOP-LK4IKJ6
OS: Windows 10 (10.0.0) 64bit

CPU
Model: Intel(R) Core(TM) i3-3210 CPU @ 3.20GHz
Cores: 4
Memory: 12253 MB

GPU
Model: NVIDIA GeForce GTX 1060 3GB
API: Direct3D 11.0 [level 11.1]
Memory: 2988 MB
SM: 50

Process
Memory: 743 MB

Mono
Collects: 30
Memory: 11 MB

SteamID: 76561198284747227 (nesquik)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.Platform.Steam.SteamPlatform:Initialize(IPlatformHooks)
PlatformService:Initialize(IPlatformHooks)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Manifest Metadata Loaded


20660 pooled strings
9208 prefab properties
389 effect categories
1196 entity names

Command Line: "C:\SteamLibrary\steamapps\common\Rust\RustClient.exe" "-logfile"


"output_log.txt"
Command 'logfile' not found
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
Loading Items Took: 2.3225404 seconds
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
RustPlatformHooks:OnInventoryChanged(IPlayerInventory)
Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult)
UnityEngine.StateChanged:Invoke(CullingGroupEvent)
System.Action`1:Invoke(T)
Mono.Data.Sqlite.SQLiteFinalCallback:Invoke(IntPtr)
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Building Items Took: 2.3616055 seconds / Items: 718 / Blueprints: 442


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
RustPlatformHooks:OnInventoryChanged(IPlayerInventory)
Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult)
UnityEngine.StateChanged:Invoke(CullingGroupEvent)
System.Action`1:Invoke(T)
Mono.Data.Sqlite.SQLiteFinalCallback:Invoke(IntPtr)
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Command 'logfile' not found


Config Loaded
Loading EasyAntiCheat
EasyAntiCheat Loaded
Error starting RazerChromaService: System.DllNotFoundException: Unable to load DLL
'CChromaEditorLibrary64': The specified module could not be found.
at Rust.RGB.Razer.RazerChromaService.Start () [0x00000] in
<00000000000000000000000000000000>:0
at Rust.RGB.SteelSeries.SteelSeriesGameSenseService..cctor () [0x00000] in
<00000000000000000000000000000000>:0
at System.Array.UnsafeStore[T] (T[] array, System.Int32 index, T value) [0x00000]
in <00000000000000000000000000000000>:0
at Rust.RGB.SteelSeries.SteelSeriesGameSenseService..cctor () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message)
[0x00000] in <00000000000000000000000000000000>:0
at Rust.RGB.RgbController.Worker () [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.ThreadStart.Invoke () [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.TimerCallback.Invoke (System.Object state) [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal
(System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean
bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in
<00000000000000000000000000000000>:0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.RGB.SteelSeries.SteelSeriesGameSenseService:.cctor()
System.Array:UnsafeStore(T[], Int32, T)
Rust.RGB.SteelSeries.SteelSeriesGameSenseService:.cctor()
UnityEngine.Assertions.Assert:IsNotNull(T, String)
Rust.RGB.RgbController:Worker()
System.Threading.ThreadStart:Invoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.ThreadPoolWorkQueue:Dispatch()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Manifest Assets Loaded


110 skinnable objects
Unloading 5 Unused Serialized files (Serialized files now loaded: 67)
UnloadTime: 11.578600 ms
Playing Video
C:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/und
erwaterlabs.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 79558.
Total: 263.453300 ms (FindLiveObjects: 7.651500 ms CreateObjectMapping: 5.777200 ms
MarkObjects: 249.787100 ms DeleteObjects: 0.236800 ms)

Connecting: 35.198.34.25:28015 (attempt=0;timeout=10000)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Texture2D4:.ctor()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.ThreadStart:Invoke()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.AsyncLocal`1:set_Value(T)
<DoStartup>d__12:System.Collections.IEnumerator.Reset()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.ThreadStart:Invoke()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.AsyncLocal`1:set_Value(T)
Steamworks.SteamVideo:.ctor()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.ThreadStart:Invoke()
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha


Blended' not found
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader
'Effects/Distortion/Free/CullOff' not found
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within
the maximum polygons limit (256). The partial hull will be used. Consider
simplifying your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 91]
(Filename: Line: 91)

Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum
polygons limit (256). The partial hull will be used. Consider simplifying your
mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 91]
(Filename: Line: 91)

Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 91]
(Filename: Line: 91)

Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 91]
(Filename: Line: 91)

The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing!


UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 334]
(Filename: Line: 334)

Unloading 2 Unused Serialized files (Serialized files now loaded: 67)


UnloadTime: 87.253200 ms

Unloading 119833 unused Assets to reduce memory usage. Loaded Objects now: 2296088.
Total: 1779.555300 ms (FindLiveObjects: 214.345300 ms CreateObjectMapping:
267.035000 ms MarkObjects: 1240.845500 ms DeleteObjects: 57.328900 ms)

WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - All


passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Generating procedural map of size 3600 with seed 14
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[0.7s] Loading World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed


WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU
(none of subshaders/fallbacks are suitable)
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[88.0s] Spawning World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[9.6s] Processing World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[3.5s] Finalizing World


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 3 Unused Serialized files (Serialized files now loaded: 67)


[4.8s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Unloading 257 unused Assets to reduce memory usage. Loaded Objects now: 4398147.
Total: 3013.612600 ms (FindLiveObjects: 505.719500 ms CreateObjectMapping:
324.207400 ms MarkObjects: 2179.254300 ms DeleteObjects: 4.430700 ms)

Destroyed 2133 map networkables


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:DestroyNetworkables()
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Game created! type was : assets/prefabs/gamemodes/vanilla.prefab


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BaseNetworkable:ClientSpawn(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

You died: killed by BANAN1N (76561198340974092)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

You died: killed by entity


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

You died: killed by entity


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

You died: killed by lobinho703 (76561198144901351)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

You died: killed by Tiiujunk (76561198307995273)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Got Respawn Information


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

[FileSystem] Not Found: (UnityEngine.Sprite)


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Quitting
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConVar.Global:quit(Arg)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
RunConsoleCommand:ClientRun(String)
UnityEngine.Events.UnityAction`1:Invoke(T0)
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

Steam Client Shutdown


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.Platform.Steam.SteamPlatform:Shutdown()
Client:ShutdownClient()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:


35)

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