Aurora's Traveling Traders - Consumables Catalog - Autumn Edition
Aurora's Traveling Traders - Consumables Catalog - Autumn Edition
TRAVELING TRADERS
Consumables Catalog
Autumn Edition
Bryan Gillispie
Credits Contents
Astral Mead ........................................................................... 2
Art Black Cave Pearl.................................................................... 2
Cover Black Dragon Bile.................................................................. 2
Publisher Choice Quality Stock Art © Rick Hershey/Fat
Goblin Games Brightleaf................................................................................ 2
iStock.com/aluxum Clay of Creation..................................................................... 2
Interior Creeping Gatevine................................................................... 2
Publisher Choice Quality Stock Art (c) Rick Hershey/Fat
Goblin Games Cryptspawn Potion................................................................. 2
Some artwork Designed by Freepik Dark Clover ........................................................................... 2
Indesign Template & Art Deathspawn Potion................................................................ 3
Nathanaël Roux https://www.barkalotdesigns.com
Desert Rose ............................................................................. 3
All art used under license and all rights are reserved. Desiccated Mummy’s Eye ....................................................... 3
Some art was modified from the original
Dread Nightshade................................................................... 3
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other
Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the
Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is Copyright 2019 by Bryan Gillispie and published under the Community Content Agreement for
Dungeon Masters Guild.
ii
Well met good traveler and patron! I established Aurora's Traveling Traders to continue
the traditions that my great-grandmother Aurora the Eclectic started by providing the
good people of Faerûn the finest wares, services, and entertainment found anywhere on
Toril. This catalog contains a host of exotic magical consumables brought to you from
the far reachs of the world and the planes beyond! Here you will find potions, elixirs, spell
reagents, and wondrous foodstuffs. New to our catalog this season are spell reagents that
have been painstakingly crafted to get the most out of your spellcasting. Please look for us
on our trade routes, the Emporium in Waterdeep, or at our Lionshield Coster partner
locations where you can order our full line of products from Aurora's Emporium. Nigel,
the trade master of Route #13 and featured on the cover of this catalog, will be extending
his hours and trading season to bring our newest products and services to all corners
of the Faerûn!
Aurora Falconhand
Owner and Master Trader
Aurora the Eclectic spent her early life adventuring and made
her way throughout most of Toril, from the Sword Coast to
the shores of Kara-Tur. She built a network of stores and
agents to bring the finest merchandise found in the Realms to
satisfy the tastes even the most discriminating of customers.
1
New Rule: Reagents
Reagents empower spells to have a greater effect or ad-
ditional effects. To use a reagent you must hold it as you
would a spell component during the casting of the spell.
As you cast the spell the reagent is consumed unlocking its
power. You may use only one reagent at a time on a spell.
Astral Mead
Wondrous item, rare 1000 gp/pint Jug of Astral Mead, 2
The sweet light mead sparkles with the essence of psychic energy pint container (2000 gp
that permeates the Astral plane. It will refresh you physically and as pictured).
bolster you mentally.
When you drink a pint of the mead as an action, you feel
psychic energy infuse your entire being making every nerve
in your body tingle. You gain resistance to psychic damage
for 8 hours and may immediately spend a number of hit When you cast a spell that creates or summons a single
dice equal to your Constitution modifier (minimum of 1) to creature or construct you can use 1 ounce of the clay of
regain hit points. creation to bind with the creature brought forth by the spell.
The creature gains a number of temporary hit points equal
Black Cave Pearl to your level. The clay of creation is absorbed into your body
Reagent, rare 4000 gp each during the casting.
This legendary pearl is found in the darkest subterranean lakes,
pools, and rivers. The pure black color pulls your attention as you Creeping Gatevine
Reagent, uncommon 250 gp/sprig
gaze upon the pearl.
These dark green vines produces a vibrant red flower and grow
When you cast a spell that charms, controls, or compels
exclusively on stones that form the foundation of magical portals
a single target you may use the black cave pearl to give the
or teleportation circles. The creeping gatevine leeches some of the
target of your spell disadvantage on the spell's saving throw
magic that is used to teleport creatures to distant locations.
roll. The black cave pearl turns transparent and cracks in
half after use. When you cast a spell that has a teleportation effect you
may use a sprig of the creeping gatevine to increase the spell's
Black Dragon Bile teleport distance. The distance that the spell may teleport
Reagent, uncommon 500 gp/vial the targets is increased by 15 feet. The vine just disappears
This caustic substance is cultivated most effectively from a black during the casting.
dragon’s acid producing organs, though any acid producing
creature can be used to make this reagent. Cryptspawn Potion
Potion, uncommon 300 gp each
When you cast a spell that causes acid damage you may use a
vial of black dragon bile to do an additional die of acid damage This potion is a clear viscous liquid that smells like the flesh of
to the target or the spell’s saving throw DC increases by 2. death itself and tastes exactly like you’d imagine rotting ichor
Once used the black dragon bile turns into a thick mucus- to taste. Its questionable manufacture aside, it provides you with
like jelly. protection from diseases and poisons.
When you drink this potion, you gain advantage on saving
Brightleaf throw rolls for effects that cause disease or poison damage.
Reagent, uncommon 250 gp each In addition, you gain resistance to poison. These benefits last
These leaves are cultivated from a rare tree found in ancient for 1 hour.
forests where the weather is always warm. The leaves have a slight
shimmer to them when inspected in the sunlight and give off a Dark Clover
vibrant display when used. Reagent, uncommon 100 gp/bunch
When you cast a spell that causes radiant damage you may These dark colored clovers are nearly identical to their mundane
use a brightleaf to add an additional die of radiant damage or cousins. They grow where there is a connection to the Shadowfell.
to increase the spells area of effect by 10 feet (if the spell has Places where they can be plentiful (if you know what you are
an area of affect). The brightleaf disintegrates into a cloud of looking for) are graveyards, sites of large battles where many died,
vibrant multi-colored sparks once used. or places denizens of the Shadowfell enter our world.
When you cast a spell that causes necrotic damage you may
Clay of Creation use a bunch of the dark clover to add an additional die of
Reagent, uncommon 400 gp/ounce necrotic damage or increase the spell’s saving throw DC by 2.
This clay is mined from the Elemental Plane of Earth, bringing The dark clover disintegrates into a cloud of shadow motes.
the resilience of the element of earth to your creations.
2
Deathspawn Potion
Potion, uncommon 375 gp each
Made from grave dirt, high-proof spirits, and a bit of arsenic
this potion can provide you a barrier against the those that wield
necrotic power.
For 1 hour after drinking this potion you gain immunity to
Deathspawn Potion with necrotic damage and poisons.
decorative container by
renown elven jeweler, Slyvain Desert Rose
Qu'thoren. Additional 100gp Reagent, uncommon 400 gp each
for the continer pictured. This rare yellow flower has the essence of the Weave that can be
infused into magical effects. Found only in oases that have a well of
deep water that are in the heart of the harshest deserts in Faerûn.
When you cast a spell that requires concentration the stored
magic in the flower will fuel the effect for you, allowing you
to ignore the concentration requirement of the spell until
the end of your next turn. This allows you to briefly have
two concentration spells in effect concurrently. At the end
of your next turn you must decide which spell to maintian
concentration on or both spells will end. The desert rose
crumbles into sand after use.
Dread Nightshade
Reagent, rare 3175 gp/bunch
This green leafy plant produces a deep purple berry that can be
Elixir of Accuracy with cultivated to increase the effectiveness of poison effects. This is
dectorative bottle only sold to the most reputable customers with approval of the
local sheriff.
When you cast a spell that causes poison damage you may
use a bunch of the dread nightshade berries to increase the
potency of the poison. Roll all of the dice that cause poison
damage twice and add them together. The dread nightshade
turns into a thick bitter residue once used.
Elixir of Accuracy
Potion, uncommon 75 gp each
This azure liquid is cultivated from a plant deep in the Feywild, it
has a sweet smell and tastes like sour blueberries.
Once you drink this elixir you may double your proficiency
bonus to a single attack roll made before the end of your
next turn.
3
Elixir of Aptitude
Potion, uncommon 75 gp each Glassteel Shard decorated by
the renowned dwarven smith,
This amber liquid has a mild sweet taste. The potion boosts your
Kelbor Blackhammer
confidence and calms your nerves.
Once you drink this elixir you double your proficiency
bonus to a single ability check roll made before the end of
your next turn.
Elixir of Dexterity
Potion, rare 500 gp each
This light, slightly oily elixir is created by quickling alchemists,
granting those that drink it quick reflexes much like the dexterous
quicklings.
For one minute after drinking this elixir, you add double
your Dexterity modifier to Dexterity saving throws and
ability checks. Fire Beetle Potion
Elixir of Fortitude
Potion, rare 500 gp each
Legend holds that this fuchsia liquid is distilled from the blood of
fallen dwarven heroes and strongest dwarven spirits imbuing you Flash Flower
with their toughness. Reagent, uncommon 125 gp each
For one minute after drinking this elixir, you may add double Nature has a tendency to absorb the power of the elements or of the
your Constitution modifier to Constitution saving throws Weave itself if the circumstances are right. This flower is normally
and ability checks. found near areas that have been struck by lightning or other
electrical phenomenon. The flower causes a slight tingle on your
Elixir of Will skin when touched.
Potion, rare 500 gp each
When you cast a spell that causes lightning damage you may
Brewed from the brains of Mind Flayers you are able to clad your expend the flash flower to cause the target to be blinded until
psyche in mental armor. the end of your next turn. When used, the flower explodes
For one minute after drinking this elixir, you may add double with snap and a slight electrical discharge.
your Wisdom modifier to Wisdom saving throws and
ability checks. Fire Beetle Potion
Potion, rare 300 gp each
Feybread Biscuit This red liquid, distilled from crushed fire beetles, tastes of a strong
Wondrous item, common 50 gp each spirits and cinnamon with a slightly smoky aftertaste.
This hardtack biscuit is a tasty treat that the fey created When you drink this potion, your eyes glow a faint red
to aid them on long journeys. The unique combination of as if they have fire behind them, your skin also takes on
wholesome ingredients and a touch of fey magic rejuvenates you the chitinous feel of the fire beetle. In addition, you gain
throughout the day. resistance to fire damage and you may spend a number of hit
Feybreads are small biscuits that weigh about an ounce. die equal to your Constitution modifier. For each die spent
When you eat one your body gains the sustenance of a full you gain 5 times the number of hit die spent as temporary hit
day’s meal. You also gain 2 additional hit points for each hit points. The effects of this potion last for 1 hour.
die you spend during your next short rest if taken within 8
hours of eating a biscuit. Fundamental Ice
Reagent, uncommon 325 gp each
Flame Rose This ice is rare in Faerûn, however, in the Elemental Plane of
Reagent, uncommon 275 gp each Chaos this ice is abundant, floating freely and randomly. The ice
This delicate rose has been infused with energy from the elemental has a peculiar property in that it doesn’t melt at all even when a
plane of fire. The veins of this rose glow with a slight orange light heat source is applied.
and the rose feels warm to the touch. When you cast a spell that causes cold damage you may
When you cast a spell that causes fire damage you may use use the fundamental ice to cause one target of the spell to be
the flame rose to infuse power into the spell causing the restrained until the end of their next turn. The fundamental
targets of the spell to catch fire and take an additional 5 ice is consumed, turning into a cold vapor before dissipating.
fire damage at the start of their next turn. The flame rose
is consumed during the casting of the spell, erupting into a
small burst of fire.
4
Glassteel Shard
Reagent, uncommon 200 gp each
This tempered glass is as strong as steel and is incredibly hard to
make, it’s secrets only known to high level alchemists and a few
dwarven smiths.
When you cast a spell that causes force damage you may use
a glassteel shard to push one target 10 feet away unless they
succeed on a Strength saving throw roll. The DC is equal to
the caster’s spell saving throw DC. If the spell already pushes
the target then the pushing effect of the shard has no effect.
Nails of Sealing
The glassteel shard shatters into very fine shards when used.
300 gp as shown
Life Shroud
Wondrous item, uncommon 275 GP each
These linens are specially prepared by sacred rites to help preserve
a corpse from decaying or being fouled by necromantic magics. Nail of Sealing
Wondrous item, uncommon 75 gp each
A corpse wrapped in this shroud cannot be turned into an
undead nor do they decay. Any undead that tries to touch a This large steel nail is covered with arcane sigils that invoke the
corpse wrapped in a corpse shroud must succeed on a DC 15 power to hold closeable objects shut.
Wisdom saving throw or be forced to stay 10 feet away from As an action, you can press this nail into the material of the
the corpse. The magic of the shroud doesn't activate until closeable object to seal it shut as if you had cast the spell
you have wrapped a corpse fully with the shroud and the arcane lock on the object. The object that the nail is used on
magic dissipates if the shroud is removed. must be a legal target for the arcane lock spell, otherwise the
nail of sealing will not activate. The effect of the nail can be
Mind Dust dispelled or suppressed in the same way as the arcane lock.
Reagent, uncommon 225 gp/vial Once used the nail melts into the object.
This powder is created by harvesting the brain of a mind flayer
and preparing it through a secret process that results in a powder Potion of Stormshield
you breathe in to give more power to psychic attacks. Wondrous Item, uncommon 200 gp each
When you make an attack roll with a spell that causes This chalky gray potion smells faintly of ozone and has a bitter
psychic damage you may breathe in a vial of the mind dust. metallic taste to it.
You gain advantage on the spell’s attack roll. After using the When you drink this potion your skin and eyes will take on
mind dust roll a d20, if the roll is a 1 then you gain a random a slight silvery sheen. As a reaction, when you take lightning
short-term madness as listed in the Dungeon Masters Guide. or thunder damage you may reduce the damage by 5 + your
Constitution modifier (minimum 1).
Potion of Vigor
Reagent, very rare 20,000 gp each
This deep purple liquid tastes of sweet grapes and tingles as you
consume it. The potion invigorates you and bolsters your life-force.
You may drink this potion during a short rest before you
spend hit dice. Once you drink this potion any number of
hit dice that you spend during the short rest will give you
temporary hit points instead of hit points as normal. You
gain a number of temporary hit points equal to the total
result rolled from all spent hit dice. These temporary hit
points last for eight hours unless another source gives you a
greater number of temporary hit points, they are depleted, or
Life Shroud in the style of the until you take a long rest.
Shou culture
Rust Bark
Reagent, common 50 gp/ounce
The bark of the ironwood tree is ground into a fine red dust and
magically treated to help it conduct the energies of the Weave
increasing the area of effect.
5
When you cast a spell that has an area of effect, you may use Vortex Stone
1 ounce of rust bark to increase the area of effect by 5 feet. Reagent, rare 5000 gp each
The rust bark is consumed during the casting of the spell. Occasionally artifacts of the Shadowfell are found in the lands of
Faerûn. Vortex Stones are stones, rocks, or other minerals that
Silver Sand were taken from the Shadowfell or magically created by siphoning
Reagent, uncommon 150 gp/ounce
off energy from the Shadowfell. These stones are typically used to
No one is sure how the silver sand is formed but is can often be take the fight out of your enemies.
found around temples or shrines that are dedicated to healing and
When you cast a conjuration spell that requires a Strength
the reduction of suffering. The sand helps to maximize healing
saving throw, you may use the vortex stone to weaken those
effects from spells.
affected by the spell. When the target of your spell fails their
When you cast a healing spell, you may use 1 ounce of silver Strength saving throw they gain disadvantage on attack rolls.
sand to boost the effectiveness of the spell. Roll 1 additional This effect lasts until they are successful on a Strength saving
die when determining the amount of hit points that the spell throw equal to your spell's saving throw DC. Those affected
heals. The sand flows into the target of the spell when used. make additional saving throws at the end of their turn to
overcome the effect. One used, the vortex stone cracks and
Stonemeal Biscuit turns transparent.
Wondrous item, common 50 gp each
This biscuit is a rough as the dwarves that created it, however, it
will keep you going during a long day's work. It’s made of coarse
cornmeal, oats, dwarven ale, and a touch of magic. Most claim it’s
only fit for a dwarf to eat.
For eight hours after eating a stonemeal biscuit you gain Vortex Stone inset in a platinum ring (5500
advantage to any Constitution saving throw or Constitution gp as picture). Ring design by renown
ability check that would result in exhaustion being gained. halfling jeweler Alton Quickfinger.
Terror Ichor
Reagent, rare 3000 gp/vial
This dark viscous liquid is rumored to be blood taken from pixies
or other fey creatures. When used as a reagent for a spell the Ichor
creates vivid visions of terror in the victim of the spell. Note: this
will only be sold to those of reputable dispositions
When you cast a spell that causes the frightened condition
you may use the terror ichor create an additional effect.
If target becomes frightened as a result of the spell you may
use terror ichor to create vivid hallucinations of horrendous
and vile creatures. Until the frightened condition is removed
the target must use their action to Attack the creature that is
Terror Ichor in a decorative
closest to them each round. The terror ichor transforms into a
bottle, stylizing the horns
clear jelly substance once used.
and armor of a demon.
Unguent of Blindsight
Wondrous item, rare 500 gp/use
This greasy white cream allows you to sense those invisible dangers
that lurk around every corner.
As an action, smear the white cream on your eyelids. You
gain blindsight out to a range of 10 feet for 1 hour
Unguent of Darkvision
Wondrous item, uncommon 200 gp/use
Many times, it is safer to travel under the cover of darkness,
however, many creatures don’t have darkvision to help them
navigate. This greasy black ointment will grant you darkvision.
As an action, smear the ointment on your eyelids. You gain
darkvision out to a range of 60 feet for 8 hours.