Quarter: 2 Week: 6 Day: 1 Activity No: 6

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Republic of the Philippines


Department of Education
Division of Bohol

MUSIC 10
SECOND QUARTER

Quarter : 2 Week : 6 Day : 1 Activity No : 6


Competency : Performs selections of selections of Afro- Latin American and Popular Music in appropriate pitch,
rhythm, style and expression.
Objective : Create their own music performance using the characteristics of African Latin American Music.
Topic : African - Latin American Music
Materials : Downloaded African,Latin-american and Popular music from Youtube
Reference : (Sunico 2015)
https://www.youtube.com/watch?v=NRQPW9mQDjQ https://www.youtube.com/watch?
v=pRpeEdMmmQ0 https://www.youtube.com/watch?v=pHlSE9j5FGY

Copyrights : For classroom use only. Pending for


approval.
PERFORMANCE TASK:
It is an individual performance task done safely at home:
In accomplishing your music performance with genre in Afro-Latin American Music, you may follow this:
1. Choose one(1) from the following songs below:
 African Music- choose from Kumbaya, Wakawaka
 Latin- American – No woman, Np Cry / Is this Love (Bob Marley)
 Popular Music – OPM Tayo’y Magsayawan
2. Decide if you want to sing along, dance or play the song with the use of your musical instruments.
3. Record your performance via android/smartphone apps like Tiktok, We sing or etc.
4. Send your individual video to your teacher’s messenger
5. Make sure to put subtitle of your name, section and week #.
6. Remember
YOUR TEACHER WILL BE USING THE FOLLOWING CRITERIA IN RATING YOUR PERFORMANCE.
Musicianship (musical elements, technique) ----------60%
Presentation Impact and showmanship-----------------20%
Ensemble Coordination and Organization-------------20%
100%

_____________________________________________________________________________________________
ARTS - 10

SECOND QUARTER
WEEK – 6
Quarter : 2 Week : 6 Day : 2 Activity No. : 6
Competency: : Explains the influence of technology in the 21st century on the evolution of various forms of
art. (A10PR –IIc-e-2)
Objective : Explain the influence of technology in the 21st century on the evolution of various forms of art.
Topic : Technology – Based – Art
Materials : Horizons Music and Arts Appreciation for young Filipinos LM
Reference : (R. M. Sunico 2015)
Sunico, raul m. horizons. bohol: deped, 2020.
Sunico, Raul M.et.al. Horizons Music and Arts Appreciation fot young Filipons LM. Department
of Education, 2015.
Copyrights : For classroom use only Department of Education
Concept Notes:

Technology has changed art in a lot of ways and in others not all. Some of the ways it has changed art is in the creation of
photography, video art and new genre the creation of websites as part pieces or even the use of social media. Technology
becoming more and more incorporated into modern art forms, moving practices.
Art of the 20th century emerge from a vast variety of materials and means. These include the latest electronic
technology such digital imaging and the Internet familiar genres with a long history that continue to be practiced with
great vigor such painting.
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Many Artist regularly and freely mix media and forms making the choice that best serve their concepts and purposes.
The notion of influence has also shifted with changes in communications and technology every location around the world
has artist who respond to local geographies and histories well as the sway of global visual culture.
Technology has been able to transform and support education in numerous ways. The internet has made learning
affordable and accessible to almost everyone who is willing to learn.
Technology is creating our next generation of art. We can draw things (that we can’t imagine) in our very
aesthetic sense of art. It’s like technology shaping our thoughts of art in another dimension. Clearly we are updating
ourselves. Now we can 3D print objects, we can draw a more realistic diagram than before, etc.
Today we have many platforms that stored our ancient artwork. Google has a much bigger database of images of
artwork by many great artists from the history. Old artworks are getting new shape by technology for viewers to
create an enhanced feeling of history.
Things are changing every moment. After many years, people of next-generation won't even sense artworks
without technology. Just like we can’t say communication stays stable without present modes of communication.

Mobile Phone Art


The mobile phone that you constantly hold has evolved from a mere communication tool, into a creative device that
allows you to generate original works of art for an entire range of purposes. These could be personal photographs a
nd videos that you can manipulate with a myriad special effects, both visual as well as sound and music and
animations. The following are image manipulation programs and applications in the android devices:
Pixlr– a powerful, free online image editor
Pic Collage – allows you to make collages incorporating photos, stickers, text, and frames
Photo Grid – allows you to make collages out of images from your photo gallery
Doodle Booth – enables you to ‘doodle’ on your images using available stickers
Photo Booth – an application for taking photos and videos using an iPad or iPad mini
Magic Mirror Booth – allows you to take amusing, distorted images, simulating camera effects Pic Monkey –provides
filters, frames, text, and effects to manipulate your images
Fl ipagram–allows you to ‘bring your photos to life’ in short videos set to music of your choice Picsart– a free photo
editor and drawing application, as well as a social network for you to share your art with others
Snapseed–enables you to enhance, transform, and share your photos
Instagram – a fast and fun way to share images with others; snap a photo, choose from among the available filters,
and share via Facebook, Twitter, Tumbler, and more.
Computer Generated Images- create original images using specialized programs for image generation and
manipulation. Among such programs are:
Gimp (GNU Image Manipulation Program) Paint.net Inkscape
Xara Extreme Art weaver DrawPlus
Pencil Picasa Paint Star
Smooth Draw Spray Karbon
Adobe Photoshop Express Corel PaintShop Pro X5

Activity:
How does technology influence the following:
Photography Artworks Media Art

________________________________________________________________________________________________
Physical Education 10
Second Quarter
Week - 6
Quarter : 2 Week : 6 Day : 3 Activity No. : 6
Competency: : Engages in moderate to vigorous physical activities for at least 60 minutes a day in and out of school;
(PE10PF-IIc-h-45)
Objective : Perform moderate to vigorous physical activities.
Topic : Moderate to Vigorous Physical Activities
Materials : LM - Physical Education and Health 10, LAS
Reference : (F.et.al. 2015)
Callo, Lualhati F.et.al. Physical Education and Health 10. 2015.
—. Physical Education and Health 10. 2015.
F.et.al., Callo. Lualhati. Physical Education and Health 10. DepEd, 2015.
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Copyrights : Department of Education Pending for approval

Concept Notes:
• Intensity – the rate at which the activity is performed. It can be thought of "how hard a person works to do
the activity".
• Moderate-Intensity Physical Activity – requires a moderate amount of effort and noticeably accelerates the
heart rate.
• Vigorous-Intensity Physical Activity – requires a large amount of effort and causes rapid breathing and a
substantial increase in heart rate.

• Here are examples of moderate-intensity and vigorous-intensity physical activities:

Moderate-Intensity Physical Activity Vigorous-Intensity Physical Activity


• Brisk walking • Running
• Dancing • Walking/climbing briskly up a hill
• Gardening • Fast cycling
• Housework and domestic chores • Aerobics
• Traditional hunting and gathering • Fast swimming
• Active involvement in games and sports with • Competitive sports and games (e.g.
children/walking domestic animals Traditional Games, Football,
• General building tasks (roofing, painting) Volleyball, Hockey and Basketball)
• Carrying/moving moderate loads • Heavy shoveling or digging ditches
(<20kg) • Carrying/moving heavy loads (>20kg)

Individual Activity
Directions: Perform one activity at a time and supply the information by filling-up the table below.

Describe the activity based on the Dancing Walking/climbing briskly


following: up a hill

How are you feeling?

How is your breathing?

How is your sweat?

How is your talking ability?

Reflection: Which among the two is considered:

a) Moderate activity: ___________________ Why?


b) Vigorous activity: ___________________ Why?

Activity 2: State the advantages and disadvantages of these activities:

ACTIVITY ADVANTAGES DISADVANTAGES


Dancing

Walking/climbing
briskly up a hill

HEALTH-10
SECOND QUARTER
Quarter : 2 Week : 6 Day : 4 Activity No. : 6
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Competency: : Critically analyzes the impact of current health trends, issues and concerns (H10CH-IIc-d-4)
Objective : Analyzes the impact of current health trends, issues and concerns towards adolescents.
Topic : Health Trends, Issues, and Concerns in the National Level (Safety in the Environment )
Materials : Bond paper, Ball pen
Reference : (L. F. Callo 2015)
Callo, Lualhati F. et al. 2015. Physical Education and Health 10 pp. 201-204. Department of
Education.
Copyrights : Department of Education
WEEK 6

Concept Notes:

Pollution and safety are two of the most usual issues that concern you as a member of your community. Here
are some policies most appropriate to address these concerns.
1.Pollution
With the exponential growth in population, more resources are being demanded and supplied to the
people. However, people do not manage these resources properly. Thus, pollution arises. That is why the
government mandated the Republic Act No. 9512 or the National Environmental awareness and Education Act
of 2008.The Act promotes environmental awareness through environmental education. Various educational
agencies, DSWD, DOST, and DENR shall integrate environmental education in their curricula.

2.Road Safety
Road accidents are one of the most frequent causes of death among Filipinos. To respond to this
alarming situation, citizens are protected by law through these Republic Acts. Republic Act No. 8750 or the
Seat Belts Use Act of 1999 aims to secure and safeguard passengers and drivers of motor vehicles from
injuries and other effects of vehicular accidents. The policy includes the mandatory wearing of seatbelts by the
driver and front seat passengers of any running vehicle. The Act also prohibits children from sitting in the front
seat of any motor vehicle.

In addition, Republic Act No. 10586 or the Anti-Drunk and Drugged Driving Law also penalizes those who will
be caught driving under the influence of alcohol, drugs, and other similar substances.

Activity 1- I AM AWARE

What is the impact of the following policies to you as an adolescent?

Health Policies Positive Impact

1. Republic Act No. 9512

2. Republic Act No. 8750

3. Republic Act No. 10586

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