WaveLab Pro 10 Operation Manual en
WaveLab Pro 10 Operation Manual en
Cristina Bachmann, Heiko Bischoff, Lillie Harris, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer,
Benjamin Schütte, Marita Sladek
This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number
of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a commitment on
the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License
Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No
part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose,
without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product
described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective owners. For more information, please
visit www.steinberg.net/trademarks.
© Steinberg Media Technologies GmbH, 2020.
All rights reserved.
WaveLab Pro_10.0.30_en-US_2020-03-25
Table of Contents
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WaveLab Pro 10.0.30
Table of Contents
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WaveLab Pro 10.0.30
Table of Contents
5
WaveLab Pro 10.0.30
New Features
Bounce Clips
● You can now render multiple clips to a single clip and the effects of a single clip to the clip.
See Bounce Selected Clips.
Play Back a New Time Selection from the Beginning of the Selection
● Play from Start of New Time Selection now allows you to play back a new time selection
from the beginning of the selection. See Transport Bar.
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New Features
Inline Editing
● You can edit clips inline in a non-destructive Waveform Editor or Spectrum Editor. This
allows you to edit a selection range without modifying the original clip. See Inline Editing.
Inspector Window
● This window allows you to add effect plug-ins to tracks, clips, and the montage output. The
Inspector replaces the Effects window. See Inspector Window.
Reference Track
● The reference track allows you to compare your mix to a reference audio file or input signal
without latency. See Reference Track.
Video
● WaveLab Pro supports the integration of video files in your project. See Video.
External Editors
● You can now edit audio files and clips in external editors. For example, in SpectraLayers,
Izotope RX, or Melodyne 4. See External Editors.
Frequency
● Frequency is a high-quality equalizer with 8 fully parametric bands. The bands can act as
either shelving filter, as peak or notch filter (band-pass), or as cut filter (low-pass/high-
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WaveLab Pro 10.0.30
New Features
pass). This plug-in is described in the separate document Plug-in Reference. For further
information, see the Plug-in Reference documentation on steinberg.help.
Magneto II
● Magneto II simulates the saturation and compression of recording on analog tape
machines. This plug-in is described in the separate document Plug-in Reference. For
further information, see the Plug-in Reference documentation on steinberg.help.
Edit Indicators
● Edit indicators allow you to see where audio parts have been edited. You can then recover
previous versions of the edited parts without losing the changes you have made to the rest
of the audio. See Edit Indicators.
Resizing Tracks
● You can now freely resize the track height and width in the montage window. See Resizing
Tracks.
Audio-Processing Load
● The Audio-Processing Load display shows the average audio-processing load of plug-ins
during playback. This allows you to monitor the number of plug-ins you can use. See Audio-
Processing Load.
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New Features
Enhanced Metadata
● You can now add ITRK (track number) and IFRM (total number of tracks) to the RIFF
metadata. You can now also add TCMP (Part of a compilation) to the ID3v2 metadata. See
Metadata.
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WaveLab Pro 10.0.30
WaveLab Pro Introduction
Thank you for purchasing WaveLab Pro 10 and embracing the true art of mastering. Welcome
not only to the number one choice for mastering professionals, but also to a community of users
who are true masters of their craft.
For nearly 25 years, WaveLab Pro has been the go-to choice for audio mastering, analysis,
editing, restoration, batch conversion, and authoring.
Used by high-end studios, producers, broadcasters, sound designers, musicians, audio archives,
and security and safety services alike, WaveLab’s comprehensive suite of audio processing tools,
its ability to host third-party plug-ins, and extended external effects support make it by far the
best-equipped single solution for a wide array of audio tasks. Yet, the technology never gets in
the way of your workflow: With its clear, highly customizable and easy-to-follow user interface, it
is the perfect fit for your preferred way of working, and flexible batch processing ensures that it
is always quick and intuitive to use.
Carefully crafted by experienced software engineers and developed in close collaboration with
users, WaveLab’s remarkable array of user-friendly features and outstanding quality audio
engine help you to deliver exceptional results every time.
We look forward to seeing WaveLab Pro 10 play a major part in helping you produce the very
best audio and making the process more intuitive and productive than ever before.
Platform-Independent Documentation
The documentation applies to the operating systems Windows and macOS.
Features and settings that are specific to one of these platforms are clearly indicated. In all other
cases, the descriptions and procedures in the documentation are valid for Windows and macOS.
Help System
There are several ways of accessing the help system. The documentation is available online and
you can download most of it in PDF format from steinberg.help.
Documentation
The documentation consists of several documents.
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WaveLab Pro Introduction
Conventions
● Windows: To open the help for an active dialog on steinberg.help, click the question mark
icon on the title bar to show the Help button and click the Help button, or press F1.
● macOS: To open the help for an active dialog on steinberg.help, click the question mark
icon in the dialog to show the Help button and click the Help button, or press Cmd-?.
Operation Manual
The main WaveLab Pro reference documentation, with detailed descriptions of
operations, parameters, functions, and techniques.
Plug-in Reference
Describes the features and parameters of the included plug-ins.
Scripting
Describes the objects and functions you can call in a WaveLab Pro script.
DDP Player
Describes the features and functions of the included DDP Player.
Tooltips
● To show tooltips, move the mouse over an interface icon.
● To use the menu help, move the mouse over a menu item.
● To see information on what kind of editing can be performed when using the mouse and
modifier keys in the Audio Montage window, move the mouse over the montage window.
The help text is displayed on the info line at the bottom of the window.
What’s This
The What’s This help provides extended tooltips about interface icons and functions. Some
What’s This tooltips include a link to a dedicated help topic on steinberg.help.
● In any window, press Shift-F1 and move the mouse over an interface item, or select Help >
What’s This?.
● In a dialog, select the question mark icon on any title bar (Windows) or in the dialog
(macOS), and move the mouse over an interface item or a menu option.
RELATED LINKS
Info Line on page 256
Conventions
In our documentation, we use typographical and markup elements to structure information.
Typographical Elements
The following typographical elements mark the following purposes.
Prerequisite
Requires you to complete an action or to fulfill a condition before starting a
procedure.
Procedure
Lists the steps that you must take to achieve a specific result.
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WaveLab Pro 10.0.30
WaveLab Pro Introduction
Key Commands
Important
Informs you about issues that might affect the system, the connected hardware, or
that might bring a risk of data loss.
Note
Informs you about issues that you should consider.
Tip
Adds further information or useful suggestions.
Example
Provides you with an example.
Result
Shows the result of the procedure.
Related Links
Lists related topics that you can find in this documentation.
Markup
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Metadata dialog, open the Metadata window and click Edit.
If bold text is separated by a greater-than symbol, this indicates a sequence of different menus
to open.
EXAMPLE
Select File > Open.
Key Commands
Many of the default key commands, also known as keyboard shortcuts, use modifier keys, some
of which are different depending on the operating system.
When key commands with modifier keys are described in this manual, they are indicated with the
Windows modifier key first, followed by the macOS modifier key and the key.
EXAMPLE
Ctrl/Cmd-Z means: press Ctrl on Windows or Cmd on macOS, then press Z.
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Setting Up Your System
IMPORTANT
Make sure that all equipment is turned off before making any connections.
You can run WaveLab Pro together with other applications and always give the active application
access to the audio card.
PROCEDURE
1. Select File > Preferences > Audio Connections.
2. Select the Options tab.
3. Activate Release Driver.
4. Do one of the following:
● If you want to release the driver when WaveLab Pro is in the background, activate
When WaveLab Pro is in Background.
● If you want to release the driver only when Cubase/Nuendo is in the foreground,
activate When Cubase/Nuendo is in Foreground.
Latency
Latency is the delay between when audio is sent from the program and when you actually hear it.
While a very low latency can be crucial in a real-time DAW application such as Steinberg Nuendo
or Cubase, this is not strictly the case with WaveLab Pro.
When working with WaveLab Pro, the important issues are optimum and stable playback and
editing precision.
The latency in an audio system depends on the audio hardware, its drivers, and settings. In case
of dropouts, crackles, or glitches during playback, raise the ASIO-Guard setting on the Options
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WaveLab Pro 10.0.30
Setting Up Your System
ASIO-Guard
tab in the Audio Connections, or increase the buffer size in the ASIO control panel, specific to
the audio card.
RELATED LINKS
Audio Connections Tab on page 15
ASIO-Guard
The ASIO-Guard allows you to pre-process all channels as well as VST plug-ins. This causes fewer
dropouts and allows you to process more tracks or plug-ins.
High ASIO-Guard levels cause an increased ASIO-Guard latency. When you adjust a volume fader,
for example, you hear parameter changes with a slight delay.
NOTE
Resampler plug-ins and certain other plug-ins with high latencies accumulate samples before
processing them. This requires a higher ASIO-Guard setting.
RELATED LINKS
Setting up ASIO-Guard on page 14
Setting up ASIO-Guard
You can specify the length of the ASIO-Guard buffer.
PROCEDURE
1. Select File > Preferences > Audio Connections.
2. Click the Options tab.
3. In the ASIO-Guard menu, specify the length of the ASIO-Guard buffer.
The higher the level, the higher the processing stability and audio processing
performance. However, higher levels also lead to an increased ASIO-Guard latency and
memory usage.
RELATED LINKS
Audio Connections Tab on page 15
You can define the buffer settings for your device as well as set up connections to external
effects. You should select at least two channels for stereo playback and recording.
If you have no third-party audio card, you can select the Generic Low Latency driver or Built-in
Audio (Mac) options. You can also use the Generic Low Latency driver with most third-party
audio cards, with the advantage that you can record and play at different sample rates.
RELATED LINKS
Audio Connections Tab on page 15
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WaveLab Pro 10.0.30
Setting Up Your System
Defining Audio Connections
PROCEDURE
1. Select File > Preferences > Audio Connections.
2. Open the Audio Device pop-up menu and select your ASIO driver.
3. Optional: Click Control Panel and make your settings.
● To open the Audio Connections tab, select File > Preferences > Audio Connections.
Global Settings
Audio Device
Allows you to select the audio device that you want to use for playback and recording
audio. If you do not have a third-party audio card, you can select the Generic Low
Latency driver or Built-in Audio (Mac) options.
Control Panel
When you select an ASIO driver, the Control Panel button is activated. Click the
button to open the settings application of your sound card, which is usually installed
with the sound card. Depending on your sound card and driver, this provides
settings for buffer size, digital formats, additional I/O connections, etc.
Refresh
This button causes audio devices to be evaluated again to reflect device changes.
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WaveLab Pro 10.0.30
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Defining Audio Connections
Playback Tab
This tab allows you to add buses that are used for playback. If you are monitoring on a surround
system, specify your surround speaker outputs here.
Add Bus
Adds a new bus to the bus list.
Bus List
Displays all buses. You can rename and move buses in the list. To rename a bus,
double-click it and enter a new name.
Category
Allows you to assign a category to the selected bus. Depending on the category, you
can select the buses in different areas of WaveLab Pro. The following categories are
available:
● Unused
● Buses with the category Reference Track appear in the Routing menu of the
reference track.
● Buses with the category Before Playback Processing appear in the Playback
Processing pane in Master Section when you click Output Buses Before
Playback Processing.
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WaveLab Pro 10.0.30
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Defining Audio Connections
Recording Tab
This tab allows you to add buses that are used for recording and input monitoring. The inputs
that you define here are then available in the Recording dialog.
Add Bus
Adds a new bus to the bus list.
Bus List
Displays all buses. You can rename and move buses in the list. To rename a bus,
double-click it and enter a new name.
This tab allows you to add external effects. The external effect buses that you create here are
available in the Audio Bus menu in the External FX plug-in.
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WaveLab Pro 10.0.30
Setting Up Your System
Defining Audio Connections
Add Bus
Adds a new bus to the bus list.
Bus List
Displays all buses. You can rename and move buses in the list. To rename a bus,
double-click it and enter a new name.
Options Tab
This tab allows you to specify the number of buffers and the control driver functionality.
ASIO-Guard
Increasing this value improves the elasticity of audio streaming to avoid dropouts.
The higher the level, the higher the processing stability and audio processing
performance. However, higher levels also lead to an increased ASIO-Guard latency
and memory usage.
Release Driver
Allows you to run WaveLab Pro together with other applications and always give the
active application access to the audio card.
● If When WaveLab Pro is in Background is activated, the driver is released
when WaveLab Pro is in the background.
● If When Cubase/Nuendo is in Foreground is activated, the driver is released
when Cubase/Nuendo is in the foreground.
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WaveLab Pro 10.0.30
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Defining Audio Connections
If you experience sample rate change issues, increase the timeout to 3 or more
seconds. The ideal time is the shortest time that works.
The bottom right of the Master Section displays a progress bar while waiting for the
driver feedback.
RELATED LINKS
ASIO-Guard on page 14
Master Section on page 366
External Effects
You can use external effects with WaveLab Pro. The External FX plug-in allows you to add
external effect devices to the Master Section and to the audio montage via the Inspector.
In order to use external effects, you must set up external effect buses. External effect buses
consist of send buses (output) and return buses (input).
Each audio bus can have only one active external effect at a time. If the audio bus has more than
one external effect, all other external effects are bypassed. If an external effect is no longer used
and another external effect uses the same audio bus, the other external effect is activated.
The external effects that you set up in the Audio Connections are available in the External FX
plug-in.
You can use the External FX plug-in in the Effects pane of the Master Section and in the
Inspector for audio montages as clip, track, and output effect.
EXAMPLE
If you add an External FX plug-in as an insert effect in the Master Section, the audio is sent to
the corresponding audio output, processed in your external effect devices, and returned to the
plug-in via the specified audio input.
RELATED LINKS
Inspector Window on page 306
Master Section Window on page 366
PROCEDURE
1. Select File > Preferences > Audio Connections.
2. Select the External Effects tab.
3. Click Add Bus.
4. Select the bus in the bus list and specify Send Ports and Return Ports for the bus.
● Send Ports send the audio from WaveLab Pro to your external effects device.
● Return Ports receive the audio that has been processed in the external effects
device.
RESULT
The external effect buses are available in the External FX plug-in in the Master Section and the
Inspector.
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Setting Up Your System
CD/DVD Recorders
PREREQUISITE
You have set up external effects in the Audio Connections.
PROCEDURE
1. In the Master Section or Inspector, add the External FX plug-in to the effects list.
2. In the External FX window, open the Audio Bus menu and select the bus that you have
set up in the Audio Connections.
3. In the Latency section, click Detect to measure the latency of the audio signal.
Latency is the time it takes for the audio signal from WaveLab Pro, through the external
effect device, and back to WaveLab Pro. WaveLab Pro automatically adapts to the latency.
4. Use the Send Gain and Return Gain faders to adjust the gain of the outgoing and
incoming audio.
CD/DVD Recorders
For general instructions on installing internal or connecting external recorders via USB or
Firewire, refer to the instruction manual for your computer or your recorder.
Make sure to have the latest firmware version installed on your recorder unit. For CD recorders,
the existing firmware must support disc-at-once mode. In addition, running a unit with older
firmware can prevent you from writing sub-index markers into the tracks, for example.
Remote Devices
You can use remote devices to remote-control WaveLab Pro.
Several commands can be controlled with knobs and sliders of your remote control device. For all
commands that can be assigned to a keyboard shortcut, a MIDI trigger can also be assigned.
● To open the Remote Devices tab, select File > Preferences > Remote Devices.
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Remote Devices
Device Menu
Select the MIDI device to edit. Select MIDI Shortcuts for Menus to define the MIDI
input port that is used for MIDI shortcuts. The shortcuts can then be assigned on the
Shortcuts tab.
Select MIDI Control Device #1 – #10 to select a slot for a connected MIDI control
device. You can then assign a device by selecting a MIDI input port and output port.
Active
Activates the selected device and scans the MIDI ports.
In-Port/Out-Port
Select the MIDI input/output ports of the device that you want to use.
Edit Map
Activates the edit mode of the MIDI control map for the selected device. To leave the
edit mode, click again.
Save
Saves the modifications that have been made to the MIDI control map.
Undo
Undoes the modifications that have been made to the MIDI control map.
Reset
If the map has a factory preset, clicking Reset resets all changes that have been
made to the map. If the map has no factory preset, the map is cleared.
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Remote Devices
Import
Opens the file browser where you can select a map definition file (XML file). This kind
of file can be supplied by a MIDI device manufacturer or another WaveLab Pro user,
for example.
Export
Lets you export a map definition file (XML file). This file can be sent to another
WaveLab Pro user, for example.
Name
Lets you enter a map name.
Expand/Collapse
Expands/collapses the folder tree of the control map.
Control Name
Lets you enter a name for the control. Each control must have a name.
Type
In the Type section, you can edit the type of the selected control.
When more than one type of control can be assigned to a parameter, you can select
a type from the first pop-up menu. You can choose between relative and absolute
editing for some parameters. For example, a Master Section slider can be
associated to a remote motorized fader (absolute editing) or to an infinite knob
(relative editing).
Several protocols are supported to interpret the MIDI messages. You can select the
protocol that you want to use from the second menu. The MIDI Learn function can
automatically change this protocol, according to the received MIDI messages.
Remote controls send messages but can also receive messages from WaveLab Pro,
to light up a button or move a motorized fader, for example. You can select the
mode to use from the third menu.
Message
Activates the MIDI Learn function. If this option is activated, you can use the control
(knob, fader, etc.) on your MIDI controller. When MIDI messages are received, they
are analyzed after the MIDI activity stops for several milliseconds. The result is
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Setting Up Your System
Remote Devices
displayed in the Message field. The result is then used by WaveLab Pro as the control
identifier.
Clear
Erases the MIDI event that identifies the control.
Conditions
A modifier is a WaveLab Pro parameter that can be activated by a MIDI control (for
example, a foot switch) or a computer key (Ctrl/Cmd, Shift, etc.). By associating a
remote control with one or two modifiers, you can use a single remote control to edit
different parameters.
Options Tab
This tab lets you use the MIDI Learn function to assign a control of a MIDI remote control device
to a function.
PROCEDURE
1. Select File > Preferences > Remote Devices.
2. On the Device Editing tab, select one of the MIDI control device slots or the MIDI
Shortcuts for Menus option from the pop-up menu at the top.
3. Select Active to activate the selected device.
4. From the In-Port and Out-Port pop-up menus, select a MIDI input port and output port.
PREREQUISITE
You have set up your MIDI remote control device.
PROCEDURE
1. Select File > Preferences > Remote Devices.
2. From the pop-up menu at the top of the dialog, select your MIDI control device.
3. On the Device Editing tab, click the Edit Map button.
4. In the tree structure, click the parameter that you want to remote-control.
5. In the Control Editor section, enter a name in the Control Name field.
6. Select the type of control.
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Setting Up Your System
Remote Devices
Depending on the type of control on the MIDI remote control device, you must select a
control with relative values (knob), trigger values (button), or absolute values (fader).
7. Click in the Message field, and on your MIDI remote control device, move the control that
you want to assign.
The name of the controller is displayed in the Message field.
8. Click Save to the right of the This Control is Modified message.
9. Click Save to the right of the Edit Map button.
RESULT
The MIDI controller is now assigned to the function.
PREREQUISITE
In the Remote Devices tab, assign the controls of your MIDI controller to the plug-in custom
parameters. If you are using the Steinberg CC121 controller, the parameters are assigned by
default.
PROCEDURE
1. From the Master Section or the Inspector window, open the plug-in that you want to
control with the MIDI remote control device.
2. Ctrl/Cmd-click the circle icon at the top of the plug-in window to enter the Edit mode.
3. Click OK.
The icon indicates that you are in MIDI learn mode.
4. Move the mouse over a plug-in parameter, and move the MIDI control that you want to
assign.
Repeat this for all the parameters and controls that you want to assign.
5. When finished, click the tool icon to exit Edit mode, and click OK.
RESULT
The assignment is saved. You can now control the assigned parameters with your MIDI remote
control device. A plug-in can be controlled via the custom parameter if the Remote Control
Mode is activated and only one plug-in can be activated at a time.
When a plug-in is activated for remote control, it also has precedence over other application
settings that are controlled by the same parameter.
To remove all remote control assignments on the plug-in, hold Ctrl/Cmd and Shift, and click the
Remote Control Mode button.
RELATED LINKS
CC121 Advanced Integration Controller on page 25
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Setting Up Your System
Remote Devices
● To import a map definition file, click Import, browse to the location of the map definition
file, and select the file.
● To export a map definition file, click Export, and browse to the location where you want to
save the file.
RELATED LINKS
Remote Devices Tab on page 20
To determine one or two modifiers, open the Remote Devices tab, and when editing a
parameter, select the modifiers from the Conditions section.
You can use the Shift and Alt modifiers to alter the edit steps of infinite knob controls as follows:
This section describes the WaveLab Pro factory preset for the CC121. For detailed information on
how to use the controller, refer to the manual that came with the CC121. Note that the CC121
was originally designed for Cubase. The following mapping combines the WaveLab Pro
functionality with the CC121 controls. The controls that are not listed in the following paragraph
are not assigned to a parameter.
Channel Section
You can use all controls of the CC121 channel section, except the fader, to control the elements
of the selected track in a WaveLab Pro audio montage. You can use the fader for the Master
Section.
Fader
Controls the Master Section fader.
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Remote Devices
PAN knob
Controls the gain of the selected track.
Mute
Mutes/Unmutes the selected track.
Solo
Activates/Deactivates solo for the selected track.
CHANNEL SELECT
Selects the previous/next track in the audio montage.
To move the cursor to the previous/next clip edge in the audio montage, hold Alt. To
move the cursor to the previous/next region edge, hold Shift. To move the cursor to
the previous/next marker in the Audio Editor, hold Ctrl/Cmd.
EQ Section
With the EQ section you can easily control the Steinberg Studio EQ plug-in.
If EQ TYPE is activated on the CC121, you can adjust the parameters of the focused Studio-EQ. All
necessary EQ parameters, such as Q/F/G of each band, EQ TYPE selection, and ALL BYPASS
on/off can be set. You can switch to WaveLab Pro navigation mode by deactivating EQ TYPE. In
WaveLab Pro navigation mode, you can access alternative functions, such as scrolling, zooming,
and switching between windows.
EQ TYPE activated:
ON
Activates/Deactivates the EQ bands.
ALL BYPASS
Activates/Deactivates bypass for all plug-ins in the Master Section.
EQ TYPE deactivated:
LOW ON
Opens the Audio Editor.
LOW-MID ON
Opens the Audio Montage window.
HIGH-MID ON
Opens the Batch Processor window.
HIGH ON
Opens the preferences tab.
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Remote Devices
Transport Section
In this section you can control the transport functions of WaveLab Pro.
Previous button
Moves the cursor position to the left.
Rewind button
Moves the edit cursor position to the left.
Forward button
Moves the edit cursor position to the right.
Next button
Moves the cursor position to the right.
Cycle button
Activates/Deactivates Cycle mode.
Stop button
Stops playback. Press again to move the cursor to the previous start position. Press a
third time to move the cursor to the beginning of the project.
Play button
Starts playback.
Record button
Press once to open the Recording dialog. Press again to start the recording. Press a
third time to stop recording. The recorded file opens in the Audio Editor.
Function Section
In this section, you can adjust functions, such as fades and envelope level, by using the VALUE
knob.
VALUE knob
Rotate this knob to adjust the assigned function. Press the knob to reset the
parameter to its default value.
FUNCTION button 1
Adjusts the fade in settings of the active clip.
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Remote Devices
FUNCTION button 2
Adjusts the fade out settings of the active clip.
FUNCTION button 3
Adjusts the envelope level of the active clip.
FUNCTION button 4
The element clicked last in the Nudge section of the Edit tab in the Audio Montage
window is assigned to this button.
AI Knob Section
WaveLab Pro can be controlled with the AI knob of Steinberg’s CC121, CI2+, and CMC-AI
controllers. With the AI knob, you can control the parameter that the mouse points to.
NOTE
AI KNOB
Controls the VST 3 plug-in parameters, emulates the mouse wheel, for example, for
scrolling, and lets you edit a focused numeric field. To control a parameter with the
AI knob, move the mouse cursor over the parameter that you want to control, and
move the AI knob. You can activate/deactivate the emulation of the mouse wheel
and the editing of the focused numeric field in the Options tab.
LOCK
When the mouse cursor points to a parameter, press LOCK to control this parameter
regardless of the position of the mouse cursor.
JOG
Activates Jog mode. While Jog mode is activated, press LOCK to enter shuttle mode.
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WaveLab Pro 10.0.30
WaveLab Pro Concepts
This chapter describes general concepts that you will use when working with WaveLab Pro.
Getting accustomed with these procedures allows you to work more effectively with the
program.
● To select and move interface items, and to select ranges, click and drag with the mouse.
● Use the keys of your computer keyboard to enter numeric values and text, to navigate lists
and other selectable interface items, and to control the transport functions.
● Common operations like cut, copy, paste, or the selection of multiple items can be
performed using standard keyboard shortcuts.
NOTE
Startup Dialog
When WaveLab Pro starts, the Startup dialog opens where you can select which project or
project template you want to open.
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WaveLab Pro Concepts
Basic Window Handling
Create
Empty Project
Creates an empty project.
Templates
Allows you to open a template in a new project.
Open
Last Project
Opens the project that you last used in WaveLab Pro, including all files that were
open.
Recent Project
Allows you to open a recently used project.
Recent File
Allows you to open a recently used file.
Browse
Allows you to select the files that you want to open.
RELATED LINKS
Workspace Layout on page 585
Closing Windows
● To close a file group tab or a file tab, click the X button of the corresponding tab or press
Ctrl/Cmd-W.
● To close a file tab without saving your changes, hold Ctrl/Cmd-Shift, and click the X button
of the tab. This avoids having to confirm a warning message whenever you want to close
an unsaved tab.
● To close all files of a file group at once, right-click a file group tab and select Close All Files.
● To close all file tabs but the selected file tab, right-click a file tab and select Close All But
This.
● To individually select the file tabs that you want to close, right-click a file group tab and
select Select Files to Close. This opens the Files to Close dialog, where you can select the
files that you want to close.
● By default, files are removed from the project when you close them. To keep the files in the
project even when you close them, right-click a file tab and activate Keep in Project after
Closing.
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Selecting Audio
RELATED LINKS
Permanently in Project vs. Temporarily in Project on page 70
Selecting Audio
Almost all types of editing and processing that you perform in WaveLab Pro operate on the audio
selection. There are numerous ways to make an audio selection.
● To select the whole audio file, double-click it. If the audio file contains markers, triple-click
it.
If you drag all the way to the left or right side of the wave window, it scrolls automatically,
allowing you to select larger sections than what can be shown in the wave window. The speed of
the scrolling depends on how far from the wave window edge you are.
● To access the audio range selection options, in the Audio Editor, select the Edit tab.
The following selection options are available in the Time Selection section:
Range
If you click Range, the Range Selection dialog opens. In this dialog, you can define
selection ranges very accurately.
If you click the arrow to the right of the Range button, the presets list opens. In the
presets list, you can select between the selection range factory presets and your
custom presets.
All
Selects the entire waveform.
Toggle
Toggles the selection range on/off.
Extend
Opens a menu where you can select the following options:
● Extend to Start of File extends the selection to the start of the audio file. If
there is no selection, a selection is created from the edit cursor position.
● Extend to End of File extends the selection to the end of the audio file. If
there is no selection, a selection is created from the edit cursor position.
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Selecting Audio
● Extend to Previous Marker extends the left edge of the selection to the
nearest marker to the left or the start of the audio file. If there is no selection,
a selection is extended until the previous marker position.
● Extend to Next Marker extends the right edge of the selection to the nearest
marker to the right or the end of the audio file. If there is no selection, a
selection is extended until the next marker position.
● Extend to Cursor extends the selection to the edit cursor position.
● From Start of File Until Cursor selects the range between the start of the
audio file and the edit cursor position.
● From Cursor to End of File selects the range between the edit cursor position
and the end of the audio file.
● From Cursor to Previous Marker selects the range between the edit cursor
position and the previous marker or the start of the audio file.
● From Cursor to Next Marker selects the range between the edit cursor
position and the next marker or the end of the audio file.
● From Playback Position to End of File creates a selection range from the
playback position to the end of the audio file. If no playback is taking place, the
position of the edit cursor is used.
● From Playback Position to Start of File creates a selection range from the
playback position to the start of the audio file. If no playback is taking place,
the position of the edit cursor is used.
● Double Selection Length doubles the length of the current selection range.
● Halve Selection Length halves the length of the current selection range.
Channels
Opens a menu where you can select the following options:
● Extend to All Channels extends the current selection range to all channels.
● Left Channel Only reduces the current selection range to the left channel
only.
● Right Channel Only reduces the current selection range to the right channel
only.
Regions
Opens a menu where you can select the following options:
● CD Track selects the range between the two CD track markers that encompass
the edit cursor.
● Loop Region selects the range between the two loop markers that encompass
the edit cursor.
● Exclusion Region selects the range between the two exclusion markers that
encompass the edit cursor.
● Generic Region selects the range between the two generic markers that
encompass the edit cursor.
RELATED LINKS
Range Selection Dialog on page 33
● To access the audio range selection options, in the Audio Montage window, select the Edit
tab.
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Selecting Audio
The following selection options are available in the Time Selection section:
Range
If you click the Range button, the Range Selection dialog opens. In this dialog, you
can define selection ranges very accurately.
If you click the arrow on the right of the Range button, the presets list opens. In the
presets list, you can select between the selection range factory presets and your
custom presets.
Extend
Opens are menu where you can select the following options:
● Double Selection Length doubles the length of the current selection range.
● Halve Selection Length halves the length of the current selection range.
● From Playback Position to End of File creates a selection range from the
playback position to the end of the audio montage. If no playback is taking
place, the position of the edit cursor is used.
● From Playback Position to Start of File creates a selection range from the
playback position to start of the audio montage. If no playback is taking place,
the position of the edit cursor is used.
Toggle
Toggles the current selection range on/off.
RELATED LINKS
Range Selection Dialog on page 33
● In the Audio Editor or the Audio Montage window, select the Edit tab, and click Range.
Start
Zero
The selection begins at the start of the file.
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Selecting Audio
Cursor
The selection begins at the edit cursor.
Start of Selection
The selection begins at the start of the current selection range.
End of Selection
The selection begins at the end of the current selection range.
Offset (±)
Allows you to specify an offset for the selected start position.
Custom
Allows you to specify a start time for the selection. The time unit is the same as the
time unit that is selected for the time ruler.
End
End of File
The selection ends at the end of the file.
Cursor
The selection ends at the edit cursor.
Start of Selection
The selection ends at the start of the current selection range.
End of Selection
The selection ends at the end of the current selection range.
Offset (±)
Allows you to specify an offset for the selected end position.
Custom
Allows you to specify an end time for the selection. The time unit is the same as the
time unit that is selected for the time ruler.
Options
Specific Length
Allows you to specify the selection length.
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Selecting Audio
Snap to Zero-Crossing
If this option is activated, the start and the end of a selected range always snap to a
zero-crossing point of the waveform.
Channels
Select whether the selection spans the left channel, the right channel, or both.
Play
With the play options, you can preview the specified audio range.
Play to
Plays the range before the specified position.
Play from
Plays the range after the specified position.
Play Once
Plays the selection once.
Play Looped
Plays the selection in a loop.
Play Duration
Sets the playback length. Note that this overrides the From/To parameters.
● To save the length of the active selection range, in the Audio Editor or the Audio
Montage window, select the Edit tab, and right-click Copy. Here, select Memorize
Selection Length.
● To save the position of the edit cursor, in the Audio Editor or the Audio Montage window,
select the Edit tab, and right-click Copy. Here, select Memorize Cursor Position.
● To apply the memorized information, right-click any time edit field and select Set
Memorized Position or Set Memorized Duration.
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Selecting Audio
Which channel is selected when you click and drag in the wave window depends on where you
position the mouse cursor. The pointer shape indicates which channel will be affected.
Clicking in the upper half of the left channel selects the left channel.
Clicking in the middle area between the left and the right channel selects both
channels.
Clicking in the lower half of the right channel selects the right channel.
PROCEDURE
1. In the wave window of the Audio Editor, select a range.
2. Select the Edit tab.
3. In the Time Selection section, click Channels and select one of the following options:
● Extend to All Channels
● Left Channel Only
● Right Channel Only
You can press Tab to switch between the different channel selections.
PROCEDURE
● In the wave window of the Audio Editor, hold down Ctrl/Cmd and click and drag in the
overview.
PROCEDURE
1. In the wave window, hold down Ctrl/Cmd-Shift.
2. Click in the middle of the selection and drag to the left/right.
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Selecting Audio
● Select a range, Shift-click outside the selection range, and drag to the left/right, or click
and drag the edges of the selection range to the left/right.
● To extend the selection to the previous/next boundary (marker or start/end of file), press
Shift and double-click the non-selected area between the boundaries.
Deleting Selections
There are several options for deleting a selected range.
Audio Editor
The following options can be found on the Edit tab in the Cutting section.
Crop
Removes the data outside the selection.
Delete
Removes the selection. The audio to the right of the selection is moved to the left to
fill the gap.
Smooth Delete
Removes the selection. Crossfades are inserted at the edges. You can edit the default
crossfade length and its type in the Audio Files Preferences, on the Editing tab.
Crop Clip
Removes the data outside the selection.
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WaveLab Pro Concepts
Sliders
Sliders
At various places in WaveLab Pro, slider controls are available to change parameters. There are a
number of ways to change the value of a slider.
● Position the mouse over the slider and use the mouse wheel without clicking. Hold
Ctrl/Cmd while using the mouse wheel to scroll faster. This modifier also applies to the
zoom wheels. To move a slider, click and drag it.
● To move the slider handle to a position, click the slider at any position.
● To move the slider handle in smaller steps, right-click or click below the handle. Keep the
mouse button pressed to automatically step to the next value.
● To reset the slider to the default value, if available, Ctrl/Cmd-click the slider, or click using
the third mouse button, or double-click the handle.
● To rename an item, double-click it or select it, and press Return, and enter the new name.
● To rename the previous/next item, press Up Arrow or Down Arrow. This way you move
the focus on the previous/next item, while staying in the edit mode.
File Browser
The File Browser window allows you to browse files from within WaveLab Pro. The Auto Play
Mode is useful for speeding up the process of auditioning sound files.
The File Browser window provides you with all the standard browsing functions. It features
additional controls to audition audio files and any marker defined regions. You can use it to open
or insert files by dragging them to another location.
● To open the File Browser window, select Tool Windows > File Browser.
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WaveLab Pro Concepts
File Browser
Back/Forward/Parent Directory
Allows you to navigate through the list and file hierarchy.
Location
This menu allows you to select a file location to browse and lists the recently used
locations.
Auto-Play Mode
If this button is activated, playback starts automatically when you select a file.
Search
If this button is activated, you can enter text in the search field. If it is deactivated,
you can search specific file formats.
Folder tree
Shows the folders that are available on your computer.
Favorite folders
You can add your favorite folders by dragging them from the folder tree. Each file
type has its own favorite folder.
File list
Shows the following information about each file:
● Name shows the name of the audio file.
● Size shows the size of the audio file.
● Type shows the file type of the audio file.
● Date Modified shows the date on which the audio file was last saved.
● Sample Rate shows the sample rate in Hz.
● Bits shows the bit depth in bits. “32F” means 32-bit float and “64F” means 64-
bit float.
● Bit Rate shows the bit rate in kbps.
● Length shows the length of the audio file.
● Channels shows the number of channels.
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WaveLab Pro Concepts
Tab Groups
Create Folder
If you right-click in the file list, you can select Create Folder to add a new folder for
structuring your files.
Audio Regions
If the selected file contains markers, the markers are displayed in the Audio Regions
section.
Preview
Allows you to listen to the selected audio file from any position by clicking the
waveform. If the audio file contains markers, the markers are displayed in the
preview waveform.
To start the preview from a marker position, click the marker icon in the Audio
Regions section.
To change the size of the preview window, drag the corresponding bar up or down. If
you drag it all the way down, the preview function is deactivated.
RELATED LINKS
Folders Tab on page 99
Tab Groups
With tab groups, you can view the content of different files, tool windows, or meters at the same
time, without having to navigate through different windows. Each tab group has its own content
and tab bar.
In a Control Window, a tab group can contain tool windows and meters. You can have three file
tab groups.
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Tab Groups
RELATED LINKS
Control Window on page 48
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WaveLab Pro Concepts
Peak Files
2. Select Create a Tab Group (Split Vertically) or Create a Tab Group (Split Horizontally).
Peak Files
A peak file (extension .gpk) is automatically created by WaveLab Pro each time an audio file is
modified or opened in WaveLab Pro for the first time. The peak file contains information about
the waveform and determines how it is drawn in the wave window or the montage window.
Peak files speed up the time it takes to draw the corresponding waveform. By default, the peak
file is saved in the same location as the audio file.
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WaveLab Pro Concepts
Companion Files
● To save peak files in another location, activate Create Peak Files in an Independent
Folder, select Edit, and specify another file location.
● To create peak files when writing audio files, activate Create Peak Files When Writing
Audio Files.
● To delete peak files when closing audio files, activate Delete Peak Files When Closing
Audio Files.
RELATED LINKS
Audio Files Preferences on page 611
PROCEDURE
1. In the Audio Editor, select the View tab.
2. In the Peaks section, click Rebuild Display.
Companion Files
Companion files (extension .vs) contain Master Section presets and view settings for audio
files. If this feature is activated when you save a file, the settings are recreated the next time that
you load the file.
Deleting a companion file does not alter the audio contents. Master Section presets are specific
to WaveLab Pro and can therefore not be integrated inside the various audio file headers.
PROCEDURE
1. Select File > Preferences > Folders.
2. Click Companion Files and specify another file location.
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WaveLab Pro Concepts
Processing Precision
Processing Precision
WaveLab Pro can load audio samples in many formats but processes them internally as 64-bit
float samples.
Mixing inside WaveLab Pro is also done in 64-bit float. 32-bit PCM samples can be transferred to
64-bit float and back.
Plug-ins are processed in 64-bit float by default. You can also set the plug-in processing to 32-bit
float.
You can set up the processing precision for plug-ins and for temporary files in the Audio tab of
the Global Preferences.
NOTE
Processing in 64-bit float means double precision but slightly longer process time than 32-bit
float.
Temporary files in 64-bit float have double precision but take longer to read and write than 32-bit
float and their file size is twice as big.
RELATED LINKS
Temporary Files on page 98
Audio Tab on page 608
WaveLab Pro supports these audio measurements in many places, for metering, audio analysis,
and processing.
Loudness Measurement
This method takes into account the frequency sensitivity of the human ear to loudness levels.
There are 3 types of measurements:
1. Integrated loudness, also called program loudness: this reports how loud an audio piece
is, on average. This measurement uses a gating method to ignore long periods of silence.
2. Short-term loudness: this measures the loudness every 1 second on an audio block of 3
seconds. This gives information about the loudest audio passages.
3. Momentary loudness: every 100 ms, a range of 400 ms of audio is measured. This gives
instantaneous feedback about the loudness.
Loudness Range
This measures the dynamics of the audio signal. It reports the ratio between the loudest and the
quietest (but non-silent) sections. The audio is divided into small blocks. There is one audio block
every second and each block lasts 3 seconds (analyzed blocks overlap).
The top 10 % of the quiet blocks and the top 5 % of the loud blocks are excluded from the final
analysis. The calculated loudness range is the ratio between the loudest and quietest remaining
audio blocks. This measurement helps to decide if and how much compression or expansion can
or should be applied to the audio.
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WaveLab Pro Concepts
EBU Loudness Standard R-128
True Peaks
When a digital signal is converted to an analog signal, the EBU R-128 recommends measuring an
estimation of the real peaks, rather than relying on digital peaks, to avoid clipping and distortion.
This is accomplished by over-sampling the signal 4 times and retaining the peak values.
When WaveLab Pro relates to the EBU R-128 loudness, these units are used rather than dB.
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WaveLab Pro 10.0.30
Workspace Window
The Workspace window provides an editing and playback environment for each particular file
type. Each environment contains functions that are tailored to the specific purpose of each file
type.
● A menu bar
● Tab groups to host the files to edit. You can move the content of a tab to another tab,
create a new empty tab, display the file path, and access other functions by right-clicking.
● A set of tool windows. Which tools are available depends on the file type you are working
on. The tool windows can be activated/deactivated individually.
Audio Editor
The Audio Editor provides tools and functions for sample-accurate audio editing, high-quality
analysis, and processing.
Features include various metering tools, a signal generator, a compare function, and a tool for
correcting errors.
The wave window gives you a graphical representation of the audio file and allows you to view,
play back, and edit the file.
RELATED LINKS
Audio File Editing on page 120
Audio Montage
In the Audio Montage window, you assemble audio clips into a montage. You can arrange, edit,
and play back clips on an unlimited number of both stereo or mono tracks.
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Workspace Window
Batch Processor
Features include track and clip-based effects, volume and pan automation, and wide-ranging
fade and crossfade functions. You can use the Audio Montage window for creating music CDs,
mastering, multimedia work, radio spot production, etc. You can create multitrack compositions
and author professional audio CDs or DVD-Audio. Depending on the channel configuration of the
montage, you can route each track to different surround channels (up to 6) or non-surround
channels (up to 8).
You can place any number of clips on an audio track. A clip contains a reference to a source audio
file on your hard disk, as well as start and end positions in the file.
The montage window gives you a graphical representation of clips on tracks. In it you can view,
play back, and edit the tracks and clips.
RELATED LINKS
Audio Montage on page 210
Batch Processor
This editor allows you to batch process any number of audio files or audio montage files using
the plug-ins and presets of the Master Section, offline effects, and other plug-ins that are
unique to batch processing.
You can save the processed file in a different file format, rename files, and run an external
application when the batch is finished.
RELATED LINKS
Batch Processing on page 524
Podcast Editor
In the Podcast Editor, you assemble, define, and publish your podcast to the Internet.
RELATED LINKS
Podcasts on page 577
DVD-Audio
In the DVD-Audio window, you author DVD-Audio and write it to DVD.
RELATED LINKS
DVD-Audio on page 435
Script Editor
In the Script Editor, you write and execute scripts.
RELATED LINKS
Scripting on page 602
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WaveLab Pro 10.0.30
Workspace Window
Control Window
Control Window
A Control Window can contain multiple tool windows and meter windows. This is useful if you
have multiple monitors. You can place the Control Window on your secondary display and use it
to manage the tool windows and meter windows that you use most.
PROCEDURE
1. Right-click the tab of the tool window or meter that you want to dock in the Control
Window.
2. Select Dock to Control Window and select one of the Control Windows from the
submenu.
PROCEDURE
1. Click the Options button on the right of the caption bar of a tab group.
2. Select Dock Tab Group to Control Window and select a Control Window from the
submenu.
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WaveLab Pro 10.0.30
Workspace Window
File Tab
File Tab
The File tab is the control center of WaveLab Pro. Here, you can save, open, render, import, and
export files. It also gives you detailed information about your files and allows you to set up the
WaveLab Pro preferences.
Info
Provides information about the active file and allows you to edit the audio properties
of audio files and audio montages.
New
Allows you to create audio files, audio montages, batch processors, file groups,
projects, DVD-Audio files, podcasts, and script files. You can create new files or use a
template.
Open
Allows you to open audio files, audio montages, batch processors, projects, DVD-
Audio files, podcasts, or script files.
You can also open files that you have previously copied to the clipboard in the File
Explorer/macOS Finder.
Import
Allows you to open different file formats. The following formats are supported:
● Audio File to Montage
● DDP
● CD Cue
● AES-31
● XML
● Unknown Audio
● File Groups
You can also import audio CD tracks from an audio CD.
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Workspace Window
Info Tab
Save As
Allows you to save the active file or the project. You can specify the name, file format,
and location. You can also save a copy of the active file.
Save All
Allows you to save all changed files of your project at once. The file list gives you an
overview of all files that have been changed.
You can use the filter to show all changed files, only audio files, only audio montages,
or all other files, for example, batch processor files.
Export
Allows you to render the active file, export the file group to a text file, and export
audio montages to AES-31 and XML.
Preferences
Allows you to view and change the preferences of WaveLab Pro. You can set up the
preferences for the following parts of WaveLab Pro:
● Global
● Audio Connections
● Shortcuts
● Plug-ins
● Remote Devices
● Folders
● Variables
● Audio Files
● Audio Montages
Tools
Allows you to access the following tools:
● DDP to CD
● Data CD/DVD
● Auto Split Audio Files
● Signal Generator
● DTMF Generator
● Batch Conversion
● Batch Renaming
RELATED LINKS
Info Tab on page 50
Configuring WaveLab Pro on page 605
Info Tab
The Info tab provides information about the active file and allows you to edit the audio
properties of audio files and audio montages.
● To open the Info tab, select the File tab, and click Info.
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WaveLab Pro 10.0.30
Workspace Window
Info Tab
Depending on the selected file, different information and options are available.
Name
Displays the name, file extension, and file location of the active file. You can edit
these attributes.
File Properties
Displays the size, date, and file format of the active file.
Audio Properties
For audio files, this displays the bit depth, channels, and sample rate of the active
file.
For audio montages, this displays the mode, channels, and sample rate of the active
file.
You can edit these attributes.
Metadata
Displays the metadata of the active file.
Copy to Clipboard
Opens a menu from which you can select which information about the active file you
want to copy to the clipboard.
Delete
Deletes the active file.
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Workspace Window
Tool Windows
Tool Windows
Throughout WaveLab Pro there are various tool windows available that allow you to view,
analyze, and edit the active file.
Generally, the content of a tool window is synchronized with the active file, with the exception of
the audio meters which displays the audio file being played back. Tool windows can be docked
and undocked, and saved in your custom layouts. Some tool windows are only available for
specific file types.
The tool windows can be accessed via the Tool Windows menu.
● To open a tool window, select Tool Windows and select a tool window.
● To close a docked tool window, right-click the tool window tab and select Hide.
● To close an undocked tool window, click its X button.
Meter Windows
WaveLab Pro contains a variety of audio meters that you can use for monitoring and analyzing
audio. Meters can be used to monitor audio during playback, rendering, and recording.
Furthermore, you can use them to analyze audio sections when playback is stopped.
Slide-Out Windows
Slide-out windows are hidden in the frame of the Workspace window. When you hover the
mouse pointer over the window name, the window slides out. It is hidden again, when you click
anywhere else.
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Workspace Window
Docking and Undocking Tool Windows and Meter Windows
● To undock a tool window or meter window, drag the corresponding tab to another
position.
Now the tool window or meter window is a floating window which can be freely moved.
● To dock a tool window or meter window, click and hold the caption bar or click the Options
button on the right of the caption bar and select Dock Tab Group Elsewhere.
Yellow symbols indicate locations for docked windows, pink symbols indicate locations for
slide-out windows. Drag the window to one of the locations.
● To dock a floating tool window or meter window at its last docked position, click the
Options button on the right of the caption bar and select Dock to Last Place Again.
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Workspace Window
Docking and Undocking Tool Windows and Meter Windows
● To dock a tool window or meter window to the Control Window, click the Options button
on the right of the caption bar and select Dock to Control Window. You can then select to
which Control Window you want to dock the tool window or meter window.
You can also drag and drop a tool window or meter window to the Control Window.
RELATED LINKS
Slide-Out Windows on page 52
Control Window on page 48
● To specify the transparency value, select File > Preferences > Global, and select the
Display tab. In the Tool Windows section, specify the value in the Window Transparency
field.
● To activate the transparency for a tool window or meter window, click the Tab Group
button at the top right of the window, and select Auto Transparency.
RELATED LINKS
Global Preferences on page 605
PROCEDURE
1. In a floating meter window, click the Options button at the top right of the window.
2. Select Auto Caption Bar.
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Workspace Window
Command Bar
Command Bar
The command bar of file windows allows you to create, open, and save files, and undo/redo
changes. You can also use the text field to quickly find and access open files, and to trigger
keywords.
New
Allows you to create an audio file, audio montage, batch processor, file group,
project, DVD-Audio, podcast, and script file. You can create new files or use a
template.
Open
Allows you to open an audio file, audio montage, batch processor, project, DVD-
Audio, podcast, or script file.
Save
Saves the active file.
Save As
Allows you to save the active file. You can specify the name, file format, and location.
You can also save a copy of the active file.
Undo
Allows you to undo changes.
Redo
Allows you to redo changes that were undone.
Maximize Window
Maximizes the window. To restore the window size, click the button again.
Layout Options
Allows you to determine the position of the command bar, transport bar, and file
group tabs.
RELATED LINKS
WaveLab Exchange on page 522
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WaveLab Pro 10.0.30
Workspace Window
Status Bar
Status Bar
The status bar at the bottom of the screen of the Audio Editor and the Audio Montage window
shows information about the active window using the units specified in the rulers.
The information displayed on the status bar is updated depending on the cursor position and on
the audio selection that you have made.
Time/Level (dB)
Displays the time of the audio file at the mouse cursor position. In the Audio Editor,
it also displays the level.
The value in brackets shows the time from the edit cursor position to the mouse
cursor position.
Zoom Indicator
Displays the current zoom factor.
● To open a pop-up menu that allows you to make additional zoom settings,
click the indicator.
● To open the Zoom Factor dialog that allows you to edit the zoom factor, right-
click the indicator.
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Workspace Window
Context Menus
Background Information
The status bar shows the progress of some background operations, such as
rendering an effect. The operation can be paused or canceled using the provided
buttons.
Context Menus
Throughout WaveLab Pro, various context menus are available. These menus group the
commands and/or options that are specific to the active window.
The context menus appear if you right-click specific areas and are useful for speeding up your
workflow.
For example, right-click a file tab to open a context menu with some relevant file options. Right-
clicking the ruler of the waveform window brings up the Time Ruler context menu that allows
you to access a number of options for changing the time ruler display format.
You can find most context menu commands in the tabs, in the file window and in the main
menus, but some commands are only available in context menus. If you search for a function,
right-click the current working window to check if it has a context menu.
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Workspace Window
Time Ruler and Level Ruler
You can also determine which time and level units the rulers show.
Time Ruler
Clock
Displays time units.
Samples
Displays positions as number of samples. The number of samples per second
depends on the sample rate of the audio file. For example, at 44.1 kHz, there are
44100 samples per second.
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Workspace Window
Time Ruler and Level Ruler
Time Format
Opens the Time Format dialog, that allows you to edit the appearance of the time
ruler formats.
Show Pre-/Post-Roll
If this option is activated, the pre-roll and post-roll times are displayed.
RELATED LINKS
Time Format Dialog on page 60
+-100 %
Sets the level format to percentage.
Normalized +1/-1
Sets the level format to a ruler gradation corresponding to 64-bit float audio.
16-bit Range
Sets the level format to a ruler gradation corresponding to 16-bit audio.
24-bit Range
Sets the level format to a ruler gradation corresponding to 24-bit audio.
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Time Ruler and Level Ruler
PROCEDURE
1. In the wave window or the montage window, right-click the time ruler, and select Bars and
Beats.
2. Right-click the time ruler, and select Time Format.
3. On the Meter tab, set the Time Signature and Tempo to values that match your audio file.
4. Set Ticks per Quarter Note to a number that you feel comfortable with.
For example, this can be the same value that is used by your MIDI sequencer.
5. Click OK.
● Click somewhere in the wave window, the montage window, or the time ruler. If you have
made a selection, click the time ruler to prevent deselecting.
● Click and drag in the time ruler.
● Use the transport controls.
● In the Audio Editor and Audio Montage window, select the View tab and use the options
in the Cursor section.
● Use the cursor keys.
● Double-click a marker.
PROCEDURE
1. In the wave window or the montage window, right-click the time ruler, and select Time
Format.
2. Select the Offset tab.
3. Select one of the Time Ruler Offset options, and click OK.
● To open the Time Format dialog, right-click the ruler in the Audio Editor or Audio
Montage window, and select Time Format.
In the Audio Editor, you can set different time formats for the overview display and the
main display.
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Time Ruler and Level Ruler
Timecode Tab
On this tab, you can configure the appearance of the Timecode.
Show Units
Adds time units to the time format of the ruler.
Clock Tab
On this tab, you can configure the appearance of the Clock option.
Show Units
Adds time units to the time format of the ruler.
Compact
Shows the time without unit indicators.
Meter Tab
On this tab, you can configure the appearance of the Bars and Beats option.
Time Signature
Lets you edit the time signature used to display the time represented as a musical
notation.
Tempo
Lets you edit the tempo used to display the time represented as a musical notation.
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Workspace Window
Managing Tabs
Offset Tab
On this tab, you can configure the Time Ruler Offset.
Zero (Default)
Deactivates the time offset in the ruler.
Managing Tabs
A tab is a container for a file in WaveLab Pro. There are file group tabs and file tabs. You can open
several tabs, but only one can be active at a time. The Tabs context menu of the file group tabs
and file tabs offer tab related options.
Rename
Allows you to rename the file group.
File Tabs
The following options are available when you right-click a file tab.
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Managing Tabs
Add to
Allows you to add the active file to another editor.
Close
Closes the active tab.
Info
Displays information about the active file.
Copy to Clipboard
Opens a menu, from which you can select which information about the file you want
to copy to the clipboard.
Recent Files
Allows you to open recently used files.
● To open the Files to Close dialog, right-click a file group tab and select Select Files to
Close.
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Workspace Window
Activating Full Screen Mode
Files list
Displays all open files. You can set a checkmark for the files that you want to close.
By default, only the active file will remain open and all other files will be closed.
All/None
Allows you to select and deselect all files.
Close Files
Closes the selected files.
RELATED LINKS
Project Manager Window on page 69
PROCEDURE
● Select Workspace > Full Screen.
Log Window
This window allows you to view log messages that have been issued by WaveLab Pro.
For example, when using the scripting language of WaveLab Pro, the logWindow( ) function
outputs messages to this window. Toggle buttons allow you to filter the types of messages that
are displayed.
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Log Window
Clear
Removes all messages from the window.
Show Errors
If this option is activated, error messages are displayed.
Show Warnings
If this option is activated, warning messages are displayed.
Show Notes
If this option is activated, notes are displayed.
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Opening Files
You can open one or several files at the same time.
PROCEDURE
1. Select File > Open.
2. Select the file type that you want to open.
For example, Audio File.
3. From the File Explorer/macOS Finder, select the files that you want to open.
4. Click Open.
PROCEDURE
1. In the File Explorer/macOS Finder, copy the files that you want to open to the clipboard.
2. In WaveLab Pro, select File > Open.
3. Click Open Files from Clipboard.
RESULT
The files open in new file tabs.
● To specify a precedented file type for a tab group, click File Tab Group Options at the
header of a tab group, and select a file type.
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WaveLab Projects
WaveLab Projects
A project file (extension *.wpr) is the central document in WaveLab Pro. A project file contains
references to media data.
Only one project can be open at a time. When you open a previously saved project or create a
new project, the currently opened project is closed.
Each project can contain multiple file groups. Each file group has its own tab.
You can save your complete production as a project and open it on any WaveLab Pro
workstation. For this, the source files must be available on the target workstation at the same
relative or absolute path.
The Project Manager window gives you access to the files inside the project.
The active project is automatically saved and can be reloaded the next time that you start
WaveLab Pro. If you create a new project, this will be the default project. The default project file is
saved in the following location:
Windows
AppData\Roaming\Steinberg\WaveLab Pro 9.5\Cache\DefProject.wpr
Mac
/Users/YourName/Library/Preferences/WaveLab Pro 9.5/Cache/
DefProject.wpr
RELATED LINKS
File Groups on page 70
Project Manager Window on page 69
Creating Projects
You can create empty projects or projects that are based on a template.
PROCEDURE
1. Select File > New.
2. Click Project.
3. Do one of the following:
● To create an empty project, click Create Empty.
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WaveLab Projects
RESULT
If you selected Create Empty, a new, untitled project is created. If you selected a template, the
new project is based on this template and includes the corresponding layout and settings.
RELATED LINKS
Templates on page 91
Creating Templates on page 92
PROCEDURE
1. Select File > New.
2. Select Project > Templates.
3. Click Add Template.
4. In the Project Template dialog, activate Set as Default Project.
5. Enter a project name.
6. Click Save.
RESULT
The default project is created. You can select it in the WaveLab Pro Startup dialog.
To set another project template as the default project template, right-click the corresponding
template and select Set as Default Project.
RELATED LINKS
Startup Dialog on page 29
Saving Projects
The active project is automatically saved as a project file that can be reopened the next time that
you start WaveLab Pro. However, you can also manually save the active project as a project file.
This allows you to give the project a name and save the project file at another location.
To keep your projects as manageable as possible, make sure that you save project files and all
related files in the corresponding project folders and subfolders.
PROCEDURE
1. Select File > Save As.
2. Click Project.
3. Enter the name and a file location.
4. Click Save.
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WaveLab Projects
● To open the Project Manager window, select Tool Windows > Project Manager.
You can click on a file or file group to bring it to focus. If the file or file group is not already open
in WaveLab Pro, it is opened.
Open Status
This column shows if a file is open in WaveLab Pro or not. To close a file, click its X
button.
If a file is set to Permanently in Project, the corresponding file tab is closed, but the
file remains available in the Project Manager. You can click the file name to reopen
the file. If the file is set to Temporarily in Project, the corresponding file tab is
closed and the file is removed from the Project Manager.
In this column, you can define if a file should be included as permanent part of the
project or if the file is only temporarily needed in the project.
The pin icon indicates that the corresponding file is a permanent part of the project.
The clock icon indicates that the corresponding file is temporarily in the project. Click
the icon to change the file status.
If you drag files from the File Explorer/macOS Finder onto the file list in the Project
Manager, the files are added permanently to the project. This allows you to quickly
add multiple files to a project.
Modification Status
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File Groups
In this column, you can see if a file in the project has been modified. Files that have
been modified are indicated by a checkmark.
RELATED LINKS
Permanently in Project vs. Temporarily in Project on page 70
Permanent files
Files that are set to be permanently in the project stay part of the project even when
you close the file.
Temporary files
Files that are set to be temporarily in the project are removed from the project once
you close the file. When you close the project file, these remain in the project just like
permanent files do.
When you open a new file, it is considered a temporary file. If you want to keep the file in the
project even when you close the project, you must set the file to permanent.
RELATED LINKS
Project Manager Window on page 69
Changing the Permanent/Temporary Status of a File on page 70
● Right-click a file tab of a temporary file and select Keep in Project after Closing.
● In the Project Manager, click the Permanently in Project/Temporarily in Project column
of a file to change its status.
File Groups
File groups are part of WaveLab Pro projects. Each project can contain multiple file groups.
A file group can contain different file types. For example, audio files, audio montages, and batch
processor files. This allows you to organize all files in one file group. You can also organize each
file type in a different file group to have a better overview. In this case, the file group icon
changes to the icon of the corresponding file type.
Each file group can contain multiple, customizable tab groups. For each tab group, you can
define a type precedence to instruct WaveLab Pro in which tab group a file of a given type should
be opened by default.
You can export file groups as text files. File groups can also be imported in a project via a text file
that contains file paths. These file groups open as a new file group tab.
The file group options are available via the context menu of the file group tabs.
The tab color of a file group indicates whether a file group contains modified files that have not
been saved yet.
RELATED LINKS
Tab Change Indicators on page 90
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File Groups
PROCEDURE
1. Select File > New.
2. Click File Group.
3. Do one of the following:
● To create an empty file group, click Custom, select one of the options, and click
Create.
● To create a file group that is based on a template, click Templates, and select a
template.
RESULT
A new file group is created. If you selected a template, the new file group is based on this
template and includes the corresponding layout and settings.
RELATED LINKS
Project Manager Window on page 69
Templates on page 91
RELATED LINKS
Saving Projects on page 68
PROCEDURE
1. Select File > Export.
2. Click File Group to TXT.
3. Specify a file name and location.
4. Click Export.
● To open a file tab, click in the File Search and Keywords field or press Ctrl/Cmd-F, and
start typing the file name that you want to access.
Once you stop typing or when you press Return, the first file tab that contains the search
term is activated.
● To jump to the next file tab that contains the search term, press Ctrl/Cmd-Tab.
● To jump to the previous file tab that contains the search term, press Ctrl/Cmd-Shift-Tab.
● To switch back to the last file tab that was active before searching, delete the text in the
search field.
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Value Editing
RELATED LINKS
Command Bar on page 55
Value Editing
At various places in the program, numerical values can be edited by using a combination of text
fields and knobs.
Values are sometimes composed of several elements, for example, 12 mn 30 sec 120 ms. Each
value can be edited by using any of the following methods:
● To change a value, click in a value field and type a new value, or click the small arrows in
the value field.
● To change the value by one unit at a time, press Up Arrow or Down Arrow.
● To change the value using the mouse wheel, position the mouse cursor over a value, and
use the mouse wheel, or use the AI knob of your MIDI controller.
● To change the value with the mouse, click a value and drag the mouse up or down.
● To jump to the maximum and minimum values, press the Home or End key, respectively.
● To move from one element of the value to another, press Left Arrow or Right Arrow.
Drag Operations
WaveLab Pro makes much use of drag-and-drop techniques to perform various operations, some
of which can only be performed this way. These are referred to as drag operations in this
documentation.
● To drag an object, click and hold with the mouse when positioned on the object and drag
it. Drop the object by releasing the button.
Many types of objects can be dragged between different source and destination locations, for
example, files, text, clips, items in a list, and markers.
NOTE
It is also possible to drag and drop files from WaveLab Pro to Steinberg’s Nuendo.
● To reorder a tab within its own tabbed group, drag horizontally. To move a tab to another
window, drag vertically.
● To open a file, drag it from the File Browser window of WaveLab Pro, from the File
Explorer/macOS Finder, or from another application to the tab bar.
● To create a copy of a file, drag its tab vertically to another position of the tab bar, then
press Ctrl/Cmd, and release the mouse button.
● You can dock and undock tool windows and meter windows via dragging.
RELATED LINKS
Docking and Undocking Tool Windows and Meter Windows on page 53
● To insert an audio file in another audio file, drag the title bar of the file onto the waveform
of another file. You can also drag an audio file from the File Browser window, the File
Explorer/macOS Finder, or from another application into the Audio Editor.
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Undoing and Redoing
By default, when undoing or redoing any operation in the Audio Editor or the Audio Montage
window, the zoom factor, cursor position, scroll position, clip selection status, and time range are
restored to the state before the operation.
● To exclude the scroll and zoom settings when undoing/redoing, select File > Preferences >
Global, select the Display tab, and deactivate Undo/Redo Does Not Scroll/Zoom Audio.
This is useful if you make an operation, zoom in on the changed area, and then undo the
operation to see the change, for example. When you do this, you do not want snapshots to
be restored and change your scroll and zoom settings.
● To undo or redo an operation, click Undo or Redo in the title bar of the Audio Editor
or Audio Montage window.
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Undoing and Redoing
Version History
The version history allows you to view a history of all versions and to revert to a previous version.
In the History window, you can see all versions of the audio montage or audio file that you are
working on.
In the WaveLab Pro history, each version consists of an audio file or audio montage that can be
restored. Each edit to the audio file or audio montage creates a new version.
The Audio Montage window and the Audio Editor have independent History windows.
You can undo and redo operations, and restore previous versions, even after saving the file. The
initial version is at the top of the list, the most recent version is at the bottom of the list.
The name of the operation that created the version is shown in the Version row in the History
window.
PROCEDURE
1. In the Audio Montage window or Audio Editor, select Tool Windows > History.
2. In the History window, do one of the following:
● Double-click the version to which you want to return.
● Right-click the version to which you want to return and select Restore Selected
Version.
● Right-click the version to which you want to return and select Open Selected
Version in New Tab.
RELATED LINKS
History Window for Audio Montages on page 75
History Window for Audio Files on page 76
PROCEDURE
1. In the Audio Editor, select the audio range that you want to replace with a previous
version.
2. Select Tool Windows > History.
3. In the History window, right-click the version that you want to restore and select Replace
Selected Audio with Samples from This Version.
RESULT
Replacing audio with samples from previous versions creates a new version in the history. If
necessary, the restored audio is automatically cross-faded with the existing audio before and
after the replaced audio range.
The Locate Edit in History option allows you to quickly find the version of an edit in the History
window.
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Undoing and Redoing
RELATED LINKS
Locating Edits in the History on page 79
● To open the History window, open the Audio Montage window and select Tool
Windows > History.
History List
In the history list, the following columns are available:
Version
Shows the type of operation that created the corresponding version.
Time
Shows the time of the operation.
Description
Allows you to add a description to a version.
Functions Menu
The following options are available via the Functions menu:
Undo/Redo
Undoes/Redoes the last operation. You can use undo/redo even after saving.
Clear History
Clears the history. This frees up memory and hard disk space. If you clear the history,
you cannot undo any previous operations.
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Undoing and Redoing
EXAMPLE
You have done edits A, B, C, and D. Now you undo edits C and D. Then you do edit E. In the
default version history, the history now contains the edits A, B, and E. If Keep Undone Versions
is activated, the history contains the edits A, B, C, D, and E. That is, even after undoing steps, you
can still revert to the undone versions.
● To open the History window, open the Audio Editor, and select Tool Windows > History.
History List
In the history list, the following columns are available:
Version
Shows the type of operation that created the corresponding version.
Time
Shows the time of the operation.
Description
Allows you to add a description to a version.
Functions Menu
The following options are available via the Functions menu:
Undo/Redo
Undoes/Redoes the last operation. You can use undo/redo even after saving.
Clear History
Clears the history. This frees up memory, hard disk space, and any involved audio
files. If you clear the history, you cannot undo any previous operations.
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Undoing and Redoing
Edit Indicators
Edit indicators allow you to see where audio parts have been edited. You can then recover
previous versions of the edited parts without losing the changes you have made to the rest of the
audio. Edit indicators are only available in the Audio Editor.
Edit indicators are located at or around an edit position in the audio file. Each audio channel has
its own edit indicators. The edit indicators are located at the bottom of each audio channel. You
can show or hide edit indicators and make them snap to magnets with magnetic bounds. By
default, edit indicators are only displayed in the main view of the Audio Editor. You can also
activate edit indicators in the overview.
NOTE
Edit indicators are generated automatically when you edit an audio file or use undo/redo. You
cannot edit or name edit indicators. Edit indicators are temporary and are not saved with the
audio file.
You can change the color of edit indicators in the Audio Files Preferences on the Style tab.
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Cutoff audio
These edit indicators show that audio has been cut off. The audio to the left and to
the right of the edit indicators belongs to the same audio file. You can use the
Recover function when you select the audio range around the edit indicators.
Spliced audio
These edit indicators show a spliced audio file where the audio to the left and to the
right of the edit indicators belongs to different audio files. In this case, the Recover
function has no effect. However, you can use Replace Selected Audio with Samples
from This Version in the History window to replace the audio selection with audio
samples that are located at the same range inside the selected version of the history.
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Undoing and Redoing
RELATED LINKS
Magnetic Bounds in Audio Files on page 126
PROCEDURE
● In the Audio Editor, at the bottom of the main view and overview, do one of the following:
● To show/hide edit indicators for each view and audio file individually, click Show/
Hide Edit Indicators.
RELATED LINKS
Edit Indicators on page 77
PROCEDURE
1. In the Audio Editor, place the edit cursor at an edit indicator or between a pair of edit
indicators.
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Zooming in the Workspace Window
RELATED LINKS
Edit Indicators on page 77
Replacing Audio with Samples from Previous Versions on page 74
Recovering original audio samples creates a new version in the History window.
NOTE
In order for the recover function to work, the audio to the left and to the right of an edited audio
section must belong to the same audio file.
PROCEDURE
1. In the Audio Editor, place the edit cursor at an edit indicator or between a pair of edit
indicators.
2. Select the Edit tab.
3. In the History section, click Recover.
RESULT
The edit is undone and the corresponding edit indicator is removed.
RELATED LINKS
Edit Indicators on page 77
Zooming Horizontally
● When you zoom out as far as possible, the entire file fits in the window.
● When you zoom in as far as possible, each sample occupies several pixels on the screen.
This allows for sample-accurate editing of waveforms.
Zooming Vertically
● When you zoom out as far as possible, the height of the wave fits in the window.
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Zooming in the Workspace Window
● As you progressively zoom in, the display only shows a part of the total height. The vertical
scrollbar lets you adjust exactly which section is shown. Check the ruler to see which part
of the waveform is shown in the display.
● To optimize the vertical zoom of the waveform, press Ctrl/Cmd, the time ruler, keep the
mouse button pressed, and drag the mouse up or down.
Zooming in the Overview and Main View Sections (Audio Editor Only)
● You can have different zoom levels in the overview and in the main view section. In the
overview, a range indicator on the time ruler indicates which section of the file is displayed
in the main view.
The range indicator is only shown if Sync with Other View is deactivated.
● To adjust the zoom level, drag the edges of the range indicator.
● To scroll in the main view, drag the range indicator. The range indicator is located at the
top of the overview display.
● To adjust the zoom level using the scrollbar, drag the edges of the scrollbar.
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Zooming in the Workspace Window
● To zoom horizontally, click the Horizontal Zoom control, and drag left or right, or use the
mouse wheel.
● To zoom vertically, click the Vertical Zoom control, and drag up or down, or use the mouse
wheel.
● To fully zoom-out, double-click the zoom controls.
PROCEDURE
1. In the Audio Editor, select the View tab.
2. In the Zoom section, click Zoom.
3. In the main view of the wave window, click and drag left or right, and release the mouse
button.
The selected part of the wave now occupies the entire main view.
PROCEDURE
● In the overview of the wave window, click and drag left or right, and release the mouse
button.
RESULT
The selected range of the waveform is shown in the main view.
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Zooming in the Workspace Window
● To zoom horizontally, in the wave window or the montage window, position the mouse
cursor over the time ruler, click, and drag up or down.
● To zoom horizontally while maintaining the cursor position, position the mouse cursor
over the time ruler, press Shift, and drag up or down.
For this, you can also use the mouse wheel. Press Ctrl/Cmd-Shift, point at a waveform,
and use the mouse wheel.
● To zoom horizontally around the mouse cursor position using the mouse wheel, press
Ctrl/Cmd, point at a waveform, and use the mouse wheel.
● To zoom horizontally around the edit cursor position, press Ctrl/Cmd-Shift, point at a
waveform, and use the mouse wheel.
● To zoom vertically using the mouse wheel, press Shift, point at a waveform, and use the
mouse wheel.
● To zoom horizontally in the active wave window or montage window, press Up Arrow or
Down Arrow.
● To zoom vertically in the active wave/montage window, hold Shift, and press Up Arrow or
Down Arrow.
● To zoom vertically to fit the available height, press Ctrl/Cmd-Shift-Up Arrow.
● To zoom out fully, press Ctrl/Cmd-Down Arrow.
● To zoom in fully, press Ctrl/Cmd-Up Arrow.
NOTE
You can increase or decrease the zoom steps with the Interval for Zoom Key Command option.
You can set this option in the Global Preferences on the Options tab.
RELATED LINKS
Global Preferences on page 605
Zoom Options
The zoom options allow you to quickly access various zoom settings.
The zoom options are available in the Audio Editor and the Audio Montage window on the View
tab in the Zoom section.
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Zooming in the Workspace Window
Time
Opens a pop-up menu that allows you to adjust the zoom to display the selected
time range. Zoom in 1:1 zooms in so that one pixel on the screen represents one
sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor dialog,
where you can edit the following settings:
● Set Time Range allows you to specify the time range that you want to display.
● Samples per Screen Point allows you to specify how many audio samples are
summarized in each screen point.
● Screen Points per Sample allows you to specify how many screen points are
used to represent a single audio sample.
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed in.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
View All
Displays the entire audio range.
Microscope
Zooms in as far as possible.
Level
Adjusts the zoom to only display samples below the selected dB value.
RELATED LINKS
Wave Matching Window on page 303
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Presets
● To set the zoom setting to fit the active clips in 25 %, 50 %, or 100 % of the available space,
click the corresponding buttons.
● To select a specific area, click Ctrl/Cmd, and drag the rectangle over the tracks and clips
that you want to zoom in on.
Presets
You can create presets to save commonly used settings. WaveLab Pro provides a selection of
factory presets that can be used by most dialogs.
You can save customized presets. The next time that you load the program, the presets are
available.
Presets are saved as single files and can be organized in subfolders. The root folder of the preset
is different for each type of preset and cannot be changed.
Saving a Preset
PROCEDURE
1. Open the dialog that you want to use and modify the parameters.
2. Open the Presets pop-up menu and select Save As.
3. Optional: Click the folder icon and enter a name for the subfolder that you want to use as
the location for this preset.
4. Type in a name.
5. Click Save.
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Presets
Loading Presets
To apply a saved preset or a factory preset to a dialog or plug-in, you must load the preset.
PROCEDURE
1. In the dialog, open the Presets pop-up menu.
2. Select the preset that you want to apply.
Modifying a Preset
You can modify a preset and save the changes.
PROCEDURE
1. Open the dialog that you want to use.
2. Load the preset that you want to modify.
3. Modify the parameters of the dialog.
4. Open the Presets pop-up menu and select Save.
Deleting a Preset
PROCEDURE
1. Open the dialog that you want to use.
2. Select the preset that you want to delete.
3. Open the Presets pop-up menu and select Organize Presets.
4. In the File Explorer/macOS Finder, select the preset file that you want to delete, and press
Delete.
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● To open the Recent Files tab, select File > Open, select one of the file types, and click
Recent Files.
Search field
Lets you search for text in the Name or Path column, depending on which column is
selected.
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Favorite Files
Open
Opens the selected files.
● To specify whether the Name or the Path column is used, click the Name or Path column
header.
● To search for a file, enter the text that you want to search for in the search field.
● To switch the focus from the search field to the list of recently used files, press
Down Arrow.
● To switch the focus from the list of recently used files to the search field, press Ctrl/Cmd-F.
Favorite Files
You can add files that you are using regularly to the favorite files list.
● To open the favorite files list, select File > Open, select the file type, and click Favorites.
● To add the open file to the favorite files list, click Add Current File.
● To open a file from the favorite files list, select a file from the file list, and click Open.
● To remove files from the favorite files list, select the files that you want to remove, and
click Remove Selected Files.
● To remove files from the list that are no longer present on the medium, click Remove Non-
Existing Files.
● To open the Favorite Files tab, select File > Open, select the file type, and click Favorites.
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Save and Save As
Search
Lets you filter the favorite files list by name.
Open
Opens the selected files in WaveLab Pro.
● In the Favorite Files tab, enter the text that you want to search for in the search field.
● To switch the focus from the search field to the favorite files list, press Down Arrow.
● To switch the focus from the favorite files list to the search field, press Ctrl/Cmd-F.
RELATED LINKS
Favorite Files Tab on page 88
● Once a file has been saved, select File > Save, or press Ctrl/Cmd-S to update the file and
make the changes permanent.
● If you want to specify a new name, location, and/or file format, select File > Save As.
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Save and Save As
NOTE
In the Audio Editor, all save operations except Save Copy clear the undo history, which means
that after saving you cannot undo or redo.
White
The file is not modified.
Red
The file has been modified and changes have not been saved yet.
Yellow
The file has been rendered in Cubase.
PROCEDURE
1. Open the File window and click Save All.
2. Select the files that you want to save.
3. Click Save.
PROCEDURE
1. Select File > Save As.
2. Specify a name and location.
3. Right-click Save and select Save Copy.
PROCEDURE
1. Select File > Open.
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Templates
RESULT
The last saved version of the file is loaded from disk.
Automatic Backups
You can automatically create backups of your files to prevent data loss.
For example, if you select Save As and specify a file name that is already used in that folder, you
will be asked if you want to replace the existing file or replace the existing file and rename the
old file. If you click Replace and Keep Old, the backup name of the audio file that is replaced will
be the original name, with .bak added at the end.
● Audio montage files only contain references to audio files. If you want to rename audio
files that are referenced by audio montages, rename the audio files in the Info window of
the Audio Editor. All clip references are updated automatically.
● If the audio montage contains clips that refer to untitled audio files, save these audio files
before saving the audio montage.
RELATED LINKS
Renaming Files on page 96
Save and Save As on page 89
Templates
You can save file settings that you regularly use as templates. Templates are useful when
creating new audio files, audio montages, podcasts, projects, or batch processors.
Templates Tab
This tab shows all templates, and allows you to create and open templates.
● To open the Templates tab, select File > New, select a file type, and click Templates.
Add Template
Allows you to add a new template or update an existing template.
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Explore
Opens the folder where the template files are located. Here, you can rename and
delete templates.
Creating Templates
You can create a template from an active audio montage, audio file, podcast, project, or batch
processor file and use it as a basis for newly created files.
PROCEDURE
1. Select File > New.
2. Select the file type for which you want to create a template.
3. Click Templates.
4. In the Templates tab, do one of the following:
● To create a new template, click Add Template, make your settings, and click Create.
● To update an existing template, click Add Template, enter the name of the template
that you want to update, and click Create.
5. Optional: If you want to use the template name as the default file name, activate Use
Template Name as Default File Name.
6. When saving or updating an audio file template or an audio montage template, you can
make additional settings.
● When saving an audio file template, the Audio File Template dialog opens. Here,
you can select whether WaveLab Pro should attach an audio file format.
● When saving an audio montage template, the Audio Montage Template dialog
opens. Here, you can select whether to include track plug-ins, clips, and/or markers.
Also select whether WaveLab Pro should attach an audio file format.
● To open the Audio File Template dialog, select File > New, click Audio File, and click
Templates. In the Templates tab, click Add Template.
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Template Name
Allows you to enter a name for the template.
● To open the Audio Montage Template dialog, select File > New, click Audio Montage,
and click Templates. In the Templates tab, click Add Template.
Include Clips
If this option is activated, clips are saved in the template.
Include Markers
If this option is activated, markers are saved in the template.
Template Name
Allows you to enter a name for the template.
● To open the File Group Template dialog, select File > New, click File Group, and click
Templates. In the Templates tab, click Add Template.
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Template Name
Allows you to enter a name for the template.
● To open the Project Template dialog, select File > New, click Project, and click
Templates. In the Templates tab, click Add Template.
Template Name
Allows you to enter a name for the template.
PROCEDURE
1. Select File > New.
2. Select the file type that you want to create.
3. Click Templates.
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Templates
4. From the list of the available templates, select the template that you want to take as the
basis of the new file.
Deleting Templates
PROCEDURE
1. Select File > New.
2. Select the file type for which you want to delete templates.
3. Click Templates.
4. Click Explore.
5. In the File Explorer/macOS Finder, delete the templates.
Renaming Templates
PROCEDURE
1. Select File > New.
2. Select the file type for which you want to rename templates.
3. Click Templates.
4. Click Explore.
5. In the File Explorer/macOS Finder, rename the templates.
PROCEDURE
1. Select File > New.
2. Select the file type that you want to open.
3. Select Templates.
4. Right-click a template and select Set as Default.
RELATED LINKS
Command Bar on page 55
When you create templates from shortcuts, the option Use Template Name as Default File
Name on the Templates tab is taken into account.
PROCEDURE
1. Select File > New.
2. Select the file type that you want to open.
3. Select Templates.
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File Renaming
RELATED LINKS
Templates Tab on page 91
File Renaming
You can rename a file and update all references automatically. For example, if you rename an
audio file named India to Sitar, all open files that reference the file India are updated to
reference the file as Sitar.
Audio files, peak files, and marker files are also renamed accordingly.
● Audio montages
● DVD-Audio projects
Renaming Files
PREREQUISITE
If you want to rename a file that is referenced by other files, open the files that reference the file
that you are about to rename in WaveLab Pro.
PROCEDURE
1. Open the file that you want to rename.
2. Select the File tab.
3. Click Info.
4. In the Name section, enter the new name and/or a new file location.
5. Select a file suffix from the pop-up menu.
6. Click Apply Changes.
Naming Schemes
When rendering audio files or audio montages, you can create multiple files that are named
according to a naming scheme.
PROCEDURE
1. In the Naming Scheme dialog, click Add Attribute and select which attributes you want to
add.
2. In the Settings section, make your settings.
3. Click OK.
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Naming Schemes
RELATED LINKS
Naming Scheme Dialog on page 97
● To open the Naming Scheme dialog, select the Render tab in the Audio Editor or Audio
Montage window, and activate Named File in the Result section. Then open the Scheme
pop-up menu in the Output section, and select Edit.
Add Attribute
Allows you to add a naming scheme attribute. You can add free text, folder
separators, counters, and variables.
Folder separators allow you to create a folder structure according to the specified
naming scheme.
Used Attributes
Shows the naming scheme attributes. You can rearrange the attributes by dragging.
Separator
Allows you to select a separator. For example, a space or a comma.
Counter Start
Allows you to select the counter start.
Digit Number
Allows you to select the style of the digit number.
Convert to Lowercase
If this option is activated, all letters of the generated name are converted to
lowercase.
Preview
Displays a preview of your current settings.
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Deleting Files
Presets
Allows you to save and apply naming scheme presets.
Deleting Files
You can delete the active file from within WaveLab Pro.
PREREQUISITE
The file that you want to delete is not copied to the clipboard, is not pasted into another file that
is open, and is not open in another application.
PROCEDURE
1. Open the file that you want to delete.
2. Select the File tab.
3. Click Info.
4. Click Delete.
5. Click OK.
RESULT
The file, including its peak and marker files, is deleted.
Temporary Files
WaveLab Pro creates temporary files to store intermediary results of the audio file processing
and for the undo/redo functions. You can specify where WaveLab Pro saves its temporary files
and the processing precision of temporary files.
You can specify up to three different folders for saving temporary files. If you have access to
more than one drive, saving your temporary files on a separate hard disk drive (not partitions)
can speed up performance considerably.
For example, if your source files are located on the C: drive, you could specify D:\temp and
E:\temp as temporary folders. This improves the performance and reduces disc fragmentation.
By default, WaveLab Pro creates temporary files in 32-bit float. Use the 64 bit float option if you
want to create 64-bit float audio files or 32-bit PCM files.
NOTE
Temporary files in 64-bit float have double precision but take longer to read and write than 32-bit
float and their file size is twice as big.
You can change the processing precision of temporary files with the Temporary Files option. You
can set this option in the Global Preferences on the Audio tab.
RELATED LINKS
Specifying Folders on page 99
Audio Tab on page 608
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Work Folders vs. Document Folders
● Document folders contain WaveLab Pro-specific files, such as audio files, audio montages,
etc.
Specifying Folders
You can specify which document folder should open when you perform an open or save
operation. You can also specify up to three work folders for temporary files.
PROCEDURE
1. Open the file for which you want to specify folders.
2. Select File > Preferences > Folders.
3. On the Folders tab, click the type of folder for which you want to specify a location.
4. Specify a location in the Folder field.
5. Optional: Depending on the selected type of folder, you can make additional settings.
Folders Tab
On this tab, you can specify default document folders and work folders for each file type.
● To open the Folders tab, select File > Preferences > Folders.
In the list on the left, you specify the folder type that you want to make settings for.
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Work Folders vs. Document Folders
Companion Files
Specify a folder for saving companion files, that is, Master Section presets and view
settings for audio files.
Cache Folder
Activate Use Cache Folder for Decoded Files to specify a cache folder. The cache
folder contains wave files that are created when you are working with files in
compressed file formats, such as MP3 files. To prevent the cache folder from growing
indefinitely, WaveLab Pro checks the date of each file in this folder and deletes files
that were created before a specific number of days. You can specify the number of
days with the Delete Files Older Than option.
If Use Cache Folder for Decoded Files is deactivated, the compressed files are
decoded each time they are opened.
Depending on the selected item, different settings are available on the right side of the dialog.
Current Folder
In this field, the folder that is used as default is displayed. You can click the folder
button to the right to navigate to a folder, or to create a new folder.
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Copying Audio Information to the Clipboard
If you activate Use for File Browser and Keep Last Used, the folder that you have
selected in the Current Folder field of each file type is displayed when you select a
file type for the first time. When you then browse to another folder in the File
Browser, the Keep Last Used behavior is used. That is, the last used folder for this
file type is displayed when you select the file type.
You can make these settings for each file type independently.
This is useful if you need accurate file path/selection information when writing a script, for
example.
PROCEDURE
1. Click the File tab.
2. Click Info.
3. Click Copy to Clipboard and select the information that you want to copy to the clipboard.
PROCEDURE
● In any window, press Ctrl/Cmd-F12, to set the focus on the wave/montage window.
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This chapter describes the methods for controlling playback and transport functions.
Transport Bar
With this command bar you can control playback of an audio file or audio montage, navigate
between various positions in an audio file or audio montage, and open the Recording dialog.
The transport bar is available in the Audio Editor and in the Audio Montage window.
● To activate the extended transport bar, click Extend Transport Bar on the transport bar.
Presets
Allows you to save and apply presets.
Playback Speed
Opens a menu where you can specify the playback speed.
Skip Range
If this button is activated, playback skips the selected range and any region within
exclusion markers.
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Transport Bar
If Play from Start of New Time Selection and Loop are activated, playback
restarts automatically when you select a new range.
● If Auto Replay While Editing is activated, playback is automatically restarted
when you hold down the mouse button while editing ranges, and use the
shortcuts to trigger playback. This is useful to find a loop, for example.
This option works even if the automated selection mode is deactivated.
● If Solo Track When Editing is activated and you keep the mouse button
pressed when editing ranges in the montage window, the track is soloed when
you start playback using the shortcuts for Play Audio Range, Play from
Anchor, or Play until Anchor. This option is only available in the Audio
Montage window.
You can select different audio ranges for playback:
● Time Selection
● Region between Marker Pairs
● Clip (audio montage only)
● Crossfade (audio montage only)
● Fade In (audio montage only)
● Fade Out (audio montage only)
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Transport Bar
When an anchor is detected, for example, a region marker pair, this is indicated by a
green anchor marker.
Loop
Activates loop mode. Right-click the loop button to select whether to loop
continuously or only a few times.
Stop Playback
Stops playback. If playback is already stopped, the edit cursor is moved to the
previous start position. Right-click the button to open the Move Cursor Back to
Start Position pop-up menu.
● If After Standard Playback is activated, the edit cursor jumps back to the
start position when regular playback stops.
● If After Automated Playback is activated, the edit cursor jumps back to the
start position when playback stops after Play from Anchor, Play until
Anchor, or Play Audio Range.
The playback button when playing back in the active window (left) and when playing in another
window (right)
You can also start playback from the last stop position. Right-click the button to open
the Lead Sequence pop-up menu.
● If you select Start, playback starts from the cursor position.
● If you select Resume from Last Interruption, playback starts from the last
stop position.
Record
Opens the Recording dialog.
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Transport Bar
Time Display
Displays the edit cursor or playback position. Click to select another time unit.
Play Button
Clicking the Play button on the transport bar starts playing back the active audio file or audio
montage from the edit cursor position. It can also be used to play back other sources, for
example, the active clip in the Clips window.
You can also use the Space bar or the Enter key on your keyboard to start playback. Pressing
Space during playback stops playback, pressing Enter during playback makes playback restart
from the last start position.
If the Loop button is activated, the audio selection is looped, if available. Otherwise, the region
defined by loop markers is looped. If there are no selection ranges or loop markers, the entire
file is looped.
The standard play command is not influenced by the Play Audio Range, Play from Anchor, and
Play until Anchor options.
● If you trigger Stop Playback in stop mode, the edit cursor moves either to the previous
playback start marker, or to the selection start (whatever is closer), until the start of the file
is reached.
● If there is no selection or if the edit cursor is positioned to the left of the selection, it is
moved to the beginning of the file instead.
PROCEDURE
1. On the transport bar, right-click Play Audio Range and select the range type that you
want to play back.
2. Optional: Activate Perform Pre-Roll and/or Perform Post-Roll.
3. Position the edit cursor inside the range that you want to play back or make a selection
range.
This selected range and, if activated, the pre-roll and post-roll times are displayed on the
time ruler.
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Transport Bar
4. To play back the selected range, click Play Audio Range on the transport bar or press F6.
RESULT
The selected range is played back. Pre-roll and post-roll settings are taken into account. If the
Loop mode is active, pre-roll is used before the first loop only, and post-roll is only used after the
last loop.
PROCEDURE
1. On the transport bar, right-click Play from Anchor or Play until Anchor, and select an
anchor type.
2. Depending on the selected anchor type, position the edit cursor in the wave window or
montage window inside the range that you want to play back.
For example, if you have selected Region Start Marker, click somewhere in the area of the
region marker pair from which you want to play back from/to. The green anchor marker
jumps to the selected anchor.
RESULT
Playback starts from the anchor or stops at the anchor. Pre-roll and post-roll settings are taken
into account.
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Transport Bar
PROCEDURE
1. On the transport bar, right-click the Play from Anchor or Play until Anchor button and
activate Auto Select Anchor.
2. Right-click the Play Audio Range button and activate Auto Select Range.
3. In the wave window or the montage window, do one of the following:
● Make a selection range.
● Click inside the area of a marker pair.
● Click a fade in, fade out, or crossfade.
● Click anywhere in the wave/montage window.
● Drag a marker.
Depending on your action, the most appropriate range, or anchor, is selected. For
example, if you click inside a marker pair, this region is selected as playback range.
The time ruler shows the selected range or anchor.
NOTE
In Auto Select Anchor and Auto Select Range mode, you can still change some range
and anchor options on the transport bar to play a different range/anchor. However, the
range/anchor are reselected when you start editing again with the mouse.
RESULT
The selection range is played back, or play back starts from the anchor or stops at the anchor.
Pre-roll and post-roll settings are taken into account.
NOTE
A selection range has priority over any other range. To allow other ranges to be auto-selected,
deselect the selection range.
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Transport Bar
PROCEDURE
1. On the transport bar, right-click the Play from Anchor or Play until Anchor button and
activate Auto Replay While Editing.
2. In the wave window or the montage window, make a selection range and keep the mouse
button pressed.
3. Start playback by using one of the following shortcuts:
● To play back the selected audio range, press F6.
● To play back from an anchor, press F7.
● To play back until an anchor, press F8.
4. Drag the cursor to the right or left.
The selection range is adjusted and played back until you release the mouse button. When
playback ends, the new selection range is played back.
PROCEDURE
1. On the transport bar, activate Skip Range.
2. Activate Perform Pre-Roll and Perform Post-Roll.
3. If you want to use the Play Audio Range function, activate one of the Ranges modes.
4. Depending on the Ranges mode, do one of the following:
● If you have activated Time Selection, make an audio selection in the wave window.
● If you have activated Region Between Marker Pairs, click between a marker pair.
The audio range that will be skipped is displayed on the time ruler along with the pre-roll
and post-roll times.
RESULT
The selected range is skipped during playback.
You can also use the factory preset for skipping selections during playback. Activate Skip Range,
make an audio selection, and press Shift-F6.
NOTE
This mode also works with the Start Playback from Edit Cursor button if there is a time
selection or if exclusion start and end markers are set. In this case, the pre-roll and post-roll
times are ignored.
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Transport Bar
Loop Playback
Loop points are updated continuously during playback. If you change the loop start or end
during playback, the loop changes. This way, you can audition selection points for rhythmic
material.
If you loop a section in an audio montage, playback loops within the boundaries of the current
selection range. This selection range may be on any track, even if it is empty. The vertical position
of the selection range is of no relevance for loop playback, only the left and right selection
boundaries matter.
The position can be an anchor or the start or end of a range. The pre-roll and post-roll times are
displayed in the time ruler.
To activate pre-roll and/or post-roll, activate Perform Post-Roll and Perform Pre-Roll on the
transport bar.
When right-clicking the pre-roll or post-roll button on the transport bar, you can select a pre-roll/
post-roll time. Here, you can also select a play option for the pre-roll/post-roll, and you can open
the Pre-Roll and Post-Roll Times dialog.
● To open the Pre-Roll and Post-Roll Times dialog, right-click the pre-roll or post-roll button
on the transport bar, and select Edit Pre-Roll and Post-Roll Times.
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Transport Bar
● To open the Playback Speed dialog, right-click Playback Speed on the transport bar, and
select Edit Playback Speed.
Presets
Allows you to enter a name to save the settings as a preset and select them from the
Playback Speed pop-up menu later.
Speed Factor
Sets the playback speed as a percentage of the normal speed.
Time Stretching
Compared to the speed coefficient, this is the inverse, a deceleration coefficient. This
value is equivalent to the percentage found in the Time Stretching dialog.
Quality
Allows you to select a quality. The Best Quality and High Quality modes provide the
highest quality, but are also the most CPU intensive. In most cases, the Standard
Quality is sufficient.
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Transport Bar
NOTE
Changing the playback speed does not change the original audio, but only the playback speed in
WaveLab Pro.
Playback Shortcuts
In addition to the buttons on the transport bar, there are shortcuts to control the playback.
Space
Starts/Stops playback. This shortcut can be used even when the wave window or
montage window is not the active window.
0 on numeric keypad
Stops playback. If the playback is stopped and you press this shortcut, the edit cursor
moves either to the previous playback start marker, or to the selection start
(whatever is closer), until the start of the file is reached. This is the same as clicking
Stop Playback on the transport bar. This shortcut can be used even if the wave
window or montage window is not the active window.
Enter
Starts playback. If pressed during playback, playback restarts from the previous start
position. This is the same as clicking Start Playback from Edit Cursor on the
transport bar.
Alt-Space
Starts playback from the mouse cursor position.
F6
Starts playback of the selected range, depending on the selected option in the
Ranges section of the transport bar.
F7
Starts playback from the selected anchor, depending on the selected option in the
Anchors section of the transport bar.
F8
Starts playback until the selected anchor, depending on the selected option in the
Anchors section of the transport bar.
● To open the Save Transport Bar Preset dialog, click the Presets field on the transport bar,
and select Save As.
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Transport Bar
Path
Opens the root folder of the preset in the File Explorer/macOS Finder. Here, you can
create subfolders for your presets.
Presets list
Lists all existing presets.
Name
Lets you specify a name for your preset.
PROCEDURE
1. In the title bar of the Audio Editor or Audio Montage window, click Layout Options.
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Starting Playback From the Ruler
2. In the Transport Bar section, select whether to position the transport bar at the Top,
Middle, or Bottom.
PROCEDURE
1. In the title bar of the Audio Editor or Audio Montage window, click Layout Options.
2. In the Transport Bar section, select Hidden.
Audio-Processing Load
The Audio-Processing Load display on the Transport Bar shows the average audio-processing
load of plug-ins during playback. This allows you to monitor the number of plug-ins you can use.
The green bar displays the average audio-processing load of all active plug-ins. At 100 % load,
dropouts are likely to happen. The red bar displays the load of the last processed audio.
● Double-clicking the ruler starts playback from that position. Playback continues until you
click Stop Playback or until the end of the audio file or audio montage.
● To set the playback position to a specific position, click the ruler during playback. This also
applies for clicking the time rulers of another audio file or audio montage, which allows
you to quickly switch playback between audio files or audio montages.
● To start playback from a marker position, press Ctrl/Cmd and double-click the marker.
Playback Scrubbing
Playback scrubbing helps you find a specific position in an audio file by restarting playback
repeatedly when you click and drag on the time ruler during playback or when using the Play
tool.
PROCEDURE
1. In the Audio Editor, select the Edit tab.
2. In the Tools section, select the Play tool, or press and hold Alt.
3. Click in the wave window.
4. In the wave window, click at the position where you want playback to start.
The cursor shape indicates whether the left (L) or the right (R) channel is played back. If
mid/side mode is activated, the cursor shape indicates whether the mid (M) or the side (S)
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Timecode Window
channel is played back. Using the Play tool in the middle of the channels plays back both
channels.
RESULT
Playback continues for as long as you keep the mouse button pressed, or until the audio file
ends. After playback has stopped, the cursor is moved to the playback start position.
RELATED LINKS
Mid and Side Editing on page 158
Playback Scrubbing Preferences on page 114
Select File > Preferences > Audio Files. The following options are available in the Playback
Scrubbing section on the Editing tab:
● If Restrict to Play Tool is activated, scrubbing is not available when you click and drag on
the time ruler during playback.
● The Sensitivity setting determines the length of the audio loop that is played once when
click and drag on the time ruler with the Play tool.
Timecode Window
This window can display the recorded time, the time offset in relation to various positions, and
dynamic colors according to the context. During playback, the song position is displayed. If
nothing is played back, the edit cursor position is displayed.
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Jog/Shuttle Function
View Menu
Edit Colors
Opens the Timecode Colors dialog, where you can edit the colors of the Timecode
window.
Reduced Precision
If this option is activated, the timecode display show fewer digits.
Positive Times
If this option is activated, positive values are displayed. If Negative Times is also
activated, the closest offset, negative or positive, is displayed.
Negative Times
If this option is activated, negative values are displayed. If Positive Times is also
activated, the closest offset, negative or positive, is displayed.
Offset Display
Lets you select from which position you want to display the offset. The following
positions are available: edit cursor, selection start/end, marker, CD track start/end,
clip start/end.
Recorded Time
If this option is activated, the Timecode window displays the recorded time when
you start recording.
Jog/Shuttle Function
This function allows you to play back audio forwards or backwards, at any speed. This is useful
for finding exact spots in the audio file and audio montage.
NOTE
The Jog and Shuttle functions are CPU intensive. If you experience playback problems, try
reducing the window size.
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Scroll During Playback
PROCEDURE
1. Zoom in on the wave window or the montage window, so that you get a good visual
feedback.
2. On the transport bar, activate Jog and Shuttle.
A vertical line is shown in the middle of the wave/montage window. This is the playback
point.
3. Click in the area above the time ruler and drag to the left or right, to play back the audio.
Dragging to the left of the line plays the audio forwards, dragging to the right plays the
audio backwards.
PROCEDURE
1. Zoom in on the wave window or the montage window, so that you get a good visual
feedback.
2. On the transport bar, activate Jog and Shuttle.
A vertical line is shown in the middle of the wave/montage window. This is the playback
point.
3. Click in the wave/montage window and drag to the left or right of the vertical line.
Clicking to the left of the line plays the audio backwards, clicking to the right plays the
audio forwards.
The playback speed is determined by the distance from the line to the pointer. The further
away from the line you move the pointer, the faster the playback.
4. Release the mouse button to stop playback.
5. Deactivate Jog and Shuttle on the transport bar.
● To set the scroll mode, open the Audio Editor or the Audio Montage window, select the
View tab, and activate one of the options in the Playback section.
Static View
Disables scrolling.
Scroll View
Scrolls the view to keep the playback cursor centered.
NOTE
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Playback in the Audio Montage Window
RELATED LINKS
Track Control Area on page 211
PROCEDURE
1. In the montage window, right-click the lower part of the clip that you want to play back.
2. On the menu, select one of the following play options:
● To play back the clip, select Play Clip.
● To play back the clip with pre-roll, select Play Clip with Pre-Roll.
PROCEDURE
1. In the montage window, make a selection range, either in a clip or in an empty section of a
track.
2. Right-click the selection range, and select Play Clip Inside Selection Range.
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Speaker Configuration
Speaker Configuration
You can configure up to 4 speaker setups to switch between different audio speaker
configurations without latency. This allows you to compare the sound on different speaker
setups.
After setting up the speaker configurations in the Audio Connections tab, the configurations can
be selected from the bottom of the Master Section.
The switching between different setups is done at the lowest level, right before sending the
audio to the hardware, and without any plug-in processing.
● The speaker gain is not taken into account by the meters. This means that the signal could
clip even if the meters do not indicate clipping.
● The speaker gain has no effect on file rendering or CD writing.
● Because a gain affects samples, any dither settings are reset when changing the gain. This
has an effect when monitoring quiet music passages.
The speaker configuration #1 is active on startup and should remain the default configuration,
without a gain change.
The gain settings are saved with the active configuration. To save the gain settings of the speaker
configurations as a preset, open the Audio Connections tab, and save the speaker
configurations as a preset.
RELATED LINKS
Speaker Configuration Pane on page 384
Audio Connections Tab on page 15
Dark green
No gain is applied and dithering is preserved.
Red
Positive gain is applied, dithering is canceled, and there is a risk of clipping.
Orange
Negative gain is applied without the risk of clipping, but dithering is canceled.
RELATED LINKS
Master Section on page 366
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Speaker Configuration
NOTE
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Audio File Editing
Audio file editing refers to opening, editing, and saving audio files.
Wave Window
The wave window displays audio files graphically. Here, you view, play back, and edit individual
audio files.
The wave window consists of two displays. You can use one display as an overview to navigate
through the project and the other as the main view for editing.
You can select different display modes for the two displays. For example, one display can show
the waveform and the other the loudness.
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Wave Window
You can synchronize the waveform displays so that they display the same part of the audio file,
by clicking Sync with Other View.
Display Modes
In the wave window, the upper and the lower displays can independently be set to one of three
display modes.
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Wave Window
Waveform Display
The Waveform display displays the waveform of the audio file. The horizontal axis shows the
time and the vertical axis the amplitude.
RELATED LINKS
Audio Files Preferences on page 611
Spectrogram
The Spectrogram allows you to view the level intensity of each area in the frequency spectrum.
You can use the WaveLab Pro spectrum editing tools to edit the spectrogram.
The Spectrum tab in conjunction with the Spectrogram is a unique editing and restoration tool.
RELATED LINKS
Spectral Editing on page 468
Spectrum Tab on page 471
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Wave Window
Wavelet Display
The Wavelet display shows a higher time resolution in high frequencies and a higher frequency
resolution in lower frequencies. You can use the WaveLab Pro spectrum editing tools to edit the
spectrogram.
The Wavelet tab in conjunction with the Spectrogram is a unique editing and restoration tool.
RELATED LINKS
Spectral Editing on page 468
Loudness Display
The curves on the Loudness display represent the loudness over time in an audio file.
Because isolated peaks do not alter the perceived loudness of audio material very much, this
display represents the loudness of an audio file more accurately than the waveform display.
This display mode also gives you an overview of the compression or dynamic range of an audio
file. For example, the more peaks and valley expressions in the curve, the more dynamics in the
audio. An even curve with few peaks indicates that the material is compressed with a limited
dynamic range.
RELATED LINKS
EBU Loudness Standard R-128 on page 44
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Wave Window
The curves can be shown individually or in any combination. Which curves are displayed and
what frequency area they represent is specified in the Loudness Display Settings dialog.
NOTE
The resolution is 100 ms, which means the momentary loudness information is collected every
100 ms and the short-term loudness every second to match the EBU standard. This is the same
for true peaks. A clipping indicator is displayed when a 400 ms audio region contains one or
more over peaks.
RELATED LINKS
Loudness Display Settings Dialog on page 124
● To open the Loudness Display Settings dialog, select the Loudness tab in the Audio
Editor, and click Edit Settings.
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Wave Window
Curve Thickness
Lets you customize the curve thickness. If Auto Curve Thickness is selected, the
curve thickness increases when zooming in.
Show Range
If this option is activated, the dynamic range is visualized. This displays the difference
between the recent minimum and maximum loudness values. The wider the band,
the wider the dynamics.
Range Transparency
Lets you specify the transparency of the range section.
Range Inertia
Determines the inertia of the loudness range, that is, how fast the range edges meet
each other after a new minimum or maximum loudness is reported.
Curve Thickness
Lets you customize the curve thickness. If Auto Thickness is selected, the curve
thickness increases when zooming in.
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Wave Window
Axes
Upper/Reference/Lower
Lets you activate several axes, and edit their color and position in the loudness tab to
get a visual reference.
Additional Options
Curve Smoothing
If this option is activated, the transitions between the loudness measurements are
smoothly drawn. This is less accurate when abrupt changes occur.
For example, if you move a marker and it gets close to one of the magnetic bounds, the marker
snaps to this position. A label is displayed, indicating the snap position.
To place the cursor at a magnetic position, click the time line and keep the mouse button
pressed. When you now move the cursor, it jumps to the next magnetic bound.
RELATED LINKS
Magnets Menu on page 126
Magnets Menu
On this pop-up menu, you can specify which positions should be magnetic. If Snap to Magnets is
activated, items that you move snap to these positions.
● To open the Magnets pop-up menu, select the Edit tab in the Audio Editor, and click
Magnets in the Snapping section.
Markers
Elements snap to marker positions when they are moved near these positions.
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Wave Window
Edit Indicators
Elements snap to the selection edges when they are moved near these positions.
Selection Edges
Elements snap to the selection edges when they are moved near these positions.
Cursor
Elements snap to the edit cursor when they are moved near the cursor.
Zero Crossing
A zero crossing is a point where the waveform crosses the zero level axis. When you perform
editing operations, such as cutting, pasting, or dragging, make sure that the material is inserted
at a zero crossing.
If you do not perform these operations at zero crossings, this can result in discontinuities in the
wave, which are perceived as clicks or pops in the sound.
Activate Zero-Crossing on the Edit tab of the Audio Editor to make sure that the selections that
you make are always adjusted so that they start and end at the nearest zero crossing.
PROCEDURE
1. In the Audio Editor, select the Edit tab.
2. In the Snapping section, activate Zero-Crossing.
3. Select File > Preferences > Audio Files.
4. In the Audio Files Preferences tab, select the Editing tab.
5. Make your settings in the Snap Selection to Zero-Crossing section.
RELATED LINKS
Audio Files Preferences on page 611
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Audio Editor Tabs
PROCEDURE
1. In the Audio Editor, select the View tab.
2. In the Cursor section, click Snap to Zero-Crossing.
● Generic markers
● Region markers
● Loop markers
● Exclusion markers
PROCEDURE
1. In the Audio Editor, select the View tab.
2. In the Cursor section, click Snap to Zero-Crossing.
3. Create markers.
RELATED LINKS
Creating Markers on page 407
View Tab
Navigate
Backwards/Forwards
Navigates to the previous/next cursor position, zoom factor, and selection range.
Zoom
Time
Opens a pop-up menu that allows you to adjust the zoom to display the selected
time range. Zoom in 1:1 zooms in so that one pixel on the screen represents one
sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor dialog,
where you can edit the following settings:
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Audio Editor Tabs
● Set Time Range allows you to specify the time range that you want to display.
● Samples per Screen Point allows you to specify how many audio samples are
summarized in each screen point.
● Screen Points per Sample allows you to specify how many screen points are
used to represent a single audio sample.
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed in.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
Microscope
Zooms in as far as possible.
View All
Zooms out as far as possible.
Level
Adjusts the zoom to only display samples below the selected dB value.
Cursor
Move Cursor to Start of File/Move Cursor to End of File
Moves the cursor to the start/end of the file.
Snap to Zero-Crossing
Moves the cursor to the nearest zero-crossing point.
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Audio Editor Tabs
Scroll
Start/End
Displays the start/end of the audio without moving the cursor.
Cursor
Displays the cursor position.
Playback
Static View
Deactivates scrolling.
Scroll View
Automatically scrolls the view to keep the playback cursor centered.
Snapshots
Allows you to take, recall, and edit snapshots.
Presets
The buttons 1, 2, and 3 allow you to save a snapshot of the scroll position, zoom
factor, cursor position, and audio selection. The rightmost preset button is a global
preset that is available for all audio montages.
Options
Allows you to select which settings are restored when applying a snapshot preset.
The following options are available:
● Scroll Position and Zoom
● Cursor Position
● Audio Selection
Snapshots
Allows you to take, recall, and edit snapshots.
Take Snapshot
Activates/Deactivates the snapshot function. If this option is activated, click on a
preset button to save a snapshot.
Presets
The buttons 1, 2, and 3 allow you to save a snapshot of the scroll position, zoom
factor, cursor position, audio selection, and clip selection. The rightmost preset
button is a global preset that is available for all audio montages.
Options
Allows you to select which settings are restored when applying a snapshot preset.
The following options are available:
● Scroll Position and Zoom
● Cursor Position
● Audio Selection
● Clip Selection
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Audio Editor Tabs
Peaks
Rebuild Peak Display
Normally, peak files are automatically updated when the date of the peak file is older
than the date of the audio file. However, it can happen that the date of the audio file
is wrong and therefore not automatically updated. This option allows you to force a
rebuild of the peak file.
Edit Tab
Source
Edit Project
When you are working on an audio file or clip in WaveLab Pro, you can open the
project of the audio file in Cubase/Nuendo. This allows you to correct issues that you
have identified during mixing and correct these issues in the audio file in Cubase/
Nuendo.
Edit Project opens the corresponding sequencer project of the audio file.
Tools
Time Selection
Tool that allows you to select a time range.
Pen
Tool that allows you to redraw the waveform in the wave window. This can be used
to quickly repair waveform errors.
Play
Tool that allows you to play back the audio file at the position where you click.
Time Selection
Range
Opens the Range Selection dialog, where you can define selection ranges very
accurately.
Extend
This pop-up menu contains various options for creating or extending selection
ranges.
Toggle
Toggles the current audio selection.
All
Selects the entire waveform.
Channels
This pop-up menu allows you to change the channel selection.
● Extend to All Channels extends the current selection range to all channels.
● Left Channel Only reduces the current selection range to the left channel
only.
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Audio Editor Tabs
● Right Channel Only reduces the current selection range to the right channel
only.
Regions
This pop-up menu allows you to select a range between two markers.
● CD Track selects the range between the two CD track markers that encompass
the edit cursor.
● Loop Region selects the range between the two loop markers that encompass
the edit cursor.
● Exclusion Region selects the range between the two exclusion markers that
encompass the edit cursor.
● Generic Region selects the range between the two generic markers that
encompass the edit cursor.
Clipboard
Cut
Cuts the selected audio range to the clipboard.
Copy
Copies the active clip or the selected audio range to the clipboard.
Right-click Copy to open a pop-up menu with additional options:
● Memorize Cursor Position copies the position of the edit cursor to the
clipboard.
● Memorize Selection Length copies the length of the active selection range to
the clipboard.
Paste
Pastes the clipboard content.
Right-click Paste to open a pop-up menu that allows you to select a paste type.
● Overwrite replaces the audio at the cursor position.
● Append adds the pasted audio after the end of the file.
● Prepend adds the pasted audio before the beginning of the file.
● Multiple Copies opens a dialog in which you can enter the number of copies
that you want to create.
● Mix blends two files into each other, starting at the selection or, if there is no
selection, at the cursor position.
If you select Mix, a dialog opens, allowing you to specify the gain and phase
for the audio on the clipboard and at the destination. The clipboard data is
always mixed in, regardless of the length of the selection.
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Audio Editor Tabs
Cutting
Crop
Deletes the data outside the selection.
Delete
Deletes the selection. The audio to the right of the selection is moved to the left to fill
the gap.
Smooth Delete
Deletes the selection and inserts crossfades at the edges. You can edit the default
length and type for the crossfade in the Audio Files Preferences, on the Editing tab.
Other
Swap Stereo Channels
Moves the audio in the left channel to the right channel, and vice versa.
Nudge
Nudge Left
Nudges the audio selection to the left.
Nudge Right
Nudges the audio selection to the right.
Snapping
Zero-Crossing
If this option is activated, the start and the end of a selected range always snap to a
zero-crossing point of the waveform.
If Zero-Crossing is activated and you add markers during playback via key
commands, the markers snap to the nearest zero-crossing point of the waveform.
This applies for the following markers types:
● Generic markers
● Region markers
● Loop markers
● Exclusion markers
Snap to Magnets
If this option is activated, moved elements such as clip edges, time selection edges,
cursor, and markers snap to the magnets that are activated on the Magnets pop-up
menu.
Magnets
This pop-up menu allows you to select which items should be magnetic.
History
Recover
Replaces the selection range with the original audio samples. This allows you to undo
all edits of an audio section without undoing edits that you made to the rest of the
audio file.
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Audio Editor Tabs
Editors
External Editor
Allows you to open the audio selection in an external editor. For example,
SpectraLayers.
RELATED LINKS
Audio Files Preferences on page 611
Insert Tab
Markers
Marker Name
Allows you to enter the name of the start marker. If nothing is entered, a generic
name is used.
To edit the default names, open the Markers window, and select Functions >
Default Marker Names.
Create Marker
Allows you to create different types of markers and marker pairs at the edit cursor
position or at the selection range.
Audio File
At Start
Allows you to insert an audio file at the start of the active audio file.
At End
Allows you to insert an audio file at the end of the active audio file.
At Cursor
Allows you to insert an audio file at the cursor position.
Signal
Mute Selection
Replaces the audio selection with silence.
Silence Generator
Opens the Silence Generator dialog that allows you to insert silence or background
noise in an audio file.
Bleep Censor
Opens the Bleep Censor dialog that allows you to replace a part in an audio file with
a tone to cover a swear word, for example.
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Audio Editor Tabs
RELATED LINKS
Silence Generator Dialog on page 167
Bleep Censor on page 169
Process Tab
This tab provides access to the offline processing tools.
RELATED LINKS
Offline Processing on page 189
Correction Tab
This tab provides access to the error detection and correction tools.
RELATED LINKS
Error Correction on page 185
Spectrum Tab
The Spectrum tab allows you to use high-quality linear-phase filters to process a spectrum range
selection for audio restoration and processing.
RELATED LINKS
Spectral Editing on page 468
Analyze Tab
The Analyze tab provides you with tools for analyzing your audio and for detecting any errors.
RELATED LINKS
Audio Analysis on page 171
Render Tab
The Render tab allows you to mix down audio files.
Source
Auto Select Source
If this option is activated, the source is automatically selected according to the
selection that you make in the audio file. If there is no selection, the whole audio file
is processed.
The Source pop-up menu allows you to select which part of the audio file you want to process.
The following options are available:
Whole File
Processes and renders the whole audio range.
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Audio Editor Tabs
Specific Region
Processes and renders a specific audio range to an independent file.
Specify the region to process on the pop-up menu.
All Regions
Processes and renders each marked audio range to an independent file. By defining
multiple isolated regions in an audio file, you can process them in one operation.
Specify the type of regions to process on the pop-up menu.
Result
In Place
If this option is activated, the rendered audio range replaces the source audio range.
Unnamed File
If this option is activated, a temporary untitled file is rendered.
Named File
If this option is activated, you can specify a name for the rendered file.
Output
Name
Allows you to enter a name for the rendered file. Clicking the arrow icon opens a
pop-up menu that offers you several naming options.
Scheme
Allows you to specify a naming scheme for the file name.
Location
Allows you to select a destination folder for the rendered files.
Format
Opens a pop-up menu where you can select a single file format or multiple file
formats.
Options
Depending on the selected source, different options are available.
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Preferences. If the fade time is longer than half the length of the processed file, the
fade is not performed.
Copy Markers
If this option is activated, the markers that are included in the range to process are
copied to the rendered file.
NOTE
It is recommended to activate this option, because this way, you do not monitor new
files through the effects that have already been applied to them.
Presets
Presets
This pop-up menu allows you to save and restore render presets. All settings are
saved and restored, except the file name and the file location.
Render
Start Rendering
Starts the rendering process.
RELATED LINKS
Companion Files on page 43
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File Handling in the Audio Editor
Mono/Stereo Handling
WaveLab Pro is very flexible in its handling of stereo. All editing operations can be performed on
either one channel or on both.
Wave (.wav)
The following bit depths are supported: 8 bit, 16 bit, 20 bit, 24 bit, 32 bit, 32 bit float,
and 64 bit float.
Wave 64 (.w64)
This file format is very similar to the Wave format but with one important difference:
it allows you to record and/or edit files of virtually any length. Standard Wave files
are limited to 2 GB (stereo files) in WaveLab Pro.
NOTE
Wave 64 does not support metadata. If you need large files and metadata, use Wave
files and activate the RF64 option.
WavPack (.wv/.wvc)
This file format allows digital audio to be losslessly compressed, including 32 bit float
audio files.
RF64
In the Audio Files Preferences, on the File tab, you can activate the RF64 file format
support. If this is activated, the standard Wave file format switches automatically to
the RF64 file format as soon as the file size exceeds 2 GB, without any performance
loss or interruption. This is useful when recording very long sessions. A RF64 file has
the extension .wav, but it can only be opened with an application that supports the
RF64 standard if the file exceeds 2 GB.
NOTE
When you open an MPEG compressed file in WaveLab Pro, the file is converted to a
temporary wave file. On saving, the temporary wave file is converted back to MP3.
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File Handling in the Audio Editor
Text/Excel (.txt)
This is a text representation of a waveform. By saving an audio file as a text file and
then opening it in a spreadsheet application such as Excel, you can view it in textual,
decimal form, and edit the sample values. When you open a text file representing a
waveform in WaveLab Pro, it is decoded and opened as an audio file. These files are
not compressed in any way, so they can become very large.
When using 64-bit float files, the .txt format is not 100 % lossless. This is because it is
not possible to express a binary floating point value in textual decimal form without
some precision loss.
FLAC (.flac)
Free Lossless Audio Codec (FLAC) is a codec which allows digital audio to be losslessly
compressed.
AAC (.aac)
Advanced Audio Coding (AAC) is a codec that allows lossy compression and encoding
scheme for digital audio.
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File Handling in the Audio Editor
NOTE
The “$$$” file type is a temporary file format of WaveLab Pro. If you experience a computer crash,
you may restore some of your work by opening any “$$$” files on your hard disk.
For playback, WaveLab Pro automatically adapts to the card that you have installed.
PROCEDURE
1. Select File > New.
2. Click Audio File > Custom.
3. Specify the audio properties and click Create.
You can set these properties when you create a new audio file.
● To change the properties for the selected audio file, select the File tab and click Info, or
click the Audio Properties button at the bottom right of the wave window.
Channels
Allows you to select the number of audio channels.
Sample Rate
Allows you to select the number of audio samples per second.
Bit Depth
Allows you to select the accuracy of samples in the audio stream.
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RESULT
You can use undo/redo even after saving.
PROCEDURE
1. Select File > Save As.
2. In the Save As window, specify a file name and location.
3. Click in the Format field and select Edit.
4. In the Audio File Format dialog, set the file format and specify the properties.
5. Click OK.
6. Click Save.
RESULT
A new file is created. The original file is not affected by the operation.
● To open the Audio File Format dialog, select File > Export, and select Render > Single or
Render > Multi. Then activate Named File, click in the Format field, and select Edit.
This dialog can also be opened from various other locations in WaveLab Pro.
Type
Select an audio file type. This affects which options are available on the Audio
Format pop-up menu.
File Extension
Select a file extension that is compatible with the current file type.
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File Handling in the Audio Editor
Audio Format
Select an audio format that is compatible with the current file type.
Channels
Specify the number of audio channels for the files to be created. For multichannel
audio montages, you can create multiple files.
The following channels are available:
● Mono
● Stereo
● Multi Mono
● Multi Stereo
Allows you to record multiple stereo files at the same time. For example, if you
record a bus that has 6 channels this option creates 3 stereo files.
● Multi Stereo/Mono
Allows you to record multiple stereo and mono files at the same time. For
example, if you record a bus that has 6 channels this option creates 2 stereo
files and 2 mono files to match the 5.1 surround setup.
● Multi Channel
Sample Rate
Select a sample rate for the audio file. If you change this setting, a sample rate
conversion takes place.
IMPORTANT
Use this only for simple conversions. For professional results, use the Resample
plug-in and add limiting and dithering.
Bit Depth
Select a bit depth for the audio file. This option is only available for specific file types.
IMPORTANT
Reducing the bit depth is only advised for simple conversions. For professional
results, it is recommended to add dithering in the Master Section.
Metadata
Lets you make metadata settings that are saved with the file. This option is only
available for some file types.
● If Do Not Save Anything is selected, no metadata are saved with the file.
● If Inherit from Source File is selected, the metadata of the source file are
used. If the source metadata is empty, the default metadata is used, if
available. For example, this can be used to create Wave files with a Unique
Material Identifier (BWF standard).
● If Specific to This Configuration is selected, you can edit the metadata, or
replace it with a metadata preset. To edit the metadata, open the metadata
pop-up menu again, and select Edit.
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Format Changes
When changing the sample rate, bit depth, and number of channels of an audio file, several
operations are performed.
Sample Rate
If a new sample rate is specified, a sample rate conversion is performed.
Bit Depth
If a different bit depth is specified, the file is either truncated down to 8 bits, or
padded up to 64 bits. If you are converting to a lower bit depth, you should consider
adding dithering.
Mono/Stereo
If the file is converted from mono to stereo, the same material is used in both
channels. If the conversion is from stereo to mono, a mix of the two channels is
created.
NOTE
● If you only want to change the bit depth, you can do this in the Audio Properties section
of the Info window instead, and then save the audio file.
● For high quality mastering purposes, it is not recommended to change the sample rate
and number of channels using the Audio Properties section, but instead use plug-ins and
functions of the Master Section.
PROCEDURE
1. In the wave window, make a selection range.
2. In the Audio Editor, select the Render tab.
3. In the Source section, open the pop-up menu and select Selected Audio Range.
4. In the Output section, specify a file name and location.
5. Open the Format pop-up menu and select Edit Single Format.
6. In the Audio File Format dialog, specify the output format and click OK.
7. In the Render section, click Start.
PROCEDURE
1. In the Audio Editor, select the Render tab.
2. In the Output section, specify a file name and location.
3. Open the Format pop-up menu and select Edit Single Format.
4. In the Audio File Format dialog, open the Channels pop-up menu, and select Left
Channel or Right Channel.
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You can open the MP3 Encoding dialog from most places where you can select an output file
format. For example, open an audio file, select File > Save As, click in the Format field, and select
Edit. In the Audio File Format dialog, select MPEG-1 Layer 3 (MP3) as type, click the Encoding
field, and select Edit.
Method tab
Encoder
Lets you select the encoder (Fraunhofer or Lame).
NOTE
Highest Quality (Slowest) can require a specific sample rate for the audio file. If this
is the case and the sample rate is different from the input sample rate, a message is
displayed.
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Advanced tab
Add File Length and Playback Position Information to VBR Header
Adds additional data to the VBR header that allows the playback device to estimate
the length of the MP3 file and to jump to any time position inside the MP3 file. This
option is available for the Fraunhofer encoder only.
The following options are only available for the Lame encoder:
Write Check-Sum
Allows other applications to check the integrity of the file.
You can open the AAC Encoding dialog from most places where you can select an output file
format. For example, open an audio file, select File > Save As, click in the Format field, and select
Edit. In the Audio File Format dialog, select AAC (Advanced Audio Coding) as type, click the
Encoding field, and select Edit.
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Container
Specifies the container for the AAC file. A container is a file format that can contain
compressed audio data and metadata.
● MPEG-4 (recommended format for iTunes)
● 3GPP (3rd Generation Partnership Project)
● ADIF (Audio Data Interchange Format)
● ADTS (Audio Data Transport Stream)
● ADTS (with CRC)
● LATM LOAS (Low Overhead Audio Stream)
Quality
Select the quality that you want to achieve. The higher the quality, the more
resources and time are required to analyze and compress the audio signal.
NOTE
Highest Quality can require a particular sample rate for the audio file.
You can open the MPEG-1 Layer 2 Encoding dialog from most places where you can select an
output file format. For example, open an audio file, select File > Save As, click in the Format
field, and select Edit. In the Audio File Format dialog, select MPEG-1 Layer 2 as type, click the
Encoding field, and select Edit.
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Bit Rate
Determines the bit rate. The bit rate is related to the quantity of data that is used to
encode the audio signal. The higher the value, the better the quality, but the larger
the output file.
Stereo Encoding
In Standard mode, the encoder does not use the correlation between channels.
However, the encoder can take space from a channel that is easy to encode and use
it for a complicated channel.
In Joint mode, the encoder uses the existing correlations between the two channels
to increase the ratio quality/space.
In Dual mode, both channels are independently encoded. This mode is
recommended for signals with independent channels.
Write Check-Sum
Allows other applications to check the integrity of the file.
You can open the FLAC Encoding dialog from most places where you can select an output file
format. For example, open an audio file, select File > Save As, click in the Format field, and select
Edit. In the Audio File Format dialog, select FLAC as type, click the Encoding field, and select
Edit.
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Compression Level
Lets you specify the compression level. The more compression, the slower the
encoding.
You can open the Ogg Vorbis dialog from most places where you can select an output file
format. For example, open an audio file, select File > Save As, click in the Format field, and select
Edit. In the Audio File Format dialog, select Ogg Vorbis as type, click the Encoding field, and
select Edit.
You can open the Windows Media Audio dialog from most places where you can select an
output file format. For example, open an audio file, select File > Save As, click in the Format
field, and select Edit. In the Audio File Format dialog, select Windows Media Audio (WMA) as
type, click the Encoding field, and select Edit.
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Encoder
Sets the encoder.
Two-Pass Encoding
If this option is activated, the encoding quality increases, but the process takes twice
as long.
PROCEDURE
1. In the Audio Editor, open the audio file that you want export to an audio montage.
2. Optional: If you want to use a specific time range of the audio file, create a selection range
in the wave window.
3. Select File > New.
4. Select Audio Montage > From Current File.
5. In the From Current Audio File section, click Insert Audio File in New Montage.
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6. Click Create.
7. In the Create Audio Montage from Audio File dialog, select whether to import the whole
file or the selected audio range.
8. Optional: Decide if you want to perform any of the following marker operations:
● Import Markers
● Split at Generic Region Markers
● Split at CD Track Markers
9. Click OK.
PROCEDURE
1. In the Audio Editor, open the audio file in which you want to insert another audio file.
2. If you want to insert an audio file at the edit cursor position, make sure that Snap to
Magnets is activated, and that Cursor is activated on the Magnet pop-up menu.
The edit cursor snaps to the nearest zero crossing. This avoids glitches.
3. Select the Insert tab.
4. In the Audio File section, select one of the following insert options:
● At Start
● At End
● At Cursor
If you select At Cursor, the audio file is split at the insert position. The part after the split is
moved to the right.
5. On the pop-up menu, select the audio file that you want to insert.
RELATED LINKS
Magnetic Bounds in Audio Files on page 126
RESULT
The selection opens in a new stereo window.
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RESULT
The selection opens in a new stereo or mono window.
● To open the Special File Format dialog, select File > Import, click Unknown Audio, and
select the file that you want to open.
Sample Format
Specifies the binary representation of the samples in the file.
Byte Order
Specifies the order in which bytes should be interpreted. This only applies for 16 bit
or more.
Channels
Specifies the number of audio channels in the audio file.
Sample Rate
Specifies the sample rate of the audio file.
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File Extension
Specifies the default file name extension for the audio file. When the file selector
opens after closing this dialog, only the file with this extension is displayed.
You can open dual mono files like stereo files in the Audio Editor, the Audio Montage window,
and the Batch Processor window.
In the Audio Files Preferences, on the File tab, you can set the channel ID for the left and right
channel, and the channel ID to add to dual mono files when saving the files. Up to 7 name
descriptors can be defined, each of which can be of the type Suffix or Advanced.
In the Advanced mode, the channel ID can be located anywhere in a file name. For this purpose,
a name pattern must be defined. This name pattern must have a {capture} section.
Name matching is not case sensitive and the file extension is ignored.
By default, WaveLab Pro recognizes the file name endings “.L/.R”, “-L/-R”, or “_L/_R” as the left and
right channels.
To avoid accidentally opening two separate mono files as a dual mono file, you should only
activate Allow Opening of Dual Mono Files when you are opening dual mono files.
PROCEDURE
1. Select File > Preferences > Audio Files.
2. Select the File tab.
3. Activate Allow Opening of Dual Mono Files.
4. If you want to open several dual mono files at the same time, define the naming scheme of
the dual mono files in the Dual Mono File Identification section.
PROCEDURE
1. Open the audio file in which you want to open the dual mono files.
2. Select File > Open.
3. Select Audio File > Browse.
4. Browse to the file location.
5. Select the dual mono files that you want to open and click Open.
RELATED LINKS
Allowing Opening of Dual Mono Files on page 152
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PROCEDURE
1. Open the audio montage in which you want to open the dual mono files.
2. Select File > Open.
3. Select Audio Files > Browse.
4. Browse to the file location.
5. Select the dual mono files that you want to open, and click Open.
6. In the Insert Audio Files dialog, make your settings.
7. Click OK.
PROCEDURE
● In the Batch Processor window, drag the dual mono files from the File Browser window
to the Files to Process list, or use the Insert options on the Edit tab.
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RESULT
The selection opens in a new mono window.
RESULT
The selection opens in a new stereo window.
● To swap the channels of the whole audio file in the Audio Editor, select the Edit tab, and in
the Cutting section, click Swap Stereo Channels.
● To swap the channels of only a selected range of the audio file, make a selection range in
the wave window, select the Edit tab, and in the Other section, click Swap Stereo
Channels.
● To access the special paste option, open the Audio Editor, select the Edit tab, and in the
Clipboard section, right-click Paste.
Overwrite
Overwrites data in the destination file, rather than moving data to make room for the
inserted audio. How much is overwritten depends on the selection in the destination
file:
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● If there is no selection in the destination file, a section with the same length as
the pasted selection is overwritten.
● If there is a selection in the destination file, the pasted selection replaces that
selection.
Append
Adds the pasted audio after the end of the file.
Prepend
Adds the pasted audio before the beginning of the file.
Multiple Copies
Opens a dialog in which you can enter the number of copies that you want to create.
Mix
Blends two files into each other, starting at the selection or, if there is no selection, at
the cursor position.
● When you select the Mix option, a dialog opens, allowing you to specify the
gain for the audio on the clipboard and at the destination.
● All the data on the clipboard is always mixed in, regardless of the length of the
selection.
Moving Audio
You can rearrange the order of the audio in a file by dragging, and cutting and pasting.
RESULT
The selection is removed from its original position and inserted where you drop it.
NOTE
To undo a move between two files you must first undo the paste in the destination window and
then undo the cut operation in the source window.
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● In the Audio Editor, select the Edit tab, and click Paste.
● Press Ctrl/Cmd-V.
RESULT
The selection is removed from its original position and inserted where you drop it.
NOTE
To undo a move between two files you must first undo the paste in the destination window and
then undo the cut operation in the source window.
PROCEDURE
1. In the wave window, make a selection.
2. In the Audio Editor, select the Edit tab.
3. In the Nudge section, click Nudge Left or Nudge Right.
RESULT
The audio is moved one pixel. Exactly how much this is depends on how far you are zoomed in.
For example, if the status bar displays x1:256, the selection is moved 256 samples. The moved
section overwrites the audio at that position.
Copying Audio
You can copy sections of audio within the same file or between audio files.
Stereo/Mono Handling
When you drag or copy stereo or mono files to other locations, the target location determines
how the files are inserted.
Stereo Stereo The dragged audio is always inserted into both channels.
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Stereo Stereo If the wave cursor extends across both channels of the
destination file, the material is inserted into both
channels.
Mono Mono If the wave cursor is only in one channel, the audio is only
pasted in that channel. Material from the left channel is
pasted in the left channel and material from the right
channel is pasted in the right channel.
While mixing sample rates can be used as an effect, it is most often not intended. There are two
ways to get around this:
● Convert the sample rate of the source file to the same rate as the destination file before
editing.
● Convert the sample rate of the destination file to the same rate as the source file before
adding the audio.
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Changing the Audio Properties
2. Click the middle of the selection, and drag it to a position outside the selection in the same
file, or to another wave window.
RESULT
The selection is inserted at the indicated point. The audio that previously began at that point is
moved to the right.
You can switch between left/right and mid/side mode with the LR/MS button at the bottom left
of the overview and the main view. The upper track displays the mid signal and the lower track
displays the side signal. The overview and main view have independent LR/MS controls. This
allows you to display the left/right channels in the overview and the mid/side channels in the
main view, for example.
When you render the audio, the channels are automatically encoded back to left/right mode.
The waveform display and the cursor shape indicate whether L/R or M/S mode is activated.
You can apply offline processes like Gain and Level independently on the mid and on the side
channel. With the playback tool, you can play back the mid or side channel independently.
Changing these values does not process the audio file in any way (in contrast to using Save As).
However, the following rules apply:
● If you change the sample rate, the file plays back at a new pitch.
● If you change the bit depth, the file is converted to the new precision the next time you
save it.
NOTE
There is no undo for this. If you save a file with a lower bit depth, the file is converted
permanently.
PROCEDURE
1. In the Audio Editor, open an audio file.
2. Select the File tab.
3. Click Info.
4. In the Audio Properties section, select a new Sample Rate and/or Bit Depth.
5. Click Apply Changes.
RELATED LINKS
Info Tab on page 50
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Metadata
Metadata
Metadata consists of attributes that describe the audio contents, for example, the title of the
track, the author, or the recording date of the track. Depending on the file format of the selected
audio file, this data varies.
When opening an audio file, audio montage, or batch process, the metadata found in the file is
loaded. You can create different metadata presets for audio files, audio montages, and batch
processes. When creating a new file from a template, this file can inherit the metadata of the
preset, if available.
A preview of the metadata is displayed in the Metadata window. To view the complete metadata
of a file and to be able to edit the metadata, select Tool Windows > Metadata and click Edit.
Not all file formats can save metadata. Depending on the output file format, all metadata or only
part of the metadata is saved in an audio file. The following file formats can contain metadata:
● .wav
● .mp3
● .ogg
● .wma
● .flac
● .aac
NOTE
● AAC is not ID3v2-compatible. However, in WaveLab Pro it uses the same editor.
● The metadata codes that are followed by an “(i)” indicate the iTunes-compatible fields.
Lyrics and pictures are also iTunes-compatible.
● RIFF
● BWF markers
● BWF version 2 (EBU R-128 loudness support)
● BWF support for USID and UMID standards (Unique Source Identifier and Unique Material
Identifier)
● iXML (with EBU R-128 loudness support)
● aXML (BWF standard to attach XML data)
● CART (AES standard, dedicated to broadcast needs)
● MD5 (Extra tab)
● ID3, including picture support
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When saving or recording an audio file in the Audio File Format dialog, you can specify whether
not to use any metadata, inherit the metadata from the source file, or edit the metadata of the
file.
(*) These options cause a file analysis while the file is written, which means that the file writing
process can take longer.
WaveLab Pro includes several metadata presets. They are used as examples and can be
customized to your needs. You can load metadata presets from the Metadata Presets pop-up
menu in the Audio File Format dialog, or from the Metadata dialog.
RELATED LINKS
Audio File Format Dialog on page 141
Metadata Dialog
This dialog allows you to define the metadata to be embedded in your audio file.
● To open the Metadata dialog, open the Metadata window and click Edit.
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Metadata
When opening the Metadata dialog for files in the Audio Editor, you can edit the metadata that
is saved in the audio file. This metadata is saved to disk later.
When opening the Metadata dialog for files in the Audio Montage window or the Batch
Processor window, you can edit the metadata for the WAV, MP3, and AAC audio files that are
created when rendering the audio montage or processing through the batch processor. If you
render to WAV, MP3, or AAC formats, the metadata will be associated to these files.
NOTE
The metadata codes that are followed by an “(i)” indicate the iTunes-compatible fields. Lyrics and
pictures are also iTunes-compatible.
Metadata Presets
In the Metadata dialog, you can save metadata presets and apply these presets to other files.
Metadata presets can be applied to WAV, MP3, and AAC files.
The Use as Default for New .wav Files option allows you to define a set of metadata as default.
When you create a new file, and do not add any metadata, this default metadata is applied to the
file when saving or rendering it. For example, you can save or record WAV files with BWF
metadata and automatically add a Unique Material Identifier.
To edit the default metadata preset, select Load Default, and edit the preset.
The CART standard can contain up to 8 markers. WaveLab Pro saves them if their names conform
to the CART standard.
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Metadata
If Generate Time Markers is activated in the CART tab of the Metadata dialog, the markers are
generated if at least one CART text field has content. Otherwise, the CART data is meant to be
unused.
To be able to merge the CART markers with the markers of a file when rendering a file, the
option Copy Markers must be activated using the Render function in the Master Section.
You can also quickly add available information such as dates or file names.
The idea behind this is to set up the metadata and variables once, and then be able to output
various file versions from the project.
The CD-Text of each CD track is automatically available in the CD Metadata dialog and can be
used as variables.
Now you want to add information that is not available as CD-Text, for example, the year of the CD
track and a comment, to have these information available in the rendered audio files.
1. In the CD window, select Functions > Edit CD Metadata, and fill out the @CdTrackYear@
and @CdTrackInfo1@ fields. Use the scroll-bar on the right of the dialog to select the
other tracks, and add the information for all tracks. Close the dialog.
2. Edit the metadata in the Metadata dialog. Set up the ID3v2 fields using the variables. Click
the arrow icon to open the variables and text snippets pop-up menu for a field. You can
also fill out other metadata chunks, such as BWF, RIFF, or CART, or add an album picture.
Or you could apply a previously set up metadata preset to add metadata.
3. Once the information is complete, open the Render tab in the Audio Montage window. In
the Source section, open the pop-up menu and select All Regions. Open the Marker pop-
up menu and select CD Tracks.
4. Click in the Format field, and click Single File Format. In the Audio File Format dialog,
open the Metadata pop-up menu, and select Inherit from Source File. Click OK to close
the dialog.
5. In the Render tab, in the Render section, click Start to render the files.
Result: When you now open the rendered audio files and look at the metadata, you can see that
the variables were replaced with the metadata that has been set up for each track.
RELATED LINKS
Variables and Text Snippets on page 600
CD Window on page 323
In the Batch Processor window, on the Format tab, the following options are available in the
Batch Metadata pop-up menu:
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Metadata
● If you do not want the batch metadata to change the metadata of the files in the batch,
select Ignore.
● If you want to merge the metadata of the batch with the metadata of the source files (WAV
files only), select Merge.
● If you want to replace the metadata of the source files with the metadata of the batch,
select Replace.
However, the merge option can also be used for complex batch metadata. You can process an
audio file and specify which metadata to use from the source audio file and which from the batch
metadata. For this, use the Merge Codes options in the Metadata dialog for batch processes.
If you enter #Source# in a value field, the value of the source audio file’s metadata is used when
batch processing. If you enter #Remove# in a value field, the corresponding value of the source
audio file’s metadata is removed when batch processing. In order to set up the merging process,
you must set up these codes in the value field that you want to merge.
An example on how to merge metadata while using the #Source# and #Remove# options:
● The batch process contains an audio file that already has metadata.
● The batch metadata is set up.
When starting the batch process, the metadata are merged in the following way:
● If value field “A” in the audio file metadata contains the text “Jazz”, while value field “A” is
empty in the batch metadata, the resulting output file has the text “Jazz” in value field “A”.
● If value field “B” in the batch metadata contains the text “Modern”, while value field “B” in
the audio file metadata is empty, the resulting output file has the text “Modern” in value
field “B”.
● If value field “C” contains text both in the source audio file and in the batch metadata,
some more editing in the Metadata dialog for batch processes is necessary to specify
which metadata should be used.
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Snapshots
● No code is used, the source audio file has the text “Piano”, and the batch metadata has the
text “Trumpet”. Result: “Piano” is retained, because the source audio file metadata has
precedence over the batch metadata.
● The source audio file has the text “Piano”, and the batch metadata has the text “Electric
#Source#”. Result: The resulting output file has the text “Electric Piano”.
● The source audio file has the text “Piano”, and the batch metadata has the text
“#Remove#”. Result: “Piano” is removed from the value field.
● The source audio file has the text “Piano”, and the batch metadata has the text
“#Remove#Trumpet”. Result: “Piano” is removed, and “Trumpet” is added.
RELATED LINKS
Batch Processor Window on page 525
Snapshots
You can save a number of snapshots of your audio file, to capture the current scroll position,
zoom factor, cursor position, and audio selection.
Selecting a saved snapshot restores all of its view settings. You can also choose to recall only
specific view properties by activating the corresponding options for a snapshot.
RELATED LINKS
View Tab on page 128
PROCEDURE
1. Set up the view of the wave window.
2. Select the View tab.
3. In the Snapshots section, click Take Snapshot.
RESULT
The snapshot is saved and can be recalled by clicking the corresponding preset button.
Recalling a Snapshot
PROCEDURE
1. In the Audio Editor, select the View tab.
2. In the Snapshots section, open the Options pop-up menu.
3. Activate the view settings that you want to recall.
4. Click a Preset button.
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Updating Snapshots
You can update a previously captured snapshot with the current view.
PROCEDURE
1. Set up the view of the wave window.
2. Select the View tab.
3. In the Snapshots section, click Take Snapshot.
RESULT
The new snapshot replaces the selected snapshot.
RELATED LINKS
Rendering on page 385
PREREQUISITE
Set up your audio files. If you want to render to multiple file formats, create file format presets.
PROCEDURE
1. In the Audio Editor, select the Render tab.
2. In the Source section, specify which part of the audio file you want to render.
3. In the Results section, activate Named File.
4. In the Output section, click the Format field and do one of the following:
● If you want to render to one audio format, select Edit Single Format.
● If you want to render to multiple file formats, select Edit Multi Format.
5. Make your settings in the Audio File Format dialog.
● To add multiple file formats in the Multi Audio File Format dialog, click Plus and
select the file format presets that you want to render to.
6. Click OK.
7. Optional: Make additional settings on the Render tab.
8. In the Render section, click Start Rendering.
RESULT
The audio file is rendered.
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RELATED LINKS
Multi Audio File Format Dialog on page 387
Creating Multiple Audio File Format Presets on page 387
PREREQUISITE
You have set up your audio file. If you want to render to multiple file formats, you have created
file format presets.
PROCEDURE
1. In the Audio Editor, select the Render tab.
2. In the Source section, specify which part of the audio file you want to render.
3. In the Results section, activate Named File.
4. In the Output section, click the Format field and do one of the following:
● If you want to render to one audio format, select Edit Single Format.
● If you want to render to multiple file formats, select Edit Multi Format.
5. Make your settings in the Audio File Format dialog.
● To add multiple file formats in the Multi Audio File Format dialog, click the + icon
and select the file format presets that you want to render to.
6. Click OK.
7. Optional: Make additional settings on the Render tab.
8. In the Render section, right-click Start Rendering and select Start Rendering (Real
Time).
9. In the Real-Time Rendering dialog, click Start.
RESULT
The audio file is rendered.
RELATED LINKS
Multi Audio File Format Dialog on page 387
Creating Multiple Audio File Format Presets on page 387
Real-Time Rendering Dialog on page 166
● To open the Real-Time Rendering dialog, in the Audio Editor, select the Render tab,
right-click Start Rendering, and click Start Rendering (Real Time).
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Gain
Allows you to specify the gain of the monitored audio signal.
Audition
If this option is activated, the rendered audio signal is sent to the audio device
output.
Auto Start
If this option is activated, the rendering process starts automatically when the Real-
time Rendering dialog opens.
RELATED LINKS
Rendering Audio Files in Real Time on page 166
● To open the Silence Generator dialog, select the Insert tab in the Audio Editor, and click
Silence Generator.
Type of Silence
● True Silence allows you to insert digital silence.
● Background Noise (File Will Be Looped If Needed) allows you to select an
audio file containing ambient noise.
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Gain to Apply to This File lowers or raises the gain of the background noise.
Silence Duration
As Selection uses the duration of the active audio selection as the duration of the
silent section. Specify the duration of the silent section in the value field below.
Edges
Fade In/Fade Out performs a crossfade at the start and end of the silent section for
smoother transitions. Specify the fade time in the value field below.
Destination
● Replace Selection replaces the current audio selection with the silent section.
● Insert at Cursor inserts the silent section at the cursor position.
● From End of File Until Cursor extends the audio file with silence up to the
cursor position. Activating this option also defines the silence duration and
ignores the Silence Duration setting.
The file that you specify must have the same properties (stereo/mono, sample rate, etc.) as the
file in which you want to insert the silence. The file can be any length – if the silence region is
longer than the file, the file is looped.
PROCEDURE
1. In the Audio Editor, make a selection.
2. Select the Insert tab.
3. In the Signal section, click Silence Generator.
4. In the Silence Generator dialog, select the type of silence:
● True Silence
● Background Noise
For this option you must select a file containing the background noise.
5. Set the silence duration to As Selection, and the destination to Replace Selection.
6. Click Apply.
Inserting Silence
You can insert a specified length of true silence or a background noise at any position of the
audio file.
PROCEDURE
1. In the Audio Editor, set the cursor where you want the inserted silence to begin.
2. Select the Insert tab.
3. In the Signal section, click Silence Generator.
4. In the Silence Generator, select the type of silence:
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Bleep Censor
● True Silence
● Background Noise
For this option you need to select a file containing the background noise.
5. Deactivate As Selection, and specify the length.
6. Set the destination to Insert at Cursor.
7. Click Apply.
Muting a Selection
The Mute Selection function replaces the selection with true silence.
PROCEDURE
1. In the wave window of the Audio Editor, make a selection.
2. Select the Insert tab.
3. In the Signal section, click Mute Selection.
Bleep Censor
The bleep censor allows you to replace a part in an audio file with a tone to cover a swear word,
for example.
● To open the Bleep Censor dialog, select the Insert tab in the Audio Editor, and click Bleep
Censor in the Signal section.
Frequency
Allows you to specify the frequency of the bleep censor tone.
Level
Allows you to specify the level of the bleep censor tone.
Crossfading
If this option is activated, WaveLab Pro creates a crossfade at the start and the end of
the bleep censor region for a smoother transition. You can specify the crossfade
time.
Presets
This pop-up menu allows you to save and restore bleep censor presets.
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Waveform Restoration with the Pen Tool
● To redraw the waveform, select the Pen tool on the Edit tab of the Audio Editor, click in
the waveform, and draw the new waveform.
● To redraw the waveform of both channels at once, press Shift during the drawing process.
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Audio Analysis
WaveLab Pro provides you with a comprehensive set of tools for analyzing your audio and for
detecting any errors.
You can compare two audio files with the Audio File Comparator and view audio in a
Spectrogram or Loudness view.
For example, you can use the suite of audio meters or the 3D Frequency Analysis. There are also
several tools that help you examine any sample of your audio for errors or anomalies.
RELATED LINKS
3D Frequency Analysis on page 182
Audio File Comparator on page 181
Analyze Tab
The Analyze tab provides you with tools for analyzing your audio and for detecting any errors.
Tools
Global Analysis
Opens the Global Analysis dialog where you can analyze peaks, loudness, pitch, DC
offset, and errors in the audio file.
3D Frequency Analysis
Opens the 3D Frequency Analysis dialog, where you can define which frequency
range is analyzed, and modify the appearance of the graph for the 3D frequency
analysis.
Monitoring
Playback
This is the standard metering mode, in which the meters reflect the audio that is
played back. Metering occurs after the Master Section, which means that effects,
dithering, and master faders are taken into account. You can monitor playback in
audio files, audio montages, audio CD track lists, etc.
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Audio Input
In this mode, the meters reflect the audio input. Typically, this is the mode to use
when recording. The Master Section settings are not taken into account. This option
is only available when the Recording dialog is open.
File Rendering
In this mode, you can monitor what is being written to disk during file rendering or
recording. Average and min/max peak values are calculated. After rendering, the
meters freeze until you refresh or change the monitor mode.
Edit Cursor
In this mode, the meters are static, showing the levels and other values for the audio
at the position of the edit cursor in stop mode. This allows you to analyze a specific
position in an audio file in real time. The Master Section settings are not taken into
account.
Audio Selection
In this mode, the meters display the average values calculated for a selected range.
The Master Section settings are not taken into account.
When you change the selection, you have to update the meter displays by clicking
Update Selection Analysis.
Freeze Meters
This mode freezes the values for all open meters. The meters remain frozen until you
select another monitor mode or deactivate Freeze Meters.
Floating Meters
Show/Hide
Shows/Hides floating meters.
Global Analysis
In WaveLab Pro, you can perform advanced analysis on your audio to identify areas with specific
properties. This helps you find problem areas such as glitches or clipped samples. You can also
check general information, such as the pitch of a sound.
If you analyze a section of an audio file, WaveLab Pro scans the section or the audio file and
extracts information which is displayed in the dialog. WaveLab Pro also marks sections of the file
that meet specific characteristics, for example, sections that are very loud or almost silent. You
can then browse between these points, set markers, or zoom in on markers. On most of the tabs,
you find settings that determine exactly how the analysis is performed. Each tab focuses on a
particular analysis area.
You perform the global analysis in the Global Analysis dialog. This dialog consists of the
following tabs that provide different analysis types:
● The Peaks tab allows you to find individual samples with very high values.
● The Loudness tab allows you to find sections with high intensity.
● The Pitch tab allows you to find the exact pitch of a sound or section.
● The Extra tab provides information about DC offsets and the significant bit depth.
● The Errors tab allows you to find glitches and sections where the audio has been clipped.
Most of the analysis types provide a number of positions in the file that indicate peaks, glitches,
etc. These points are called “hot points”.
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PROCEDURE
1. In the wave window, select a range in the audio file that you want to analyze.
If you want to analyze the entire file, press Ctrl/Cmd-A. If Process Whole File If There Is
No Selection is activated in the Audio Files Preferences, the whole file is analyzed
automatically provided that no selection has been made.
2. In the Audio Editor, select the Analyze tab.
3. In the Tools section, click Global Analysis.
4. Optional: Click Open New Global Analysis Dialog at the top of the Global Analysis dialog
to open another Global Analysis dialog.
Select the analysis types in the Global Analysis dialog by activating them in the corresponding
tabs.
● To include the peaks analysis, select the Peaks tab and activate Find Peaks.
● To include the loudness analysis, select the Loudness tab and activate Analyze Loudness.
● To include the pitch analysis, select the Pitch tab and activate Find Average Pitch.
● To include the DC offset analysis, select the Extra tab and activate Find DC Offset.
● To include the error analysis, select the Errors tab and activate Find Possible Glitches
and/or Find Clipped Samples.
Find Peaks
Enables peak analysis.
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Digital/True
Displays the highest peak in the analyzed section. When you click this value, the
number of peaks that are detected in the selection is shown in the Number of Hot
Points section in the lower left corner of the dialog. You can use the hot points to
move the cursor between the peaks.
At Cursor
Displays the level at the current audio file cursor position at the time of the analysis.
The following options are available for the Raw Loudness tab and the EBU R-128 tab:
Analyze Loudness
Enables RMS loudness analysis.
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Average
Displays the overall loudness of the analyzed selection.
Maximum
Displays the level of the loudest section in the analyzed selection. Clicking this value
displays the number of loud sections detected within the selection in the Number of
Hot Points section in the lower left corner of the dialog.
Minimum
Displays the level of the quietest section in the analyzed selection. Clicking this value
displays the number of weak sections that are detected within the selection in the
Number of Hot Points section in the lower left corner of the dialog. This provides
adequate information about the signal-to-noise ratio (SNR) of the audio material.
Around Cursor
Displays the loudness at the audio file cursor position at the time of the analysis.
Resolution
The length of audio to be measured and averaged. If this value is lowered, short
passages of loud/weak audio are detected. If the value is raised, the sound must be
loud/weak for a longer period to result in a hot point.
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Integrated Loudness
Displays the integrated loudness of the analyzed selection, also known as
programme loudness, according to the loudness analysis reference value. This
indicates the average loudness of the audio.
Loudness Range
Displays the loudness range according to the loudness analysis reference value. It is
based on a statistical distribution of loudness within a programme, thereby
excluding the extremes.
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Global Analysis
RELATED LINKS
EBU Loudness Standard R-128 on page 44
Settings on this tab allow you to gather information for pitch shifting, for example, to get one
sound in tune with another. The display shows the pitch for each channel, in Hertz (Hz) and as
semitones and cents (hundredths of a semitone). Because the display shows an overall value for
the entire analyzed section, the hot point controls in the lower section of the dialog are not used
on this tab.
The Apparent Bit Depth attempts to detect the actual precision in the audio. This is useful, for
example, if you want to check, whether a 24-bit file really uses 24 bits or if it was actually
recorded with 16-bit precision and then expanded to 24 bits.
NOTE
For more accurate results on the bit depth, use the Bit Meter.
RELATED LINKS
Bit Meter on page 432
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NOTE
Make sure that the points that are detected by the algorithm are real glitches. Zoom
in and play back to check whether the detected points really indicate a problem.
Error Detection
You can detect errors, such as glitches and sections where the audio has clipped. For a more
advanced error detection, use the Error Correction window.
Glitches
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● These are disruptions in the audio. Glitches may occur after problematic digital transfers,
after careless editing, etc. They manifest themselves as “clicks” or “pops” in the audio.
Clipping
● A digital system has a finite number of levels that it can represent properly. When
recorded sound levels are too high or when the system cannot handle levels that have
been raised by digital processing, hard clipping occurs that you can hear as strong
distortion.
PROCEDURE
1. In the Global Analysis dialog, set up the parameters.
Most of the tabs have settings that determine how the analysis should be performed.
2. If the Peaks or Loudness tab is selected, move the cursor to the position that you want to
analyze.
The Peaks and Loudness tabs report values for the position of the cursor.
3. Click Analyze.
For the Pitch and Extra analyses, only one value is returned. The other analysis types provide a
number of positions in the file that indicate peaks, glitches, etc. These points are called hot
points.
PREREQUISITE
In the Audio Editor, select the Analyze tab, click Global Analysis, and perform the analysis.
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PROCEDURE
1. In the Global Analysis dialog, click the tab that represents the values that you want to
check.
2. Check the display for maximum/minimum values in the entire analyzed section.
3. Decide which of these values you want to check.
4. Click the value.
5. Check the Number of Hot Points value at the bottom of the dialog.
The value shows the number of positions that were detected by the analysis.
6. Use the scrollbar below the Number of Hot Points value to browse between the detected
positions.
The edit cursor shows the position in the wave window.
7. To browse another property, click the corresponding tab, and then the value button.
NOTE
The result of the analysis is saved until you close the dialog or click Analyze again.
RELATED LINKS
Performing a Global Analysis on page 179
PREREQUISITE
In the Audio Editor, select the Analyze tab, click Global Analysis, and perform the analysis.
PROCEDURE
1. In the Global Analysis dialog, select the analysis type for which you want to create
markers at hot points.
You can add markers for only one channel at a time.
2. Click the Create Markers at Hot Points button.
Temporary markers are added at all hot points.
RESULT
The markers are named using the following principle: “Hot point number (Channel)”. For
example, a marker at the third hot point in the left channel would be labeled “3 (L)”.
RELATED LINKS
Performing a Global Analysis on page 179
PREREQUISITE
In the Audio Editor, select the Analyze tab, click Global Analysis, and perform the analysis.
PROCEDURE
1. Use the Number of Hot Points scrollbar to move the position indicator to the position in
which you are.
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Audio File Comparator
2. Click Focus.
The wave window zooms in on the selected point. The Global Analysis dialog is reduced to
the bottom part.
3. To return to the full view of the Global Analysis dialog, click Focus again.
You can create a delta audio file that contains only the differences between the two compared
audio files. To see and hear small differences easily, you can amplify them.
Markers can be automatically added at positions in the audio file where differences are detected.
● To open the Audio File Comparator dialog, select the Analyze tab in the Audio Editor and
click Audio File Comparator.
Files to Compare
Allows you to select the two audio files that you want to compare.
Difference Amplification
Amplifies the differences in the delta file to facilitate seeing and hearing them.
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Multiple Markers
If this option is activated, multiple markers are inserted according to the Maximum
Number of Markers and Minimum Time Between Two Markers settings.
● Maximum Number of Markers sets the maximum number of markers to be
inserted.
● Minimum Time Between Two Markers determines the density of the
markers to be inserted.
PROCEDURE
1. Open the audio files that you want to compare.
2. In the Audio Editor, select the Analyze tab.
3. In the Tools section, click Audio File Comparator.
4. If more than two audio files are open, select the two files that you want to compare.
5. Optional: Activate Generate Delta File.
This creates a new audio file that contains only the differences between the compared
audio files.
6. Optional: Make marker settings in the Create Markers at Points of Differences section.
This creates markers at differing points to facilitate finding the differences.
7. Click OK.
3D Frequency Analysis
Using the 3D Frequency Analysis, you can view an audio file in the frequency domain.
A wave display (time domain) informs you about the start and end of a sound in a file, but lacks
information about the timbral contents of the file that a frequency graph (frequency domain)
provides. The graph that is used in WaveLab Pro is often referred to as an FFT (Fast Fourier
Transform) plot. If you select a stereo recording, a mix of the two channels is analyzed.
The wheel control allows you to view the frequency spectrum from different angles. For example,
you can open several 3D Frequency Analysis windows, each with a different perspective. This
allows you to get a better view of an otherwise crowded graph.
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RELATED LINKS
3D Frequency Analysis Options Dialog on page 183
PROCEDURE
1. In the wave window, select the section of the file that you want to analyze.
If you make no selection, the whole audio file is analyzed.
2. In the Audio Editor, select the Analyze tab.
3. In the Tools section, click 3D Frequency Analysis.
The audio is analyzed.
4. To edit the analysis parameters, click 3D Frequency Analysis Options.
● In the 3D Frequency Analysis dialog, click the 3D Frequency Analysis Options button.
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Amplitude
Select whether you want the peaks to be proportional to their amplitude (Linear) or
to their power (Logarithmic Decibels).
Colors
Defines the color scheme of the graph.
Background
Defines the background color.
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Error Correction
You can search for unwanted clicks and digital artifacts in an audio file. You can use several
detection and restoration methods to detect, mark and name, jump to, play back, and remove
individual audio errors.
You can also restore damaged portions of an audio file by using waveform replacement. The
Correction tab gives you access to the error detection and correction tools.
NOTE
Because errors can have multiple origins and effects, various algorithms are needed to cover
these cases. Experiment with the settings to find the best parameters to detect the errors in your
files.
Correction Tab
This tab provides access to the error detection and correction tools.
Scan Range
In this section, you can specify the range of audio that you want to search for errors.
Scan Range
● Entire File searches the whole audio file for errors.
● Define as Current Selection searches the selected audio range for errors.
Once defined, you can change the audio selection without altering this search
area. The search area indicator is displayed on the ruler.
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Correction Tab
Detection
In this section, you can specify how to detect errors.
Presets
Allows you to save and restore error detection presets.
Previous Error
Returns to the last detected error.
Play
Starts playback of the current audio selection while taking into account the pre-roll
and post-roll settings. You can make pre-roll and post-roll settings on the transport
bar.
Mark
Sets a pair of error markers to the audio selection without performing any
correction.
Unmark
Deletes the error markers that surround the audio selection.
Correction
In this section, you can specify the method that is used to correct errors.
Correct Error
Restores the audio selection with the default correction method. You can select
another correction method from the pop-up menu.
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Correction Tab
Selection
This section displays information about the detected errors and allows you to adjust the error
area.
Selection Adjustment
Defines by how many samples the selection edges are moved, when you use the
Adjust Selection buttons to adjust the error area.
Move Left Edge of Selection to the Left/Move Left Edge of Selection to the Right
Moves the left edge of the selection to the left/right.
This allows you to finely adjust an audio selection that was suggested by the
detection function.
Move Right Edge of Selection to the Left/Move Right Edge of Selection to the Right
Moves the right edge of the selection to the left/right.
This allows you to finely adjust an audio selection that was suggested by the
detection function.
Options
This section provides a range of preferences for playing back, viewing, and marking any detected
errors.
Zoom Level
Specifies the zoom level when displaying an error.
Auto-Play
Automatically plays back the error area after it has been detected or corrected.
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Correcting Errors
Correcting Errors
You can correct errors in audio files in the Audio Editor.
PROCEDURE
1. In the Audio Editor, select the Correction tab.
2. In the Scan Range section, do one of the following:
● To scan the whole audio file for errors, select Entire File.
● To scan the selected audio range for errors, make a selection range in the audio file
and select Define as Current Selection.
3. In the Detection section, select an error detection method from the Presets pop-up
menu, and set the parameters.
Depending on the method that you have selected, different detection parameters are
available.
4. In the Detection section, do one of the following:
● To detect the next error, click Detect Next Error. WaveLab Pro analyzes the audio
file from the beginning and stops at the first detected error. This allows you to
individually correct each error with the specific correction method.
● To detect all errors, click Detect All Errors. This allows you to quickly correct all
errors.
The errors are marked by error markers.
5. In the Correction section, select an error correction method from the Error Correction
Method menu.
RESULT
The errors are corrected with the selected correction method.
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Offline Processing
Offline processes are useful for a variety of editing purposes and creative effects, for example, if
the computer is too slow for real-time processing or if the editing requires more than one pass.
Process Tab
This tab provides access to the offline processing tools.
Level
Gain
Opens the Gain dialog where you can apply a gain to change the level of an audio
file.
Envelope
Opens the Envelope dialog where you can create a level envelope which can be
applied to a selected range or an entire audio file.
This is useful if you want to even out loud and quiet parts or create a sophisticated
fade in/fade out, for example.
Remove DC Offset
DC offset in a file affects the loudness. Remove DC Offset sets the DC offset to zero.
Normalizing
Level
Opens the Level Normalizer dialog where you can change the peak level of an audio
file.
Loudness
Opens the Loudness Normalizer dialog where you can specify the loudness of a file.
Pan
Opens the Pan Normalizer dialog which allows you to ensure that both channels of
a stereo file have the same level or loudness, and helps you to get the best possible
stereo balance.
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Process Tab
Fading
Fade In/Fade Out
Allows you to apply a fade in or fade out. Right-click the button to open the Curve
pop-up menu.
Curve
Allows you to select preset fade curves.
● Linear changes the level linearly.
● Sinus (*) changes the level according to a sine curve. When used in a
crossfade, the loudness (RMS) remains constant during the transition.
● Square-Root (*) changes the level according to a square-root curve. When
used in a crossfade, the loudness (RMS) remains constant during the
transition.
● Sinusoid changes the level according to a sine curve.
● Logarithmic changes the level according to a logarithmic curve.
● Exponential changes the level according to an exponential curve.
● Exponential+ changes the level according to a more pronounced exponential
curve.
Pitch Shifting
Opens the Pitch Shifting dialog where can change the pitch of your audio.
Resample
Opens the Sample Rate dialog where you can change the sample rate of your audio.
Pitch Bend
Opens the Pitch Bend dialog where you can gradually change the pitch of your
audio using an envelope curve.
Pitch Quantizing
Opens the Pitch Quantizing dialog where you can automatically detect and correct
the pitch of your audio. The input signal is quantized to discrete notes.
Reverse
Creates a backwards-tape effect.
Loop
Tweaker
Opens the Loop Tweaker dialog where you can adjust the loop start and end points,
and crossfade the loop boundaries.
Tone Uniformizer
Opens the Loop Tone Uniformizer dialog where you can create loops from sounds
that are not optimal for looping.
Split
Auto Split
Opens the Auto Split dialog where you can specify how to split clips.
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Applying Processing
Other
Invert Phase
Turns the signal upside down.
Effect Morphing
Opens the Effect Morphing dialog, where you can gradually mix two audio ranges
that have different effects/processing applied to them.
External Tools
Allows you to execute and configure external tools.
Applying Processing
Processing can be applied to a selection or to a whole file. For some operations processing the
entire file is necessary.
NOTE
If Process Whole File If There Is No Selection is activated in the Editing tab of the Audio Files
Preferences, the whole file is automatically processed if no selection exists.
PROCEDURE
1. In the wave window, make a selection.
2. In the Audio Editor, select the Process tab.
3. Select the type of processing that you want to apply.
4. If a dialog opens, make the settings and click Apply to render the effect to the file.
Gain Dialog
In this dialog, you can apply a gain to change the level of an audio file.
● To open the Gain dialog, select the Process tab in the Audio Editor, and click Gain in the
Level section.
Click Find Current Peak Level to obtain a report on the peak level of the audio selection, or the
whole file if there is no selection. This is useful if you want to calculate how much you can
increase the overall gain of a file without clipping (exceeding 0 dB), for example.
This processor also lets you add clipping. Clipping happens when the gain is raised to a point
where distortion is added. While this is normally not intended, mild clipping can add some
punch, for example, to accentuate the attack of a drum sound.
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Level Normalizer Dialog
● To open the Level Normalizer dialog, select the Process tab in the Audio Editor, and click
Level in the Normalizing section.
This dialog is also available as a multipass plug-in in the Batch Processor window.
Peak Level
Enter the peak level (in dB) that you want the audio selection to have.
Stereo Link
Applies the gain to both channels.
Reference
In this pop-up menu, select whether WaveLab Pro uses sample values (digital peaks)
or analog reconstructed values (true peaks).
Mix to Mono
Mixes the left and the right channel. The resulting mono file has the specified peak
level. This ensures a mix without clipping.
Loudness Normalizer
You can use the Loudness Normalizer to achieve a specific loudness.
Increasing the loudness to a specific value can provoke clipping. To remedy this, a peak limiter
(Peak Master plug-in) can be part of the process. The Loudness Normalizer raises the loudness
and limits peaks in the signal at the same time if needed, to achieve the wanted loudness.
This process happens in several stages, first an analysis and then the final rendering.
● To open the Loudness Normalizer dialog, select the Process tab in the Audio Editor, and
click Loudness in the Normalizing section.
This dialog is also available as a multipass plug-in in the Batch Processor window.
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Loudness Normalizer
Reference
This pop-up menu allows you to select a reference: the loudness of the entire file
(EBU R-128 recommendation), the average loudest 3 second audio section (Top of
Loudness Range), or the loudest 3 second audio section (Maximum Short-Term
Loudness).
Peaks
In this pop-up menu, select whether WaveLab Pro should limit the sample values
(Digital Peaks) or the analog reconstructed samples (True Peaks).
Peak Limiter
Max Peak Level
Specifies the maximum peak level of the resulting audio. The lower this value, the
lower the loudness.
Softness
Affects how the peak master operates. A high setting maximizes the perceived
loudness effect, but can result in a slight harshness of the sound.
Adjust this parameter to optimize the balance between sound quality and the effect
that you want to achieve.
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Pan Normalizer Dialog
Pre-Processing Options
Remove DC Offset
DC offset in the file affects the loudness computation. Remove DC Offset sets the DC
offset to zero. We recommend that you keep this option activated.
Attempts/Analysis
Tolerance (+/-)
If Loudness to Achieve requires peak limiting, this also reduces the loudness to
some degree. This cannot be computed in advance and cannot be automatically
applied to the gain change. Instead, several simulation passes are performed to find
the best possible gain. This option allows you to define the precision of the result
that you want to achieve.
Warn If Unmatched
If this option is activated, you are warned if the normalizing process does not meet
the specified loudness/precision. This option is not available during batch
processing.
Statistics
Opens a window that shows you information about the file to be processed. It shows
any DC offset, the current loudness, the current peak level, and the required gain to
achieve the specified loudness. Furthermore, you are informed if limiting is required.
RELATED LINKS
EBU Loudness Standard R-128 on page 44
● To open the Pan Normalizer dialog, select the Process tab in the Audio Editor, and click
Pan in the Normalizing section.
This dialog is also available as a multipass plug-in in the Batch Processor window.
This process first analyzes the audio and then renders any required level changes. You must have
a stereo selection in a stereo file to apply this process.
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Envelope Dialog
Peak Level
Raises the channel with the lowest peak level to match the peak level of the other
channel.
Remove DC Offset
DC offset in the file affects the loudness computation. Remove DC Offset sets the DC
offset to zero. We recommend that you keep this option activated.
Envelope Dialog
In this dialog, you can create a level envelope which can be applied to a selected range or a
whole audio file. This is useful if you want to even-out loud and quiet parts or create a
sophisticated fade in or fade out, for example.
● To open the Envelope dialog, select the Process tab in the Audio Editor, and click
Envelope in the Level section.
The dialog shows a waveform with an envelope curve (initially a straight line). A vertical ruler
displays the level in dB, and the horizontal ruler displays the timeline.
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Fades in Audio Files
● To move the curve segments vertically, press Ctrl/Cmd, click the curve segment, and drag
up or down.
● To move two points horizontally, press Shift, click the curve segment between two points,
and drag left or right.
● To move two points vertically, press Ctrl/Cmd, click the curve segment between two
points, and drag up or down.
You can create fades by selecting an individual fading type for each fade in/fade out.
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Crossfades
The shape of the fade is governed by the Fade In and Fade Out settings in the Fading section of
the Process tab.
PROCEDURE
1. In the Audio Editor, make one of the following selections:
● From the start of the audio file to where you want the fade in to end.
● From the position where you want the fade out to start to the end of the audio file.
2. Click Ctrl/Cmd-D.
Crossfades
A crossfade is a gradual fade between two sounds, where one is faded in and the other faded
out. You can automatically create a crossfade when pasting an audio section into another.
Creating Crossfades
The material that you want to crossfade can either be in two different sections of the same audio
file or in two different audio files.
PROCEDURE
1. In the wave window, select the section that you want to fade in.
2. Select the Edit tab.
3. In the Clipboard section, click Copy.
4. Select the section that you want to fade out.
The length of this selection determines the length of the actual crossfade and is shown on
the status bar. The section can be within the selected audio file or in another wave
window. However, the selection must not be longer than the selection that you just copied.
5. Depending whether you want to create a fade in or a fade out, select one of the following
options in the Clipboard section:
● To apply the default crossfade type, click the Paste and Crossfade icon.
● To select another crossfade type, click Paste and Crossfade below the crossfade
icon. From the pop-up menu, select the type of crossfade that you want to create.
RESULT
The crossfade is created. Any material that originally appeared after the selection in the file into
which you paste, is moved so that it now appears after the pasted material.
Any excess material in the copied selection appears after the fade at full level.
NOTE
If both files already have full level sections in the crossfade area (for example, if you have
normalized both files), clipping and distortion might occur. If this happens, reduce the amplitude
of both files by 3 dB to 6 dB and try again.
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Phase Inverting
● Select the Edit tab in the Audio Editor, and click Paste and Crossfade in the Clipboard
section.
Phase Inverting
Inverting the phase turns the signal upside down. The most common use for this function is to
fix a stereo recording if one of the channels has been recorded out of phase with the other.
RESULT
An inverted phase is indicated by an icon in the montage window.
Reversing Audio
You can reverse an audio file or a part of an audio file as if playing a tape backwards.
PROCEDURE
1. Optional: If you only want to reverse a specific time range of the audio file, create a
selection range in the wave window.
2. In the Audio Editor, select the Process tab.
3. In the Time & Pitch section, click Reverse.
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DC Offset
DC Offset
DC offset means that there is a too large DC (direct current) component in the signal. This most
often occurs due to mismatches between various types of recording equipment.
Removing DC Offset
PROCEDURE
1. In the Audio Editor, open the audio file that you want to check for DC offset and that you
want to fix.
2. Select the Process tab.
3. In the Level section, click Remove DC Offset.
A dialog opens, stating the amount of DC offset in the audio file. You can also create a
selection range in the wave window and select this option to only show the DC offset in the
selection range.
NOTE
This function should be applied to whole files, because the problem is normally present
throughout the entire recording.
Time Stretching
Time stretching is an operation that allows you to change the length of a recording without
affecting its pitch.
With time stretching, you can make audio material longer or shorter. This function is most often
used to make a section of audio fit in with some other material. You select the material to be
stretched and use the options in the Time Stretching dialog to find a stretch factor. This is done
by specifying a length or a tempo, according to what the situation requires.
● To open the Time Stretching dialog, select the Process tab in the Audio Editor and click
Time Stretching in the Time & Pitch section.
This dialog is also available as a monopass plug-in in the Batch Processor window.
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Result
Target Duration
If this option is activated, the audio source changes its duration.
Target Tempo
If this option is activated, the audio source changes its tempo. For this to work, you
must specify the original tempo or the number of bars and beats.
Reset
Resets the stretch factor to 100 %, that is, no stretch.
Method
Preserve Pitch
If this option is activated, the pitch of the audio material is not affected when you
apply time stretch. If this option is deactivated, the pitch changes proportionally with
the time stretch ratio.
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Time Stretching
● For speech, stretch factors within a ±30 % range provide good results.
● For composite music, try to limit the range to ±10 %.
● For sensitive material, like solo piano, try to limit the range to ±3 %.
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Pitch Shift
Pitch Shift
Pitch shift allows you to detect and to change the pitch of a sound, with or without affecting its
length. This is useful for fixing an off-key vocal note in a live recording, or for tuning the pitch of a
kick drum sample to fit a particular song, for example.
● To open the Pitch Shifting dialog, select the Process tab in the Audio Editor, and click
Pitch Shifting in the Time & Pitch section.
This dialog is also available as a monopass plug-in in the Batch Processor window.
Semitones
Allows you to specify the amount of pitch change in semitones.
Cents
Allows you to specify the amount of pitch change in cents.
According to the current pitch, compute the required shift to match the key hereafter
Click to adjust Amount of Shift parameters automatically, based on the detected
pitch and the pitch specified in the value field below this button.
Pitch field
Specifies the resulting pitch.
Length Preservation
Specifies how the length of the selection is affected by the operation:
● A setting of 100 means that the length of the audio remains unchanged.
● A setting of 0 means that the program behaves like a tape recorder, when the
speed of its tape is changed. For example, if you raise the pitch by one octave,
the audio is half as long.
● Intermediate values give results in between these two extremes.
For large transposition values, the lower this setting, the better the quality of the
effect.
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Pitch Quantizing Dialog
Correct Formants
If this option is activated, changing the pitch of vocal material gives a more realistic
result. When processing non-vocal material, leave this option deactivated, because it
uses a slightly slower processing algorithm.
NOTE
NOTE
If the envelope is not used and the formant correction is activated, a 100 %
correction is performed.
● To open the Pitch Quantizing dialog, select the Process tab in the Audio Editor, and click
Pitch Quantizing in the Time & Pitch section.
This dialog is also available as a monopass plug-in in the Batch Processor window.
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Pitch Bend
Pitch quantize works best on recordings that have monophonic signals, such as voice or single
instruments.
Reference Frequency
Defines the reference tuning (in Hz) for the pitch shift.
Liaison Time
The time it takes for the correction to reach the full correction amount. Using liaison
times with vocal recordings makes the pitch shifting sound more natural. With
higher values, it takes more time until the correct pitch is reached. Longer liaison
times also preserve vibrato better.
Preserve Formants
If this option is activated, the formants are corrected according to the pitch shift
amount.
Pitch Bend
Pitch bend allows you to change the pitch of a sound over time. Changing the pitch using pitch
bend affects its duration unless Preserve Duration is activated.
This function can be used for creating the classic tape stop effect, or for blending the tempo/
pitch of one track into another, for example.
You can draw the curve that you want the pitch to follow. The pitch offset is displayed on the
vertical ruler of the envelope and the range of the envelope effects can be adjusted. Positive
pitch values produce sounds with a higher pitch and a shorter length, negative values produce
sounds with a lower pitch and a longer length.
If Preserve Duration is activated, you can choose the algorithm that is used to perform the pitch
bend operation. Depending on the type of audio material you are processing, choose the
appropriate mode. You can also adjust the quality used when processing the pitch bend. The
quality setting and the selected mode affect the processing time for this effect.
RELATED LINKS
Pitch Bend Dialog on page 204
● To open the Pitch Bend dialog, select the Process tab in the Audio Editor, and click Pitch
Bend in the Time & Pitch section.
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Pitch Bend
Preserve Duration
If this option is activated, a time stretching process is applied to compensate for the
change of duration caused by the pitch modifications.
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Resample
Range (Semitones)
Specifies the maximum range in semitones for the pitch change. When you change
this value, this is indicated in the vertical ruler.
Resample
You can change the sample rate of a recording. This is useful if the file that you want to use in an
audio system was recorded at a sample rate that this system does not support.
NOTE
● Sample rate conversion from a low frequency upwards does not improve the sound
quality. The high frequencies that were lost cannot be restored by a conversion.
● If you resample to a lower frequency, high frequency material is lost. Therefore, converting
down and then up again leads to a degradation in sound quality.
NOTE
Using the Resampler plug-in in the quality mode High changes the sample rate results in the
same quality as when using the Resample option in the Audio Editor. However, that is only the
case if the sample rate in the Sample Rate dialog exists in the values of the Resampler Sample
Rate pop-up menu. If you choose a custom sample rate, another algorithm is used, which results
in a lower quality of what the Resampler can achieve.
PROCEDURE
1. In the Audio Editor, select the Process tab.
2. In the Time & Pitch section, click Resample.
3. In the Sample Rate dialog, select a sample rate from the pop-up menu.
4. Click OK.
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Effect Morphing
Effect Morphing
Effect morphing allows you to smoothly morph from one effect to another, or from an
unprocessed audio segment to a processed audio segment.
Effect morphing always involves two audio ranges. For example, two versions of the same audio
range, of which one is processed and the other unprocessed.
● To open the Effect Morphing dialog, select the Process tab in the Audio Editor, and click
Effect Morphing in the Other section.
The dialog consists of a waveform display that shows the current selection and an envelope
curve (by default a straight line) in the middle. By adding points to the envelope, you can create a
curve that is used for the morphing process.
The following options are available in the lower right corner of the dialog:
RELATED LINKS
Basic Envelope Operations on page 196
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8. Click Apply.
PREREQUISITE
In the Audio Editor, make a range selection and process the selection.
PROCEDURE
1. Select the result, and press Ctrl/Cmd-C.
2. Undo the processing.
3. Process the selection again, this time with a different effect.
4. Select the Process tab.
5. In the Other section, click Effect Morphing.
6. In the Effect Morphing dialog, activate Clipboard.
7. Click Apply.
RESULT
The curve enables you to morph between two different processing methods.
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NOTE
The clipboard can also be a copy from another wave file, but the clipboard size and the selection
size must match.
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Audio Montage
The audio montage is a multichannel and multitrack non-destructive editing environment that
allows you to arrange, edit, play back, and record audio clips.
Non-destructive means that when you delete or change a part of an audio file, the audio is not
deleted or permanently changed. Instead, a set of pointers keeps track of all the edits, so that
these can be readily reversed.
The non-destructive editing functions include both track- and clip-based effects, volume and pan
automation, as well as wide-ranging fade and crossfade functions. The multichannel support
makes it possible to create surround mixes that can be written to DVD-Audio compatible discs.
The audio montage is a great tool for audio CD or DVD-Audio creation, mastering, multimedia
work, radio spot production, etc.
Basic Terminology
Audio montages can contain an unlimited number of stereo or mono audio tracks. You can use
them to structure your work graphically or logically. Depending on the channel configuration of
the audio montage, you can route each track to a stereo output or route each track to different
surround channels (up to 6) or non-surround audio channels (up to 8).
On an audio track, you can place any number of clips. Clips are containers for the audio, and
include a number of settings and functions such as volume and pan curves, fades, etc.
A clip contains a reference to a source audio file on your hard disk, as well as start and end
positions in the file, which means that clips can play back sections of the source audio files. Any
number of clips can reference the same source file.
In addition to audio tracks, you can create DVD-Audio picture tracks in the audio montage.
Montage Window
The montage window is where you assemble your audio montage. This is where you view, play
back, and edit audio montages.
The montage window gives you a graphical representation of the tracks and clips.
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Montage Window
The following options are available at the top of the track control area:
Add Track
Allows you to add a track to the audio montage.
Navigator
Opens a panel that displays an overview of the entire audio montage and allows you
to quickly navigate in it.
To change the size of the Navigator panel, right-click the panel and select Small
Navigator, Medium Navigator, or Large Navigator.
RELATED LINKS
Track Control Area for Stereo and Mono Tracks on page 212
Track Control Area for Video Tracks on page 215
Track Control Area for Picture Tracks on page 216
Track Control Area for Reference Tracks on page 214
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Montage Window
Track Name
Allows you to change the track name. Double-click the track name to open the Track
Name dialog where you can enter a name for the track.
Lock
Disables all editing on the track.
Mute
Mutes the track.
Solo
Solos the track.
Effects
Opens the Effects pop-up menu where you can select effects for the track. A
highlighted icon indicates that a track has track effects.
Record Enable
To be able to record, you must record enable the corresponding tracks. If you click
the arrow, the following options are available:
File Properties for Recording opens a dialog that allows you to specify the name,
location, and bit resolution of the audio file that you want to record.
If Stop When Playback Position Reaches Last Marker is activated, recording stop
when the playback position reaches the last marker of the montage. You can create
and move the last marker during recording. This option is global to all audio
montages.
Monitor
Allows you to monitor the input signal.
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Montage Window
● To open the Track pop-up menu, right-click in the track control area.
Track Color
Opens a submenu, where you can select a color for the active track.
Zoom In
Shows the active track in the full available height.
Zoom Out
Shows as many tracks as possible.
Add Track
Allows you to add a track below the active track.
Duplicate Track
Creates a copy of the active track. The duplicate is added below the active track.
Split Channels
Allows you to split channels.
Split into Left/Right Mono Tracks converts the stereo track into two mono tracks
that represent the left and right channels of a stereo track. This does not alter the
audio material.
Split into Mid/Side Mono Tracks converts the stereo track into two mono tracks
that represent the mid and side channels. This assumes that each channel of a stereo
track is a mid/side recording. This does not alter the audio material.
Remove Track
Removes the active track.
Surround Panner
Allows you to adjust the pan of your audio between surround sound channels. This
option is only available if you have set up a surround configuration for your audio
montage.
Routing
Allows you to select the buses for routing.
The following input bus options are available:
● If Main Recording Bus is activated, the main recording bus is used as input
bus.
● If Direct Monitoring is activated, the audio signal does not go through the
montage. This allows you to monitor the audio without latency.
The following ducking options are available:
● If Off (Route Audio to Output) is activated, the audio signal of this track is
routed to the audio montage output.
● If Route Audio to Output and Upper Track is activated, the audio signal of
this track is routed to the audio montage output and to the input of the
Ducker plug-ins.
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Montage Window
● If Route Audio to Upper Track is activated, the audio signal of this track is
routed to the input of the Ducker plug-ins.
RELATED LINKS
File Properties for Recording Dialog on page 362
Surround Panner Dialog on page 343
Track Name
Allows you to change the track name. Double-click the track name to open the Track
Name dialog where you can enter a name for the track.
Lock
Disables all editing on the track.
Listen Alone
Allows you to enable the reference track while muting all other tracks.
Monitor
Allows you to monitor the input signal.
Routing
Allows you to select the buses for routing.
● To open the Track pop-up menu, right-click in the track control area.
Track Color
Opens a submenu where you can select a color for the active track.
Zoom In
Shows the active track in the full available height.
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Montage Window
Zoom Out
Shows as many tracks as possible.
Add Track
Allows you to add a track below the active track.
Duplicate Track
Creates a copy of the active track. The duplicate is added below the active track.
Remove Track
Deletes the active track.
Routing
Allows you to select the buses for routing.
The following output bus options are available:
● If Main Playback Bus is activated, the track audio is sent to this bus.
● If Master Section Playback Processing is activated, the track audio is sent to
this bus.
● If you have defined Additional Output Buses, you can send the track audio to
these buses.
The following input bus options are available:
● If Main Recording Bus is activated, the main recording bus is used as input
bus.
● If Direct Monitoring is activated, the audio signal does not go through the
montage. This allows you to monitor the audio without latency.
RELATED LINKS
Surround Panner Dialog on page 343
Routing Reference Tracks to Additional Output Buses on page 322
Track Name
Allows you to change the track name. Double-click the track name to open the Track
Name dialog where you can enter a name for the track.
Lock
Disables all editing on the track.
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Show Thumbnails
Allows you to activate/deactivate the thumbnails of the video track.
● To open the Track pop-up menu, right-click in the track control area.
Zoom In
Shows the active track in the full available height.
Zoom Out
Shows as many tracks as possible.
Add Track
Allows you to add a track below the active track.
Remove Track
Deletes the active track.
RELATED LINKS
Track Control Area for Stereo and Mono Tracks on page 212
Track Name
Allows you to change the track name. Double-click the track name to open the Track
Name dialog where you can enter a name for the track.
Lock
Disables all editing on the track.
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● To open the Track pop-up menu, right-click in the track control area.
Zoom In
Shows the active track in the full available height.
Zoom Out
Shows as many tracks as possible.
Add Track
Allows you to add a track below the active track.
Remove Track
Deletes the active track.
View Tab
Navigate
Backwards/Forwards
Navigates to the previous/next cursor position, zoom factor, and selection range.
Zoom
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed in.
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Time
Opens a pop-up menu that allows you to adjust the zoom to display the selected
time range. Zoom in 1:1 zooms in so that one pixel on the screen represents one
sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor dialog,
where you can edit the following settings:
● Set Time Range allows you to specify the time range that you want to display.
● Samples per Screen Point allows you to specify how many audio samples are
summarized in each screen point.
● Screen Points per Sample allows you to specify how many screen points are
used to represent a single audio sample.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
Microscope
Zooms in as far as possible.
View All
Zooms out as far as possible.
Level
Adjusts the zoom to only display samples below the selected dB value.
Cursor
Move Cursor to Start of File/Move Cursor to End of File
Moves the cursor to the start/end of the file.
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Scroll
Start/End
Displays the start/end of the audio without moving the cursor.
Cursor
Displays the cursor position.
Playback
Static View
Deactivates scrolling.
Scroll View
Automatically scrolls the view to keep the playback cursor centered.
Clip
Ruler
If this option is activated, the markers of the source audio file are displayed in the
clip, together with a ruler.
Color
Allows you to apply a color to the active clip.
Tracks
Display More Tracks/Display Fewer Tracks
Allows you to change the number of tracks that are displayed in the montage
window.
Snapshots
Allows you to take, recall, and edit snapshots.
Take Snapshot
Activates/Deactivates the snapshot function. If this option is activated, click on a
preset button to save a snapshot.
Presets
The buttons 1, 2, and 3 allow you to save a snapshot of the scroll position, zoom
factor, cursor position, audio selection, and clip selection. The rightmost preset
button is a global preset that is available for all audio montages.
Options
Allows you to select which settings are restored when applying a snapshot preset.
The following options are available:
● Scroll Position and Zoom
● Cursor Position
● Audio Selection
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● Clip Selection
Peaks
Update Peak Files
Updates the peak files of the audio file.
Edit Tab
Source
Edit Source
Opens source file of the clip in the Audio Editor.
Time Selection
Range
Opens the Range Selection dialog where you can define selection ranges very
accurately.
Right-click Range to open the Preset pop-up menu. Here, you can select factory
presets and custom presets.
Extend
Allows you to edit the selection range in the following ways:
● Double Selection Length doubles the length of the selection range.
● Halve Selection Length halves the length of the selection range.
● From Playback Position to End of File creates a selection range from the
playback position to the end of the file. If playback is not active, the position of
the edit cursor is used.
● From Playback Position to Start of File creates a selection range from the
playback position to the start of the file. If playback is not active, the position
of the edit cursor is used.
Toggle
Toggles the selection range on/off.
Clipboard
Cut
Cuts the selected audio range to the clipboard.
Copy
Copies the active clip or the selected audio range to the clipboard.
Right-click Copy to open a pop-up menu with additional options:
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● Memorize Cursor Position copies the position of the edit cursor to the
clipboard.
● Memorize Selection Length copies the length of the active selection range to
the clipboard.
Paste
Pastes the clipboard content.
Right-click Paste to open a pop-up menu with additional paste options.
Split
Split Selected Clips
Splits the selected clips at the edit cursor or playback cursor position.
Removal
Crop Clip
Removes the areas of the clip that are outside the selection range.
Nudge
Target
This pop-up menu allows you to select which items are affected by the nudge
function.
● Auto Select Item automatically selects what should be nudged, depending on
your last action. For example, if your last action was to select or move a clip,
the Clip Position option is automatically selected.
● Clip Position moves the selected clips.
● Clip’s Left/Right Edge resizes the active clip.
● Clip’s Fade In/Fade Out moves the fade in/fade out junction points of the
active clip. For stereo envelopes, both sides are adjusted.
● Clip’s Crossfade narrows or widens the crossfade zone by moving the junction
points of both clips in the crossfade. This only works if you select the second
clip (the one on the right) in a crossfade pair.
● Edit Cursor moves the edit cursor.
● Left Edge of Selected Time Range/Right Edge of Selected Time Range
moves the left/right edge of a selection range.
● Selected Marker moves the selected audio montage marker. To select a
marker, click it in the area above the ruler.
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● Volume of Active Clip adjusts the volume of the active clip step by step
according to the Gain setting in the Audio Montages Preferences.
● Volume of All Selected Clips adjusts the volume of all selected clips step by
step according to the Gain setting in the Audio Montages Preferences.
● Pan of Active Clip adjusts the pan of the active clip. Nudge + pans to the left
and Nudge – to the right.
● Pan of All Selected Clips adjusts the pan of all selected clips. Nudge + pans to
the left and Nudge – to the right.
● Surround Pan of Active Clip adjusts the pan of the active clip. Nudge + pans
to the left and Nudge – to the right.
● Surround Pan of All Selected Clips adjusts the pan of all selected clips.
Nudge + pans to the left and Nudge – to the right.
Nudge -
Nudges the target to the left or down, by the amount that is defined in the Audio
Montages Preferences.
Right-click Nudge Left to open a pop-up menu that allows you to change the nudge
amplitude.
Nudge +
Nudges the target to the right or up, by the amount that is defined in the Audio
Montages Preferences.
Right-click Nudge Right to open a pop-up menu that allows you to change the
nudge amplitude.
Ripple
None
Deactivates the auto-shift function.
Track
If this option is activated and you move a clip horizontally, all clips on the selected
track that are located to the right of the edited clip are also moved. This option also
applies when moving or resizing clips, and when inserting or pasting more than one
clip at the same time.
Global
If this option is activated and you move a clip horizontally, all clips on all tracks that
are located to the right of the edited clip are also moved. This option is taken into
account when moving or resizing clips, and when inserting or pasting more than one
clip at the same time.
Auto Grouping
None
Deactivates auto-grouping.
Track
If this option is activated and you move a clip horizontally, all overlapping or adjacent
clips on the same track are also moved.
Global
If this option is activated and you move a clip horizontally, all vertically overlapping
clips on all tracks are also moved.
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Snapping
Crossfading
This pop-up menu allows you to make snapping settings for crossfades.
● If Snap to Waveform When Crossfading is activated and you create a
crossfade by dragging a clip towards another one located on its left side, the
position of the moved clip is automatically adjusted to obtain a good
correspondence between the clip waveforms. This correlation process
provides a crossfade that is aligned in phase.
● If Create Crossfade and Snap to Waveform When Snapping to Left Clip is
activated and you move a clip to let its start snap to the end of another clip on
its left, the clip is slightly moved to the left to create a short crossfade that is
based on an optimal correlation between the two waveforms. This correlation
process provides a crossfade that is aligned in phase.
● If Create Crossfade When Snapping to Left Clip (Based on Fade Out) is
activated and you move a clip to let its start snap to the end of another clip on
its left, the clip is slightly moved to the left to create a crossfade.
The length of the crossfade is the fade in length of the clip on the right. If the
fade in length is zero, the fade out length of the left clip is used as a basis
instead. If that length is also zero, the Create Crossfade and Snap to
Waveform When Snapping to Left Clip function is performed if activated.
Snap to Magnets
If this option is activated, moved elements such as clip edges, time selection edges,
cursor, and markers snap to the magnets that are activated on the Magnets pop-up
menu.
Magnets
This pop-up menu allows you to select which items should be magnetic.
Clip
Create from Selection
Allows you to create clips from the selection range. If no clip is overlapping the
selection, an empty clip is created.
Repeat Clip
Opens the Repeat Clip dialog where you can specify how clips should be repeated.
Mute
Mutes the active clip.
Lock
This pop-up menu allows you to lock the active clip.
● If Full Lock is activated, the clip is locked to prevent accidental editing.
● If Time Lock is activated, the position and size of a clip are locked. Other
editing options are still possible.
Cue Point
This pop-up menu allows you to make cue point settings.
● Set at Cursor sets the cue point to a fixed position from the start of the clip.
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● Set at Default Gap Position sets the cue point before the start of the clip, at a
distance governed by the default pre-gap position.
● Follows Fade In End Point sets the cue point to the fade in end point.
● Follows Fade Out Start Point sets the cue point to the fade out start point.
● If Custom Cue End is activated, you can set the end cue point at a custom
position from the end of the clip. This option allows you to edit the gap
individually for each clip.
If this option is deactivated, the default gap that is defined in the Audio
Montages Preferences is used.
● End Offset opens the End Cue Point Offset dialog that allows you to set the
end cue point at a custom position from the end of the clip.
Editors
NOTE
We recommend to use no clip effects when working in external editors to prevent duplicating clip
effects when you insert a new clip.
Waveform Editor
Opens the audio selection in an inline Waveform Editor. This allows you to edit the
audio selection in a non-destructive environment.
Spectrum Editor
Opens the audio selection in an inline Spectrum Editor. This allows you to edit the
audio selection in a non-destructive environment.
External Editor
Allows you to open the audio selection in an external editor.
RELATED LINKS
External Editors on page 623
Inline Editing on page 274
Insert Tab
Markers
Marker Name
Allows you to enter the name of the start marker. If nothing is entered, a generic
name is used.
To edit the default names, open the Markers window, and select Functions >
Default Marker Names.
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Create Marker
Allows you to create different types of markers and marker pairs at the edit cursor
position or at the selection range.
Import
Audio Files
Allows you to select one or more audio files to insert at the edit cursor position on
the selected track.
Video File
Allows you to select a video file to insert at the edit cursor position on the video
track. If the audio montage has no video track, a video track is created.
Clip Files
Opens the file browser where you can select one or more clips to insert at the edit
cursor position on the selected track. If you import several clips at the same time,
they are lined up in alphabetical order, according to their file names, and separated
according to the set pre-gap.
Audio Montages
Allows you to select an audio montage to insert at the edit cursor position on the
selected track.
Selected Clip
Clone and Substitute
Creates a copy of the source audio file and makes the clip refer to this new file. As a
result, you can modify the new source file without affecting other clips of the original
audio file. The cloned audio file is saved in the implicit folder that is specified in the
Folder for Audio Files field in the Audio Montages Preferences on the Active
Audio Montage tab.
RELATED LINKS
Active Audio Montage Tab on page 617
Process Tab
This tab provides access to processing tools.
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Loudness
Meta Normalizer
Opens the Loudness Meta Normalizer dialog where you can adjust the loudness of
each clip in the audio montage so that they get the same loudness. You can also
adjust the whole output, while taking the EBU R-128 audio measurement
recommendation and a true peak analysis into account.
Process
Time-Stretch to Cursor
Opens the Time Stretching dialog that allows you to time-stretch the clip so that it
ends at the audio montage edit cursor position. When this function is used, a clone
of the original audio file is created, containing the audio range used in the clip. The
process is applied to the clone, and the clip refers to this file instead. Neither the
original audio file nor other clips that refer to the same audio file are affected. The
cloned audio file is saved in the implicit folder that is specified in the Folder for
Audio Files field in the Audio Montages Preferences on the Active Audio Montage
tab.
Pitch Shifting
Opens the Pitch Shifting dialog where you can change the pitch of the clip. When
this function is used, a clone of the original audio file is created that contains the
audio range used in the clip. The process is applied to the clone, and the clip refers to
this file instead. Neither the original audio file nor other clips that refer to the same
audio file are affected. The cloned audio file is saved in the implicit folder that is
specified in the Folder for Audio Files in the Audio Montages Preferences on the
Active Audio Montage tab.
Invert Phase
Inverts the phase of the clip. An inverted phase is indicated by an icon in the wave
window.
Split
Auto Split
Opens the Auto Split dialog where you can specify how to split clips.
Super Clip
Create Super Clip
Replaces the selected clips by a super clip that points to a sub-montage.
RELATED LINKS
Active Audio Montage Tab on page 617
Fade Tab
Edit
Fade In/Fade Out
Allows you to switch between the fade in and the fade out settings.
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Zoom
Zoom to Fade Range
Adjusts the view to display the fade in/fade out part of the active clip.
Shape
Curve
Allows you to select preset fade curves.
● Linear changes the level linearly.
● Sinus (*) changes the level according to a sine curve. When used in a
crossfade, the loudness (RMS) remains constant during the transition.
● Square-Root (*) changes the level according to a square-root curve. When
used in a crossfade, the loudness (RMS) remains constant during the
transition.
● Sinusoid changes the level according to a sine curve.
● Logarithmic changes the level according to a logarithmic curve.
● Exponential changes the level according to an exponential curve.
● Exponential+ changes the level according to a more pronounced exponential
curve.
Variations
When creating a crossfade, the fade in/fade out shape changes to optimize the
volume evolution during the crossfade. The following options are available:
● If Pure Shape is selected, the fade shape is not changed and is used as
defined. This is the default setting when any fade in/fade out preset is
selected.
● If Amplitude Compensation is selected for a fade in/fade out curve in a
crossfade, the summed fade in/fade out gains remain constant along the
crossfade region. This option is recommended for short crossfades.
● Medium Compensation provides an intermediary between amplitude
compensation and power compensation. This option is recommended if the
other two compensation options do not provide the expected result.
● If Power Compensation is selected, the power of the crossfade remains
constant along the crossfade region. Crossfading between completely
different types of audio material can sometimes cause harmonics to cancel
each other out at the crossfade splice point, causing the volume to drop.
Constant power crossfades compensate for this. Using either the Sinus (*) or
Square-Root (*) fade presets for a fade in/fade out provide a constant power
crossfade without selecting this option.
NOTE
Selecting a compensation option for a single fade (not a crossfade) changes the
shape of the curve. However, the actual compensation is only applied when the fade
becomes part of a crossfade.
Time
Fade Time
Allows you to specify a fade in/fade out time for the clip.
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Clip Options
Hide Curve Points
Hides the envelope curve points. This way, they cannot be edited with the mouse.
However, you can drag the whole curve up or down.
Automatic Changes
If this option is activated, the fade in/fade out is changed automatically when a clip
overlaps with another clip.
If this option is deactivated, the fade in/fade out is not changed automatically, for
example, by automatic crossfading of overlapping clips. This option is useful if you
have set a fade that you do not want to be altered, even though you may want to
overlap the clip with another clip.
This option is individual for each clip, as opposed to the global No Automatic
Crossfading.
Smoothing
Rounds the resulting envelope curve angles. This produces smoother, more natural
envelope curves.
Clipboard
Copy
Copies the fade in/fade out shape to the clipboard.
Paste
This pop-up menu allows you to set the paste behavior.
● Paste Shape Only replaces the fade in/fade out shape with the shape that was
copied to the clipboard. The original length is preserved.
● Paste to Selected Clips replaces the fade in/fade out shape in all selected clips
with the shape that was copied to the clipboard.
Preset
Presets
This pop-up menu allows you to save and restore fade presets, and set up the default
settings for automatic fades and crossfades.
Apply Default
Replaces the current fade in/fade out with the default setting that is specified on the
Presets pop-up menu.
Clear
Removes the fade in curve.
Options
Overlaps
This pop-up menu allows you to set the automatic crossfading behavior.
● If No Automatic Crossfading is activated, no automatic crossfading is
performed when clips overlap.
● If Free Overlaps is activated, automatic crossfades are created when a clip
overlaps another clip on the same track. The length of the overlap determines
the length of the crossfade.
● If Fade In Constrains Overlaps is activated, the fade in length of a clip
constrains the maximum possible overlap, and thus the crossfade time. If the
clip on the right side, that is, the clip with the fade in in the overlap, is moved
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to the left past the set overlap time, the other clip is progressively resized.
Moving the other clip to the right into the clip that contains the fade in in the
overlap produces the same result.
● If Fade Out Constrains Overlaps is activated, the fade out length of a clip
constrains the maximum possible overlap, and thus the crossfade time. If the
clip on the left side, that is, the clip with the fade out in the overlap, is moved
to the right past the set overlap time, the other clip is progressively resized.
Moving the other clip to the left into the clip that contains the fade out in the
overlap produces the same result.
Automatic Crossfading
This pop-up menu allows you to make automatic crossfading settings.
● If Allow Automatic Crossfading with Clips on Selected Track is activated,
crossfades are automatically created when you move a clip so that it overlaps
another clip that is located on the selected track.
● If Allow Multiple Automatic Crossfades is activated, crossfades are
automatically created for all moved clips that overlap other clips on their track.
If this option is deactivated, a crossfade is only created for the clip that you
drag, even if several clips are moved simultaneously.
Options
● If Create Default Fades in New Clips is activated, all new clips get the default
fade in and fade out shape and length. For clips that are created by splitting a
clip, only the default fade time is used.
● If Lock Fade Times When Adjusting Clip Edges is activated, the defined fade
in and fade out lengths are locked to the clip start or end, even if you adjust
the clip edges. This means that if you resize a clip by dragging its edge, the
corresponding fade junction point moves accordingly, while maintaining the
fade length.
Envelope Tab
Selector
Envelope Type
Sets the type of the envelope. Depending on the selected type, different options are
available.
Pan Law
Lets you select a pan mode. This option is only available if the Pan envelope type is
selected.
Zoom
Zoom to Envelope Range
Adjusts the view to display the active envelope of the active clip.
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Level
Reset All
Resets the envelope to its neutral form.
Reset to 0 dB
Replaces the segments between the fade in and fade out points with a single neutral
segment.
Ducking
Opens the Ducking Settings dialog. This dialog allows you to create ducking effects
between clips on two adjacent tracks where the level or send effect of one clip is
modified every time that clips are present on the other track.
Mute Selection
Adds level envelope points and draws a curve to mute the selection by lowering the
level to zero with default 20 ms fall and rise times.
Raise Selection
Adds level envelope points and draws a curve to raise the audio level of the selection
with 20 ms fall and rise times. You can drag the created segment up and down to
adjust the level.
Clip Options
Hide Curve Points
Hides the envelope curve points. This way, they cannot be edited with the mouse.
However, you can drag the whole curve up or down.
Smoothing
Smoothes the resulting envelope curve angles. This produces more natural envelope
curves.
Shape
Copy
Copies the envelope shape into a dedicated clipboard while excluding any fade part.
Paste
Replaces the current envelope shape with the one on the clipboard without altering
any fade part.
Convert
● Convert to Stereo creates independent envelopes for the left and right
channels.
● Convert to Mono combines the envelopes of the left and right channels into a
single envelope.
Selected Points
Delete
Deletes the selected envelope points in the active clip.
Deselect
Deselects the selected envelope points in the active clip.
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Reset
Resets the selected points in the active clip to their default level.
Preset
Presets
This pop-up menu allows you to save and restore envelope presets.
Analyze Tab
The Analyze tab provides you with tools for monitoring your audio.
Monitoring
Playback
This is the standard metering mode, in which the meters reflect the audio that is
played back. Metering occurs after the Master Section, which means that effects,
dithering, and master faders are taken into account. You can monitor playback in
audio files, audio montages, audio CD track lists, etc.
Audio Input
In this mode, the meters reflect the audio input. Typically, this is the mode to use
when recording. The Master Section settings are not taken into account. This option
is only available when the Recording dialog is open.
File Rendering
In this mode, you can monitor what is being written to disk during file rendering or
recording. Average and min/max peak values are calculated. After rendering, the
meters freeze until you refresh or change the monitor mode.
Freeze Meters
This mode freezes the values for all open meters. The meters remain frozen until you
select another monitor mode or deactivate Freeze Meters.
Floating Meters
Show/Hide
Shows/Hides floating meters.
Render Tab
The Render tab allows you to mix down audio montages to audio files.
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Source
Auto Select Source
If this option is activated, the source option changes according to the selection that
you make in the audio file. If there is no selection, the whole audio montage is
processed.
The Source pop-up menu allows you to select which part of the audio montage you
want to process. The following options are available:
Whole Montage
Processes and renders the whole audio range.
Selected CD Track
Processes and renders the selected CD track in the CD window.
CD Track Group
Processes and renders the CD track group that you can select on the pop-up menu
below this option.
Specific Region
Processes and renders a specific audio range to an independent file.
Specify the region to process on the pop-up menu.
All Regions
Processes and renders each marked audio range to an independent file. By defining
multiple isolated regions in an audio file, you can process them in one operation.
Specify the type of regions to process on the pop-up menu.
Result
CD/DDP
Allows you to burn a CD or generate a DDP file from the audio montage.
Unnamed File
If this option is activated, a temporary untitled file is rendered.
Named File
If this option is activated, you can specify a name for the rendered file.
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Output
Name
Allows you to enter a name for the rendered file. Clicking the arrow icon opens a
pop-up menu that offers you several naming options.
Scheme
Allows you to specify a naming scheme for the file name.
Location
Allows you to select a destination folder for the rendered files.
Format
Opens a pop-up menu where you can select a single file format or multiple file
formats.
Options
Depending on the selected source, different options are available.
Copy Markers
If this option is activated, the markers that are included in the range to process are
copied to the rendered file.
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NOTE
It is recommended to activate this option, because this way, you do not monitor new
files through the effects that have already been applied to them.
Presets
Presets
This pop-up menu allows you to save and restore render presets. All settings are
saved and restored, except the file name and the file location.
Render
Start Rendering
Starts the rendering process.
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Signal Path in the Audio Montage
PROCEDURE
1. Select File > New.
2. Select Audio Montage > Custom.
3. Specify the audio properties and click Create.
You can set these properties when you create a new audio montage.
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Creating New Audio Montages
● To change the properties for the selected audio montage, select the File tab and click Info,
or click the Audio Montage Properties button at the bottom right of the montage
window.
Mode
Lets you select the following modes for audio montage projects.
● Stereo (CD Compatible)
● Multichannel (DVD-Audio Compatible)
● Multichannel (Free Configuration)
Channels
Lets you define the number of audio channels and their configuration at the output
of the audio montage. This is only available in Multichannel (DVD-Audio
Compatible) mode.
Sample Rate
Lets you select the sample rate for the audio montage.
RELATED LINKS
Audio Montage Duplicates on page 237
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Customized Duplicate
Allows you to specify which parts of the audio montage to include in the duplicate of
this audio montage.
NOTE
RELATED LINKS
Duplicating Audio Montages on page 237
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6. If you have selected Customized Duplicate or Duplicate (Recreate Audio Files), a dialog
opens. In the dialog, make your settings and click OK.
RESULT
A duplicate of the audio montage opens in another tab.
● To open the Create Customized Audio Montage Duplicate dialog, open an audio
montage and select the File tab. Select New > Audio Montage > From Current File, select
Customized Duplicate, and click Create.
Import Markers
If this option is activated, the markers of the source audio montage are imported.
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● To open the Duplicate Audio Montage by Recreating Audio Files dialog, open an audio
montage and select the File tab. Select New > Audio Montage > From Current File, select
Duplicate (Recreate Audio Files), and click Create.
Location
The location where you want to create the audio montage duplicate and its audio
files.
NOTE
If the audio montage contains both mono and stereo clips, there will be two
combined audio files, one for mono material (with the suffix “M”) and one for stereo
material (with the suffix “S”).
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Creating an Audio Montage from an Audio File
Clip Margins
Allows you to add a number of seconds before and after the beginning and end of
the clip range in the created audio files. This allows you to lengthen the clips in the
cloned audio montage at a later stage.
PROCEDURE
1. In the Audio Editor, open the audio file that you want export to an audio montage.
2. Optional: If you want to use a specific time range of the audio file, create a selection range
in the wave window.
3. Select File > New.
4. Select Audio Montage > From Current File.
5. In the From Current Audio File section, click Insert Audio File in New Montage.
6. Click Create.
7. In the Create Audio Montage from Audio File dialog, select whether to import the whole
file or the selected audio range.
8. Optional: Decide if you want to perform any of the following marker operations:
● Import Markers
● Split at Generic Region Markers
● Split at CD Track Markers
9. Click OK.
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Import Options for Audio Montages
The following import options are available via the Import section on the Insert tab of the Audio
Montage window:
● To import audio files, click Audio Files and select the audio files that you want to import at
the edit cursor position on the selected track.
If you import a single audio file, the Paste pop-up menu opens. Here, you can specify how
the clip should be inserted, whether existing clips should be affected, etc.
If you import multiple audio files, the Insert Audio Files dialog opens. Here, you can
specify where to insert the files.
● To import clips, click Clip Files and select the clips that you want to import at the edit
cursor position on the selected track.
If you import several clips at the same time, they are inserted in alphabetical order,
according to their file names, and separated according to the set Pre-Gap.
● To import audio montages, click Audio Montages and select the audio montages that you
want to import at the edit cursor position on the selected track.
● To import surround audio files, click Surround Audio File and select the file that you want
to import at the edit cursor position on the selected track.
The audio montage must be set to Multichannel (DVD-Audio Compatible) mode with 6
Channels. Each file is placed on a different track, and routed to the corresponding
surround output. Mono surround channels are placed on mono tracks and stereo
surround channels on stereo tracks.
● To import audio files, click Audio File to Montage, select the audio files that you want to
import, and click Import.
● To import a DDP image, click DDP. In the File Explorer/macOS Finder, select the file that
you want to import, and click Import.
● To import a CD cue file with its audio data, click CD Cue. In the File Explorer/macOS Finder,
select the file that you want to import, and click Import.
● To import an AES-31 file, click AES-31. In the File Explorer/macOS Finder, select the file that
you want to import, and click Import.
● To import a Basic Audio CD file, click Basic Audio CD. In the File Explorer/macOS Finder,
select the file that you want to import, and click Import.
● To import an audio montage that has been saved as an XML file, click XML. In the File
Explorer/macOS Finder, select the file that you want to import, and click Import.
● To open audio files that have an unknown format, click Unknown Audio. Via the Special
File Format dialog, you can specify how to interpret the format of the audio file that you
want to open.
● To import CD tracks from an audio CD, click Audio CD. Via the Import Audio CD dialog,
browse for the audio CD tracks to extract.
● To import a file group, click File Group. In the File Explorer/macOS Finder, select the file
group that you want to import, and click Import.
RELATED LINKS
Mismatched Sample Rates When Inserting Audio Files on page 251
Inserting Multiple Clips on page 250
Audio Montages within Audio Montages on page 279
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Missing Files Dialog
Reset
Removes all possible replacements for the selected missing files.
Where to Search
Lets you specify a location for searching files. Click Find Files with the Same Name
to start the search.
Replacement List
Lists the files that can be used as a replacement. You can also drag a file into the list
from the File Explorer/macOS Finder.
In the audio montage, only one track can be selected at a time. This selected track has a different
color for the track control area. Some WaveLab Pro functions are always applied to the selected
track.
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Tracks
Tracks form the structure that is used to organize clips. You can add mono tracks, stereo tracks, a
reference track, a video track, and a picture track.
● Mono and stereo tracks allow you to add clips to an audio montage.
● Picture tracks allow you to add pictures to an audio montage. These are shown when you
play back the final DVD-Audio.
● Video tracks allow you to add videos to an audio montage.
● Reference tracks allow you to add a reference track to your audio montage.
RELATED LINKS
Reference Track on page 320
Video on page 516
Adding Pictures to a Picture Track on page 243
Adding Tracks
You can add stereo tracks, mono tracks, and picture tracks.
PROCEDURE
1. In the Audio Montage window, click + at the top of the track control area or right-click the
track control area to open the Track pop-up menu.
2. Select the track type that you want to add to your audio montage.
The video track is added above the selected track.
RELATED LINKS
Track Control Area on page 211
PREREQUISITE
In the Audio Montage window, add a picture track to your audio montage.
PROCEDURE
1. On the picture track, set the edit cursor to the position where you want to insert the
picture.
2. Right-click an empty area of the picture track and click Insert Files.
3. Select a picture and click Open.
RELATED LINKS
Adding Tracks on page 243
PROCEDURE
● In the Audio Montage window, select a track and drag it up or down in the track list.
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RELATED LINKS
Track Control Area on page 211
Resizing Tracks
You can freely resize the track height and width.
There are different ways of resizing the track height and width, depending on where in the track
control area of each track you click and drag.
● To change the track height of all tracks simultaneously, click and drag the lower left area of
a track control area.
● To change the track height of the selected track, click and drag the lower middle area of a
track control area.
● To change the track height of the selected track and the track below proportionally, click
and drag the lower right area of a track control area.
Removing Tracks
Removing a track with clips also removes the clips. However, the audio files to which the clips
refer are not affected.
PROCEDURE
● In the track control area, right-click the track control area of the track that you want to
remove and click Remove Track.
RELATED LINKS
Track Control Area on page 211
Grouping CD Tracks
You can render grouped CD tracks simultaneously and create audio CD reports for grouped
tracks.
PREREQUISITE
In the montage window, create CD tracks.
PROCEDURE
1. Select Tool Windows > CD.
2. In the CD window, click in the Group column of a CD track and select a group.
RELATED LINKS
CD Window on page 323
Audio CD Reports on page 447
Render Tab on page 231
● To lock a track, click the Lock button of the track in the track control area.
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● To unlock a track, click the Lock button in the track control area again.
RELATED LINKS
Track Control Area on page 211
When you split into mid/side mono tracks, the upper track displays the mid signal and the lower
track displays the side signal. This allows you to process the mid or side signal with any effect
plug-in independently, and use independent envelopes.
The mid/side signals are automatically converted back to left/right signal at the montage output.
PROCEDURE
1. In the Audio Montage window, right-click the track control area of the track that you want
to split.
2. Do one of the following:
● To split the stereo track into two left/right mono tracks, select Split Channels > Split
into Left/Right Mono Tracks.
● To split the stereo track into two mid/side mono tracks, select Split Channels > Split
into Mid/Side Mono Tracks.
RESULT
The track is split. If there are clips on the track, the two stereo sides are now separate clips,
allowing you to move, edit, or process them independently. If the track has no clips, this is the
same as deleting the track and inserting two new mono tracks.
The mono tracks are automatically grouped and can only be moved and resized together.
When you drag a stereo clip onto a mid/side mono track, the stereo clip is automatically split into
mid and side signals. During playback and rendering, the mid/side channels are automatically
combined to left/right channels at the montage output.
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RELATED LINKS
Track Control Area on page 211
Clips
A clip contains a reference to a source audio file on your hard disk as well as start and end
positions in the file, volume and pan curves, fades, etc. This allows clips to play back smaller
sections of their source audio files.
Any number of clips can reference the same source file. Because a clip only references to the
original source file, it contains no audio data. Any number of clips can reference the same source
file.
You can see the clips of the active audio montage in the Clips window.
3 clips on a track
NOTE
RESULT
A clip is created, named after the original file.
Inserting Audio from Open Wave Windows Using the Insert Menu
PROCEDURE
1. In the montage window, right-click an empty area of a track.
2. From the pop-up menu, select the audio file that you want to insert as clip.
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Inserting Audio from the File Explorer/macOS Finder Using Copy and Paste
PROCEDURE
1. In the File Explorer/macOS Finder, select an audio file and press Ctrl/Cmd-C.
2. In the montage window, select the track where you want to insert the clip.
The clip insert position is indicated by the edit cursor.
3. Select the Edit tab and click Paste, or press Ctrl/Cmd-V.
4. Select an insert option from the pop-up menu.
The following can also be done from the File Explorer/macOS Finder.
PROCEDURE
1. Select Tool Windows > File Browser.
2. In the File Browser window, select the audio files to which you want the clip to refer, and
drag them on a track.
● If you have selected a single audio file, the Paste pop-up menu opens.
● If you have selected several audio files, the Insert Audio Files dialog opens.
3. Do one of the following:
● If you have selected a single audio file, select an insert option from the pop-up
menu.
● If you have selected several audio files, specify how the files should be ordered and
placed, and click OK. Then select an insert option from the pop-up menu.
PROCEDURE
1. Select Tool Windows > File Browser.
2. In the File Browser window, select the audio file to which you want the clip to refer.
On the right side of the File Browser window, a list shows the markers of the selected file.
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RELATED LINKS
File Browser Window on page 38
PROCEDURE
1. Select Tool Windows > Clips.
2. Select one or several clips, and drag them to a track.
If you drag a single clip on a clip on the track, you must select an insert option from the
pop-up menu.
You can insert clips by pasting, importing from disk, using drag and drop, etc.
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Add/Mix
Inserts the clip without affecting any clips that already exist on the destination track.
However, if an inserted audio clip partially overlaps another audio clip, a crossfade is
created in the overlapping zone provided that an auto crossfade option is active.
Split/Insert
Only available if the insertion point is within an existing clip (audio tracks only). The
existing clip is split and the right section is moved to the right. Other clips are not
affected.
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Close Menu
No clip is added.
Arrow Up/Down
Moves the selected file up/down in the list.
Add File
Opens the File Explorer/macOS Finder where you can select files to be added to the
list.
Remove File
Removes the selected file from the list.
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The resampled file versions are created in the implicit folder that is defined in the Folder for
Audio Files field in the Audio Montages Preferences on the Active Audio Montage tab. The
name of the file is the name of the original file name with the new sample rate as suffix. If the
resampled file already exists, it is not recreated. However, you can also activate the option
Recreate Resampled Files in the Mismatched Sample Rates dialog.
If you modify the original audio file, you must use the Replace Audio File option in the Insert
tab of the Audio Montage window to select the modified audio file. This will recreate the
resampled file.
You can specify the quality of the resample conversion in the Audio tab in the Global
Preferences.
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RELATED LINKS
Audio Tab on page 608
Empty Clips
If the audio file of a clip is missing, an empty clip displays the length and position of the missing
clip.
PROCEDURE
1. In the montage window, select a range.
2. Right-click an empty area of the track, and select Create Empty Clip from Selection
Range.
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PROCEDURE
1. In the montage window, select the clip for which you want to remove the source audio file.
2. Select the Insert tab.
3. In the Selected Clip section, click Replace Audio File, and select Remove Source.
By saving the clip, you can always revert to the perfect version by reloading it. However, saved
clips are still a reference to the original source file and contain no audio data.
Saving Clips
PROCEDURE
1. In the montage window, right-click the bottom area of a clip.
2. From the pop-up menu, select Save Clip.
3. In the Save Clip as dialog, specify a name and location, and click Save.
Loading Clips
PREREQUISITE
Select a stereo track for stereo clips and a mono track for mono clips.
PROCEDURE
1. In the montage window, on an empty part of a track, right-click where you want to insert
the clips.
2. From the pop-up menu, select Insert Clip Files.
3. Select a .clip file, and click Open.
RESULT
The clips are inserted on the selected track. If you selected more than one clip, the first clip is
positioned at the audio montage cursor, and any following clips are placed according to the
default pre-gap time that is set in the Audio Montages Preferences. When you import several
clips, they are sorted alphabetically according to their file names.
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Rearranging Clips
You can freely arrange clips in the montage window.
● A selected clip is a clip that you have selected using any of the selecting clips procedures.
Several clips can be selected at the same time. This allows you to edit multiple clips at the
same time using functions such as copy, delete, move, etc. Selected clips have a different
background color. Right-clicking in the top part of a clip opens the Clip Selected Range
menu.
● An active clip is the clip that you selected, clicked, or edited last. Only one clip can be active
at a time. By default, the active clip is distinguished by a highlighted name label. Some
functions can only be processed on an active clip. Right-clicking in the lower part of a clip
opens the Active Clip menu.
Mouse Zones
Basic rearranging of clips in the audio montage is achieved by clicking and dragging with the
mouse. However, the results of dragging with the mouse depend on where in the clip you click.
The different areas in a clip are called mouse zones.
● Select a range.
● Open the Clip Selected Range menu by right-clicking.
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Clip Edges
Clip Name
When you move the mouse cursor over a mouse zone, the info line at the bottom left indicates
the corresponding actions.
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Info Line
The info line at the bottom of the Audio Montage window shows what happens when you click
the mouse button with or without modifier keys, depending on the cursor position.
● To activate/deactivate the info line, open the Audio Montages Preferences, and on the All
Audio Montages tab, activate/deactivate Display Indications of Possible Actions.
Single-click
Double-click
Right-click
Indicates that you can right-click to display a menu. The name of the menu is
displayed to the right of the symbol.
Ctrl/Cmd-click
Alt-click
Shift-click
Drag up/down
Drag left/right
Indicates what happens when you click and drag left or right.
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Indicates what happens when you click and drag an item in any direction within the
audio montage.
Indicates what happens when you click and drag an item out of the audio montage.
This indicates that you are moving or resizing clips, or changing envelope values, for
example.
For example, when you move or resize a clip, and its edges or its cue point get close to one of the
magnetic bounds, the clip snaps to this position. A label is displayed, indicating the snap position.
To place the cursor at a magnetic position, click the time line and hold the mouse button
pressed. When you now move the cursor vertically, the cursor jumps to the next magnetic
bound.
PROCEDURE
1. In the Audio Montage window, select the Edit tab.
2. In the Snapping section, activate Snap to Magnets.
Magnets Menu
In this pop-up menu, you can specify which positions should be magnetic. When Snap to
Magnets is activated, items that you move snap to these positions.
● To open the Magnets pop-up menu, select the Edit tab in the Audio Montage window,
and click Magnets in the Snapping section.
Start of Montage
Makes the start of the audio montage magnetic.
Clip Start
Makes the start of the clips magnetic.
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Clip End
Makes the end of the clips magnetic.
Markers
Makes the markers magnetic.
Cursor
Makes the edit cursor magnetic.
Selecting Clips
You can edit multiple selected clips at once.
● To select a clip, click the lower clip area. Selected clips are displayed in a different color.
● To select multiple clips, Ctrl/Cmd-click the lower clip areas.
● To select a range of clips, Shift-click them.
● To select several adjacent clips, double-click the upper clip area, and after the second click,
drag to select the adjacent clips.
● To select several clips on several tracks with a selection rectangle, hold down Ctrl/Cmd-
Shift, and drag the rectangle.
● To choose between several clip selection options, open the Clips window and select an
option from the Select menu, or right-click the top clip area of a track and select from the
Clip Selected Range pop-up menu.
● To edit clips by cutting or erasing the selection, or trimming the clip to the selection.
● To create a new clip by dragging the selection range to another track.
● To open a montage window with the selection range from the source audio file by
dragging the selection range to the Audio Editor.
● To play back only the selection range, either the whole audio montage or only the clip with
the intersecting clip part.
● To loop the playback within the selection by activating the loop and selecting the Loop
mode on the transport bar.
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● To create a selection range in an empty area on a track, click and drag with the mouse. The
start and end position and the length of the range are displayed on the info line.
● To create a selection range within a clip, click and drag with the mouse in the upper clip
area. The start and end position and the length of the range are displayed on the info line.
● To create a selection range of the area between two markers, double-click between the
markers.
● To create a selection range from a region marker pair, press Shift, and double-click the
start or end marker. In the Markers window, you can also double-click the Length field of
a region marker.
● To create a selection range from a CD track, open the CD window and double-click the
number to the left of the corresponding track.
● To create a selection range from a clip, open the Clips window and Alt-click the number to
the left of the corresponding clip. To zoom in on the selected clip, double-click the number
to the left of the clip.
● To resize a selection range, Shift-click and drag to the left or to the right, or click and drag
the edges of the selection range.
● To move a selection range, press Ctrl/Cmd and Shift, and drag the selection range to the
left or right.
● To deselect a selection range, click elsewhere in the audio montage, or press Esc.
1 Fade in section
Opens the Fade In pop-up menu where you can edit the fade in.
2 Bottom area of a clip
Opens the Active Clip pop-up menu where you can edit the active clip.
3 Upper area of a clip
Opens the Clip Selected Range pop-up menu where you can select specific areas of a clip,
lock a clip, etc.
4 Sustain section
Opens the Envelope pop-up menu where you can edit the envelope.
5 Clip name
Opens the Effects pop-up menu where you can add effects to the clip.
6 Fade out section
Opens the Fade Out pop-up menu where you can edit the fade out.
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Clip Editing
All clips are displayed in the Clips window. In this window, you can edit and rearrange clips and
drag them into the audio montage.
RELATED LINKS
Clips Window on page 260
Clips Window
This window contains a list of the clips that are placed in the active audio montage together with
additional information about the clips.
● To open the Clips window, open an audio montage and select Tool Windows > Clips.
Clip List
In the clip list columns, you can edit the following settings for each clip:
● Name
● Track number
● Pre-gap
● Start and end time
● Length
● Pre-effect gain
● Post-effect gain
● Comment
You can also mute and lock clips, search for clip names, and play back a clip with or without pre-
gap. The playback buttons work in the following way:
From Start
The FX icon indicates that a clip contains one or more plug-ins. Double-clicking the FX icon opens
the Inspector window.
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● To select the time range corresponding to the clip, Alt-click the number to the left of the
clip name.
● To zoom in and select the time range at the same time, double-click the number to the left
of the clip name.
Select Menu
Select All Clips
Selects all clips in the audio montage.
Inverse Selection
Deselects all selected clips and selects all other clips.
Functions Menu
Bounce Selected Clips
Renders the selected clips and replaces the clips with a single clip.
Batch Renaming
Opens the Batch Renaming dialog in which you can batch-rename any number of
clips.
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Align Clips
Opens the Align Clips dialog which lets you align all selected clips on the selected
track relative to one another.
Options Menu
Only Show Selected Clips
If this option is activated, only clips that are selected in the montage window are
displayed. This is useful to display only the clips that belong to a specific group
(Groups window) or to a specific audio file (File Browser window).
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You can perform a text search in the Name and Comment columns. To perform a text search in
the Comment column, this column must be sorted. Otherwise, the name column is searched.
The Select All function selects the filtered items.
● To search for clips, click in the search field, and enter text.
● To switch the focus from the search field to the clips list, press the Down Arrow key.
● To switch the focus from the clips list to the search field, press Ctrl/Cmd-F.
● To open the Align Clips dialog, open the Clips window, and select Functions > Align Clips.
NOTE
Clips can be moved independently from the group to which they belong.
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Place Clips One after the Other (Use End Cue Points as Reference)
Positions the selected clips successively on the selected track. Each clip is aligned at
the end cue point of the preceding clip.
Place Every
Lets each clip start at the specified interval from the start of the preceding clip. In
this case, the clips can overlap each other. In the time field, specify the interval
between the start of a clip and the start of the next one.
PROCEDURE
1. Open the Clips window.
2. In the clip list, drag a clip to another position in the list.
The option Move Overlapping Clips Together is taken into account.
You can move more than one clip at the same time, by selecting multiple clips and
dragging them. If more than one clip is selected, all clips between the leftmost selected
clip and the rightmost selected clips are moved.
RELATED LINKS
Clips Window on page 260
PROCEDURE
1. Open the Clips window.
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2. In the Clips window, select Functions > Export Clip List as Text.
3. Activate the option for the information that you want to export.
4. Select the output format from the pop-up menu.
5. Click OK.
RESULT
The clip list opens in the selected output format. If you select Print, the Print Preview window
opens. The text file is saved in the folder for temporary files.
RELATED LINKS
Temporary Files on page 98
● To open the Export Clip List as Text dialog, open the Clips window, and select
Functions > Export Clip List as Text.
Information to Export
Allows you to select which clip information you want to export.
Output Format
Allows you to select the output format of the exported file.
Moving Clips
NOTE
The channel configuration of the clip must match the destination track.
PROCEDURE
1. In the montage window, select the clips that you want to move.
2. Click the lower clip area, and drag the clips in any direction.
While dragging, the info line displays the current start position of the clip.
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PROCEDURE
1. Optional: If you want to copy only specific clips to another track, Ctrl/Cmd-click the clips
that you want to copy.
To select multiple clips, you can also hold down Ctrl/Cmd-Shift and drag with the mouse.
2. In the track header, right-click to open the pop-up menu.
3. In the menu, select Copy Clips to Track and select the track to which you want to copy the
clips.
4. In the Copy Track Clips window, do one of the following:
● To copy only the selected clips to the selected track, click Only Selected Clips.
● To copy all clips to the selected track, click All Clips.
RELATED LINKS
Options for Moving and Crossfading Clips on page 267
On the Edit tab, in the Snapping section, open the Crossfading pop-up menu, and activate Snap
to Waveform When Crossfading. When this option is activated and you move a clip so that its
start snaps to the end of another clip, the following happens:
● WaveLab Pro scans the waveforms of the clips within a short range to find the position
where the waveforms of the two clips match best. This is the same automatic phase
matching as in the Wave Matching window. You can specify how far you want the
program to scan into the clips, by selecting a search range on the menu of the Wave
Matching window.
● The position of the clip that you moved is adjusted slightly to achieve the best possible
match between the waveforms. This creates a short crossfade.
NOTE
This function only applies when moving from right to left, for example, when you let the start of
the moved clip snap to the end of the clip on the left.
RELATED LINKS
Magnetic Bounds in Audio Montages on page 257
Wave Matching Window on page 303
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Overlapping Clips
You can move clips so that they overlap each other.
● The tracks in the audio montage are polyphonic, which means that each track can play
back several overlapping clips at the same time. Overlapping clips are transparent,
allowing you to see the underlying clips and their waveforms.
● To select an overlapped clip, click the bottom clip area of the crossfade area.
● There are crossfading options that automatically adjust the level envelope curves when
you overlap clips.
Ripple
The ripple options are available in the Edit tab of the Audio Montage window.
Track
If this option is activated and you move a clip horizontally, all clips on the selected
track that are located to the right of the edited clip are also moved. This option also
applies when moving or resizing clips, and when inserting or pasting more than one
clip at the same time.
Global
If this option is activated and you move a clip horizontally, all clips on all tracks that
are located to the right of the edited clip are also moved. This option is taken into
account when moving or resizing clips, and when inserting or pasting more than one
clip at the same time.
Auto Grouping
The auto grouping options are available in the Edit tab of the Audio Montage window.
Track
If this option is activated and you move a clip horizontally, all overlapping or adjacent
clips on the same track are also moved.
Global
If this option is activated and you move a clip horizontally, all vertically overlapping
clips on all tracks are also moved.
Crossfading
The following crossfading options are available in the Fade tab of the Audio Montage window in
the Options section.
Overlaps
This pop-up menu allows you to set the automatic crossfading behavior.
● If No Automatic Crossfading is activated, no automatic crossfading is
performed when clips overlap.
● If Free Overlaps is activated, automatic crossfades are created when a clip
overlaps another clip on the same track. The length of the overlap determines
the length of the crossfade.
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Automatic Crossfading
This pop-up menu allows you to make automatic crossfading settings.
● If Allow Automatic Crossfading with Clips on Selected Track is activated,
crossfades are automatically created when you move a clip so that it overlaps
another clip that is located on the selected track.
● If Allow Multiple Automatic Crossfades is activated, crossfades are
automatically created for all moved clips that overlap other clips on their track.
If this option is deactivated, a crossfade is only created for the clip that you
drag, even if several clips are moved simultaneously.
Options
● If Create Default Fades in New Clips is activated, all new clips get the default
fade in and fade out shape and length. For clips that are created by splitting a
clip, only the default fade time is used.
● If Lock Fade Times When Adjusting Clip Edges is activated, the defined fade
in and fade out lengths are locked to the clip start or end, even if you adjust
the clip edges. This means that if you resize a clip by dragging its edge, the
corresponding fade junction point moves accordingly, while maintaining the
fade length.
The following crossfading options are available in the Edit tab of the Audio Montage window, in
the Snapping section.
Crossfading
This pop-up menu allows you to make snapping settings for crossfades.
● If Snap to Waveform When Crossfading is activated and you create a
crossfade by dragging a clip towards another one located on its left side, the
position of the moved clip is automatically adjusted to obtain a good
correspondence between the clip waveforms. This correlation process
provides a crossfade that is aligned in phase.
● If Create Crossfade and Snap to Waveform When Snapping to Left Clip is
activated and you move a clip to let its start snap to the end of another clip on
its left, the clip is slightly moved to the left to create a short crossfade that is
based on an optimal correlation between the two waveforms. This correlation
process provides a crossfade that is aligned in phase.
● If Create Crossfade When Snapping to Left Clip (Based on Fade Out) is
activated and you move a clip to let its start snap to the end of another clip on
its left, the clip is slightly moved to the left to create a crossfade.
The length of the crossfade is the fade in length of the clip on the right. If the
fade in length is zero, the fade out length of the left clip is used as a basis
instead. If that length is also zero, the Create Crossfade and Snap to
Waveform When Snapping to Left Clip function is performed if activated.
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PROCEDURE
1. In the montage window, select a clip.
2. Select a range in the clip.
3. Select the Edit tab.
4. In the Clip section, click Create from Selection.
Duplicating Clips
NOTE
The channel configuration of the clip must match the destination track.
PROCEDURE
1. In the montage window, select one or more clips.
2. Click the upper clip area and drag the clips in any direction.
While you are dragging, a dotted line indicates where the first of the copied clips will be
placed. The position is also indicated on the info line.
If you dragged a single clip, a pop-up menu opens. Select the option that you want to
apply to the duplicate of the clip. The ripple and auto grouping settings are taken into
account.
The following options are available on the Edit tab, in the Ripple section:
● If Track is activated and you move a clip horizontally, all clips on the selected track that are
located to the right of the edited clip are also moved.
● If Global is activated and you move a clip horizontally, all clips on all tracks that are located
to the right of the edited clip are also moved.
The following options are available on the Edit tab, in the Auto Grouping section:
● If Track is activated and you move a clip horizontally, all overlapping or adjacent clips on
the same track are also moved.
● If Global is activated and you move a clip horizontally, all vertically overlapping clips on all
tracks are moved.
Repeating Clips
You can make a number of copies of a clip and position them at various intervals on the current
track of your audio montage.
NOTE
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PROCEDURE
1. In the montage window, select the clip that you want to repeat.
2. Optional: Place the edit cursor.
3. Select the Edit tab.
4. In the Clip section, click Repeat Clip.
5. In the Repeat Clip dialog, select one of the following options:
● Select Count, and specify the number of copies.
● Select Repeat Until Cursor.
6. Select one of the Placement options.
7. Click OK.
RESULT
The clips are repeated. If you chose Repeat Until Cursor, the last clip starts to the left of the
audio montage cursor.
● To open the Repeat Clip dialog, select the Edit tab in the Audio Montage window, and
click Repeat Clip in the Clip section.
Number of Clones
Count creates the specified number of clones.
Repeat until Cursor creates clones up to the edit cursor.
Placement
Place Clips One after the Other places the clips one after the other on the track.
Use End Cue Points as Reference places the selected clips one after the other on
the focused track. Each clip is aligned with the end cue point of the preceding clip.
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Gap between Clips allows you to set the gap duration between clips.
Place Every places the copied clips in the time interval that you set in the field below.
This is the interval between two succeeding clip starts.
Align with Clips of Selected Track aligns the copied clips with the starting position
of the clips on the selected track, including any offset value that you can set in the
Offset field.
Insert Copies at Markers aligns the copied clips with specific markers. Specify these
markers on the menus below.
PROCEDURE
1. In the montage window, select a range.
If the selection range covers more than one clip, only the section that is part of the active
clip is copied.
2. Click the upper clip area and drag the selection to the new position.
When you are dragging, the position of the pointer is displayed on the info line. The
magnets settings are taken into account.
3. Select one of the insert options.
NOTE
Envelopes and effects are not included when you copy selection ranges.
Clip Resizing
In this context, resizing usually means moving the start and end points of a clip. This reveals
more or less of the original audio file. You can keep the audio source static relative to the time
line of the audio montage, or relative to the resized edge of the clip.
The start and end positions and the length of the clip are displayed on the info line while you are
dragging. You cannot drag the edge of a clip past the start or end point of the audio file to which
it refers.
When you drag the right edge of a clip, the Ripple settings are taken into account. If Track is
activated, all the following clips on the track are moved when you resize the clip. If Global is
activated, all clips on all tracks in the audio montage are moved.
If you press Alt, all selected clips are resized by the same value.
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The start and end positions and the length of the clip are displayed on the info line while you are
dragging. Magnetic bounds and the auto grouping options apply.
If you press Alt-Ctrl/Cmd when resizing, all selected clips are resized by the same value.
RELATED LINKS
Options for Moving and Crossfading Clips on page 267
PROCEDURE
1. In the montage window, select a clip range.
2. Select the Edit tab.
3. In the Removal section, click Crop Clip.
RESULT
The clip is resized so that it contains only the selected audio.
Bouncing clips creates a new audio file that is used by the new clip. The new clip has no plug-ins,
envelope settings, or gain settings.
After rendering, the new clip sounds as the clips before. Its audio is still processed through the
track and output plug-ins.
PROCEDURE
1. In the audio montage, select the clips that you want to render to a single clip.
2. Select the Render tab.
3. In the Selected Clips section, click Bounce.
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RESULT
The selected clips are rendered to a single clip.
PROCEDURE
1. In the audio montage, select a clip.
2. In the Selected Clips section, click Bounce.
3. Select the Render tab.
RESULT
The clip effects are rendered to the selected clip.
PROCEDURE
1. In the montage window, position the mouse cursor over the lower area of the clip.
2. Press Ctrl/Cmd-Alt, and drag left or right to slide the audio source.
PROCEDURE
1. In the montage window, position the mouse cursor over the lower area of the clip.
2. Press Shift-Alt, and drag left or right to move the clip.
Splitting Clips
PREREQUISITE
Decide whether you want to automatically create crossfades between the left and right clip. To
activate/deactivate this option, select the Fade tab, click Options in the Options section, and
activate/deactivate Create Default Fades in New Clips.
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PROCEDURE
1. In the montage window, click the position where you want to split the clip.
2. Position the mouse cursor on the edit cursor position in the top clip area.
The cursor becomes a pair of scissors.
3. Double-click.
RESULT
The clip is split in two. The two clips have the same name and settings. Envelopes and fades are
converted so that the two clips play back as if they were still one clip.
To split clips on all tracks, select the Edit tab, right-click Split Clip in the Split section, and select
Split Clips on All Tracks.
Inline Editing
You can edit clips inline in a non-destructive Waveform Editor or Spectrum Editor.
When you open a selection range in an inline editor, WaveLab Pro creates a copy of the original
audio file. The copy is stored in the data folder of the audio montage. This allows you to edit a
selection range without modifying the original audio file.
PROCEDURE
1. In the montage window, make a selection range.
2. Select the Edit tab.
3. In the Editors section, click Waveform Editor or Spectrum Editor.
RESULT
The file is inserted as a new clip inside the previously selected range. The file is saved in the data
folder of the audio montage.
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PROCEDURE
1. In the montage window, select a range in a clip.
2. Select the Edit tab.
3. In the Removal section, click Erase Selected Range.
If Snap to Waveform when Crossfading or Create Crossfade when Snapping to Left
Clip (Based on Fade Out) are activated, the position of the right clip is adjusted for the
best possible phase match between the clips.
The auto grouping settings are taken into account.
RELATED LINKS
Snapping on page 223
PROCEDURE
1. In the montage window, select a range in a clip.
2. Select the Edit tab.
3. In the Removal section, click Delete Selected Range.
If any of the automatic crossfading modes or the option Create Default Fades in New
Clips are activated, a default crossfade is created between the resulting two clips. This
creates a clean transition.
Deleting Clips
● Right-click a clip and select Delete.
● Select a clip and press Delete. To ensure that there is no selection range, press Esc.
Locking Clips
You can lock clips to prevent them from being accidentally moved, edited, or deleted.
PROCEDURE
1. In the montage window, select a clip.
2. Do one of the following:
● Select the Edit tab, open the Lock pop-up menu in the Clip section, and activate Full
Lock or Time Lock.
● In the Clips window, select Functions, and activate Lock/Unlock Selected Clips or
Lock/Unlock Moving and Resizing.
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RESULT
A lock symbol indicates that a clip is locked.
Unlocking Clips
Use one of the following methods to unlock a clip:
● Click in the lower area of the locked clip, and click Yes in the message.
● Select the Edit tab, open the Lock pop-up menu in the Clip section, and deactivate Full
Lock or Time Lock.
When you move a clip, its cue point is magnetic to any edges, markers, or positions that are
activated on the Magnets menu. Magnetic cue points allow for easy selection. There are several
uses for this:
● Set the cue point at a relevant position in the audio to align the clip with other clips, etc.
● Set the cue point before the start of a clip to position clips in a row with pre-defined
spaces.
● Set the cue point at the fade in or fade out point of a clip to maintain defined fade lengths
when crossfading.
NOTE
Each clip can only have one cue point. If you select another cue point insert option, the cue point
is moved to a new position.
PROCEDURE
1. In the audio montage, click the clip position where you want to set a cue point.
2. Select the Edit tab.
3. In the Clip section, open the Cue Point pop-up menu.
4. Select one of the following options:
● Set at Cursor
● Set at Default Gap Position
● Follows Fade In End Point
● Follows Fade Out Start Point
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5. Optional: Select Custom Cue End and specify a custom cue end point.
Nudging
Nudging in the montage window allows you to make fine adjustments. You can nudge clips,
objects, and properties.
Each time that you use the nudge function, the selected element is nudged by a specific amount.
By holding down user-specified modifier keys, you can nudge the element by smaller or larger
amounts.
Magnetic bounds are not taken into account. Nudged elements do not snap to positions but can
be moved freely.
PROCEDURE
1. In the montage window, select the objects that you want to nudge.
2. Select the Edit tab.
3. In the Nudge section, click Target.
4. In the Target pop-up menu, activate the elements that you want to nudge or activate Auto
Select Item.
5. Click Nudge - or Nudge + in the Nudge section or use the nudge icons on the transport
bar.
By holding down the user specified modifier keys, you can nudge the element by smaller
or larger amounts.
PROCEDURE
1. Select File > Preferences > Audio Montages.
2. Select the All Audio Montages tab.
3. In the Basic Amplitudes for Nudging section, specify a default time for the nudge
impulse in the Time field.
4. In the Gain field, specify the default impulse gain for the nudging volume.
● To open the Target pop-up menus, select the Edit tab in the Audio Montage window, and
right-click Target in the Nudge section.
Clip Position
Moves all selected clips.
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Clip’s Crossfade
Narrows or widens the crossfade zone by moving the junction points of both clips in
the crossfade. This nudging only functions if you select the second clip (the one to
the right) in a crossfade pair.
Edit Cursor
Moves the edit cursor.
Selected Marker
Moves the selected audio montage marker. To select a marker, click it in the area
above the ruler.
NOTE
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This also increases the performance of your system as it provides options to freeze edits and
audio effects in cached audio files.
RELATED LINKS
Super Clips on page 279
Super Clips
A super clip is the representation of an audio montage within an audio montage. It refers to an
audio file that is rendered from either an internal sub-montage or an external sub-montage.
A super clip behaves like any other clip. To edit the tracks and clips in a super clip, you can
reopen it and then render the changes to update the super clip.
An example: You have an album that is composed of 15 songs. Each song requires complex edits.
In this case you can create 15 super clips, of which each one represents a song. The main audio
montage will be composed of these super clips, while each song can have its own audio
montage.
Moreover, because super clips can represent external audio montages with different sample
rates, you could provide your songs in high-resolution audio (96k sample rate), and build an
audio montage album in 44.1k for a CD and another album at 96k for a DVD-Audio, for example.
External Sub-Montages
A super clip can refer to an external sub-montage which is an audio montage in another file. An
external sub-montage is independent from the audio montage in which you insert it.
External sub-montages can be shared between projects and used in audio montages with a
different sample rate. They can be nested to any depth.
External sub-montage files can contain other external audio montages to any depth.
Super clips that refer to external sub-montages are indicated by an external sub-montage icon.
NOTE
An external sub-montage is a normal audio montage. The term “external” is to point out its
inclusion in another audio montage.
Internal Sub-Montages
A super clip can refer to an internal sub-montage, which is an audio montage that is saved in the
same file as the audio montage of the super clip. Such a super clip can be regarded as a folder
that contains another audio montage.
Internal sub-montages are handled within a single audio montage file. For example, when you
have finished editing specific clips of your audio montage, you can render them as a super clip.
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An internal sub-montage cannot contain another internal sub-montage. However, it can contain
super clips that represent external audio montages.
Super clips that are internal sub-montages are indicated by an internal sub-montage icon.
PROCEDURE
1. Open the audio montage in which you want to create a super clip.
2. In the montage window or in the Clips window, select the clips that you want to render to
a super clip.
3. Select one of the following options:
● Right-click in the upper half of one of the selected clips, and select Create Super
Clip from Selected Clips.
● In the Clips window, select Functions > Create Super Clip from Selected Clips.
4. In the Create Super Clip dialog, decide whether to create an I-Clip (internal sub-montage)
or an X-Clip (external sub-montage).
5. Optional: Enter a name for the super clip.
6. Click OK.
RESULT
The clips are rendered as a super clip inside the audio montage.
Create Super Clip Dialog When Creating Super Clips from Selected Clips
In this dialog, you specify how to create super clips for internal and external sub-montages.
● To open the Create Super Clip dialog, right-click the upper half of one or several selected
clips, and select Create Super Clip from Selected Clips.
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Name
Allows you to specify a name for the super clip. For X-Clips, the name is also used for
the audio montage.
Destination
Allows you to select the destination folder of the external sub-montage.
NOTE
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PROCEDURE
1. Open the audio montage in which you want to insert another audio montage.
2. Do one of the following:
● Right-click an empty area of the montage window, select Insert Audio Montages >
Browse, select the audio montages that you want to insert, and click Open.
● Drag the audio montage that you want to insert from the File Explorer/macOS
Finder or from inside WaveLab Pro and drop it in the montage window.
3. In the Create Super Clip dialog, select whether to create an X-Clip or an I-Clip, and click
OK.
4. From the pop-up menu, select how to add and mix the external sub-montage.
RESULT
The external sub-montage is rendered, and the resulting super clip is inserted at the edit cursor
position.
The changes in the internal or external audio montage are applied to the parent audio montage
when the sub-montages are rendered.
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RESULT
The changes are automatically rendered to update the super clip.
IMPORTANT
Once a sub-montage has been frozen, it is no longer possible to edit it as an audio montage.
PROCEDURE
1. In the montage window, select the external sub-montage that you want to freeze.
2. In the Files window, select Menu > Freeze External Sub-Montage.
3. Specify a name and a location, and click Save.
It displays all files that are used by clips in the current audio montage along with their location,
size, and last modification date. In addition, the following file operations are available:
Files Window
This window helps you to manage files that are used in the current audio montage, including
internal and external montages.
● To open the Files window, open an audio montage, and select Tool Windows > Files.
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Files List
The files list shows the names, dates, sizes, and paths of the files that are used in the current
audio montage. The Clips column shows how often a clip uses the corresponding audio file. The
location and type of the files determine how paths are displayed:
● If the path is relative to the file audio montage location, the path is displayed in green.
● If the path is on the same partition as the audio montage, for example in a subfolder, the
path is displayed in blue.
● If the path is on another partition, the path is displayed in red.
● Internal sub-montages have no path.
Menu
Update Rendering of Selected Audio Montage
Renders the focused audio montage to a new audio file. This is necessary to forward
the changes that you have made in the selected sub-montage to the open audio
montage.
Replace With
Allows you to replace the selected file with another one.
Rename File
Lets you change the file name. The internal references of the audio montage are
updated accordingly.
Edit Source
Opens the selected files in the Audio Editor. If the selected files are sub-montages,
the related audio montage opens in the Audio Montage window.
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PROCEDURE
1. Open an audio montage.
2. Select Tool Windows > Files.
3. In the Files window, select the file that you want to exchange.
4. Select Menu > Replace With.
5. Select the replacing file.
PROCEDURE
1. Open an audio montage.
2. Select Tool Windows > Files.
3. In the Files window, select the file that you want to rename.
4. Select Menu > Rename File.
5. In the Rename File dialog, enter a new name.
6. To enter a new file location, activate Change Folder, and enter a new file location.
7. Optional: If you want the related clips to change their name according to the new file
name, activate Rename Related Clips as File Name.
8. Click OK.
PREREQUISITE
Set up your audio montage.
PROCEDURE
1. Open an audio montage.
2. Select Tool Windows > Files.
3. In the Files window, select Menu > Export File Names as Text.
4. Choose the information that you want to export and the output format.
5. Click OK.
RESULT
The file names list opens in the selected output format. When selecting Print, the Print Preview
window opens. The text file is saved in the specified folder for temporary files.
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Managing Source Files of Clips
Use one of the following methods to edit the source file of a clip:
● Right-click the bottom area of the clip that you want to edit, and select Edit Source, or
double-click the top area of the clip. The source file of the clip opens in the Audio Editor.
Edit the clip, save it, and return to the audio montage.
● Drag the clip and drop it in the Audio Editor.
● Any editing that you perform this way affects the source audio file and thereby all clips
that use the audio file, including clips in other audio montages.
● You can undo/redo all changes in audio files, even after saving the file. These changes are
reflected immediately in all open audio montages.
● If you use File > Save As to save the source audio file with a different name, all open audio
montages that refer to the file now refer to the new file.
Use the Clone and Substitute function to create a copy of the audio source file, and make the
clip reference to the new file. As a result, you can edit the source file without affecting other clips
or the original audio file.
The cloned audio file has the original file name with the suffix _#X, where X is a number. The
cloned audio file is saved in the implicit folder that is specified in the Folder for Audio Files field
in the Audio Montages Preferences on the Active Audio Montage tab.
The implicit folder is used when WaveLab Pro needs to create new files that can be referenced by
an audio montage. Files that are saved in the implicit folder are not temporary, that is, they are
not deleted when you close WaveLab Pro. This is necessary because the audio montage contains
references to the files.
RELATED LINKS
Active Audio Montage Tab on page 617
RESULT
A clone of the source file replaces the selected clip. All clips that are referring to the original file
are referenced to the new file.
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NOTE
You cannot replace a stereo file with a mono file and vice versa.
PROCEDURE
1. In the montage window, right-click the bottom area of a clip, and select Replace Audio
File.
2. Select the file to which you want to reference, and click Open.
RESULT
The selected audio file replaces the clip. All clip settings are retained. Clip references to the
replaced file are still available.
The track activity indicator provides an overview of which tracks are playing back audio at what
approximate level.
You can create an independent level envelope curve to automate level, to create fades and
crossfades, and to mute clip sections.
You can also draw pan envelopes to automate pan settings for clips. For mono clips, pan governs
the left/right position in the stereo field. For stereo clips, pan sets the left/right balance.
Edit the envelope settings in the Envelope tab, or by right-clicking an envelope curve. The
settings menu is different, depending on whether you click the fade in part, the fade out part, or
the sustain part.
RELATED LINKS
Routing a Plug-in to a Clip on page 315
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Display of Envelopes
By default, all clips display a level envelope curve. You can view the envelope as three separate
envelopes: the fade in part, the sustain part, and the fade out part.
The points on the left and right side of the curve are the fade in and fade out junction points that
separate the fade parts from the sustain part.
The envelope curve indicates if points, fade ins, or fade outs have been defined. In addition to
the curve, changes in the level envelope are also reflected in the waveform.
You can activate/deactivate the Map Waveform to Level option in the Peaks section of the View
tab.
Selecting Envelopes
You can select volume/fade envelopes and pan envelopes.
PROCEDURE
1. In the montage window, select a clip.
2. Select the Envelope tab.
3. In the Selector section, open the Envelope Type pop-up menu, and select which envelope
to edit.
PROCEDURE
1. In the montage window, select a clip.
2. Select the Envelope tab.
3. In the Selector section, open the Envelope Type pop-up menu, and select Hide All.
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● To delete a curve point, double-click the curve point. The curve point between the sustain
and fade parts of the envelope cannot be deleted.
● To delete multiple curve points, select the curve points that you want to delete, right-click
one of the points, and select Delete Selected Points.
● To select a range of points, Alt-click and drag to create a selection rectangle.
● To move all selected points, click one of the selected points and drag.
● To raise or lower the value of two consecutive curve points, Ctrl/Cmd-click the segment
between the points and drag up or down.
● To change the time position of two consecutive curve points, Shift-click the segment
between the points and drag left or right.
● To raise or lower the entire envelope curve, make sure that no curve point is selected, click
the envelope curve, and drag up or down. Do not drag a segment that is limited by
selected points.
● To adjust the envelopes in all selected clips, hold down Alt, and drag any envelope curve
up or down. This is a quick way to adjust the level or pan of multiple clips at the same time
and also to adjust both sides of a stereo envelope simultaneously.
● To move a fade in/fade out point vertically, Ctrl/Cmd-click and drag the fade point.
● To change the level or the fade in/out time of multiple envelopes at the same time, select
the clips that you want to edit, press Alt, and edit the envelope with the mouse.
● To reset a single point to 0 dB, select the point, right-click it, and select Reset Selected
Points.
● To reset the whole envelope curve to default, right-click the envelope curve, and select
Reset Level to 0 dB.
Copying Envelopes
You can copy envelope curves from other clips.
PROCEDURE
1. In the montage window, right-click an envelope curve, and select Copy Shape.
2. Right-click the envelope curve of the destination clip, and select Paste Shape.
PROCEDURE
1. In the montage window, in a clip, select the range for the section that you want to raise in
level.
2. Right-click the envelope curve, and select Raise Level of Selection with Envelope.
The level of the selection range is raised.
3. Click the envelope of the selection range and drag up or down to adjust the level.
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Muted sections are not affected when you drag the envelope curve up or down.
PROCEDURE
1. In the montage window, in a clip, make a selection range for the section that you want to
mute.
2. Right-click the envelope curve, and select Mute selection with envelope.
RESULT
The section is muted. A fade in and fade out of 20 ms is applied to the muted section.
Envelope Smoothing
To produce smoother, more natural envelope curves, you can activate the Smoothing function.
● To activate this function, select the Envelope tab, and activate Smoothing in the Clip
Options section.
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PROCEDURE
1. In the montage window, activate the clip with the envelope curve that you want to save as
a preset.
2. Select the Envelope tab.
3. In the Preset section, open the Presets pop-up menu.
4. Select Save As.
5. In the Save Preset As dialog, enter a name for the preset, and click Save.
RESULT
The envelope curve is applied.
NOTE
Level envelope presets can only be applied to level envelopes. Other envelope presets such as
pan and effect presets can be applied to any other non-level envelope, but not to level envelopes.
PROCEDURE
1. In the montage window, activate the clip that you want to lock.
2. Select the Envelope tab.
3. In the Clip Options section, activate Hide Curve Points.
PROCEDURE
1. In the Audio Montage window, select the Envelope tab.
2. In the Selector section, activate Lock Mouse Editing.
RESULT
The envelopes and their points are still displayed, but cannot be selected or edited.
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PROCEDURE
1. In the montage window, place the mouse cursor on the envelope curve.
The mouse cursor takes the shape of a circle with two arrows that point up and down.
2. Click and drag the curve up or down to change the clip envelope level.
NOTE
PROCEDURE
1. In the montage window, select a clip.
2. Select the Envelope tab.
3. In the Shape section, click Convert.
4. Select Convert to Stereo or Convert to Mono.
Pan Modes
The power of the sum of the channels drops by about 3 dB if a signal is panned hard left or right,
compared to the same signal being panned center. This can be compensated with pan modes.
Experiment with the modes to hear which fits best. The pan modes can be set for tracks, clips,
and the montage output.
● To set the pan modes for clips, use the Pan Law pop-up menu in the Envelope tab, or use
the Pan Law pop-up menu and knob in the Inspector window.
● To set the pan modes for tracks and the montage output, use the Pan Law pop-up menu
and knob in the Inspector window.
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The Ducker clip plug-in is used for this purpose as it lowers the volume of one signal whenever
another signal is present.
RELATED LINKS
Ducking Clips on page 293
Ducking Clips
Ducking happens when the level or send effect of one clip is modified through the presence of
another signal on another track or channel. You can create ducking effects between clips on two
adjacent tracks.
If you use the Ducking option, the presence of another clip on an adjacent track causes ducking.
A typical application for ducking would be a music track with a commentary voice-over on
another track. Whenever the commentary voice starts, the level of the music track is lowered by a
specific level through automatically created level envelope curves.
You can also create a ducking effect for effect envelopes that are routed to a clip. Each clip plug-
in has its independent envelope. When the envelope is all the way down, only the wet signal is
applied. When the envelope is all the way up, the processed/wet signal is at its maximum.
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NOTE
● The method of ducking clips is independent from clip modulation, though they share some
concepts. Ducking clips is more flexible but needs more manual adjustments.
● The clips that cause ducking must be positioned completely inside the time range of the
clip to which ducking is applied.
● If the clips that cause ducking contain silent passages, ducking does not function properly.
These clips must be edited so that each phrase is a separate clip without any silence.
● When Ducking is performed it is applied to one clip at a time. For example, if the music
consists of several clips that have been spliced together, only one of the clips is ducked by
the voice-over. To solve this issue, you can to repeat the function for each clip or use the
Render function in the Master Section to create a specific (single) file from the separate
clips and re-import this as a new clip in the audio montage.
RELATED LINKS
Routing a Plug-in to a Clip on page 315
PROCEDURE
1. In the montage window, place the clips that contain the music and the voice-over on
separate adjacent tracks.
The voice-over clips must be located inside the time range of the music clip.
2. Select the clip containing the music.
3. Select the Envelope tab.
4. In the Selector section, open the Envelope Type pop-up menu, and select Volume/Fades.
5. In the Level section, click Ducking.
6. In the Ducking Settings dialog, make your settings.
Depending on whether the voice-over track is above or below the music track, you must
select Previous Track or Next Track.
7. Click OK.
RESULT
The level of the music is automatically lowered by the voice-over clips.
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RELATED LINKS
Routing a Plug-in to a Clip on page 315
● To open the Ducking Settings dialog, select the Envelope tab in the Audio Montage
window, and click Ducking in the Level section.
Fall Region
Balance Clip Fade In ignores any duration or gap settings in the Fall Region section.
Instead, the ducking envelope lowers the volume from the fade in end position of
the voice-over clip.
Duration allows you to set the time it takes for the level to fall when ducking starts.
Gap before Clip allows you to set the time between the end of the fall region and the
start of the voice clip.
Rise Region
Balance Clip Fade Out ignores any duration or gap settings in the Rise Region
section. Instead, the ducking envelope raises the volume from the fade out start
position of the voice-over clip.
Duration allows you to set the time it takes for the level to rise to the original level
after ducking ends.
Gap before Clip allows you to set the time between the end of the voice clip and the
start of the Rise region.
Modulator Clips
Previous Track and Next Track define whether the modulator track should be the
one before (Previous Track) or after (Next Track) the track that is to be ducked.
If Only Selected Clips is activated, only the selected clips on the modulator track
cause ducking.
Damp Factor
Sets the amount of ducking, that is, the degree of attenuation that is applied to the
affected clip.
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Fades and Crossfades in Audio Montages
Creating Fades
By default, all clips display fade in and fade out junction points. These can be dragged
horizontally to create a fade in or fade out for a clip.
You can add envelope points to a fade just as with level envelopes.
● To create a fade in, click the fade in point at the start of a clip, and drag it to the right.
● To create a fade out, click the fade out point at the end of a clip, and drag it to the left.
● To create a fade in or fade out at a specific time position, use set Apply Fade Time option
in the Fade tab. Enter the time value in the time field and click Apply Fade Time.
● To move a fade in/fade out point vertically, press Ctrl/Cmd while dragging.
The resulting fade in/fade out curve is displayed in the clip, and the fade is also reflected in the
waveform. If you position the mouse over the fade in point, the fade in time is displayed in
seconds and milliseconds and the volume in dB.
● To open the Fade In or Fade Out pop-up menu, right-click the fade in or fade out points.
Copy
Copies the fade in/fade out shape to the clipboard.
Paste
Replaces the fade in/fade out shape and length with the shape and length that was
copied to the clipboard.
Linear
Changes the level linearly.
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Sinus (*)
Changes the level according to the first quarter period of the sine curve. When used
in a crossfade, the loudness (RMS) remains constant during the transition.
Square-root (*)
Changes the level according to the square-root curve. When used in a crossfade, the
loudness (RMS) remains constant during the transition.
Sinusoid
Changes the level according to a half period part of the sine curve.
Logarithmic
Changes the level logarithmically.
Exponential
Changes the level exponentially.
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Exponential+
Changes the level strongly exponential.
PROCEDURE
1. In the montage window, drag the fade in/fade out point to the position that you want to
set as default.
2. Select the Fade tab.
3. In the Edit section, activate Fade In or Fade Out.
4. In the Preset section, open the Presets pop-up menu.
5. Depending on whether you want to save the current fade as default for fades and/or
crossfades, select one of the following options:
● Save Current Fade as Default for Automatic Fade Ins
● Save Current Fade as Default for Automatic Fade Outs
● Save as Default for Automatic Crossfades
RESULT
When you select a clip and click Apply Default in the Fade tab, the saved fade is applied. In
addition, when you create a new clip and Create Default Fades in New Clips is activated, the
default fade is used.
NOTE
The default fades are saved for each audio montage. If you want to use the same default fade for
several audio montages, you should update the audio montage template file.
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RESULT
The fade in/fade out time is set to the defined default value.
PROCEDURE
1. Open an audio montage and select the Fade tab.
2. In the Options section, open the Options pop-up menu.
3. Activate Create Default Fades in New Clips.
RESULT
The defined fade in/fade out length is locked to the clip start or end, even if you adjust the clip
edges.
Copying Fades
You can copy a fade in or fade out and paste it in another clip.
PROCEDURE
1. In the montage window, right-click a fade in/fade out point, and select Copy.
2. Right-click the fade in/fade out point for which you want to apply the fade, and select
Paste.
RESULT
The fade is applied to the clip.
PROCEDURE
1. Open an audio montage and select the Envelope tab.
2. In the Selector section, make sure that Volume/Fades is selected.
3. In the Clip Options section, activate Envelope after Effects.
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PROCEDURE
1. In the montage window, select the clip for which you want to disable automatic fade
changes.
2. Select the Fade tab.
3. In the Clip Options section, deactivate Automatic Changes.
PROCEDURE
1. Open an audio montage and select the Fade tab.
2. In the Options section, open the Overlaps pop-up menu and select one of the following
crossfade types:
● Free Overlaps
● Fade In Constrains Overlaps
● Fade Out Constrains Overlaps
3. Move a clip so that it overlaps the edge of another clip.
RESULT
The crossfade is automatically created in the overlap.
Crossfade Editing
You can create crossfades with independent shapes and lengths for the fade in and fade out
curves.
The default automatic crossfade is linear. It uses the same shape and fade lengths for fade in
and fade out. The following rules apply:
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● When moving a clip with a defined fade curve so that it overlaps another clip without a
defined fade, the unmoved clip automatically gets the same fade shape as the moved clip,
with amplitude compensation. This only applies if the fade out length of the unmoved clip
is set to zero.
● If both clips have different defined fade curves, an asymmetrical crossfade is created.
Additionally, other factors govern the result when creating crossfades. In the following example a
pre-defined fade out and an undefined fade in are used. What happens depends on the type of
fade out curve that is used.
● If the fade out is a preset (except Sinus (*) or Square-Root (*)) that uses Pure Shape, the
corresponding fade in gets the same preset with amplitude compensation.
● If the fade out is a preset that uses a compensation attribute, the fade in gets the same
preset, but with Pure Shape activated, for the compensation to take effect.
● If the fade out uses either the Sinus (*) or Square-Root (*) presets with the Pure Shape
setting, the fade in gets the same preset also with the Pure Shape setting. In fact, power
compensation is used. This is because the Sinus (*) and Square-Root (*) curves provide
constant power crossfades by themselves.
RELATED LINKS
Options for Moving and Crossfading Clips on page 267
PREREQUISITE
To use fade in/fade out constrained overlaps, there must be a defined (not set to zero) fade in/
fade out in the overlap. Otherwise, Free Overlaps is activated for that crossfade.
The following description applies to fade in constrained overlaps and fade out constrained
overlaps. For the latter, however, the defined fade out length constrains the overlap, and
accordingly, the left edge of the right clip is adjusted.
PROCEDURE
1. Open an audio montage and select the Fade tab.
2. In the Options section, open the Overlaps pop-up menu.
3. Activate Fade In Constrains Overlaps.
4. On a track that contains several clips, create a fade in curve in a clip.
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5. Drag the clip to the left so that it overlaps another clip, past the right clip edge.
A crossfade is created in the overlap.
6. Continue dragging the clip, so that the fade in point of the dragged clip overlaps the right
edge of the left clip.
7. Drag the clip to the right again.
The resized clip is gradually uncovered. The original clip length is memorized, so you can
later restore the resized clips.
8. Separate the two clips again without creating an overlap so that they return to the original
left/right position relative to each other.
9. Drag the left clip to the right so that it overlaps the other clip, and continue dragging to
the right.
The right edge of the left clip is progressively resized as you drag the clip further to the
right.
Fade constrained overlaps can also be used with the options Allow Multiple Automatic
Crossfades and Allow Automatic Crossfading with Clips on Selected Track.
RELATED LINKS
Automatic Crossfading on page 229
The main purpose of this is to help you splice two consecutive clips together. The zoom view
displays the end of the left clip and the start of the right clip. This type of splicing is achieved by
applying short crossfades.
Artistic crossfades
For example, if you want to crossfade two songs to make a nice transition. Usually,
these types of crossfades are quite long and can easily be created from the audio
montage window.
Patch crossfades
For example, if you want to replace a section of audio, without audible discontinuity
in the resulting audio. In this case, short crossfades should be used. These
crossfades are best created in the Wave Matching window.
RELATED LINKS
Wave Matching Window on page 303
PROCEDURE
1. In the montage window, on a track, align the two clips that you want next to each other.
2. Select the clip that is located on the right.
3. Select Tool Windows > Wave Matching.
This shows a close-up of the two clips.
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4. In the Wave Matching window, set the zoom factor using the icons above the zoom view,
or select a zoom factor from the Menu.
If you activate Menu > Automatic Level Zooming, the waveforms are automatically
zoomed vertically to fill out the zoom view.
5. If necessary, move or resize the clip located on the right in the zoom view.
6. Set the search range using the icons above the zoom view, or select a search range from
the Menu.
7. Decide whether you want to move the right clip to the left or to the right.
● To move the clip to the left, select Menu > Move to Left (Match Waveform).
● To move the clip to the right, select Menu > Move to Right (Match Waveform). This
is useful if the two clips are already overlapping.
RESULT
WaveLab Pro scans the audio to the left of the splice point and moves the clip on the right to the
position which provides the best possible phase match, to avoid harmonic cancellation. When the
clip on the right is moved over the clip on the left, a short crossfade is automatically created.
RELATED LINKS
Wave Matching Window on page 303
● To open the Wave Matching window, open an audio montage and select Tool Windows >
Wave Matching.
Search Range
Determines how WaveLab Pro scans the clips when searching for the best possible
phase match. Higher values result in greater accuracy but also longer processing
times. If the sounds contain a lot of bass, avoid the shortest search range setting.
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Clip Time Stretching
Zoom
Sets the zoom factor. For example, 1:4 means that 1 pixel on the screen corresponds
to 4 audio samples.
Show Envelope
Displays the envelope curves of the clips in the view. Which curves are displayed
depends on the settings of each clip.
The best results are achieved when using small or moderate amounts of time stretch.
NOTE
When you perform time stretching on a clip, a copy of the original audio file is created that
contains the audio range that is used in the clip. The time stretch is applied to the copy, and the
clip now references the copy.
● The copied audio file has the same name as the original, but with the suffix “_#X” where X
is a number.
● The copied audio file is saved in the implicit folder that is specified in the Audio Montages
Preferences.
Time-Stretching Clips
PROCEDURE
1. In the montage window, move the edit cursor to the position where you want the clip to
end.
2. Right-click the lower part of the clip that you want to time-stretch, and select Time-Stretch
to Cursor.
3. In the Time Stretching dialog, edit your settings, and click OK.
Only the Method section is available for editing, because the other settings are
determined by the edit cursor position.
RESULT
The clip is stretched or compressed so that it ends at the edit cursor position.
NOTE
Because the new copied audio file contains exactly the audio range that the clip uses, it is not
possible to lengthen the clip by resizing after Time-Stretch to Cursor has been applied.
RELATED LINKS
Time Stretching Dialog on page 199
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Clip Pitch Shifting
When you perform pitch shifting on a clip, a copy of the original audio file is created that contains
the audio range that is used in the clip. The pitch shift is applied to the copy, and the clip
references the copy.
● The copied audio file has the same name as the original, but with the suffix “_#X” where X
is a number.
● The copied audio file is saved in the implicit folder that is specified in the Folder for Audio
Files field in the Audio Montages Preferences on the Active Audio Montage tab.
RELATED LINKS
Active Audio Montage Tab on page 617
Pitch-Shifting Clips
PROCEDURE
1. In the montage window, right-click the lower part of a clip for which you want to apply
pitch shifting, and select Pitch Shifting.
2. In the Pitch Shifting dialog, edit your settings, and click OK.
RELATED LINKS
Pitch Shifting Dialog on page 202
Only VST 2 and VST 3 plug-ins can be used in the audio montage. Each clip, audio track, and the
montage output can be independently processed by up to 10 VST effect plug-ins.
An icon in front of a clip name indicates that effects are applied to a clip.
Hovering over a clip name shows the effects that are used for the clip.
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NOTE
● Only clip effects for clips that are active at the current playback position consume CPU
power. Track and montage output effects are always active.
● The first time that you play an audio montage after is has been opened or copied, the
program has to load all effects into memory. If you have many effects, this can result in a
short silence before the playback starts.
● Effects that are used for tracks must support stereo audio, even if the audio track is mono.
The montage output effects are located at the output of the audio montage.
NOTE
Inspector Window
This window allows you to add effect plug-ins to tracks, clips, and the montage output, import
the plug-ins from the Master Section, and make pan and gain settings.
● To open the Inspector window, open an audio montage and select Tool Windows >
Inspector.
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Clip/Track/Output
At the top of the Inspector, you can select if you want to display and edit the plug-ins for clips,
tracks, or the montage output in the Inspector.
Name
Allows you to specify a name for the selected clip or track.
Montage Effects
The Montage Effects pane allows you to add and manage effect plug-ins.
Copy
Copies the selected plug-in and its settings to the clipboard.
Copy All
Copies all plug-ins and their settings to the clipboard.
Paste (Insert)
Inserts the plug-in that was copied to the clipboard before the first selected slot. If
no slot is selected, the plug-in is inserted at the end of the plug-in list.
Paste (Replace)
Replaces the selected plug-in with the plug-in that was copied to the clipboard. If no
slot has been added, a new slot is created.
Plug-in Map
Opens the Plug-in Map dialog that displays all plug-ins that are used in the audio
montage and the clips and tracks that are using them.
Add Effect
Allows you to add an effect.
The following options are available in the toolbar of the Montage Effects pane:
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Copy
Copies the selected plug-in and its settings to the clipboard.
Paste
Inserts the plug-in that was copied to the clipboard before the first selected slot. If
no slot is selected, the plug-in is inserted at the end of the plug-in list.
Effects List
The effects list displays the effect plug-ins of the selected track, clip, or montage output. In the
list, you can replace effect plug-ins, change the effect order, and edit the Send Level, Fixed Gain,
and Tail of effects.
Channel Processing
Allows you to specify which channel to process. If you select one channel, the other
channel is bypassed.
Fixed Gain
If you click the arrow to the left of the plug-in name, you can specify a gain value for
the plug-in.
Tail
If you click the arrow to the left of the plug-in name, you can specify the tail value for
the plug-in.
Some effects, such as reverb and delay, produce audio tails. This means that the
effect sound continues after the clip sound ends. For example, if you add echo to a
clip without specifying a tail value, the echo effect is muted as soon as the clip ends.
Set the tail length so that the effect is allowed to decay naturally. If you add another
plug-in to the clip that also produces a tail, there is no need to set a separate tail
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value for this plug-in, unless you want the decay to sum up. The overall tail length for
the clip is the sum of the tail of each plug-in. The maximum tail setting is 30 seconds.
Effect Name
Click the effect name to open the corresponding effects window. Right-clicking an
effect name opens the Plug-ins menu where you can select a new effect.
Latency
If a plug-in has latency, the latency value is displayed next to the plug-in name.
Presets
Shows the preset that is used by the plug-in. If no preset is used, this field is empty.
Effect Options
Opens the Plug-ins menu where you can select a new plug-in and remove the plug-
in.
Bypass Processing
Bypasses the plug-in during playback and optionally during rendering. The signal is
still processed by the plug-in, but is not injected in the audible stream.
Gain
In this section, you can edit Gain and Pan settings for each clip and track. You can also set the
global gain for the montage output.
Gain
Allows you to set the gain for the effects.
If you select Output at the top of the Inspector window, you can set the global gain
for the active audio montage.
Gain Range
Allows you to increase the slider precision. If the active gain is outside a certain gain
range, you cannot select the gain range.
Lock Fader
If this option is activated, you cannot change the fader with the mouse.
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RELATED LINKS
Pan Modes on page 292
Loudness Meta Normalizer on page 334
RESULT
The selected plug-in opens in a window.
NOTE
You can add plug-ins during playback. However, if you add a plug-in with a latency larger than
zero, we recommend that you stop and restart playback to avoid timing discrepancies. In
addition, a small number of VST plug-ins may change its latency depending on the parameter
settings. If that is the case, make sure to stop and restart playback after the latency is changed.
● To add an effect to a track, click Add Effects in the track control area and select an effect
from the menu.
● To add an effect to a clip in the montage window, right-click the clip name, select Add
Effect, and select an effect from the menu.
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Adding the Master Section Effects to the Track, Clip, or Montage Output
You can add the Master Section effects to a clip, a track, or the output of an audio montage.
PREREQUISITE
Set up the Master Section plug-ins.
PROCEDURE
1. Open an audio montage.
2. Select Tool Windows > Inspector.
3. In the Inspector window, select the track, clip, or montage output to which you want to
add the Master Section effects.
4. Select Menu > Import Master Section Plug-ins.
RESULT
The Master Section effects are added to the selected track, active clip, or montage output.
NOTE
To copy a single Master Section effect, drag it from a Master Section slot to the effects list of
the Inspector window.
RESULT
The effect is removed from the slot.
PROCEDURE
1. Open an audio montage.
2. In the Inspector window, in the effects list, drag the effect that you want to rearrange to
another position.
PROCEDURE
1. Open an audio montage.
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PROCEDURE
1. Open an audio montage.
2. In the Inspector window, select the effect from which you want to copy the settings.
3. Select Menu > Copy.
4. Do one of the following:
● To paste the effect settings to a new slot, add a new slot, and select Menu > Paste
(Insert).
● To replace an existing effect, select the effect, and select Menu > Paste (Replace).
● To copy the effect settings to the selected clip, select Menu > Paste to Selected
Clip.
PROCEDURE
1. In the plug-in window, click another window to lose focus of the plug-in in which you want
to undo the settings.
2. Go back to the plug-in in which you want to undo the settings.
3. On the command bar, click Undo or Redo.
Channel Processing
In the Master Section, in plug-in windows, and in the Inspector window, you can specify for
each plug-in which channels to process. This allows you to use each plug-in in mid/side mode, for
example.
You can process all channels or only the left, right, mid, or side channel. When you select one
channel, the other channel is bypassed.
To use a different plug-in for each channel, use one effect slot for each channel.
Insert
Stereo
All channels are processed by the plug-in.
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Mid/Side
Only the mid and side channels are processed by the plug-in.
Left
Only the left channel is processed by the plug-in.
Right
Only the right channel is processed by the plug-in.
Mid
Only the mid channel is processed by the plug-in.
Side
Only the side channel is processed by the plug-in.
Right
Only the right channel of the plug-in is processed. The right wet signal of the plug-in
is mixed to the left/right dry signal.
Mid
Only the mid channel of the plug-in is processed. The mid wet signal of the plug-in is
mixed to the mid/side dry signal.
Side
Only the side channel of the plug-in is processed. The side wet signal of the plug-in is
mixed to the mid/side dry signal.
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Each clip plug-in has its independent envelope. When the envelope is all the way down, only the
dry signal is applied. When the envelope is all the way up, the processed/wet signal is at its
maximum.
The automation envelope can be independent for the left and right audio channels.
Insert (Standard)
Replaces the dry signal with the processed signal.
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envelope can be selected in the Selector section of the Envelope tab in the Audio
Montage window.
Parallel Processing
Mixes the processed signal with the dry signal. The level of the dry signal remains
unchanged. The amount of mixing is determined by a fixed gain and/or an
automation envelope. The corresponding envelope can be selected in the Selector
section of the Envelope tab in the Audio Montage window.
This mode can be used for parallel compression.
The Edit Automation Envelope option opens the Envelope tab and selects the automation
envelope.
RELATED LINKS
Routing a Plug-in to a Clip on page 315
Ducking Clips on page 293
PROCEDURE
1. In the Inspector window, click Clip.
2. In the Effects pane, click an effect slot and add an effect.
3. In the effects list, click Routing for a plug-in, and select one of the following routing
options:
● Insert (Standard)
● Blend Wet into Dry (Send)
● Parallel Processing
4. If you have selected Blend Wet into Dry (Send) or Parallel Processing, you can edit the
effect envelope to route the plug-in only to parts of the clip. Click Routing and select Edit
Automation Envelope.
The Envelope tab in the Audio Montage window opens, and the plug-in is selected as
envelope type.
5. In the montage window, edit the envelope curve.
RELATED LINKS
Adding Effects via the Inspector Window on page 310
Ducking Clips on page 293
Envelopes for Clips on page 287
PREREQUISITE
Set up a Split Mode effect plug-in for a clip.
PROCEDURE
1. Open an audio montage.
2. Select the Envelope tab.
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3. In the Envelope Type pop-up menu, select the effect that you want to use for the envelope
curve.
4. Create the envelope curve.
RELATED LINKS
Effects for Tracks, Clips, and the Montage Output on page 305
PROCEDURE
1. Open an audio montage.
2. In the Inspector window, click Clip or Track.
3. Adjust the Pan and the Gain.
For clips, the Gain is applied post-effect.
PROCEDURE
1. Open an audio montage.
2. In the Inspector window, click Output.
3. In the Gain pane, adjust the global gain.
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4. Click Pre/Post Effects to apply the global gain before or after the montage output effects.
Plug-in Window
In this window, you can display the effect plug-ins that are used for a track, clip, or the montage
output. You can display all effects in one plug-in window or have separate windows for each
effect, for all track effects, all clip effects, or all montage output effects.
When you add a new effect plug-in to a track, a clip, or the montage output, the plug-in window
opens automatically. In the plug-in window, the effects are displayed in a plug-in chain by
default. To change the processing order of the effects, you can drag each effect to a new position
in the chain.
You can adjust the handling of the effects in the plug-in window in the Plug-in Window
Handling dialog.
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RELATED LINKS
Plug-in Window Handling Dialog on page 319
● To open the plug-in window from the Inspector window, double-click the plug-in in the
effects list.
● To open the plug-in window for a clip from the montage window, right-click the bottom
part of a clip, and select Edit Plug-ins. You can also right-click the clip name and select a
plug-in.
● To open the plug-in window for a track, click the FX button in the track control area.
PROCEDURE
1. In the Plug-in Window Handling dialog, activate Use Plug-in Chain Windows.
2. Open the plug-in window for the clip, track, or montage output to which you want to add
an effect.
3. In the plug-in window, click the Add Plug-in button.
RELATED LINKS
Plug-in Window Handling Dialog on page 319
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3. Optional: If you want to move the changed effect in a plug-in chain window, drag it to
another position.
Switching Between Track, Clip, and Montage Output Effects in Plug-in Windows
In the plug-in window, you can switch between the effect chains of clips, tracks, and the montage
output. You can also switch between plug-in windows, when you have opened several plug-in
windows.
● To skip through the clip and track effects of the active audio montage, use the left and
right arrow icons.
● When using one plug-in window for both clips and tracks of an audio montage, you can
switch between the plug-ins of the active clip or the track that contains the active clip by
clicking the Show Clip Plug-ins or Show Track Plug-ins icons.
● To lock a plug-in window, activate Lock Window. If this option is activated, and you select
another track or clip, another plug-in window opens. If this option is deactivated, and you
select another track or clip, the effects are displayed in the same plug-in window.
NOTE
The Lock Window button is only visible if Use Plug-in Chain Windows and Unlimited
Number of Open Windows is activated.
● To open the Plug-in Window Handling dialog, open the Inspector window and select
Menu > Plug-in Window Handling.
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Reference Track
The reference track allows you to compare your mix to a reference audio file or input signal
without latency.
You can route the reference track to different buses. Reference tracks are always stereo tracks.
There is no delay when you switch between reference tracks. Even if you use plug-ins with
latency.
TIP
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● To switch between multiple reference tracks, click Num 1, Num 2, or Num 3, and then N.
Reference tracks are for comparing audio rather than editing audio. For example, clips on
reference tracks are not affected by the Global Ripple option. The CD Wizard does not take
reference tracks into account. The Loudness Meta Normalizer only takes clips on reference
tracks into account if Listen Alone is activated for the reference track. In this case, only the clips
on the reference track are taken into account.
Reference track routing allows you to route reference tracks to another output than the montage
output. This way you can switch between the output of the reference track and the output of the
montage to compare the mix. You can switch between the output buses via a hardware monitor
controller, for example.
You can also use reference tracks as a source for recording. Send the reference tracks through its
plug-ins to some external effects for further processing. Then enable recording on a montage
track to record the processed reference track.
The reference track bypasses the meters. This is why the WaveLab Pro meters show the signal of
the mix down, even if you monitor the reference track.
PROCEDURE
1. In the montage window, add a reference track.
2. Activate Listen Alone for the reference track.
NOTE
If you activate Listen Alone for the reference track, all other tracks are muted and you can
listen to the reference track without latency and glitches.
RELATED LINKS
Track Control Area for Reference Tracks on page 214
PROCEDURE
1. In the montage window, add a reference track.
2. Activate Listen Alone for the reference track.
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NOTE
If you activate Listen Alone for a reference track, only the effects of the Playback
Processing pane in the Master Section and the ASIO-Guard can cause latency.
This allows you to compare the meters when doing A/B testing, for example. Note that this
can cause latency when switching between A and B.
RELATED LINKS
Track Control Area for Reference Tracks on page 214
Playback Processing Pane on page 381
ASIO-Guard on page 14
PROCEDURE
1. Select File > Preferences > Audio Connections.
2. On the Playback tab, click Add New Bus.
3. Optional: Click the bus name and enter a new name.
4. Assign audio ports to the bus.
5. Click the menu below the track list and select Reference Track.
6. In the montage window, add a reference track.
7. In the track control area, click Routing.
8. On the Routing pop-up menu, select the custom buses.
RELATED LINKS
Track Control Area for Reference Tracks on page 214
Recording in the Audio Montage Window on page 360
CD Markers
A track in the audio montage is defined by CD track start and end markers or CD track splice
markers.
● CD track splice markers indicate the end of one track and the start of the next.
● If you delete the CD markers defining a track, the track is deleted from the CD window.
● If you edit a marker position of a CD track, the change is reflected in the track in the CD
window.
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CD Window
● The name of a CD track is the name of the CD track start marker. Editing the marker name
also changes the CD track name, and vice versa.
CD Window
In this window, you can create an audio CD or DVD-Audio.
It displays a list of CD tracks along with information about each track. You can edit each track and
the playback properties of the CD, check the conformity to the Red Book standards, add and edit
CD-Text, add UPC/EAN and ISRC codes, generate a CD report, and write the CD.
When you select a clip in the montage window, the corresponding track is highlighted in the CD
window.
A CD track in the audio montage is defined by CD markers. You can reorder CD tracks in the CD
track list using drag and drop.
● To open the CD window, open an audio montage and select Tool Windows > CD.
Track List
Play Pre-Roll
Plays back the corresponding track from the start with a pre-roll.
You can also press Alt and click Play Pre-Roll to play back the corresponding track
from the start with a short pre-roll.
Play
Name
Shows the track name. To change the name, double-click in the corresponding cell,
and enter a new value.
Group
Allows you to define track groups.
Pause
Shows the pause between two tracks.
Start
Shows the start position of the track.
End
Shows the end position of the track.
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Length
Shows the time value from the CD track start position to the corresponding end or
splice marker.
Pre-Gap
Shows the pre-gap of a track.
Post-Gap
Shows the post-gap of a track.
Lock
The lock icon indicates a track copy protection flag. Note that not all CD-R units can
handle this flag.
Emphasis
The rainbow-colored symbol indicates the emphasis flag. This setting is used to
indicate if the track was recorded with emphasis or not. Activating/Deactivating this
option does not apply/remove emphasis from the audio. It is just an indicator for
how the file was created.
ISRC
Allows you to enter an ISRC code. To change the code, double-click the
corresponding cell, and enter a new value.
CD-Text
Allows you to specify the CD-Text. To change the CD-Text, double-click the
corresponding cell, and enter a new value.
Comment
Allows you to enter a comment by double-clicking a cell.
Functions Menu
Write Audio CD or DDP
Opens the Write Audio CD or DDP dialog that allows you to write a CD or DDP.
Check CD Conformity
Verifies that the settings for the audio montage are in accordance with the Red Book
standard.
CD Wizard
Opens the CD Wizard dialog that helps you generate and adjust CD markers.
Edit CD-Text
Opens the CD-Text Editor dialog that allows you to enter descriptive text for the
tracks that are written on CD.
Edit CD Metadata
Opens the CD Metadata editor that allows you to associate metadata with each CD
track. When rendering CD tracks via the Render function in the Master Section, the
audio files inherit this metadata.
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Follow Playback
If this option is activated and you play back an audio montage, a green bar next to
the CD track name indicates the CD track that is played back.
Options Menu
Audio in Pauses
Usually, when you create a CD, only the sections between track markers are written,
and the pauses between tracks are replaced by silence. However, if Audio in Pauses
is activated, the exact image of the audio montage is written, including any audio
between tracks. This makes it possible to hear audio either between CD tracks or
before the first track, for example, to create a hidden track.
Pre-Roll Mode
If this option is activated, all tracks start with a pre-roll time when they are played
back using the commands of the CD window.
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Toolbar
The following indicators are only available on the toolbar of the CD window:
Position in CD Track
Indicates the position of the playback/edit cursor, relative to the start of the CD track
in which it is located.
UPC/EAN Code
Opens the UPC/EAN Code dialog in which you can specify a UPC/EAN code.
Album Title
Displays the album title of the CD. Click the album title to open the CD-Text Editor
window.
RELATED LINKS
CD-Text Editor Dialog on page 445
● To open the Edit Playback Times dialog, open the CD window and select Options > Edit
Playback Times.
CD Track Pre-Roll
Specifies how much time before the start of a CD track is played back to help you
evaluate the transition between CD tracks.
Test Time
Specifies the playback length of CD track starts for the Play All CD-Track Starts
function in the CD window.
Because standard CD Text is not Unicode, it does not always provide the optimum text data. To
solve this issue, WaveLab Pro provides variables.
● Auto variables
● Custom variables
Auto variables are automatically added by WaveLab Pro. For example, ISRC, track names, and CD-
Text. Custom variables can be manually edited to add additional metadata for the track.
● To see and edit the CD track metadata, open the CD window, and select Functions > Edit
CD Metadata.
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CD Window
NOTE
In this dialog, you prepare the metadata. How they are saved, is specified in the Metadata
dialog.
RELATED LINKS
Metadata on page 159
PROCEDURE
1. Make sure that the audio montage contains the material that you want on the audio CD.
CD tracks must have a length of at least 4 seconds.
2. In the CD window, select Functions > CD Wizard.
3. Edit the settings in the CD Wizard dialog, and click Apply.
4. Audition the tracks in the CD window, and make corrections if necessary.
5. In the CD window, select Functions > Check CD Conformity.
● If a warning message appears, make corrections and check the CD conformity
again.
● If no warning message appears, the audio montage is ready to be written to an
audio CD.
CD Wizard Dialog
In this dialog, you can generate and adjust CD markers for audio montages.
● To open the CD Wizard dialog, open the CD window and select Functions > CD Wizard.
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CD Marker Naming
Allows you to set up a naming scheme.
Start Marker
On this pop-up menu, you can select a naming scheme for the CD track start
markers. The following options are available:
● As Clips: The name of the corresponding clip.
● Specific Name: The name specified below.
● Specific Name + Number X: The name and a number.
● Specific Name + Number XX: The name and a number that is padded on the
left with 0.
● Specific Name + Number (Auto): As Specific Name + Number XX, but only if
the number of tracks is greater than 10.
● Number X + Specific Name: A number and a name.
● Number XX + Specific Name: A number that is padded on the left with 0 and
a name.
● Number (Auto) + Specific Name: As Number XX + Specific Name, but only if
the number of tracks is greater than 10.
● Custom: Opens the Rename Markers dialog where you can rename multiple
markers according to specified settings.
End Marker
On this pop-up menu, you can select the name of the CD track end marker. The
following options are available:
● No Name
● As Start Marker
● As Start Marker + “(End)”
● Custom
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Set Time
If this option is activated, you can specify the length of the pauses between tracks.
RELATED LINKS
Batch Renaming Dialog for Markers on page 564
Audio in Pauses
Normally, when you write an audio montage on an audio CD, only the sections between the CD
markers are written, and the pauses between tracks are replaced by silence. However, if Audio in
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Snapshots
Pauses is activated, the exact image of the audio montage is written on the CD, including any
audio between tracks.
PROCEDURE
1. In the montage window, place the CD track end marker of the first track at the position
where the music ends, but before the applause section.
2. If necessary, place the CD track start marker of the following track at the position where
the music starts.
3. In the CD window, select Options > Audio in Pauses.
PROCEDURE
1. In the montage window, place a clip without CD track markers prior to the first track start
marker in the audio montage.
NOTE
It is recommended that you do not place the hidden track at the very start of the montage
but leave a little room between the montage start and the start of the hidden track.
Snapshots
You can save a number of snapshots of your audio montage, to capture the current scroll
position, zoom factor, cursor position, audio selection, and clip selection status.
Selecting a saved snapshot restores all of its view settings. You can also choose to recall only
specific view properties by activating the corresponding options for a snapshot.
RELATED LINKS
Snapshots on page 219
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PROCEDURE
1. Set up the view of the montage window.
2. Select the View tab.
3. In the Snapshots section, click Take Snapshot.
RESULT
The snapshot is saved and can be recalled by clicking the corresponding preset button.
Updating Snapshots
You can update a snapshot with the current view.
PROCEDURE
1. Set up the view of the montage window.
2. Select the View tab.
3. In the Snapshots section, click Take Snapshot .
4. Click the preset button that you want to update.
RESULT
The new snapshot replaces the selected snapshot.
A mixdown is necessary to produce an audio file from the audio montage. The Render function
can be used for the following purposes:
● Write a CD from a CPU-intensive audio montage, because it allows you to first render all
track and clip effect processing to recreate a new audio montage and then write the CD in
a second pass.
● Render audio files, audio montages, or marker regions in audio montages to multiple file
formats at the same time.
● Render surround channels as multiple files while retaining the stereo/mono status of the
individual surround channels.
● Create a CD image and cue sheet.
● Render audio montages to a single file or render various parts of a montage to multiple
audio files in one operation. For example, you can render regions, groups, clips, or CD
tracks.
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RELATED LINKS
Rendering on page 385
PREREQUISITE
You have set up your audio montage. If you want to render to multiple file formats, you have
created file format presets.
PROCEDURE
1. In the Audio Montage window, select the Render tab.
2. In the Source section, specify which part of the audio file you want to render.
3. In the Results section, activate Named File.
4. In the Output section, click the Format field and do one of the following:
● If you want to render to one audio format, select Edit Single Format.
● If you want to render to multiple file formats, select Edit Multi Format.
5. Make your settings in the Audio File Format dialog.
● To add multiple file formats in the Multi Audio File Format dialog, click Plus and
select the file format presets that you want to render to.
6. Click OK.
7. Optional: Make additional settings on the Render tab.
8. In the Render section, click Start Rendering.
RESULT
The audio montage is rendered.
If you render a surround mix to Multi Stereo/Mono files, the mono/stereo status of the
rendered files reflects the mono/stereo status of the surround channels. If the audio montage
uses a 6 channel (5.1) surround mode, two stereo files (Lf/Rf and Ls/Rs) and two mono files (C/
Lfe) are rendered. The names of the rendered files reflect the name of the surround channel to
which they belong.
If you render an 8-channel configuration using the Multi Stereo/Mono option, the channels are
grouped as logical pairs (1-2, 3-4, etc.). For tracks that are routed to only one channel in a pair, a
mono file is created.
Under Windows, you can also render single multichannel surround files in the WMA 5.1 and 7.1
formats. Use the Windows Media Audio 9 Professional encoder.
RELATED LINKS
Multi Audio File Format Dialog on page 387
Creating Multiple Audio File Format Presets on page 387
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PREREQUISITE
You have set up your audio montage. If you want to render to multiple file formats, you have
created file format presets.
PROCEDURE
1. In the Audio Montage window, select the Render tab.
2. In the Source section, specify which part of the audio file you want to render.
3. In the Results section, activate Named File.
4. In the Output section, click the Format field and do one of the following:
● If you want to render to one audio format, select Edit Single Format.
● If you want to render to multiple file formats, select Edit Multi Format.
5. Make your settings in the Audio File Format dialog.
● To add multiple file formats in the Multi Audio File Format dialog, click the + icon
and select the file format presets that you want to render to.
6. Click OK.
7. Optional: Make additional settings on the Render tab.
8. In the Render section, right-click Start Rendering and select Start Rendering (Real
Time).
9. In the Real-Time Rendering dialog, click Start.
RESULT
The audio montage is rendered.
If you render a surround mix to Multi Stereo/Mono files, the mono/stereo status of the
rendered files reflects the mono/stereo status of the surround channels. If the audio montage
uses a 6-channel (5.1) surround mode, two stereo files (Lf/Rf and Ls/Rs) and two mono files (C/
Lfe) are rendered. The names of the rendered files reflect the name of the surround channel to
which they belong.
If you render an 8-channel configuration using the Multi Stereo/Mono option, the channels are
grouped as logical pairs (1-2, 3-4, etc.). For tracks that are routed to only one channel in a pair, a
mono file is created.
Under Windows, you can also render single multichannel surround files in the WMA 5.1 and 7.1
formats. Use the Windows Media Audio 9 Professional encoder.
RELATED LINKS
Multi Audio File Format Dialog on page 387
Creating Multiple Audio File Format Presets on page 387
Real-Time Rendering Dialog on page 333
● To open the Real-Time Rendering dialog, in the Audio Montage window, select the
Render tab, right-click Start Rendering, and click Start Rendering (Real Time).
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Gain
Allows you to specify the gain of the monitored audio signal.
Audition
If this option is activated, the rendered audio signal is sent to the audio device
output.
Auto Start
If this option is activated, the rendering process starts automatically when the Real-
Time Rendering dialog opens.
RELATED LINKS
Rendering Audio Montages to Audio Files in Real Time on page 333
This tool operates on gains. It does not affect the underlying audio files or use any audio
compressor.
If it is not possible to modify the loudness of a particular clip without clipping, the level of the
other clips is reduced so that all clips still achieve the same loudness. This does not happen if the
Ignore Peaks option on the Peaks pop-up menu in the Loudness Meta Normalizer dialog is
selected.
To avoid clipping at the Master Section stage, you can limit the mixdown output of the audio
montage before it goes into the Master Section and/or the Master Section output.
By default, clips on reference tracks are not taken into account when using the Loudness Meta
Normalizer. However, if you activate Listen Alone for a reference track, only the clips of the
reference tracks are taken into account when using the Loudness Meta Normalizer.
The loudness is calculated according to the EBU R-128 recommendation. The reference loudness
can either be the loudness of the loudest clip, of a specific clip, or a custom value.
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NOTE
● The audio path in the audio montage uses 64-bit floating point processing. You can
therefore overload it, for example, use levels above 0 dB in clips, without causing clipping
in the signal path. The only section of the audio path that can introduce clipping is the
output of the Master Section or the output of the audio montage. Both of these issues
can also be solved by the Loudness Meta Normalizer.
● Because loudness requires several seconds of audio to be correctly calculated, this tool
should not be used for very short clips (under 3 seconds).
● To open the Loudness Meta Normalizer dialog, select the Process tab in the Audio
Montage window, and click Meta Normalizer in the Loudness section.
Loudness
Determines the loudness to match. For example, specify -23 LUFS if you want to
follow the EBU R-128 recommendation for broadcast.
Reference menu
Select the loudness that WaveLab Pro should reference.
For clips, the following options are available:
● Loudness of Entire Clip (EBU R-128 recommendation)
● Top of Loudness Range (average loudest 3 second audio section)
● Maximum Short-Term Loudness (loudest 3 second audio section)
For the audio montage output, the following options are available:
● Loudness of Audio Montage Mixdown (EBU R-128 recommendation)
● Top of Loudness Range (average loudest 3 second audio section)
● Maximum Short-Term Loudness (loudest 3 second audio section)
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Navigator Window
For the Master Section output, the following options are available:
● Loudness of Final Mixdown (EBU R-128 recommendation)
● Top of Loudness Range (average loudest 3 second audio section)
● Maximum Short-Term Loudness (loudest 3 second audio section)
Peaks menu
Select whether WaveLab Pro should limit the sample values (digital peaks), the
analog reconstructed samples (true peaks), or ignore the peaks.
Maximum Peak
Determines the maximum peak value that must not be exceeded.
Additional Options
Exclude Audio Montage Effects
If this option is activated, audio montage effects are not taken into account when
you use the Loudness Meta Normalizer.
This option also affects the Pre-Gain and Post-Gain options in the Clips window.
● If Exclude Audio Montage Effects is activated, the Loudness Meta
Normalizer changes the Pre-Gain value of the clips.
● If Exclude Audio Montage Effects is deactivated, the Loudness Meta
Normalizer changes the Post-Gain value of the clips.
Show Log
If this option is activated, a log window opens after the process to show the analysis
result.
Test Only
If this option is activated, a test analysis is performed. A log window opens to show
the result of this analysis. The test analysis does not apply the loudness settings to
the audio.
Navigator Window
This window displays an overview of the entire active audio montage and allows you to quickly
navigate in it.
● To open the Navigator window, open an audio montage and select Tool Windows >
Navigator.
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Each clip is represented by a colored block. The visible window content is shown by a black
rectangle.
Dragging with the mouse in any direction scrolls the main audio montage window, allowing you
to navigate to a location in your audio montage.
● To adjust the visible range of the active window, you can resize the rectangle vertically and
horizontally by dragging its edges.
● To zoom in on a clip, click its corresponding block. If the clip is inside the rectangle, double-
click it.
● To completely zoom out, right-click anywhere in the window.
Notes Window
This window allows you to enter notes about the current audio montage session.
● To open the Notes window, open an audio montage and select Tool Windows > Notes.
You can enter the text directly in this window and use the standard HTML text editor controls to
format the text, and to add images and lists. The notes are saved with the audio montage.
Groups
Groups are selections of clips that can be accessed via the Groups window or by clicking any clip
of a group.
A clip cannot be part of more than one group. If you add a clip to a group, it is automatically
removed from any other group. You can select a specific color for a group to make it easy to
discern it in the track view.
You can render all groups as individual files using the Render function of the Master Section.
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Groups
RELATED LINKS
Super Clips on page 279
Groups Window
This window displays a list of the groups that are part of the current audio montage.
● To open the Groups window, open an audio montage and select Tool Windows > Groups.
Color
Lets you select a color for the group.
Grouping Clips
PROCEDURE
1. In the montage window, select the clips that you want to group.
2. In the Groups window, select Functions > Group Selected Clips.
3. Enter a name for the group, and click OK.
RESULT
The new group is displayed in the group list. The group name is prepended to the names of the
clips that are included in the group.
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3. Select the group to which you want to add the clips, and click OK.
Removing Groups
PROCEDURE
1. In the Groups window, select a group.
2. Select Functions > Remove Selected Group.
RESULT
The group is removed. The clips themselves are not removed from the montage.
Coloring Groups
PROCEDURE
1. In the Groups window, select a group.
2. Open the Color menu and select a color.
Any individual color selections for the clips override the group color.
Whenever you save an audio montage, the previously saved version is copied to the subfolder
Backup.mon which is located in the same folder as the audio montage file. This backup folder is
automatically created by WaveLab Pro. The backup files are named “Montage_#X”, where
“Montage” is the name of the audio montage and “X” is a number.
You can specify how many previous versions you want to keep (maximum 1000). Once the
specified number of backups is reached, the oldest file is overwritten each time that the audio
montage is backed up.
NOTE
The numbers in the backup file names are not related to the age of the backup files. Instead, you
must check the dates of the files to know which backup is the most recent.
Unsaved and untitled audio montages are also backed up. The backup files for untitled audio
montages are saved in the temporary folder, and use a number as name, so that the files are
called “Y_#X”, where “Y” is a number identifying the audio montage, and “X” is the number of the
backup file.
PROCEDURE
1. In the Audio Montages Preferences, select the All Audio Montages tab.
2. In the Backups section, specify the maximum number of backups.
To deactivate the backup function, set this setting to 0.
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3. Optional: Activate Auto Save, and specify how often the backup should be performed.
PROCEDURE
1. Select File > Open.
2. Click Audio Montage.
3. Do one of the following:
● To close the current unsaved audio montage and open the last saved version, click
Revert to Saved File. This replaces the current audio montage.
● To open the saved version in a new window without closing the current, unsaved
version, click Revert to Backup.
You can also record up to 8 channels simultaneously. This automatically creates new tracks in the
montage, one for each recorded channel or channel pair.
To be able to use WaveLab Pro for multichannel/surround projects, you need an audio card/
interface with multiple inputs and outputs. You must also set up an ASIO driver in the Audio
Connections tab and specify how the internal input/output channels are connected to your
audio card.
RELATED LINKS
Audio Connections Tab on page 15
Multichannel Configuration
You can configure the number of channels to use for each audio montage.
There are two operational modes that you can use for multichannel operation:
● The number of outputs that are available on your audio card. If you only have 4 outputs on
your card, you can only use surround formats with 4 or less channels.
● Whether or not you intend to mix the audio montage to a surround format. If not, select
the Stereo mode or the 8 Channels mode.
● The intended use of the final surround mix. For example, if you want your mix to be
compatible with the 5.1 surround set-up, select the 6 Channels mode.
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All multichannel configurations except the free configuration mode have surround formats and
are internally assigned to surround channels in WaveLab Pro. This means that the channels go
through the Master Section and then to the audio card.
PROCEDURE
1. In the Audio Montage window, right-click in the track control area for an audio track and
select Routing > Track Channel Dispatching.
2. In the Track Channel Dispatching dialog, route each channel of the track to an output
channel by activating the corresponding channels.
Which channels are available depends on the selected channel configuration.
3. Click OK.
RESULT
If you have selected a surround format, you can route a track channel to several or all surround
output channels. If you select more than one output channel for a stereo track channel, the
Surround Panner automatically opens in the track control area for the corresponding track.
● To open the Track Channel Dispatching dialog, right-click the track control area for an
audio track and select Routing > Track Channel Dispatching.
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Surround Panning
You can use surround panning to position a track freely in the surround image.
The Surround Panner lets you adjust the pan of your audio between surround channels. Each
track can have its own Surround Panner, and several of these windows can be open at the same
time.
PREREQUISITE
In this example, it is assumed that you have set up an audio montage in 5.1 surround format and
that you want to use the surround panner for a stereo track.
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PROCEDURE
1. In the Audio Montage window, right-click in the track control area for the audio track that
you want to use for surround panning and select Routing > Track Channel Dispatching.
4. Click and drag in the surround panner display to make coarse adjustments.
For a more precise control of the imaging, right-click the surround panner display to open
the Surround Panner dialog.
5. In the Surround Panner dialog, click the blue square and move the mouse.
This pans the audio of the top channel. The other channel is automatically mirrored
horizontally. Right-click the display to choose from a number of positioning presets.
6. To view and edit the other channel, click the gray square.
The gray square turns to red, and red speaker lines indicate the speaker levels.
7. When you have finished your settings, click Close.
RELATED LINKS
Track Channel Dispatching Dialog on page 341
Surround Panner Dialog on page 343
Set up a multichannel, DVD-Audio compatible, audio montage, and select 2 or more output
channels per track channel. For each track that is set to Surround in the Track Channel
Dispatching dialog, a small Surround Panner is displayed in the track list.
● To open the Surround Panner dialog, right-click on the small surround panner.
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In the graphic display, the positions of the left/right audio channels of the clip are shown as small
squares. The signal levels of the individual speakers are indicated by colored lines from the
speakers to the center of the display.
The graphic display shows the surround imaging of either the top (blue) track audio channel, or
the bottom (red) track audio channel. The color of the speaker lines shows which channel is
selected for viewing and editing.
If you are viewing the top channel, you see a blue square indicating the position of the audio. The
other, gray square represents the other channel. Click the gray square to view and edit this
channel. The gray square turns to red and red speaker lines indicate the speaker levels.
Center
Determines how much the track signal should be mixed into the audio montage
output corresponding to the center speaker. This is only available if the center
channel is activated in the Audio Track Dispatching dialog.
Divergence
Determines the attenuation curve that is used when positioning sound sources. If
this is set to 0 %, positioning a sound source on a speaker sets all other speakers to
zero level, except for the center speaker which depends on the center level. With
higher values, the other speakers receive a percentage of the sound source. This
makes the sound less localized.
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Front/Rear Ratio
Determines how much the front and rear levels are affected by the vertical
positioning in the Surround Panner dialog. The higher the ratio, the less difference
exists between sounds that are panned front and rear. If set to 100 %, the rear and
front levels are always the same.
Constant Power
Determines whether the loudness (RMS) or the level of the summed signals is
preserved. If set to 100 %, the total loudness is the same regardless of panning
settings. If set to 0 %, the total level is preserved.
LFE Gain
Sets the amount of signal that is sent to the LFE channel. This is only available if the
LFE channel is activated in the Audio Track Dispatching dialog.
Copy
Copies the settings of the selected Surround Panner to the clipboard.
Paste
Applies the copied settings to the Surround Panner.
RELATED LINKS
Track Channel Dispatching Dialog on page 341
● Internally, there is a single surround pan envelope where each envelope point contains a
complete surround state (left-right position, front-rear position, and LFE amount).
● When you look at the envelope for a clip, you can choose to view either the left-right, front-
rear, or the LFE curve.
● When setting envelope points for either one of the envelope types, that point is
automatically added to the other envelope types at the same position in the clip.
If you want the signal to start at the front center position, then move to the left rear speaker, and
finally move to the right rear speaker, do the following:
PROCEDURE
1. In the Audio Montage window, set up a track for surround panning by activating the
surround channels in the Audio Track Dispatching dialog.
2. Select the clip, and select the Envelope tab.
3. In the Selector section, select one of the Surround Pan envelopes.
For example, Surround Pan (Left <-> Right).
4. In the montage window, double-click the envelope to add a new envelope point in the
middle of the clip.
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This determines the position where the signal reaches the left rear speaker. Only the
position in the clip is important when you create envelope points at this stage, not the
vertical position of the point.
5. In the track control area, right-click the Surround Panner display.
6. In the montage window, select the envelope point at the start of the clip.
7. Use the Surround Panner dialog to position the sound. In our example, the panning
should start in the front center position. Drag the position square to the top middle of the
display. You can also right-click the display and select the Front Center preset.
8. In the montage window, select the next envelope point in the clip, and in the dialog, drag
the position square to the lower left corner of the display. You can also right-click the
display and select the Rear Left preset.
9. In the montage window, select the last envelope point, and in the dialog, drag the position
square to the lower right corner of the display. You can also right-click the display and
select the Rear Right preset.
The left-right surround envelope curve now looks like this:
10. On the Envelope tab, in the Selector section, select Surround Pan (Front <-> Rear).
The Front-Rear surround envelope curve looks like this:
NOTE
If you move an envelope point in time, all surround pan envelopes are affected in the same way.
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In the Info dialog of the audio montage, select Multichannel (DVD-Audio Compatible). On the
Channels pop-up menu, the following multichannel configurations are available:
Center (C)
This is placed in between the Lf/Rf surround speakers.
Surround (S)
This is sometimes referred to as the back surround channel and is normally placed in
between the left/right surround channels.
● To activate this mode, open the Info dialog of the audio montage, and from the Mode
menu, select Multichannel (Free Configuration).
Channels are grouped as stereo pairs (1-2, 3-4, etc.), which is reflected in the Master Section and
when rendering to multiple files.
The slash in the surround channel menu indicates which channels belong to which group.
However, the use of mixed resolutions is not supported in WaveLab Pro and deactivated by
default.
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Multichannel Recording
You can record up to 8 channels simultaneously in the audio montage.
RELATED LINKS
Recording on Multiple Tracks on page 361
PROCEDURE
1. On the transport bar, click Record, or press * on the numeric key pad.
2. In the File to Create section, select whether to create a named file or a temporary file.
If you want to create a named file, specify a file name and the location where you want to
save the file.
3. Click the audio format text to open the Audio File Format dialog.
4. Select the audio file format.
5. On the Channels pop-up menu, select Multi Stereo/Mono or Multi Mono.
Multi Stereo/Mono produces single stereo or mono files, depending on the activated
channels in the Recording Channels dialog. The channels are logically grouped as pairs
(1-2, 3-4, etc.). This governs the mono/stereo status of the recorded files and the tracks
they will end up on. For example, if you have activated the channels 1, 2, and 3, one stereo
file (containing channels 1 and 2) and one mono file (channel 3) will be created.
6. Click OK.
7. On the pop-up menu below the file format, select Add to Selected Track of Montage.
8. Select an Input.
9. Optional: Make further settings.
PROCEDURE
1. In the montage window, set the edit cursor where you want to start recording.
2. In the Recording dialog, click Record.
3. When you have finished recording, click Stop.
When you record on multiple channels, new tracks are automatically created in the audio
montage, one for each mono or stereo clip that is recorded. Each track is routed to the
same output by default, but can be routed to any output that is used in the current
configuration in the Track Channel Dispatching dialog.
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RESULT
If you have activated more than 2 input channels in the Recording Channels dialog and select
any channel option except the Multi Mono or Multi Stereo/Mono options, the activated
recording inputs are mixed and produce a single file (or two if you selected Dual Mono).
RELATED LINKS
Track Channel Dispatching Dialog on page 341
The output channels for the selected channel configuration are displayed in the Master Section,
with one level fader and clip indicator for each output channel.
RELATED LINKS
Master Section on page 366
PROCEDURE
1. In the Master Section, open the Master Level pane.
2. Below the master meter, click Audio Channel Monitoring.
3. Select Mix to Stereo.
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Importing a Basic Audio CDs
PROCEDURE
1. Select File > Import.
2. Click Basic Audio CD.
3. In the File Explorer/macOS Finder, select the Basic Audio CD file that you want to import
and click Import.
RESULT
The imported Basic Audio CD file opens as a new, untitled audio montage that contains all the
audio tracks that are saved in the Basic Audio CD file.
● Change multiple file names that are used by the audio montage.
● Generate audio montages from scratch or from a template.
● Compare two audio montages with a text file comparing tool.
AES-31 uses Broadcast Wave as the default audio file format. AES-31 files can be transferred to
and used with any digital audio workstation that supports AES-31, regardless of the used
hardware and software, as long as the workstation can read Broadcast Wave files.
The exported files are XML files but with the extension .adl (audio decision list).
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Audio Montage
AES-31 Files Export and Import
PROCEDURE
1. Select File > Export.
2. Click Audio Montage to AES-31.
3. Specify a name and file location, and click Export.
4. In the AES-31 Export Options dialog, edit the settings and click OK.
RESULT
The imported AES-31 file opens as a new, untitled audio montage that contains all the audio
tracks that are saved in the AES-31 file.
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Audio Montage
AES-31 Files Export and Import
In this case, it is possible to add specific codes to the marker names in Nuendo to facilitate their
conversion into WaveLab Pro-specific markers. For example, if an AES-31 file that was exported in
Nuendo is imported into WaveLab Pro, the markers that it contains are interpreted as WaveLab
Pro markers upon import.
For the CD track markers, you can use the following codes:
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Recording
You can record audio in the Audio Editor and in the Audio Montage window.
PROCEDURE
1. In the Audio Editor or the Audio Montage window, click the Record button, or press * on
the numeric key pad.
2. In the File to Create section, open the pop-up menu, and select whether you want to
record a named file or a temporary file.
3. Select a file name and the location where you want to save your file.
4. Select the audio format by doing one of the following:
● Click the down arrow button to select a preset audio format.
● Click the audio format text to open the Audio File Format dialog, select the format,
and click OK.
5. Select whether you want to record to an audio file or an audio montage track, by selecting
one of the following options:
● Create New Audio File Window
● Add to Active Audio File
● Add to Selected Track of Montage
6. Select an Input.
For each of the activated recording channels, a meter is displayed in the Recording dialog.
7. Select whether you want the Level or the Spectrum display.
8. Optional: Make further settings in the Options section, and on the Options and Values
tabs.
9. Click Record to start recording.
If you have selected one of the Auto-start options, the recording goes into Pause mode
until the specified Auto-start criteria are met.
The background of the Recording dialog turns red to indicate that you are recording.
10. Optional: Pause the recording by clicking the Pause button.
11. Optional: Drop markers during recording by clicking the drop marker buttons.
12. When you have finished recording, click Stop.
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Dropping Markers During Recording
13. Optional: If you want to record another take, click Record again.
PROCEDURE
1. Open the Recording dialog.
2. Optional: If you want to name the markers that you drop rather than using generic
markers, do the following:
● Select the Options tab and activate Confirm Name of Markers to Drop.
● In the Next Marker Name field, enter the marker name.
3. Make your settings and start recording.
4. Select the type of marker that you want to drop.
● To drop a numbered generic marker, click the yellow marker button, or press Ctrl/
Cmd-M.
● To drop numbered generic region start and end markers, click the white buttons, or
press Ctrl/Cmd-L/Ctrl/Cmd-R.
When you chose to confirm marker names to drop, a dialog opens each time that you drop
a marker. In this dialog, you can enter a name and specify an offset, which allows you to
place a marker at a specific time before you triggered the command.
RESULT
A marker is dropped each time that you click the marker button.
NOTE
If you insert two or more region start markers in a row with no region end markers in between,
only the last of these start markers is kept. The same applies for region end markers.
Recording Dialog
In this dialog, you can make recording settings and start recording an audio file.
● To open the Recording dialog, open the Audio Editor or the Audio Montage window, and
on the transport bar, click Record.
Main Buttons
Record
Starts recording. Depending on the recording options, Pause mode is activated.
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Recording Dialog
Split Now
Opens the audio already recorded in a new window while recording continues. By
clicking this button, you can decide when the file is split. The button is activated if
you are recording a named file, you are not pausing, and Auto-Split is not activated.
Pause
Pauses recording.
Stop
Stops recording.
Discard
Stops recording and deletes anything recorded so far.
Method Tab
On this tab, you can define options for starting, stopping, and pausing the recording
automatically. You can select an input device and choose to start a recording at a specific time or
stop if after a specific duration.
File to Create
Specify whether you want to record a temporary file to be saved later, or record to a
file with a specific name and location.
Name
The name of the file to be written, without the path. When typing, all files in the
selected folder that start with the same letters are displayed. To display all files in the
selected folder, click the list icon.
Location
Specifies the folder where you want to save the recording.
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Recording Dialog
● If Add to Active Audio File is selected, the audio is recorded in the active
audio file window at the edit cursor position (if no audio file window exists, a
new one is created).
● If Add to Selected Track of Montage is selected, the audio is recorded in an
existing audio montage at the edit cursor position (if no audio montage exists,
a new one is created).
Input
Allows you to select the input buses for recording.
Auto-Stop if Silence
If this option is activated, recording automatically stops when the audio input level
drops below a specified threshold level and stays there for a specific amount of time.
Specify the level and the duration on the Values tab.
Auto-Pause if Silence
If this option is activated, recording automatically pauses when the audio input level
drops below a specified threshold level and stays there for a specific amount of time.
Specify the level and the duration on the Values tab.
Auto-Split
If this option is activated, the recording is automatically split into several audio files
either after a specific amount of time or at a specific file size. Auto-Split is useful if
you make long continuous audio recordings, such as live recordings.
The Auto-Split option is only available when Named File is selected. Selecting Auto-
Split automatically activates the Auto Number option for audio file names. Split files
are contiguous, that is, there are no gaps between the files.
● To set the file size after which you want the recording to create a new file,
select the Values tab and specify the File Size in the Auto-Split Parameters
section.
● To set the duration after which you want the recording to create a new file,
select the Values tab and specify the File Duration in the Auto-Split
Parameters section.
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Recording Dialog
NOTE
Options Tab
On this tab, you can make additional settings for the recording process.
Values Tab
On this tab, you can define values for the various recording options.
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Recording Dialog
Auto-Split Parameters
If File Size is activated, a new file is created when the recorded file reaches the size
specified in the corresponding value field. This option is only active if Auto-Split is
activated on the Method tab.
If File Duration is activated, a new file is created when the recorded file reaches the
length specified in the corresponding value field. This option is only active if Auto-
Split is activated on the Method tab.
Pause Memory
This is a safety buffer when you are using the Pause button. When you resume
recording, this buffer is used to restore the last short section of audio before you
deactivated the Pause button. This way, you can resume recording even if you
deactivated the Pause button a bit too late.
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Recording Dialog
Meter Display
Level/Spectrum
Specifies which meter to display.
Settings
If the Level display is selected, the Level/Pan Meter Settings dialog opens, where
you can customize the meter settings.
If the Spectrum display is selected, a pop-up menu opens, where you can select the
audio levels that the meter should display. The following settings are available for
the Spectrum display:
● Restrict to High Audio Levels
● Include Medium Audio Levels
● Include Low Audio Levels
Reset
Resets the peak values.
Audio Monitoring
If this option is activated, the audio input is also sent to the output ports.
Marker
Allows you to set markers during the recording.
Solo
Reduces/Increases the size of the window and hides/shows all other WaveLab Pro
windows.
RELATED LINKS
Audio File Format Dialog on page 141
Level/Pan Meter Settings Dialog on page 422
Meter Display
In the lower part of the Recording dialog, you find a meter display. This is useful for checking the
input level and the frequency spectrum of the input signal.
You can activate the meters by activating the Monitor checkbox. This is done automatically if
Activate Monitoring when Opening Record Window is activated on the Options tab in the
Recording dialog.
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Recording
Recording in the Audio Montage Window
Level Meter
In the Level Meter, horizontal bars show the peak level (outer bars) and average loudness (VU,
inner bars) of each channel. Values are also shown numerically. When you click the Settings
button, the Level/Pan Meter Settings dialog opens.
Spectrometer
The Spectrometer shows a bar diagram, providing a continuous graphical representation of the
frequency spectrum. From the Settings pop-up menu, you can choose whether to restrict to high
audio levels, or to include medium or low audio levels.
NOTE
When there is less than 30 seconds of available hard disk space left, the disk capacity indication is
displayed in red.
PROCEDURE
1. Select File > Preferences > Audio Connections.
2. Click Recording.
3. Select the Main Recording Bus and specify inputs.
4. Optional: To add more buses, click Add Bus and define more recording buses.
PREREQUISITE
Define recording buses.
PROCEDURE
1. In the montage window, click at the position where you want the recording to start.
2. In the track control area, right-click Routing and make sure that the correct input bus is
selected.
3. Optional: Click Monitor to monitor and level adjust your input signal.
4. Do one of the following:
● If you want to record audio files with automatic file properties, click Record Enable
in the track control area.
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Recording in the Audio Montage Window
● If you want to specify the file name, location, and bit resolution of the audio files
that you want to record, right-click Record Enable and click File Properties for
Recording. In the File Properties for Recording dialog, make your settings and
click Record Enable Track.
The track is now ready for recording.
5. On the transport bar, click Record.
6. To stop recording, click Stop on the transport bar.
To stop and discard the recording, Ctrl/Cmd-click Stop on the transport bar. This deletes
the recorded file.
RELATED LINKS
Defining Recording Buses on page 360
Track Control Area on page 211
File Properties for Recording Dialog on page 362
Audio Connections Tab on page 15
PREREQUISITE
You have defined recording buses.
PROCEDURE
1. In the montage window, click at the position where you want the recording to start.
2. In the track control area, right-click Routing and make sure that the correct input bus is
selected in the Routing section.
3. Optional: Click Monitor to monitor your input signal and adjust its level.
4. Do one of the following:
● If you want to record audio files with automatic file properties, click Record Enable
in the track control area.
● If you want to specify the file name, location, and bit resolution of the audio files
that you want to record, right-click Record Enable and click File Properties for
Recording. In the File Properties for Recording dialog, make your settings and
click Record Enable Track.
The track is now ready for recording.
5. Optional: Repeat the last step for all tracks that you want to record on.
6. On the transport bar, click Record to start recording.
7. Do one of the following:
● To stop recording, click Stop on the transport bar.
● To stop recording of a single track while recording several tracks at the same time,
click Record Enable on the track control area of the track.
● To stop and discard the recording, Ctrl/Cmd-click Stop on the transport bar. This
deletes the recorded file.
RELATED LINKS
Defining Recording Buses on page 360
Track Control Area on page 211
File Properties for Recording Dialog on page 362
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Recording
Live Input Rendering
● To open the File Properties for Recording dialog, in the track control area, right-click
Record Enable and click File Properties for Recording.
Bit Resolution
Allows you to specify the bit resolution of the audio file that you want to record.
NOTE
The maximum number of live input renderings depends on your available audio inputs and your
overall system performance.
PROCEDURE
1. Select File > Preferences > Audio Connections.
2. Select the Recording tab.
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Recording
Live Input Rendering
RELATED LINKS
Defining Recording Buses on page 360
RESULT
The Live Input Rendering dialog opens. This allows you to set up both input streams for
rendering individually.
NOTE
When rendering, the Master Section plug-in settings are copied to the rendering task. This
allows you to change the plug-in settings without effecting the ongoing rendering task.
RELATED LINKS
Setting up Live Input Renderings on page 362
● To open the Live Input Rendering dialog, right-click Live Input Rendering at the top of
the Master Section and select Live Input Rendering from the pop-up menu.
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Live Input Rendering
Duration
If this option is activated, you can specify the duration of the rendering.
Gain
Allows you to specify the gain of the rendered file during rendering.
Audition
If this option is activated, the rendered signal is sent to the audio device output after
recording has started.
Solo
If this option is activated and several rendering tasks are running simultaneously,
only this one is auditioned.
Auto Start
If this option is activated, rendering starts automatically when you open the Live
Input Rendering dialog.
Discard
Stops rendering and deletes what has been rendered so far.
Stop
Stops rendering to a file.
Render
Starts rendering to a file.
PREREQUISITE
Set up your first live input stream.
PROCEDURE
1. In the Master Section, right-click Live Input Rendering.
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Live Input Rendering
RESULT
Two independent Live Input Rendering dialog opens. This allows you to set up both input
streams for rendering individually.
NOTE
When rendering, the Master Section plug-in settings are copied to the rendering task. This
allows you to change the plug-in settings without effecting the ongoing rendering task.
RELATED LINKS
Setting up Live Input Renderings on page 362
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Master Section
The Master Section is the final block in the signal path before the audio is sent to the audio
hardware, to an audio file, or to the audio meters. This is where you adjust the master levels, add
effects, resample, and apply dithering.
The settings and effects in the Master Section are taken into account in the following cases:
● To bypass the Master Section for individual audio files or audio montages, activate the
Bypass Master Section button at the bottom of the wave/montage window.
● To bypass the Master Section globally, activate the Bypass Master Section button at the
top left of the Master Section. All other Master Section panes are bypassed. However,
rendering to file still takes into account all plug-ins.
● To open the Master Section window, select Tool Windows > Master Section.
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Master Section
Master Section Window
● Effects
● Resampling
● Master Level
● Final Effects/Dithering
● Playback Processing
● Speaker Configuration
Signal Path
The panes in the Master Section window correspond to the processing blocks of the Master
Section.
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Master Section
Master Section Window
The Master Section meters monitor the signal between the Master Level pane and the
Playback Processing pane.
5. Final Effects/Dithering
6. Playback Processing
The meters in the Meter windows monitor the signal between the Playback Processing
pane and the Speaker Configuration pane.
7. Speaker Configuration
8. Audio hardware or file on disk
In the Master Section, the signal passes all plug-ins, even if some plug-ins are soloed. However,
the sound is not affected by this because the muted plug-ins are bypassed from the playback
process stream.
Other meters in WaveLab Pro, for example, Oscilloscope or Wavescope, monitor the signal
directly after the Final Effects/Dithering pane, by default. You can also monitor the signal
directly after a particular slot if you activate Monitoring Point for a slot.
Presets
Lets you save and recall Master Section presets. The Presets pop-up menu offers
additional options to save and load default banks and effects.
Smart Bypass
Opens the Smart Bypass dialog, where you can make special bypass settings.
Settings
Opens the Settings pop-up menu, where you can make settings for the Master
Section.
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Master Section
Master Section Window
Section Visibility
Allows you to show or hide the Master Section sections.
Rearrange
Rearranges the Master Section according to the sample rate and channel
configuration of the active audio file. The internal bus of the Master Section and any
active plug-ins are configured accordingly.
This operation is performed automatically before playback or rendering. It is
sometimes helpful to manually rearrange the Master Section, because some plug-
ins do not accept a mono or stereo signal as input, or a given sample rate. In that
case, clicking the button informs you about any problems, before playback or
rendering.
This operation has no effect if playback is already in progress or if there is no active
audio file.
RELATED LINKS
Final Effects/Dithering Pane on page 378
Effects Pane
This pane in the Master Section allows you to add up to 16 effect plug-ins in series, and manage
them.
Fold/Unfold Pane
Expands or collapses the pane.
Add Effect
Allows you to add an effect to an empty effect slot.
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Master Section
Master Section Window
Channel Processing
Allows you to specify how a VST plug-in processes the stereo stream. You can process
all channels or only the left, right, mid, or side channel. This allows any VST plug-in to
become mid/side capable.
Monitoring Point
Lets other meters in WaveLab Pro, for example, Oscilloscope or Wavescope,
monitor the signal directly after this plug-in.
If no monitoring point is specified, the monitoring point is after the Final Effects/
Dithering section and before the Playback Processing section.
The Master Level meter of the Master Section always monitors the level after the
faders.
Solo (Bypass)
Soloes the plug-in.
Bypass Processing
Bypasses the plug-in during playback and optionally during rendering. The signal is
still processed by the plug-in, but is not injected in the audible stream.
VST Plug-ins
Steinberg’s VST plug-in format is supported by a lot of programs and plug-in manufacturers. You
find a number of VST plug-ins included with WaveLab Pro. Other plug-ins can be purchased
separately from Steinberg or other manufacturers.
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Master Section
Master Section Window
Setting Up Effects
The number of available effects depends on the number and format of the plug-ins that you have
installed.
● To select an effect plug-in for a slot, click the slot, and select an effect from the pop-up
menu. When you have selected an effect, it is automatically activated, and its control panel
opens.
● To turn off an effect, right-click the slot, and deactivate Active. To activate the effect,
activate Active again.
● To remove an effect plug-in, right-click the slot and select Remove Plug-in from the pop-
up menu.
● To show/hide a plug-in window, click the effect slot.
● To solo an effect, click its Solo (Bypass) button. This allows you to check the sound of that
effect only. You can also bypass effects via their control panels.
● To change the order of the slots, that is, the order in which the signal passes through the
effects, click a slot, and drag it to a new position.
Plug-in Chain
If Use Plug-in Chain Window is activated on the Settings pop-up menu of the
Master Section, the effects of the active audio file are displayed in a plug-in chain at
the top of the plug-in window.
You can right-click a plug-in tab or an empty tab to select a new plug-in for the slot.
Bypass Processing
If this option is activated, this plug-in is bypassed during playback, and optionally for
a rendering operation. To deactivate an effect when rendering, right-click an effect
slot, and deactivate Active in the Effects pane of the Master Section.
Bypass Modes
Right-click Bypass Processing to open the Bypass Modes pop-up menu. Here, you
can select Bypass Effect or Bypass Source Signal.
Channel Processing
Allows you to specify how a VST plug-in processes the stereo stream. You can process
all channels or only the left, right, mid, or side channel. This allows any VST plug-in to
become mid/side capable.
Solo (Bypass)
Soloes the plug-in.
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Master Section Window
Render in Place
Processes the audio in place. Bypassed plug-ins are excluded and the rendered audio
is crossfaded at boundaries.
Monitoring Point
Lets other meters in WaveLab Pro, for example, Oscilloscope or Wavescope,
monitor the signal directly after this plug-in.
If no monitoring point is specified, the monitoring point is after the Final Effects/
Dithering section and before the Playback Processing section.
The Master Level meter of the Master Section always monitors the level after the
faders.
Presets
Opens a menu to save/load presets for this plug-in.
Third-party plug-ins can provide their own factory presets. To access the presets for an effect,
click the Presets button in its control panel window or the Presets button for its effect slot. The
available functions depend on the type of plug-in.
When you click the Presets button for this type of effect, a pop-up menu with the following
options opens:
Load/Save Bank
Loads and saves complete sets of presets. The file format is compatible with Cubase.
Load/Save Effect
Loads or saves a preset. This is also compatible with Cubase.
Preset List
Allows you to select one of the loaded presets.
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Master Section Window
Channel Processing
In the Master Section, in plug-in windows, and in the Inspector window, you can specify for
each plug-in which channels to process. This allows you to use each plug-in in mid/side mode, for
example.
You can process all channels or only the left, right, mid, or side channel. When you select one
channel, the other channel is bypassed.
To use a different plug-in for each channel, use one effect slot for each channel.
Insert
Stereo
All channels are processed by the plug-in.
Mid/Side
Only the mid and side channels are processed by the plug-in.
Left
Only the left channel is processed by the plug-in.
Right
Only the right channel is processed by the plug-in.
Mid
Only the mid channel is processed by the plug-in.
Side
Only the side channel is processed by the plug-in.
Right
Only the right channel of the plug-in is processed. The right wet signal of the plug-in
is mixed to the left/right dry signal.
Mid
Only the mid channel of the plug-in is processed. The mid wet signal of the plug-in is
mixed to the mid/side dry signal.
Side
Only the side channel of the plug-in is processed. The side wet signal of the plug-in is
mixed to the mid/side dry signal.
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Master Section
Master Section Window
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Master Section Window
Resampling Pane
This pane in the Master Section allows you to resample the signal. With the Resampling plug-in,
you can check the peaks before the master gain and meters, and before limiting and dithering.
You can select one of the common sample rate values or create custom sample rate values via
the Customize Sample Rate Menu dialog.
Fold/Unfold Pane
Expands or collapses the pane.
Off
Deactivates the resampling effect.
NOTE
The sample rate is used for playback only. This allows you to play back sample rates
that your audio device does not support.
Monitoring Point
Lets other meters in WaveLab Pro, for example, Oscilloscope or Wavescope,
monitor the signal directly after this plug-in.
If no monitoring point is specified, the monitoring point is after the Final Effects/
Dithering section and before the Playback Processing section.
The Master Level meter of the Master Section always monitors the level after the
faders.
RELATED LINKS
Audio Connections Tab on page 15
Customize Sample Rate Menu on page 375
● To open the Customize Sample Rate Menu dialog, open the Resampling pane in the
Master Section window, click the sample rate, and select Customize.
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Master Section
Master Section Window
Faders
The faders in the Master Level pane govern the final output level. Use the faders to optimize the
level of the signal that is sent to the audio hardware.
NOTE
It is important to avoid clipping, especially when mastering. Clipping is indicated by the clip
indicators of the Master Section.
● To lock the faders, activate Lock Faders below the fader section.
Locked faders cannot be changed with the mouse. Other editing methods, for example via
remote control or shortcut, are still possible.
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Master Section
Master Section Window
Meters
The Master Section meters show the signal level of the signal before dithering or any other
plug-in that you have applied post-master fader.
Use these meters to get an overview of the signal levels. The numeric fields above the faders
show the peak levels for each channel. The peak indicators turn red whenever the signal clips. If
this happens, you should do the following:
NOTE
For critical level metering, we recommend using the Level Meter. It is more precise, and it is
applied after the whole Master Section (after dithering) and therefore shows the actual signal
level that is sent to the audio hardware.
Mixing Stereo Channels into Mono Channels and Multichannel into Stereo
The options on the Audio Channel Monitoring pop-up menu allow you to transform the left and
right channels of a stereo track into two mono channels or surround channels to stereo
channels. The output level is automatically reduced by -6 dB to avoid clipping. This is useful for
checking the mono compatibility of stereo mixes or stereo compatibility of surround mixes. You
can also render the channels into a mono file.
Default Channels
The default channels.
Mix to Mono
Mixes the stereo channels into mono channels.
Mix to Stereo
If you have a surround setup with more than two channels, you can mix the
surround channels to stereo.
NOTE
If another option than Default Channels is selected on the Audio Channel Monitoring pop-up
menu, the indicator for the Master Level pane is lit, even if the master level is not adjusted. This
helps you avoid accidentally using audio channel monitoring.
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Master Section
Master Section Window
Unlink Faders
Determines whether you can adjust the faders individually or together.
If Unlink Faders is deactivated, moving one fader also moves the other by the same amount.
Activating Unlink Faders allows you to correct improper stereo balancing by adjusting the level
of the channels individually.
If you offset the faders with Unlink Faders activated and then deactivate Unlink Faders, you can
adjust the overall level without changing the level offset between the channels.
Fader offsets are not preserved at the end of the range of movement or once the mouse button
is released.
Fold/Unfold Pane
Expands or collapses the pane.
Monitoring Point
Lets other meters in WaveLab Pro, for example, Oscilloscope or Wavescope,
monitor the signal directly after this plug-in.
If no monitoring point is specified, the monitoring point is after the Final Effects/
Dithering section and before the Playback Processing section.
The Master Level meter of the Master Section always monitors the level after the
faders.
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Master Section Window
● If Lock is activated, the effect slot is locked. The plug-in in the slot remains as
is when a Master Section preset is loaded, or when Reset Master Section is
used.
Bypass Processing
Bypasses the plug-in during playback and optionally during rendering. The signal is
still processed by the plug-in, but is not injected in the audible stream.
Dithering
Dithering is the technique of adding small quantities of noise to a signal to reduce the audibility
of low level distortion in a digital recording. A small amount of random noise is added to the
analog signal before the sampling stage, reducing the effect of quantization errors.
By adding a special kind of noise at an extremely low level, the quantization errors are
minimized. The added noise can be perceived as a very low-level quiescent hiss added to the
recording. However, this is hardly noticeable and preferred to the distortion that occurs
otherwise. The Noise Shaping options allow you to filter this noise to a frequency area less
sensitive to the human ear.
In WaveLab Pro, dithering is applied when reducing the number of bits in a recording, for
example, when moving from 24 to 16 bits, and when applying processing. You can choose
between WaveLab Pro’s internal dithering algorithm, Izotope’s MBIT+ algorithm, or any external
dithering plug-in.
NOTE
Dithering should always be applied after the output bus fader stage and after any kind of audio
process.
Dithering Plug-ins
WaveLab Pro comes with two dithering plug-ins: Internal dithering and the MBIT+ dithering.
However, you can also add other dithering plug-ins.
● To select and activate a dithering plug-in in the Master Section, click the plug-in slot in the
Final Effects/Dithering pane, and select one of the options from the pop-up menu.
● To deactivate the dithering plug-in, open the Final Effects/Dithering pop-up menu, and
select Remove Plug-in.
NOTE
The meters in the Master Section monitor the signal before the Final Effects/Dithering pane.
To avoid clipping, check the level/pan meter and adjust the output level of the plug-in, if
available.
PROCEDURE
1. Select File > Preferences > Plug-ins.
2. Select the Organize tab.
3. Locate the plug-in that you want to add to the Final Effects/Dithering pane in the list, and
activate the checkbox in the Final column for the plug-in.
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RESULT
The plug-in is available via the pop-up menu in the Final Effects/Dithering pane, and can be
inserted after the Master Level faders. The plug-in is still available for selection as a regular pre-
master effect if the corresponding entry in the Effect column in the Plug-ins Preferences is
activated.
However, even if you are playing back or rendering a 16-bit or 24-bit file to the same precision,
you need to apply dithering if you are using any real-time processing in WaveLab Pro. The reason
for this is that WaveLab Pro works with an internal precision of 64 bit (floating point) for supreme
audio quality. This means that as soon as you perform any kind of processing, the audio data is
treated at this high precision instead of the original 16 bit or 24 bit, thus making dithering
necessary.
Examples of real-time processing include level adjustments, effects, mixing of two or more clips
in an audio montage, etc. The only time when a 16-bit file is played back at 16-bit precision is if
you play it without any fades or effects, and with the Master Level faders set to 0.00 (no level
adjustment – master level indicator turned off).
NOTE
To check whether you need to apply dithering, use the Bit Meter to see the actual precision of
your audio signals.
RELATED LINKS
Bit Meter on page 432
● To activate this option, click Settings at the top of the Master Section, and activate
Monitor 16 Bit Dithering.
Now, when you activate a dither plug-in and play back an audio section, you can hear what the
effect of the dither plug-in sounds like. You can try out different dithering plug-ins, to find out
which one has the best effect on the audio.
IMPORTANT
Make sure to deactivate Monitor 16 Bit Dithering when you are done testing the dithering
quality.
NOTE
Only dither to 16 bit, otherwise the result does not have any meaning.
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Master Section Window
NOTE
The plug-ins in the Playback Processing pane are only part of the playback processing. It is not
applied when rendering files or CDs.
Fold/Unfold Pane
Expands or collapses the pane.
Monitoring Point
Lets other meters in WaveLab Pro, for example, Oscilloscope or Wavescope,
monitor the signal directly after this plug-in.
If no monitoring point is specified, the monitoring point is after the Final Effects/
Dithering section and before the Playback Processing section.
The Master Level meter of the Master Section always monitors the level after the
faders.
Bypass Processing
Bypasses the plug-in during playback and optionally during rendering. The signal is
still processed by the plug-in, but is not injected in the audible stream.
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RELATED LINKS
Plug-ins Preferences on page 596
Encoder Checker
The Encoder Checker plug-in allows you to compare the quality between different audio
encoders. It is applied in the Playback Processing pane of the Master Section.
With the Encoder Checker, you can find the best settings for your encoders and test the effect of
other plug-ins on the compression. The Encoder Checker is only used for playback and is
bypassed during audio file rendering.
IMPORTANT
NOTE
The more encoders are selected in the Encoder Checker dialog, the more CPU power is used.
Also, the more audio compression is applied to the audio file, the higher the latency. The latency
is determined by the encoder with the highest latency.
NOTE
If you select or edit an encoder, the plug-in synchronizes the new encoder settings with
the other active encoders and the original sound. This can result in short audio artifacts.
Checking the Quality of Encoded Audio Files Using the Blind Modes
To make sure that you only rely on your ears when checking the encoder quality, you can use the
Blind modes to compare the encoders without knowing which encoder is playing.
PROCEDURE
1. Open the audio file that you want to check in different encoding qualities.
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2. In the Master Section, right-click the effect slot in the Playback Processing pane, and
select Steinberg > Encoder Checker.
3. In the Encoder Checker, click in the first field and select a factory preset or select Edit to
specify a custom audio file format.
4. Optional: Specify more audio file formats.
5. Do one of the following:
● To compare only the encoders, activate Blind (Encoders). For this function, at least 2
encoders must be selected.
● To compare the encoders and the original sound, activate Blind (Encoders +
Original Sound).
6. Play back the audio file.
7. Use the up/down or left/right arrow keys to switch between the encoders.
8. Use the + and Num - keys to rate the encoder that you are listening to.
9. Deactivate Blind mode.
RESULT
The encoder that you have heard last is highlighted and you can see the ratings of the encoders.
AFTER COMPLETING THIS TASK
If you have found the best encoder for your needs, click Render to render the audio file to the
selected audio file format.
● To open the Encoder Checker dialog, right-click the effect slot in the Playback Processing
pane, and select Steinberg > Encoder Checker.
Display
Displays the spectrum (FFT) of the original sound (green) and of the selected encoder
(red). This gives you a rough estimation of the effects that the encoder has on the
audio spectrum.
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Blind (Encoders)
If this option is activated, the original sound is selected. When you use an arrow key,
a random encoder is used. You can use Up Arrow and Down Arrow to switch between
the selected encoders without being able to see which encoder is selected.
You can use Num + and Num - to rate the encoder that you are listening to. The
rating results are displayed when you deactivate Blind mode.
Freeze Display
If this option is activated, the FFT display freezes.
Original Sound
Lets you hear the original audio file during playback.
Presets
Lets you select different audio encoders and switch between them during playback.
Rating
Shows the number of plus and minus marks that were set during the Blind modes.
Compression
The real-time estimation of the audio compression ratio with a 16-bit file size as
reference.
Latencies
The first latency value indicates how long you have to wait until you hear the new
encoder when you select another encoder. The second latency value indicates the
delay when switching between encoders.
Batch Processor
Opens the Batch Processor window with an audio file format preset that
corresponds to the audio file format that is being monitored.
Fold/Unfold Pane
Expands or collapses the pane.
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Speaker Configuration
Lets you select eight different speaker configurations.
Audio Connections
Opens the Audio Connections, where you can set up the speakers for the speaker
configuration buttons.
Speaker Gain
Lets you edit the gain of the speaker configuration. Positive gains are indicated by a
red LED, and negative gains are indicated by an orange LED. When the gain is zero,
the LED is dark green (off). The gain is not rendered to file.
RELATED LINKS
Speaker Configuration on page 118
Audio Connections Tab on page 15
The value is either the sample rate of the audio file or audio montage that is played back or the
sample rate that is set in the Resampler plug-in in the Master Section.
Rendering
By rendering the effects using the Render function in the Master Section, they become a
permanent part of a file. So instead of performing all processing in real time during playback,
you can save the audio output to a file on disk.
You can render to a single file format or to multiple audio file formats.
Writing the output of the Master Section to a file on disk allows you to apply Master Section
processing to an audio file, or mix down an audio montage to an audio file. In case of a
multichannel audio montage, several files can be created, one for each channel in the selected
configuration.
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Rendering
You can also create multiple audio file format presets. These are a list of single file format
presets.
Rendering Files
You can render to a single file format or to multiple file formats.
PREREQUISITE
Set up your audio file or audio montage. If you want to render to multiple file formats, create the
necessary audio file format presets.
PROCEDURE
1. In the Master Section, make your settings.
2. On the bottom of the Master Section, click Render.
3. Do one of the following:
● To render a single file, click Single.
● To render multiple files, click Multi.
4. Make your rendering settings.
5. In the Result section, activate Named File.
6. Click the Format field and do one of the following:
● To render to one audio format, select Edit Single Format, and make your settings in
the Audio File Format dialog.
● To render to multiple file formats, select Edit Multi Format, and in the Multi Audio
File Format dialog, click Add, and select the file format presets that you want to
render to.
7. Click OK.
8. When you have set up the rendering process, click Start.
RESULT
The file is rendered. You can see the progress in the Tasks window.
NOTE
Several rendering operations can be performed at the same time when using different files.
RELATED LINKS
Audio File Format Dialog on page 141
Multi Audio File Format Dialog on page 387
Creating Single Audio File Format Presets on page 387
Creating Multiple Audio File Format Presets on page 387
Tasks Window on page 400
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RELATED LINKS
Audio File Format Dialog on page 141
PROCEDURE
1. In the Audio File Format dialog, click Multiple File Format.
2. Click Add and select the preset that you want to use.
3. Add as many audio file format presets as you need.
4. Optional: To make changes to an existing preset, right-click it and select Edit.
5. Open the Presets pop-up menu and select Save As to save the multiple format as preset.
RELATED LINKS
Audio File Format Dialog on page 141
Multi Audio File Format Dialog on page 387
● To open the Multi Audio File Format dialog, select File > Export, and select Render >
Single or Render > Multi. Then click in the Format field and select Edit Multi Format.
You can also open the Multi Audio File Format dialog via the Format tab in the Batch
Processor window.
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Add
Opens a menu from which you can select a file format preset to add it to the preset
list.
Remove
Removes the selected preset from the list.
Preset list
Shows the selected audio file format presets, an optional subfolder in which the files
are rendered to, and an optional suffix for the rendered files. The Subfolder column
allows you to sort the output files to different subfolders. The Suffix column helps to
avoid name conflicts.
Multicore Rendering
If this option is activated, all audio files are generated at the same time, each with a
different CPU core, if possible. This increases the rendering speed.
NOTE
In-Place Rendering
In the Audio Editor, you can process a section of an audio file or the whole audio file. This is a
quick way to process several audio sections in an audio file, or test the effect of different plug-ins
on an audio file.
You can select the Render in Place function in the following places:
When selecting Render in Place via the Render tab, you can make additional render settings on
the Options pop-up menu. When selecting Render in Place via the Master Section or a plug-in
window, the following render settings are always active:
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NOTE
Once an audio section has been processed, there is no automatic bypass of plug-ins or the
Master Section.
EXAMPLE
An example for using in-place rendering:
Let’s say that you are restoring a file and have 3 favorite plug-ins, for example, 3 DeClicker plug-
ins. Now you want to use the one that gives the best results.
1. Load all 3 plug-ins in the Master Section.
2. Select a region, solo plug-in #1, and play the region.
3. Solo plug-in #2, and play the region.
4. Solo plug-in #3, and play the region.
5. Solo the plug-in that you think sounded the best, and click Render in Place, or press Alt-A.
RELATED LINKS
Render Tab for the Master Section on page 390
PREREQUISITE
In the Audio Editor, open the audio file that you want to render, and set up the Master Section.
PROCEDURE
1. Optional: If you only want to use some plug-ins of the Master Section, solo the plug-ins
that you want to use.
2. In the wave window, select the audio section that you want to process.
3. Select the Render tab.
4. In the Source section, open the Source pop-up menu and select Selected Audio Range.
5. In the Result section, activate In Place.
6. In the Options section, open the pop-up menu and make render settings.
7. In the Render section, click Start.
RESULT
The audio section or the audio file is processed.
PROCEDURE
1. At the bottom of the Master Section, right-click Render.
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RESULT
The Batch Processor window opens with the same plug-in setup as the one that was used in the
Master Section.
AFTER COMPLETING THIS TASK
Add more files to the batch process and/or make additional configurations in the plug-in chain.
RELATED LINKS
Batch Processing on page 524
● To open the Render tab, click Render at the bottom of the Master Section. If you want to
render to a single file format, select Single. If you want to render to multiple file formats,
select Multi.
The following options are available for rendering audio files and audio montages:
Part
● Selected Audio Range processes and renders the selected audio range.
● Specific Region processes and renders an audio range that is specified using
region markers. In the pop-up menu next to this option, select the region that
you want to render. For example, a CD track.
● All Regions processes and renders each marked audio range to an
independent file, or renders in place, according to the settings. By defining
multiple isolated regions in an audio file, you can process them in place in one
operation. In the pop-up menu next to this option, select the type of marked
regions you want to render.
In Place
If this option is activated, the rendered audio range replaces the source audio range.
Unnamed File
If this option is activated, the file is named untitled.
Named File
If this option is activated, you can specify a name for the rendered file.
Name
Enter a name for the rendered file. Clicking the arrow icon opens a menu that offers
you several automatic naming options.
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Scheme
Allows you to automatically create file names according to custom variables, text
snippets, or auto variables. For example, when rendering multiple sources, you can
activate this option to add a numeric prefix to all rendered files.
Location
Select a folder for the rendered file.
Format
Opens a menu, where you can select the file format.
Copy Markers
If this option is activated, markers that are included in the range to process are
copied to the rendered file.
NOTE
It is recommended to activate this option, because you do not need to monitor this
new file through the effects again when the effects have been applied to a file.
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Part
Whole File processes and renders the whole file.
In Place
If this option is activated, the rendered audio range replaces the source audio range.
Part
● Whole Montage processes and renders the whole audio montage.
● Union of Selected Clips processes and renders the audio range that starts
from the first selected clip and ends with the last selected clip. Only the
selected clips are included in the process.
● Selected CD Track processes and renders the selected CD track in the CD
window.
● All Clip Groups processes and renders each clip group to an independent file.
The group names are used for the output file names.
● All Selected Clips processes and renders each clip to an independent file. The
clip names are used as output file names.
● CD Track Group processes and renders the selected CD track group.
● All CD Tracks in Group processes and renders all CD tracks in the selected CD
track group.
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Smart Bypass
● To open the Render tab for multiple file formats, click Render at the bottom of the Master
Section. Then select Multi.
The file list displays all open file groups and their included files. You can filter the file list to only
display the active file group, and only audio files or audio montages.
In the file list, select the files that you want to render.
You can also select multiple file tabs and render the files via the Render tab.
RELATED LINKS
Check Tab/Uncheck Tab on page 63
Smart Bypass
Smart bypass allows you to compare the original signal to the processed signal with a level
correction applied to it. This function is particularly useful when you are making final level
adjustments to a recording, for example, during mastering.
Smart bypass compares the signal at the input of the Master Section to the signal at the output
of the Master Section, and adjusts the level accordingly.
The main reason for smart bypass is that processing audio often changes the level or loudness of
the signal. When comparing the processed signal with the original signal, your ears are sensitive
to this loudness change. If you need to compare the sound of the effect independently from the
loudness change, a level correction is required.
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Smart Bypass
● To open the Smart Bypass dialog, click Smart Bypass at the top of the Master Section.
NOTE
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Saving Master Section Presets
PROCEDURE
1. Set up the Master Section.
2. Click Presets at the top of the Master Section, and select Save As.
3. Optional: In the Save Master Section Preset dialog, click the path name, enter a name,
and click OK to create a new subfolder in the Master Section preset folder.
4. Enter a name for the preset in the Name field.
5. Select the options that you want to save in the preset.
6. Optional: Activate Create Shortcut for Selecting the Preset, to assign a shortcut to open
the preset, after you clicked Save.
7. Click Save.
● To open the Save Master Section Preset dialog, click Presets at the top of the Master
Section, and select Save As.
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Saving Master Section Presets
Location
Opens the root folder of the preset in the File Explorer/macOS Finder. Here, you can
create subfolders in which presets can be saved.
Presets list
Lists all existing presets.
Name
Allows you to specify the name of the preset to save.
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Saving Master Section Presets
Open the Presets pop-up menu at the top of the Master Section window.
● To load a preset that has been previously saved in the Presets\Master Section folder,
select a preset from the Presets pop-up menu.
● To load a preset from any location, select Load Preset, select a preset, and click Open.
● To load a temporarily saved preset, open the Restore submenu, and select a preset.
● To import a WaveLab Pro 4/5/6 preset, select Load WaveLab 4/5/6 Preset, select a preset,
and click Open.
● To save the current settings of the Master Section along with an audio file, open the
Master Section Preset Settings pop-up menu on the lower right of the wave window, and
select Save Master Section Preset. In the Save Master Section Preset dialog, make your
settings and click Save.
The preset is saved in companion files.
● To save the current settings of the Master Section as part of an audio montage, open the
Master Section Preset Settings pop-up menu on the lower right of the montage window,
and select Save Master Section Preset. In the Save Master Section Preset dialog, make
your settings and click Save.
If the option Open Options Dialog when Selecting Preset is activated on the Presets pop-up
menu of the Master Section, the Load Master Section Preset dialog opens when applying a
Master Section preset. In this dialog, you can specify which parts of a saved Master Section
preset to load when opening it.
● To load a Master Section preset that is saved along with the opened audio file, open the
Master Section Preset Settings pop-up menu on the lower right of the wave window, and
select Load Master Section Preset.
● To load a Master Section preset that is saved inside the opened audio montage, open the
Master Section Preset Settings pop-up menu on the lower right of the montage window,
and select Load Master Section Preset.
● To open the Load Master Section Preset dialog, click Presets at the top of the Master
Section, and select Load Preset.
This dialog only opens if it is activated on the Presets pop-up menu of the Master Section. Open
the Presets pop-up menu at the top of the Master Section, and activate Open Options Dialog
when Selecting Preset.
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Saving Master Section Presets
Now, when restoring a temporarily saved preset or opening a saved preset a dialog with the
following options opens:
Name
Displays the name of the preset.
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Saving Master Section Presets
This means that if this option is activated for an audio montage, anytime this audio montage is
rendered so that its image is used in a parent montage, its associated Master Section preset is
used in the rendering process.
● To include the Master Section preset when rendering a super clip, open the Master
Section Preset Settings pop-up menu on the lower right of the montage window, and
select Include Master Section Preset when Rendering as Super Clip.
● To open the Presets pop-up menu, click the presets pane at the top of the Master
Section.
Save
Saves the changes you have made to an existing preset.
Save As
Opens a dialog where you can specify a name and a location for the preset.
Organize Presets
Opens the Preset folder of the Master Section, where you can rename or delete
presets.
Load Preset
Allows you to load a Master Section preset via the File Explorer/macOS Finder. For
example, this is useful if you want to load a preset that is provided by another source
and not located in your default root folder.
Store Temporarily
Lets you select one of the slots to temporarily save a preset.
Restore
Lets you restore a previously saved preset.
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Monitoring Background Tasks
You can adjust the priority with which tasks are processed, pause, or cancel them. This is useful if
you have a number of lengthy processes underway and want to free up some processing power
to focus on editing. You can either lower the priority of a task so that it does not use as much of
the computer processor capacity, or pause the task.
To automatically open the Tasks window when a task starts, select the Options tab in the Global
Preferences, and activate Make Tasks Monitor Visible When Task Starts.
A status bar below the wave window and the montage window shows the progress of the current
rendering process, and lets you cancel and pause the rendering, without opening the Tasks
window.
RELATED LINKS
Global Preferences on page 605
Tasks Window
This window allows you to view all background rendering processes that are in progress.
The list of background tasks shows the following information about the rendered file during the
rendering process:
● Name
● Status
● Elapsed Time
● Remaining Time
● Progress in %
● Progress bar
With the Pause and Cancel buttons, you can pause and cancel the rendering process.
From the Tasks menu, you can select the following options:
Suspend
Pauses the selected task.
Suspend All
Pauses all tasks.
Resume
Resumes the selected paused task.
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Resume All
Resumes all paused tasks.
Cancel
Cancels the selected task.
Low Priority
Runs the task at the lowest speed to leave processing power to other tasks, and only
when the mouse or keyboard are not in use.
Normal Priority
Runs the task at a low speed to leave processing power to other tasks.
High Priority
Runs the tasks as fast as possible while giving you the possibility to continue working
in WaveLab Pro.
Dropouts
A dropout most likely occurs when your computer does not have the processing power to handle
all used effect processors.
If neither of the above helps, check the audio card preference settings. You might need to adjust
the audio buffer settings. If a dropout occurs during a real-time mastering process we
recommend that you re-master. Stop playback, click the dropout indicator to reset it, and try
again.
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Markers
Markers allow you to save and name specific positions in a file. Markers are useful for editing and
playback.
There is no limit to the amount of markers that you can have in a file.
The following marker types come in pairs: CD, loop, mute, region, error and correction. When
you delete a marker of a marker pair, the other marker is also deleted.
Because you cannot have a CD track that starts but never ends, a loop end point without a start,
etc., special rules exist for creating, deleting, and moving these types of markers. CD track
markers must always be balanced. For example, if you delete a track start, the corresponding
end marker is also deleted.
Loop, mute, correction, error, and region markers only have a functionality when balanced.
NOTE
The functions in the Markers window are the same for audio files and audio montages. However,
the Markers window for audio montages offers additional options regarding clips.
Marker Types
You can use different marker types to locate certain positions quickly.
Generic markers
Allow you to locate positions and select all the audio between two points, for
example. Generic markers can be created during recording.
Temporary markers
Can be used for any purpose. Temporary markers are deleted when the
corresponding file is closed.
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Markers Window
Markers Window
In this window, you can create, edit, and use markers while working on an audio file or audio
montage.
● To open the Markers window, open an audio file or audio montage and select Tool
Windows > Markers.
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Markers Window
Markers List
The Markers window contains a list of all markers of the active file along with their details and
controls. You can create and edit indicators from the markers list.
Marker numbers
Clicking the number of a marker scrolls the waveform to reveal the corresponding
marker.
Play Pre-Roll
Plays back the audio from the marker position with a pre-roll.
You can also press Alt and click Play Pre-Roll to play back from the marker position
with a short pre-roll.
Play
Marker type
Shows the marker type. To change the marker type, click the marker icon and select
another marker type from the pop-up list.
Name
Shows the marker name. To change the name, double-click in the corresponding cell
and enter a new name.
Time
Shows the marker position on the time ruler. To change the position, double-click in
the corresponding cell and enter a new value.
Length
Shows the time between the marker start position and the corresponding end or
splice marker.
● To zoom in on the region between a start and end marker, click the
corresponding cell in the Length column.
● To select the region between a start and end marker, double-click the
corresponding cell in the Length column.
Lock
Allows you to lock markers. Locking markers prevents them from being accidentally
dragged to a new position in the wave window or the montage window. To lock a
marker, activate the corresponding checkbox.
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Markers Window
Clip Reference (only available for markers in the Audio Montage window)
A marker can be attached to the left or right edge of a clip, and to its waveform.
When you move a clip, the corresponding marker moves along. The clip reference
column shows the name of the clip.
Comment
Allows you to enter a comment. To enter a comment, double-click in a cell.
Functions Menu
Depending on whether the Audio Editor or the Audio Montage window is open, different
options are available. The following options are available for audio files and audio montages:
Select All
Selects all markers in the markers list.
Deselect All
Deselects all markers.
Copy
Opens a submenu with the following options:
● Copy All Markers copies all markers of the open audio file or audio montage
to the clipboard. When pasting these markers, the marker positions are
relative to the file start.
● Copy Markers in Selected Range copies all markers of the open audio file or
audio montage that are located in the selected range to the clipboard. When
pasting these markers, the marker positions are relative to the first copied
marker.
Paste Markers
Pastes the markers that were copied to the clipboard at the edit cursor position.
Sample rate differences between the source and destination file are taken into
account when pasting markers.
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Markers Window
Batch Renaming
Opens the Batch Renaming dialog, where you can rename several markers in one
go.
Generate Markers
Opens the Generate Markers dialog, where you can specify a sequence of markers
to create.
The following options of the Functions menu are only available for audio montages:
Follow Playback
If this option is activated and you play back audio, a green bar next to the marker
name indicates the marker that was last played back.
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Creating Markers
a clip. The marker type and its position relative to the closest clip determine the type
of bond.
Filter Menu
Use the Filter menu to determine which types of markers are displayed in the markers list and
on the timeline.
Filtering Markers
The search field allows you to filter the markers list by names.
You can search for text in the Name and Comment columns. The search only happens in the
sorted columns. The function Select All only selects the filtered items.
● In the toolbar of the Markers window, click in the search field, and enter the text that you
want to search for. You can use wildcard characters. “*” substitutes for zero or more
characters, and “?” substitutes for any character.
● To switch the focus from the search field to the markers list, press Down Arrow.
● To switch the focus from the markers list to the search field, press Ctrl/Cmd-F.
● To view all markers again, cancel the search.
Creating Markers
You can create markers in the wave window and montage window in stop mode or during
playback. You can generate a sequence of markers or mark a selection range, for example. You
can create specific markers if you already know what you want to mark, or create generic
markers.
PROCEDURE
1. Do one of the following:
● Start playback.
● In the wave/montage window, set the cursor to the position where you want to
insert the marker.
2. Do one of the following:
● In the Audio Editor or Audio Montage window, select the Insert tab, and click a
marker icon in the Markers section.
● Right-click the upper part of the time ruler, and select a marker from the context
menu.
● Press Insert. This creates a generic marker.
To see the key commands for other marker types, right-click above the timeline of
the wave window or montage window.
● To create CD start/end markers for audio montages, open the CD window, and use
the CD Wizard. This only works in stop mode.
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Creating Markers
PROCEDURE
1. In the wave window or the montage window, create a selection range.
2. Do one of the following:
● In the Audio Editor or the Audio Montage window, select the Insert tab and select
a marker pair in the Markers section.
● In the wave window, make a selection range, right-click it, and select one of the
marker pairs.
● In the wave window or the montage window, create a selection range, right-click
above the time ruler, and select one of the marker pairs.
Duplicating Markers
This is a quick way to create a marker from an existing marker.
PROCEDURE
● In the wave window or the montage window, hold down Shift, click a marker, and drag.
PROCEDURE
1. To decide where you want to insert the generated markers, do one of the following:
● To generate markers in a specific time range, create a selection range in the wave
window or the montage window.
● To generate markers from the cursor position to the end of the audio or generate a
fixed number of markers from the cursor position, set the cursor position where you
want the first marker to be created.
2. In the Markers window, select Functions > Generate Markers.
3. Select the type of marker and specify the gap between markers, and if you have selected a
marker pair, the region length.
4. Optional: Activate Naming and select a naming scheme.
5. Select a numbering scheme.
6. Click OK to generate the markers.
● To open the Generate Markers dialog, open the Markers window and select Functions >
Generate Markers.
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Creating Markers
Marker type
Specifies the type of marker to be generated.
Region Length
Sets the length for the region to be generated.
Naming
Allows you to set up a naming scheme.
Depending on whether you have selected a single marker or a start/end marker, you
can specify the naming scheme for a single marker, or one naming scheme for the
start marker and one for the end marker.
If you select Custom, the Marker Naming dialog opens, where you can specify a
custom naming scheme.
Naming Fields
Allows you to specify a base name for the markers, an optional separator between
name and marker number, and the start value of the marker index.
The base name is also used as a basis for the Custom naming scheme.
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Deleting Markers
Deleting Markers
Markers can be deleted in the wave window or the montage window, in the Markers window,
and in the Delete Markers dialog.
PROCEDURE
1. In the Markers window, select one or several markers.
You can also select Functions > Select All.
2. Click Delete Selected Markers or select Functions > Delete Selected Markers.
PROCEDURE
1. Optional: If you only want to delete markers in a specific time range, create a selection
range in the wave/montage window.
2. In the Markers window, select Functions > Select Markers to Delete.
3. Select the marker types that you want to delete.
4. Optional: Define conditions that have to be met for markers to be deleted.
5. In the Range section, select in which range you want to delete markers.
If you have selected an audio range and want to use it, activate In Selected Audio Range.
6. Click OK.
● To open the Delete Markers dialog, open the Markers window and select Functions >
Select Markers to Delete.
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Moving Markers
Marker types
Allows you to select the marker types to delete.
Conditions
Allows you to select a condition that has to be met for markers to be deleted. For
example, Marker Name Must Contain This Text.
Select All
Selects/deselects all marker types.
Range – All
Select this if you want to delete all markers.
Moving Markers
You can adjust marker positions in the wave window and the montage window.
PROCEDURE
● In the wave/montage window, drag a marker to a new position on the time ruler.
If Snap to Magnets is activated, the marker snaps to the cursor position, or the
beginning/end of a selection or waveform.
PROCEDURE
1. Optional: If you only want to move markers in a specific time range, create a selection
range in the wave window or the montage window.
2. In the Markers window, select Functions > Move Multiple Markers.
3. Specify the amount of time by which you want to move the markers.
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Moving Multiple Markers
● To open the Move Multiple Markers dialog, open the Markers window and select
Functions > Move Multiple Markers.
Conditions
Allows you to select a condition that has to be met for markers to be moved. For
example, Marker name must contain this text.
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Navigating to Markers
Select All
Selects/Deselects all marker types.
Range – All
Select this if you want to move all markers.
Navigating to Markers
You can jump to the previous or next marker using the corresponding marker buttons.
● To jump to the previous/next marker, select the View tab, and in the Cursor section, click
Previous Marker/Next Marker.
● To set the wave cursor to a marker position, in the wave window or the montage window,
double-click a marker triangle.
PROCEDURE
1. In the Markers window, select Filter.
2. Deactivate the marker types that you want to hide.
You can make the markers visible again by activating the corresponding marker type.
PROCEDURE
1. Optional: If you only want to convert markers in a specific time range, create a selection
range in the wave window or the montage window.
2. In the Markers window, select Functions > Convert Marker Types.
3. Use the From and To pop-up menus to specify the source and target marker types.
4. Optional: Specify a condition.
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Renaming Markers
5. Select whether you want to convert all markers or only the markers in the selected range.
6. Click OK.
● To open the Convert Marker Types dialog, open the Markers window and select
Functions > Convert Marker Types.
From
Specifies the source marker type.
To
Specifies the target marker type.
Renaming Markers
You can change the names of markers.
● To rename a marker in the wave window or the montage window, right-click a marker,
select Rename, and enter a new name.
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Selecting Markers
● To rename markers in the Markers window, double-click a marker name in the Name
column, and enter a new name.
● To batch rename multiple markers according to specified settings, in the Markers window,
select Functions > Batch Renaming.
● To edit the default names, in the Markers window, select Functions > Default Marker
Names.
RELATED LINKS
Batch Renaming on page 562
● To open the Default Marker Names dialog, open the Markers window and select
Functions > Default Marker Names.
Marker type
Lets you select the type of marker for which you want to specify a default name.
Selecting Markers
There are several ways to select markers.
The marker icon changes its background to indicate the selected marker.
● To select the audio between two adjacent markers, double-click between two adjacent
markers in the wave window or the montage window.
● To select several regions between two adjacent markers, double-click between two
adjacent markers, and after the second click, drag to select the adjacent regions.
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Binding Markers to Clips in the Audio Montage
● To select the audio between a region marker pair, hold down Shift, and double-click a
region marker.
● To extend the selection until the end of a marker region, in the wave/montage window,
hold down Shift, and double-click in the marker region that you want to select.
● To open the Markers window and display further information about a specific marker,
hold down Alt, and double-click a marker.
You can find the options regarding binding clips and markers on the Functions menu of the
Markers window, and when right-clicking a marker in the Audio Montage window.
When a marker is bound to a clip element, its name is preceded by a blue character.
RELATED LINKS
Markers Window on page 403
● Marker types
● Marker names
● Region lengths
● Comments
● Sample rate of the file that contain the markers
● Position of each marker in samples
● Position of each marker on the timeline
If the sample rate of the imported markers differs, the markers are automatically adapted to the
new sample rate.
For importing markers, the XML files must be formatted as the file that is created when you
export markers. To create a custom marker file with a text editor or script, use an exported
marker file as reference. Marker files must at least include the marker position in sample position
units.
You can also import XML marker files to your batch process to apply a marker structure to
multiple files.
NOTE
In the Audio Editor, markers that are located beyond the end of an audio file are not imported.
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Marker Import and Export
RELATED LINKS
Importing XML Marker Files into Multiple Files on page 558
PROCEDURE
1. Open the Markers window.
2. Select Functions > Import Markers from XML File.
3. Select the XML file that you want to open.
4. Click OK.
PROCEDURE
1. Open the Markers window.
2. Select Functions > Export Markers List as Text.
3. Choose the information that you want to export and the output format.
4. Click OK.
RESULT
The markers list opens in the selected output format. When you select Print, the Print Preview
window opens. The text file is saved in the specified folder for temporary files.
RELATED LINKS
Specifying Folders on page 99
● To open the Export Markers List as Text dialog, open the Markers window and select
Functions > Export Markers List as Text.
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How Marker Information is Saved
This makes saving files quicker if only a marker setting was changed. However, this only applies if
Write Markers in WAV File Header is deactivated in the Audio Files Preferences on the File
tab. By default, MRK files are created and information is saved in the Wave headers.
● When you import a file for the first time, any loop points are imported and displayed as
loop markers.
● When you save a file in Wave format, the loop points are saved both as part of the actual
file and in the MRK file.
● When you open a file that includes markers that were added in WaveLab Pro, and markers
that were added in another application, all markers are displayed in WaveLab Pro.
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Metering
WaveLab Pro contains a variety of audio meters that you can use for monitoring and analyzing
audio. Meters can be used to monitor audio during playback, rendering, and recording.
Furthermore, you can use them to analyze audio sections when playback is stopped.
Meter Windows
Audio meters can be used in the WaveLab Pro window and in the Control Window.
The axis of most audio meters can be rotated, to view the graphics horizontally or vertically. For
some meters, you can also style and customize parameters via a settings dialog.
RELATED LINKS
Docking and Undocking Tool Windows and Meter Windows on page 53
The following metering modes are available on the Analyze tab in the Monitoring section of the
Audio Editor.
Playback
This is the standard metering mode, in which the meters reflect the audio that is
played back. Metering occurs after the Master Section, which means that effects,
dithering, and master faders are taken into account. You can monitor audio files,
audio montages, audio CD track lists, etc.
Audio Input
In this mode, the meters reflect the audio input. Typically, this is the mode to use
when recording. The Master Section settings are not taken into account. This option
is only available when the Recording dialog is open.
Freeze Meters
This mode freezes the values for all open meters. The meters remain frozen until you
select another monitor mode.
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Meter Settings
File Rendering
In this mode, you can monitor what is being written to disk during file rendering or
when recording. Like Audio Selection, average and min/max peak values are
calculated. After rendering, the meters freeze until you refresh or change monitor
mode.
Edit Cursor
In this mode, the meters are static, showing the levels and other values for the audio
at the position of the edit cursor in stop mode. This allows you to analyze a specific
position in an audio file in non-real-time. The Master Section settings are not taken
into account.
Audio Selection
In this mode, the meters display the average values calculated for the selected
range. The Master Section settings are not taken into account.
When you change the selection, you have to update the meter displays by clicking
Update Selection Analysis.
Meter Settings
You can set up most meters in the corresponding settings dialogs. For example, you can adjust
the behavior, scale, and color of the meters.
● To open the settings dialog for a meter, select Functions > Settings.
● To check the results after changing the settings without closing the settings dialog, click
Apply.
● To close the settings dialog and discard any changes that you have made, even if you have
clicked the Apply button before, click Cancel.
Multichannel Metering
WaveLab Pro features 8 audio channels that can be routed to inputs and outputs on a multi i/o
audio card. The audio montage supports various surround channel configurations using up to 8
channels.
WaveLab Pro can display multiple meters. When working with multiple channels in an audio
montage, each channel has its own meter. This applies to all meters (up to 8 real-time FFTs, 8
level meters, 4 pan meters, 4 phase scopes, etc.). If a surround configuration is selected, each
meter indicates the corresponding surround channel (Lf, Rf, LFE, etc.).
When working with more than two channels, it is recommended to use floating meter windows,
because they can be resized more easily.
PROCEDURE
● In the meter window, click Reset, or select Functions > Reset.
RESULT
All values and numerical indicators of the meter are reset.
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Using Presets in the Meter Windows
● To save your settings as a preset, select Functions > Settings, click Presets, and select
Save As.
● To assign a preset to one of the preset buttons, select Functions > Settings, click Presets,
and from the Assign to Preset Button submenu, select a preset button.
● To apply a preset, select it from the Functions menu, or click the corresponding preset
button.
Level Meter
The Level Meter displays the peak and average loudness/decibel levels of your audio file, and
the balance between the left and right channels in a stereo file.
Level Meters
The upper part of the window shows the peak level and the average loudness in the following
way:
● The peak level meters display the peak levels of each channel, graphically and numerically.
● The VU meters measure the average loudness (RMS) of each channel. These meters have a
built-in inertia, evening out loudness variations over a user-defined time span. If you are
monitoring playback or the audio input, you can see two vertical lines following each VU
meter bar. These lines indicate the average of the most recent minimum RMS values (left
line) and the average of the most recent maximum RMS values (right line). To the left, the
difference between the minimum and maximum average values is displayed. This gives
you an overview of the dynamic range of the audio material.
● If you are monitoring real-time audio (playback or input), the maximum peak and loudness
values are displayed to the right of the meter bars. The numbers in brackets to the right of
the maximum peak values indicate the number of times that clipping occurs (0 dB signal
peaks). Values between 1 and 2 are acceptable, but if you get a larger number, you should
lower the master level to avoid digital distortion.
● Recording levels should be set so that they only rarely clip. If the master level is set too
high, the sound quality and frequency response are compromised at high recording levels,
with unwanted clipping effects. If the level is set too low, noise levels can be high relative
to the main sound being recorded.
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Level Meter
Pan Meters
The lower part of the window shows the difference in level between the left and right channel of
a stereo audio file.
● The upper pan meters show the peak level difference between the channels. The level bars
can go to the left or right, indicating which channel is loudest.
● The lower pan meters show the average difference in loudness between the channels. This
gives you a visual indication of whether a stereo recording is properly centered, for
example.
● If you are monitoring real-time audio (playback or input), the maximum balance difference
values (peak and loudness) for each channel are displayed numerically to the left and right
of the meter bars.
● To open the Level/Pan Meter Settings dialog, open the Level Meter window, and select
Functions > Settings.
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Level Meter
Ballistics – Resolution
Sets the time that is used to determine the loudness. The smaller this value, the
more the VU meter behaves like the peak meter.
Range
Determines the dB range of the panning meter.
In WaveLab Pro, you can choose between three metering modes which all set the 0 dB VU point
below the standard level meter. To fully utilize the K-System, you have to calibrate your monitor
level so that 0 VU equals 83 dB.
You should use a pink noise reference signal and a SPL level meter. Use C weighting (slow
response), and adjust your playback level so that your noise meter indicates 83 dB SPL per
channel or 86 dB SPL when played on the two channels simultaneously.
The K-System has three meter operating modes (selectable from the VU-Meter pop-up in the
Level/Pan Meter Settings dialog). These are intended for different uses:
● K-System 20: This places 0 VU 20 dB lower than standard VU mode, and is intended for
music with a very wide dynamic range, e.g. classical music.
● K-System 14: This places 0 VU 14 dB lower than standard VU mode, and is intended for
music with a slightly more compressed dynamic range. Use this for pop, R&B, and rock
music.
● K-System 12: This places 0 VU 12 dB lower than standard VU mode, and is intended for
broadcast applications.
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Loudness Meter
Loudness Meter
The Loudness Meter is an audio meter for monitoring loudness, according to the EBU R-128
standard.
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Loudness Meter
The Gate LED lights up when audio is discarded from measurement. The EBU standard
discards audio below a specific level, relative to the average loudness.
10. Numerical values of the bars
This section shows the numerical values of the bars. The values in brackets are the
loudness ranges.
11. True Peak LED
The True Peak LED is based on a true peak analysis and lights up when clipping is
detected.
RELATED LINKS
EBU Loudness Standard R-128 on page 44
● To open the Loudness Meter Settings dialog, open the Loudness Meter window, and
select Functions > Settings.
From
Allows you to specify the starting point for the middle and top zones.
Loudness Range
If this option is activated, a moving rectangle is displayed, which symbolizes the
short-term loudness range/momentary loudness.
Ballistics
Determines the inertia of the loudness range for the short-term loudness/
momentary loudness, that is, how fast the range edges meet each other after a new
minimum or maximum loudness is reported.
Integrated Loudness
Target Loudness
Allows you to specify the ideal loudness to match. The EBU R-128 recommendation
for broadcast is -23 dB.
Acceptable Deviation
Allows you to specify the loudness range that is considered to be an acceptable
deviation from the target loudness.
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Phasescope
Loudness Range
Range Color
Lets you specify the range colors if the range size is above the associated value (Too
Much), exactly as the associated value (Good), or below the associated value (Not
Enough).
Below/From
A loudness range that you consider to be not enough (Below) and too much (From).
Transition
Lets you specify how fast the color changes from Good to Too Much, and from Good
to Not Enough. 0 % means that the color changes abruptly when a threshold is
reached. 100 % means that the color changes gradually.
Additional Settings
Background/Marks/Grid/Curve
Lets you set the colors for the meter background, marks, grid lines, and the loudness
distribution curve of the Loudness Meter.
Scale
In this section, you can specify the low and high end of the displayed level range.
The EBU +9 scale and the EBU +18 scale are EBU recommendations. Both of these scales are
centered around 0 LU, which represents -23 LUFS, the recommended EBU loudness.
Phasescope
The Phasescope indicates the phase and amplitude relationship between two stereo channels.
● A vertical line indicates a perfect mono signal (the left and right channels are the same).
● A horizontal line indicates that the left channel is the same as the right, but with an inverse
phase.
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Spectroscope
● A fairly round shape indicates a well-balanced stereo signal. If the shape leans to one side,
there is more energy in the corresponding channel.
● A perfect circle indicates a sine wave on one channel, and the same sine wave shifted by
45° on the other.
● Generally, the more you can see a thread, the more bass is in the signal, and the more
spray-like the display, the more high frequencies are in the signal.
● The green line shows the current phase correlation, and the two red lines show the recent
minimum and maximum values.
● With a mono signal, the meter shows +1, indicating that both channels are perfectly in
phase.
● If the meter shows –1, the two channels are the same, but one is inverted.
● Generally, for a good mix, the meter should show a value between 0 and +1.
The phase correlation meter is also available in Analyze Audio Selection mode, showing an
average value for the selected range.
Phasescope Settings
In the Phasescope Settings dialog, you can adjust the behavior, scale, and color of the meters.
● To open the Phasescope Settings dialog, open the Phasescope window, and select
Functions > Settings.
Background
Click this to change the background color.
2D Display
Allows you to adjust the color for the grid and the signal of the 2D display.
Auto-Size (Maximize)
If this option is activated, the display is optimized to fit in the window.
Correlation Display
This is where you select colors for the elements in the phase correlation meter
display, and adjust the peak hold time for the maximum and the minimum indicator.
Spectroscope
The Spectroscope shows a graphical representation of the frequency spectrum, analyzed into 60
separate frequency bands, represented as vertical bars.
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Spectrometer
Peak levels are shown as horizontal lines above the corresponding bands, indicating recent peak/
maximum values. The Spectroscope offers a quick spectrum overview. For a more detailed
analysis of the audio spectrum, use the Spectrometer.
On the Functions menu, you can specify whether only high audio levels are displayed, or
whether medium and low levels are also shown.
Spectrometer
The Spectrometer uses FFT (Fast Fourier Transform) techniques to display a frequency graph,
providing a precise and detailed real-time frequency analysis.
The current frequency spectrum is shown as a linear graph. Spectrum peaks are shown as short
horizontal lines.
Zooming
In the Spectrometer window, you can zoom in on a frequency area.
● To zoom in on a frequency area, click and drag a rectangle in the spectrum. The display is
zoomed in so that the selected frequency range fills the window.
● To return to full-scale display, select Functions > Zoom out Fully, or double-click in the
spectrum.
Spectrometer Snapshots
You can take snapshots of the current spectrum, to check the effects of adding EQ, for example.
The snapshots are displayed on the spectrum graph. Up to five snapshots can be displayed. The
sixth snapshot replaces the earliest snapshot.
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Spectrometer
PROCEDURE
1. In the Audio Editor, select the Analysis tab.
2. In the Monitoring section, activate Edit Cursor or Audio Selection.
3. In the Spectrometer window, select Functions > Export FFT Data as ASCII.
4. Specify a file name and location.
5. Click Save.
RESULT
The resulting text file can be imported into Microsoft Excel, or other applications that allow graph
plotting from text files.
Spectrometer Settings
In the Spectrometer Settings dialog, you can adjust the behavior and display of the meters, and
assign up to five sets of spectrometer settings to the preset buttons.
● To open the Spectrometer Settings dialog, open the Spectrometer window, and select
Functions > Settings.
Process Tab
Analysis Block Size
The higher this value, the higher the accuracy in the frequency domain, that is, the
spectrum is divided into more bands. At the same time, the time localization is
reduced. This means that the higher the value, the less easy to know where a given
frequency starts and ends in time.
NOTE
Raising the block size value also requires more CPU power and introduces a higher
latency. Therefore, high values should only be used for offline monitoring.
Analysis Overlapping
To get more accurate results, the program can analyze overlapping blocks. This
setting determines the amount of overlap between these blocks – the higher the
value, the more accurate the results.
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Live Spectrogram
NOTE
Raising this value is very CPU-intensive. A setting of 50 % requires twice the amount
of CPU power, a setting of 75 % requires four times the CPU power, etc.
Smoothing Window
Allows you to choose which method to use for pre-processing the samples in order
to optimize the Spectrogram.
Display Tab
Frequency Ruler
Determines the frequency range to be shown, at full-scale display. The lowest
frequency to be shown depends on the Analysis Block Size setting and the highest
actual frequency depends on the sample rate.
Logarithmic Scale
When this option is activated, each octave occupies the same horizontal space in the
display. If you need more resolution in the high frequency range, you may want to
turn this off.
Level Ruler
Determines the range of the vertical level ruler in dB.
Optimize Scale
Optimizes the level scale so that only the relevant level range is shown. This is only
possible in non-real-time mode.
Display Type
Allows you to toggle the display between curve and bar graph.
Colors
This is where you select colors for the curves, grid, background, etc.
Live Spectrogram
The Live Spectrogram shows the last seconds of the audio stream. This allows you to detect
disturbances in the spectrogram, and monitor the noise level and frequencies, for example.
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Live Spectrogram
● To open the Live Spectrogram settings, open the Live Spectrogram window, and open
the Functions menu.
Clear
Clears the spectrogram.
Clear on Playback
Clears the spectrogram when you start playback.
Wrap
If this option is activated, the spectrogram restarts from the left when it reaches the
right edge of the Live Spectrogram window.
Default Style
The spectrogram uses the style that is defined as default in the Spectrogram
Options dialog.
Custom Style
Opens the Spectrogram Options dialog that allows you to customize the style of the
spectrogram.
Rotate
Allows you to rotate the axis of the spectrogram to view the graphics horizontally or
vertically.
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Bit Meter
Bit Meter
The Bit Meter shows how many bits are used.
While you may expect the maximum number of bits to be the same as the precision of the audio
file, this is not necessarily the case.
As soon as you perform any kind of real-time processing on an audio file, the audio data is
treated at a much higher precision (64-bit floating point) to allow for pristine audio quality. The
only time when a 16-bit file is played back at 16-bit precision is, for example, if you play it without
any fades or effects, and with the master faders set to 0.00.
● To check whether dithering is necessary. If you are playing back or mixing down to 16 bits,
and the Bit Meter shows that more than 16 bits are used, you should apply dithering.
● To see the actual precision of an audio file. For example, even though a file is in 24-bit
format, only 16 bits may be used, or a 32-bit file may only use 24 bits.
● To see the bit depth output of a plug-in.
● To see whether samples are 32-bit float, 64-bit float, or any PCM precision between 8 bit
and 32 bit at the monitoring point.
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Oscilloscope
● To open the Bit Meter Settings dialog, open the Bit Meter window, and select
Functions > Settings.
Colors
You can adjust the colors of the meter segments, grids, background, etc. by clicking
the corresponding color buttons.
Bit Display
Determines how the bits are displayed. In Intuitive Mode (Proportional to Signal
Level), the absolute value of the signal is shown. The bar graph goes higher with
higher signal levels, similar to a common level meter.
In True Mode (Signed Samples), the meter shows the direct mapping of the bits.
However, because the actual values may be negative, there is no intuitive
relationship with the level. This mode is useful if you want to check the full range,
because all bits are displayed, regardless of the audio signal level.
Oscilloscope
The Oscilloscope offers a highly magnified view of the waveform around the playback cursor
position.
If you are analyzing stereo audio, the Oscilloscope normally shows the separate levels of the two
channels. However, if you activate Show Sum and Subtraction on the Functions menu, the
upper half of the Oscilloscope shows the mix of the two channels and the lower half shows the
subtraction.
Oscilloscope Settings
In the Oscilloscope Settings dialog, you can adjust the display colors, and activate/deactivate
Auto-Zoom. When Auto-Zoom is activated, the display is optimized so that the highest level
reaches the top of the display at all times and even small signals are visible.
● To open the Oscilloscope Settings dialog, open the Oscilloscope window, and select
Functions > Settings.
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Wavescope
Wavescope
The Wavescope meter displays a real-time waveform drawing of the audio signal being
monitored. It can be useful when recording or rendering a file if Monitor File Rendering mode is
active.
Wavescope Settings
In the Wavescope Settings dialog, you can make various color settings for the background, grid,
and waveform display, and set the waveform rendering speed and vertical zoom.
● To open the Wavescope Settings dialog, open the Wavescope window, and select
Functions > Settings.
Colors
Lets you select colors for the waveform graphics.
Level Zoom
Determines the level zoom. Set a high value if the waveform has a low amplitude.
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DVD-Audio
In WaveLab Pro, you can author a DVD-Audio from a collection of audio montages and write it to
DVD-Audio.
You can add your audio montages to the DVD-Audio window, check the DVD-Audio layout for
conformity, and write a DVD-Audio disk.
The contents of a DVD-Audio project are saved in a folder named AUDIO_TS (Audio Title Set),
which includes all audio, still picture, text, and visual menu data.
The AUDIO_TS contents are created when you render a DVD-Audio project. These data files are
readable by the DVD-Audio player, but cannot be opened or edited in WaveLab Pro.
You can use DVD+R, DVD-R, DVD+RW, DVD-RW, DVD-RAM for writing DVD-Audio compatible
discs.
NOTE
Throughout WaveLab Pro, where “CD” is mentioned (for example, in messages or marker
names), this usually also applies for DVD-Audio.
DVD-Audio Formats
A DVD-Audio project can contain audio in a variety of resolutions.
The sample rates can be 48 kHz, 96 kHz, 192 kHz, 44.1 kHz, 88.2 kHz, or 176 kHz and the bit-
depths can be 16 or 24.
You can use other bit depths for audio files in a montage, but they are saved on the DVD-Audio
disc as either 16-bit or 24-bit audio samples, regardless of the original precision. The sample rate
of the DVD is specified on the Info tab of the corresponding audio montage.
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DVD-Audio Format Considerations
A single album cannot contain more data than 4.7 GB (using a standard single layer DVD).
To keep a DVD-Audio project within the allowable data rate limit, use the following list as a guide.
6 Channels
Maximum bit depth/sample rate: Up to 16 bit/96 kHz or 24 bit/48 kHz
4 Channels
Maximum bit depth/sample rate: Up to 24 bit/96 kHz
2 Channels
Maximum bit depth/sample rate: Up to 24 bit/192 kHz
DVD-Audio Window
In this window, you can author DVD-Audio and write it to DVD.
● To open a new DVD-Audio file, select File > New and click Create DVD-Audio.
● To open a saved DVD-Audio file, select File > Open and click DVD-Audio. Select the DVD-
Audio file that you want to open and click Open.
DVD-Audio List
The columns in the DVD-Audio window show information about the audio montages in the
project. Apart from the entries in the Group Name column, you cannot edit any of the
information shown in this window.
Group Name
If you double-click the name, you can enter a new name for the group. By default,
the name of the audio montage is used as the group name. The group name is
shown in the DVD menu display.
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DVD-Audio Window
File
The name of the audio montage. If you double-click the audio montage name, the
corresponding audio montage opens.
Titles
The number of titles in the audio montage.
Time
The total time of all titles.
Bits
The bit depth of the samples in the audio montage as they will be saved on the final
DVD.
Rate
The sample rate of the audio montage.
Channel
The number of audio channels used in the audio montage.
Size
The total size of the audio montage.
Edit Tab
Add Audio Montages
Allows you to select the audio montages that you want to add to the DVD-Audio.
Remove
Removes the selected audio montage from the DVD-Audio.
Options
Opens the DVD-Audio Options dialog.
Check Conformity
Verifies that the structure of the DVD-Audio conforms to the standard.
Write DVD-Audio
Opens the DVD-Audio Creation dialog from which you can write a DVD.
● To open the DVD-Audio Options dialog, open a DVD-Audio file, select the Edit tab, and
click Options.
Disc Identification
Volume ID and Number of Volumes allow you to specify disc information. For
example, if you have a project that has 3 DVD discs, you can specify 3 volumes, and
specify the ID for the volumes 1, 2, and 3.
Album Name allows you to type in the name of the album. This name is also used as
the DVD volume name.
Provider Information allows you to type in information about the DVD-Audio
provider.
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Preparing a DVD-Audio
Options
If Generate Menus is activated, a basic menu displaying the album/group/tracks
structure is automatically generated. This menu appears when playing back the DVD-
Audio in a DVD player.
If Include Still Picture Tracks is activated, pictures placed on audio montage picture
tracks are included on the DVD, and are displayed by a compatible DVD player.
If Auto Play is activated, DVD playback starts automatically when the DVD is inserted
into a compatible DVD player.
TV System
Specifies whether the DVD-Audio disc should conform to the NTSC or PAL/SECAM
video standard.
TV Systems
If you want to use still pictures, you need to specify whether the DVD-Audio disc should conform
to the NTSC or PAL/SECAM video standard.
This is important because the NTSC (used in North America and Asia) and PAL/SECAM (used in
Western Europe, Australia/France, and Eastern Europe) use different resolutions.
Preparing a DVD-Audio
Creating a DVD-Audio
PROCEDURE
1. Select File > New and click Create DVD-Audio.
2. Add tracks to the DVD-Audio project using the following methods:
● In the DVD-Audio window, on the Edit tab, click Add Audio Montages, and select
the audio montages that you want to add.
● Drag audio montages from the File Explorer/macOS Finder to the DVD-Audio
window.
● Drag an audio montage tab to the DVD-Audio window.
3. Select File > Save, specify a name and location, and click Save.
RESULT
The audio montages are added to the DVD-Audio project.
Saving a DVD-Audio
PREREQUISITE
Set up your DVD-Audio.
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Opening Audio Montages for Editing
PROCEDURE
1. In the DVD-Audio window, click Save As, or select File > Save As.
2. In the Save DVD-Audio dialog, specify a file name and location.
3. Click Save.
RESULT
All audio montages that are referenced by the DVD-Audio file are opened in WaveLab Pro.
However, they do not appear in the montage window.
PROCEDURE
1. In the Audio Montage window, click the File tab.
2. Click Info.
3. Open the Mode menu and select Multichannel (DVD-Audio Compatible).
4. Click Apply Changes.
PROCEDURE
1. In the DVD-Audio window, select an audio montage.
2. On the Edit tab, click Remove.
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Checking the DVD-Audio Conformity
PROCEDURE
1. In the DVD-Audio window, select the Edit tab.
2. Click Check Conformity.
RESULT
All audio montages that are part of the DVD-Audio project are checked for their conformity.
Afterwards, a message opens stating the result of the conformity check.
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Writing Operations
To start the CD/DVD writing process, you must have completed all CD/DVD writing preparations.
Refer to the description about DVD-Audio, and CD window for a description of the preparations
before following the instructions here.
RELATED LINKS
DVD-Audio on page 435
CD Window on page 323
● To write audio montages to an audio CD or a DDP image, open the CD window, and select
Functions > Write Audio CD or DDP.
The following options are the same for writing both audio files and audio montages to audio CD
or DDP image:
Device
Allows you to select the disc writer that you want to use or select DDP Image to write
a set of DDP files on the hard drive.
NOTE
On the Mac, insert a medium in the drive after opening WaveLab Pro. Otherwise, the
drive is under the control of the operating system and is not available for WaveLab
Pro.
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Write Audio CD or DDP Dialog
Refresh
Scans the system for connected optical devices. This is done automatically when this
dialog opens. Click the refresh icon after you insert a new blank medium to update
the Speed pop-up menu.
Device Information
Opens the Device Information dialog that shows information about the selected
device.
Write Table of Contents and Customer Information (DDP image must be selected)
If this option is activated, a file called IDENT.TXT is written in the DDP folder. It
contains a table of contents of the tracks and some customer information. This file is
not officially part of the DDP specification, but it can be used by the recipient of the
DDP image to identify the files.
Speed
Allows you to select the writing speed. The highest speed depends on the capabilities
of your writing device and the medium present in the device.
Copies
Allows you to define the number of copies that you want to write.
Render to Temporary File before Writing (only available for writing audio montages)
If this option is activated, a disk image is created before writing, which eliminates the
risk of buffer underruns. This is useful if your project uses many audio plug-ins while
writing. It is activated automatically when writing multiple copies. While this option
makes the writing operation longer, it allows you to select a higher writing speed.
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Erase Optical Media Dialog
● To open the Erase Optical Media dialog, open the Write Audio CD or DDP dialog and click
the garbage icon.
Quick Erase
Erases the table of contents of the disc.
Full Erase
Erases all parts of the disc.
NOTE
On Mac, insert a medium in the drive after opening WaveLab Pro. Otherwise, the drive is under
the control of the operating system and is not available for WaveLab Pro.
PROCEDURE
1. Optional: In the CD window, select Functions > Check CD Conformity to check that all
settings conform to the Red Book standard.
2. Insert an empty CD into your drive.
3. In the CD window, select Functions > Write Audio CD or DDP.
4. From the Device pop-up menu, select the writing device that you want to use.
5. If you want to bypass the Master Section, activate Bypass Master Section.
6. Select the writing speed from the Speed pop-up menu.
7. Select the number of copies that you want to write.
When you want to write more than one copy, it is recommended to activate Render to
Temporary File before Writing.
8. Optional: Activate one or several of the following options:
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Write Audio Montages
● Activate Test Only, Do Not Write if you want to test if the writing operation would
be successful.
● Activate Render to Temporary File before Writing if your audio montage uses
many plug-ins. This way, the audio data is sent to the CD writer fast enough.
● Activate CD-Extra Compatible (New Session Possible) if you want the resulting
audio CD to be compatible with the CD-Extra format.
● Activate Eject after Completion if you want the disc to be automatically ejected
after the writing operation.
9. Click OK.
RESULT
The writing operation starts.
RELATED LINKS
Write Audio CD or DDP Dialog on page 441
PROCEDURE
1. Optional: In the CD window, select Functions > Check CD Conformity to check that all
settings conform to the Red Book standard.
2. In the CD window, select Functions > Write Audio CD or DDP.
3. From the Device pop-up menu, select DDP Image.
4. If you want to bypass the Master Section, activate Bypass Master Section.
5. Specify the destination folder.
6. Optional: Activate Write Table of Contents and Customer Information to create a text
file, containing information about the DDP file.
7. Click OK to start the writing operation.
RELATED LINKS
Write Audio CD or DDP Dialog on page 441
PREREQUISITE
Set up your audio montage.
PROCEDURE
1. In the Master Section, add the Resampler plug-in to an Effects slot.
2. In the Resampler, set the Sample Rate to 44.1 kHz.
3. Optional: Add a Peak Limiter and a Dithering plug-in at the end of the Master Section.
4. Write the audio montage as you would write any other audio montage.
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Write Audio Montages
RELATED LINKS
Writing an Audio Montage to an Audio CD on page 443
Writing an Audio Montage to a DDP Image on page 444
PREREQUISITE
Set up your audio montage.
PROCEDURE
1. In the CD window, select Options > Edit Playback Times.
2. Make your settings, and click OK.
3. In the CD window, select Functions > Play All CD-Track Starts.
RESULT
Each track start point and end point is played back according to the values set in the Edit
Playback Times dialog.
CD-Text
CD-Text is an extension of the Red Book Compact Disc standard and allows you to save text
information such as title, songwriter, composer, and disc ID on an audio CD.
The text data is then displayed by CD players that support the CD-Text format. The CD-Text can
also be included in the audio CD report.
You can add information about the disc itself and each individual track. This information is
entered in the text fields that scroll horizontally. There is one pane of fields for the disc itself and
a pane for each track.
● To open the CD-Text Editor dialog, in the CD window, select the track for which you want
to edit the CD-Text, and select Functions > Edit CD-Text.
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Copies the name of each CD track start marker to the title field of each CD track.
Copies the text to all tracks that are located after the current one.
Scrollbar
Allows you to navigate across all CD-Texts. The first position corresponds to the
whole CD, other positions to individual tracks.
Language
Allows you to select how characters should be encoded on the CD.
NOTE
Restrict to ASCII
To ensure maximum compatibility with CD players, it is recommended to restrict the
characters to ASCII when using the Western European option. If this option is
activated, and you type a non-compatible character, a ? character is displayed.
Import
Allows you to import a text file that contains CD-Text.
Reset
Resets the settings to their default value.
Importing CD-Text
You can import CD-Text that has been written in a standard CSV text file in UTF-8 format.
● To import CD-Text, click Import in the CD-Text Editor dialog and select the text file that
you want to import.
You can specify the CSV delimiter in the Global Preferences on the Formats tab. The CSV file
must only contain the text and between 1 and 7 fields per line. The text must be in the following
order:
1. Title
2. Performer
3. Songwriter
4. Composer
5. Arranger
6. Message
7. Disc ID
RELATED LINKS
Formats Tab on page 608
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Audio CD Reports
An audio CD report is a detailed report about the active audio CD. This report includes a full track
listing with ISRC codes, track times, and CD-Text.
The audio CD report can be output in HTML, Adobe PDF, XML, simple text format, CSV format, or
printed out. You can choose the details of what is displayed and include your custom logo. You
can send the audio CD report to your client, an album artwork designer, or to the CD replication
house when presenting them with a master CD, for example.
Along with the variables, the audio CD report can also include any CD-Text that you have
specified, for example, composers or performers.
PROCEDURE
1. Open the audio montage that you want to create a report for.
NOTE
● To open the Audio CD Report dialog, in the CD window, select Functions > Generate
Audio CD Report.
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Global Options
The following option is available on the Rich Text tab and the Raw Text tab.
Font/Font Size
Determines the font and font size to use in the report.
Header Image
Lets you select an image to be inserted at the top of the report.
Center Image
Centers the image horizontally. If deactivated, the image is placed on the left.
Header
Adds general information at the start of the report.
Custom Text
Lets you enter text to be inserted at the top of the report. To insert custom variables,
right-click the text field.
Extra Lines
Lets you select which of the following information you want to add to the header:
● Date
● Audio Montage Name
● UPC/EAN Code
● Number of Tracks
● Disc Duration
Ignore CD Pre-Gap
If this option is activated, the default 2 second gap at the start of a red-book CD is
ignored.
ISRC
Adds a column to the report to display the ISRC code.
Pre-Emphasis Status
Adds a column to the report to display the track pre-emphasis status.
Copy Status
Adds a column to the report to display the copy status of the track.
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Time Details
Adds a description of the pause, track start, and possible sub-indexes to the report.
Pause
If this option is activated, the pause information is included in the report.
Sub-Indexes
If this option is activated, track sub-indexes are described in the report.
CD-Text
If this option is activated, the CD-Text is included in the report. You can specify which
CD-Text information you want to include in the report.
Output Format
Lets you select the output format for the report.
● HTML generates an HTML file with a UTF-8 character format.
● Adobe PDF generates a PDF file.
● Print generates a preview of the report, allowing you to print the report. If no
printer is connected, the preview is empty.
● XML generates an XML file that includes the CD information.
● CSV generates a CSV file that can be imported in a spreadsheet. The CSV file
can only save the main properties of the CD report. You can set the type CSV
delimiter in the Global Preferences dialog on the Formats tab.
● If Use English for Report is activated, the report is in English instead of the
set program language.
Value Format
Opens the Value Formats dialog, where you can edit the format of the auto-
generated values. These variables are part of any presets saved for this dialog.
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Template
Lets you select a template for the report layout. When selecting Custom, you can
also create your own cue sheet template.
Copy to Clipboard
Copies the text to the clipboard.
TIP
You can make a copy of a factory cue sheet template to create a custom cue sheet template. The
factory templates are located in the following locations:
Cue sheets are organized in the following way: There are a number of codes, commands, and
variables, which you place in a text file – the template. If you ask the program to generate a cue
sheet, it creates the text file based on the codes it finds in the template.
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If the program encounters a variable, it replaces this with some information about the CD. For
example, there is a variable called “NUM_TRACKS”. When the program finds this, it replaces it
with the actual number of tracks in the CD.
Commands, on the other hand, are instructions for the program to do something. For example,
the command “TIMECODE SEPARATOR =” followed by a few special characters, instructs the
program what characters should be inserted between timecode values, so that you can get
timecode values printed out in the format 00:00:00.00, “00 00 00 00”, or anything else you prefer.
$
A variable. The text that follows right after the “$” is the command name, for
example, “$TITLE”. A variable can occur anywhere on a line, and there can be any
number of variables on a line.
#
A command. The text that follows after the “#” is the command name, for example,
“#FOR EACH TRACK”. There can only be one command per line and there should not
be anything else on that line.
;
If a line starts with a semi-colon “;”, the line is interpreted as a comment. Nothing on
such a line is used in the cue sheet. This is useful for making notes, for example.
All other text characters can be entered on their own lines or among the variables, and are used
as they are. For example, if you type “Title: $TITLE” and the title you have entered is
“My Greatest Hits!”, the text “Title: My Greatest Hits” appears in the cue sheet.
To find out more about the available commands and how they are used, you can open the
included templates and study them. The following variables are available:
Track Number
T0
As decimal number “1” or “22”
T1
Blank Justified Two Digit Number “ 1” or “22”
T2
Zero Justified Two Digit Number “01” or “22”
Track Index
I0
As decimal number “1” or “22”
I1
Blank Justified Two Digit Number “ 1” or “22”
I2
Zero Justified Two Digit Number “01” or “22”
C2
“Y” or “N”
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Emphasis Status
E1
“x” or “ ”
E2
“Y” or “N”
TIME_IA_1
Blank justified 7 digit decimal number
TIME_IA_2
Time as “hh:mm:ss:ff”
TIME_IA_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
TIME_IA_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
TIME_IA_5
Time as “mm:ss:ff” no hours displayed
TIME_IA_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_IA_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
TIME_IA_8
Time format as “1h 2mn 3s 4f”
TIME_IA_9
Time format as “1h 2mn 3s”
TIME_IR_1
Blank justified 7 digit decimal number
TIME_IR_2
Time as “hh:mm:ss:ff”
TIME_IR_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
TIME_IR_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
TIME_IR_5
Time as “mm:ss:ff” no hours displayed
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TIME_IR_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_IR_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
TIME_IR_8
Time format as “1h 2mn 3s 4f”
TIME_IR_9
Time format as “1h 2mn 3s”
TIME_IT_1
Blank justified 7 digit decimal number
TIME_IT_2
Time as “hh:mm:ss:ff”
TIME_IT_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
TIME_IT_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
TIME_IT_5
Time as “mm:ss:ff” no hours displayed
TIME_IT_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_IT_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
TIME_IT_8
Time format as “1h 2mn 3s 4f”
TIME_IT_9
Time format as “1h 2mn 3s”
Pause Length
TIME_PA_0
As decimal number
TIME_PA_1
Blank justified 7 digit decimal number
TIME_PA_2
Time as “hh:mm:ss:ff”
TIME_PA_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
TIME_PA_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
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TIME_PA_5
Time as “mm:ss:ff” no hours displayed
TIME_PA_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_PA_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
TIME_PA_8
Time format as “1h 2mn 3s 4f”
TIME_PA_9
Time format as “1h 2mn 3s”
Track Length
TIME_TR_0
As decimal number
TIME_TR_1
Blank justified 7 digit decimal number
TIME_TR_2
Time as “hh:mm:ss:ff”
TIME_TR_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
TIME_TR_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
TIME_TR_5
Time as “mm:ss:ff” no hours displayed
TIME_TR_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_TR_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
TIME_TR_8
Time format as “1h 2mn 3s 4f”
TIME_TR_9
Time format as “1h 2mn 3s”
CD Length
TIME_CD_0
As decimal number
TIME_CD_1
Blank justified 7 digit decimal number
TIME_CD_2
Time as “hh:mm:ss:ff”
TIME_CD_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
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TIME_CD_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
TIME_CD_5
Time as “mm:ss:ff” no hours displayed
TIME_CD_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_CD_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
TIME_CD_8
Time format as “1h 2mn 3s 4f”
TIME_CD_9
Time format as “1h 2mn 3s”
Various
NUM_TRACKS
Total number of tracks as decimal number
UPC
UPC/EAN code
ISRC
ISRC code
FILE
File name (no path)
PFILE
File name (with path)
TRACK_NAME
Track name
TRACK_COMMENT
Track comment
PROCEDURE
1. Open an audio montage that contains CD tracks.
The audio montage must be in stereo mode.
2. Select Tool Windows > CD.
3. In the CD window, select Functions > Generate Audio CD Report.
4. Select the Raw Text tab.
5. In the Template section, open the template menu and do one of the following:
● To start with an empty cue sheet, select Custom.
● To start with a cue sheet template that you can then modify, select one of the
available cue sheets.
● To start with a custom template, select Custom, click the folder icon and select the
text tile that you want to open.
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TIP
You can make a copy of a factory cue sheet template to create a custom cue sheet
template. The factory templates are located in the following locations:
● To open the DVD-Audio Creation dialog, in the DVD-Audio window, set up the DVD-Audio
project and click Write DVD-Audio.
Test Only
If this option is activated, all data is checked and rendered in memory to know if the
DVD-Audio project is complete and ready for rendering. When the test is finished, a
report opens.
Ignore
If this option is activated, the audio montages are rendered without any Master
Section effects.
Output Folder
Lets you select the destination folder for the rendered files.
PREREQUISITE
Set up the DVD-Audio project.
If you want to use the Master Section plug-ins when rendering the project, set up the Master
Section to your liking.
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PROCEDURE
1. In the DVD-Audio window, select the Edit tab.
2. In the Burn section, click Write DVD-Audio.
3. In the Master Section plug-ins section, select one of the following options:
● Render Each Audio Montage with Its Own Plug-in Set
● Use Current Master Section Settings for All Audio Montages
● Ignore
4. Specify an output folder.
5. Click OK.
RESULT
The Write Data CD/DVD dialog opens, allowing you to write your DVD-Audio project.
● To open the Write Data CD/DVD dialog, set up the DVD-Audio project in the DVD-Audio
window and click Write DVD-Audio. After the rendering operation is finished, the Write
Data CD/DVD dialog opens.
Device
Lets you select the disc writer that you want to use, or select ISO Image to write a
file on the hard drive. You can use an ISO image to create an optical medium that
you want to write to disc in the future.
NOTE
On Mac, insert a medium in the drive after opening WaveLab Pro. Otherwise, the
drive is under the control of the operating system and is not available for WaveLab
Pro.
Refresh
Scans the system for connected optical devices. This is done automatically when this
dialog opens. Click the update icon after you insert a new blank medium, to update
the speed menu.
NOTE
On Mac, insert a medium in the drive after opening WaveLab Pro. Otherwise, the
drive is under the control of the operating system and is not available for WaveLab
Pro.
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Write DVD-Audio Function
Device Information
Opens the Device Information dialog that shows information about the selected
device.
Speed
Allows you to select the writing speed. The highest speed depends both on the
capabilities of your writing device and the medium present in the device.
PREREQUISITE
You have set up and rendered a DVD-Audio project.
IMPORTANT
On Mac, insert a medium in the drive after opening WaveLab Pro. Otherwise, the drive is under
the control of the operating system and not available for WaveLab Pro.
PROCEDURE
1. Insert an empty DVD into your drive.
2. In the DVD-Audio window, select the Edit tab.
3. In the Burn section, click Check Conformity to check that all settings are compatible with
the Red Book standard.
4. Click Write DVD-Audio.
5. In the Master Section plug-ins section, select one of the following options:
● Render Each Audio Montage with Its Own Plug-in Set
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PREREQUISITE
Set up and render a DVD-Audio project.
PROCEDURE
1. In the DVD-Audio window, select the Edit tab.
2. In the Burn section, click Check Conformity to check if all settings are compatible with the
Red Book standard.
3. Click Write DVD-Audio.
4. In the Master Section plug-ins section, select one of the following options:
● Render Each Audio Montage with Its Own Plug-in Set
● Use Current Master Section Settings for All Audio Montages
● Ignore
5. Specify an output folder.
6. Click OK.
7. In the Write Data CD/DVD dialog, open the Device pop-up menu and select ISO Image.
8. Specify an ISO file name and location.
9. Click OK to start the writing operation.
10. When the operation is finished, click OK.
PROCEDURE
1. Select File > Tools > Write Audio CD from DDP Image.
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2. In the Write Audio CD from DDP Image dialog, open the Device pop-up menu, and select
the writing device that you want to use.
3. Select the writing speed from the Speed pop-up menu.
4. Select the DDP image folder.
5. Optional: Activate one or several of the following options:
● Activate Test Only, Do Not Write if you want to test if the writing operation would
be successful.
● Activate Eject after Completion if you want the disc to be automatically ejected
after the writing operation.
6. Click OK to start the writing operation.
● To open the Write Audio CD from DDP Image dialog, select File > Tools > Write Audio CD
from DDP Image.
Device
Allows you to select the disc writer that you want to use.
NOTE
On the Mac, insert a medium in the drive after opening WaveLab Pro. Otherwise, the
drive is under the control of the operating system and is not available for WaveLab
Pro.
Refresh
Scans the system for connected optical devices. This is done automatically when this
dialog opens. Click the update icon after you insert a new blank medium to update
the Speed menu.
Device Information
Opens the Device Information dialog that shows information about the selected
device.
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Data CD/DVD Projects
Speed
Allows you to select the writing speed. The highest speed depends on the capabilities
of your writing device and the medium present in the device. Writing at maximum
speed is only possible if your computer system, the speed of the hard disk, etc. meet
the requirements.
PROCEDURE
1. Select File > Tools > Data CD/DVD.
2. Add files to the project, using one of the following methods:
● Drag the files from the WaveLab Pro File Browser window or from the File Explorer/
macOS Finder into the Data CD/DVD window.
● Drag an audio file or audio montage tab into the Data CD/DVD window.
● Right-click a file tab, and select Add to > Data CD/DVD.
3. Optional: Click New Folder, specify a folder name, and arrange the files by dragging.
PROCEDURE
1. Click Write Data CD/DVD.
2. Select a writing device.
● If you select ISO Image, specify a file name and file location.
● If you select a CD/DVD writer, specify the writing speed and make further settings.
3. Click OK.
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● To open the Data CD/DVD dialog, select File > Tools > Data CD/DVD.
Media
Allows you to select the media type you want to write. If the media size that you want
to use is not listed, select the media type that offers the size closest to your
requirements.
Volume Name
Allows you to specify the volume name of the CD/DVD.
New Folder
Creates a folder. You can also create sub-folders.
Reset
Removes all files from the data CD/DVD project.
● To open the Write Data CD/DVD dialog, open the Data CD/DVD dialog and click Write
Data CD/DVD.
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Device
Allows you to select the disc writer that you want to use or select ISO Image to write
a file on the hard drive. Writing an ISO image creates a copy of a future optical
medium.
NOTE
On the Mac, open WaveLab Pro without a medium in the drive. Otherwise, the drive
is under the control of the operating system and is not available for WaveLab Pro.
Refresh
Scans the system for connected optical devices. This is done automatically, when this
dialog opens. Click the update icon after you insert a new blank medium, to update
the speed menu.
Device Information
Opens the Device Information dialog that shows information about the selected
device.
Speed
Allows you to select the writing speed. The highest speed depends on the capabilities
of your writing device and the medium present in the device.
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Audio CD Formats
NOTE
Audio CD Formats
This chapter provides you with background information on the CD format, to help you better
understand how to create your own CDs.
Basic CD Formats
There are a number of different formats for the contents of a CD disc. For example, audio CDs,
CD-ROMS, and CD-I. These are all slightly different.
The audio CD specification is called Red Book. It is this standard to which WaveLab Pro conforms.
NOTE
Red Book CD is not a real file format. All the audio on the CD is saved in one big file. This is
different from hard disks, for example, where each file is saved separately. Keep in mind that all
the audio is in fact one long stream of digital data.
CD-Extra Support
CD-Extra is a format that allows for the writing of both audio and data on a single CD, just like
Mixed Mode CDs. When writing an audio CD, you can prepare it for CD-Extra support (also known
as Enhanced CD or CD Plus).
The difference is that when Mixed Mode CDs are written with the audio placed on the last tracks
of the CD, for CDs in the CD-Extra format the audio is contained in the first tracks of the CD, and
the data follows subsequently.
All features of the Red Book audio CD are possible with CD-Extra, unlike with Mixed Mode CDs.
After an audio CD has been written with CD-Extra support, the data can be added to the CD in a
separate session, by creating and writing a data CD project.
NOTE
Some computer CD drives may not recognize CDs in the CD-Extra format.
Track start
There can be up to 99 tracks on one CD. Each is identified by its start point only.
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Track sub-index
On advanced CD players, a track can be divided into sub-indexes (sometimes called
only indexes). These are used to identify important positions within a track. There
can be 98 sub-indexes in each track. However, because it is difficult and time-
consuming to search for and locate to a sub-index, many CD players ignore this
information.
Pause
A pause is added before each track. Pauses can be of variable lengths. Some CD
players indicate the pauses between tracks on their displays.
A frame consists of 588 stereo samples. 75 frames make up one second of audio. This is because
75 x 588 = 44100, and because the sampling frequency of the CD format is 44100 Hz (samples per
second), this equals one second of audio. When you specify positions on the CD, in WaveLab Pro,
you do it in the format mm:ss:ff (minutes:seconds:frames). The frame values go from 0 to 74,
because there are 75 frames to a second.
Technically, there is no way to specify something smaller than a frame on a CD. One effect of this
is that if the sample length of a track on the CD does not equal a perfect number of frames, some
blank audio must be added at the end. Another effect of this is that when you play the CD, you
can never locate to anything closer than a frame. If you need some data in the middle of a frame,
you still have to read the whole frame. Again, this is unlike a hard disk, where you can retrieve
any byte on the disk, without reading the surrounding data.
But frames are not the smallest block of data on a CD. There is also something called “small
frames”. A small frame is a container of 588 bits. 98 small frames together make up one regular
frame. In each small frame, there is only room for six stereo samples, which means that a lot of
space is left for data other than the actual audio. There is information for encoding, laser
synchronization, error correction, and the PQ data to identify the track boundaries. This PQ data
is of major importance to anyone who wants to create their own CD, and handled effortless in
WaveLab Pro.
PQ Codes Handling
The PQ codes convey information about track start, sub-indexes, and pauses.
However, when creating a CD there are a number of rules you must take into account. For
example, there should be some silent frames before each track, sub-indexes should be slightly
early, there should be pauses at the beginning and end of the entire CD, etc.
When creating CDs from an audio montage, these rules and settings are handled by the CD
Wizard. If you do not change these settings, you will get default values that ensure your CD will
work properly. However, you can still adjust the PQ codes to your liking. We recommend that you
leave the settings as they are.
WaveLab Pro only exposes intuitive CD markers and automatically generates the corresponding
PQ codes to be written to CD.
ISRC Codes
International Standard Recording Code (ISRC) is an identification that is only used on CDs
intended for commercial distribution. WaveLab Pro allows you to specify an ISRC code for each
audio track. These codes are provided by your publisher or clients.
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The groups of characters are often presented with hyphens to make them easier to read, but
hyphens are not part of the code.
● To import ISRC codes, select Functions > Import ISRC Codes from Text File in the CD
window, select the text file that you want to import, and click Open.
UPC/EAN Codes
UPC/EAN code – the Universal Product Code/European Article Number, is a catalog number for
an item (such as a CD) intended for commercial distribution. On a CD, the code is also called the
Media Catalog Number and there is one such code per disc. These codes are provided by your
publisher or clients.
UPC is a 12-digit barcode widely used in the USA and Canada. EAN-13 is a 13-digit barcoding
standard (12 + a checksum digit) defined by the GS1 standards organization. EAN is now
renamed as International Article Number, but the abbreviation has been retained.
Pre-Emphasis
CD pre-emphasis refers to process designed to increase, within a band of frequencies, the
magnitude of some (usually higher) frequencies compared to the magnitude of other (usually
lower) frequencies in order to improve the overall signal-to-noise ratio by lowering the
frequencies during reproduction.
● If you want to create a CD-R to use as a master for a real CD production, you must write
the CD-R in Disc-At-Once mode. In this mode, the entire disc is written in one pass. There
are other ways of writing a CD, namely Track-At-Once and Multi-Session. If you use these
writing formats, the link blocks created to link the various recording passes together will
be recognized as uncorrectable errors when you try to master from the CD-R. These links
can also result in clicks when playing back the CD.
● Disc-At-Once mode provides more flexibility when specifying pause lengths between
tracks.
● Disc-At-Once is the only mode that supports sub-indexes.
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RELATED LINKS
Writing an Audio CD from a DDP Image on page 459
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Spectral Editing
Spectral editing allows you to edit and process individual frequency ranges instead of the full
frequency spectrum.
Spectral editing is intended for audio restoration of short time ranges. You can also process an
individual frequency range via the Master Section. Spectral editing operates on a spectrum
region, which is defined using one of the spectrum selection tools. The selected region is defined
by a time and a frequency range. This allows you to edit and process audio both in the time
domain and in the frequency domain of the selected region.
Spectral editing can consist of many different types of processing. Although it is developed for
audio restoration, it can also be used for artistic purposes or special effects.
You can perform spectral editing on the left and right channels or on the mid and side channels
of a stereo file.
Spectrogram
The Spectrogram in the wave window shows the frequency spectrum in relation to time.
● To see the spectrum view of the audio file in the Audio Editor, click Spectrogram below
the Waveform display.
● To see the spectrum view of the audio file and activate spectral editing mode, select the
Spectrum tab in the Audio Editor.
● To switch between the spectrum view for the left/right channels and the mid/side
channels, click the LR/MS button at the bottom left of the spectrogram.
Each vertical line represents the frequency spectrum at a particular time position.
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● You can make time selections and frequency selections in the Spectrogram.
If you make frequency selections in the Spectrogram, you can use the WaveLab Pro
spectrum editing tools on the Spectrum tab to edit the spectrogram. If you point the
mouse cursor at a defined frequency selection, a tooltip displays the frequency range and
the time range for the current selection.
You can also use the WaveLab Pro editing tools on the Edit tab to edit the spectrogram.
● Low frequencies are shown at the bottom of the display and high frequencies at the top.
● In the Spectrogram Options dialog, you can define how the frequency spectrum is
displayed.
● The vertical ruler on the left shows the frequency range in Hz.
● The status bar shows the time/frequency position of the mouse cursor.
● If you are in spectrum editing mode, you can right-click in the spectrogram to open a
context menu with additional options.
Wavelet Display
The Wavelet display shows a higher time resolution in high frequencies and a higher frequency
resolution in lower frequencies.
● To see the Wavelet display of the audio file in the Audio Editor, click Wavelet below the
Waveform display.
● To switch between the Wavelet display for the left/right channels and the mid/side
channels, click the LR/MS button at the bottom left of the Wavelet display.
Each vertical line represents the frequency spectrum at a particular time position.
● You can make time selections and frequency selections in the Wavelet display.
If you make frequency selections in the Wavelet display, you can use the WaveLab Pro
spectrum editing tools on the Spectrum tab to edit the wavelet. If you point the mouse
cursor at a defined frequency selection, a tooltip displays the frequency range and the
time range for the current selection.
You can also use the WaveLab Pro editing tools on the Edit tab to edit the wavelet.
● Low frequencies are shown at the bottom of the display and high frequencies at the top.
● In the Spectrogram Options dialog, you can define how the frequency spectrum is
displayed. It can be represented in color or in black and white.
● The vertical ruler on the left shows the frequency range in Hz.
● The status bar shows the time/frequency position of the mouse cursor.
● If you are in spectrum editing mode, you can right-click in the Wavelet display to open a
context menu with additional options.
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Spectrogram Options Dialog
NOTE
In the Wavelet display, you cannot zoom in and out as far as in the Spectrogram due to
performance constraints.
RELATED LINKS
Spectrogram Options Dialog on page 470
Color Scheme
Allows you to customize the color scheme for the frequency levels in the
Spectrogram and the Wavelet display.
● To change the color scheme for different frequency levels, move the color
markers with the mouse.
● To change the color of a marker, right-click it and select a new color.
● To create a new color marker, double-click on the color bar.
Magnitude Range
Allows you to specify the spectral amplitude range that you want to display in the
Spectrogram and the Wavelet display.
Opacity of Selection
Allows you to specify the opacity of the selection in the Spectrogram or the Wavelet
display.
Frequency Scale
Allows you to select the scale on which the frequency spectrum is displayed in the
Spectrogram. If Log is selected, the frequency spectrum is displayed on a
logarithmic scale, thus spacing the octaves equally. This comes closest to the
perception of pitch of the human ear. Mel, Bark, and ERB are psycho-acoustic scales.
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Spectrum Tab
FFT Bands
Allows you to adjust the trade-off between temporal resolution and frequency
resolution in the Spectrogram. If you specify a higher value, more frequencies are
analyzed but they are located less accurately in the time domain.
FFT Window
Allows you to select the shape that most effectively reduces the artifacts of the audio
analysis.
Wavelet Bands
Allows you to set the number of bands per octave for the Wavelet display.
Presets
Allows you to save and restore presets for spectrum process settings.
Spectrum Tab
The Spectrum tab allows you to use high-quality linear-phase filters to process a spectrum range
selection for audio restoration and processing.
Settings
The Settings section allows you to customize the Spectrogram and the Wavelet display.
Spectrogram Options
Allows you to define how the frequency spectrum is displayed.
Selection
The Selection section allows you to select the spectrum that you want to process. You can undo/
redo all selection operations.
Time Selection
This tool allows you to select a time range. This deactivates the spectrum editing
functions.
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Spectrum Tab
Rectangle Selection
This tool allows you to select a frequency range with fixed bottom and top
frequencies.
Play
This tool allows you to play back the audio file at the position where you click.
Lasso Selection
This tool allows you to draw a free shape to make a spectrum selection.
Brush Selection
This tool allows you to paint a spectrum selection with a round brush. You can
change the size of the brush.
Magic Wand
This tool allows you to click on the spectrogram and automatically select the
surrounding spectral content that has a similar dB magnitude, according to the Time
Expansion and Frequency Expansion values.
Snap Mode
If this option is activated, the mouse cursor snaps to the spectral hot points when
creating a selection with the Lasso Selection or the Rectangle Selection.
Selection Modes
The selection options allow you to add and remove spectrum selections.
● New Selection allows you to create a new selection in the spectrum while
removing the old selection.
● Add Selection allows you to add another selection to the spectrum while also
keeping the old selections. You can also press Shift and click with the mouse
to add a selection.
● Remove From Selection allows you to remove parts of existing selections. You
can also press Ctrl/Cmd-Shift and click with the mouse to remove parts of an
existing selection.
You can click on a selection and move it. To only allow horizontal movement, Shift-
click the selection and move the mouse. To only allow vertical movement, press Alt-
Shift, click the selection, and move the mouse.
Harmonics
Allows you to add harmonics to the spectrum selection while keeping the shape of
the selection. By default, no harmonics are added.
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Edit Settings
Allows you to make settings for the Spectrum and the Wavelet display.
● If Group Editing is activated and more than one region is selected, you can
move and resize all selected regions simultaneously. You can also double-click
a region to activate or deactivate group editing for this selection.
To remove a region from a group, right-click a region and select Deselect This
Region.
To deselect all selected regions, double-click in the Spectrogram or the
Wavelet display or press Esc.
When Group Editing is deactivated, you can individually group regions. Press
Shift and click the regions that you want to group. You can then move or
resize regions without changing other regions.
● If Show Resizing Frame is activated, a frame encompasses the selected
regions. This allows you to resize the selected regions.
Channel Selection
Allows you to select if the spectrum selection should be on either the left channel,
the right channel, or both channels.
NOTE
If there is no spectrum selection, you can also press Shift and use one of the
spectrum selection tools to make a selection on either the left or the right channel. If
there is a spectrum selection, you can press Shift to add another selection.
Zoom Selection
Zooms in on the selected region on both the time and frequency domain.
Invert Selection
Inverts the frequency selection inside the selected time range.
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Spectrum Tab
Share Selection
If this option is activated, you can share a selection among audio files of the same
file group. This allows you to use the same selection in all audio files of a stem, for
example. The selection must fit in the other audio file.
To share a selection in another audio file of the same file group, activate Share
Selection, make a selection, and select another audio file tab.
NOTE
Crop
Removes all audio outside of the selection.
Text Selection
Use the Rectangle Selection tool to select a rectangle that you want to replace with
a selection that outlines text. This allows you to create a watermark in your spectrum
to protect your audio, for example.
Range Selection
Opens the Range Selection dialog. This dialog allows you to define selection ranges
and frequency ranges very accurately.
Mix
Allows you to mix the source frequency with the target frequency. 100 % means all of
the source region is copied to the target region.
Copy
Copies the selected audio spectrum to the clipboard. If you close the audio file from
which you copied the audio spectrum, the clipboard content is deleted. If you modify
the audio spectrum in the source audio file, the clipboard is updated accordingly.
Paste Exactly
If Source at Cursor is activated, Paste Exactly pastes the defined source region
exactly.
If Source at Cursor is deactivated, Paste Exactly pastes the clipboard content.
Paste Ambience
Pastes an average of the frequencies of the source region, blurring the original
dynamics and pitches, and making the copied region appear less identifiable.
Depending on the audio material, this may avoid a repetition effect.
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Processing
Processing Algorithm
The Processing Algorithm menu allows you to select the type of processing
algorithm that is applied to the selected audio spectrum. The following options are
available:
● Change Level attenuates or boosts the level of the selected region according
to the set gain.
● Blur Peaks attenuates or boosts the level of the frequencies with the highest
level in the selection according to the set gain. If the gain is set to a negative
value, these frequencies are blurred. This is useful for removing acoustic
feedback, for example.
● Dispersion blurs the dynamics and frequency phases of the selected region
according to the set gain without changing the frequency content.
● Master Section allows you to render Master Section plug-ins to the selection.
● Fade Out gradually filters out the frequencies in the region along the time
axis, creating a fade out. The Fade Out Shape option in the Processing
section allows you to select a fade out shape.
● Fade In gradually lets pass frequencies in the region along the time axis,
creating a fade in. The Fade In Shape option in the Processing section allows
you to select a fade in shape.
● Fade Out then Fade In lets the frequencies fade out and fade in again. The
Fade In Shape and Fade Out Shape options in the Processing section allow
you to select the shapes of the fades.
● Fade In then Fade Out lets the frequencies fade in and fade out again. The
Fade In Shape and Fade Out Shape options in the Processing section allow
you to select the shapes of the fades.
● The Noise Mixing options allow you to mix in different types of noise to the
spectrum selection according to the set gain.
● Transcode Picture allows you to insert a picture into your spectrogram to add
a watermark, for example.
NOTE
Gain
Determines the level of the filter processing. Negative gain settings attenuate the
effect, positive gain settings boost the effect.
Fade In
Allows you to select a fade in shape for the fade processing algorithms.
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Fade Out
Allows you to select a fade out shape for the fade processing algorithms.
Apply
Applies the selected processing algorithm.
Audio Inpainting
The Audio Inpainting algorithm allows you to remove or attenuate sounds in the
spectrum. Audio inpainting restores a spectrum selection based on the content to
the left and to the right of the selection rectangle.
The following options are available:
● If Show Surrounding Region is activated, you can customize the length of the
surrounding regions that the Audio Inpainting function takes into account.
You can resize the surrounding region with the mouse cursor. Only the active
region is customized.
● Bands allows you to define the number of frequency bands that the algorithm
works on. If you work on rhythmic content or modify high frequencies, use low
values. If you work on harmonic content or modify low frequencies, use high
values.
● Precision allows you to specify the precision of the audio inpainting. Low
precision results in a blurrier spectrum. High precision results in a more
detailed spectrum. Higher precision settings increase the processing time.
● Persistence of Original allows you to specify how much of the original
spectrum is kept when audio inpainting is applied to the content inside the
selection rectangle. To ignore the content inside the selection rectangle, set
the value to 0 %. To attenuate the original spectrum inside the selection
rectangle, set the value to 100 %.
Fine-Tuning
Allows you to control the quality of the audio processing.
● Window allows you to select the smoothing shape that reduces the artifacts of
the audio processing most effectively.
● Bands allows you to define the number of frequency bands that the algorithm
will work on. If you work on rhythmic content, use low values. If you work on
harmonic content, use high values. Use low values if you modify high
frequencies and bigger values if you modify low frequencies.
● If Multiresolution is activated, multiple band settings are used at the same
time. This option increases the processing time.
Smoothing
The Smoothing options allow you to create a crossfade between the processed and
the unprocessed signal in the time and in the frequency domain.
The following options are available:
● Time allows you to set the duration of the crossfade between the processed
and the unprocessed signal in the time domain.
● Frequencies allows you to create a crossfade in the frequency domain
between the processed and the unprocessed section. If the value is high, the
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selected region contains much of the unprocessed signal near the frequency
edges.
● If Outside is activated, the smoothing effect is applied to the area outside of
the selection.
● If Inside is activated, the smoothing effect is applied to the area inside of the
selection.
Presets
Allows you to save and restore spectrum processing presets.
Playback
Regular
If this option is activated, all frequencies play back without any kind of filtering when
you press Play.
Solo Selection
If this option is activated, only the selected spectrum is played back when you press
Play.
Mute Selection
If this option is activated, the selected spectrum is muted when you press Play.
RELATED LINKS
Range Selection Dialog on page 33
Spectrum Watermark on page 482
Spectrogram Options Dialog on page 470
Spectrum Processing
Spectrum processing can be used to process short regions of up to 60 seconds offline. This type
of processing can be used to reduce, remove, or replace unwanted sound artifacts in the audio
material with great precision.
NOTE
To apply spectrum processing to regions over 60 seconds, use the Rectangle Selection tool and
activate Master Section in the Processing Algorithm menu.
For example, you can replace a part of a live recording that contains an unwanted noise such as a
mobile phone ring tone, with a copy of a similar region of the spectrum that contains a clean
signal.
NOTE
In general, the spectral copy/paste combination gives the best results if the source and
destination regions are properly chosen.
First, you have to define a time/frequency region. Once a region has been set, you can use the
spectrum processing functions. Filtering operations allow you to filter the selected region in
various ways. Copy operations allow you to copy the spectrum region and apply it to another
region.
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PROCEDURE
1. In the Audio Editor, zoom in on the time range where you want to perform spectral
editing.
2. Select the Spectrum tab.
3. In the Selection section, select one of the spectrum selection tools.
4. In the Spectrogram or Wavelet display, drag the selection around the region that you
want to edit.
When defining a region in a stereo file, a corresponding region is automatically created in
the other channel.
To define a region only on the right or the left channel, Shift-click while dragging with the
spectrum selection tool.
The selection range is also displayed in the overview display. This allows you to see both
the time domain and the frequency domain of the selection range. You can also resize the
time range for the frequency selection by adjusting the selection edges on the waveform
display.
PROCEDURE
1. In the Spectrum tab, select one of the spectrum selection tools in the Selection section.
2. In the Spectrogram or Wavelet display, make a spectrum selection.
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PROCEDURE
1. In the Audio Editor, select the Spectrum tab.
2. In the Selection section, select one of the selection tools.
3. In the Spectrogram or Wavelet display, define a source region.
4. In the Define and Copy section, click Copy.
To copy the source region to another audio file, use Ctrl/Cmd-C.
5. Place the playback cursor at the position that you want to define as the target region.
6. In the Define and Copy section, use the Mix option to specify how much of the source
region you want to copy to the target region.
7. Right-click the Paste Exactly/Paste Ambience pop-up menu and select the paste method
that you want to apply. The following options are available:
● To copy the defined source region to the target region, select Paste Exactly.
● To copy an average of the frequencies of the source region, blurring the original
dynamics and pitches, and making the copied region appear less identifiable, select
Paste Ambience.
The paste method that you select via the menu will be saved as default.
To paste the source region to another audio file, you can also use Ctrl/Cmd-V.
The audio is pasted and, if Smoothing is activated, crossfaded both in the time domain
and in the frequency domain.
8. Play back the audio file to hear the result.
PROCEDURE
1. In the Audio Editor, select the Spectrum tab.
2. In the Selection section, select one of the selection tools.
3. In the Spectrogram or Wavelet display, define a target region.
4. In the Define and Copy section, click Source at Cursor.
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Spectrum Processing
5. Place the playback cursor at the position that you want to define as the source region.
The left rectangle defines the source region at the edit cursor position and the right rectangle defines
the target region.
When you have defined a source region on a single channel of a stereo file, you can click in
the upper part of the left channel or the lower part of the right channel to define the
source region on the other channel. The source region must be in the same audio file.
6. In the Define and Copy section, use the Mix option to specify how much of the source
region you want to copy to the target region.
7. Right-click the Paste Exactly/Paste Ambience pop-up menu and select the paste method
that you want to apply. The following options are available:
● To copy the defined source region to the target region, select Paste Exactly.
● To copy an average of the frequencies of the source region, blurring the original
dynamics and pitches, and making the copied region appear less identifiable, select
Paste Ambience.
The paste method that you select via the menu will be saved as default.
The audio is pasted and, if Smoothing is activated, crossfaded both in the time domain
and in the frequency domain.
8. Play back the audio file to hear the result.
If Source at Cursor is activated, press F6 to play back the source. If Source at Cursor is
deactivated, F6 plays back the selection.
● Setting the source region just before or after the sound to remove can produce very
accurate results, as this region probably contains a similar frequency spectrum as the
target region containing the artifact.
● In the low to low-mid frequency range, the masking or removal of unwanted artifacts is
difficult to achieve without audible interruptions. Finding a limited frequency area is
important to not interrupt the flow of the audio when removing artifacts.
RELATED LINKS
Copying Spectral Regions by First Defining a Target Region on page 479
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Spectral Editing
Audio Inpainting
RESULT
The spectral selection opens in a new window.
PROCEDURE
1. In the Spectrogram or Wavelet display, make a spectrum selection.
2. In the Selection section of the Spectrum tab, click Invert Selection.
3. In the Processing section, open the Processing Algorithm pop-up menu and select
Master Section.
4. In the Master Section, drag the Master Level faders to the bottom.
This reduces unwanted frequencies.
5. Select the Render tab.
6. In the Source section, open the pop-up menu and select Selected Audio Range.
7. In the Result section, select Unnamed File or Named File.
8. In the Render section, click Start.
RESULT
The rendered audio file opens in a new tab.
Audio Inpainting
The Audio Inpainting algorithm allows you to remove or attenuate sounds in the spectrum.
Audio inpainting restores a spectrum selection based on the content of the surrounding region.
4. Optional: If Show Surrounding Region is activated, you can resize the surrounding region
with the mouse cursor.
The surrounding area of the spectrum selection determines the spectrum that audio
inpainting uses as a source to correct the spectrum selection.
5. In the Processing section, right-click Audio Inpainting and make additional settings.
6. Click Audio Inpainting.
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Spectrum Watermark
Spectrum Watermark
You can transcode text and pictures in the spectrum and thereby define a watermark. Other
spectrogram applications are able to display the watermarks. The watermarks are compatible
with lossy encodings.
You can create a watermark file and use the Audio Mixer batch plug-in or the Audio Injector
batch plug-in to apply a watermark to multiple files.
PROCEDURE
1. In the Audio Editor, select the Spectrum tab.
2. In the Selection section, select the Rectangle Selection tool.
3. In the Spectrogram or in the Wavelet display, define the region in which you want to
apply the text.
NOTE
It is recommended to display the spectrum with a linear scale, because the text scaling is
frequency-linear based. You can activate the linear frequency scale in the Spectrogram
Options dialog.
6. In the Processing section, open the Processing Algorithm menu and select Change
Level or one of the Noise Mixing options.
7. Specify the Gain level.
For example, if you place the text in the high frequencies and set the Gain to -120 dB, the
text is visible in the spectrum but not audible.
8. Click Apply.
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Master Section Processing
RESULT
The text is written into the spectrogram.
RELATED LINKS
Spectrum Tab on page 471
Spectrogram Options Dialog on page 470
PROCEDURE
1. In the Audio Editor, select the Spectrum tab.
2. In the Selection section, select the Rectangle Selection tool.
3. In the Spectrogram or in the Wavelet display, define the region in which you want to
apply the picture.
NOTE
It is recommended to display the spectrum with a linear scale, because the text scaling is
frequency-linear based. You can activate the linear frequency scale in the Spectrogram
Options dialog.
RESULT
The picture is written into the spectrogram.
RELATED LINKS
Spectrum Tab on page 471
The selected or non-selected regions of the spectrum can be processed differently. You can also
use a number of filters (bandpass/low-pass/high-pass) to further refine the range of frequencies
to be affected by any Master Section effects.
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Master Section Processing
The signal is split so that one part (selected spectrum or non-selected spectrum) is sent to the
plug-ins, while the other part can be mixed with this processed signal, after the Master Section
output.
The arrows show the three possible routing options for the spectrum region selection. The non-
selected spectrum has the same options, although it cannot use the same routing destination as
the region selection.
The spectrum selection goes through the Master Section and the non-selected part goes to the
output mix.
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Auto Split
The auto split function allows you to automatically split audio files in the Audio Editor or clips in
the Audio Montage window according to specific rules.
Auto split can create new audio files or audio montage clips referencing the original files. The
new audio files or clips can be automatically named and/or numbered.
You can use auto split to split audio files at the following positions:
● Markers
● Regions containing silences
● Beats using beat detection
● Specific intervals
● Specific regions derived from a text file
● To open the Auto Split dialog for an audio file, select File > Tools > Auto Split.
You can also select the Process tab in the Audio Editor, and click Auto Split.
The Auto Split dialog contains a series of pages, with different parameters and options
depending on the selected auto split method.
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Auto Split in Audio Files
On the first page, you specify which files to process. You have the following options:
On the second page, you select the type of splitting that you want to perform. The following
types are available:
Split at Silences
Splits the files so that all non-silent sections become separate regions. If you select
this option, you can specify the minimum region duration, the minimum duration of
a silent section, and the signal level that should be considered as silence on the next
page.
Split at Beats
Detects beats in the audio material and splits the files at each beat. If you select this
option, you can specify the sensitivity of the beat detection, the minimum beat level
to create a split point, and the minimum region duration on the next page.
The third page of the dialog varies according to the selected split method. The following pages of
the dialog are common to all types of auto split, except that some options are grayed out in the
dialogs if they are not applicable.
On the fourth page, you specify what to do with the regions that are created by auto split. You
can save the regions as separate files or create clips and add these to a new or an existing audio
montage. You can also create markers at the split points instead of splitting the files.
On the fifth page, you can insert silence at the start and/or end of the files, or automatically
assign root key note numbers to the files.
On the last page, you specify how to name the files, clips, or markers that are created by auto
split. Options include name as source file name plus a key name or number, or name as specified
in a text file. To open a saved naming scheme file, click Open, select the text file that you want to
open, and click Open.
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Auto Split in Audio Files
The Finish button is available from all pages. If you are sure about your settings, you can click
Finish without having to go to all pages. For example, when you are using a preset and you know
that you do not want to make changes on the last pages, you can click Finish earlier.
Each region must be described by a name, a start position, and an end position (or region
length). The text file must be placed in the same folder as the audio file, with the same name,
and with the extension that you specify in the WaveLab Pro dialog (for example, “txt” or “xml”).
● Region name
● Start
● End
● Length
These tags can be customized in the Auto Split dialog. The text file must specify either the End
or the Length parameter.
● Hours:minutes:seconds:samples
● “Tag”=“Value”: The tag comes first, then “=”, then the value.
● “Tag” Tabulation “Value”: The tag comes first, then a tabulation, then the value.
● XML style: The tag comes first, surrounded by < and >, then the value, then the tag
surrounded by </ and >.
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Auto Split in Audio Montages
PROCEDURE
1. Open an audio file in the Audio Editor.
2. Select the Process tab.
3. In the Split section, click Auto Split.
4. In the Auto Split dialog, select Audio File in Active Window and click Next.
5. Select Split at Silences and click Next.
6. Set up the page according to the audio file and click Next.
Adjust the first setting according to the length of the shortest recorded note, the second
setting according to the shortest period of silence between two notes, and the third
setting according to the level of the silence between the notes.
7. Select Save as Separate Files, specify the format and location for the new files, and click
Next.
8. On the Options page, activate Assign Key, select Detect Pitch, and click Next.
This way, the correct key is assigned to each sample. If you activate Quantize to Nearest
Semitone, WaveLab Pro sets the key according to the closest semitone. If not, the Detune
setting in the sample may also be adjusted, according to any pitch deviations.
9. Select the naming option As Audio File Name + Key and click Finish.
RESULT
The file is split according to your settings, and new files are created in the specified location.
During the analysis, only the audio files of the audio montage are taken into account. Envelopes
and effects are ignored.
You can use auto split to split the active clip at the following positions:
● Markers
● Specific intervals
● Between silences
● Beats
● To open the Auto Split dialog for an audio montage, open the Audio Montage window,
select the Process tab, and click Auto Split.
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Auto Split in Audio Montages
The Auto Split dialog contains a series of pages, with different parameters and options
depending on the selected auto split method.
On the first page, you select the clips that you want to split.
On the second page, you select the type of splitting. The following types are available:
Split at Silences
Splits the files so that all non-silent sections become separate regions. If you select
this option, you can specify the minimum region duration, the minimum duration of
a silent section, and the signal level that should be considered as silence on the next
page.
Split at Beats
Detects beats in the audio material and splits the files at each beat. If you select this
option, you can specify the sensitivity of the beat detection, the minimum beat level
to create a split point, and the minimum region duration on the next page.
The third page of the dialog varies according to the selected split method. The following pages of
the dialog are common to all types of auto split, except that some options are grayed out if they
are not applicable.
On the fourth page, you specify what to do with the regions that are created by auto split. You
can split the regions or remove silent parts. You can also create markers at the split points
instead of splitting the files.
On the last page, you specify how to name the clips that are created by auto split. Options
include name as marker names, name as clip name, or name as specified in a text file. To save
this text file, select Save, enter a name and location, and select Save. To open a saved naming
scheme file, click Open, select the text file that you want to open, and click Open.
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Auto Split in Audio Montages
The Finish button is available from all pages. If you are sure about your settings, you can click
Finish without having to go to all pages. For example, when you are using a preset and you know
that you do not want to make changes on the last pages, you can click Finish earlier.
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Loops
Looping is used to simulate the infinite or at least very long sustain of many instrumental
sounds. WaveLab Pro allows you to create smooth loops, even for the most complex types of
sounds.
Basic Looping
Looping a sound allows you to repeat a section of the sample indefinitely in order to create a
sustain of unlimited length. Instrumental sounds in samplers rely on looping organ sounds, for
example.
In WaveLab Pro, loops are defined by loop markers. Loop markers are added, moved, and edited
just as any other type of marker.
To ensure that you find a good loop point, note the following:
● A long loop usually sounds the most natural. However, if the sound does not have a stable
section in the middle (an even sustain part), it might be hard to find a good long loop.
For example, a piano note which decays continuously is hard to loop because the start
point of the loop is louder than the end point. A flute is much simpler, because the sound
in the sustain section is very stable.
● A loop should start shortly after the attack, that is, when the sound has stabilized to a
sustaining note.
● If you set up a long loop, it should end as late as possible but before the sound starts
decaying to silence.
● Short loops are difficult to position within the sound. Try to position them near the end.
NOTE
More information about looping in general, and the exact capabilities of your sampler in
particular can be found in the manual of the sampler.
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Loop Refinement
We suggest that you use this method for setting up the basic length of the loop and then use the
Loop Tweaker and Loop Tone Uniformizer for optimizing.
Loop Refinement
A basic loop can contain clicks or abrupt changes in timbre at the turning point. To create a
seamless loop, you can refine the loop. Use the Loop Tweaker dialog to tweak an existing loop
selection so that it loops perfectly or use it to create a loop from material which is not perfectly
suited to create a loop.
You can automatically detect loop points by scanning the area between two loop markers. You
can specify parameters that determine how accurate the program should be when suggesting
loop points.
If the automatic search for loop points is not successful, you can process the waveform to allow
for smoother loops by crossfading areas of the waveform close to the loop start and end points.
RELATED LINKS
Loop Tweaker Dialog on page 492
Refining Loops on page 496
If more than one loop marker pair is available in the audio file, click in the area between a loop
marker pair to tweak the corresponding start and end points.
● To open the Loop Tweaker dialog, open the Audio Editor, select the Process tab, and in
the Loop section, select Tweaker.
NOTE
When you adjust your loop start and end points in the dialog, the start and end loop markers in
the main waveform window adjust accordingly. This movement may not be visible depending on
how much you move the markers and on the zoom factor that you have selected.
TIP
● If you want to hear the difference when you adjust the loop markers, activate Loop on the
transport bar during playback.
● If you are not using a crossfade or post-crossfade, you do not have to click Apply when
tweaking loop points.
● You can leave the Loop Tweaker dialog open and manually adjust the position of the
markers in the main waveform windows.
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Loop Refinement
The top of this dialog shows the beginning and the end of the waveform between the loop
markers. The bottom of this dialog offers the following options:
Stereo Merge
If this option is activated for a stereo file, the two waveforms are overlaid, otherwise
they are shown in two separate sections.
Overlap
If this option is activated, the waveforms of both halves are continued in the other
half. This shows how the waveform looks like right before and after the loop.
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Loop Refinement
Zoom
Sets the zoom factor.
Current Correspondence
Indicates how well the waveforms near the loop points match one another. The left
value estimates the similarity across several wave cycles, while the right value
estimates the similarity of the few samples near the loop points. The higher the
values, the better the match.
Temporary Memories
Allows you to save up to five different sets of loop points which you can later recall.
This allows you to try out different loop settings. To save a set, click the M button,
then one of the buttons 1-5.
Crossfade Tab
This tab allows you to apply a crossfade between the audio at the end of a loop and the audio at
the beginning of the loop. This can be useful to smooth the transition between the end of a loop
and its beginning, especially when you use material that is not perfectly suited to create a loop.
Use the envelope drag points or value sliders to adjust the crossfade envelope. Click Apply to
create the crossfade.
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Loop Refinement
Length
Determines the length of the crossfade. Generally, you want the crossfade to be as
short as possible, with an acceptable result.
NOTE
● Using a long crossfade smoothens the loop. However, more of the waveform
is processed, which changes its character.
● A shorter crossfade affects the sound less, but the loop is not as smooth.
Post-Crossfade Tab
Post-crossfading means crossfading the loop back into the audio after the end of the loop so that
there is not glitch when playback continues after the loop. This is done by mixing a copy of the
loop back into the audio.
This tab allows you to apply a crossfade at the end of the loop by mixing a copy of the loop back
into the audio. Use the envelope drag points or value sliders to adjust the crossfade envelope.
Click Apply to create the post crossfade.
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Loop Refinement
Length
Determines the length of the crossfade. Generally, you want the post-crossfade to be
as short as possible, with an acceptable result.
NOTE
● Using a long post-crossfade smoothens the loop. However, more of the
waveform is processed, which changes its character.
● A shorter post-crossfade affects the sound less, but the loop is not as smooth.
Refining Loops
You can refine loops using the Loop Tweaker dialog.
PROCEDURE
1. In the Audio Editor, create a basic loop using a pair of loop markers.
2. Click between the loop start and loop end marker of the loop that you want to refine.
3. Select the Process tab.
4. In the Loop section, click Tweaker.
5. In the Loop Tweaker dialog, refine your loop.
6. Click Apply.
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Loop Refinement
RELATED LINKS
Creating a Basic Loop on page 491
Loop Tweaker Dialog on page 492
This is similar to moving the loop points in the wave display, but with a visual feedback to
facilitate finding good loop points.
There are two ways of moving the loop points manually on the Loop Points Adjustment tab in
the Loop Tweaker dialog:
● To move the end point to a later or earlier position, move the left part of the display.
● To move the start point to a later or earlier position, move the right part of the display.
● To move the start and end points simultaneously, activate Link Start and End Points. This
way, when adjusting a loop point, the length of the loop stays the same, but the entire
loop is moved.
● You can also adjust the loop markers in the wave window.
PROCEDURE
1. In the Audio Editor, select the loop that you want to refine by clicking between its loop
start and loop end marker.
2. Select the Process tab.
3. In the Loop section, click Tweaker.
4. In the Loop Tweaker dialog, on the Loop Points Adjustment tab, make sure that Link
Start and End Points is deactivated.
5. In the Automatic Search section, specify the Aimed Correspondence and the Search
Accuracy.
6. Click the white arrow buttons to start the automatic search for a good loop point.
WaveLab Pro scans from the current point forwards or backwards, until it finds a point that
matches. You can stop at any time by clicking the right mouse button. The program then
jumps back to the best found match.
7. Check the loop by playing it back.
8. Optional: If you think there might be a better loop point, continue with the search.
PREREQUISITE
Set up a basic loop and open the Loop Tweaker dialog.
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Loop Refinement
NOTE
● There are five slots for temporarily saving loop points for each wave window and montage
window. If you have several sets of loops in your file, you must be careful to not recall the
wrong set.
● Only loop positions are temporarily saved.
PROCEDURE
1. On the Loop Points Adjustment tab, in the Temporary Memories section, click M.
2. Select one of the five memory slots.
Crossfades in Loops
Crossfading is useful to create smooth transitions between the end of a loop and its beginning,
especially when using material that is not perfectly suited to create a loop.
Sometimes it is impossible to find a loop that does not cause any glitches. This is especially true
for stereo material, where you might be able to find a perfect candidate for only one channel.
In this case crossfading smears the material around the end loop point so that it loops perfectly.
This is achieved by mixing material from before the loop start with material that is located before
the loop end.
NOTE
This technique alters the waveform and therefore changes the sound.
Creating a Crossfade
PROCEDURE
1. In the Audio Editor, create as good a loop as you can.
2. Select the Process tab.
3. In the Loop section, click Tweaker.
4. In the Loop Tweaker dialog, decide if you want to create a crossfade or a post-crossfade:
● If you want to create a crossfade, click the Crossfade tab.
● If you want to create a post-crossfade, click the Post-Crossfade tab.
5. Make sure that Crossfade Audio at End of Loop with Audio before Loop (Crossfade tab)
or Crossfade Audio after Loop with Audio of Loop Start (Post-Crossfade tab) is
activated.
6. Specify the length for the crossfade either by dragging the length handle or by adjusting
the Length value below the graph.
7. Specify the crossfade shape by dragging the shape handle or by adjusting the Shape
(from Equal Gain to Equal Power) value.
8. Click Apply.
The sound is processed. Each time that you click Apply, the previous loop process is
automatically undone. This allows you to try out different settings quickly.
NOTE
Do not move the loop points after you have performed a crossfade. The waveform has
been processed specifically for the current loop settings.
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Looping Audio Which Is Not Very Well Suited for Looping
Post-Crossfades
Post-crossfading means crossfading the loop back into the audio after the end of the loop so that
there is not glitch when playback continues after the loop. This is done by mixing a copy of the
loop back into the audio.
The post-crossfade can be set up on the Post-Crossfade tab of the Loop Tweaker dialog.
The post-crossfade analyzes the part of the waveform that occurs just after the loop start and
processes a specific area that begins at the end of the loop. The length parameter adjusts the
size of this area. Everything else is identical with regular crossfading.
The Loop Tone Uniformizer applies processing to the sound that evens out changes in level and
timbral characteristics in order for a sound to loop properly. For example, this is useful for
creating looped samples for a softsynth or hardware sampler.
The Loop Tone Uniformizer includes a crossfade option allowing you to fade in the original
sound into the processed sections when playback approaches the loop start.
To use the Loop Tone Uniformizer, you must have created a loop by setting a pair of loop
markers. The original length of the loop is not changed.
● To open the Loop Tone Uniformizer dialog, open the Audio Editor, select the Process
tab, and in the Loop section, select Tone Uniformizer.
Uniformizers Tab
This tab allows you to specify the methods that are used to even out the sound that you want to
loop.
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Loops
Looping Audio Which Is Not Very Well Suited for Looping
Slice Mixing
Splits the loop in slices, which are then mixed together to uniformize the sound.
For slice mixing, you need to determine the number of slices. Only experimentation
can tell how many slices are needed, but generally, the more slices you have, the
more natural the sound. However, the program puts a restriction on the number of
slices, so that each one is never shorter than 20 ms.
For example, if you specify eight slices, the loop is split into eight sections of equal
length. These sections are then overlapped and mixed together as one sound which
is repeated eight times. This new piece of audio replaces all audio inside the loop so
that no harmonic cancellation due to phase offsets occurs.
Chorus Smoothing
This processor uses a phase vocoding method to filter the harmonics. This method is
recommended for looping ensemble and choir sounds and can drastically change
the timbre.
Pre-Crossfade Tab
This tab allows you to crossfade the end of the loop with the start of the newly processed section
so that the transition into the looped section is smoother during playback. Use the envelope drag
points or value sliders to adjust the crossfade.
You need to use this feature because the Loop Tone Uniformizer changes the timbre only inside
the loop. This means that the transition into the loop is not as smooth as expected unless you
apply crossfading.
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Looping Audio Which Is Not Very Well Suited for Looping
Length
Determines the length of the crossfade. Generally, you want the post-crossfade to be
as short as possible, with an acceptable result.
● A long crossfade produces a smoother loop. However, more of the waveform
is processed, which changes its character.
● A shorter crossfade affects the sound less, but the loop is not as smooth.
NOTE
Do not move the loop points after you have performed a crossfade. The waveform has
been processed specifically for the current loop settings.
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Sample Attributes
RELATED LINKS
Loop Tone Uniformizer Dialog on page 499
Loop Tweaker Dialog on page 492
Sample Attributes
Sample attributes allow you to define settings for an audio sample before loading it into a
hardware or software sampler.
Sample attributes do not process the sample, they just provide the file properties that the
receiving sampler can use. This includes information about the pitch of the sample, which can be
detected automatically, the key range that the sample should span, and the velocity range to
occupy. For WAV and AIFF files, this information is saved in the header of the file. By default,
there are no sample attributes in an audio file.
NOTE
Depending on your sampler and the protocol that you use for communicating, the sample
attributes may not be supported.
● To open the Sample Attributes window, open the Audio Editor and select Tool
Windows > Sample Attributes.
Create/Remove
Creates/Removes sample attributes for the active audio file.
Tune – Key
Specifies which key plays back the sound at its basic pitch.
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Sample Attributes
Tune – Detune
Specifies whether the sample should be played back at a slightly different pitch. The
range is ±50 % of a semitone, which translates into a quarter tone in each direction.
Gain
For WAV and AIFF files, you can specify the sample attribute gain. This option does
not affect the playback volume.
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Generating Signals
In WaveLab Pro, you can generate synthesized sounds and DTMF or MF tones.
Signal Generator
The Signal Generator allows you to generate complex synthesized sounds in mono or stereo.
You can layer different waveform generators together and if outputting a stereo file, adjust
different settings for both the left and right channels.
The Signal Generator is based on a waveform generator that can generate a large number of
basic waveforms, such as sine, saw, pulse, and various types of noise.
The Signal Generator has a multitude of settings for character (Source tab), frequency
(Frequency tab), and amplitude (Level tab).
You can combine up to 64 Signal Generators into layers and make separate settings for the left
and right channel.
NOTE
● To open the Signal Generator dialog, select File > Tools > Signal Generator.
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Signal Generator
Audio Properties
Opens the Audio Properties dialog in which you can select sample rate, bit depth,
etc.
Global Gain
Adjusts the global level of all combined layers.
Number of Layers
Determines the number of layers, for example, the number of independent signals
to be combined.
Copy
Copies all settings of the current layer.
Paste
Pastes the settings to the selected layer.
NOTE
Clicking Paste replaces the source, frequency, and level settings on all tabs, not just
on the selected one.
Generate
Applies the settings.
Source Tab
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Signal Generator
Waveform
Allows you to select a waveform for the selected layer.
Width
If you select one of the pulse waveforms, you can set this parameter to the width of
the pulse, specified as a percentage or a number of samples.
Angle (0-359°)
Sets the phase of the signal for the selected layer.
Frequency Tab
Envelope Section
In this section, you can set up the frequency envelope of the selected layer. The
envelope consists of four frequency values and three duration values in between the
frequency values.
If you want to set a static frequency (no envelope curve), make sure that all time
values are set to 0, and set the frequency with the Median Freq. 2 parameter.
Vibrato Section
In this section, you can add a vibrato to the frequency of the selected layer. You can
select a waveform for the vibrato, set the frequency, and adjust the intensity.
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Generating Signals
Signal Generator
Level Tab
Envelope
In this section, you can set up the amplitude envelope of the selected layer. The
envelope consists of three level values and three duration values in between the level
values. In addition, Silence Before and Silence After allow you to include a period of
silence before or after the signal of the selected layer.
NOTE
Tremolo
In this section, you can add a tremolo (continuous level variation) to the selected
layer. You can select a waveform for the tremolo, set the frequency, and adjust the
intensity.
DC Offset
Allows you to add a DC offset to the signal of the selected layer.
Overall Gain
Allows you to set an overall level for the selected layer.
3. In the Audio Properties dialog, set up the channels, sample rate, and bit depth.
4. Choose how many layers of signal generators you want to use by setting the Number of
Layers parameter.
5. Set the Global Gain.
6. For each layer, edit the settings on the Source, Frequency, and Level tabs.
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Generating Signals
DTMF Generator
7. If you have selected stereo channels, you can make changes for both or just one of the
channels by selecting All Channels, Left Channel, or Right Channel.
8. Once all settings are made, click Generate.
The file is generated and opens in a new window.
DTMF Generator
With the DTMF Generator you can generate DTMF (Dual Tone Multi Frequency) or MF tones as
used by analog telephone systems.
These tones are created by combining two sine waves with variable frequencies. Push button
telephones generate these two sine waves at different frequencies depending on the number
that you press. These dial pulses are then decoded by the telephone exchange to identify which
letters or numbers you pressed.
● To open the DTMF Generator dialog, select File > Tools > DTMF Generator.
Dial String
Lets you enter the numbers that you want to convert into DTMF tones. The
characters that you can use for DTMF are 0123456789ABCD*#,) and for MF
0123456789ABC*#,.
DTMF
DTMF is the most commonly used standard. DTMF strings are limited to 16
characters.
MF
MF uses a different frequency than DTMF. MF strings are limited to 15 characters.
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Generating Signals
DTMF Generator
Leading Silence
Determines the length of the silent region before the first tone.
Tone
Sets the length of each tone.
Inter-Tone
Adjusts the time interval between the tones.
Pause
Determines the length of any pauses in the dial string. A pause is entered by typing a
comma character in the dial string.
Trailing Silence
Determines the length of the silent region after the last tone.
Overall
Controls the level of the tone’s mix.
Time
Lets you set the time of the fades if the corresponding option is activated.
Audio Properties
Opens the Audio Properties dialog in which you can select sample rate, bit depth,
etc.
The Audio Properties dialog opens where you can edit settings for the audio file.
6. Click Generate.
The file is generated and opens up in a new window.
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WaveLab Pro 10.0.30
Importing Audio CD Tracks
You can read audio tracks from regular CDs and save them as a digital copy in any audio format
on your hard disk.
Although WaveLab Pro supports a large number of CD drives, there are some restrictions you
need to be aware of:
● There are a number of different protocols for retrieving audio from a CD-ROM/CD-R drive.
WaveLab Pro supports as many of these methods as possible, but there are no guarantees
that it works with any particular drive. This applies for CD-Text and ISRC.
● Observe and respect any copyright notices on the CDs from which you are importing
tracks.
When importing tracks, they are named “Track XX” by default, where XX is a number starting at
01. The numbering scheme can be changed.
NOTE
● Importing audio CD tracks is technically more complicated than reading files from a CD-
ROM or hard disk, because audio sectors can be hard to detect. Some CDs which do not
conform completely to the CD standard may cause problems, especially when they are
copy protected.
● If you import a CD track with Emphasis, and later want to use this on a CD of your own,
remember to activate Emphasis for that track in the audio montage.
● To open the Import Audio CD dialog, select File > Import, and click Audio CD.
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Importing Audio CD Tracks
Import Audio CD Dialog
Functions Menu
CD Info
Displays the CD length and the UPC/EAN code, if available.
Examine CD-Text
Opens the CD-Text dialog where you can view the CD-Text. Not all CD drives support
CD-Text.
Extract CD-Text
Extracts the CD-Text and displays a summary in the track list.
Convert Menu
Convert All Tracks to Audio Montage
Extracts all audio CD tracks and uses them to create an audio montage.
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Importing Audio CD Tracks
Import Audio CD Dialog
Actions Tab
Source
Select the CD drive from which you want to import audio CD tracks.
Speed
Allows you to set the writing speed. The highest speed depends on your writing
device and on the medium present in the device.
Refresh
If you insert a CD while the Import Audio CD dialog is open, you need to click this
button to show the contents of that CD in the list.
Track List
Shows the tracks on the CD.
Range – Start/Length
If you want to import only a section of a track, use the Start and Length fields to
define a start point and length.
Output – Location
Allows you to set the output location.
Select All
Selects all CD tracks in the track list.
Play
Plays back the selected CD track.
Options Tab
Trim Silence
If this option is activated, silence between imported tracks is removed. Only digital
silence is removed, that is, samples with a zero level.
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Importing Audio CD Tracks
Importing Audio CD Tracks
PROCEDURE
1. Insert a CD into the CD-ROM/CD-R device.
2. Select File > Import.
3. Click Audio CD.
4. In the Import Audio CD dialog, in the Source section, select the drive from which you
want to read, and specify the read speed.
5. Optional: Rename the files and adjust the numbering scheme.
The tracks must have unique names if you want to import them all.
6. Optional: On the Options tab, in the Read Audio Before and After Tracks section, define
how much audio should be read before and after each CD track.
7. In the track list, select the tracks that you want to import.
8. Optional: If you have only selected one file, in the Range section, you can define a Start
and Length, to import just a part of the track.
9. In the Output section, click the folder icon, and select an output location.
You can also drag one or more CD tracks onto an audio montage track.
10. In the Output section, click the file format field, and select a file format for the imported
audio files.
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Importing Audio CD Tracks
Searching Track Names on the Internet
RESULT
The tracks are imported to the specified location.
PREREQUISITE
You must be connected to the Internet to use the FreeDb function.
PROCEDURE
1. Insert a CD into the CD-ROM/CD-R device.
2. Select File > Import.
3. Click Audio CD.
4. In the Import Audio CD dialog, select Rename Tracks > Search Track Names on the
Internet (FreeDb).
PREREQUISITE
You must be connected to the Internet to use the FreeDb function.
PROCEDURE
1. Insert a CD into the CD-ROM/CD-R device.
2. Select File > Import.
3. Click Audio CD.
4. In the Import Audio CD dialog, rename each track.
5. Select Rename Tracks > Submit Track Names to the Internet (FreeDb).
6. In the Submit CD Information dialog, fill out the text fields and enter an e-mail address.
NOTE
The FreeDb database does not offer the possibility to enter different artists or genres for
individual tracks. If the artists differ from track to track, you can write the track title in the
following way: Title/Artist
7. Click OK.
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WaveLab Pro 10.0.30
Importing Audio CD Tracks
Ultra-Safe Mode
Ultra-Safe Mode
Sometimes, a small bit of a CD track is not properly retrieved which results in unpleasant clicks
and pops in the audio. This depends on the quality of your CD drive. To solve this issue, you can
activate the Ultra-Safe Mode in the Import Audio CD dialog options.
If this option is activated, you can specify how many times each CD track must be read with the
same result, before it is saved to disk.
PROCEDURE
1. Insert a CD into the CD-ROM/CD-R device.
2. Select File > Import.
3. Click Audio CD.
4. Optional: In the Import Audio CD dialog, on the Options tab, select which information
you want to extract from the Audio CD when converting.
5. Decide whether to convert only selected tracks or all tracks.
● To convert only selected tracks, select Convert > Convert Selected Tracks to Audio
Montage.
● To convert all tracks, select Convert > Convert All Tracks to Audio Montage.
RESULT
When the conversion is finished, the imported files open in the Audio Montage window.
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WaveLab Pro 10.0.30
Video
WaveLab Pro allows you to add video files to your audio montage. You can play back video files in
various formats from within WaveLab Pro, extract the audio from a video file, and edit your audio
alongside the video.
Video Track
The video track in the audio montage allows you to add video files to your audio montage.
The imported video file is displayed as a clip on the video track. Thumbnails represent the frames
in the film. The audio file that contains the audio for the video is positioned on a new audio
montage track below the video track.
You can import multiple video files of different formats on the same video track. There can only
be one video track per audio montage.
RELATED LINKS
Tracks on page 243
PROCEDURE
● In the Audio Montage window, do one of the following:
● Click + at the top of the track control area and select Video Track.
● Right-click the track control area to open the Track pop-up menu and select Add
Track > Video Track.
RESULT
By default, the new track is added below the selected track. If you want to place it above the
selected track, press Ctrl/Cmd when adding the new track.
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WaveLab Pro 10.0.30
Video
Video Clip Editing
RELATED LINKS
Track Control Area on page 211
PROCEDURE
1. Select File > Import > Video.
2. Select the video file that you want to import and click Import.
3. In the Create from Template (Audio Montage) dialog, do one of the following:
● Select a track template for the video that you want to import and click Use Selected.
If the template does not contain a video track, a video track is added.
● If you do not want to select a template, click None.
RESULT
The imported video file is displayed as a clip on the video track. Thumbnails represent the frames
in the film. The audio file that contains the audio for the video is placed on a new audio montage
track below the video track.
NOTE
You can also import video files by dragging them from the File window or the File Explorer/
macOS Finder onto the video track. If the sample rate of the included audio does not match the
sample rate of your audio montage, the Mismatched Sample Rates dialog opens. This dialog
allows you to create a resampled copy of the audio.
RELATED LINKS
Mismatched Sample Rates Dialog on page 251
To find out which embedded audio formats are supported, refer to the Steinberg Support on the
Steinberg web site.
When working with video clips, you can make the following edits:
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WaveLab Pro 10.0.30
Video
Video Window
● To activate Video Follows Edit Mode, select the Edit tab, and activate Video Follows Edit
Mode in the Clip section.
If you activate Video Follows Edit Mode, the video in the Video window automatically follows
each edit that you make. This allows you to instantly see where in the video your edit is taking
place.
In Video Follows Edit Mode, the Video window gives you visual feedback. That is, the picture
matches the edit cursor position. You get visual feedback during the following actions:
Video Window
If you import a video to your audio montage and start playback, the video plays back in the
Video window. You can resize the Video window and undock it to place it on another screen, for
example.
NOTE
For the best performance, undock the Video window and use it in an independent window.
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WaveLab Pro 10.0.30
Video
Video File Compatibility
PROCEDURE
1. Select File > Preferences > Audio Montages.
2. Click All Audio Montages.
3. In the Video Window section, activate/deactivate Show Timecode.
RELATED LINKS
All Audio Montages Tab on page 618
NOTE
If you are not able to play back a specific video file, use an external application to convert the file
into a compatible format.
To find out what video files are supported, refer to the Help Center on the Steinberg web site.
This container holds various streams of information including video and audio, but also
metadata such as synchronization information required to play back audio and video together.
Data regarding creation dates, authors, chapter markings, and more can also be held within the
container format.
MOV
This is a QuickTime movie.
MPEG-4
This format can contain various metadata for streaming, editing, local playback, and
interchange of content. Its file extension is .mp4.
AVI
This is a multimedia container format introduced by Microsoft.
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WaveLab Pro 10.0.30
Video
Frame Rates
Video Codecs
Codecs are methods of data compression used to make video and audio files smaller and more
manageable for computers. For further details, refer to the Help Center on the Steinberg web
site.
Frame Rates
WaveLab Pro supports different video and film frame rates. The video frame rate must match the
audio montage frame rate.
WaveLab Pro automatically adopts to the frame rate of the imported video. You can also
manually adjust the frame rate via the Time Format dialog.
23.98 fps
This frame rate is used for film that is being transferred to NTSC video and must be
slowed down for a 2-3 pull-down telecine transfer. It is also used for the type of HD
video referred to as 24 p.
24 fps
This is the true speed of standard film cameras.
24.98 fps
This frame rate is commonly used to facilitate transfers between PAL and NTSC video
and film sources. It is mostly used to compensate for errors.
25 fps
This is the frame rate of PAL video.
29.97 fps/29.97 dfps
This is the frame rate of NTSC video. The count can be either non-drop or drop-
frame.
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WaveLab Pro 10.0.30
Video
Frame Rates
30 fps/30 dfps
This frame rate is not a video standard anymore but has been commonly used in
music recording. It used to be the black and white NTSC broadcast standard. It is
equal to NTSC video being pulled up to film speed after a 2-3 telecine transfer. The
count can be either non-drop or drop-frame.
50 fps
This rate is also referred to as 50 p.
59.94 fps
This video frame rate is supported by high definition cameras and is compatible with
NTSC.
60 fps
This video frame rate is supported by many high-definition cameras. However, the
NTSC compatible 59.94 fps frame rate is much more common.
IMPORTANT
Video formats with a variable frame rate (VFR) are not supported.
RELATED LINKS
Time Format Dialog on page 60
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WaveLab Pro 10.0.30
WaveLab Exchange
You can use WaveLab Pro as an external editor for Cubase Pro, Cubase Artist, and Nuendo, and
vice versa.
IMPORTANT
● WaveLab Exchange is only available for Cubase Pro 8.5.10 or higher, Cubase Artist 8.5.10
or higher, and Nuendo 7.1.20 or higher.
● WaveLab Exchange supports the file format Wave.
For example, the following editing options are exclusively available in WaveLab Pro:
PROCEDURE
1. In the Cubase/Nuendo Project window, select the audio event that you want to edit in
WaveLab Pro.
You can also select only a part of the audio event with the Object Selection tool.
2. Select Audio > Edit in WaveLab.
3. In WaveLab Pro, edit the audio event.
4. When you have finished the editing, click Trigger Cubase/Nuendo Update on the
command bar.
RESULT
The changes to the audio event are applied to the Cubase/Nuendo project.
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WaveLab Pro 10.0.30
WaveLab Exchange
Cubase/Nuendo as External Editor for WaveLab Pro
When you then export the audio file in Cubase/Nuendo, and you use the same file name, the
audio file or clip is automatically updated in WaveLab Pro.
PROCEDURE
1. In WaveLab Pro, open the audio file in the Audio Editor.
A yellow line above the file tab indicates that the file has been rendered in Cubase/
Nuendo.
2. Select the Edit tab.
3. In the Source section, click Edit Project.
The Cubase/Nuendo project that contains the audio file opens.
4. In Cubase/Nuendo, edit the audio file.
5. Select File > Export > Audio Mixdown.
6. In the Export Audio Mixdown dialog, activate Insert iXML Chunk.
IMPORTANT
7. Click Export.
RELATED LINKS
Preparing the Cubase/Nuendo Project for WaveLab Exchange on page 523
Tab Change Indicators on page 90
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WaveLab Pro 10.0.30
Batch Processing
Batch processing in WaveLab Pro allows you to process any number of audio files or audio
montage files with Master Section plug-ins and presets, offline effects, and other plug-ins that
are unique to batch processing.
Each file is processed and then saved to a folder of your choice. You can change the file format,
rename the file according to a set of rules, and run an external application when the batch is
finished. You can process as many files as you want by taking advantage of multi-processing on
multi-core processors.
When you save batch processor files, you can run batches repeatedly, if required. For example,
you may have a folder of 24-bit audio files which you want to normalize, add a fade out to, and
dither down to 16 bit 44.1 kHz. You could save this as a batch processor file and re-run the batch
each time that you update the original files. You can use batch templates to simplify this
procedure.
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WaveLab Pro 10.0.30
Batch Processing
Batch Processor Window
RELATED LINKS
Metadata in the Batch Processor Window on page 162
Edit Tab
Execution
Start
Runs the batch process.
Pause
Interrupts the process to reduce the CPU load. You can continue the process by
clicking Pause again.
Cancel
Cancels the running process.
Run All
Runs all open batches sequentially. That is, a batch process starts when the previous
one ends. An error does not prevent a new batch process from starting. If you stop
the active process, the global process stops.
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WaveLab Pro 10.0.30
Batch Processing
Batch Processor Window
Preview
Preview Processing
Allows you to preview the effect of the batch processor on any file of a batch. The
preview includes all effects and the file format.
Reset Status
All Files
Sets the files with the status “Done” or “Error” to “To do”.
Insert
Audio Files
Allows you to select the audio file that you want to add to the batch process.
Audio Montages
Allows you to select the audio montage that you want to add to the batch process.
Remove
All Files
Removes all files from the list that are not being processed.
Selected Files
Removes the selected files from the list that are not being processed.
XML
XML Audio Description
Opens the XML Audio Description dialog, in which you can instruct WaveLab Pro
how to understand the structure of the XML file that you want to read.
You set up the list by dragging plug-ins from the plug-ins section.
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WaveLab Pro 10.0.30
Batch Processing
Batch Processor Window
● To remove a plug-in from the list, select it and press Delete, or right-click a plug-in and
select Remove.
● To remove all plug-ins from the list, right-click in the plug-in chain and select Remove All.
● To edit a plug-in, double-click it, or right-click a plug-in and select Edit.
Red, green, and blue arrows on the right of the audio plug-in chain visualize the audio signal
path when plug-ins have been added to the list.
Files to Process
Here, you specify which files to process. You can add files to the list via drag and drop or use the
insert options on the Edit tab.
Reset Status
Sets the status of the selected files to “unprocessed”.
Remove
Removes the selected files from the list.
Preview Processing
Allows you to preview the effect of the batch processor on the selected file. The
preview includes all effects and the file format.
Folder
Lets you select the folder that you want to add to the batch process.
Each time you start the batch process, the selected folder is scanned and the audio
files that are found in the folder are processed.
This path is also used as a reference for the file output option Explicit Path +
Recreate Folder Structure.
To disable this option, clear the path name.
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WaveLab Pro 10.0.30
Batch Processing
Batch Processor Window
NOTE
If you want to use XML files in the folder mode, you must select XML Descriptors in
the File Types to Process menu.
Include Subfolders
If this option is activated, the subfolders of the selected folder are also scanned. The
audio files inside these subfolders are added to the batch process.
Refresh
Refreshes the selected folder and, if Include Subfolders is activated, its subfolders.
All audio files inside the folders are added to the batch process.
Preview Duration
Determines the length of the preview duration.
Output Tab
On this tab, you can specify the output location for the files that you want to process.
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WaveLab Pro 10.0.30
Batch Processing
Batch Processor Window
The files are rendered in the specified output folder using the same folder
structure as the source files.
● No Audio Output
Processing takes place while no file is written to the disk.
When using Watch Folders, this option only makes sense if you use the Audio
Analyzer plug-in to produce a text file from the source audio file, without
rendering a new audio file. The text file is always written in the Output
subfolder of the Watch Folder.
NOTE
For Watch Folders, the destination folder can also be determined by an XML
file that contains this information.
Path
Specify the folder into which the files are rendered.
Rename Files
If this option is activated, the source file names are processed through a renaming
preset, to produce new names for the rendered files.
Renaming Field
Allows you to open the Rename Files dialog, where you can set up a renaming
scheme.
Name Scheme
Allows you to define naming schemes for the audio files or audio montages that you
want to render. You can save naming schemes as presets.
RELATED LINKS
Naming Schemes on page 96
Format Tab
On this tab, you can specify the file format for the files that you want to process and specify how
to handle metadata.
File Format
Allows you to open the Audio File Format dialog for single file formats or multiple
file formats.
Batch Metadata
Lets you select one of the following options for handling the batch metadata:
● Ignore the batch metadata and preserve the metadata in the audio file.
● Merge the batch metadata with the metadata found in the audio file.
● Replace the metadata of the audio file with the batch metadata.
These options only have effect if Inherit From Source File is activated in the Audio
File Format dialog.
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WaveLab Pro 10.0.30
Batch Processing
Batch Processor Window
Options Tab
On this tab, you can make additional settings for the batch process.
Copy Markers
If this option is activated, markers that are included in the range to process are
copied to the rendered file.
IMPORTANT
This option could produce files with a wrong sample rate. Use this option with
care.
RELATED LINKS
Special File Format Dialog on page 151
XML Tab
On this tab, you can make settings to generate XML files containing information about the audio
files.
Process
Lets you select whether the output XML file should be generated from scratch
(Generate XML/HTML File) or can use the input XML files as reference (Transform
Input XML File). You can also import XML marker files to your batch process to apply
a marker structure to multiple files (Import XML Marker File). If you do not want to
use an XML process, select No XML Process.
Presets
Lets you save and restore setting presets.
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WaveLab Pro 10.0.30
Batch Processing
Batch Processor Window
XSLT File
The path of the XSLT file that is used to generate the XML file.
Optional Parameters
The list of the parameters to send to the XSLT process. You can type new parameters
into the text field or click the pen icon to open the Parameters for XSLT Processing
dialog and enter the new parameters there.
RELATED LINKS
Marker Import and Export on page 416
Execution Tab
On this tab, you can make additional settings for the batch process.
Stop on Error
If this option is activated, the global process stops if an error is encountered. If it is
deactivated, the file associated with the error is marked in red, and the next file is
processed.
This option has no effect when using Watch Folders.
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WaveLab Pro 10.0.30
Batch Processing
Offline Processors
Comment Tab
On this tab, you can enter a comment for the active batch process document.
● To open the Plug-ins window, open a batch process file and select Tool Windows > Batch
Plug-ins.
From the following categories, you can select plug-ins or Master Section presets:
Monopass Plug-ins
This is the list of monopass plug-ins. Monopass means that the audio signal needs to
pass through the plug-in only once to be processed. These plug-ins are not available
in the Master Section.
Multipass Plug-ins
This is the list of multipass plug-ins. Multipass means that the audio needs to be
analyzed at least once before it is modified. These plug-ins are not available in the
Master Section. Some are unique to the Batch Processor.
Metapass Plug-ins
This is the list of metapass plug-ins. Metapass means that the audio is analyzed once,
and is processed after all other files have been analyzed, to take all analyses into
account. These plug-ins are not available in the Master Section and are unique to
the Batch Processor.
Offline Processors
There are several different types of plug-ins that can be applied to a batch process.
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WaveLab Pro 10.0.30
Batch Processing
Offline Processors
● Monopass plug-ins only require one pass when processing. A monopass plug-in effect
processes the signal and then outputs it to any subsequent plug-in.
● Multipass plug-ins require two or more passes (one or more analysis passes followed by a
process pass) before processing the audio. Some are unique to the Batch Processor
window while others are also found as offline processors in the Audio Editor.
● Metapass plug-ins are unique to the Batch Processor window and require at least one
analysis pass on all audio files before audio is processed. After analyzing the audio, a
metapass plug-in takes into account all other plug-ins in the effects chain before
processing the audio.
Metapass Plug-ins
A metapass plug-in analyzes all files in the batch, collects the results, and processes the files by
varying amounts. The result of the analysis of one file can affect how other files are processed.
A typical example of a metapass plug-in is the Loudness Meta Normalizer, which can process a
number of files so that they all get the loudness of the loudest file in the batch.
Metapass plug-ins can be freely combined with other types of processors. For example, you can
use both the Loudness Meta Normalizer and a regular Normalizer in the same batch. You may
also combine metapass plug-ins with multipass plug-ins.
A metapass plug-in requires two processing passes. During the first pass, all the files in the batch
are analyzed and during the second pass they are all processed.
This is different from other multipass plug-ins, where each file is analyzed/processed twice or
more times if required.
It is no problem for the signal to be amplified above 0 dB (full level) within the audio stream,
because WaveLab Pro uses 64-bit internal processing. There is a lot of extra headroom and the
signal will not be clipped. However, when a signal that exceeds 0 dB is converted to a 16-bit file at
the output of the Batch Processor, clipping occurs.
To remedy this, you can insert the Normalizer effect at the end of the signal chain. The
Normalizer raises or lowers the levels as required so that the signal peaks exactly at the specified
value just before it is converted to a file. This is useful to do even when Only if Clipping is not
activated.
If you only want the Normalizer to be applied to avoid clipping, activate Only if Clipping. When
this is activated, the signal output may be low, but the audio does not clip due to amplification
within any of the processors.
If you reduce the bit depth, add the dithering plug-in after the Normalizer plug-in.
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WaveLab Pro 10.0.30
Batch Processing
Working with the Batch Processor
PROCEDURE
1. Select File > New.
If you have specified a template to be the default template, clicking New opens a new
template with the settings of the default template.
2. Click Batch Processor.
3. Do one of the following:
● To open an empty batch process file, select Create Empty.
● To create a batch process file that contains all files that are open in WaveLab Pro,
select From Current File.
● To create a batch process from a template, select Templates and click the template
that you want to use.
PROCEDURE
1. Do one of the following:
● To save a batch process file that has never been saved before, select File > Save As.
● To save a batch process file that has been saved before, click Save, or select File >
Save.
2. Specify a file name and location.
3. Optional: Activate Include File List.
4. Click Save.
● To open the Save Batch Processor dialog, click the Save As button, or select File > Save
As.
Name
The name of the file to write.
Location
The location where you want to save the file.
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WaveLab Pro 10.0.30
Batch Processing
Working with the Batch Processor
Save
Saves the file.
Save Copy
Allows you to save a copy of the open batch processor file. The batch process
continues to refer to the source file. Click the arrow at the bottom right of the Save
button to access the Save Copy option.
PROCEDURE
1. In the Batch Processor window, select the Edit tab.
2. In the Insert section, click Audio Files.
3. Select Browse.
4. Browse to the location of the audio file that you want to add, and select it.
5. Click Open.
RESULT
The audio file is added to the batch process.
NOTE
You can also add audio files by right-clicking the Files to Process window, and selecting Insert
Audio Files > File Group > Select All, or selecting one of the open audio files from the list.
PROCEDURE
1. In the Batch Processor window, select the Edit tab.
2. In the Insert section, click Audio Montages.
3. Select Browse.
4. Browse to the location of the audio montage that you want to add, and select it.
5. Click Open.
RESULT
The audio montage is added to the batch process.
NOTE
You can also add audio montages by right-clicking the Files to Process window, and selecting
Insert Audio Montages > File Group > Select All, or selecting one of the open audio montages
from the list.
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PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
1. In the Batch Processor window, select the Edit tab.
2. In the Insert section, click Files from Folder.
3. In the Add Files from Folder dialog, specify the folder location.
4. Optional: Activate Include Subfolders if you want to include files located in subfolders.
5. Specify the file type.
6. Click OK.
RESULT
All files are added to the list of files to process.
PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
1. In the Folder field, specify the source folder.
2. If you want to include the files that are located in the subfolders, activate Include
Subfolders.
3. From the File Types to Process pop-up menu, select which audio file types you want to
include.
4. To start the batch process, select the Edit tab and click Start.
PREREQUISITE
Create a new batch process file or open an existing file.
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PROCEDURE
1. Open the batch processing pop-up menu and select Custom Plug-in Chain.
● A red arrow indicates that the signal is processed, then sent to the next plug-in.
● A green arrow indicates that the signal is analyzed at this stage of the audio chain, but is
not yet modified and therefore not sent to the next plug-in. When the audio stream comes
to an end, it is restarted. Next time the signal reaches this plug-in, it is modified, and sent
to the next plug-in. Some plug-ins need several analyses before passing to the next plug-
in.
● A blue arrow indicates that the signal has been fully processed at this stage and is written
to disk.
● A vertical separator line indicates that a meta-pass happens. This means that the files are
read and processed again one after the other.
NOTE
Some multipass plug-ins request more than one analysis pass, or send the signal further in the
chain without ordering the audio stream to restart. This behavior depends on the plug-in
settings and on the audio material and cannot be influenced.
PROCEDURE
● Select a plug-in or Master Section preset from the audio plug-in chain list, and drag it to
another position.
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PREREQUISITE
Set up your batch process.
PROCEDURE
1. In the lower right corner of the Batch Processor window, set up the Preview Duration.
The preview duration can be between 2 seconds and 59 seconds.
2. Right-click the file that you want to preview and select Preview Processing.
● If the new file will have the same name and is saved in the same location, the file will not
be saved because it is already open.
● If the new file will have the same name and is saved in the same location, and the number
of channels changes in the file (mono becomes stereo or vice versa), a new document is
created, which is opened in an untitled window.
PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
1. In the Batch Processor window, select the Format tab.
2. Click the File Format field.
3. Select Edit Single Format or Edit Multi Format.
4. In the Audio File Format dialog, make the settings, and click OK.
PROCEDURE
1. In the Batch Processor window, select the Output tab.
2. Set the type of destination folder and the folder in which the audio files are rendered.
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PROCEDURE
1. Select the Execution tab.
2. From the When a File Is to Be Overwritten pop-up menu, select one of the following
overwriting strategies:
● Overwrite without Question
● Stop and Ask
● Report as Error
● Skip and Mark as Done
● Auto-Rename
PREREQUISITE
Open a batch processor file.
PROCEDURE
1. In the Batch Processor window, select the Output tab.
2. Activate Renaming, and click the renaming field.
3. Make your settings, and click OK.
● To start the batch process, select the Edit tab and click Start.
● To pause the batch process, select the Edit tab and click Pause. You can continue the
batch processing by clicking Pause again.
● To cancel the batch process, select the Edit tab and click Cancel.
Green circle
Indicates that the file is ready to be processed.
Cogwheel icon
Indicates that the file is being processed. The Batch Processor window cannot be
closed if any files have this status.
Yellow dot
Indicates that the process is done partially. For example, the files have been analyzed
(analysis pass), but not yet processed (modifying pass).
Green dot
Indicates that the file has been successfully processed. In order to process the file
again, you need to reset its status.
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Red dot
Indicates that an error occurred.
● To reset the status of one or several files in the File to Process list, select one or several
files, right-click them, and select Reset Status.
● To reset the status of all files in the Files to Process list, select the Edit tab and, in the
Reset Status section, click All Files.
● To reset the status of all files with an error in the Files to Process list, select the Edit tab
and, in the Reset Status section, click Files with an Error.
Each task uses one core; therefore the multitasking setting represents the maximum number of
tasks that can be run in parallel. It is not always recommended to use the highest settings for the
following reasons:
● If you want to continue working with your computer during batch processing, you need to
spare power.
● The disk is slower.
● Graphics performance and user interface responsiveness are reduced.
● If your processor uses hyper-threading, half of the cores are virtual and do not bring as
much power as real cores.
If many large files are written, using multitasking is not always recommended, because the files
can become more fragmented on your disk. The resulting files might be slower to read, unless
you are using SSD drives.
NOTE
The number of cores to be used can be changed at any time. Tasks that are already running are
continued or paused, depending on the new setting.
Watch Folders
Watch Folders can be used to automate batch processing tasks. By copying files into a Watch
Folder, a predefined batch processor is automatically applied to these files.
In the batch processor, you can use all audio processing functions that WaveLab Pro offers. For
example, processing with VST plug-in chains, R-128 loudness normalizing, audio analysis reports,
MP3 conversions, etc.
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NOTE
To fully take advantage of the Watch Folder feature, you must be acquainted with the Batch
Processor window in WaveLab Pro.
Any kind of File Explorer/macOS Finder folder can be defined as Watch Folder. You can drag or
copy files into the folder, or save audio files into a Watch Folder from any application. Watch
Folders can process both audio files and audio montages.
You can set up multiple Watch Folders, each corresponding to a different audio process.
WaveLab Pro processes any files that are copied into Watch Folders, even if it is not the active
application.
The procedure to set up a Watch Folder is to set up a batch processor, create a Watch Folder,
associate the Watch Folder with the batch processor, and then activate the Watch Folder. When
you now drag files into this folder, they are processed automatically.
The files that you drag into the Watch Folder can be located in folders with subfolders. The
processed files in the output folder will have the same folder structure as the source files.
You can also drag XML files that specify the audio files that you want to process into the Watch
Folder.
RELATED LINKS
Batch Processing on page 524
XML Files in Batch Processing on page 553
A Watch Folder can be associated with multiple batch processor tasks. For example, copying a file
into a Watch Folder could automatically produce a 96 kbps MP3 file, a 192 kbps MP3 file, an OGG
file, and a normalized WAVE file.
● To edit the batch processor, double-click a batch processor in the Watch Folders window.
● To edit the output folder of a batch processor, double-click the Output Folder column of a
batch processor in the Watch Folders window.
IMPORTANT
RELATED LINKS
Working with the Batch Processor on page 534
Multitasking During the Batch Process on page 540
● To open the Watch Folders window, open the Batch Processor window and select Tool
Windows > Watch Folders.
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NOTE
The configurations that you make in the Watch Folders window are automatically saved as you
edit.
Functions Menu
Add Watch Folder Task
Opens the Add Watch Folder Task dialog, where you can assign a new Watch Folder
to a batch processor.
Settings
Opens the Watch Folder Settings dialog, where you can make additional settings
for the Watch Folder.
Verify Configuration
Verifies that the Watch Folder configuration is valid and ready to be activated. This
check is automatically performed when you activate the Watch Folder.
Start
Activates the Watch Folder. If you drag files into an active Watch Folder, the
associated batch processors are applied.
Pause
Pauses the Watch Folders.
Stop
Stops the Watch Folders. All tasks that are running are canceled.
Presets Menu
Save As
Allows you to save the active Watch Folder configuration as a preset.
Presets List
Lets you select a Watch Folder configuration preset.
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PROCEDURE
1. In the Batch Processor window, do one of the following:
● In the Watch Folders window, select Functions > Add Watch Folder Task.
● In the Watch Folders window, click the + icon.
● Drag a folder that you want to make a Watch Folder or a batch processor file into
the Watch Folders window. This opens the Watch Folder Task dialog and sets the
corresponding folder or batch processor file as default.
2. In the Add Watch Folder Task dialog, do the following:
● Specify the path of the folder that you want to use as a Watch Folder.
● Specify the file types that you want to process.
● Specify the path of the batch processor that you want to trigger in the selected
Watch Folder.
If a batch processor is already open in the Batch Processor window, it will be proposed by
default in the Batch Processor File field.
3. Click OK.
The Watch Folder setup is added to the Watch Folders list.
4. In the Watch Folders window, select Functions > Settings and make additional settings
for the Watch Folders.
5. To validate the Watch Folder setup, select Functions > Verify Configuration.
6. Optional: Assign another batch processor to the Watch Folder.
RELATED LINKS
XML Files in Batch Processing on page 553
Watch Folder Settings Dialog on page 548
● To open the Add Watch Folder Task dialog, open the Watch Folders window, and select
Functions > Add Watch Folder Task or click the + icon.
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PREREQUISITE
Set up a batch processor and create one or more Watch Folders.
PROCEDURE
1. In the Watch Folders window, select Functions > Start.
2. In the Watch Folder Activation dialog, make your settings, and click Activate.
RESULT
The Watch Folder configuration is active. Once you drag a file into a Watch Folder, the associated
batch processors are triggered.
IMPORTANT
To apply the changes that you have made for an active Watch Folder configuration, you must
stop and restart the Watch Folders.
The GUI mode is mainly used for setting up the Watch Folder and test the functionality. Once
everything has been set up, you can activate the Watch Folder configuration using the WaveLab
Pro background instance.
The background instance can be used once you have set up the Watch Folder. When you drag
files into your Watch Folder, the WaveLab Pro background instance processes the files. You can
have the background instance launched automatically with the operating system.
You can use the Multi Computer Processing option to run a WaveLab Pro background instance
on a different computer to increase the processing speed.
NOTE
Once a background instance is opened, it is independent from the instance that you work with.
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RELATED LINKS
Watch Folder Activation Dialog on page 546
Multi Computer Processing on page 545
● To activate or deactivate the automatic startup function, open the Watch Folder
Activation dialog, and select Activate Watch Folders at Computer Startup.
You can also deactivate the automatic startup function outside WaveLab Pro.
RELATED LINKS
Activating the Watch Folder Configuration on page 544
If the Watch Folder is located on a shared network path, the processing tasks are distributed
between the computers. One instance of WaveLab Pro is the “master” version that distributes the
files between the other computers that are in “slave” mode. This allows for much faster
processing of the files.
The Watch Folder configuration of the master instance is used and shared with the slave
instances.
The multi computer processing option uses the background instance mode for each computer in
the setup.
IMPORTANT
● All computers in the network must be either Windows or Mac.
● All computers in the network must be set to the same language.
● Each computer must be set up with the plug-ins that are used by the batch processors.
● The paths specified in the Watch Folder configuration must be specified in a universal
form.
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PROCEDURE
1. In the Watch Folders window, do one of the following:
● To activate a master instance, select Functions > Multi Computer Processing >
Start as Master.
● To activate a slave instance, select Functions > Multi Computer Processing > Start
as Slave.
NOTE
When you are setting up a new multi computer processing, you must first start the master
instance.
RESULT
The Watch Folder starts in master or slave mode.
Depending on whether you are activating a standard Watch Folder or use the multi computer
processing mode, the Watch Folder Activation dialog has different options.
In the Batch Processor window, in the Watch Folders window, set up a Watch Folder task, and
select Functions > Start.
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Priority
When using a WaveLab Pro background instance for processing files in the Watch
Folders, this can slow down other programs when files are processed. You can set
the priority with which the background instance uses the resources of the computer.
The following priorities are available:
● Normal Priority: Causes the WaveLab Pro background instance to run with
the same priority as all other programs.
● Low Priority: Causes a WaveLab Pro background instance to run with a lower
priority. Processing is slower, leaving more power to other applications.
● Lowest Priority: Causes a WaveLab Pro background instance to run with the
lowest priority. Processing is slower, leaving more power to other applications
than the option Low Priority.
PREREQUISITE
Set up one or several batch processor files, associate them with one or more Watch Folders, and
activate the Watch Folder configuration.
PROCEDURE
● Drag, copy, or save audio files into your Watch Folders.
You can also drag entire folders into the Watch Folder.
NOTE
● If you drag an empty folder into the Watch Folder, it is automatically deleted.
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● If you have set up the Scheduled Folder option, place the files into the Scheduled
subfolder inside the Watch Folder. Otherwise, they are processed immediately.
RESULT
The files are processed according to your settings.
PROCEDURE
1. Set up a Watch Folder configuration.
2. In the Watch Folders window, select Presets > Save As.
3. In the Save Preset As dialog, do one of the following:
● To save the preset in the default folder, enter a name and click Save.
● To save the preset in a custom subfolder of the default folder, click the folder icon,
enter a name for the subfolder, and click OK. Then select the subfolder, enter a
name for the preset and click Save.
● To open the Watch Folder Settings dialog, in the Watch Folders window, select
Functions > Settings.
Main Tab
After Processing Input File
After an input file is successfully processed, it has to be removed from its folder. The
following options are available:
● Move Input File to the “Sources” Subfolder
If this option is activated, processed files are moved to a folder called
Sources, inside the Watch Folder. The original folder structure is preserved.
NOTE
When using an XML file to describe the files to process, an audio file can be
located anywhere outside the Watch Folder. In that case, the Move It to
Source Subfolder option has no effect.
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Scheduled Folder
You can specify a time range for the processing of Watch Folders. This allows you to
automatically process files over night or during lunch break, for example.
To do so, create a folder named Scheduled inside the Watch Folder, activate the
Scheduled Folder option, and specify the time range.
Files that are copied outside the Scheduled subfolder are processed immediately.
Advanced Tab
Timing
● Poll Period
This is the period during which WaveLab Pro scans Watch Folders. The shorter
the time, the sooner the files that are copied into the Watch Folder are
processed.
● Delay before Processing Starts
A file must be fully written to the Watch Folder before processing can start.
Therefore, WaveLab Pro monitors how the file size increases and the time
stamp of the file. Once these indicators are stable, WaveLab Pro waits for the
specified time before starting the batch processors.
If the files are written by another application, for example, a Cubase mixdown,
we recommend a value of 2 seconds. If the audio files are copied or moved
from the File Explorer/macOS Finder, you can use a smaller value.
● Wait for Companion File
If an audio file is copied into the Watch Folder along with a marker file (.mrk),
the processing should only start when both files are present in the Watch
Folder. The delay value specifies how long WaveLab Pro waits for a marker file.
If you never process audio files with marker files, you can set this value to 0.
WaveLab Pro also waits for both mono audio files of a dual mono file if this is
activated in the batch processor. The Wait for Companion File option is
independent from the dual mono file capability, which relies on file naming
analysis that you can set up in the Audio Files Preferences.
Log File
You can create a log file that is continuously updated with messages about the batch
processing inside the Watch Folders. The log file helps you locate errors in the Watch
Folder configuration.
● File Path
Allows you to specify the name and the location of the log file.
If you use Watch Folders in a distributing network environment, one
independent log file is created on each computer.
● Clear Log File when Activating Watch Folders
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If this option is activated, the log file is cleared each time Watch Folders are
activated. This option is always activated if the log file has a markup format.
● Only Report Errors
If this option is activated, only error messages are written to the log.
● Format
Lets you select whether the log file is a raw text file or a markup file (XML or
HTML).
For markup files, an end tag is added only when the Watch Folders are
deactivated. In case of a distributing computing environment, this tag is added
by the master computer.
RELATED LINKS
XML Files in Batch Processing on page 553
Dual Mono Files on page 152
Info
Opens a pop-up message about the number of successfully processed files and the
number of error messages.
Start
Activates the Watch Folders. If this option is not available, the Watch Folders are
already activated.
Pause
If this option is activated, WaveLab Pro stops watching folders. If files are being
processed, their processing is paused. It will continue as soon as Pause is
deactivated.
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Stop
If this option is activated, WaveLab Pro stops watching folders and cancels any batch
processing that is taking place.
Quit
Quits WaveLab Pro and cancels any batch processing that is active. This option is
only available if WaveLab Pro is running in the background.
Active
Processing
Pause
Stop
Error
Folder Structure
There are different types of subfolders that WaveLab Pro automatically creates inside a Watch
Folder.
Output, Sources, Errors, Scheduled, and $TEMP$ are reserved for WaveLab Pro. You cannot
create a subfolder with one of these names.
Output
When you create a new batch process, this is the folder where processed files are
written by default. You can change the output folder in the Output tab of each batch
processor.
Sources
This is the folder where processed files are moved when they are successfully
processed. For this, the corresponding option must be activated in the Watch Folder
settings.
Errors
This is the folder where files that could not be processed are moved. For this, the
corresponding option must be activated in the Watch Folder settings.
Scheduled
If you want to process some files only at a specific time, this is the folder where you
must place the files. These files are only processed at the time that is specified in the
Watch Folder settings.
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$TEMP$
This is a temporary folder that is created and deleted by WaveLab Pro during
processing.
--serviceLaunch
This command launches a WaveLab Pro background instance. It must be followed by
one of the following options:
● alone: Causes a WaveLab Pro background instance to be launched for use in a
single computer system.
● master: Causes a WaveLab Pro background instance to be launched in Master
Mode for a multi computer system.
● slave: Causes a WaveLab Pro background instance to be launched in Slave
Mode for a multi computer system.
For these commands, a background WaveLab Pro instance is launched in stop mode
by default. This command can be followed by the commands --serviceCommand
start and --servicePriority low, for example.
--serviceLaunch alone --serviceCommand start --servicePriority low
--serviceAuto
This command causes a WaveLab Pro background instance to be launched in the
mode that was active when you last selected Activate Watch Folders at Computer
Startup from the Watch Folder Activation dialog.
For such an instance, the Watch Folders are automatically activated.
--serviceCommand
This command starts, pauses, or stops the WaveLab Pro background instance. It
must be followed by one of the following options:
● start: Starts the WaveLab Pro background instance.
● pause: Pauses the WaveLab Pro background instance.
● stop: Stops the WaveLab Pro background instance.
--servicePriority
This command defines the priority with which the WaveLab Pro background instance
is using the processing power of the computer. It must be followed by one of the
following options:
● normal
● low
● lowest
--serviceSettingPath
This command specifies the network path used to synchronize the configuration
between the computers when you are running WaveLab Pro in master and slave
mode. For example:
--serviceSettingPath "\\server\volume\test"
An example to start a master instance:
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--serviceStatus
This command instructs WaveLab Pro to write the status of the Watch Folder to a file.
This command must be followed by a file name and WaveLab Pro must run as a
background instance.
The status file gives information about whether WaveLab Pro is running, paused, or
stopped, the number of error messages, and success messages.
This command is useful to check the status of the Watch Folder system.
--serviceStatus "d:\tests\status.txt"
This is useful for handling and tagging huge amounts of audio files. Also, the batch input to
WaveLab Pro and the batch output from WaveLab Pro can be controlled externally with XML files.
The input XML files must not be formatted in a restricted way. You can instruct WaveLab Pro to
understand the structure of your XML files.
XML Input
You can add an XML file to a batch processor to pass information to WaveLab Pro.
There are three types of elements that WaveLab Pro can identify.
Metadata
To transmit metadata that WaveLab Pro can add to the audio files that you want to
process. This information is optional.
PROCEDURE
1. In the Batch Processor window, select the Edit tab.
2. In the XML section, click XML Audio Description.
3. In the XML Audio Description dialog, specify the input location.
4. Optional: Specify more elements.
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If you have selected User Variable (to Import Metadata), specify a user variable.
5. Specify a tag and, if necessary, an attribute name and value.
NOTE
You can only specify one attribute per tag. If your XML file has other attributes, these are
ignored by WaveLab Pro.
6. If necessary, specify the enclosing element tag and its attribute name and value.
7. Optional: To save the settings as preset, click the presets field, select Save As, enter a
name, and click OK.
8. Click OK.
RESULT
WaveLab Pro can understand the structure of your XML file. You can now add the XML file to your
batch process.
● To open the XML Audio Description dialog, open the Batch Processor window, and in the
XML section on the Edit tab, click XML Audio Description.
Element
Lets you select the element that you want WaveLab Pro to identify in the XML file.
You can specify the file location of the input file and the file location of the output
file. The following input and output elements are available:
● Input Folder/Output Folder
The input folder is the folder where the audio file is located. The output folder
is the folder where you want to save the file. These paths can be relative to the
path of the XML file.
If no input/output folder is found, the file path of the XML file is used instead.
● Input File Name/Output File Name
The file name of the input/output file, for example, Piano.wav.
● Input File Path/Output File Path
The complete input/output path including the file name, for example,
C:\AudioFiles\Piano.wav.
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Identification – Tag
Lets you specify the XML tag that describes the element to identify.
Enclosing Element
If this option is activated, the element must be further identified by a parent tag.
Preview
Shows a preview of the structure that WaveLab Pro expects in the XML file.
RELATED LINKS
Variables and Text Snippets on page 600
XML Output
After a batch process, WaveLab Pro can automatically produce an XML or HTML file that
describes the processed audio files. This file can contain the type of processing, the embedded
metadata, and the audio analysis result, for example.
An XSLT file must be specified to instruct WaveLab Pro how to generate the XML/HTML file. The
XSLT file must use the UTF-8 character set.
You can generate the XML/HTML file from scratch or generate an XML file that is based on an
existing XML file. The structure of the existing input XML file must be specified in the XML Audio
Description dialog. The input XML file can contain the location of the audio files that you want to
process and information that you want to find in the XML/HTML output file, for example.
Once the XML/HTML files are generated, you can import them to a database or a podcast, for
example.
RELATED LINKS
Instructing WaveLab Pro to Understand your XML Files on page 553
XML Tab on page 530
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XSLT Files
WaveLab Pro needs an XSLT file to create an XML output file or transform an XML or HTML
document to another XML document.
XSLT is a language for transforming XML documents into other XML documents, or generating
XML documents from scratch. The WaveLab Pro XSLT processor is compatible with the XSLT 2.0
standard. However, not all features are supported, for example, xsl:output.
The XSLT file in WaveLab Pro determines whether the generated output file will be in XML or in
HTML format. WaveLab Pro provides XSLT example files to generate XML or HTML files that
describe the processed audio files.
● To use the XSLT example files, select the XML tab, open the Presets pop-up menu, and
select Factory Presets > HTML Example or Factory Presets > XML Example.
In order for the example to work properly, the processed audio file must contain
information for the ID3v2 metadata fields Title and Genre.
To transmit parameters to the XSLT script, define them in the Parameters for XSLT Processing
dialog.
NOTE
ID3v2 metadata can have custom fields (“TXXX”) that WaveLab Pro cannot list automatically on
the menu. However, you can enter them manually.
PROCEDURE
1. Open the Audio Analyzer monopass plug-in.
2. In the Audio Analyzer dialog, activate the Send Analysis Results to XML Processor
option.
3. Open the Parameters for XSLT Processing dialog and select the parameters of the audio
analysis that you want to include in the output XML.
● To open the Parameters for XSLT Processing dialog, in the Batch Processor window,
select the XML tab, and click the pen icon.
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Create Parameter
Creates a new parameter.
Remove Parameter
Removes the selected parameter.
Parameter List
In the left column, you can specify a parameter name that is known by your XSLT file.
In the right column, you can specify the value for the parameter.
The parameter values can be custom variable codes, custom variable values, auto
variable codes, auto variable values, and text snippets. To see a list of all available
parameters, click the arrow icon.
RELATED LINKS
Variables and Text Snippets on page 600
PROCEDURE
1. In the Batch Processor window, select the XML tab.
2. On the Output pop-up menu, select Generate XML/HTML File.
3. In the XSLT File field, specify the path to your XSLT file.
4. Optional: In the Optional Parameters field, click the pen icon and specify additional
parameters.
5. On the Edit tab, click Start to start the batch process.
RESULT
The audio files are processed and an XML/HTML file is generated with the information that are
specified by the XSLT script.
The XML/HTML file is saved in the same location and with the same name (extension .xml
or .html) as the rendered audio file. If No Audio Output is activated in the Output tab, the
XML/HTML file is saved in the Output subfolder of the Watch Folder.
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XML Files in Batch Processing
IMPORTANT
The input XML file must be valid to the structure that is specified in the XML Audio Description
dialog.
PROCEDURE
1. In the Batch Processor window, select the XML tab.
2. On the Output pop-up menu, select Transform Input XML File.
3. In the XSLT File field, specify the path to your XSLT file.
4. Optional: In the Optional Parameters field, click the pen icon and specify additional
parameters.
5. Add the input XML file to the batch process.
The audio files that are specified in the input XML file are displayed in the batch processor
list.
IMPORTANT
Do not manually add audio files to the batch process. The location of the audio files that
you want to process is taken from the input XML file.
RESULT
The audio files are processed and an output XML file is generated with the information that are
specified by the XSLT script.
The XML file is saved in the same location and with the same name (extension .xml) as the
rendered audio file. If No Output is activated, the XML file is saved in the same location as the
source file.
RELATED LINKS
Instructing WaveLab Pro to Understand your XML Files on page 553
XML Audio Description Dialog on page 554
PREREQUISITE
● You have set up your batch process.
● You have created an XML marker file.
PROCEDURE
1. In the Batch Processor window, select the XML tab.
2. On the Output pop-up menu, select Import XML Marker File.
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XML Files in Batch Processing
3. In the XML File field, specify the path to your XML file.
4. Add audio files to the batch process.
5. On the Edit tab, click Start to start the batch process.
RESULT
The audio files are processed and the marker structure of the XML marker file is merged to all
files.
RELATED LINKS
Exporting the Markers List as Text on page 417
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Batch Conversion
You can convert multiple audio files simultaneously to another format. If no processing is
needed, this can be done using the Batch Conversion dialog.
● To open the Batch Conversion dialog, select File > Tools > Batch Conversion.
Add File
Opens a dialog, where you can select files to add to the list.
Files to Convert
Shows the list of files to convert.
Output Tab
Folder
Allows you to specify the folder in which the converted files are saved.
File Format
Allows you to open the Audio File Format dialog, where you can set the file format.
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Batch Converting Files
Options Tab
Auto Start When Dropping Files
If this option is activated, the conversion starts automatically when you drag a file
into the list.
Stop on Error
If this option is activated, the global process stops if an error is encountered. If this
option is deactivated, the file associated with the error is marked in red, and the next
file is processed.
Multitasking Tab
Usage of Processor Cores
Allows you to select how many cores to use simultaneously. The content of this pop-
up menu depends on your computer hardware.
PROCEDURE
1. Select File > Tools > Batch Conversion.
2. Click the plus icon to add files, or drag the files into the Files to Convert list.
3. On the Output tab, select a file location and a file format.
4. Optional: Make further settings on the Options and Multitasking tabs.
5. Click Start to begin converting the files.
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Batch Renaming
With the batch renaming functions, you can batch rename multiple files, markers, and clips. You
can convert, remove, format, import, and insert text. This allows you to batch rename file names
according to user specified rules.
You can use simple options to match text, or you can build your own regular expressions. Batch
renaming can be useful with large projects, for example, to apply easily identifiable names to all
referenced files, clips, and markers belonging to the project.
● Rename files
● Rename clips in an audio montage
● Rename markers in audio files and audio montages
1. The first page defines which files, clips, or markers are renamed. It is different for all
renaming operations.
2. The second page defines how the renaming is performed. It is identical for all renaming
operations.
3. The third page shows you a preview of the resulting names.
PROCEDURE
1. Select File > Tools > Batch Renaming.
2. In the Batch Renaming dialog, select the files that you want to rename and click Next.
3. Define the batch rename operation and click Next.
4. Verify that the renaming is performed as intended, then click Finish.
RELATED LINKS
Batch Renaming Dialog for Files on page 563
Renaming Operation Categories and Types on page 567
Previewing and Performing All Renaming Operations on page 573
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Batch Renaming Files
● To open the Batch Renaming dialog, select File > Tools > Batch Renaming.
On the first page of this dialog, you can define which files to rename, by using the following
options:
Scan Subfolders
If this option is activated, files are also searched in subfolders.
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Batch Renaming Markers
PROCEDURE
1. Optional: If you only want to rename markers in a specific time range, create a selection
range in the wave window or the montage window.
2. Open the Markers window, and select Functions > Batch Renaming.
3. Optional: If you have made an audio selection and want to use it, activate All Markers in
Audio Selection.
4. In the Batch Renaming dialog, on the Target page, make your settings, and click Next.
5. Define the batch rename operation, and click Next.
6. Verify in the preview list that the renaming is performed as intended, and click Finish.
RELATED LINKS
Batch Renaming Dialog for Markers on page 564
Renaming Operation Categories and Types on page 567
Previewing and Performing All Renaming Operations on page 573
● To open the Batch Renaming dialog for markers, open the Markers window and select
Functions > Batch Renaming.
All Markers
If this option is activated, all markers in the selected file are renamed.
Types to Rename
Only the markers of the type selected here are renamed.
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Batch Renaming Clips
PROCEDURE
1. In the Clips window, select Functions > Batch Renaming.
2. In the Batch Renaming dialog, select the clips that you want to rename and click Next.
3. Define the batch rename operation and click Next.
4. Check in the preview list if the renaming is as intended, then click Finish.
RELATED LINKS
Batch Renaming Dialog for Clips on page 565
Renaming Operation Categories and Types on page 567
Previewing and Performing All Renaming Operations on page 573
● To open the Batch Renaming dialog for clips, open the Clips window and select
Functions > Batch Renaming.
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Batch Renaming Clips
On the first page of this dialog, you can define which clips to rename, by using the following
options:
All Clips
If this option is activated, all clips are renamed.
RELATED LINKS
Clips Window on page 260
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Batch Renaming
Renaming Operation Categories and Types
The Category pop-up menu lists the renaming operation categories. The Type pop-up menu lists
the various types of renaming operations. When you select a type, the related controls are
displayed. The types depend on the selected category.
Remove
All
Removes all characters from the selected range.
Spaces
Removes all spaces from the selected range.
Spaces at Start/End
Removes all spaces at start and end of the selected range.
Duplicate
Replaces two consecutive identical characters by one. Specify the character to
remove in the Character field.
Specific Characters
Removes all instances of one or more characters. Specify the characters to remove in
the Character field.
Surrounded Text
Removes all instances of one or more characters. In the Left Character field, specify
the first character to remove. In the Right Character field, specify the last character
to remove. The left character, right character, and all characters in between will be
removed.
Then specify in the Occurrence pop-up menu which character to remove if several
are found.
Convert
To Lower Case
Sets all characters in the selected range to lower case.
To Upper Case
Sets all characters in the selected range to upper case.
Capitalize
Sets the first character to upper case, and the rest to lower case. On the menu, you
can specify whether only the first word or all words should be capitalized.
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Renaming Operation Categories and Types
Insert
Nothing
Inserts nothing.
Counter
Inserts a number at the selected position, and updates its value with each insertion.
Set up the counter with the additional options.
Specific Text
Inserts a string at the selected position. In the text field below, enter the text to be
inserted.
Today’s Date/Time
Inserts the current date and time.
Random Word
Inserts a random pronounceable word.
Sample Rate
Inserts the sample rate of the file. In the fields below, enter a prefix and suffix, and
select how to format the imported data.
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Renaming Operation Categories and Types
Number of Channels
Inserts the number of channels of the file. In the fields below, enter a prefix and
suffix, and select how to format the imported data.
Bit Depth
Inserts the bit depth of the file. In the fields below, enter a prefix and suffix, and
select how to format the imported data.
Bit Rate
Inserts the bit rate of the file if the file is encoded. In the fields below, enter a prefix
and suffix, and select how to format the imported data.
File Length
Inserts the length of the file. In the fields below, enter a prefix and suffix.
File Extension
Inserts the extension of the file. In the fields below, enter a prefix and suffix.
Date/Time
Inserts the date/time of the file at the selected position. In the Format field below,
enter a date.
Folder Name
Inserts the name of the folder containing the file. In the fields below, enter a prefix
and suffix.
Sample: Detune
Inserts the detune information for the sample, if available. In the fields below, enter
a prefix and suffix.
Metadata: Title
Inserts the title if this information is present in the metadata of the file. In the fields
below, enter a prefix and suffix.
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Renaming Operation Categories and Types
Metadata: Artist
Inserts the artist if this information is present in the metadata of the file. In the fields
below, enter a prefix and suffix.
Metadata: Genre
Inserts the genre if this information is present in the metadata of the file. In the
fields below, enter a prefix and suffix.
Metadata: Album
Inserts the album if this information is present in the metadata of the file. In the
fields below, enter a prefix and suffix.
Variable
Inserts the value of a variable. The value of the variable is retrieved from the
corresponding source audio file. In the field below, enter the variable name.
Timeline Position
Inserts the position of the file in the timeline. In the fields below, enter a prefix and
suffix.
In the table below these types, you can define a list of strings to find, and define a replacement
for each one. Double-click the cells to edit the list. If a Find cell is empty, it is ignored.
If Case Sensitive Search is activated, the search takes the letter cases into account. If Keep
Letter Case is activated, the case of the replacement text is adapted to the case of the found
text.
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List of Renaming Operations
Renaming Operations
Lists all renaming operations that are performed on the original name. The
operations are performed one after the other.
Preview Section
In this section on the Operation page of the Batch Renaming dialog, you can preview the result
of the selected renaming operation.
When you enter a name in the Original field, the change is automatically reflected in the Output
Format field. This preview is continuously updated.
Range Parameters
The range parameters on the Operation page of the Batch Renaming dialog allow you to
specify where in the name the operation is performed.
● To access the range parameters, click Advanced Editing at the bottom of the Batch
Renaming dialog.
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Range Parameters
Range to Process
All
If this option is activated, the whole name is processed by the operation.
Regular Expression
Select this option if you want only a part of the name to be processed by the
operation. In this case, you need to define a regular expression. Clicking the asterisk
opens a menu with shortcuts for several regular expressions.
From/To
If this option is activated, you can set the start and end position of the range
independently in the From and To sections.
From
Start
If this option is activated, the position is the beginning of the source name.
Character Position
If this option is activated, the position is a fixed offset from the beginning of the
source name.
End
If this option is activated, the position is the end of the source name.
To
End
If this option is activated, the position is the end of the source name.
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Previewing and Performing All Renaming Operations
Number of Characters
If this option is activated, the end position is given by the start position plus a
number of characters.
Comment
Comment
Allows you to add a comment to the batch renaming operation.
PREREQUISITE
You made your settings on the first two pages of the dialog.
PROCEDURE
1. In the list, check if the changes are as you intended.
2. Click Finish.
Regular Expressions
A regular expression is a formula composed of characters that have special meanings (called
operators). Other characters are plain letters and numbers that are searched for. The search
engine browses the target text one character at a time and stops as soon as it finds a sequence
of characters that matches the regular expression.
At various places in WaveLab Pro, you can use regular expressions to build complex text
matching operations into your conversion and renaming processes. A regular expression is a set
of text symbols that describe a method to find a specific text string within a large body of text,
and then apply a specific operation to this text string. Regular expressions are available to
perform powerful string search/replace operations, for example, in batch renaming or batch
processing.
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Regular Expressions
Throughout WaveLab Pro, wherever you see an asterisk, there is a field where you can create
your own regular expressions. A menu containing shortcuts to build up the basic syntax of an
expression is also available.
The term “expression” refers to a single character, a character class, or a sub-expression enclosed
with () or {}. Searches for regular expressions are not case sensitive.
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Batch Renaming
Regular Expressions
Beginning of Text ^ Use the circumflex sign to specify that the text must be
located at the start of the browsed text. Any match not
located at the start of the browsed text is ignored.
End of Text $ Use this sign to specify that the text must be located at
the end of the text. Any match not located at the end
of the text is ignored.
Shortcuts Submenu
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Batch Renaming
Regular Expressions
Presets Submenu
2nd Word /z/L+{/z} Searches for the second word (separated by a space).
3rd Word /z/L+/z/L+{/z} Searches for the third word (separated by a space).
Last Word {/z}/L*$ Searches for the last word (separated by a space).
1st Expression in .*?{/(.*?/)} Searches for the first string enclosed in parentheses.
Parentheses
3rd Expression in .*?/(.*?/(.*?{/ Searches for the third string enclosed in parentheses.
Parentheses (.*?/)}
Last Expression in .*{/(.*?/)}.*$ Searches for the last string enclosed in parentheses.
Parentheses
1st Expression in .*?{/[.*?/]} Searches for the first string enclosed in brackets.
Brackets
2nd Expression in .*?/[.*?{/[.*?/]} Searches for the second string enclosed in brackets.
Brackets
3rd Expression in .*?/[.*?/[.*?{/ Searches for the third string enclosed in brackets.
Brackets [.*?/]}
Last Expression in .*{/[.*?/]}.*$ Searches for the last string enclosed in brackets.
Brackets
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Podcasts
Podcasting is a method of distributing multimedia files over the Internet, for example, for
playback on mobile devices and personal computers.
A podcast can be downloaded automatically, using software that is capable of reading RSS feeds.
RSS (Rich Site Summary) is a standard for distributing news and other information via the
Internet. An RSS news feed sends short messages on a specific topic from a specific web site. In
order to read the messages, the user employs a program that has the ability to monitor multiple
feeds and automatically download new messages on a regular basis. This can be a special feed
reader or an Internet browser, for example.
A podcast is an RSS feed including data content, such as audio or video files. This can be a show
of which new episodes are released regularly. The file formats .mp4a, .mp3, and .ogg are
commonly used for podcasts.
Podcast Editor
The Podcast Editor is divided into two panes. The upper pane shows the information for the
feed or an episode, depending on the item that is selected in the list below. This is where you can
add files, Internet links, or textual information to the podcast feed and its episodes. The lower
pane shows an item list of the basic feed and all episodes that are included in the podcast.
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Podcast Editor
Episode Section
In the Episode section, you can create, delete, and move individual podcast episodes.
New
Adds a new untitled episode.
Duplicate
Adds a new episode, copying all the information from the existing episode to the
new one.
Delete
Deletes the selected episode. Alternatively, you can exclude an episode from the
podcast by deactivating Enabled.
Cut/Copy/Paste
Cuts, copies, and pastes the selected episode.
FTP Section
In the FTP section, you can define where your podcast is going to be uploaded via FTP.
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Podcasts
Podcast Editor
FTP Settings
Opens the FTP Settings dialog, which allows you to edit the FTP settings that are
related to this podcast.
Podcast Section
View Published Podcast
Opens your podcast (via the URL that is specified in your FTP site settings) using your
default browser.
Global Options
Edit the automatic picture resizing, set a time offset with Greenwich Mean Time, and
specify the path of the HTML editor.
Main Tab
On the Main tab, you can assign parameters to your podcast. The available parameters change,
depending on whether you select a feed or an episode. Field labels in bold letters mark fields
that are mandatory to fill.
Title
Sets the title of the feed, for example, the topic of your podcast.
Description
Gives space for a further description of the feed content.
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Podcasts
Podcast Editor
MP3 file provides best compatibility. Click the icon to list the audio files that are
already open in WaveLab Pro. Select one for your episode.
Alternatively, you can drag the list icon of an audio file into the audio file pane. Click
the play icon to open the specified file in the default media player or viewer of your
system, for previewing or checking purposes.
Picture icon
Extra Tab
On the Extra tab, you can assign parameters to your podcast. The available parameters change,
depending on whether you select a feed or an episode.
iTunes Tab
On the iTunes tab, you can activate the iTunes extension that allows you to specify additional
feed and episode information. The available parameters change, depending on whether you
select a feed or an episode.
● Subtitle
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Podcasts
Global Podcast Options
● Summary
● Categories
● Keywords (Comma Separated)
● Author
● Owner Name
● Owner Email
● Picture
● New URL of Feed
● Hide in iTunes
● Explicit Material
● Subtitle
● Summary
● Keywords (comma separated)
● Author
● Duration
● Hide in iTunes
● Explicit Material
● To open the Global Podcast Options dialog, open the Podcast Editor, select the Edit tab,
and click Global Options.
HTML Editor
Sets the path to the external HTML editor that is launched when you click the pen
button in the Import HTML File section. The option Import HTML File is only
available for Podcast episodes.
RELATED LINKS
Global Podcast Options on page 581
Creating a Podcast
There are several ways to create a new podcast feed or episode.
● To create a new podcast, select File > New and click Create Podcast.
● To add a new untitled episode to a podcast, in the Podcast Editor, select the Edit tab, and
click New.
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Podcasts
Setting Up an FTP for Podcast Publishing
● To add an audio file to the selected episode, select the Main tab, click in the Audio File
field, and select Select File Using Standard Selector. Select the audio file in the File
Explorer/macOS Finder and click Open.
You can also drag an audio file from the File Browser window to the Audio File field.
● To duplicate the selected episode, select the Edit tab, and click Duplicate. This adds a new
episode, and copies all information from the existing episode to the new one.
PROCEDURE
1. In the Podcast Editor, select the Edit tab.
2. In the FTP section, click FTP Settings.
3. In the FTP Settings dialog, enter the following details:
● The log-in details for your FTP server.
● The relative path and file name of the podcast (extension .xml).
● Your web site address including the path to the feed.
4. Click OK.
Publishing Podcasts
You can upload a podcast from within WaveLab Pro to your FTP server.
PREREQUISITE
Set up your FTP settings within WaveLab Pro.
PROCEDURE
1. In the Podcast Editor, select the Edit tab.
2. In the FTP section, select one of the following options:
● Update All Items
● Update Selected Item
● Upload/Replace All Items
● Upload/Replace Selected Items
3. In the FTP Settings dialog, check if the FTP settings are correct, and click OK.
RESULT
The podcast is uploaded to your FTP site.
● To open the FTP Settings dialog, open the Podcast Editor, select the Edit tab, and click
FTP Settings.
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Podcasts
FTP Settings Dialog
Host
The host name or IP address of the FTP server.
User Name
The login name to your FTP server.
Password
The password to the login.
● Your FTP host address is “ftp.MyPage.com”, your public web site address is
“www.MyPage.com”.
● The feed file name setting is “podcasts/fantastic-cast.xml”, the associated web site setting
is “www.MyPage.com/podcasts”.
● The media files of the podcast will be uploaded to the FTP server at “ftp.MyPage.com/
podcasts”.
● The podcast file itself and the Internet address to be distributed will be found at
“www.MyPage.com/podcasts/fantastic-cast.xml”.
Each podcast saves its own complete FTP site information. It is also possible to save and recall
FTP site presets using the Preset functions at the bottom of the dialog.
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Podcasts
Checking the Podcast
● To visualize the contents of the feed XML file in your default XML editor, open the Podcast
Editor, select the Edit tab, and click View XML Source Code.
● To open your default Internet browser and receive the podcast that you have just
published from the Internet, open the Podcast Editor, select the Edit tab, and click View
Published Podcast.
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Customizing
Customizing means making settings so that the program behaves and looks the way that you
want it to.
Workspace Layout
Workspace layouts are used for creating various work displays for different situations.
You can create a workspace layout that always appears when you launch WaveLab Pro.
Optionally, the snapshots and the files that you had opened automatically reopen.
You can save a workspace layout to recall your favorite layout for a specific editing task. Because
workspaces can be complex, it is useful to have layouts with a reduced number of visible tool
windows to perform a given task.
You can save the placement of the workspace frame and all its tool windows and/or the layout of
tabbed data windows.
● To select a layout preset, select Workspace > Layout and select a layout preset.
● To save the current layout as a preset, select Workspace > Layout > Save As. In the
Workspace Layout dialog, specify the folder where you want to save the preset, enter a
name, and click Save.
● To save the current layout as default, select Workspace > Layout > Save Current Layout
As Default.
● To restore the default layout, select Workspace > Layout > Restore Default Layout.
● To organize the layout preset folder, select Workspace > Layout > Organize Presets.
The File Explorer/macOS Finder opens. You can then create folders and subfolders and
organize layout presets in them. The folder structure will be reflected as submenus on the
Layout menu.
● To open the Workspace Layout dialog, select Workspace > Layout > Save As.
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Customizing
Customizing the Wave Window and the Montage Window
Path name
Opens the root folder of the preset in the File Explorer/macOS Finder. Here, you can
create subfolders in which presets can be saved.
Presets list
Lists all existing presets.
Name
Lets you specify the name for the preset.
If the preset is saved inside a folder in the layout preset, you must specify the relative path. If the
preset name contains spaces, put the name in quotes. For example, --layout “My Folder/
presetName”.
EXAMPLE
1. Set up a workspace layout and save it as Layout 1.
2. Start WaveLab Pro with the command line --layout “Layout 1“.
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Customizing
Customizing the Wave Window and the Montage Window
IMPORTANT
If you redefine colors, be careful not to choose colors that cause other elements to disappear.
PROCEDURE
1. Depending on whether you want to customize the colors of the wave window or the
montage window, do one of the following:
● For the wave window, select File > Preferences > Audio Files and select the Style
tab.
● For the montage window, select File > Preferences > Audio Montages and select
the Style tab.
2. Do one of the following:
● In the Audio Files Preferences, select one of the Conditional options from the pop-
up menu at the top of the dialog.
● In the Audio Montages Preferences, in the Parts list, select one of the Custom
entries.
3. Specify a color using the color picker or the RGB fields.
4. In the This Style Is Used If These Conditions Apply section, specify the conditions.
5. Click OK.
● To copy a color setting, select the part from which you want to copy the color, and select
Copy Color. Then select the part to which you want to copy the color, and select Paste.
● To copy all color settings of a custom color setting, drag the name of a custom color
setting onto another custom color name, and click OK.
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Customizing
Customizing Shortcuts
Customizing Shortcuts
In WaveLab Pro, you can control many functions via shortcuts to speed up your workflow. You
can edit existing shortcuts and create new shortcuts.
Most shortcuts are restricted to a specific editor, which means that you can reuse the same
shortcut combination in different editors. The exception is the Master Section where all
shortcuts are global to the application.
The shortcuts in the Navigation (Numeric Pad) and View and Navigation sections on the
Shortcuts tab are dedicated to navigating through WaveLab Pro.
Shortcuts that cannot be edited are grayed out. The shortcuts that you created are displayed in
blue in the editor.
● By specifying a key sequence of up to four keys that must be pressed in a specific order to
invoke the operation.
● By specifying a MIDI command. You need a MIDI controller device connected to your
computer for this to work.
● By specifying keywords.
RELATED LINKS
Shortcuts Tab on page 590
Keywords
Keywords are custom words that are assigned to a function in the Customize Commands dialog
or to a preset in the Shortcut Definitions dialog. When you enter the keyword in the File Search
and Keyword field, the corresponding function is triggered.
EXAMPLE
For example, if you want to have a quick way to normalize audio to -1 dB, proceed as follows:
1. In the Audio Editor, select the Process tab.
2. In the Normalizing section, click Level.
3. In the Level Normalizer dialog, set the Peak Level to -1 dB.
4. Click the Presets field, and select Save As.
5. In the Save Preset As dialog, enter a name for the preset, and activate Create Shortcut
for Applying the Preset.
6. Click Save.
7. In the Shortcut Definitions dialog, enter norm_1 as a Keyword, and click OK.
8. Now, to trigger the preset, enter .norm_1 in the File Search and Keyword field, and press
Return.
The dot in front of the keyword instructs WaveLab Pro to interpret the text as a keyword.
Without the dot, the File Search and Keyword field is used for finding file tabs.
RELATED LINKS
Shortcuts Tab on page 590
Shortcut Definitions Dialog on page 592
Searching for Open Files on page 71
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Customizing
Customizing Shortcuts
The available indexed key commands are listed on the Shortcuts tab, in the Navigation
(Numeric Pad) section.
● To trigger an index key command, type the number of the item that you want to jump to
and press the corresponding key on your keyboard.
EXAMPLE
If you want to jump to the 5th marker in your file window, press 5 on your keyboard and then
press M.
If you want to jump to the 10th file tab, press 10 on your keyboard and then press F.
RELATED LINKS
Shortcuts Tab on page 590
Editing Shortcuts
You can see the list of all shortcuts in the Shortcuts tab, and edit and define shortcuts on the
Shortcut Definitions dialog.
The Shortcuts tab provides a different command set for each menu or dialog.
● To open the Shortcut Definitions dialog, select File > Preferences > Shortcuts, select a
command, and click Edit Shortcut.
● You can enter a keyword which you can later use to activate a command by typing it into
the File Search and Keywords field in the command bar.
● You can define a command to be triggered by an external MIDI controller. For example,
this can be useful for issuing transport commands from your midi keyboard. You can
specify a sequence of up to three midi events. The MIDI shortcut is displayed in the MIDI
Trigger column.
● You can define one key shortcut, and/or one MIDI shortcut, and/or one keyword per
command. Each shortcut can be a sequence of up to four keystrokes or three MIDI events.
A keyword can be of any length.
● To reset some or all types of shortcuts to their factory default use the Reset button.
If you want to define a key sequence for a MIDI controller, make sure that your MIDI controller is
connected to your computer, and selected on the Remote Devices tab.
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On a Mac, commands for the main menus must consist of a single key command.
When using multiple key stroke commands, make sure that the key commands do not interfere
with each other. For example, when you have one shortcut Shift-L, M and define another to be
Shift-L, this second shortcut has no effect.
PROCEDURE
1. Select File > Preferences > Shortcuts.
2. In the commands list, select the command for which you want to define a key sequence,
and click Edit Shortcut, or double-click the Key Sequence column of the corresponding
command.
3. In the Shortcut Definitions dialog, click in the Key Stroke fields and press the buttons
that you want to use as the key sequence.
4. Click OK.
RESULT
When you now press the keys/buttons specified in the dialog, the corresponding operation is
performed. The key strokes must be executed one after the other.
RELATED LINKS
Remote Devices Tab on page 20
PROCEDURE
1. Select File > Preferences > Shortcuts.
2. Click Summary, and select one of the following options:
● To open the Print Preview dialog, from which you can print out the list of all
shortcuts, select Print Preview. For Print Preview to be available, a printer must be
connected.
● To open the list of all shortcuts in the HTML file format in the standard browser,
select HTML Report.
Shortcuts Tab
This tab allows you to customize your own shortcuts for WaveLab Pro. It shows a list of the
assigned shortcuts for WaveLab Pro commands and menu options.
● To open the Shortcuts tab, select File > Preferences > Shortcuts.
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Customizing Shortcuts
Search field
Allows you to search for a command.
Use Wildcards
If this option is activated, the wildcard characters “*” and “?” can be used.
“*” substitutes zero or more characters, and “?” substitutes a single character.
For example, if Search Keyboard Shortcut is selected, type “*” to display all
commands that are already associated with a shortcut.
Expand/Collapse
Expands/Collapses the folder tree.
Commands list
Shows all commands and their shortcuts.
Reset
Resets the commands to the factory settings.
Summary
Opens a menu from which you can generate a list of all commands and their
shortcuts, either in HTML or as a printout.
Edit Shortcut
Opens the Shortcut Definitions dialog where you can edit the shortcuts for the
selected command.
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Customizing Shortcuts
● To open the Shortcut Definitions dialog, select File > Preferences > Shortcuts, select a
command, and click Edit Shortcut.
Key Sequence
1st Key Stroke
Lets you select the first key of a sequence that can consist of up to four keys. Set the
focus to the key stroke field, then press the key combination. If nothing is displayed,
a key is not allowed in this context.
Clear
Erases all key event fields.
Keyword
Lets you type in a keyword that invokes the command.
1st Event
Lets you select the first MIDI event of a sequence that can consist of up to four MIDI
events. Set the focus to the event field, then trigger the MIDI event from your MIDI
controller.
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Clear
Erases all MIDI event fields.
PROCEDURE
1. Select File > Preferences > Remote Devices.
2. On the Device Editing tab, select MIDI Shortcuts for Menus from the pop-up menu at
the top.
3. Select Active to activate the selected device.
4. From the In-Port pop-up menu, select a MIDI input port.
PROCEDURE
1. In a tool window, open the menu and select Customize Command Bar.
2. To show a specific command on the command bar, activate the checkbox in the Bar
column for the corresponding command.
3. Click OK.
Plug-in Organization
WaveLab Pro comes with various plug-ins, and additional plug-ins can be added. To retain an
overview over the plug-ins that are relevant to your project, you can organize your plug-ins in
groups.
On the Organize tab of the Plug-ins Preferences, you can specify how your plug-ins appear on
menus in the program. In the plug-ins list, you find subfolders representing groups of plug-ins.
Initially, plug-ins are categorized by vendor, category, favorite plug-ins, and recently used plug-
ins.
If the 32-bit and 64-bit versions of WaveLab Pro are used on the same system, their settings are
shared. An exception to this rule are the following options in the Plug-ins Preferences:
This is because 32-bit plug-ins cannot be used in WaveLab Pro 64 bit and vice versa.
RELATED LINKS
Plug-ins Preferences on page 596
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Plug-in Organization
Deactivating Plug-ins
You can deactivate plug-ins. This is useful if you do not want to use particular plug-ins in
WaveLab Pro.
PROCEDURE
1. Select File > Preferences > Plug-ins.
2. Select the Organize tab.
3. In the plug-ins list, navigate to the plug-in that you want to deactivate.
4. Deactivate the checkbox in for the plug-in. When selecting multiple plug-ins, you can
deactivate all of them with a single click.
● To deactivate the plug-in on the plug-in selection menus, deactivate the checkbox in
the Effect column.
● To deactivate the plug-in on the Final Effects/Dithering pane of the Master
Section, deactivate the checkbox in the Final column.
● To deactivate the plug-in on the Playback Processing pane of the Master Section,
deactivate the checkbox in the Play column.
● To deactivate a clip plug-in when a clip is not streamed, deactivate the checkbox in
the Dyn column.
This allows you to save DSP power when using hardware plug-ins.
PROCEDURE
1. Select File > Preferences > Plug-ins.
2. Select the Organize tab.
3. In the plug-ins list, navigate to the plug-in that you want to add to the favorites.
4. Activate the checkbox for the corresponding plug-in in the Favorites column.
NOTE
If the Favorites menu is empty, it does not appear in plug-in selection menus.
● To create a custom category for a plug-in, click the Custom Category column for the
corresponding plug-in, and enter a new category name. Alt-click to delete the category.
Use the character “|” to create subcategories, for example, “Folder-1|Folder-2”. If you
select multiple plug-ins, the category name is applied to all selected plug-ins.
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Plug-in Organization
● To rename a custom category, click the category name in the Custom Category column,
and select Rename Category from the pop-up menu. In the Rename Category dialog,
enter the name of the category that you want to rename in the Find field, and the name
that you want to replace it with in the Replace with field. Then click Replace All.
● The category labels that are used to create the hierarchy are supplied by the plug-in
manufacturers. To change the category name, navigate to the Category Renaming table,
click in the Original column, and select the category that you want to rename. Then click in
the Modified column, and enter a new name.
● To change the sorting of plug-in groups, select whether to sort by category or by vendor in
the sorting menu of the Customize section. If a plug-in does not publish a vendor name or
category, the name of the enclosing plug-in folder on disc is used as vendor name or
category if it is not the VST plug-in root folder.
● To group all plug-ins that start with the same prefix in one submenu, activate Create
Submenus Based on Prefixes, and specify the number of plug-ins that must start with the
same prefix. Only if this number is reached, a submenu is created.
● To group plug-ins in a single submenu if their number is below a specified value, activate
Compress Hierarchy, and specify the threshold. A tree is flattened to a single submenu if
the number is below the threshold. This prevents too small submenus.
● To activate the Recently Used category, activate Submenu with Recently Used Plug-ins,
and specify the maximum number of recently used plug-ins that should be displayed in
this category.
● You can make the Recently Used category global to all places or individual for each
context, for example, for the Master Section, audio montage track, or audio montage clip.
To make the Recently Used category individual for each context, activate Independent
Recently Used Plug-ins Menus.
RELATED LINKS
Plug-ins Preferences on page 596
PROCEDURE
1. Select File > Preferences > Plug-ins.
2. Select the General tab.
3. In the Additional VST Plug-in Folder (WaveLab Specific) section, click the folder icon, and
navigate to the folder that contains the VST plug-ins that you want to add.
Excluding Plug-ins
You can specify a list of plug-ins that WaveLab Pro does not open.
PROCEDURE
1. Select File > Preferences > Plug-ins.
2. Select the General tab.
3. In the Do Not Load the Following Plug-ins section, type in the name of the plug-in that
you do not want to open:
● Enter the exact file name, without path and without file extension.
● Enter one name per line.
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● If you put “*” in front of the name, any plug-in that contains the name is ignored.
PROCEDURE
1. In the Missing Plug-ins dialog, click the Replacement column, and select a replacement
for the plug-in displayed in the Original column.
2. If you want to use the new plug-in from now on, activate Save Replacements as Default.
3. Click OK.
Plug-ins Preferences
On this tab, you can access a number of options for managing your VST plug-ins.
You can specify where WaveLab Pro should search for your VST plug-ins and which ones it should
ignore. It also allows you to choose how your VST plug-in controls respond to mouse actions and
how frequently graphics are updated.
If you use your own file structure to organize and save VST plug-ins, this dialog allows you to gain
full control over which plug-ins are loaded and which are ignored. This is useful if you want to
deactivate a particular plug-in or if you want to ignore plug-ins that you never want to use with
WaveLab Pro.
● To open the Plug-ins Preferences, select File > Preferences > Plug-ins.
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General Tab
Ignore Plug-ins Located in the following Subfolders (Separate Folder Names with a
Semicolon)
Lets you specify folder names that WaveLab Pro skips when searching for VST plug-
ins.
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Organize Tab
Plug-ins list
Displays the hierarchy of the plug-ins in WaveLab Pro. Here, you can specify whether
a plug-in is available on the plug-in selection menus and/or the Final Effects/
Dithering pane and Playback Processing pane of the Master Section.
You can add plug-ins to the Favorites list, create shortcuts for plug-ins, specify
custom categories, and decide whether to use the generic user interface or the plug-
in specific user interface.
The Precision column displays the processing precision of each plug-in. 64-bit float
plug-ins are capable of double precision processing. In other effects menus
throughout WaveLab Pro, plug-ins that are capable of double precision processing
are marked with “64 F” for 64-bit float.
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NOTE
Processing in 64-bit float means double precision but slightly longer process time
than 32-bit float.
Expand/Collapse
Expands/Collapses the folder tree.
Search field
Allows you to filter the plug-ins list for names.
● Click in the search field, and enter the text that you want to search for.
● To switch the focus from the search field to the plug-ins list, press
Down Arrow.
● To switch the focus from the plug-ins list to the search field, press Ctrl/Cmd-F.
Filter menu
Allows you to only display plug-ins that have certain properties.
● Show All Plug-ins displays all plug-ins.
● Show New Plug-ins only displays recently detected plug-ins.
● Show 32-bit float Plug-ins only displays plug-ins that are capable of 32-bit
float processing.
● Show 64-bit float Plug-ins only displays plug-ins that are capable of 64-bit
float processing.
● Show Plug-ins with a Custom Category only displays plug-ins that have a
custom category.
● Show Plug-ins without a Custom Category only displays plug-ins that do not
have a custom category.
Show Changes
Refreshes the plug-in tree according to the current settings.
Sorting
Determines how the plug-ins are sorted. The other parameters act on that hierarchy.
Compress Hierarchy
Merges all items into a single submenu if a submenu and all its submenus contain
less than a specific number of plug-ins (Threshold).
The Threshold value determines the minimum number of items that are needed to
compress the hierarchy.
Category Renaming
The category labels used to create the hierarchy are supplied by the plug-in
manufacturers. In this section, you can change the category name. This can also be
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Variables and Text Snippets
useful to merge two categories into one, by renaming these two categories with the
same name.
Ignored Plug-ins
Opens the Ignored Plug-ins dialog, where you can see plug-ins which were not
loaded. This dialog lets you instruct WaveLab Pro to rescan these plug-ins at the next
launch. This is faster than a full rescan.
Number of Plug-ins
Shows the number of plug-ins that are available in WaveLab Pro.
Custom variables can be used to replace codes with a specified text in metadata saved within
audio files. For example, you can define the variable %proj% to be replaced by the name of the
current project. A custom variable can also contain references to other variables. For example,
%comment% can be defined as “%proj% started on @Date1@”.
Variable codes are replaced with the variable values when the file is written. For example, when
the metadata is saved inside an audio file.
Auto variables are automatically set by WaveLab Pro. For example, the current date, the sample
rate, the bit depth, or metadata values that are found in audio files.
Text snippets can be used to define words that you are using regularly when filling in text fields.
These can be inserted into a text field via the Text Snippets menu.
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Variables and Text Snippets
● Auto variables that relate to CD tracks are only used when rendering CD tracks from an
audio montage. To render CD tracks, activate one of the following options in the Render
dialog: Selected CD Track, One Region (CD Track markers), or Regions (track markers).
PROCEDURE
1. Select File > Preferences > Variables.
2. Do one of the following:
● On the Custom Variables tab, click the plus icon to add a new variable, or double-
click an existing variable that you want to modify.
● On the Text Snippets tab, click the plus icon to add a new definition, or double-click
an existing definition that you want to modify.
3. For custom variables, enter the name, code, and value for the variable. For text snippets,
enter the text.
NOTE
Variable codes are case sensitive. We recommend that you select the codes from the
menus.
PREREQUISITE
Define custom variables and text snippets.
PROCEDURE
1. In a value field, click the arrow icon. If several fields are selected, right-click to access the
pop-up menu.
2. From the menu, select a custom variable, an auto variable, or a text snippet.
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Scripting
● To open the Variables and Text Snippets tab, select File > Preferences > Variables.
Plus icon
Adds a new custom variable/text snippet.
Minus icon
Removes the selected custom variable/text snippet.
Scripting
WaveLab Pro contains a powerful scripting language to help advanced users create their own
scripts to automate tasks. Using basic scripts can be useful for automating repetitive editing
tasks such as trimming and cropping a file at specific times, for example.
You can write scripts that perform other basic editing commands, apply offline processing, place
markers, and display information about the active file. You can script commands to edit the
active audio file or the active audio montage. If you have some experience of programming with
modern scripting languages you should have no problem writing utility scripts for WaveLab Pro.
The WaveLab Pro scripting language is based on ECMAScript, with the addition of WaveLab Pro
specific commands.
● The WaveLab Pro specific scripting functions are available in the WaveLab Pro Scripting
documentation. The documentation is available on the Internet from https://
steinberg.help/.
● On Windows, there is an additional scripting interface to control WaveLab Pro from
external applications using VBScript or JScript. The WaveLab Pro ActiveX Scripting
documentation is available on the Internet from steinberg.help and in the following folder:
Steinberg\WaveLab Pro 10\Tools\Windows Scripting\
● For a broader look at the complete subset of commands that are available, see the
ECMAScript Language Specification.
This chapter is about scripts that are executed from within WaveLab Pro.
Script Editor
The Script Editor allows you to write and execute scripts in WaveLab Pro.
● To open a new script file, select File > New and click Script.
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Scripting
● To open a saved script file, select File > Open and click Script. Select the script file and click
Open.
Execute Script
Executes the script.
NOTE
RESULT
The script runs if there are no syntax errors. Any errors appear in a dialog box to help you debug
them.
NOTE
There are several free utility text editors that are context sensitive. This means that they can color
and highlight parts of your code to make it more readable. If you use one of these for writing
and editing your scripts, choose JavaScript as the editing language and/or save the file with a .js
(JavaScript) extension.
The goal of the following example is to output a simple text message to the Log window.
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Touch Bar (macOS only)
PROCEDURE
1. Select Tool Windows > Log.
2. Copy and paste the following script into the Script Editor.
//output the number of samples in the active wave as text in the log window.
logWindow.printInfo("This file has " + activeWave.size() + " samples");
NOTE
Any lines of a script that begin with two forward slashes // are comments, and are ignored
when the script is executed.
RESULT
In the Log window, the number of samples used in the active file is displayed.
NOTE
CHOICES
● To open the Touch Bar customization window, select WaveLab Pro 10 > Customize Touch
Bar.
● To add an option to the Touch Bar, use your cursor to drag your favorite options from the
customization window down into the Touch Bar.
When you are done, tap Done in the Touch Bar or click Done on the screen.
● To rearrange options within the Touch Bar, drag them to the left or right.
● To remove options from the Touch Bar, drag them up and out of the Touch Bar.
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NOTE
The settings that you make in the preferences are applied when you switch to another WaveLab
Pro window.
Global Preferences
Global Preferences are preferences that apply throughout WaveLab Pro. Before you start
working with WaveLab Pro, it is recommended to edit these preferences according to your
needs.
● To open the Global Preferences, select File > Preferences > Global.
General Tab
This tab allows you to change the location of settings files and the user interface language. You
must restart the application for changes to take effect.
General
Language
Allows you to select the user interface language.
Setting Location
Common for All Users
Shares the preferences settings with all users on this computer.
Specific Folder
Allows you to save the settings in a specified folder.
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Global Preferences
Synchronization Settings
Master Folder
Allows you to specify where the preference settings are saved.
Preferences Handling
Determines how to synchronize the preferences, that is, all settings except the
presets. You can either ignore or mirror the preferences.
Preset Handling
Determines how to synchronize the presets that are saved in the master folder. The
following options are available:
● If Ignore Presets is activated, the presets are not synchronized.
● If Mirror Presets is activated, the presets are restored from the master folder,
regardless of their time stamp. Any additional local presets are deleted.
● If Import New Presets is activated, the presets in the master folder that are
unavailable on the computer are imported.
● If Update Old Presets is activated, existing presets are overwritten if a newer
version is found in the master folder.
Update Master
If you click this button, the settings that were used when launching WaveLab Pro are
used to update the master folder.
NOTE
This procedure should only be run by the system administrator if multiple WaveLab
Pro workstations are used.
Display Tab
This tab allows you to change many aspects of the user interface that apply across the whole
application. These options provide information and usability functions but can be deactivated to
streamline the interface.
Style
Theme
Allows you to switch between the WaveLab Pro color schemes.
Workspace
Display Active File Path in Title Bar
Displays the file path of the active file in the title bar of the workspace.
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Global Preferences
Tool Windows
Show Title for Single Tool Windows
Allows you to show or hide the title bar for single tool windows.
Window Transparency
Sets the degree of transparency for windows that have this option activated.
Miscellaneous Options
Show Application in High DPI (Windows only)
If this option is activated and your display supports high resolution, WaveLab Pro is
displayed in high resolution. If your display does not support high resolution, this
option will be ignored.
NOTE
Plug-in windows are not displayed in high-resolution. If plug-in windows appear too
small, deactivate Show Application in High DPI.
Show Tooltips
If this option is activated, tooltips are displayed when you move the mouse cursor
over markers or command bar buttons.
Hide Top Level Windows When the Application Is Not Active (Windows only)
If this option is activated, all floating windows are automatically hidden when
another application becomes active. If this option is deactivated, floating windows
remain on top of other application windows.
History
Maximum Number of Items in Recent File Menus
Sets the maximum number of files that are listed in recent file menus.
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Global Preferences
Audio Tab
Resample Conversion Quality
Allows you to specify the resample conversion quality.
Default Fade/Crossfade
Allows you to specify the default duration and shape of the fades or crossfades that
WaveLab Pro creates automatically during specific processes.
Processing Precision
Plug-in Processing allows you to select the processing precision for plug-ins.
● If you select 64 bit float and a plug-in is capable of processing 64-bit samples,
processing takes place in lossless 64 bit.
If a plug-in is only capable of handling 32-bit samples, WaveLab Pro converts
all 64-bit float samples to 32-bit float before sending them to the plug-in. After
the plug-in processing is completed, WaveLab Pro converts the 32-bit float
samples back to 64-bit float without loss.
● If you select 32 bit float, WaveLab Pro converts all 64-bit float samples to 32-
bit float before sending them to the plug-in. After the plug-in processing is
completed, WaveLab Pro converts the 32-bit float samples back to 64-bit float
without loss.
In the plug-in menus, the “32F” and “64F” indicators next to the plug-in name show
whether a plug-in is capable of 32-bit float or 64-bit float.
NOTE
Processing in 64-bit float means double precision but slightly longer process time
than 32-bit float.
Temporary Files allows you to select the precision of temporary files that WaveLab
Pro creates when processing audio.
By default, WaveLab Pro creates temporary files in 32-bit float. Use 64 bit float if you
want to create 64-bit float audio files or 32-bit PCM files.
NOTE
Temporary files in 64-bit float have double precision but take longer to read and
write than 32-bit float and their file size is twice as big.
RELATED LINKS
Temporary Files on page 98
Formats Tab
This tab allows you to adjust settings for some of the audio formats and units that WaveLab Pro
uses.
Formats
Use AES17 Standard for RMS Values
Determines how RMS values are reported.
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Global Preferences
● If this option is activated, the displayed level for a full scale sine audio file is 0
dB. This follows the AES17 standard.
● If this option is deactivated, the displayed level for a full scale sine audio file is
-3 dB.
Each key corresponds to a MIDI note number from 0 to 127. For example, key C3 corresponds to
the MIDI note number 48. MIDI note numbers make it possible for samplers to automatically
map samples to the correct keys.
Numeric Style
Determines the format for MIDI notes that are displayed as numbers.
Display
Determines how MIDI notes are displayed throughout the application.
CSV Delimiter
CSV Delimiter
Several areas of WaveLab Pro allow you to export information in the CSV text format.
This option lets you set the delimiter character that a third-party software requires to
import CSV files.
CD Writing Tab
This tab allows you to set a number of parameters for CD writing and for the creation of DDP
images.
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Global Preferences
CD Writing
Use Burnproof
Fixes possible buffer underrun errors automatically, provided that the CD writer
supports this technology.
DDP Creation
DDP Creation – Format 1.0/Format 2.0
Determines which format to create when producing DDP files for an audio project.
Options Tab
This tab allows you to control application-wide start-up options. You can also reset the default
message boxes.
Minimum Duration
Specifies how long a task must be for a sound to be triggered when the task is
finished. If the task duration is shorter, no sound is triggered.
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Audio Files Preferences
External Editors
Allows you to specify the path to external editors that you want to open from
WaveLab Pro.
● To open the Audio Files Preferences tab, select File > Preferences > Audio Files.
Editing Tab
Display
Save View Settings in Companion File
If this option is activated, zoom settings, ruler settings, and optionally the Master
Section preset that is associated with the audio file are saved in a companion file. If
the audio file is reopened, these settings are used. Deleting a companion file does
not alter the audio contents.
Edit
Opens the Folders dialog that allows you to specify where to save the companion
files.
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Audio Files Preferences
Show Overview When Opening New Audio Files in Multiple Tab Groups
If this option is activated and 2 or more tab groups are available, the overview is also
displayed in the wave window when you open an audio file. If this option is
deactivated, only the main view is displayed.
Editing
Select All Channels with the Mouse
If this option is activated and you select a range with the mouse in a stereo file, both
channels are selected. To select the channels individually, press Shift while selecting.
To switch from one channel selection to the other, press Tab.
Playback Scrubbing
Restrict to Play Tool
If this option is activated, this function only works if the Play Tool is used.
Sensitivity
Lets you set the micro audio loop duration that is performed when you move the
mouse cursor over the time ruler.
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Audio Files Preferences
Scan Range
Lets you define how far WaveLab Pro searches a zero-crossing point in the left and
right direction.
File Tab
Warn When Opening a File with a Malformed Header
If this option is activated, a message opens when you open a file with a corrupt
header. This might be a damaged file, or a file that is not properly formatted by
another application.
If this option is deactivated, WaveLab Pro tries to open the file, but you are not
informed about possible issues.
NOTE
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Audio Files Preferences
Suffix
In this mode, the channel ID string must be located at the end of the file name.
Advanced
In this mode, the channel ID string can be located anywhere in the file name and not
only as a suffix. For this purpose, a name pattern must be defined. This name pattern
must have a {capture} section.
The default suffixes for recognizing dual mono files are as follows:
● -L/-R
● _L/_R
● .L/.R
This mode is only available for input patterns.
Style Tab
This tab allows you to specify custom colors for parts of the wave window.
Theme
Lets you select the default style and conditional styles.
Parts
Shows parts that can be colorized. Click a part to edit the color.
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Audio Files Preferences
Color Picker
Lets you select the color for the selected part. Click the surrounding circle to select
the hue. Click in the triangle to adjust the saturation and lightness.
Red/Green/Blue
Lets you specify the red, green, and blue components of the RGB color spectrum.
Copy Color
Copies the current color to the clipboard.
Paste
Pastes the color from the clipboard.
Mid/Side Display
If this option is activated, the color style is applied to files that are displayed in mid/
side view.
Number of Channels Is
If this option is activated, the color style is applied to files that have the specified
number of channels.
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Audio Files Preferences
Waveform (Selected)
The waveform color of the selected part of the waveform.
Waveform Outline
The outline color of the waveform.
Background Top
The color of the background top.
Background Bottom
The color of the background bottom.
Waveform Elements
Channel Separator
The color of the channel separator line.
Cursor (Edit)
The color of the edit cursor, its width, and transparency.
Cursor (Play)
The color of the cursor during playback.
Pre-/Post-Roll Indication
The color of the pre-/post-roll indication.
Marker Line
The color of the marker lines and an optional transparency.
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Audio Montages Preferences
● To open the Audio Montages Preferences tab, select File > Preferences > Audio
Montages.
Default Gap
Sets the default gap for clips. This setting is used for separating clips, for example,
when you insert several clips at the same time.
DVD-Audio Resolution
Defines the DVD-Audio resolution for writing the audio montage to DVD-Audio. You
can select 16 bit (smaller file size) or 24 bit (best quality).
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Audio Montages Preferences
Auto Save
Automatically saves the audio montage in intervals which you can specify in the time
field below.
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Configuring WaveLab Pro
Audio Montages Preferences
The following options determine what happens when you replace the audio file in a
clip.
● If Synchronize Clip Length with Audio File is activated, the clip length is set
to the length of the new audio file.
● If Shift Clips on the Right is activated, the clips on the right of the clip retain
their relative position.
NOTE
This only applies to clips that represent the whole audio file. If a clip is only a limited
view of a larger audio file, these options have no effect.
Video Window
If Show Timecode is activated, a timecode in the Video window represents time
using hours, minutes, seconds, and frames to provide a location for each device.
Each frame represents a visual film or video frame.
Style Tab
This tab allows you to specify custom colors to clips and parts of a clip in the montage window.
Theme
Allows you to switch between the WaveLab Pro color schemes.
Parts
Shows parts that can be colorized. Click a part to edit the color.
Checkbox
Allows you to select multiple parts to colorize multiple parts at the same time.
Undo
Undoes the last change. This action is also possible after saving the file.
Redo
Allows you to redo changes that were undone. This action is also possible after
saving the file.
Hide
Hides the selected part.
Color Picker
Lets you select the color for the selected part. Click the surrounding circle to select
the hue. Click in the triangle to adjust the saturation and brightness.
Red/Green/Blue
Lets you specify the red, green, and blue components of the RGB color spectrum.
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Audio Montages Preferences
Copy Color
Copies the current color to the clipboard.
Paste
Pastes the color from the clipboard.
Number of Channels Is
If this option is activated, the color style is applied to clips that have the specified
number of channels.
Clip Colors
The following clip types are available:
Crossfade Region
Allows you to set the background color for overlapping clip sections.
Default
The default colors, used for clips for which you have not selected any specific color.
Mid/Side
The colors used for mid/side clips.
Locked
The colors used for fully locked clips.
Muted
The colors used for muted clips.
Custom
These options correspond to the items on the color submenus. You can set up
conditions in the This Style Is Used If These Conditions Apply section for when
these should be automatically applied.
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Audio Montages Preferences
Edge
The left and right edge of the clip.
Edge (Selected)
The left and right edge of a selected clip.
Clip Name
The name label of the clip.
Miscellaneous
Background Top/Bottom
The background colors of the track view for areas without a clip.
Marker Line
The color of the marker lines in the audio montage.
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Configuring WaveLab Pro
Synchronizing WaveLab Pro Settings on Several Computers
PROCEDURE
1. Select File > Preferences > Global.
2. Select the General tab.
3. In the Setting Location section, specify where to save the settings.
Multi-User Settings
If you use multiple WaveLab Pro stations in your studio or in your school, for administration, etc.,
you can set up one WaveLab Pro station to be the master station. The shared preferences and
presets of this station can then be used by other slave stations.
If the administrator updates these settings, the different WaveLab Pro stations can synchronize
with the master settings. You can also use this feature for individual computers to back up a
reference setting and revert to this if necessary.
The settings in the General tab of the Global Preferences dialog are not synchronized. These
are saved for each user in the startup.ini (Windows) or startup.plist (Mac).
IMPORTANT
PROCEDURE
1. Set up a WaveLab Pro station with all settings and presets that you want to use on other
WaveLab Pro stations.
2. Assign read-only access to the settings folder of the master WaveLab Pro station.
3. Open WaveLab Pro on another station for which you want to use the master settings.
4. Select File > Preferences > Global.
5. Select the General tab.
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External Editors
6. In the Synchronization Settings section, set up the Master Folder, specify when the
settings should be synchronized, and specify whether to include the preferences and/or
presets.
7. Close WaveLab Pro.
8. Copy the startup.ini (Windows) or startup.plist (Mac) of the slave WaveLab Pro
station to the settings folder of the other slave WaveLab Pro stations.
RESULT
All slave WaveLab Pro stations use the settings of the master WaveLab Pro station.
External Editors
You can integrate external editors, for example, SpectraLayers, Melodyne 4, or Izotope RX, into
your WaveLab Pro workflow. This allows you to modify audio files and clips in one or more
external editors directly from within your current WaveLab Pro session.
You can use external editors before or after you use clip effects on the audio clip. However, we
recommend that you edit the clip in the external editors before you add clip effects. This
workflow requires less processing power.
Your edits are applied to a copy of the source audio. This means that you are editing in a non-
destructive environment. For audio montages, WaveLab Pro creates temporary files in the DATA
folder of the audio montage. For audio files, WaveLab Pro creates temporary files in the user
location or in the location that you have defined in the Folders tab in the Preferences.
RELATED LINKS
External Applications Tab on page 611
Folders Tab on page 99
PROCEDURE
1. Select File > Preferences > Global.
2. Click External Applications.
3. Click in an External Editors field.
4. In the File Explorer/macOS Finder, select the external editor that you want to integrate into
WaveLab Pro, and click Open.
PREREQUISITE
You have set up any external editors in the Global Preferences.
PROCEDURE
1. In the Audio Editor, make a selection.
You can select a range on mono channels and stereo channels.
2. Select the Edit tab.
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Alternative External File Browser
3. In the Editors section, click External Editor, and select the external editor that you want to
open.
4. In the external editor, make your edits.
5. After editing in the external editor, you must update the clip in WaveLab Pro. This
procedure depends on the external editor.
● In SpectraLayers, select File > Replace Project Audio in WaveLab.
● In Melodyne 4, select File > Replace Audio.
RESULT
In the Audio Editor, the edited audio is inserted as a new audio file.
RELATED LINKS
Setting up External Editors on page 623
PREREQUISITE
NOTE
We recommend to use no clip effects when working in external editors to prevent duplicating clip
effects when you insert a new clip.
PROCEDURE
1. In the Audio Montage window, select a clip or make a selection on a clip.
2. Select the Edit tab.
3. In the Editors section, click External Editor, and select the external editor that you want to
open.
4. In the external editor, make your edits.
5. After editing in the external editor, you must update the clip in WaveLab Pro. This
procedure depends on the external editor.
● In SpectraLayers, select File > Replace Project Audio in WaveLab.
● In Melodyne 4, select File > Replace Audio.
RESULT
If you have selected a range for editing in an external editor, the edited audio is inserted as a
new audio clip. If you have selected an entire clip for editing in an external editor, the entire clip
is replaced with the updated clip. The clip effects of the original clip are copied to the new clip.
RELATED LINKS
Setting up External Editors on page 623
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Configuring WaveLab Pro
External Tools
PROCEDURE
1. Select File > Preferences > Global.
2. Select Applications.
3. Activate Alternative External File Browser.
4. Click the text field to open the file browser.
5. Specify the file location of the alternative external file browser.
6. Click OK.
External Tools
You can configure external tools to work with WaveLab Pro. You can pass command line
arguments on to the external tools so that they can process the current file/folder on which you
are working, or the settings folder of WaveLab Pro.
This function is useful if you want to edit an audio file in another application, or if you want to
compress all your audio files into a backup ZIP file, for example.
Once you have defined an external tool, you can run it by selecting it from the External Tools
pop-up menus in the Audio Editor and Batch Processor window.
NOTE
An external tool only works within the editor in which it is defined. Thus, each editor type can
have its own external toolkit.
RELATED LINKS
Configuring External Tools on page 625
Configure External Tools Dialog on page 626
PROCEDURE
1. In the Audio Editor or the Batch Processor window, open the Configure External Tools
dialog.
2. In the Configure External Tools dialog, click the plus icon to create a new tool definition.
3. Specify a title, the path to the external tool that you want to run, arguments, an initial
folder, and a comment.
4. Optional: Add more tool definitions by clicking the plus icon again.
RESULT
The external tool is configured and can be selected from the Tools menu.
Once an external tool has been configured, you can assign a shortcut to it.
RELATED LINKS
Configure External Tools Dialog on page 626
Customizing Shortcuts on page 588
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Configuring WaveLab Pro
External Tools
PREREQUISITE
Configure the external tool that you want to run after the batch process.
PROCEDURE
1. In the Batch Processor window, select the Options tab.
2. From the On Success, Run External Tool pop-up menu, select the external tool that you
want to run after the batch process.
RELATED LINKS
Configuring External Tools on page 625
Configure External Tools Dialog on page 626
● To open the Configure External Tools dialog for audio files, select the Process tab in the
Audio Editor, click External Tools in the Other section, and select Configure External
Tools.
● To open the Configure External Tools dialog for batch processes, select the Options tab
in the Batch Processor window, open the On Success, Run External Tool pop-up menu,
and select Configure External Tools.
Create item
Creates a new tool definition.
Delete item
Deletes the selected tool definition from the list.
Title
The title for the tool definition.
Application
The full path and file name of the application to run.
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External Tools
Arguments button
Opens a menu with a list of predefined arguments. These are placeholders that are
replaced by actual values at runtime.
For example, if you select Active File Name with Its Path from the menu, the
following text is inserted: $(FilePathAndName). At runtime, this symbol could be
replaced by C:/Music/Piano.wav, presuming that this is the active file in WaveLab
Pro.
Initial Folder
Specify the reference path that might be needed by the application. This path
depends on the application. This setting is optional.
Comment
Allows you to add comments.
Before Execution – Warn If Active File Has Unsaved Changes (Audio Editor only)
If this option is activated, WaveLab Pro warns you if the active file has unsaved
changes before running the external tool.
RELATED LINKS
External Tools on page 625
Configuring External Tools on page 625
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WaveLab Pro 10.0.30
Index
Attributes
32-bit float Metadata 159
Bit Meter 432 Metadata dialog 160
3D frequency analysis 182 Sample attributes 502
Options 183 Audio
64-bit float Analyzing 171
Bit Meter 432 Copying 156
Extract from video file 517
A Moving 155
Reversing 198
A/B testing Selecting 31
Reference track 320 Audio analysis 171
AAC 138 Exporting audio analysis results 556
Encoding 145 Audio cards 13
Metadata presets 161 Audio CD
Adding Importing audio CD tracks 510
Video tracks 516 Audio CD Report 447
AES-31 Cue sheet templates 450
Exporting 350 Dialog 447
Importing 350 Generating 447
Importing AES-31 files created in Nuendo 352 Audio Connections 13
AIFF 138 Bus 15
Sample attributes 502 Defining 14
Alternative external file browser 624 Tab 15
Setting up 625 Audio Driver
Analysis Sample Rate 385
3D frequency analysis 182 Audio Editor 46, 128
Audio analysis 171 Analyze tab 135, 171
Audio File Comparator 181 Colors 615
Error detection and correction 185 Correction tab 185
Global analysis 172 Display modes 121
Live Spectrogram 430 Edit tab 131
Loudness Normalizer 192 Insert tab 134
Metering 419 Loudness 123
Phasescope 426 Process tab 135, 189
Spectrometer 428 Render tab 135
Spectroscope 427 Spectrogram 122
Type 173 View tab 128
Anchor Wave window 120
Play from anchor 106 Waveform 122
Play until anchor 106 Wavelet display 123
Playing back 106 Audio File Comparator 181
ASCII text Audio file formats 138
FFT data 429 Batch conversion 560
ASIO Changing 143
Driver 15 Dialog 141
ASIO-Guard 14 Audio files
Audio Connections 15 Auto split 485
Latency 13 Changing names and file locations 285
Setting up 14 Comparing 181
Creating 140
628
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Index
629
WaveLab Pro 10.0.30
Index
630
WaveLab Pro 10.0.30
Index
631
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Index
632
WaveLab Pro 10.0.30
Index
633
WaveLab Pro 10.0.30
Index
634
WaveLab Pro 10.0.30
Index
635
WaveLab Pro 10.0.30
Index
636
WaveLab Pro 10.0.30
Index
637
WaveLab Pro 10.0.30
Index
638
WaveLab Pro 10.0.30
Index
639
WaveLab Pro 10.0.30
Index
640
WaveLab Pro 10.0.30