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Module 1 Ict Xi Comprog Senior High

Computer Programming .Net Technology

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Ninz Mae
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0% found this document useful (0 votes)
715 views21 pages

Module 1 Ict Xi Comprog Senior High

Computer Programming .Net Technology

Uploaded by

Ninz Mae
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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11

Information &
Communication Technology
Computer Programming
(.Net Technology)
Quarter 2 - Module 1:
Performing Computer Operations (PCO)
ICT Computer Programming – Grade 11
Alternative Delivery Mode
Quarter 2 – Module 1: Computer Programming .Net Technology
First Edition, 2020

Republic Act 8293, section 176 states that: No copyright shall subsist
(prevail) in any work of the Government of the Philippines. However, prior approval of
the government agency or office wherein the work is created shall be necessary for
exploitation of such work for profit. Such agency or office may, among other things,
impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright
holders. Every effort has been exerted to locate and seek permission to use these
materials from their respective copyright owners. The publisher and authors do not
represent nor claim ownership over them.

Published by the Department of Education


Secretary: Leonor Magtolis Briones
Undersecretary: Diosdado M. San Antonio

Development Team of the Module


Writer: Niña Mae O. Infante
Editors: Name
Reviewers: Name
Illustrator: Name
Layout Artist: Name
Management Team: Name of Regional Director
Name of CLMD Chief
Name of Regional EPS In Charge of LRMS
Name of Regional ADM Coordinator
Name of CID Chief
Name of Division EPS In Charge of LRMS
Name of Division ADM Coordinator

Printed in the Philippines by ________________________

Department of Education – Region VII

Office Address: ____________________________________________


____________________________________________
Telefax: ____________________________________________
E-mail Address: ____________________________________________
11
Information & Communication
Technology –
Computer Programming
(.Net Technology)

Quarter 2 - Module 1:

Perform Computer Operations


(PCO)
Introductory Message

For the facilitator:

Welcome to the Information & Communication Technology Alternative


Delivery Mode (ADM) Module on Computer Programming (.Net Technology)
Grade XI - (Common Competencies) - Perform Computer Operations (PCO)

This module was collaboratively designed, developed and reviewed by educators


both from public and private institutions to assist you, the teacher or facilitator
in helping the learners meet the standards set by the K to 12 Curriculum while
overcoming their personal, social, and economic constraints in schooling.

This learning resource hopes to engage the learners into guided and
independent learning activities at their own pace and time. Furthermore, this
also aims to help learners acquire the needed 21st century skills while taking
into consideration their needs and circumstances.

In addition to the material in the main text, you will also see this box in the
body of the module:

Notes to the Teacher

Try to answer all the activities given to


fuel and add up your knowledge and
skills in this subject!

As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing
them to manage their own learning. Furthermore, you are expected to
encourage and assist the learners as they do the tasks included in the module.

For the learner:

Welcome to INFORMATION & COMMUNICATION TECHNOLOGY–11 Alternative


Delivery Mode (ADM) Module on Computer Programming (.Net Technology)

The hand is one of the most symbolized part of the human body. It is often
used to depict skill, action and purpose. Through our hands we may learn,
create and accomplish. Hence, the hand in this learning resource signifies that
you as a learner is capable and empowered to successfully achieve the relevant
competencies and skills at your own pace and time. Your academic success lies
in your own hands!

This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time.
You will be enabled to process the contents of the learning resource while being
an active learner.

2
This module has the following parts and corresponding icons:

What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in
the module.

What I Know This part includes an activity that aims to


check what you already know about the
lesson to take. If you get all the answers
correct (100%), you may decide to skip this
module.

What’s In This is a brief drill or review to help you link


the current lesson with the previous one.

What’s New In this portion, the new lesson will be


introduced to you in various ways such as a
story, a song, a poem, a problem opener, an
activity or a situation.

What is It This section provides a brief discussion of


the lesson. This aims to help you discover
and understand new concepts and skills.

What’s More This comprises activities for independent


practice to solidify your understanding and
skills of the topic. You may check the
answers to the exercises using the Answer
Key at the end of the module.

What I Have Learned This includes questions or blank


sentence/paragraph to be filled in to
process what you learned from the lesson.

What I Can Do This section provides an activity which will


help you transfer your new knowledge or
skill into real life situations or concerns.

Assessment This is a task which aims to evaluate your


level of mastery in achieving the learning
competency.

Additional Activities In this portion, another activity will be given


to you to enrich your knowledge or skill of
the lesson learned. This also tends retention
of learned concepts.

Answer Key This contains answers to all activities in the


module.

At the end of this module you will also find:

References This is a list of all sources used in


developing this module.

3
The following are some reminders in using this module:

1. Use the module with care. Do not put unnecessary mark/s on any part
of the module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other
activities included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your
answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with
it.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always bear in mind that you
are not alone.

We hope that through this material, you will experience meaningful learning
and gain deep understanding of the relevant competencies. You can do it!

What I Need to Know

This module was designed and written with you in mind. It is here to help you
master the Common Competencies in Computer Programming – XI (.Net
Technology). The scope of this module permits it to be used in many different
learning situations. The language used recognizes the diverse vocabulary level
of students. The lessons are arranged to follow the standard sequence of the
course. But the order in which you read them can be changed to correspond
with the textbook you are now using.

The module contains:


 Lesson 1 – Accessing information using computer

Learning competencies:
1. Select correct program/application-based on job
requirements
2. Access program/application containing the information
required according to company procedures
3. Select, open, and close desktop icons correctly for navigation
purposes
4. Carry out keyboard techniques in line with OHS
requirements for safe use of keyboards

4
What I Know

Choose the letter of the best answer. Write the chosen letter on a separate
sheet of paper.

1. Which of the following is an example of application software


a. Windows 10
b. Antivirus
c. Disk Cleaner
d. MS Word

2. What is the function of application software


a. Performs a specific task for computer users
b. Includes programs d esigned to help programmers
c. Is used to control the operating system
d. All of these

3. Which aspects of environment this health safety recommendation


“Prevent back problems” belongs to?
a. Light
b. Noise
c. Chair
d. Keyboards

4. Which of the following is designed to control the operations of a


computer?
a. System Software
b. Programming Languages
c. Application Software
d. Hardware

5. Which aspects of environment this health safety recommendation


“Prevent wrist strain which can develop into RSI (repetitive strain injury)”
belongs to?
a. Chair
b. Electrical Safety
c. Heat
d. Keyboards

5
Lesson
Accessing information
1 using computer

What’s In

Before we begin lesson 1, try to identify by


naming software application/system that you
are using during ICT class in junior high
school ICT class

1. ____________________ 2. _________________________

3. ___________________ 4. _________________

5.________________________________

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What’s New

Activity: Try to provide a brief discussion about the different types of software
listed below. Write your answer in a separate sheet of paper.

Answer:
__________________________
__________________________
__________________________
__________________________
__________________________
_________________________

Answer:
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_____

Answer:
__________________________
__________________________
__________________________
__________________________
__________________________
_________________________

Answer:
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_____

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What is It

What is software – Definition and its examples

In this lesson, we will see an outline of the Types of Computer Software. The
software can be considered as the language of the computer. The software can
be considered as a set of instructions, programs that are used to execute any
particular task. The user cannot touch the software but can see through the
GUI. The software can be considered as the variable part of the system while
the hardware can be considered as an invariable part of the computer. And as
there are many types of human language so is with the computer language
also. There are different types of computer languages present in the market.
There are three types of software systems, application, and programming
language software. (EDUCBA 2008).

Types of Computer Software

Illustration below are the examples of System Software, Application Software and
Programming languages:

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System Software

 The system software is a type of computer software that is designed for


running the computer hardware parts and the application programs. It is
the platform provided to the computer system where other computer
programs can execute. The system software act as a middle layer
between the user applications and hardware. The operating system is the
type of system software. The operating system is used to manage all
other programs installed on the computer.

 The other purpose of system software is to translate inputs received from


other sources and convert them into language so that the machine can
understand. The BIOS (basic input/output system) is another type of
system software that works when the computer system starts and is
used to manage the data between the hardware devices (video adapter,
mouse, keyboard and printer) and the operating system. The system
software provides the functionality for the user to use the hardware
directly using the device drivers program.

 The boot is the system software program that loads the operating system
in the main memory of the computer or can load in random access
memory (RAM). The other example of system software is assembler which
has a functionality to take computer instructions as input and then
convert it into bits so that the processor can read that bit and perform
computer operations.

 The other example of system software is a device driver which is used to


control some specific device which is connected to computer systems like
mouse or keyboard. The device driver software is used to convert input/
output instructions of OS to messages so that the device can read and
understand. The system software can be run in the background or can
be executed directly by the user.

Application Software

 The other category of software is application software that is designed for


the users to perform some specific tasks like writing a letter, listening to
music or seeing any video. For all these requirements there required a
specific software for each type and that specific software that is designed
for some specific purpose is known as application software. The
operating software runs the application software in the computer system.

 The difference between system software and application software is the


difference in the user interface. In system software, there is no user
interface present whereas in application software the user interface is
present for each software so that users can easily use the software. The
user cannot see the system software like an operating system and cannot
work in system software but in an application, software users can see the
application software using a graphical user interface and can also work

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in the application software. The user also has an option to create its
user-written software and use the software for its personal use.

 The templates are present which can be used by the user to create user-
written programs. The application software can be bundled together and
that bundle is known as an application suite. An example of an
application suite is Microsoft Office. The word processor software is
designed by combining various small program to make one single
program which can be used for writing text, creating a spreadsheet or
creating presentations. The other type of application software is Mozilla
Firefox, internet explorer. These kinds of application software can be
used for searching any article, text on the web and interact with the
outside world.

Programming Languages

 The programming language is the third category of computer software


which is used by the programmers to write their programs, scripts, and
instructions which can be executed by a computer. The other name of
the programming language is a computer language that can be used to
create some common standards. The programming language can be
considered as a brick which can be used to construct computer
programs and operating system. The examples of programming
languages are JAVA, C, C++, and other languages.

 There is always some similarity between the programming languages the


only difference is the syntax of programming language which makes
them different. The programmer uses the syntax and rules of
programming language to write their programs. Once the source code is
written by a programmer in the IDE (Integrated Development
Environment) the programmer then compiles that code in machine
language which can be understood by the computer. The use of
programming language is in developing websites, applications, and many
other programs.

 The programming language can be broadly divided into two major


elements syntax and semantics. The programming language follows some
sequence of operations so that the desired output can be achieved. The
programming language is also known as high-level language as the
programs written by a programmer are easy to read and easy to
understand. The JAVA, C, C++ programming languages are considered
as high-level language. The other category of a programming language is
a low-level language.

 The low level of language includes machine language and assembly


language. The assembly language contains a list of instructions that are
not easy to read and understand. The machine language contains binary
codes that can be read by CPU directly and not present in a human-
readable form. The low level of language can be directly understood by
computer hardware.

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Ergonomic

According to Merriam-Webster.com, ergonomics is a science that studies the


design and arrangement of items people use and interact with most efficiently
and safely. It is also referred to as human engineering.

Positioning

Body positioning and the positioning of equipment are fundamental to ensuring


a comfortable and healthy interaction with computers. The following
recommendations can help to reduce the risk of health problems:
 Sit up straight rather than slouch forward
 Use supports such as foot rests, wrist rests and adjustable chairs
 Adjust equipment to the correct height, distance and angle
Arranging a Safe Learning Environment The term ‘workstation’ refers
collectively to the computer, the monitor, the keyboard, the desk, the chair and
the space provided for doing work. Workstations should be comfortable and
have sufficient space to allow for freedom of movement. A minimum of 4.65
square metres of floor space for adults is recommended for office or similar
environments. Adequate space between workstations should be provided for
students both in a classroom and computer suite context. This should exclude
space taken up by fixtures such as presses and filing cabinets. As computers
can generate heat, a well-ventilated room is an important consideration. Coiled
cables also give off heat and may need to be rerouted. In addition, securing and
covering trailing cables is necessary if hazards are to be avoided.

The following table identifies how specific aspects of our environment can be
organised to create the right ergonomic conditions for a safer learning
environment.

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Health and Safety issues in the Classroom

How to work safely with ICT in your classroom

ICT offers a range of benefits for teaching and learning, but all computers and
devices need to be used with care. This material looks at the health and safety
issues involved in using computers in general, in the classroom and in the ICT
suite.

 Ensure that no cabling is trailing on the floor.


 If you are using a data projector, make sure that all leads are safely
located, and that pupils don’t walk around the back of working areas
which have cables.
 If you are using an interactive whiteboard, ensure that all children can
reach it without standing on anything.
 Children should be supervised at all times during the operation of data
projectors or interactive whiteboards. Ensure that pupils never look
directly into the beam of the projector, and if presenting to the class and
entering the beam, pupils should not look towards the audience for more
than a few seconds. Ideally they should keep their backs to the beam at
all times.
 If you are working with programmable toys such as floor turtles, create a
clearly defined working area; use markers or seating to define the work
space to ensure that pupils do not accidentally fall over equipment.
 Ensure that all electrical installations are carried out by a qualified
electrician.
 All equipment must be of a reliable standard and should be checked
annually by qualified electricians.
 Follow health and safety guidance regarding the height, position and
distance of monitors and keyboards from pupils when working.

12
 Locate the computers in areas where pupils can sit and work without
distracting or disrupting others in the class.
 Ensure that this area is kept clear of school bags as pupils may trip on
scattered school bags.
 Ensure that procedures for connecting peripherals (such as scanners,
digital cameras, webcams, control technology equipment and monitoring
equipment), adhere to school health and safety guidelines or
manufacturer’s instructions for safe use.
 If pupils are using laptops, ensure that they are located on firm desks or
tables.
 Ensure that area that contain have a no drinks policy to prevent
spillages on electrical equipment.

What’s More

Activity: Complete the table below by providing at least 2 examples


in each software application.

Application Software Type Examples

Word processing software: Tools that are used to create 1. _____________


word sheets and type documents etc. 2.______________

Spreadsheet software: Software used to compute 1. _____________


quantitative data. 2.______________

Editing software: Any software program capable of


editing, modifying, generating, or manipulating a video 1. _____________
or movie file 2.______________

Web browser software: is a software application for 1. _____________


accessing information on the World Wide Web 2.______________

13
What I Have Learned

Direction: Try to identify and categorize the different types of software given in
the box below. Write your responses in a separate sheet of paper.

Ex:
MS Excel – Application Software

14
What I Can Do

Activity: Give the DO’s and DON’T’s of Ergonomic for Computer Users. Copy and
answer the table below in a separate sheet of paper.

— DO’s × — DON’T’s

15
Assessment

Modified True or False: Draw if the statement is correct or if

it is not. Write your responses in a separate sheet of paper.

______________1. Ergonomics issues often occur in the office environment


______________2. Position printers or photocopiers away from workstations
______________3. application software is a type of computer software that is
designed for running the computer hardware parts and the
application programs
______________4. The programming language is the third category of computer
software which is used by the programmers to write their
programs, scripts, and instructions which can be executed by
a computer
______________5. One of the ergonomic recommendations for visual display
unit is to adjust height so that the top of the screen is at eye
level

Additional Activities

Activity: Write a scenario in the box below depicting a seated computer user properly
observing the ergonomic parameters.

Name: _______________________________ Date: _______________

Grade/Section: ________________________ Subject: _____________

16
Answer Key

17
References

National Centre for Technology in Education. "Ergonomics, Health and Safety." 2009:
4.
University of Pittsburgh. Environmental Health and Safety. May 18, 2020.
https://www.ehs.pitt.edu/ (accessed October 29, 2020).

18
For inquiries or feedback, please write or call:

Department of Education - Bureau of Learning Resources (DepEd-BLR)

Ground Floor, Bonifacio Bldg., DepEd Complex


Meralco Avenue, Pasig City, Philippines 1600

Telefax: (632) 8634-1072; 8634-1054; 8631-4985

Email Address: [email protected] * [email protected]

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