Expository Essay AE
Expository Essay AE
Expository Essay AE
which was published on September 1st 2017, and later updated on June 10 th 2019,
“Today, video games make up a $100 billion global industry, and nearly two-thirds of
American homes have household members who play video games regularly. And it’s
really no wonder: Video games have been around for decades and span the gamut of
platforms, from arcade systems, to home consoles, to handheld consoles and mobile
devices. They’re also often at the forefront of computer technology .” The first
was formed by Nolan Bushnell, the man who developed Computer Space. He left Nutting
Associates to found Atari, which then produced Pong, the first truly successful commercial
arcade video game. In the 1980’s, arcade games were improved as technology improved and
more rules and equipment and hand-consoles were invented. The mid 1990’s is where the
first home console was invented by Sony called the “PlayStation”, together with its rival the
Nintendo 64 made in 1996. The year 2000 to present, technology improved and will continue
to improve as the years go by. Companies has put on their thinking caps for their own product
to be sold and to be the dominant video game company. In brief, video games have improved
over the years from pixelated to high graphics to the point where blood shed could be seen.
Companies now are restlessly, working around the clock to create the next new console or
technology to please consumers and consequently surpass other competing companies. They
did not come to play games. In this essay the writer will be discussing the concerns which
According to an article published by Kara Loo in 2014, “video games are a powerful
way to get kids interested in technology from an early age, and teach them basic technical
skills that will reap rewards down the road. For example, the wildly popular game Angry
Birds is now teaching children basic coding principles. Video games also hone spatial
thinking, reasoning, memory, perception, and problem-solving , all which come in handy for
a wide-range of technical careers.”As one who has also played video games in the past, it can
be said that video games improved my learning abilities as I once was a very slow learner.
Educational games on K-12 assisted me with my counting and English and other online
“boy” games assisted me with critical thinking at the time. Thus, video games can increase a
child’s IQ and techniques to solving day to day issues. Which would then result into a child’s
Video games can also be therapeutic. In times where you feel like the worlds weight
is on your shoulders, video games can help reduce stress. In the same article, Kara said “
Video games can have positive, therapeutic effects on players of all ages, especially those
with mental or emotional problems.” Furthermore, whether you like it or not videos do assist
with stress and also anxiety. In an article published by Mellowed in March 2017, “A lot of
people believe that stress, depression, and other mental disorders are the result of a patterned
way of thinking. You know, every day you wake up feeling like “another day,
ughghgh!”. Your brain starts to be trained to expect to be stressed out, and your common
stressors usually happen every day. So, you’re constantly living in a state of stress. Video
games break that pattern and give your brain a mental break. It’s basically all about
refocusing your brain onto something else and getting into a different zone.” I personally, can
say that violent games such as, Call of Duty and Grand Theft Auto has helped with times
According to Khorasan University in an undated article, “There are many games like
this now and they all showcase a very strong level of violence that could seem damaging
instead of helpful, but studies conducted in 2010 showed that gamer who engaged in violent
video games seemed to be able to remain calm and avoid setting angry or stressed in real life
situations.” Despite how violent a game can be, a child cannot be encouraged to partake in
criminal activity or even have a short temper or be aggressive. In an undated article by Mike
Snider, “the supreme court surveyed research in 2011 said “these studies have been rejected
by every court to consider them, and with good reason. They do not prove that violent video
games cause minors to act aggressively” one may put the blame on mental illness at a young
age which video games would act as a catalyst for aggression or violent behavior. This is not
so at all, according to Jonathan Metzl, director of the Centre for Medicine, Health and Society
at Vanderbilt University, “there is, however, no statistical link between playing violent video
games and shooting people.” This goes to show that video games along with mental issues
Parents shouldn’t be concerned to much about their children and the impact it may have on
them in the long run, as they aren’t that bad if the child knows wrong from right. Video
games as they may seem time wasting has some benefits such as assisting with academic
performance by equipping children on how to solve day to day problems and basic technical
skills. They could also reduce stress levels and be very therapeutic to most children who are
overwhelmed. Some may say that video games on a whole promote or encourage violence in