Carrier Sense Multiple Access With Collision Detection AIM: To Write A Program To Implement The CSMA/CD Using Java. Principle

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CARRIER SENSE MULTIPLE ACCESS WITH COLLISION DETECTION

AIM: To write a program to implement the CSMA/CD using java.

PRINCIPLE:
The Carrier Sense Multiple Access is based on the principle of “SENSE BEFORE TRANSMIT”. This
CSMA/CD is generally used in wired networks. It is mainly focused to detect the collision if it has occurred.

ALGORITHM:SERVER:
1. Start the program.
2. Initialize server socket.
3. Display waiting for connection.
4. Initialize the socket and accept the client message.
5. Display connected with client.
6. Initialize i/p stream.
7. Read message.
8. Display message from client.
9. Close all objects.
10. Stop the program.
CLIENT:
1. Start the program.
2. Open socket with input address ,port
3. Initialize o/p stream
4. Send the message, if message sent collision not occurred.
5. If message not sent, collision occurred (To occur collision don’t run not server)
6. Calculate back of time using random number selection and wait for that time
7. Again send the message, if message sent collision not occurred.
8. If message not sent, collision occurred, Again calculate back off time by selecting random number,
this trail can be done for 15 times.
9. If not succeeded with 15 trails transmission will be stopped.
10. Stop the program.
PROGRAM:
//CSMA/CD PROGRAM - SERVER:
import java.io.*;
import java.net.*;
public class server
{
public static void main(String[] args)
{
try
{
System.out.println("============ Client 2 ==============");
ServerSocket ss = new ServerSocket(137);
System.out.println("Waiting for connection");
Socket con = ss.accept();
System.out.println("Connected");
ObjectInputStream in = new ObjectInputStream(con.getInputStream());
System.out.println((String)in.readObject());
in.close();
ss.close();
}
catch(Exception e)
{
System.out.println(e);
}
}
}

//CSMA/CD PROGRAM - CLEINT:


import java.io.*;
import java.net.*;
public class client1
{
public static void main(String[] args)
{
try
{
System.out.println("============ Client 1 ===============");
client1 cli = new client1();
int Tp = 2000;
int R = 0;
int Tb = 0;
for(int i=1; i<=15;i++)
{
System.out.println("attempt : "+i);
if(cli.send() == "sent")
{
break;
}
else
{
R = 2^i-1;
System.out.println("Selected Random number :"+R);
Tb = R*Tp;
System.out.println("waiting for next attempt with back time
(in seconds): "+Tb);
Thread.sleep(Tb);
}
}
}
catch (InterruptedException e)
{
System.out.println(e);
}
}
String send()
{
String str=null;
try
{
Socket soc = new Socket("localhost",137);
ObjectOutputStream out = new
ObjectOutputStream(soc.getOutputStream());
String msg = "CNLAB";
out.writeObject(msg);
System.out.println("Message sent : "+msg);
str = "sent";
}
catch(Exception e)
{
String msg=null;
str = "collision occured";
System.out.println("Message sent : "+msg);
}
return str;
}
}

OUTPUT:CLIENT
D:\jdk1.6.0\bin>javac client1.java
D:\jdk1.6.0\bin>java client1
============ Client 1 ===============
attempt : 1
Message sent : null
Selected Random number :2
waiting for next attempt with back time (in seconds): 4000
attempt : 2
Message sent : null
Selected Random number :3
waiting for next attempt with back time (in seconds): 6000
attempt : 3
Message sent : null
Selected Random number :0
waiting for next attempt with back time (in seconds): 0
attempt : 4
Message sent : null
Selected Random number :1
waiting for next attempt with back time (in seconds): 2000
attempt : 5
Message sent : null
Selected Random number :6
waiting for next attempt with back time (in seconds): 12000
attempt : 6
Message sent : CNLAB

D:\jdk1.6.0\bin>

SERVER:
D:\jdk1.6.0\bin>javac server.java
D:\jdk1.6.0\bin>java server
============ Client 2 ===============
Waiting for connection
Connected
CNLAB

D:\jdk1.6.0\bin>

RESULT:
Thus the above program to implement the CSMA/CD using java has been performed, verified and executed
successfully.

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