Kindergarten Lesson Plan Week 34
Kindergarten Lesson Plan Week 34
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
Questions: Who are the people who operate different kinds Questions: Who are the people who help repair and maintain
of transportation? transportation?
WORK PERIOD 1 WORK PERIOD 1
Teacher-Supervised:
Independent: Independent:
Yellow Vinta Paper Weaving Playdough
Transportation Word Sort Block Play
Halves Boat Shape Crafts Transportation Lacing Cards
Sight Word Fishing Game Transportation Word Sort
Block Play WS: Picture-Word Match
INDOOR/OUTDOOR ACTIVITY: Car Relays; Race to the INDOOR/OUTDOOR ACTIVITY: Jump Out of the Plane
Finish
MEETING TIME 3: Dismissal Routine MEETING TIME 3: Dismissal Routine
APPENDIX WEEK 34
A. THEME-RELATED ACTIVITIES
Sample graph:
ILAN ANG NAKASAKAY NA SA ……
BISIKLETA MOTORSIKLO DYIP BUS
Anna Tony Tony Berto
Marj Berto Berto Mila
Mila Anna Marj Marj
Cindy Cindy Cindy Cindy
Sample questions to ask:
Shape Collage
Objective: to create different kinds of vehicles using pre-cut shapes
Materials: bond paper, pre-cut pieces of paper (into different shapes – circles, squares, rectangles, diamonds, etc).
Number of players/participants: 4-5
Procedure:
1. Give each child a sheet of bond paper. Place the pre-cut shapes and the glue in the middle of the table.
2. Invite each child to create one or several kinds of transportations by gluing the pre-cut shapes onto his paper.
3. When the vehicle art works are dry, ask him to count how many of each shape he used to make his vehicle/s
it can be based on word features e.g. # of letters, beginning letter, number of syllables
theme-related e.g. # of wheels, private or public, mode of transportation ( land,water,air), type ( service or work vehicle)
Transportation Collage
Objective: to develop fine-motor coordination
Materials: bond paper with an outline a particular type of transportation, glue, small strips of art paper or construction paper or
colored magazines
Number of players/participants: 6-8
Procedure:
1. Distribute paper to the children.
2. Ask each one to fill in the drawing with paper cut-outs to form a transportation collage.
3. Have them label their drawings.
Vehicle Sorting
Objective: to classify types of vehicle
Materials: plastic vehicles
Number of players/participants: 4- 6
Procedure:
1. Ask children to sit in a circle.
2. Place the vehicles in the middle of the circle.
3. Ask them to think of ways they can group together these vehicles.
4. Have them write their category on a blank card. Then let them sort the vehicles according to that category.
5. During meeting time, talk about the different ways they were able to sort the vehicles. Write these on the board.
Make a graph on the board or manila paper. Write the different types of transportation that children made during work period 1
on the first row. The graph should look like this :
Poke a hole through the center of the paper plate or circle of cardboard. Arrange the straws in an X shape and tie with wool
Tie a long piece of wool to the center of the X. Slide the circle of cardboard or paper plate onto the wool (through the hole you made)
Tape the straws to the plate to keep them in their X shape and to help them balanced
String each mobile piece onto one of the straws (and in the center if desired)
Lid Mobile:
Objective: to develop fine motor coordination
Materials: yarn, pencil/puncher, lid
1. Decorate your lid as desired: You can use paint, paper, stickers, etc to match your theme.
2. Use a hole punch or sharp pencil to poke holes all the way around the lid at equal distances (you need as many holes as you have
mobile pieces
3. String each mobile piece onto one of the holes you've made
4. String another piece of yarn from each of the holes, going up to the ceiling. Tie all of these pieces together to make a knot you can hang
your mobile with.
Source: DLTK Growing Center
B. OTHER MATH ACTIVITIES
Hand Game
Objective: to explore different combinations that make a given quantity
Materials: any kind of counter such as pebbles, chips, or sticks
Players/Participants: small group
Procedure:
1. Children work in small groups.
2. Teacher gives each child a given quantity of sticks, 9 in this case.
3. Children separate counters in different ways and verbalize the combinations that result.
"Place one stick in your left hand." "One and nine is ten." 1 + 9 = 10
"Place one more stick in your left hand." "Two and eight is ten." 2 + 8 = 10
"Place one more stick in your left hand." "Three and seven is ten." 3 + 7 = 10
"Place one more stick in your left hand." "Four and six is ten." 4 + 6 = 10
"Place one more stick in your left hand." "Five and ten is ten." 5 + 5 = 10
"Place one more stick in your left hand." "Six and four is ten." 6 + 4 = 10
"Place one more stick in your left hand." "Seven and two is ten." 7 + 3 = 10
"Place one more stick in your left hand." "Eight and two is ten." 8 + 2 = 10
"Place one more stick in your left hand." "Nine and one is ten." 9 + 1 = 10
"Place one more stick in your left hand." "Ten and none is ten." Or “Ten 10 + 0 = 10
and zero is ten.”
10
10
Game proceeds as Hand Game but bowls are used for separating quantities.
Teacher says: Children say: Children write:
"Place ten blocks under the bowl." "None and ten is ten." or 0
"Zero and ten is ten." + 10
10
"Place nine block under the bowl." "One and nine is ten." 1
+9
10
"Place eight blocks under the bowl." "Two and eight is ten." 2
+8
10
"Place seven blocks under the bowl." "Three and seven is ten 3
+ 7
10
"Place six block under the bowl." "four and six is ten." 4
+6
10
"Place five blocks under the bowl." "Five and five is ten." 5
+5
10
"Place four block under the bowl." "Six and four is ten." 6
+ 4
10
"Place three block under the bowl." "Seven and three is ten." 7
+3
10
"Place two blocks under the bowl." "Eight and two is ten." 8
+2
10
"Place one block under the bowl." "Nine and one is ten." 9
+1
10
Name___________________________________
I played a game today.
These are the equations I made.
Number Train Graph (up to quantities of 10)
Objective: to practice addition skills
Materials: clothespin (2 colors), Manila or kraft paper
Number of participants: individual or small group
Procedure:
1. The children try to find all the possible arrangements for the combinations that make up 10
2. As they find the arrangements, place it in the appropriate column of the Manila paper. (The links can be labeled with
the labeled possible combinations, or the children can label the links as needed.)
Find 10
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. All cards are dealt. Last card is turned face up. Each player keeps the cards dealt to him in a stack, face-down,
without looking at them.
2. By turns, players turn over the top card of his stack. If this card can be used with one on the table to make a total of
10, the player can take it and keep the pair. If there are no cards that can be used, he has to discard his card in the
middle of the table, face up.
3. The player who collects the most number of pairs wins.
Draw 10
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. One card is drawn from the deck and is set aside throughout the game, so that there will be an odd card without a
mate at the end of the game. All the other cards are dealt.
2. Each player goes through the cards received trying to find pairs that make 10. All the pairs thus made are discarded in
the middle of the table.
3. The players then take turns, each holding her cards like a fan and letting the person to her left draw one of them
without looking at them. If the person who draws the card can use it to make 10 with one of the cards in her hand, she
discards the pair in the middle of the table. If she cannot use it, she has to keep it. She then holds all her cards like a
fan so that the person to her left can draw one of them by chance.
4. Play continues until one person is left holding the odd card and loses the game.
Tens Concentration
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. Sixteen cards are placed in the middle of the table, face down, in a 4 x 4 arrangement. The remaining cards are placed
faced-down in a stack.
2. The players take turns turning over two cards, trying to turn a pair that totals 10. If a pair can be made, the player keeps it
and continues to play as long as he is successful. If he is not successful, he returns the two cards to their original face-down
positions and replaces any cards he took with new ones from the deck.
3. With 16 face-down cards on the table, the turn passes to the next player to the left..
4. The person who collects the greatest number of pairs is the winner.
Variation: This game can be varied by increasing the number of cards placed on the table. A 5 x 5 or 6 x 6 arrangement may
be more interesting.
Go 10
Objective: to explore different combinations that make 10
Materials: 6 sets of numeral cards (1- 9)
Procedure:
1. All the cards are dealt.
2. The players take turns asking specific people for specific cards in a way similar to the card game Go Fish. For example,
John may say to Carol do you have a 1?" If Carol has a 1, she has to give it up to John. John then lays this 1 and a 9 in
front of himself, face up.
A player can continue asking for a card as long as he gets the card he requested. If he does not get the card he asked for,
the turn passes to the person who said, "I don't have it."
3. The person who makes the greatest number of pairs is the winner.
Car Coloring
Objective: to count the number of dots and add them
Materials: two big dices, box of giant crayons, 4-5 identical cardboards, cut-outs of cars
Number of players/participants: 4-5
Procedure:
1. Each player gets a cardboard cut-out of car.
2. All players sit together.
3. First player rolls the big dice and count the number of dots.
4. Using crayon, the player puts the total number of dots on his car cut-out.
5. Going clockwise, the next player repeats steps 1-4.
6. The game goes on and on until a player has his car completely covered with dots.
7. The one whose car is completely covered with dots wins.
Bingo Tic-Tac-Toe
Objective: to blend consonants and vowels to make words
Materials: Bingo tic tac toe game boards, 14 letter cards (b,c,d,f,g,h,l,m,n,p,r,s,t,w), pencils
Number of players/participants: 4-5
Procedure:
1. Use index cards to make the letter cards. Mix up the cards and place them facedown in a pile.
2. Distribute the Bingo Tic Tac Toe game board to each child (each game board has a 3x3 grid, with each square having
a _(vowel)_ on it – ex. “_a_, _o_, _u_” etc.)
3. Play as you would Bingo. Turn over the top card and read the letter. Children will write that letter on a blank on their
game board. Continue reading the top card and setting it aside until one player has completed three words in a row
and calls “Bingo!” (use the pile again if needed. Players may add a second consonant to make a blend or cluster.
Players may also use the same letter twice on one blank).
10 Months
Objective: to manipulate letters to create new words
Materials: 10 envelopes, 66 letter cards (all letters in all months of the year except June and July), pencil, chart paper with the 10
Months written on it:
January February
March April
May August
September October
November December
Tire Tracks
Objective: to make tire print paintings using a variety of materials
Materials: paper, paint, anything that can make a print – toy cars, carved vegetables, old sponges, etc.
Number of players/participants: 5-6 children
Procedure:
1. Give each child a sheet of paper. Put the toys and other things in the middle of the table.
2. Invite the children to get one toy and dip the wheels/sides in the paint. After dipping, show them how to lightly pat the
wet portion on the sponge so it is still damp with paint but not soaking wet.
3. Children will roll the tires and stamp the toys around their paper to make print designs.
STORIES
Hindi rin siya takot sa taksi. kahit sa pulis at pasahero, hindi rin takot si Kas.
Walang pinakikinggan si Kas. “Dahan-dahan lang, kaskasero,” sabi ng mga halaman sa daan.
Binugahan lang sila ng usok ni Kas. Saka nagtatawang haharurot nang husto.
Inubo nang inubo ang mga halaman. Pero hindi man lang lumingon si Kaskasero. Sa loob-loob niya: “yan ang mabuti sa
pakialamero.” At muli siyang kumaripas ng takbo.
Kahit lasing na lasing, naisip pa rin niya ang magyabang. Kahit paekis-ekis ang mga gulong, pumaspas pa rin siya sa gitna ng
daan.
“Ako ang hari ng kalsada,” sabi niya
Saka bumusina nang bumusina.
Mabilis na mabilis ang takbo ni Kas. Mabuti na lang at wala siyang sakay. Lasing na lasing ang bus na walang modo.
Ang bilis-bilis ng takbo ni Kas. Mas mabilis pa sa dyip. Mas mabilis pa sa taksi. Mas mabilis pa sa kotse. Pero hindi pa rin siya
nasiyahan. Ang takbo’y lalo pa niyang binilisan.
Nabangga si Kas. Bali-bali ang bakal at tubo. Wasak ang makina at baluktot ang tambutso. Parang napisang lata si Kaskasero.
Hindi na ulit nakalabas ng daan si Kaskasero. Siya ay itinapon sa tambakan ng mga lumang sasakyan. Doon sa libingan ng mga
walang modo.
Tulungan ninyo akong hanapin ang daan patungo kay Glug-glug Gasolina, ako’y uhaw na uhaw na!.
CIRIACO
ANG MALUPIT NA KAPITAN NG BARKO
Nang magsimulang pasukin ng tubig ang sasakyan, ipinatapon ni Ciriaco ang ibang kasangkapan.
Pero patuloy sa paglakas ang bagyo.
Muli niyang ipinatapon ang ibang gamit sa barko.
“Lulubog po tayo kundi babawasan an gating kargamento!” sigaw ng isang tauhan.
SONGS/POEMS/RHYMES
The wheels of the bus go round and round, I'm a little airplane,
Round and round, round and round (children raise arms at sides to shoulder height.)
The wheels of the bus go round and round Now watch me fly!
All through the town. (They spin one of their arms in front of them as if it
were a propeller)
The driver of the bus says Move On Back! Move On Here are my instruments
back! Move On Back! From down low to up high.
The driver of the bus says Move On Back! (With their other arm, they reach from the ground to
All through the town. above their heads.)
First I get revved up.
The people on the bus go up and down, up and down, (Children make engine noises while still spinning their
up and down. arms.)
The people on the bus go up and down all through the Then I can fly,
town. (Children raise arms to shoulder height.)
Lifting off the runway
Substitute these also: (They start walking forward.)
The horn of the bus goes beep beep beep. Up into the sky!
The wipers on the bus go swish, swish, swish. (They go up on their tiptoes and continue to move
The doors on the bus go open and shut. forward. Let them circle awhile before returning to their
The bell on the bus goes ding-ding-ding. original positions.)
The driver on the bus says, "Move on back"...
The lady on the bus says, "Get off my feet"...
The baby on the bus goes, "Wa-Wa-Wa"...
The people on the bus say, "We had a nice ride"...
Use a child's name as in "Mark on the bus say Let Me
Off!" etc.
-ing Charades
Objective: to identify the inflectional ending –ing
Materials: 8 word cards: clean, grow, hop, paint, skate, sleep, swim, tickle (with a line underneath the word)
Number of players/participants: Groups of eight
Procedure:
1. Make a set of word cards for each group. Mix up the cards and place them facedown in a pile in the middle of each
group.
2. The first player in each group takes the top card and reads it silently, without showing it to the others.
3. The player acts out the word as the group guesses the action. The correct answer should be phrased like this: (Child’s
name) is _____ing.
4. If the answer is correct, the team helps the player spell the –ing form of the word aloud. The player writes the word on
the line and keeps the card. The teammate who correctly guessed the action picks the next card and acts out that word
for his group. The team with the most cards at the end wins.
Lyrics:
Twinkle, twinkle, little word
What’s the new word to be heard?
If I take off the FIRST sound
What new word will now be found?
Take the /sh/ right off of shout.
Now the new word sounds like…
_______________. (out)
*note to teacher: provide other examples of words for the poem. Ask the children if they would also like to volunteer their own
examples as well.
Two children form a tricycle by facing each other and placing their hands on each other’s shoulders. Another child is a
passenger and gets in between their arms. The rest of the class forms tricycles with passengers. There should be one extra
passenger in the center of the tricycles. When a whistle is blown, all the passengers hurry to another tricycle. The one left over
then goes to the center and the game continues.
Place two ropes on the ground. Ask them to pretend that they are in a plane. The children line up single file and jump out of the
plane one at a time. After every child has jumped, move the rope to make the space wider. When a player can no longer jump
the distance he’s/she’s out of the game. The object is to see how wide a distance the children can jump. (You can also play this
game by drawing lines in the dirt or sand.)
Car Relays
Divide the class into teams with five or six players each. Have players line up single file, and one at a time pretend they are
driving a car to a designated point and go back. The first player tags the second player who then does the same thing to the
distance. The first team to have all players drive is the winner.