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Projectile Motion Lab Report Yasmeen6432

The document describes a lab experiment on projectile motion. The objectives are to understand the velocity components of a projectile, calculate its range and maximum height. The background provides definitions and equations of motion. The procedures describe setting initial values in a simulation and recording values to answer questions. Questions calculate the time, range, maximum height and velocity at a given time algebraically and compare to simulation results. A conclusion summarizes key findings.

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0% found this document useful (0 votes)
468 views7 pages

Projectile Motion Lab Report Yasmeen6432

The document describes a lab experiment on projectile motion. The objectives are to understand the velocity components of a projectile, calculate its range and maximum height. The background provides definitions and equations of motion. The procedures describe setting initial values in a simulation and recording values to answer questions. Questions calculate the time, range, maximum height and velocity at a given time algebraically and compare to simulation results. A conclusion summarizes key findings.

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© © All Rights Reserved
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Projectile Motion - Lab Report

Objectives:
1. Understand projectile’s velocity horizontally and vertically.
2. Calculate the range of the projectile motion.
3. Identify the maximum height of the projectile motion.

Lab link: https://phet.colorado.edu/sims/html/projectile-motion/latest/projectile-


motion_en.html

Student’s Name:

Student ID:

Date:

Section:

Course:

Editor: Yasmeen Alameeri

1
Background information:
“Projectile motion: a form of motion experienced by an object or particle (a projectile) that is
projected near the Earth's surface and moves along a curved path under the action of gravity only (in
particular, the effects of air resistance are passive and assumed to be negligible). This curved path
was shown by Galileo to be a parabola” [1].

A projectile is an object upon which the only force acting is gravity. There are different
examples of projectiles (ignoring the effect of the air resistance):
1. When an object dropped from rest is a projectile.
2. An object that is thrown vertically upward is also a projectile [2].
3. An object which is thrown upward at an angle to the horizontal is also a projectile [2].
A projectile is any object that once projected or dropped continues in motion by its
own inertia and is influenced only by the downward force of gravity [2].

The projectile motion can be solved by Four Kinematic Equations:

Derived Equation Box

Equation Box:
x-component:

𝑥 = vi t 𝐜𝐨𝐬 𝛉 (1) vx = 𝑣 𝐜𝐨𝐬 𝛉 (2)

y-component:
1
y = vt 𝐬𝐢𝐧 𝛉 - 2 gt 2 + yi (3) vy = v 𝐬𝐢𝐧 𝛉 - gt (4)

Reference:
[1] “Projectile motion,” Wikipedia, 13-Mar-2021. [Online]. Available:
https://en.wikipedia.org/wiki/Projectile_motion [Accessed: 15-Mar-2021].

[2] “What is a Projectile?,” The Physics Classroom. [Online]. Available:


https://www.physicsclassroom.com/class/vectors/Lesson-2/What-is-a-Projectile [Accessed:
15-Mar-2021].

2
Procedures:
1. Open your lab report link (page 1).
2. Set your initial values:
height = 15m
velocity = 30m/s2

𝜽 = 20°

Answer your questions algebraically (show your work).


Part I:
3. Note down the range from the simulator.
4. Algebraically, use equations from equation box and find the time using equation (3)
[hint: let y = 0m]. Then, find the range using equation (1).
5. Calculate the percentage error of the simulator’s range and your calculated range.
Part II:
6. Find the time at which maximum point is occurred by using equation (4).
7. Then, find the maximum height.
Part III:
8. Find the magnitude of the velocity at t = 2s after launch.

3
Record your values:

Time (s) Distance (x) Velocity (vx = x/t)


0s
0.5s
1.6s
2.2s

Part I:
Q1) Draw a full projectile motion with velocity components. Attach your work.

Q2) Calculate algebraically the time at y = 0m and find the percentage error of calculated and
experimented value. Show your work.

Q3) Calculate algebraically the range and find the percentage error of calculated and experimented
value. Show your work.

Add your screenshot for the lab simulator:

4
Part II:
Q1) Calculate algebraically the time at the maximum point and identify the percentage error of
calculated and experimented value. Show your work. Hint use vy = 0m/s2.

Q2) Calculate algebraically the maximum height and find the percentage error of calculated and
experimented value. Show your work.

Q3) Explain what happens at the maximum point.


Velocity x-component: Acceleration x-component:
Velocity y-component: Acceleration y-component:

5
Part III:
Q1) Find the magnitude and direction of the velocity at t = 2s after launch (allergically) and compare
your results to the simulator’s values (percentage error). Show your work.

Q2) Draw the components of the vector.

Questions:

1) Attach a graph of (vx versus time).

2) At y = max what is the velocity ?


a) Vx = 0m/s b) Vy = acceleration c) vy = 0m/s c) vx = y/t

6
3) Derive equation (1) 𝑥 = vi t 𝐜𝐨𝐬 𝛉. Refer to page 2.

Conclusion:

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