Chapter 2
Chapter 2
Volume Two
• Meto741 • shawn kuester
Credits • NoSmallParts • Shen Zhao Introduction
Lead Designer: Steve Miller • Nyadnar#17 • SlyKuga Curse of Strahd is a wonderful adventure
Writers: Steve Miller, Sven Truckenbrodt • Perry Shelton • Spencer Bodine module. One of its best features dates
• Pierre Charbon- • Stephen Schuldt
back to its original version from the first
Patrons •
neau
Rick Sigler
•
•
Talon ReQuo
Tamir Kushilevitz
edition of Dungeons & Dragons, which is
This guide was made possible through the • Rookhart • Tim Guinn the randomization of various campaign
generous support of the following patrons. • Ryan Katcha • Tom Anderson elements. This randomization is brought
• Ryan Shifley • Trenton Mynatt about by drawing several cards from a
Gold Tier • Scott Johnson • Will Brensdal Tarokka Deck (or a normal deck of cards).
• Aaron Dotson • Ian DeOrio • Scott Yates • Xavier Madison Each card determines the placement of a
• Alex Bishop • Isabella Orozco • Sean Brooks particular item, and which particular NPC
• Alexander Eh- • J1 shall become the party’s ally against Strahd
rhardt • Jame
Platinum Tier von Zarovich.
• Amy Moulton • Jason Reese • Aaron Tinnin • Monica Jones This guide aims to flesh out the latter
• Andrew Baird • Jay Woods • Alex Rosalez • Noah Moore resource: the NPC allies. There are twenty
• Balgur • Jeffrey Sheldon • Andy D’Amato • Steve Durr allies available in the adventure, and each
• Brandon • Joe Ford • Brenton Snyder • Tags can bring something special to the gaming
• Brent L Ross • Joseph B Gilliam • Charles • Thomas Stanley, table. Within the pages of this guide you will
• Bushwood • JOSEPH ROSS • Cisquatch TheNerdlyKing find extended information on each of these
• Cameron Flower • Joseph Trueblood • Corey McKinney • Thomas van Iersel
characters in order to help you understand
• Chantelle c • Joshua Audlee • Dash Panther • Tyler
their motivations, what it takes to gain their
• Chazzle • Joshua Stath • Edouard Jallad • Warmaster James
• Fantasy Games & trust, and suggestions on how to roleplay
• Chris Morgan • Jul
• Davis Herbig • Julian Gines Comics them.
• Debby • Justin Bastian • Greg Nothing in this guide is gospel, however.
• Dylan • Justin Scott • HanzelMan You are free to change anything you see fit—
• edward kalinowski • Kyler Christian • Haraka add and remove details as you feel necessary.
• Eric • Madison • John Nathon Additionally, if you’d prefer your party ally
• Garrett Eidson • Matt Niiro • Justin Bas- with an NPC that is not listed here, then go
• Genna Collins • Matthew Engles sett-Green right ahead! It’s your game, and there are no
• GHSupermonkey • MattLG That- • Kevin Brandon wrong answers.
• GolfLimaZulu gamerguy • Kevin R Cannon
• Hilthalion • Me-lissa • Lars Millahn
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Curse of Strahd, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors.
All other original material in this work is copyright 2021 by Lunch Break Heroes.
● Ireena is a noble, which commands
Ireena Kolyana respect among most civilized Barovians.
Just as Ireena’s presence can aid the party, she
might be trouble in some situations:
Innocent (Queen of Hearts) While she hardly revels in etiquette, she
knows how to carry herself and how ● As strong-willed and prepared to fight for
Ireena Kolyana is the adopted daughter of her freedom as she is, Ireena is not a very
the burgomaster of the village of Barovia and to impress when needed. Peasants are
likely to follow her command (Persuasion durable fighter (at least not until Krezk).
Strahd’s current obsession. Her childhood She uses the stat block of a noble, with
and origins are a mystery. She does not +5) and she knows her way around the
aristocracy (Deception +5, Insight +4). The the only slight boost being her hit points
remember where she came from herself, increased to 14. Her Parry ability does not
and Strahd believes her to be the true social arena is where she can really shine,
moreso than the battlefield. add much protection.
reincarnation of Tatyana, over whom he ● Strahd is obsessed with Ireena, and
sacrificed his humanity. ● While she finds the very idea revolting,
Ireena knows that Strahd’s obsession with convinced that she will become his bride.
Sooner or later, he will come for her.
Ireena’s Motivation her is something that can be used against
him. She can use her skills in Deception to This can precipitate a confrontation with
Ireena hates being at Strahd’s mercy, always mislead and distract him when necessary. Strahd before the party is prepared for it.
dreading his next move. She does not want to ● Ireena is one of the few companions with ● Ireena would rather die than submit to
stay the victim—she wants to take the fight to the potential for significant growth, both Strahd. The reality of her existence is
him! in terms of mechanics and character, by even worse than that, however: the Dark
using the “Something Blue—Revisited” Powers will never allow Strahd to have her.
Earning Ireena’s Trust event in the Krezk chapter of this guide. They kept Tatyana from him, and they will
continue to keep every re-incarnation of
This reflects her constant struggle to
Ireena dearly loved her adoptive father, improve herself and her coming to terms her just out of reach. Ireena is doomed,
Kolyan Indirovich. As much as she burns for with the experiences from Tatyana’s past and whenever it looks like Strahd could
her chance to confront Strahd, she won’t reincarnations. Supporting Ireena on this get her under his control, she will perish—
allow the devil to corral her and shirk her path of maturation and growth can be whether at her own hand or by her fate
duties as daughter. Anyone who helps her hugely rewarding to the party. being arranged by the Dark Powers. This
bury Kolyan Indirovich earns her trust. makes Ireena one of the most likely allies
to lose before her time.
Weals and Woes
There are several possible advantages to
having Ireena in the party:
● Strahd would never allow Ireena’s death—
except at his own hands, of course. This
may seem little consolation, except that
Strahd’s servants all know this, and they
would never risk harming Ireena and
...
Roleplaying Pidlwick II
Pidlwick is a tragic figure. It only wants to bring joy to people, but all it seems capable of
eliciting is revulsion. This frustrates Pidlwick, like a child who only craves love but only Personality
receives rejection. Pidlwick is not truly evil, just damaged by being treated like a discarded toy I never give up, no matter how often
for centuries. This makes it prone to terrible rages, but equally itching for any small signs of I’m rejected. I want to be the center of
acknowledgment. Pidlwick wants to please, and all its behavior is aimed at delighting anyone it attention, all the time—and if I can’t
meets—even after countless bad experiences. If someone shows it the appreciation it craves, it make people laugh, I’ll make them
quickly grows attached and possessive like a small puppy. scream!
Unfortunately, this puppy has a deadly club and remains emotionally unstable even at the
best of times. Pidlwick is prone to psychotic breaks, and when it sees red it cannot be reasoned Ideal. I wish I could make people happy.
with—except, maybe, by someone it has grown fiercely attached to, who never showed any signs Bond. I would like to find someone—
of rejecting it. Pidlwick can swing between murder and complete docility within seconds, wich anyone—who isn’t afraid of me and who
makes its behavior highly erratic. enjoys my company.
Flaw. When I’m upset, I do bad things.