Unit 1
Unit 1
Procedures
Procedures or subroutines are very important in assembly language, as the
assembly language programs tend to be large in size. Procedures are identified by
a name. Following this name, the body of the procedure is described which
performs a well-defined job. End of the procedure is indicated by a return
statement.
Syntax
Following is the syntax to define a procedure −
proc_name:
procedure body
...
ret
The procedure is called from another function by using the CALL instruction. The
CALL instruction should have the name of the called procedure as an argument as
shown below −
CALL proc_name
The called procedure returns the control to the calling procedure by using the RET
instruction.
Macros
Macro is a group of instructions. The Macros in Microprocessor assembler
generates the code in the program each time where the macro is ‘called’. Macros
can be defined by MACRO and ENDM assembler directives. Creating macro is
very similar to creating a new opcode that can be used in the program.
It is important to note that macro sequences execute faster than procedures because
there are no CALL and RET instructions to execute. The assembler places the
macro instructions in the program each time when it is invoked. This procedure is
known as Macro expansion.
Difference Between Procedure and Macro:
8086 Interrupts
Interrupt is the method of creating a temporary halt during program execution
and allows peripheral devices to access the microprocessor. The microprocessor
responds to that interrupt with an ISR (Interrupt Service Routine), which is a short
program to instruct the microprocessor on how to handle the interrupt.
The following image shows the types of interrupts we have in a 8086
microprocessor −
Hardware Interrupts
Hardware interrupt is caused by any peripheral device by sending a signal through
a specified pin to the microprocessor.
The 8086 has two hardware interrupt pins, i.e. NMI and INTR. NMI is a non-
maskable interrupt and INTR is a maskable interrupt having lower priority. One
more interrupt pin associated is INTA called interrupt acknowledge.
NMI
It is a single non-maskable interrupt pin (NMI) having higher priority than the
maskable interrupt request pin (INTR)and it is of type 2 interrupt.
When this interrupt is activated, these actions take place −
Completes the current instruction that is in progress.
Pushes the Flag register values on to the stack.
Pushes the CS (code segment) value and IP (instruction pointer) value of the
return address on to the stack.
IP is loaded from the contents of the word location 00008H.
CS is loaded from the contents of the next word location 0000AH.
Interrupt flag and trap flag are reset to 0.
INTR
The INTR is a maskable interrupt because the microprocessor will be interrupted
only if interrupts are enabled using set interrupt flag instruction. It should not be
enabled using clear interrupt Flag instruction.
The INTR interrupt is activated by an I/O port. If the interrupt is enabled and NMI
is disabled, then the microprocessor first completes the current execution and
sends ‘0’ on INTA pin twice. The first ‘0’ means INTA informs the external
device to get ready and during the second ‘0’ the microprocessor receives the 8
bit, say X, from the programmable interrupt controller.
These actions are taken by the microprocessor −
First completes the current instruction.
Activates INTA output and receives the interrupt type, say X.
Flag register value, CS value of the return address and IP value of the return
address are pushed on to the stack.
IP value is loaded from the contents of word location X × 4
CS is loaded from the contents of the next word location.
Interrupt flag and trap flag is reset to 0
Software Interrupts
Some instructions are inserted at the desired position into the program to create
interrupts. These interrupt instructions can be used to test the working of various
interrupt handlers. It includes −
INT- Interrupt instruction with type number
It is 2-byte instruction. First byte provides the op-code and the second byte
provides the interrupt type number. There are 256 interrupt types under this group.
Its execution includes the following steps −
Flag register value is pushed on to the stack.
CS value of the return address and IP value of the return address are pushed
on to the stack.
IP is loaded from the contents of the word location ‘type number’ × 4
CS is loaded from the contents of the next word location.
Interrupt Flag and Trap Flag are reset to 0
The starting address for type0 interrupt is 000000H, for type1 interrupt is 00004H
similarly for type2 is 00008H and ……so on. The first five pointers are dedicated
interrupt pointers. i.e. −
TYPE 0 interrupt represents division by zero situation.
TYPE 1 interrupt represents single-step execution during the debugging of
a program.
TYPE 2 interrupt represents non-maskable NMI interrupt.
TYPE 3 interrupt represents break-point interrupt.
TYPE 4 interrupt represents overflow interrupt.
The interrupts from Type 5 to Type 31 are reserved for other advanced
microprocessors, and interrupts from 32 to Type 255 are available for hardware
and software interrupts.
INT 3-Break Point Interrupt Instruction
It is a 1-byte instruction having op-code is CCH. These instructions are inserted
into the program so that when the processor reaches there, then it stops the normal
execution of program and follows the break-point procedure.
Its execution includes the following steps −
Flag register value is pushed on to the stack.
CS value of the return address and IP value of the return address are pushed
on to the stack.
IP is loaded from the contents of the word location 3×4 = 0000CH
CS is loaded from the contents of the next word location.
Interrupt Flag and Trap Flag are reset to 0
INTO - Interrupt on overflow instruction
It is a 1-byte instruction and their mnemonic INTO. The op-code for this
instruction is CEH. As the name suggests it is a conditional interrupt instruction,
i.e. it is active only when the overflow flag is set to 1 and branches to the interrupt
handler whose interrupt type number is 4. If the overflow flag is reset then, the
execution continues to the next instruction.
Its execution includes the following steps −
Flag register values are pushed on to the stack.
CS value of the return address and IP value of the return address are pushed
on to the stack.
IP is loaded from the contents of word location 4×4 = 00010H
CS is loaded from the contents of the next word location.
Interrupt flag and Trap flag are reset to 0