Chapter 10: Scratch Assignment Solutions

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Class IX: Chapter 10

Chapter 10: Scratch

Assignment Solutions
Multiple-Choice Questions (MCQs) 8. What is Sprite?
Ans. Sprite is a character that is usually found in a game or story. The
1. In Scratch, the character that moves on the Stage is default Sprite in Scratch is the character of a cat.
called a .
9. Define Stage in Scratch.
a. Sprite b. Command
Ans. Stage is a blank area where we can add different Sprites and
c. Script d. Tip backdrops, which refer to the background of the Stage.
Ans. a
Short Answer Questions
2. The command can be found under the 10. How can you grow and shrink your sprites?
blocks category. Ans. The Grow icon makes sprites bigger and the Shrink button makes
a. Looks b. Events them smaller. To apply any cursor effect, you have to click the icon
that you want to use and then click on a sprite (or a script) to apply
c. Sound d. Motion that action.
Ans. a
11. What does Sprite List show?
3. Which of the following categories of blocks is blue Ans. The Sprite list area displays names and thumbnails for all the
in color? sprites of your project. In this area, you can see four icons on the
top right-hand side and four on the left-hand side.
a. Control b. Looks
c. Sound d. Motion 12. Discuss Scripts area.
Ans. d Ans. It is a region where blocks can be dragged and dropped in an
arrangement to develop coding scripts. When you drag a block
4. Which of the following options allows to add a new around the Scripts area, a white highlight indicates where you can
Sprite in the Sprite list? drop that block to form a valid connection with another block.

a. Scratch’s Sprite library 13. What are different types of tabs present on the
b. Built-in Paint Editor in Scratch Scratch interface?
Ans. There are three types of tabs present on the Scratch interface –
c. Camera connected to your computer
Scripts, Costumes, and Sounds. The Scripts tab contains different
d. All the above categories of blocks for scripting a project. The Costumes tab
Ans. a contains blocks to modify or control the costumes of a sprite. The
Sounds tab contains the block to apply or edit the sounds of the
5. In Scratch, the Stage is like a sprites.
rectangular grid.
a. 460 x 380 b. 480 × 360
Long Answer Questions
c. 640 x 830 d. 840 x 630 14. Explain the Blocks palette in detail.
Ans. b Ans. Blocks palette is a palette that contains a list of blocks. A block
is an instruction for Sprite or Stage to carry out a task. In Blocks
Very Short Answer Questions palette, you can see that a notch exists at the top of the block and
a bump exists at the bottom of the block. The presence of a notch
6. Define programming. in a block allows another block to be attached to it. On the other
Ans. The mechanism of writing a computer program is called hand, a bump means the block can be attached to another block.
programming and the languages used for this purpose are known In Scratch, blocks are divided into 10 categories (palettes): Motion,
as programming languages. Looks, Sound, Pen, Data, Events, Control, Sensing, Operators, and
More Blocks. These blocks are color-coded to help you find the
7. What is a program? related blocks easily.
Ans. A computer is an electronic device that works on a set of
instructions known as a computer program.

Scratch 1
Class IX: Chapter 10



Categories of Blocks

15. Elucidate any five types of motion blocks.


Ans. The five types of motion blocks are:

: This block moves a Sprite in the forward


€€
direction as per the mentioned steps.

: This block turns a Sprite in the


€€
clockwise direction to the number of degrees mentioned in it.

€€ : This block turns a Sprite in the


anticlockwise direction to the number of degrees mentioned
in it.

€€ : This block points a Sprite in a


particular direction as per the specified value. There are four
options in it to rotate a Sprite, which are (90) right, (–90) left,
(0) up and (180) down.

€€ : This block is used for


placing a Sprite towards the pointer of the mouse or towards
another Sprite depending upon the center of the costume.

16. Describe the purpose of control blocks with


appropriate examples.
Ans. Control blocks are used for controlling scripts. The color code
used for recognizing these blocks is gold. There are eleven control 2. Create a scratch program to draw a circle.
blocks including one hat block, five C blocks, 3 stack blocks and 2 Ans. The steps to draw a circle are as follows:
cap blocks. Some examples of control blocks are as follows:

€€ : This block stops the execution of scripts for


the specified number of seconds.

€€ : This block creates the clone of a


Sprite.

€€ : This block repeats the execution of scripts


embedded in it up to the specified number of times.


€€ : This block repeats the scripts an infinite
number of times.

€€ : This block gets activated in a


clone.

€€ : This block is used for deleting the clone.

Application-Oriented Questions
1. Create a Scratch program to draw an equilateral
triangle.
Ans. The steps to draw an equilateral triangle are as follows:

2 Computer Applications
Class IX: Chapter 10

3. Open the Scratch program and insert a tree backdrop The steps to make a Sprite jump around the tree are as follows:
at the Stage, as shown in the given figure:

4. Open the Scratch program and change the Sprite cat


with Beetle using the Sprite Library.
Ans. The steps to change the Sprite cat with Beetle using the Sprite
Now, write the script to make a Sprite jump around Library are as follows:
the tree. 1. Open Scratch. The Scratch window opens.
Ans. The steps to insert a tree backdrop at the stage are as follows: 2. Click Choose sprite from library icon. The Sprite Library
window appears.
1. Open Scratch. The Scratch window opens.
3. Select Animals category from the left-hand side.
2. Click Choose background from library from Sprite list area. A
backdrop library opens. 4. Choose a Beetle.
3. Select tree background from Backdrop Library window. 5. Click the OK button or double-click the left mouse button to
add the Sprite to the Stage.
4. Click Ok.
Sprite cat gets changed to Beetle.
The background of the stage gets changed.

Scratch 3

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