D&D Beyond Character Sheet

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The character sheet provided is for a 3rd level Goblin Bard named dungeonmasterdisaster. Some key details provided are the character's abilities, proficiencies, equipment, spells known, and racial traits.

The character has proficiency in Deception, History, Insight, Investigation, Performance, and Persuasion skills based on the Bardic Lore subclass features.

The character can cast cantrips like Mage Hand and Vicious Mockery, and 1st level spells like Healing Word, Tasha's Hideous Laughter, Charm Person. The character also knows the 2nd level spells Shatter and Heat Metal.

Bard 3 dungeonmasterdisaster

CLASS & LEVEL PLAYER NAME


Goblin Bard
Goblin Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +4 14 21 --
+1 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
12
• +4 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 H

H
+0

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 H +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Drum, Forgery Kit, Pan Flute,
E +6 Deception CHA
Viol
H +2 History INT
INTELLIGENCE
H +0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Goblin
+1 P +4 Intimidation CHA
H +2 Investigation INT
12 H +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM H +0 Perception WIS


P +4 Performance CHA === ACTIONS === Nimble Escape
-1 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You can take the Disengage or Hide action as a
bonus action on each of your turns.
Help, Hide, Ready, Search, Use an Object,
H +2 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, === REACTIONS ===
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Cutting Words
As a reaction when a creature (that's not immune
E +7 Stealth DEX === BONUS ACTIONS === to being charmed) you can see within 60 ft. makes an
CHARISMA Bardic Inspiration • 2 / Long Rest attack roll, ability check, or damage roll, you can
P +1 Survival WIS
As a bonus action, a creature (other than yourself) expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
+2 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
do so after the roll but before knowing the result.

added after seeing the roll, but before knowing the


15 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +5 1d8+3 Piercing Martial, Finesse


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 2 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 3 dungeonmasterdisaster
CLASS & LEVEL PLAYER NAME
Goblin Bard
Goblin Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === You gain proficiency with three more skills of your * Languages • VGtM
choice.
* Hit Points • PHB 52
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
spellcasting modifier (Spell DC 12, Spell Attack +4) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result.

* Bardic Inspiration • PHB 53 | 1 Reaction


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability === GOBLIN RACIAL TRAITS ===
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. * Ability Score Increase • VGtM

| 2 / Long Rest • 1 Bonus Action * Age • VGtM

* Jack of All Trades • PHB 54 * Alignment • VGtM


You can add half your proficiency bonus, rounded
down ( +1 ), to any ability check you make that doesn’t * Size • VGtM
already include it.
* Speed • VGtM
* Song of Rest • PHB 54
If you or any friendly creatures who can hear your * Darkvision • VGtM
performance regain hit points at the end of the short You can see in darkness (shades of gray) up to 60 ft.
rest by spending one or more Hit Dice, each of those
creatures regains an extra 1d6 hit points. * Fury of the Small • VGtM
Once per short rest, you can deal 3 extra damage to a
* Bard College • PHB 54 creature with a size larger than yours.

| College of Lore | 1 / Short Rest • No Action

* Expertise • PHB 54 * Nimble Escape • VGtM


Your proficiency bonus is doubled for any ability check You can take the Disengage or Hide action as a bonus
you make with chosen proficiencies (2 at 3rd and 10th action on each of your turns.
level).
| 1 Bonus Action
* Bonus Proficiencies • PHB 54

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Candle 5 --
GP 15 Clothes, Costume 2 8 lb.

Rations (1 day) 5 10 lb.


PP 0 Waterskin 1 5 lb.

Disguise Kit 2 6 lb.


WEIGHT CARRIED

62.3 lb. Lute 1 2 lb.

ENCUMBERED Clothes, Fine 1 6 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Goblin Bard
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 12 +4
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Bard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Vicious Mockery Bard WIS 12 1A 60 ft. V Instantaneous PHB 285 V

=== 1st LEVEL === 4 Slots OOOO

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Tasha’s Hideous Laughter <C> Bard WIS 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 280 D: 1m, V/S/M

O Charm Person Bard WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

=== 2nd LEVEL === 2 Slots OO

O Shatter Bard CON 12 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Heat Metal <C> Bard -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

SPELLS

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