SMT A Lecture3 Interactivity 2017presented
SMT A Lecture3 Interactivity 2017presented
Anja Volk
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Today
g Main modules
A. Sound and music for games
• Different functions of sound and music in games (recap)
• Challenges of interactivity and immersion
• Music and emotion
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Recapitulation last lecture
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Recapitulation last lecture
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Game audio typologies
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Game audio typologies
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Game audio typologies
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Recapitulation: IEZA model
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IEZA model: two functionalities
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g two main perspectives on the expression of in-game audio aimed
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at the player's experience:
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g Audio used for optimizing game play: helping the player to play the
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game by providing necessary gameplay information; serves usability
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g Audio used for dynamizing game play: making the gameplay
experience more intense and thrilling
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Today
g Main modules
A. Sound and music for games
• Different functions of sound and music in games
• Challenges of interactivity and immersion
• Music and emotion
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Important historic milestones
(according to Jørgensen, 2009)
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Important historic milestones
(according to Jørgensen, 2009)
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An important drawback
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An important drawback
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Challenges for Interactivity
http://www.engadget.com/2007/03/08/midi-is-the-future-of-game-audio/#comments
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Challenges for Interactivity
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Forms of Interactivity
(Michael Liebe, 2013)
g Linear music
g firmly coupled to certain game-immanent elements
g cannot be influenced by players
g Examples: soundtracks
g Reactive music
g music is directly connected to actions of the players
g triggered by specific actions (e.g. location change, begin a
fight …)
g Often in role-playing
g Example of entirely driven by player: Elektroplankton
https://www.youtube.com/watch?v=ttFoK8BTXM4
g Proactive music
g prompts the players to undertake a specific action when it is
played
g Dance Dance Revolution: players follow rhythmic patterns
g https://www.youtube.com/watch?v=NqD-B8t_6us#t=100s
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How to achieve interactive music?
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How to achieve interactive music?
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How to achieve interactive music?
Height (Pitch
Time
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How to achieve interactive music?
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How to achieve interactive music?
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How to achieve interactive music?
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How to achieve interactive music?
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How to achieve interactive music?
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How to achieve interactive music?
Michael Sweet, Composer
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How to achieve interactive music?
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How to achieve interactive music?
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How to achieve interactive music?
Musical Bridge:
http://www.youtube.com/watch?v=hE_qOY5GkH0&t=1m22s
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How to achieve interactive music?
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How to achieve interactive music?
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How to achieve interactive music?
Other example
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Another example for interactivity
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Leitmotifs
g Famous example
http://philomel.com/asa156th/mp3/Sound_Demo_1.mp3
http://philomel.com/asa156th/mp3/Sound_Demo_2.mp3
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Leitmotifs
http://deutsch.ucsd.edu/psychology/pages.php?i=212
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Leitmotifs
http://tonematrix.audiotool.com
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Leitmotifs
http://www.youtube.com/watch?v=SKMVLKmgxAw
http://www.youtube.com/watch?v=QYrZZ68zhSs
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Leitmotifs
g Leitmotif:
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Leitmotifs
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Leitmotifs
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Leitmotifs
http://ringcycle.metoperafamily.org/leitmotifs
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Leitmotifs
https://www.youtube.com/watch=qxc0Z6zZcto&list=PLHmmG49wjXiCFYH5lmCtmBHDwB6REejl9&index=
3
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Leitmotifs
http://videogamemusicnerd.blogspot.nl/2012/11/analysis-final-fantasy-vii-
leitmotifs.html
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Leitmotifs
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Today
g Main modules
A. Sound and music for games
• Different functions of sound and music in games (recap)
• Challenges of interactivity and immersion
• Music and Emotion
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Immersion
Huiberts (2010), p. 36
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Immersion:
some systematic aspects by Sander Huiberts
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Immersion:
some systematic aspects by Sander Huiberts
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Immersion:
some systematic aspects by Sander Huiberts
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Strong experiences related to music
But it was not until the second half of the performance mat me mystery and the
power (4.7) really gripped me (4.3). I was filled by an enormous warmth and heat (2.1).
I really swallowed all me notes (2.3) mat were streaming out in me air, nor a single note,
effect or sequence missed my hungry ears (3.7). The music became so distinct (3.7). I was
captivated by each of me instruments and what they had to offer me (3.7). Nothing else
existed (4.1)!
I was dancing, whirling (2.2) and really gave myself up to the music and the
Someone listening to a band playing Finnish tango in a pub
rhythms (4.4), overjoyed (5.2) -laughing (2.2). Tears came into my eyes (2.1) -
however suange that may seem-and it was as a further sign, some kind of liberation. The
music set me free from my sober everyday life (7.1). Now I could let my body parts
dance as freely as they wanted (2.2) - just let them follow me rhythms and totally lose
control (4.3).
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The music danced around like a whirlwind (4.7) in me narrow room and all the
dramatic sentiment mat it conveyed (4.7) reflected my own situation in life (7.3) - but
the music and the effects from every side, frombehind, to the right, to the left (3.1).
They played the good old pieces mixed with new ones (3.8). I recognised them (4.5) and
Strong experiences related to music
could stand there rocking and joining in singing (2.2). I felt one with me music (4.4). I
shivered (2.1).
When they began playing again after the intermission darkness had fallen over me arena
and they made great use of light effects, laser beams that 'went out into me universe' (3.2).
Yes, it actually felt so, everything became so infinite and I was one with it (6.2).
This is me first time mat I am so involved in me music (4.4). I feel how me base comes
in from me ground via me sales of my feet, continues up through my calves, thighs, me
spine (3.3) and I am filled by the music (2.3). Boundaries are wiped out. I am one with
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rhe universe (6.2). The music dissolves all boundaries, just like what I have understood it
means to be psychotic (4.5, 6.2). When they play my favourite tune "Learning to fly" tears
begin trickling (2.1). I have always thought that it is ridiculous when girls howled at the
Beatles (4.5). Now I am in the same situation myself, albeit not so hysterical- No, I am
standing there very calm (5.2), rocking in time with the music (2.2), feeling whole (4.2,
7.1) and just letting tears trickle down my cheeks (2.1).
The concert approaches the end, and I feel dislike (5.3) as I always do when everything
is well. I want to keep it (7.1). TheSomeone
end became the climax
listening when
to Pink theyinleta off
Floyd one of the
concert
biggest fireworks that I have ever seen (3.2). Like a child on Christmas Eve I stood there
with open mouth, laughed and clapped my hands (2.2). What an experience (Ll)!
Repor: C One piece of music which has given me a suong experience is the Adagimo in
Gustav Mahler's Fifth Symphony. The day this experience occurred I was alone at home,
52 after school in the afternoon. I was gloomy and broody (5.3) as I usually am. Mahler's
Strong experiences related to music
g complete absorption
g one did not think about where one was or for how long this
would last
g I was totally caught in the experience
g everything around me did not exist
g time and space ceased to exist
g I dreamed myself away
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How can we create music for games…
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Challenge
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How is emotion induced?
g (1) brain stem reflex
g (4) contagion
BRECVEMA
g (5) visual imagery
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BRECVEMA
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BRECVEMA
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BRECVEMA
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BRECVEMA
g (4) Contagion
g listener perceives the emotional expression of the music, and
then “mimics” this expression internally
g Induction of the same emotion
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BRECVEMA
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BRECVEMA
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BRECVEMA
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Examples in game music
g (1) brain stem reflex
g (4) contagion
BRECVEMA
g (5) visual imagery
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Summary of important points
g Leitmotifs
g BRECVEMA-model on emotion
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Literature
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