Module 1 Multimedia Concepts and Graphic Design
Module 1 Multimedia Concepts and Graphic Design
Module 1 Multimedia Concepts and Graphic Design
Identification
1. It is an application which uses a collection of multiple media sources.
2. It is a digital representation of non text information.
3. It is a series of graphics that create an illusion of motion.
4. A type of multimedia presentation that uses interactivity to control progress as with a
video game or self paced computer based training.
5. It is characterized by the processing, storage, generation, manipulation and rendition of
multimedia information
Enumeration
6-10. 5 Components of a Multimedia System
Identification
1. It is a creative process that combines art and technology to create visual content in order
to communicate ideas.
2. A type of image which is composed of pixels and is dependent on resolution for clarity.
3. It is the amount of information or pixels contained in the image.
4. This refers to printing that extends beyond the edge of the paper and excess is trimmed
off.
5. A type of image which is not dependent on resolution and can be enlarged without
distortion.
True or False
1. Resolution is measured in DPI or PPI.
2. When scanning line art or text, set your scanner to grayscale so the image will print
much more clearly.
3. The more dots or pixels in an image, the better the clarity.
4. Good sources of image files include images on the Web which are usually only 72 dpi.
5. Graphic design uses image and typography as a communication tools to convey
messages to the audience.
Lesson 3: Typography
Identification
1. It refers to a single weight or style within a typeface family.
2. These types of fonts are designed to mimic handwriting.
3. These are symbols that are small pieces of art used to enhance the design of the text or
page.
4. It refers to the space between each character or letter.
5. These fonts are considered the easiest fonts to read.
True or False
1. Tracking refers to the irregular or uneven vertical margin of a block of type.
2. A good rag creates distracting shapes of white space in the margin.
3. If you want a font that is going to speak to the subconscious of the general public and
make them feel comfortable instantly, then use a serif font.
4. When designing, it is best to limit your use to only one decorative font.
5. Script fonts should be used in all capital letters.
Identification
1. It is an element of art defined by a point moving in space
2. It is defined as a two dimensional area that stands out from the space next to or around
it due to a defined or implied boundary.
3. It is concerned with the area deep within the moment of designated design.
4. It is the concept relating to how an object seems smaller the farther away it gets.
5. It is defined as the set of colors chosen for a design.
Enumeration
1. 2 Types of Texture
2. 3 Characteristics that Describe Color
Identification
1. It is formed when extra visual weight is given to the most important element or message
in your design.
2. The areas of a design that do not include any design elements.
3. It happens when there is a difference between the two opposing design elements.
4. It lends stability and structure to an overall design.
5. This design principle can be done by repeating the same colors, typefaces, shapes, or
other elements of a design.
6. This converts analog audio signals into digital form and digital back to analog audio
when playing it back.
Enumeration
1. 2 Types of Balance and Alignment
2. 3 Most Common Types of Contrast
Identification
1. It is an electronic device or application software used for recording, editing and
producing audio files.
2. It is a technique you can use to overwrite a portion of a previously recorded track, during
playback, without touching any of the recording before or after that portion.
3. It is a common data protocol used for transferring human gestures recorded by a control
surface or controller to the DAW.
4. These are procedural line segment based or curve based interactive graphs.
5. This allows control of the incoming sounds from the A/D converters.
Enumeration
7-10. 4 Basic Components of a Computer-Based DAW
Identification
1. It is an audible mechanical wave of pressure and displacement.
2. An electrical, mechanical, electronic, or digital inscription and re-creation of sound
waves.
3. This type of microphones pick up audio from a wider angle around the mic and is often
used to record ambient sound on location.
4. This type of mic is used for recording voiceover etc. in a controlled environment.
5. Audio recorded in a specific location to act as background audio.
6. Audio which appears synced and onscreen.
7. Audio that is added for effect.
8. Common name for 6 channel surround sound system.
Enumeration
9-10. 2 Main Classes of Sound Recording Technology
Identification
1. It is the manipulation of recorded audio files in a musical arrangement, film soundtrack or
broadcast.
2. A key process in audio editing which involves editing multiple takes together and
choosing the best moments from each.
3. This function detects periods of silence in a clip and automatically deletes them for you.
Enumeration
4-6. Challenges of Audio Editing
7-10. 4 Main Tasks in Audio Editing
Identification
1. It is the process of combining all the instruments you’ve recorded.
2. These are used to control the volume envelope of a sound.
3. This is done so that no instrument sounds too loud or soft in relation to the others.
Enumeration
4-5. 2 Main categories of effects that can be applied in a mix
6-10. 5 Elements of Music Mixing
Identification
1. It is the process of optimizing the frequency and dynamic range of a recording so that it
sounds best on most reproducing systems.
2. This refers to restoring and polishing an old or damaged master tape.
True or False
1. Audio Mastering is the final step of the mixing process.
2. Mastering is also the last chance to fix things that went wrong during the production
process.
3. Mastering is meant to correct too many problems in your mix.
4. While mastering is super important, it will never be anywhere near as important as the
actual mixdown.
5. Stem mastering is always better than a one track master.
Enumeration
8-10. 3 Common Mastering Techniques
Identification
1. These are simply a list of shots you are planning on collecting that may have detailed
notes in a table that shows the location, time of day, and the subject.
2. These are drawn out pictures of each shot that resemble a comic strip. It helps you
articulate your vision to other team members.
3. This phase of a project is where all the planning takes place before the camera rolls.
4. This is created by organizing all of the elements of the treatment into a complete detailed
description of all the dialogue, action and graphics that will take place in the video.
5. It is often overlooked and yet an essential element of a good location.
True or False
1. The production schedule should be organized based on locations.
2. A good script holds the audience's interest, is easy to understand, and is as concise as
possible.
3. The resolution is the general idea of what the video will be about and how the video will
be used.
4. Pre-production includes working out the shoot location and casting.
5. Shot lists are great to help keep you organized and on schedule.
Lesson 2: Production
Identification
1. This phase is the actual making of the material needed for the video.
2. It is a supplementary footage that is included in the finished product.
3. It plays a big role in affecting the mood of a video.
4. It creates an appealing balance in the frame.
5. This type of shot can be used to show a subject in relation to the setting.
True or False
1. It is generally best to place the microphone as close to the subject as possible.
2. Harsh shadows and lower light often create brighter moods.
3. Camera height and placement determines framing and offers a lot of subtext to a viewer.
4. Long shots can be used to convey more emotion.
5. Setting the camera below the eyeline gives the subject more power and authority.
Lesson 3: Post-Production
Identification
1. This phase includes the process of assembling and putting together the media assets
and material you have produced to form and finally produce your finished film or video
project.
2. These are pieces of animation or digital footage which create the illusion of motion or
rotation, and are usually combined with audio for use in multimedia projects.
3. It is the process of placing and layering various shots, sound effects, graphics and audio
tracks into a polished and professional looking project.
4. This can help you close caption your video more quickly.
Enumeration
5-10. Purpose of Motion Graphics
Key to Correction
Module 1 Multimedia Concepts and Graphic Design
Lesson 1: Multimedia Concepts
Identification
1. Multimedia Application
2. Graphics
3. Animation
4. Non linear
5. Multimedia System
Enumeration
1. 5 Components of a Multimedia System
● Capture devices
● Storage Devices
● Communication Networks
● Computer Systems
● Display Devices
Identification
1. Graphic Design
2. Raster Image
3. Resolution
4. Bleeds
5. Vector Image
True or False
1. True
2. False
3. False
4. False
5. True
Lesson 3: Typography
Identification
1. Font
2. Script Fonts
3. Dingbats
4. Kerning
5. Serifs
True or False
1. False
2. False
3. False
4. True
5. False
Identification
1. Line
2. Shape
3. Space
4. Linear Perspective
5. Color Scheme
Enumeration
1. 2 Types of Texture
● Tactile texture
● Visual texture
2. 3 Characteristics that Describe Color
● Hue
● Saturation
● Brightness
Identification
1. Hierarchy
2. White Space
3. Contrast
4. Balance and Alignment
5. Repetition
Enumeration
1. 2 Types of Balance
● Symmetrical balance
● Asymmetrical balance
2. 3 Most Common Types of Contrast
● Dark vs. Light,
● Contemporary vs. Old Fashioned
● Large vs. Small
Identification
1. Digital Audio Workstation
2. Punch recording
3. MIDI (Musical Instrument Digital Interface)
4. Envelopes
5. Mixer Function
6. Sound Card
Enumeration
1. 4 Basic Components of a Computer-Based DAW
● Computer
● Sound Card or Other Audio Interface
● Audio Editing Software
● User Input Device
Identification
1. Sound
2. Sound Recording
3. Omni
4. Condensor
5. Wildtrack
6. Diegetic Sound
7. Non Diegetic Sound
8. Stereo 5.1
Enumeration
1. 2 Main Classes of Sound Recording Technology
● Analog Recording
● Digital Recording
Lesson 3: Audio Editing
Identification
1. Audio Editing
2. Comping
3. Strip Silence
Enumeration
1. Challenges of Audio Editing
● Difficulty of matching audio and video
● Music editing requires very minute cuts
● The edit needs to appear flawless and completely enmeshed with the video.
● Editor has to make sure the voice flow is natural and there are no jerks in the
audio.
Identification
1. Mixing
2. Dynamics processors
3. Balancing Faders
Enumeration
1. 2 Main categories of effects that can be applied in a mix
● Serial Effects
● Parallel Effects
True or False
1. True
2. True
3. False
4. True
5. True
Enumeration
1. 3 Common Mastering Techniques
● Maximizing Loudness
● Balancing Frequencies
● Stereo Widening
Identification
1. Shot List
2. StoryBoard
3. Pre-production Phase
4. Script
5. Sound
True or False
1. True
2. True
3. False
4. True
5. True
Lesson 2: Production
Identification
1. Production
2. B-Roll
3. Lighting
4. Rule of Thirds
5. Long Shots
True or False
1. True
2. False
3. True
4. False
5. True
Identification
1. Post-production
2. Motion Graphics
3. Editing
4. Transcribing Dialog
Enumeration
5-10.
● Branding
● Television title sequence
● Creating awareness
● Explaining a concept
● Telling a story
● Share a product video